Serialized Form
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Package zombie.asset
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Class zombie.asset.Asset.ObserverCallback
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Class zombie.asset.AssetManager.AssetTable
class AssetTable extends gnu.trove.map.hash.THashMap<String,Asset> implements Externalizable -
Serialization Methods
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readExternal
- Throws:
IOException
ClassNotFoundException
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writeExternal
- Throws:
IOException
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Class zombie.asset.AssetManagers.AssetManagerTable
class AssetManagerTable extends gnu.trove.map.hash.TLongObjectHashMap<AssetManager> implements Externalizable-
Serialization Methods
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readExternal
- Throws:
IOException
ClassNotFoundException
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writeExternal
- Throws:
IOException
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Package zombie.characters
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Class zombie.characters.IsoDummyCameraCharacter
class IsoDummyCameraCharacter extends IsoGameCharacter implements Serializable -
Class zombie.characters.IsoGameCharacter
class IsoGameCharacter extends IsoMovingObject implements Serializable-
Serialized Fields
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actionContext
ActionContext actionContext
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advancedAnimator
AdvancedAnimator advancedAnimator
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age
int age
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ai
IsoAIModule ai
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aimAtFloorTargetDistance
float aimAtFloorTargetDistance
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AimingDelay
float AimingDelay
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AllowConversation
boolean AllowConversation
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amputations
ArrayList<String> amputations
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animal
boolean animal
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Asleep
boolean Asleep
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attachedItems
AttachedItems attachedItems
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AttackedBy
IsoGameCharacter AttackedBy
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attackTargetSquare
IsoGridSquare attackTargetSquare
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attackVars
AttackVars attackVars
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autoWalkDirection
Vector2 autoWalkDirection
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backCache
InventoryItem backCache
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bagsWorn
ArrayList<InventoryContainer> bagsWorn
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bAimAtFloor
boolean bAimAtFloor
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ballisticsController
BallisticsController ballisticsController
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ballisticsTarget
BallisticsTarget ballisticsTarget
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bAutoWalk
boolean bAutoWalk
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bClimbing
boolean bClimbing
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bDamagedByVehicle
boolean bDamagedByVehicle
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bDead
boolean bDead
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bDeathDragDown
boolean bDeathDragDown
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bDoDefer
boolean bDoDefer
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beard
ModelInstance beard
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BEARD_GROW_TIME
int BEARD_GROW_TIME
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beardGrowTiming
float beardGrowTiming
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bed
IsoObject bed
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bedType
String bedType
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BeenMovingFor
float BeenMovingFor
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BeenSprintingFor
float BeenSprintingFor
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BetaDelta
float BetaDelta
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BetaEffect
float BetaEffect
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bFalling
boolean bFalling
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bFemale
boolean bFemale
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bKill
boolean bKill
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bKilledByFall
boolean bKilledByFall
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bKnockedDown
boolean bKnockedDown
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blockTurning
boolean blockTurning
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BloodImpactX
float BloodImpactX
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BloodImpactY
float BloodImpactY
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BloodImpactZ
float BloodImpactZ
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bloodSplat
IsoSprite bloodSplat
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blurFactor
float blurFactor
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blurFactorTarget
float blurFactorTarget
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BodyDamage
BodyDamage BodyDamage
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BodyDamageRemote
BodyDamage BodyDamageRemote
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bOnBed
boolean bOnBed
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bPlayingDeathSound
boolean bPlayingDeathSound
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bRangedWeaponEmpty
boolean bRangedWeaponEmpty
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bRunning
boolean bRunning
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bSneaking
boolean bSneaking
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bSprinting
boolean bSprinting
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bumpedChr
IsoGameCharacter bumpedChr
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bumpNbr
int bumpNbr
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bumpType
String bumpType
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bUpdateEquippedTextures
boolean bUpdateEquippedTextures
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bUpdateModelTextures
boolean bUpdateModelTextures
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bUseParts
boolean bUseParts
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cacheEquiped
InventoryItem[] cacheEquiped
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callOut
boolean callOut
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canSeeCurrent
boolean canSeeCurrent
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canShout
boolean canShout
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CharacterActions
Stack<BaseAction> CharacterActions
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chatElement
ChatElement chatElement
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clickSound
String clickSound
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clientIgnoreCollision
long clientIgnoreCollision
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climbRopeTime
float climbRopeTime
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clothingDiscomfortModifier
float clothingDiscomfortModifier
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clothingWetness
ClothingWetness clothingWetness
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combatSpeedModifier
float combatSpeedModifier
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corpseSicknessRate
float corpseSicknessRate
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dangerLevels
float dangerLevels
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defaultState
State defaultState
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delayToActuallySleep
float delayToActuallySleep
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DepressDelta
float DepressDelta
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DepressEffect
float DepressEffect
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DepressFirstTakeTime
float DepressFirstTakeTime
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descriptor
SurvivorDesc descriptor
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DieCount
int DieCount
