Uses of Class
zombie.iso.IsoMovingObject
Packages that use IsoMovingObject
Package
Description
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Uses of IsoMovingObject in zombie
Fields in zombie declared as IsoMovingObjectMethods in zombie that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionMovingObjectUpdateScheduler.getBucket()MovingObjectUpdateSchedulerUpdateBucket.getBucket(int frameCounter) Methods in zombie with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidMovingObjectUpdateSchedulerUpdateBucket.add(IsoMovingObject o) voidCollisionManager.AddContact(IsoMovingObject a, IsoMovingObject b) static booleanCombatManager.checkPVP(IsoGameCharacter owner, IsoMovingObject obj) static Vector3CombatManager.getBoneWorldPos(IsoMovingObject target, String boneName, Vector3 bonePos) voidMovingObjectUpdateScheduler.removeObject(IsoMovingObject object) voidMovingObjectUpdateSchedulerUpdateBucket.removeObject(IsoMovingObject object) voidCombatManager.splash(IsoMovingObject obj, HandWeapon weapon, IsoGameCharacter owner) Constructors in zombie with parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.ai
Fields in zombie.ai declared as IsoMovingObject -
Uses of IsoMovingObject in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidAnimalAlertedState.setTurnAlertedValues(IsoAnimal animal, IsoMovingObject chr) -
Uses of IsoMovingObject in zombie.characters
Subclasses of IsoMovingObject in zombie.charactersModifier and TypeClassDescriptionfinal classclassclassfinal classclassfinal classfinal classFields in zombie.characters declared as IsoMovingObjectMethods in zombie.characters that return IsoMovingObjectModifier and TypeMethodDescriptionIsoPlayer.getDragObject()IsoZombie.getEatBodyTarget()IsoZombie.getTarget()Methods in zombie.characters that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoPlayer.getLastSpotted()IsoGameCharacter.getLocalGroupList()IsoGameCharacter.getLocalList()IsoGameCharacter.getLocalNeutralList()IsoGameCharacter.getLocalRelevantEnemyList()IsoPlayer.getSpottedList()IsoGameCharacter.getVeryCloseEnemyList()Methods in zombie.characters with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoZombie.addAggro(IsoMovingObject other, float damage) booleanIsoGameCharacter.CanSee(IsoMovingObject obj) static booleanRole.hasCapability(IsoMovingObject target, Capability capability) booleanIsoZombie.isLeadAggro(IsoMovingObject other) booleanIsoGameCharacter.isMeleeAttackRange(HandWeapon handWeapon, IsoMovingObject isoMovingObject, Vector3 bonePos) booleanIsoGameCharacter.isPushedByForSeparate(IsoMovingObject other) booleanIsoPlayer.isPushedByForSeparate(IsoMovingObject other) booleanIsoZombie.isPushedByForSeparate(IsoMovingObject other) booleanIsoGameCharacter.isZombieAttacking(IsoMovingObject other) booleanIsoZombie.isZombieAttacking(IsoMovingObject other) voidIsoPlayer.setDragObject(IsoMovingObject DragObject) voidIsoZombie.setEatBodyTarget(IsoMovingObject target, boolean force) voidIsoZombie.setEatBodyTarget(IsoMovingObject target, boolean force, float eatSpeed) voidIsoZombie.setTarget(IsoMovingObject t) voidIsoZombie.spotted(IsoMovingObject other, boolean bForced) voidIsoZombie.spottedNew(IsoMovingObject other, boolean bForced) voidIsoZombie.spottedOld(IsoMovingObject other, boolean bForced) IsoGameCharacter.testDotSide(IsoMovingObject target) voidIsoPlayer.TestZombieSpotPlayer(IsoMovingObject chr) Method parameters in zombie.characters with type arguments of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoGameCharacter.Seen(Stack<IsoMovingObject> SeenList) voidIsoPlayer.setLastSpotted(Stack<IsoMovingObject> LastSpotted) -
Uses of IsoMovingObject in zombie.characters.animals
Subclasses of IsoMovingObject in zombie.characters.animalsFields in zombie.characters.animals declared as IsoMovingObjectMethods in zombie.characters.animals with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoAnimal.alertOtherAnimals(IsoMovingObject chr, boolean alert) voidIsoAnimal.spotted(IsoMovingObject other, boolean bForced, float dist) -
Uses of IsoMovingObject in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidBaseAnimalBehavior.spotted(IsoMovingObject other, boolean bForced, float dist) -
Uses of IsoMovingObject in zombie.core.physics
Fields in zombie.core.physics with type parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidModelManager.getSquareLighting(int playerIndex, IsoMovingObject chr, ModelInstance.EffectLight[] ret) -
Uses of IsoMovingObject in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as IsoMovingObject -
Uses of IsoMovingObject in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidShader.setLight(int index, float x, float y, float z, float r, float g, float b, float rad, float animPlayerAngle, float offsetX, float offsetY, float offsetZ, IsoMovingObject instObject) -
Uses of IsoMovingObject in zombie.iso
