Uses of Class
zombie.iso.IsoMovingObject
Packages that use IsoMovingObject
Package
Description
-
Uses of IsoMovingObject in zombie
Fields in zombie declared as IsoMovingObjectMethods in zombie that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionMovingObjectUpdateScheduler.getBucket()MovingObjectUpdateSchedulerUpdateBucket.getBucket(int int0) Methods in zombie with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidMovingObjectUpdateSchedulerUpdateBucket.add(IsoMovingObject movingObject) voidCollisionManager.AddContact(IsoMovingObject movingObject1, IsoMovingObject movingObject0) static booleanCombatManager.checkPVP(IsoGameCharacter character, IsoMovingObject movingObject) static Vector3CombatManager.getBoneWorldPos(IsoMovingObject movingObject, String string, Vector3 vector) voidMovingObjectUpdateScheduler.removeObject(IsoMovingObject movingObject) voidMovingObjectUpdateSchedulerUpdateBucket.removeObject(IsoMovingObject movingObject) voidCombatManager.splash(IsoMovingObject movingObject, HandWeapon weapon, IsoGameCharacter character1) Constructors in zombie with parameters of type IsoMovingObjectModifierConstructorDescriptionContact(IsoMovingObject movingObject0, IsoMovingObject movingObject1) -
Uses of IsoMovingObject in zombie.ai
Fields in zombie.ai declared as IsoMovingObject -
Uses of IsoMovingObject in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidAnimalAlertedState.setTurnAlertedValues(IsoAnimal animal, IsoMovingObject movingObject) -
Uses of IsoMovingObject in zombie.characters
Subclasses of IsoMovingObject in zombie.charactersModifier and TypeClassDescriptionfinal classclassclassfinal classclassfinal classfinal classFields in zombie.characters declared as IsoMovingObjectMethods in zombie.characters that return IsoMovingObjectModifier and TypeMethodDescriptionIsoPlayer.getDragObject()IsoZombie.getEatBodyTarget()IsoZombie.getTarget()Methods in zombie.characters that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoPlayer.getLastSpotted()IsoGameCharacter.getLocalGroupList()IsoGameCharacter.getLocalList()IsoGameCharacter.getLocalNeutralList()IsoGameCharacter.getLocalRelevantEnemyList()IsoPlayer.getSpottedList()IsoGameCharacter.getVeryCloseEnemyList()Methods in zombie.characters with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoZombie.addAggro(IsoMovingObject other, float damage) booleanIsoGameCharacter.CanSee(IsoMovingObject obj) static booleanRole.hasCapability(IsoMovingObject movingObject, Capability capability) booleanIsoZombie.isLeadAggro(IsoMovingObject other) booleanIsoGameCharacter.isMeleeAttackRange(HandWeapon weapon, IsoMovingObject movingObject, Vector3 vector) booleanIsoGameCharacter.isPushedByForSeparate(IsoMovingObject movingObject) booleanIsoPlayer.isPushedByForSeparate(IsoMovingObject other) booleanIsoZombie.isPushedByForSeparate(IsoMovingObject other) booleanIsoGameCharacter.isZombieAttacking(IsoMovingObject other) booleanIsoZombie.isZombieAttacking(IsoMovingObject other) voidIsoPlayer.setDragObject(IsoMovingObject _DragObject) voidIsoZombie.setEatBodyTarget(IsoMovingObject _target, boolean force) voidIsoZombie.setEatBodyTarget(IsoMovingObject _target, boolean force, float _eatSpeed) voidIsoZombie.setTarget(IsoMovingObject t) voidIsoZombie.spotted(IsoMovingObject other, boolean bForced) voidIsoZombie.spottedNew(IsoMovingObject movingObject, boolean boolean0) voidIsoZombie.spottedOld(IsoMovingObject movingObject, boolean boolean0) IsoGameCharacter.testDotSide(IsoMovingObject target) voidIsoPlayer.TestZombieSpotPlayer(IsoMovingObject chr) Method parameters in zombie.characters with type arguments of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoGameCharacter.Seen(Stack<IsoMovingObject> SeenList) voidIsoPlayer.setLastSpotted(Stack<IsoMovingObject> _LastSpotted) -
Uses of IsoMovingObject in zombie.characters.animals
Subclasses of IsoMovingObject in zombie.characters.animalsFields in zombie.characters.animals declared as IsoMovingObjectMethods in zombie.characters.animals with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoAnimal.alertOtherAnimals(IsoMovingObject arg0, boolean arg1) voidIsoAnimal.spotted(IsoMovingObject arg0, boolean arg1, float arg2) -
Uses of IsoMovingObject in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidBaseAnimalBehavior.spotted(IsoMovingObject arg0, boolean arg1, float arg2) -
Uses of IsoMovingObject in zombie.core.physics
Fields in zombie.core.physics with type parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidModelManager.getSquareLighting(int int1, IsoMovingObject movingObject, ModelInstance.EffectLight[] effectLights) -
Uses of IsoMovingObject in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as IsoMovingObject -
Uses of IsoMovingObject in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidShader.setLight(int index, float x, float y, float z, float r, float g, float b, float rad, float animPlayerAngle, float offsetX, float offsetY, float offsetZ, IsoMovingObject instObject) -
Uses of IsoMovingObject in zombie.iso