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doDeathSound
boolean doDeathSound
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doDirtBloodEtc
boolean doDirtBloodEtc
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doRender
boolean doRender
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drawUserName
boolean drawUserName
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effectiveEdibleBuffTimer
float effectiveEdibleBuffTimer
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emitter
BaseCharacterSoundEmitter emitter
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EnemyList
Stack<IsoGameCharacter> EnemyList
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equipedRadio
Radio equipedRadio
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ExtraLungeRange
float ExtraLungeRange
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fallOnFront
boolean fallOnFront
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fallTime
float fallTime
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FamiliarBuildings
Stack<IsoBuilding> FamiliarBuildings
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finder
AStarPathFinderResult finder
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FireKillRate
float FireKillRate
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FireSpreadProbability
int FireSpreadProbability
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fmodParameters
FMODParameterList fmodParameters
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FollowingTarget
IsoGameCharacter FollowingTarget
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forceNullOverride
boolean forceNullOverride
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forceShove
boolean forceShove
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ForceWakeUp
boolean ForceWakeUp
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ForceWakeUpTime
float ForceWakeUpTime
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fullSpeedMod
float fullSpeedMod
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hair
ModelInstance hair
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HAIR_GROW_TIME
int HAIR_GROW_TIME
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hairGrowTiming
float hairGrowTiming
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haloDispTime
float haloDispTime
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haloNote
TextDrawObject haloNote
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handItemShouldSendToClients
boolean handItemShouldSendToClients
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hasInitTextObjects
boolean hasInitTextObjects
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Health
float Health
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hideWeaponModel
boolean hideWeaponModel
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hitFromBehind
boolean hitFromBehind
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hitInfoList
ArrayList<HitInfo> hitInfoList
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hitReaction
String hitReaction
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hurtSound
String hurtSound
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ignoreAimingInput
boolean ignoreAimingInput
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ignoreMovement
boolean ignoreMovement
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IgnoreStaggerBack
boolean IgnoreStaggerBack
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instancename
String instancename
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inventory
ItemContainer inventory
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invincible
boolean invincible
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invRadioFreq
ArrayList<Integer> invRadioFreq
Deprecated. -
isAnimForecasted
long isAnimForecasted
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isCrit
boolean isCrit
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isEditingRagdoll
boolean isEditingRagdoll
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isNPC
boolean isNPC
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isoPlayer
IsoPlayer isoPlayer
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isRagdoll
boolean isRagdoll
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isReading
boolean isReading
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isResting
boolean isResting
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IsVisibleToPlayer
boolean[] IsVisibleToPlayer
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knockbackAttackMod
float knockbackAttackMod
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knownMediaLines
HashSet<String> knownMediaLines
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knownRecipes
List<String> knownRecipes
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lastAnimalPet
long lastAnimalPet
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lastBump
long lastBump
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lastChatMessage
ChatMessage lastChatMessage
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lastCollidedN
boolean lastCollidedN
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lastCollidedW
boolean lastCollidedW
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lastFallSpeed
float lastFallSpeed
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LastHeardSound
IsoGameCharacter.Location LastHeardSound
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lastHitCharacter
IsoGameCharacter lastHitCharacter
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lastHitCount
int lastHitCount
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lastHourSleeped
int lastHourSleeped
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LastKnownLocation
HashMap<String,
IsoGameCharacter.Location> LastKnownLocation -
LastLocalEnemies
int LastLocalEnemies
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lastSpokenLine
String lastSpokenLine
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LastZombieKills
int LastZombieKills
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leaveBodyTimedown
float leaveBodyTimedown
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leftHandCache
InventoryItem leftHandCache
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leftHandItem
InventoryItem leftHandItem
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legsSprite
IsoSprite legsSprite
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LevelUpMultiplier
float LevelUpMultiplier
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lightInfo
IsoGameCharacter.LightInfo lightInfo
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lightInfo2
IsoGameCharacter.LightInfo lightInfo2
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llx
float llx
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lly
float lly
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llz
float llz
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LocalEnemyList
Stack<IsoGameCharacter> LocalEnemyList
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LocalGroupList
ArrayList<IsoMovingObject> LocalGroupList
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LocalList
ArrayList<IsoMovingObject> LocalList
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LocalNeutralList
ArrayList<IsoMovingObject> LocalNeutralList
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LocalRelevantEnemyList
ArrayList<IsoMovingObject> LocalRelevantEnemyList
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lungeFallTimer
float lungeFallTimer
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m_aiStateMap
HashMap<String,
State> m_aiStateMap -
m_animationInvisibleFrameDelay
FrameDelay m_animationInvisibleFrameDelay
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m_animationRecorder
AnimationPlayerRecorder m_animationRecorder
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m_animationTimeScale
float m_animationTimeScale
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m_animationUpdatingThisFrame
boolean m_animationUpdatingThisFrame
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m_animEventBroadcaster
AnimEventBroadcaster m_animEventBroadcaster
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m_animPlayer
AnimationPlayer m_animPlayer
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m_animPlayerRecordingExclusive
boolean m_animPlayerRecordingExclusive
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m_animStateTriggerWatcher
PredicatedFileWatcher m_animStateTriggerWatcher
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m_avoidDamage
boolean m_avoidDamage
