Uses of Class
zombie.iso.IsoMovingObject
Packages that use IsoMovingObject
Package
Description
-
Uses of IsoMovingObject in zombie
Fields in zombie declared as IsoMovingObjectMethods in zombie that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionMovingObjectUpdateScheduler.getBucket()
MovingObjectUpdateSchedulerUpdateBucket.getBucket
(int frameCounter) Methods in zombie with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
MovingObjectUpdateSchedulerUpdateBucket.add
(IsoMovingObject o) void
CollisionManager.AddContact
(IsoMovingObject a, IsoMovingObject b) static boolean
CombatManager.checkPVP
(IsoGameCharacter isoGameCharacter, IsoMovingObject isoMovingObject) static Vector3
CombatManager.getBoneWorldPos
(IsoMovingObject isoMovingObject, String string, Vector3 vector3) static boolean
CombatManager.isProne
(IsoMovingObject isoMovingObject) void
MovingObjectUpdateScheduler.removeObject
(IsoMovingObject object) void
MovingObjectUpdateSchedulerUpdateBucket.removeObject
(IsoMovingObject object) void
CombatManager.splash
(IsoMovingObject isoMovingObject, HandWeapon handWeapon, IsoGameCharacter isoGameCharacter1) Constructors in zombie with parameters of type IsoMovingObjectModifierConstructorDescriptionContact
(IsoMovingObject isoMovingObject0, IsoMovingObject isoMovingObject1) -
Uses of IsoMovingObject in zombie.ai
Fields in zombie.ai declared as IsoMovingObject -
Uses of IsoMovingObject in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
AnimalAlertedState.setTurnAlertedValues
(IsoAnimal isoAnimal, IsoMovingObject isoMovingObject) -
Uses of IsoMovingObject in zombie.characters
Subclasses of IsoMovingObject in zombie.charactersModifier and TypeClassDescriptionfinal class
class
class
final class
class
final class
final class
Fields in zombie.characters declared as IsoMovingObjectModifier and TypeFieldDescriptionprotected IsoMovingObject
IsoPlayer.DragObject
IsoZombie.eatBodyTarget
IsoZombie.spottedLast
IsoZombie.target
Fields in zombie.characters with type parameters of type IsoMovingObjectModifier and TypeFieldDescriptionprotected Stack
<IsoMovingObject> IsoPlayer.LastSpotted
protected final Stack
<IsoMovingObject> IsoPlayer.spottedList
Methods in zombie.characters that return IsoMovingObjectModifier and TypeMethodDescriptionIsoPlayer.getDragObject()
IsoZombie.getEatBodyTarget()
IsoZombie.getTarget()
Methods in zombie.characters that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoPlayer.getLastSpotted()
IsoGameCharacter.getLocalGroupList()
IsoGameCharacter.getLocalList()
IsoGameCharacter.getLocalNeutralList()
IsoGameCharacter.getLocalRelevantEnemyList()
IsoPlayer.getSpottedList()
IsoGameCharacter.getVeryCloseEnemyList()
Methods in zombie.characters with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
IsoZombie.addAggro
(IsoMovingObject other, float damage) boolean
IsoGameCharacter.CanSee
(IsoMovingObject obj) static boolean
Role.haveCapability
(IsoMovingObject isoMovingObject, Capability capability) boolean
IsoZombie.isLeadAggro
(IsoMovingObject other) boolean
IsoGameCharacter.isMeleeAttackRange
(HandWeapon handWeapon, IsoMovingObject isoMovingObject, Vector3 vector3) boolean
IsoGameCharacter.isPushedByForSeparate
(IsoMovingObject isoMovingObject) boolean
IsoPlayer.isPushedByForSeparate
(IsoMovingObject other) boolean
IsoZombie.isPushedByForSeparate
(IsoMovingObject other) boolean
IsoGameCharacter.isZombieAttacking
(IsoMovingObject other) boolean
IsoZombie.isZombieAttacking
(IsoMovingObject other) void
IsoPlayer.setDragObject
(IsoMovingObject _DragObject) void
IsoZombie.setEatBodyTarget
(IsoMovingObject _target, boolean force) void
IsoZombie.setEatBodyTarget
(IsoMovingObject _target, boolean force, float _eatSpeed) void
IsoZombie.setTarget
(IsoMovingObject t) void
IsoZombie.spotted
(IsoMovingObject other, boolean bForced) void
IsoZombie.spottedNew
(IsoMovingObject isoMovingObject, boolean boolean0) void
IsoZombie.spottedOld
(IsoMovingObject isoMovingObject, boolean boolean0) IsoGameCharacter.testDotSide