Subclasses of IsoMovingObject in zombie.isoModifier and TypeClassDescriptionclassclassclassMethods in zombie.iso that return IsoMovingObjectMethods in zombie.iso that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoCell.getAddList()IsoGridSquare.getMovingObjects()IsoCell.getObjectList()IsoCell.getRemoveList()IsoGridSquare.getStaticMovingObjects()Methods in zombie.iso with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoCell.addMovingObject(IsoMovingObject o) voidBentFences.checkDamageHoppableFence(IsoMovingObject movingObject, IsoGridSquare square0, IsoGridSquare square1) intIsoMovingObject.compareToY(IsoMovingObject other) floatIsoGridSquare.DistTo(IsoMovingObject other) floatIsoMovingObject.DistTo(IsoMovingObject other) floatIsoGridSquare.DistToProper(IsoMovingObject other) floatIsoMovingObject.DistToSquared(IsoMovingObject other) floatIsoMovingObject.getDistanceSq(IsoMovingObject other) booleanIsoMovingObject.isEatingOther(IsoMovingObject other) booleanIsoMovingObject.isPushedByForSeparate(IsoMovingObject other) voidIsoCell.Remove(IsoMovingObject obj) voidIsoMovingObject.spotted(IsoMovingObject other, boolean bForced) booleanIsoObject.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoGridSquare.testCollideAdjacent(IsoMovingObject collideObject, int _x, int _y, int _z) booleanIsoGridSquare.testPathFindAdjacent(IsoMovingObject mover, int _x, int _y, int _z) booleanIsoGridSquare.testPathFindAdjacent(IsoMovingObject mover, int _x, int _y, int _z, IsoGridSquare.GetSquare getter) booleanIsoObject.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) voidIsoObject.Thump(IsoMovingObject thumper) Method parameters in zombie.iso with type arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) -
Uses of IsoMovingObject in zombie.iso.objects
Subclasses of IsoMovingObject in zombie.iso.objectsModifier and TypeClassDescriptionclassclassfinal classclassclassclassclassclassMethods in zombie.iso.objects with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoWindow.addBrokenGlass(IsoMovingObject chr) floatIsoTree.getSlowFactor(IsoMovingObject chr) booleanIsoBarricade.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoFire.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRaindrop.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRainSplash.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoThumpable.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoWindow.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoThumpable.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) voidIsoBarricade.Thump(IsoMovingObject thumper) voidIsoCompost.Thump(IsoMovingObject movingObject) voidIsoDoor.Thump(IsoMovingObject thumper) voidIsoThumpable.Thump(IsoMovingObject thumper) voidIsoWindow.Thump(IsoMovingObject thumper) -
Uses of IsoMovingObject in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.Lua
Methods in zombie.Lua with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.sendPlaySound(String string, boolean boolean0, IsoMovingObject movingObject) -
Uses of IsoMovingObject in zombie.network
Methods in zombie.network with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidGameClient.PlaySound(String name, boolean loop, IsoMovingObject object) static voidGameClient.sendAnimalHitAnimal(IsoGameCharacter character, IsoMovingObject movingObject, float float0, boolean boolean0) static voidGameClient.sendAnimalHitPlayer(IsoGameCharacter character, IsoMovingObject movingObject, float float0, boolean boolean0) static voidGameClient.sendEatBody(IsoZombie zombie, IsoMovingObject target) voidGameClient.StopSound(IsoMovingObject object, String soundName, boolean trigger) -
Uses of IsoMovingObject in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return IsoMovingObjectMethods in zombie.network.fields.hit with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionHitInfo.init(IsoMovingObject movingObject, float float3, float float4, float float0, float float1, float float2) -
Uses of IsoMovingObject in zombie.network.packets.character
Methods in zombie.network.packets.character that return IsoMovingObject -
Uses of IsoMovingObject in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionbooleanPolygonalMap2.canStandAt(float float0, float float1, int int0, IsoMovingObject movingObject, boolean boolean0, boolean boolean1) static voidPathFindBehavior2.closestPointOnPath(float arg0, float arg1, float arg2, IsoMovingObject arg3, Path arg4, PathFindBehavior2.PointOnPath arg5) PolygonalMap2.getCollidepoint(float float0, float float1, float float2, float float3, int int0, IsoMovingObject movingObject, int int1) booleanPolygonalMap2.lineClearCollide(float float0, float float1, float float2, float float3, int int0, IsoMovingObject movingObject) booleanPolygonalMap2.lineClearCollide(float float0, float float1, float float2, float float3, int int0, IsoMovingObject movingObject, boolean boolean0, boolean boolean1) booleanPolygonalMap2.lineClearCollide(float float0, float float1, float float2, float float3, int int0, IsoMovingObject movingObject, int int1) voidPathFindBehavior2.moveToDir(IsoMovingObject arg0, float arg1) -
Uses of IsoMovingObject in zombie.randomizedWorld.randomizedBuilding
Subclasses of IsoMovingObject in zombie.randomizedWorld.randomizedBuilding -
Uses of IsoMovingObject in zombie.vehicles
Subclasses of IsoMovingObject in zombie.vehiclesMethods in zombie.vehicles with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionintBaseVehicle.testCollisionWithProneCharacter(IsoMovingObject chr, float angleX, float angleY, boolean doSound) voidBaseVehicle.Thump(IsoMovingObject thumper)