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m_bDebugVariablesRegistered
boolean m_bDebugVariablesRegistered
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m_bPersistentOutfitInit
boolean m_bPersistentOutfitInit
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m_bumpFall
boolean m_bumpFall
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m_bumpFallType
String m_bumpFallType
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m_bumpStaggered
boolean m_bumpStaggered
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m_cheats
zombie.characters.IsoGameCharacter.Cheats m_cheats
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m_deferredMovementEnabled
boolean m_deferredMovementEnabled
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m_fireMode
String m_fireMode
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m_forwardDirection
Vector2 m_forwardDirection
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m_GameVariables
AnimationVariableSource m_GameVariables
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m_grappleable
BaseGrappleable m_grappleable
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m_hitDirEnum
String m_hitDirEnum
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m_isAiming
boolean m_isAiming
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m_isAnimatingBackwards
boolean m_isAnimatingBackwards
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m_isBumpDone
boolean m_isBumpDone
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m_isCulled
boolean m_isCulled
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m_isGrappleThrowOutWindow
boolean m_isGrappleThrowOutWindow
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m_isMoving
boolean m_isMoving
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m_isPerformingAttackAnim
boolean m_isPerformingAttackAnim
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m_isPerformingShoveAnim
boolean m_isPerformingShoveAnim
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m_isPerformingStompAnim
boolean m_isPerformingStompAnim
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m_isSitOnFurniture
boolean m_isSitOnFurniture
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m_isTurning
boolean m_isTurning
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m_isTurning90
boolean m_isTurning90
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m_isTurningAround
boolean m_isTurningAround
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m_maxTwist
float m_maxTwist
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m_momentumScalar
float m_momentumScalar
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m_moveDelta
float m_moveDelta
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m_persistentOutfitId
int m_persistentOutfitId
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m_PlaybackGameVariables
AnimationVariableSource m_PlaybackGameVariables
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m_recoil
zombie.characters.IsoGameCharacter.Recoil m_recoil
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m_shadowBM
float m_shadowBM
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m_shadowFM
float m_shadowFM
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m_sitOnFurnitureDirection
IsoDirections m_sitOnFurnitureDirection
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m_sitOnFurnitureObject
IsoObject m_sitOnFurnitureObject
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m_sleepingEventData
SleepingEventData m_sleepingEventData
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m_turnDeltaNormal
float m_turnDeltaNormal
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m_turnDeltaRunning
float m_turnDeltaRunning
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m_turnDeltaSprinting
float m_turnDeltaSprinting
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m_UID
String m_UID
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m_verticalAimAngleDegrees
float m_verticalAimAngleDegrees
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mapKnowledge
MapKnowledge mapKnowledge
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maxWeight
int maxWeight
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maxWeightBase
int maxWeightBase
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meleeDelay
float meleeDelay
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meleeWeaponMuscleStrainAdjustment
double meleeWeaponMuscleStrainAdjustment
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Moodles
Moodles Moodles
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moveForwardVec
Vector2 moveForwardVec
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muzzleFlashDuration
long muzzleFlashDuration
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networkCharacter
NetworkCharacter networkCharacter
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NextWander
int NextWander
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NumSurvivorsInVicinity
int NumSurvivorsInVicinity
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OnFire
boolean OnFire
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overridePrimaryHandModel
String overridePrimaryHandModel
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overrideSecondaryHandModel
String overrideSecondaryHandModel
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PainDelta
float PainDelta
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PainEffect
float PainEffect
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path2
Path path2
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pathIndex
int pathIndex
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pathing
boolean pathing
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Patience
int Patience
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PatienceMax
int PatienceMax
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PatienceMin
int PatienceMin
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PerkList
ArrayList<IsoGameCharacter.PerkInfo> PerkList
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pfb2
PathFindBehavior2 pfb2
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postUpdateInternal
PerformanceProfileProbe postUpdateInternal
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primaryHandModel
ModelInstance primaryHandModel
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ragdollFall
boolean ragdollFall
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ReadBooks
ArrayList<zombie.characters.IsoGameCharacter.ReadBook> ReadBooks
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readLiterature
HashMap<String,
Integer> readLiterature -
readPrintMedia
HashSet<String> readPrintMedia
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readyModelData
ArrayList<ModelInstance> readyModelData
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realdir
IsoDirections realdir
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realState
NetworkVariables.ZombieState realState
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realx
float realx
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realy
float realy
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realz
byte realz
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Reanim
boolean Reanim
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ReanimAnimDelay
int ReanimAnimDelay
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ReanimAnimFrame
int ReanimAnimFrame
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ReanimatedCorpse
IsoGameCharacter ReanimatedCorpse
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ReanimatedCorpseID
int ReanimatedCorpseID
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ReanimateTimer
float ReanimateTimer
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RecoilDelay
float RecoilDelay
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reduceInfectionPower
float reduceInfectionPower
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RemoteID
int RemoteID
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removedFromWorldMS
long removedFromWorldMS
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rightHandCache
InventoryItem rightHandCache
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rightHandItem
InventoryItem rightHandItem
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runSpeedModifier
float runSpeedModifier
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safety
Safety safety
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savedInventoryItems
ArrayList<InventoryItem> savedInventoryItems
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savedVehicleRunning