(IsoMovingObject target) void
IsoPlayer.TestZombieSpotPlayer
(IsoMovingObject chr) Method parameters in zombie.characters with type arguments of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
IsoGameCharacter.Seen
(Stack<IsoMovingObject> SeenList) void
IsoPlayer.setLastSpotted
(Stack<IsoMovingObject> _LastSpotted) -
Uses of IsoMovingObject in zombie.characters.animals
Subclasses of IsoMovingObject in zombie.characters.animalsFields in zombie.characters.animals declared as IsoMovingObjectMethods in zombie.characters.animals with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
IsoAnimal.alertOtherAnimals
(IsoMovingObject var1, boolean boolean0) void
IsoAnimal.spotted
(IsoMovingObject isoMovingObject, boolean boolean0, float float0) -
Uses of IsoMovingObject in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
BaseAnimalBehavior.spotted
(IsoMovingObject isoMovingObject, boolean var2, float float0) -
Uses of IsoMovingObject in zombie.core.physics
Fields in zombie.core.physics with type parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
ModelManager.getSquareLighting
(int int1, IsoMovingObject isoMovingObject, ModelInstance.EffectLight[] effectLight) -
Uses of IsoMovingObject in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as IsoMovingObject -
Uses of IsoMovingObject in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
Shader.setLight
(int index, float x, float y, float z, float r, float g, float b, float rad, float animPlayerAngle, float offsetX, float offsetY, float offsetZ, IsoMovingObject instObject) -
Uses of IsoMovingObject in zombie.iso
Subclasses of IsoMovingObject in zombie.isoModifier and TypeClassDescriptionclass
class
class
Methods in zombie.iso that return IsoMovingObjectMethods in zombie.iso that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoCell.getAddList()
IsoGridSquare.getMovingObjects()
IsoCell.getObjectList()
IsoCell.getRemoveList()
IsoGridSquare.getStaticMovingObjects()
Methods in zombie.iso with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
IsoCell.addMovingObject
(IsoMovingObject o) int
IsoMovingObject.compareToY
(IsoMovingObject other) float
IsoGridSquare.DistTo
(IsoMovingObject other) float
IsoMovingObject.DistTo
(IsoMovingObject other) float
IsoGridSquare.DistToProper
(IsoMovingObject other) float
IsoMovingObject.DistToSquared
(IsoMovingObject other) float
IsoMovingObject.getDistanceSq
(IsoMovingObject other) boolean
IsoMovingObject.isEatingOther
(IsoMovingObject other) boolean
IsoMovingObject.isPushedByForSeparate
(IsoMovingObject other) void
IsoCell.Remove
(IsoMovingObject obj) void
IsoMovingObject.spotted
(IsoMovingObject other, boolean bForced) boolean
IsoObject.TestCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) boolean
IsoGridSquare.testCollideAdjacent
(IsoMovingObject collideObject, int _x, int _y, int _z) boolean
IsoGridSquare.testPathFindAdjacent
(IsoMovingObject mover, int _x, int _y, int _z) boolean
IsoGridSquare.testPathFindAdjacent
(IsoMovingObject mover, int _x, int _y, int _z, IsoGridSquare.GetSquare getter) boolean
IsoObject.TestPathfindCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) void
IsoObject.Thump
(IsoMovingObject thumper) Method parameters in zombie.iso with type arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoGridSquare.FindEnemy
(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy
(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) -
Uses of IsoMovingObject in zombie.iso.objects
Subclasses of IsoMovingObject in zombie.iso.objectsModifier and TypeClassDescriptionclass
class
final class
class
class
class
class
class
Methods in zombie.iso.objects with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
IsoWindow.addBrokenGlass
(IsoMovingObject chr) float
IsoTree.getSlowFactor
(IsoMovingObject chr) boolean
IsoBarricade.TestCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) boolean
IsoDoor.TestCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) boolean
IsoFire.TestCollide
(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) boolean