Subclasses of IsoMovingObject in zombie.isoModifier and TypeClassDescriptionclassclassclassMethods in zombie.iso that return IsoMovingObjectMethods in zombie.iso that return types with arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoCell.getAddList()IsoGridSquare.getMovingObjects()IsoCell.getObjectList()IsoCell.getRemoveList()IsoGridSquare.getStaticMovingObjects()Methods in zombie.iso with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoCell.addMovingObject(IsoMovingObject o) voidBentFences.checkDamageHoppableFence(IsoMovingObject thumper, IsoGridSquare sq, IsoGridSquare oppositeSq) intIsoMovingObject.compareToY(IsoMovingObject other) floatIsoGridSquare.DistTo(IsoMovingObject other) floatIsoMovingObject.DistTo(IsoMovingObject other) floatIsoGridSquare.DistToProper(IsoMovingObject other) floatIsoMovingObject.DistToSquared(IsoMovingObject other) floatIsoMovingObject.getDistanceSq(IsoMovingObject other) booleanIsoMovingObject.isEatingOther(IsoMovingObject other) booleanIsoMovingObject.isPushedByForSeparate(IsoMovingObject other) voidIsoCell.Remove(IsoMovingObject obj) voidIsoMovingObject.spotted(IsoMovingObject other, boolean bForced) booleanIsoObject.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoGridSquare.testCollideAdjacent(IsoMovingObject collideObject, int x, int y, int z) booleanIsoGridSquare.testPathFindAdjacent(IsoMovingObject mover, int x, int y, int z) booleanIsoGridSquare.testPathFindAdjacent(IsoMovingObject mover, int x, int y, int z, IsoGridSquare.GetSquare getter) booleanIsoObject.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) voidIsoObject.Thump(IsoMovingObject thumper) Method parameters in zombie.iso with type arguments of type IsoMovingObjectModifier and TypeMethodDescriptionIsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) -
Uses of IsoMovingObject in zombie.iso.objects
Subclasses of IsoMovingObject in zombie.iso.objectsModifier and TypeClassDescriptionclassclassfinal classclassclassclassclassclassMethods in zombie.iso.objects with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidIsoWindow.addBrokenGlass(IsoMovingObject chr) floatIsoTree.getSlowFactor(IsoMovingObject chr) booleanIsoBarricade.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoFire.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRaindrop.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRainSplash.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoThumpable.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoWindow.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoThumpable.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) voidIsoBarricade.Thump(IsoMovingObject thumper) voidIsoCompost.Thump(IsoMovingObject thumper) voidIsoDoor.Thump(IsoMovingObject thumper) voidIsoThumpable.Thump(IsoMovingObject thumper) voidIsoWindow.Thump(IsoMovingObject thumper) -
Uses of IsoMovingObject in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type IsoMovingObject -
Uses of IsoMovingObject in zombie.Lua
Methods in zombie.Lua with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.sendPlaySound(String sound, boolean loop, IsoMovingObject object) -
Uses of IsoMovingObject in zombie.network
Methods in zombie.network with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionstatic voidGameClient.sendAnimalHitAnimal(IsoGameCharacter wielder, IsoMovingObject target, float damage, boolean ignoreDamage) static voidGameClient.sendAnimalHitPlayer(IsoGameCharacter wielder, IsoMovingObject target, float damage, boolean ignoreDamage) static voidGameClient.sendEatBody(IsoZombie zombie, IsoMovingObject target) voidGameClient.StopSound(IsoMovingObject object, String soundName, boolean trigger) -
Uses of IsoMovingObject in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return IsoMovingObjectMethods in zombie.network.fields.hit with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionHitInfo.init(IsoMovingObject obj, float dot, float distSq, float x, float y, float z) -
Uses of IsoMovingObject in zombie.network.packets.sound
Methods in zombie.network.packets.sound that return IsoMovingObjectMethods in zombie.network.packets.sound with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionvoidStopSoundPacket.set(IsoMovingObject obj, String name, boolean trigger) -
Uses of IsoMovingObject in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionbooleanPolygonalMap2.canStandAt(float x, float y, int z, IsoMovingObject ignoreVehicle, boolean ignoreDoors, boolean closeToWalls) static voidPathFindBehavior2.closestPointOnPath(float x3, float y3, float z, IsoMovingObject mover, Path path, PathFindBehavior2.PointOnPath pop) PolygonalMap2.getCollidepoint(float fromX, float fromY, float toX, float toY, int z, IsoMovingObject ignoreVehicle, int flags) booleanPolygonalMap2.lineClearCollide(float fromX, float fromY, float toX, float toY, int z, IsoMovingObject ignoreVehicle) booleanPolygonalMap2.lineClearCollide(float fromX, float fromY, float toX, float toY, int z, IsoMovingObject ignoreVehicle, boolean ignoreDoors, boolean closeToWalls) booleanPolygonalMap2.lineClearCollide(float fromX, float fromY, float toX, float toY, int z, IsoMovingObject ignoreVehicle, int flags) voidPathFindBehavior2.moveToDir(IsoMovingObject target, float speedMul) -
Uses of IsoMovingObject in zombie.randomizedWorld.randomizedBuilding
Subclasses of IsoMovingObject in zombie.randomizedWorld.randomizedBuilding -
Uses of IsoMovingObject in zombie.vehicles
Subclasses of IsoMovingObject in zombie.vehiclesMethods in zombie.vehicles with parameters of type IsoMovingObjectModifier and TypeMethodDescriptionintBaseVehicle.testCollisionWithProneCharacter(IsoMovingObject chr, float angleX, float angleY, boolean doSound) voidBaseVehicle.Thump(IsoMovingObject thumper)