boolean savedVehicleRunning
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savedVehicleSeat
short savedVehicleSeat
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savedVehicleX
float savedVehicleX
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savedVehicleY
float savedVehicleY
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secondaryHandModel
ModelInstance secondaryHandModel
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shadowTick
long shadowTick
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showAdminTag
boolean showAdminTag
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sitOnGround
boolean sitOnGround
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SleepingTabletDelta
float SleepingTabletDelta
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SleepingTabletEffect
float SleepingTabletEffect
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sleepSpeechCnt
int sleepSpeechCnt
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slowFactor
float slowFactor
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slowTimer
float slowTimer
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SpeakColour
Color SpeakColour
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Speaking
boolean Speaking
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SpeakTime
float SpeakTime
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speedMod
float speedMod
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staggerTimeMod
float staggerTimeMod
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stateMachine
StateMachine stateMachine
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StateMachineParams
HashMap<State,
HashMap<Object, Object>> StateMachineParams -
stats
Stats stats
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SurvivorKills
int SurvivorKills
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teleport
NetworkTeleport teleport
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textureCreator
ModelInstanceTextureCreator textureCreator
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timeOfSleep
float timeOfSleep
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timeSinceLastSmoke
float timeSinceLastSmoke
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TimeThumping
int TimeThumping
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Traits
CharacterTraits Traits
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ulBeatenVehicle
UpdateLimit ulBeatenVehicle
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updateInternal
PerformanceProfileProbe updateInternal
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upKillCount
boolean upKillCount
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UsedItemsOn
Stack<String> UsedItemsOn
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useHandWeapon
HandWeapon useHandWeapon
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usePhysicHitReaction
boolean usePhysicHitReaction
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useRagdoll
boolean useRagdoll
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userName
TextDrawObject userName
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usernameDisguised
boolean usernameDisguised
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vbdebugHitTarget
IsoGameCharacter vbdebugHitTarget
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vehicle
BaseVehicle vehicle
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vehicleCollision
boolean vehicleCollision
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VeryCloseEnemyList
ArrayList<IsoMovingObject> VeryCloseEnemyList
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VisibleToNPCs
boolean VisibleToNPCs
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vocalEvent
long vocalEvent
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walkSpeedModifier
float walkSpeedModifier
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wasOnStairs
boolean wasOnStairs
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wornItems
WornItems wornItems
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wornItemsHearingModifier
float wornItemsHearingModifier
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wornItemsVisionModifier
float wornItemsVisionModifier
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xp
IsoGameCharacter.XP xp
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ZombieKills
int ZombieKills
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-
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Class zombie.characters.IsoLivingCharacter
class IsoLivingCharacter extends IsoGameCharacter implements Serializable-
Serialized Fields
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bareHands
HandWeapon bareHands
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bCollidedWithPushable
boolean bCollidedWithPushable
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bDoShove
boolean bDoShove
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targetOnGround
IsoGameCharacter targetOnGround
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useChargeDelta
float useChargeDelta
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-
-
Class zombie.characters.IsoLuaCharacter
class IsoLuaCharacter extends IsoGameCharacter implements Serializable -
Class zombie.characters.IsoPlayer
class IsoPlayer extends IsoLivingCharacter implements Serializable-
Serialized Fields
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accessLevel
String accessLevel
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aimKeyDownMS
long aimKeyDownMS
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allChatMuted
boolean allChatMuted
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allowRun
boolean allowRun
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allowSprint
boolean allowSprint
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alreadyReadBook
ArrayList<String> alreadyReadBook
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AsleepTime
float AsleepTime
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atkTimer
int atkTimer
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attachedAnimals
ArrayList<IsoAnimal> attachedAnimals
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AttackAnimThrowTimer
long AttackAnimThrowTimer
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attackFromBehind
boolean attackFromBehind
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attackStarted
boolean attackStarted
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attackType
String attackType
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baseVisual
BaseVisual baseVisual
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bBannedAttacking
boolean bBannedAttacking
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bChangeCharacterDebounce
boolean bChangeCharacterDebounce
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bCouldBeSeenThisFrame
boolean bCouldBeSeenThisFrame
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bDeathFinished
boolean bDeathFinished
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bJoypadBDown
boolean bJoypadBDown
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bJoypadIgnoreAimUntilCentered
boolean bJoypadIgnoreAimUntilCentered
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bJoypadIgnoreChargingRT
boolean bJoypadIgnoreChargingRT
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bJoypadMovementActive
boolean bJoypadMovementActive
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bJoypadSprint
boolean bJoypadSprint
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bleedingLevel
byte bleedingLevel
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blockMovement
boolean blockMovement
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bLookingWhileInVehicle
boolean bLookingWhileInVehicle
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bMultiplayer
boolean bMultiplayer
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bPressContext
boolean bPressContext
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bRackButtonDown
boolean bRackButtonDown
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bRackKeyDown
boolean bRackKeyDown
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bReloadButtonDown
boolean bReloadButtonDown
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bReloadKeyDown
boolean bReloadKeyDown
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bRemote
boolean bRemote
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bSeenThisFrame
boolean bSeenThisFrame
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bSneakDebounce
boolean bSneakDebounce
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bUsedVehicle