IsoRaindrop.TestCollide
(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) boolean
IsoRainSplash.TestCollide
(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) boolean
IsoThumpable.TestCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) boolean
IsoWindow.TestCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) boolean
IsoDoor.TestPathfindCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) boolean
IsoThumpable.TestPathfindCollide
(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) void
IsoBarricade.Thump
(IsoMovingObject thumper) void
IsoCompost.Thump
(IsoMovingObject isoMovingObject) void
IsoDoor.Thump
(IsoMovingObject thumper) void
IsoThumpable.Thump
(IsoMovingObject thumper) void
IsoWindow.Thump
(IsoMovingObject thumper) -
Uses of IsoMovingObject in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.Lua
Methods in zombie.Lua with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
LuaManager.GlobalObject.sendPlaySound
(String string, boolean boolean0, IsoMovingObject isoMovingObject) -
Uses of IsoMovingObject in zombie.network
Methods in zombie.network with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
GameClient.PlaySound
(String name, boolean loop, IsoMovingObject object) static void
GameClient.sendAnimalHitAnimal
(IsoGameCharacter isoGameCharacter, IsoMovingObject isoMovingObject, float float0, boolean boolean0) static void
GameClient.sendAnimalHitPlayer
(IsoGameCharacter isoGameCharacter, IsoMovingObject isoMovingObject, float float0, boolean boolean0) static void
GameClient.sendEatBody
(IsoZombie zombie, IsoMovingObject target) void
GameClient.StopSound
(IsoMovingObject object, String soundName, boolean trigger) -
Uses of IsoMovingObject in zombie.network.fields
Methods in zombie.network.fields that return IsoMovingObjectMethods in zombie.network.fields with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoid
MovingObject.setMovingObject
(IsoMovingObject isoMovingObject) -
Uses of IsoMovingObject in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return IsoMovingObjectMethods in zombie.network.fields.hit with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionHitInfo.init
(IsoMovingObject isoMovingObject, float float3, float float4, float float0, float float1, float float2) -
Uses of IsoMovingObject in zombie.network.packets.character
Methods in zombie.network.packets.character that return IsoMovingObject -
Uses of IsoMovingObject in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionboolean
PolygonalMap2.canStandAt
(float float0, float float1, int int0, IsoMovingObject isoMovingObject, boolean boolean0, boolean boolean1) static void
PathFindBehavior2.closestPointOnPath
(float float7, float float6, float float1, IsoMovingObject isoMovingObject, Path pathx, PathFindBehavior2.PointOnPath pointOnPathx) PolygonalMap2.getCollidepoint
(float float0, float float1, float float2, float float3, int int0, IsoMovingObject isoMovingObject, int int1) boolean
PolygonalMap2.lineClearCollide
(float float0, float float1, float float2, float float3, int int0, IsoMovingObject isoMovingObject) boolean
PolygonalMap2.lineClearCollide
(float float0, float float1, float float2, float float3, int int0, IsoMovingObject isoMovingObject, boolean boolean0, boolean boolean1) boolean
PolygonalMap2.lineClearCollide
(float float0, float float1, float float2, float float3, int int0, IsoMovingObject isoMovingObject, int int1) void
PathFindBehavior2.moveToDir
(IsoMovingObject isoMovingObject, float float1) -
Uses of IsoMovingObject in zombie.randomizedWorld.randomizedBuilding
Subclasses of IsoMovingObject in zombie.randomizedWorld.randomizedBuilding -
Uses of IsoMovingObject in zombie.vehicles
Subclasses of IsoMovingObject in zombie.vehiclesMethods in zombie.vehicles with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionint
BaseVehicle.testCollisionWithProneCharacter
(IsoMovingObject chr, float angleX, float angleY, boolean doSound) void
BaseVehicle.Thump
(IsoMovingObject thumper)