boolean bUsedVehicle
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bUseVehicle
boolean bUseVehicle
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canHearAll
boolean canHearAll
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canSeeAll
boolean canSeeAll
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chargeTime
float chargeTime
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checkNearbyRooms
float checkNearbyRooms
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checkSafehouse
int checkSafehouse
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ClearSpottedTimer
int ClearSpottedTimer
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climbOverWallStruggle
boolean climbOverWallStruggle
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climbOverWallSuccess
boolean climbOverWallSuccess
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closestZombie
float closestZombie
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combatSpeed
float combatSpeed
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ContextPanic
float ContextPanic
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CurrentSpeed
float CurrentSpeed
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DialogMood
int DialogMood
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dirtyRecalcGridStack
boolean dirtyRecalcGridStack
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dirtyRecalcGridStackTime
float dirtyRecalcGridStackTime
-
displayName
String displayName
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DragCharacter
IsoSurvivor DragCharacter
-
DragObject
IsoMovingObject DragObject
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drunkDelayCommandTimer
float drunkDelayCommandTimer
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drunkMoveVars
zombie.characters.IsoPlayer.MoveVars drunkMoveVars
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extUpdateCount
float extUpdateCount
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factionPvp
boolean factionPvp
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fitness
Fitness fitness
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flickTorch
boolean flickTorch
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FollowCamStack
Stack<IsoGameCharacter> FollowCamStack
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followID
int followID
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footInjuryTimer
int footInjuryTimer
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forceAim
boolean forceAim
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forceOverrideAnim
boolean forceOverrideAnim
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forceRun
boolean forceRun
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forceSprint
boolean forceSprint
-
Forname
String Forname
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hasObstacleOnPath
boolean hasObstacleOnPath
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heartDelay
float heartDelay
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heartDelayMax
float heartDelayMax
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heartEventInstance
long heartEventInstance
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heavyBreathInstance
long heavyBreathInstance
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heavyBreathSoundName
String heavyBreathSoundName
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HoursSurvived
double HoursSurvived
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hyperthermiaCache
int hyperthermiaCache
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hypothermiaCache
int hypothermiaCache
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ignoreAutoVault
boolean ignoreAutoVault
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ignoreContextKey
boolean ignoreContextKey
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ignoreInputsForDirection
boolean ignoreInputsForDirection
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inputState
zombie.characters.IsoPlayer.InputState inputState
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invPageDirty
boolean invPageDirty
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isCharging
boolean isCharging
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isChargingLT
boolean isChargingLT
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isFarming
boolean isFarming
-
isLuringAnimals
boolean isLuringAnimals
-
isSpeek
boolean isSpeek
-
isVoiceMute
boolean isVoiceMute
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isWalking
boolean isWalking
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isWearingNightVisionGoggles
boolean isWearingNightVisionGoggles
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itemVisuals
ItemVisuals itemVisuals
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JoypadBind
int JoypadBind
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JustMoved
boolean JustMoved
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L3Pressed
boolean L3Pressed
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lastAngle
Vector2 lastAngle
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lastPillsTaken
long lastPillsTaken
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lastRemoteUpdate
long lastRemoteUpdate
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lastSeenZombieTime
double lastSeenZombieTime
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LastSpotted
Stack<IsoMovingObject> LastSpotted
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lastTargeted
float lastTargeted
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luredAnimals
ArrayList<IsoAnimal> luredAnimals
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m_attackVariationX
float m_attackVariationX
-
m_attackVariationY
float m_attackVariationY
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m_canLetGoOfGrappled
boolean m_canLetGoOfGrappled
-
m_deltaX
float m_deltaX
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m_deltaY
float m_deltaY
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m_grapplePressed
boolean m_grapplePressed
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m_grapplerGruntChance
zombie.characters.IsoPlayer.GrapplerGruntChance m_grapplerGruntChance
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m_idleSpeed
float m_idleSpeed
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m_initiateAttack
boolean m_initiateAttack
-
m_IPX
float m_IPX
-
m_IPY
float m_IPY
-
m_isAuthorizedHandToHand
boolean m_isAuthorizedHandToHand
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m_isAuthorizedHandToHandAction
boolean m_isAuthorizedHandToHandAction
-
m_isPerformingAnAction
boolean m_isPerformingAnAction
-
m_isPlayerMoving
boolean m_isPlayerMoving
-
m_lastAttackWasHandToHand
boolean m_lastAttackWasHandToHand
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m_letGoAfterContextIsReleased
boolean m_letGoAfterContextIsReleased
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m_meleePressed
boolean m_meleePressed
-
m_musicIntensity_Inside
boolean m_musicIntensity_Inside
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m_musicIntensityEvents
MusicIntensityEvents m_musicIntensityEvents
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m_musicThreatStatuses
MusicThreatStatuses m_musicThreatStatuses
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m_runSpeed
float m_runSpeed
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m_setClothingTriggerWatcher
PredicatedFileWatcher m_setClothingTriggerWatcher
-
m_turnDelta
float m_turnDelta
-
m_updateAimingVectorParams
BallisticsController.AimingVectorParameters m_updateAimingVectorParams
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m_walkInjury
float m_walkInjury
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m_walkSpeed
float m_walkSpeed
-
m_windForce
float m_windForce
-
m_windspeed
float m_windspeed
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MaxSpeed
float MaxSpeed
-
maxWeightDelta
float maxWeightDelta
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mechanicsItem
HashMap<Long,
Long> mechanicsItem -
MoodleCantSprint
boolean MoodleCantSprint
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MoveSpeed
float MoveSpeed
-
mpTorchCone
boolean mpTorchCone
-
mpTorchDist
float mpTorchDist
-
mpTorchStrength
float mpTorchStrength
-
networkAI
NetworkPlayerAI networkAI
-
noClip
boolean noClip
-
numNearbyBuildingsRooms
float numNearbyBuildingsRooms
-
nutrition
Nutrition nutrition
-
offSetXUI
int offSetXUI
-
offSetYUI
int offSetYUI
-
OnlineChunkGridWidth
int OnlineChunkGridWidth
-
OnlineID
short OnlineID
-
parameterCharacterMovementSpeed
ParameterCharacterMovementSpeed parameterCharacterMovementSpeed
-
parameterCharacterMoving
ParameterCharacterMoving parameterCharacterMoving
-
parameterCharacterOnFire
ParameterCharacterOnFire parameterCharacterOnFire
-
parameterCharacterVoicePitch
ParameterCharacterVoicePitch parameterCharacterVoicePitch
-
parameterCharacterVoiceType
ParameterCharacterVoiceType parameterCharacterVoiceType
-
parameterDragMaterial
ParameterDragMaterial parameterDragMaterial
-
parameterEquippedBaggageContainer
ParameterEquippedBaggageContainer parameterEquippedBaggageContainer
-
parameterExercising
ParameterExercising parameterExercising
-
parameterFirearmInside
ParameterFirearmInside parameterFirearmInside
-
parameterFirearmRoomSize
ParameterFirearmRoomSize parameterFirearmRoomSize
-
parameterFootstepMaterial
ParameterFootstepMaterial parameterFootstepMaterial
-
parameterFootstepMaterial2
ParameterFootstepMaterial2 parameterFootstepMaterial2
-
parameterIsStashTile
ParameterIsStashTile parameterIsStashTile
-
parameterLocalPlayer
ParameterLocalPlayer parameterLocalPlayer
-
parameterMeleeHitSurface
ParameterMeleeHitSurface parameterMeleeHitSurface
-
parameterMoodles
ParameterMoodles parameterMoodles
-
parameterPlayerHealth
ParameterPlayerHealth parameterPlayerHealth
-
parameterShoeType
ParameterShoeType parameterShoeType
-
parameterVehicleHitLocation
ParameterVehicleHitLocation parameterVehicleHitLocation
-
pathfindRun
boolean pathfindRun
-
physicsDebugRenderer
PhysicsDebugRenderer physicsDebugRenderer
-
ping
int ping
-
PlayerIndex
int PlayerIndex
-
playerMoveDir
Vector2 playerMoveDir
-
pressedRun
boolean pressedRun
-
pressedRunTimer
float pressedRunTimer
-
R3Pressed
boolean R3Pressed
-
remoteFitLvl
int remoteFitLvl
-
remoteSneakLvl
int remoteSneakLvl
-
remoteStrLvl
int remoteStrLvl
-
role
Role role
-
runKeyDownMS
long runKeyDownMS
-
runningTime
float runningTime
-
SaveFileIP
String SaveFileIP
-
SaveFileName
String SaveFileName
-
seeDesignationZone
boolean seeDesignationZone
-
seeNonPvpZone
boolean seeNonPvpZone
-
selectedZoneForHighlight
Double selectedZoneForHighlight
-
selectedZonesForHighlight
ArrayList<Double> selectedZonesForHighlight
-
serverPlayerIndex
int serverPlayerIndex
-
showMPInfos
boolean showMPInfos
-
showTag
boolean showTag
-
sleepingPillsTaken
int sleepingPillsTaken
-
soundListener
fmod.fmod.BaseSoundListener soundListener
-
spottedByPlayer
boolean spottedByPlayer
-
spottedList
Stack<IsoMovingObject> spottedList
-
spottedPlayerTimer
HashMap<Integer,
Integer> spottedPlayerTimer -
sprintKeyDownMS
long sprintKeyDownMS
-
sqlID
int sqlID
-
steamID
long steamID
-
Surname
String Surname
-
tagColor
ColorInfo tagColor
-
tagPrefix
String tagPrefix
-
targetedByZombie
boolean targetedByZombie
-
ticksSincePressedMovement
float ticksSincePressedMovement
-
TicksSinceSeenZombie
int TicksSinceSeenZombie
-
timePressedContext
float timePressedContext
-
TimeSinceCloseDoor
float TimeSinceCloseDoor
-
TimeSinceLastNetData
int TimeSinceLastNetData
-
timeSinceLastStab
float timeSinceLastStab
-
TimeSinceOpenDoor
float TimeSinceOpenDoor
-
useChargeDelta
float useChargeDelta
-
useChargeTime
float useChargeTime
-
username
String username
-
useVehicleDuration
float useVehicleDuration
-
vehicle4testCollision
BaseVehicle vehicle4testCollision
-
vehicleContainerData
zombie.characters.IsoPlayer.VehicleContainerData vehicleContainerData
-
Waiting
boolean Waiting
-
WeaponT
String WeaponT
-
worldAmbianceInstance
long worldAmbianceInstance
-
worldAmbienceEmitter
BaseSoundEmitter worldAmbienceEmitter
-
-
-
Class zombie.characters.IsoSurvivor
class IsoSurvivor extends IsoLivingCharacter implements Serializable-
Serialized Fields
-
collidePushable
IsoPushableObject collidePushable
-
Draggable
boolean Draggable
-
Dragging
boolean Dragging
-
following
IsoGameCharacter following
-
NeightbourUpdate
int NeightbourUpdate
-
NeightbourUpdateMax
int NeightbourUpdateMax
-
nightsSurvived
int nightsSurvived
-
NoGoreDeath
boolean NoGoreDeath
-
ping
int ping
-
repathDelay
int repathDelay
-
tryToTeamUp
boolean tryToTeamUp
-
-
-
Class zombie.characters.IsoZombie
class IsoZombie extends IsoGameCharacter implements Serializable-
Serialized Fields
-
aggroList
zombie.characters.IsoZombie.Aggro[] aggroList
-
alerted
boolean alerted
-
AllowRepathDelay
float AllowRepathDelay
-
alwaysKnockedDown
boolean alwaysKnockedDown
-
atlasTex
DeadBodyAtlas.BodyTexture atlasTex
-
AttackAnimTime
int AttackAnimTime
-
authOwner
UdpConnection authOwner
-
authOwnerPlayer
IsoPlayer authOwnerPlayer
-
bBecomeCrawler
boolean bBecomeCrawler
-
bCanCrawlUnderVehicle
boolean bCanCrawlUnderVehicle
-
bCanWalk
boolean bCanWalk
-
bCrawling
boolean bCrawling
-
bDressInRandomOutfit
boolean bDressInRandomOutfit
-
bFakeDead
boolean bFakeDead
-
bForceFakeDead
boolean bForceFakeDead
-
bIndoorZombie
boolean bIndoorZombie
-
bJawStabAttach
boolean bJawStabAttach
-
bKnifeDeath
boolean bKnifeDeath
-
bloodSplatAmount
int bloodSplatAmount
-
bLunger
boolean bLunger
-
bodyToEat
IsoDeadBody bodyToEat
-
BonusSpotTime
float BonusSpotTime
-
bReanimate
boolean bReanimate
-
bReanimatedPlayer
boolean bReanimatedPlayer
-
bRemote
boolean bRemote
-
bRunning
boolean bRunning
-
bSoundSourceRepeating
boolean bSoundSourceRepeating
-
bStaggerBack
boolean bStaggerBack
-
bWasFakeDead
boolean bWasFakeDead
-
checkForCorpseTimer
float checkForCorpseTimer
-
cognition
int cognition
-
collideWhileHit
boolean collideWhileHit
-
crawlerType
int crawlerType
-
delayedSound
IsoGameCharacter.Location delayedSound
-
eatBodyTarget
IsoMovingObject eatBodyTarget
-
eatSpeed
float eatSpeed
-
FollowCount
int FollowCount
-
footstepVolume
float footstepVolume
-
forceEatingAnimation
boolean forceEatingAnimation
-
Ghost
boolean Ghost
-
group
ZombieGroup group
-
hearing
int hearing
-
HEARING_UNSEEN_OFFSET_HEAVY_RAIN
int HEARING_UNSEEN_OFFSET_HEAVY_RAIN
-
HEARING_UNSEEN_OFFSET_MAX
int HEARING_UNSEEN_OFFSET_MAX
-
HEARING_UNSEEN_OFFSET_MIN
int HEARING_UNSEEN_OFFSET_MIN
-
hitAngle
Vector2 hitAngle
-
hitHeadWhileOnFloor
int hitHeadWhileOnFloor
-
hitLegsWhileOnFloor
boolean hitLegsWhileOnFloor
-
hitTime
int hitTime
-
humanVisual
HumanVisual humanVisual
-
ImmortalTutorialZombie
boolean ImmortalTutorialZombie
-
imposter
Imposter imposter
-
inactive
boolean inactive
-
isSkeleton
boolean isSkeleton
-
itemsToSpawnAtDeath
ArrayList<InventoryItem> itemsToSpawnAtDeath
-
itemVisuals
ItemVisuals itemVisuals
-
KeepItReal
boolean KeepItReal
-
laceration
boolean laceration
-
lastChangeOwner
long lastChangeOwner
-
lastHitPart
BodyPartType lastHitPart
-
lastPlayerHit
int lastPlayerHit
-
lastRemoteUpdate
short lastRemoteUpdate
-
LastTargetSeenX
int LastTargetSeenX
-
LastTargetSeenY
int LastTargetSeenY
-
LastTargetSeenZ
int LastTargetSeenZ
-
LungeSoundTime
long LungeSoundTime
-
LungeTimer
float LungeTimer
-
m_attackOutcome
String m_attackOutcome
-
m_bAttackDidDamage
boolean m_bAttackDidDamage
-
m_canSeeTarget
boolean m_canSeeTarget
-
m_characterTextureAnimDuration
float m_characterTextureAnimDuration
-
m_characterTextureAnimTime
float m_characterTextureAnimTime
-
m_reanimatedForGrappleOnly
boolean m_reanimatedForGrappleOnly
-
m_targetSeenTime
float m_targetSeenTime
-
memory
int memory
-
movex
float movex
-
movey
float movey
-
networkAI
NetworkZombieAI networkAI
-
networkUpdate
OnceEvery networkUpdate
-
noTeeth
boolean noTeeth
-
OnlineID
short OnlineID
-
onlyJawStab
boolean onlyJawStab
-
palette
int palette
-
parameterCharacterInside
ParameterCharacterInside parameterCharacterInside
-
parameterCharacterMovementSpeed
ParameterCharacterMovementSpeed parameterCharacterMovementSpeed
-
parameterCharacterOnFire
ParameterCharacterOnFire parameterCharacterOnFire
-
parameterFootstepMaterial
ParameterFootstepMaterial parameterFootstepMaterial
-
parameterFootstepMaterial2
ParameterFootstepMaterial2 parameterFootstepMaterial2
-
parameterPlayerDistance
ParameterPlayerDistance parameterPlayerDistance
-
parameterShoeType
ParameterShoeType parameterShoeType
-
parameterVehicleHitLocation
ParameterVehicleHitLocation parameterVehicleHitLocation
-
parameterZombieState
ParameterZombieState parameterZombieState
-
pendingOutfitName
String pendingOutfitName
-
playerAttackPosition
String playerAttackPosition
-
scratch
boolean scratch
-
sharedDesc
SharedDescriptors.Descriptor sharedDesc
-
sight
int sight
-
sitAgainstWall
boolean sitAgainstWall
-
soundAttract
float soundAttract
-
soundAttractTimeout
float soundAttractTimeout
-
soundReactDelay
float soundReactDelay
-
soundSourceTarget
Object soundSourceTarget
-
speedType
int speedType
-
spotSoundDelay
int spotSoundDelay
-
spottedLast
IsoMovingObject spottedLast
-
SpriteName
String SpriteName
-
stepFrameLast
int stepFrameLast
-
strength
int strength
-
target
IsoMovingObject target
-
thumpCondition
float thumpCondition
-
thumpFlag
int thumpFlag
-
thumpSent
boolean thumpSent
-
thumpTimer
int thumpTimer
-
timeSinceRespondToSound
float timeSinceRespondToSound
-
TimeSinceSeenFlesh
float TimeSinceSeenFlesh
-
useless
boolean useless
-
vectorToTarget
Vector2 vectorToTarget
-
vehicle4testCollision
BaseVehicle vehicle4testCollision
-
VISION_DARKNESS_PENALTY_MAX
float VISION_DARKNESS_PENALTY_MAX
-
VISION_FOG_PENALTY_MAX
float VISION_FOG_PENALTY_MAX
-
VISION_RADIUS_MAX
float VISION_RADIUS_MAX
-
VISION_RADIUS_MIN
float VISION_RADIUS_MIN
-
VISION_RADIUS_RESULT
float VISION_RADIUS_RESULT
-
VISION_RAIN_PENALTY_MAX
float VISION_RAIN_PENALTY_MAX
-
voiceChoice
int voiceChoice
-
walkType
String walkType
-
walkVariant
String walkVariant
-
walkVariantUse
String walkVariantUse
-
ZombieID
int ZombieID
-
zombiePacket
ZombiePacket zombiePacket
-
zombiePacketUpdated
boolean zombiePacketUpdated
-
-
-
-
Package zombie.characters.animals
-
Class zombie.characters.animals.IsoAnimal
class IsoAnimal extends IsoPlayer implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
adef
AnimalDefinitions adef
-
alerted
boolean alerted
-
alertedChr
IsoMovingObject alertedChr
-
animalID
int animalID
-
animalSoundState
HashMap<String,
AnimalSoundState> animalSoundState -
animalVisual
AnimalVisual animalVisual
-
atkTarget
IsoGameCharacter atkTarget
-
attachBackToHookX
int attachBackToHookX
-
attachBackToHookY
int attachBackToHookY
-
attachBackToHookZ
int attachBackToHookZ
-
attachBackToMother
int attachBackToMother
-
attachBackToMotherTimer
float attachBackToMotherTimer
-
attachBackToTreeX
int attachBackToTreeX
-
attachBackToTreeY
int attachBackToTreeY
-
attackedBy
IsoGameCharacter attackedBy
-
attackedTimer
long attackedTimer
-
babies
ArrayList<IsoAnimal> babies
-
behavior
BaseAnimalBehavior behavior
-
connectedDZone
ArrayList<DesignationZoneAnimal> connectedDZone
-
customName
String customName
-
data
AnimalData data
-
drinkFromPuddle
IsoGridSquare drinkFromPuddle
-
drinkFromRiver
IsoGridSquare drinkFromRiver
-
drinkFromTrough
IsoFeedingTrough drinkFromTrough
-
dZone
DesignationZoneAnimal dZone
-
eatFromGround
IsoWorldInventoryObject eatFromGround
-
eatFromTrough
IsoFeedingTrough eatFromTrough
-
eggTimerInHutch
int eggTimerInHutch
-
fightingOpponent
IsoGameCharacter fightingOpponent
-
followingWall
boolean followingWall
-
forceNextIdleSound
String forceNextIdleSound
-
fromMeta
boolean fromMeta
-
fullGenome
HashMap<String,
AnimalGene> fullGenome -
geneticDisorder
ArrayList<String> geneticDisorder
-
heldBy
IsoPlayer heldBy
-
hook
IsoButcherHook hook
-
hutch
IsoHutch hutch
-
ignoredTrough
ArrayList<IsoFeedingTrough> ignoredTrough
-
invincible
boolean invincible
-
itemID
int itemID
-
luredBy
IsoPlayer luredBy
-
luredStartTimer
float luredStartTimer
-
m_animalZone
AnimalZone m_animalZone
-
m_bMoveForwardOnZone
boolean m_bMoveForwardOnZone
-
migrationGroup
String migrationGroup
-
milkRemoved
int milkRemoved
-
mother
IsoAnimal mother
-
motherID
int motherID
-
movingToFood
InventoryItem movingToFood
-
movingToFoodTimer
float movingToFoodTimer
-
nestBox
int nestBox
-
nextFootstepSound
String nextFootstepSound
-
onHook
boolean onHook
-
petTimer
float petTimer
-
playerAcceptanceList
HashMap<Short,
Float> playerAcceptanceList -
previousDZone
DesignationZoneAnimal previousDZone
-
roadKill
boolean roadKill
-
searchRadius
int searchRadius
-
shouldBeSkeleton
boolean shouldBeSkeleton
-
shouldFollowWall
boolean shouldFollowWall
-
smallEnclosure
boolean smallEnclosure
-
soundSourceTarget
Object soundSourceTarget
-
spottedChr
IsoMovingObject spottedChr
-
stressLevel
float stressLevel
-
thumpDelay
float thumpDelay
-
thumpTarget
IsoObject thumpTarget
-
timeSinceFleeFromSound
float timeSinceFleeFromSound
-
timeSinceLastUpdate
long timeSinceLastUpdate
-
timeSinceRespondToSound
float timeSinceRespondToSound
-
type
String type
-
virtualID
double virtualID
-
walkToCharLuring
boolean walkToCharLuring
-
wild
boolean wild
-
zoneAcceptance
float zoneAcceptance
-
zoneCheckTimer
float zoneCheckTimer
-
-
-
Package zombie.characters.AttachedItems
-
Package zombie.characterTextures
-
Class zombie.characterTextures.CharacterSmartTexture
class CharacterSmartTexture extends SmartTexture implements Serializable -
Class zombie.characterTextures.ItemSmartTexture
class ItemSmartTexture extends SmartTexture implements Serializable-
Serialized Fields
-
m_texName
String m_texName
-
-
-
-
Package zombie.core
-
Class zombie.core.Color
class Color extends Object implements Serializable- serialVersionUID:
- 1393939L
-
Serialized Fields
-
a
float a
The alpha component of the colour -
b
float b
The blue component of the colour -
g
float g
The green component of the colour -
r
float r
The red component of the colour
-
-
-
Package zombie.core.fonts
-
Class zombie.core.fonts.AngelCodeFont.CharDefTexture
class CharDefTexture extends Texture implements Serializable
-
-
Package zombie.core.opengl
-
Exception Class zombie.core.opengl.RenderContextQueueException
class RenderContextQueueException extends RuntimeException implements Serializable
-
-
Package zombie.core.raknet
-
Class zombie.core.raknet.VoiceDebug
class VoiceDebug extends JPanel implements Serializable
-
-
Package zombie.core.skinnedmodel.model
-
Class zombie.core.skinnedmodel.model.ModelInstanceRenderDataList
class ModelInstanceRenderDataList extends ArrayList<ModelInstanceRenderData> implements Serializable
-
-
Package zombie.core.skinnedmodel.visual
-
Package zombie.core.Styles
-
Class zombie.core.Styles.FloatList
class FloatList extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
count
int count
-
expandStyle
FloatList.ExpandStyle expandStyle
-
value
float[] value
-
-
Class zombie.core.Styles.IntList
class IntList extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
count
int count
-
fastExpand
boolean fastExpand
-
value
int[] value
-
-
Class zombie.core.Styles.ShortList
class ShortList extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
count
short count
-
fastExpand
boolean fastExpand
-
value
short[] value
-
-
-
Package zombie.core.textures
-
Class zombie.core.textures.ImageData
class ImageData extends Object implements Serializable- serialVersionUID:
- -7893392091273534932L
-
Serialization Methods
-
readObject
private void readObject(ObjectInputStream objectInputStream) throws IOException, ClassNotFoundException - Throws:
IOException
ClassNotFoundException
-
writeObject
- Throws:
IOException
-
-
Serialized Fields
-
alphaPaddingDone
boolean alphaPaddingDone
-
bPreserveTransparentColor
boolean bPreserveTransparentColor
-
data
MipMapLevel data
the data of image -
frames
ArrayList<ImageDataFrame> frames
-
height
int height
-
heightHW
int heightHW
-
id
int id
-
mask
BooleanGrid mask
-
mipMapCount
int mipMapCount
-
mipMaps
MipMapLevel[] mipMaps
-
preMultipliedAlphaDone
boolean preMultipliedAlphaDone
-
solid
boolean solid
-
width
int width
-
widthHW
int widthHW
-
-
Class zombie.core.textures.Mask
class Mask extends Object implements Serializable- serialVersionUID:
- -5679205580926696806L
-
Serialization Methods
-
readObject
private void readObject(ObjectInputStream objectInputStream) throws IOException, ClassNotFoundException - Throws:
IOException
ClassNotFoundException
-
writeObject
- Throws:
IOException
-
-
Serialized Fields
-
bSubMask
boolean bSubMask
-
full
boolean full
-
height
int height
-
mask
BooleanGrid mask
-
offsetX
int offsetX
-
offsetY
int offsetY
-
width
int width
-
-
Class zombie.core.textures.SmartTexture
class SmartTexture extends Texture implements Serializable -
Class zombie.core.textures.Texture
class Texture extends Asset implements Serializable- serialVersionUID:
- 7472363451408935314L
-
Serialized Fields
-
assetParams
Texture.TextureAssetParams assetParams
-
bindAlways
boolean bindAlways
-
dataid
TextureID dataid
-
destroyed
boolean destroyed
-
flip
boolean flip
-
height
int height
-
heightOrig
int heightOrig
-
mask
Mask mask
-
name
String name
-
offsetX
float offsetX
-
offsetY
float offsetY
-
realHeight
int realHeight
-
realWidth
int realWidth
-
solid
boolean solid
-
splitH
int splitH
-
splitIconTex
Texture splitIconTex
-
splitW
int splitW
-
splitX
int splitX
-
splitY
int splitY
-
subTexture
FileSystem.SubTexture subTexture
-
width
int width
-
widthOrig
int widthOrig
-
xEnd
float xEnd
internal texture coordinates it's used to get the max border of texture... -
xStart
float xStart
internal texture coordinates it's used to get the max border of texture... -
yEnd
float yEnd
internal texture coordinates it's used to get the max border of texture... -
yStart
float yStart
internal texture coordinates it's used to get the max border of texture...
-
-
Class zombie.core.textures.TextureID
class TextureID extends Asset implements Serializable- serialVersionUID:
- 4409253583065563738L
-
Serialized Fields
-
alphaList
ArrayList<zombie.core.textures.AlphaColorIndex> alphaList
-
assetParams
TextureID.TextureIDAssetParams assetParams
-
flags
int flags
-
format
int format
-
height
int height
-
heightHW
int heightHW
-
internalFormat
int internalFormat
-
m_glMagFilter
int m_glMagFilter
-
m_glMinFilter
int m_glMinFilter
-
mask
BooleanGrid mask
-
pathFileName
String pathFileName
-
referenceCount
int referenceCount
-
solid
boolean solid
-
width
int width
-
widthHW
int widthHW
-
-
Exception Class zombie.core.textures.TextureNameAlreadyInUseException
class TextureNameAlreadyInUseException extends RuntimeException implements Serializable -
Exception Class zombie.core.textures.TextureNotFoundException
class TextureNotFoundException extends RuntimeException implements Serializable -
Class zombie.core.textures.VideoTexture
class VideoTexture extends Texture implements Serializable-
Serialized Fields
-
binkId
int binkId
-
useAsync
boolean useAsync
-
videoFilename
String videoFilename
-
-
-
-
Package zombie.core.utils
-
Class zombie.core.utils.BooleanGrid
class BooleanGrid extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
bitWidth
int bitWidth
-
height
int height
-
value
int[] value
-
width
int width
-
-
Class zombie.core.utils.ExpandableBooleanList
class ExpandableBooleanList extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
bitWidth
int bitWidth
-
value
int[] value
-
width
int width
-
-
Class zombie.core.utils.IntGrid
class IntGrid extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
height
int height
-
value
int[] value
-
width
int width
-
-
Class zombie.core.utils.IntHypercube
class IntHypercube extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
depth
int depth
-
height
int height
-
quanta
int quanta
-
value
int[] value
-
width
int width
-
wxh
int wxh
-
wxhxd
int wxhxd
-
-
Class zombie.core.utils.ObjectGrid
class ObjectGrid extends Object implements Serializable- serialVersionUID:
- 1L
-
Serialized Fields
-
height
int height
-
value
Object[] value
-
width
int width
-
-
-
Package zombie.entity
-
Exception Class zombie.entity.GameEntityException
class GameEntityException extends Exception implements Serializable
-
-
Package zombie.entity.components.attributes
-
Exception Class zombie.entity.components.attributes.AttributeException
class AttributeException extends Exception implements Serializable
-
-
Package zombie.entity.util.reflect
-
Exception Class zombie.entity.util.reflect.ReflectionException
class ReflectionException extends Exception implements Serializable
-
-
Package zombie.fileSystem
-
Package zombie.iso
-
Class zombie.iso.IsoButcherHook
class IsoButcherHook extends IsoObject implements Serializable-
Serialized Fields
-
animal
IsoAnimal animal
-
bloodAtStart
float bloodAtStart
-
luaHook
se.krka.kahlua.j2se.KahluaTableImpl luaHook
-
removingBlood
boolean removingBlood
-
removingBloodProgress
float removingBloodProgress
-
removingBloodTick
float removingBloodTick
-
-
-
Class zombie.iso.IsoLuaMover
class IsoLuaMover extends IsoGameCharacter implements Serializable-
Serialized Fields
-
luaMoverTable
se.krka.kahlua.vm.KahluaTable luaMoverTable
-
-
-
Class zombie.iso.IsoMovingObject
class IsoMovingObject extends IsoObject implements Serializable-
Serialized Fields
-
bAltCollide
boolean bAltCollide
-
bOnFloor
boolean bOnFloor
-
closeKilled
boolean closeKilled
-
Collidable
boolean Collidable
-
collidedE
boolean collidedE
-
collidedN
boolean collidedN
-
CollidedObject
IsoObject CollidedObject
-
collidedS
boolean collidedS
-
collidedThisFrame
boolean collidedThisFrame
-
collidedW
boolean collidedW
-
CollidedWithDoor
boolean CollidedWithDoor
-
collidedWithVehicle
boolean collidedWithVehicle
-
collideType
String collideType
-
current
IsoGridSquare current
-
def
IsoSpriteInstance def
-
destroyed
boolean destroyed
-
eatingZombies
ArrayList<IsoZombie> eatingZombies
-
feelersize
float feelersize
-
firstUpdate
boolean firstUpdate
-
hitDir
Vector2 hitDir
-
hitForce
float hitForce
-
hitFromAngle
float hitFromAngle
-
ID
int ID
-
impulsex
float impulsex
-
impulsey
float impulsey
-
last
IsoGridSquare last
-
lastCollideTime
float lastCollideTime
-
lastTargettedBy
IsoZombie lastTargettedBy
-
limpulsex
float limpulsex
-
limpulsey
float limpulsey
-
ly
float ly
-
lz
float lz
-
m_lastX
float m_lastX
-
movementLastFrame
Vector2 movementLastFrame
-
movingSq
IsoGridSquare movingSq
-
noDamage
boolean noDamage
-
nx
float nx
-
ny
float ny
-
PathFindIndex
int PathFindIndex
-
reqMovement
Vector2 reqMovement
-
ScriptModule
String ScriptModule
-
scriptnx
float scriptnx
-
scriptny
float scriptny
-
shootable
boolean shootable
-
solid
boolean solid
-
StateEventDelayTimer
float StateEventDelayTimer
-
thumpTarget
Thumpable thumpTarget
-
TimeSinceZombieAttack
int TimeSinceZombieAttack
-
weight
float weight
-
width
float width
-
x
float x
-
y
float y
-
z
float z
-
zombiesDontAttack
boolean zombiesDontAttack
-
-
-
Class zombie.iso.IsoObject
class IsoObject extends GameEntity implements Serializable-
Serialized Fields
-
alpha
float[] alpha
-
AttachedAnimSprite
ArrayList<IsoSpriteInstance> AttachedAnimSprite
-
bAlphaForced
boolean bAlphaForced
-
bAnimating
boolean bAnimating
-
bMovedThumpable
boolean bMovedThumpable
-
bNeverDoneAlpha
boolean bNeverDoneAlpha
-
bRemoveFromWorldToMeta
boolean bRemoveFromWorldToMeta
-
bSatChair
boolean bSatChair
-
Children
ArrayList<IsoObject> Children
-
container
ItemContainer container
-
customColor
ColorInfo customColor
-
Damage
short Damage
-
dir
IsoDirections dir
-
doNotSync
boolean doNotSync
-
emitter
BaseSoundEmitter emitter
-
externalWaterSource
IsoObject externalWaterSource
-
fireColor
ColorInfo fireColor
-
highlightColor
ColorInfo highlightColor
-
isoEntityNetID
long isoEntityNetID
-
isOutlineHighlight
byte isOutlineHighlight
-
isOutlineHlAttached
byte isOutlineHlAttached
-
isOutlineHlBlink
byte isOutlineHlBlink
-
keyId
int keyId
-
lastObjectIndex
int lastObjectIndex
-
lightSource
IsoLightSource lightSource
-
name
String name
-
NoPicking
boolean NoPicking
-
objectRenderEffects
ObjectRenderEffects objectRenderEffects
-
offsetX
float offsetX
-
offsetY
float offsetY
-
onOverlay
IsoSpriteInstance onOverlay
-
outlineHighlightCol
int[] outlineHighlightCol
-
OutlineOnMouseover
boolean OutlineOnMouseover
-
outlineThickness
float outlineThickness
-
overlaySprite
IsoSprite overlaySprite
-
overlaySpriteColor
ColorInfo overlaySpriteColor
-
partialThumpDmg
float partialThumpDmg
-
ppfBlink
byte ppfBlink
-
ppfHighlighted
byte ppfHighlighted
-
ppfHighlightRenderOnce
byte ppfHighlightRenderOnce
-
renderDepthAdjust
float renderDepthAdjust
-
renderInfo
ObjectRenderInfo[] renderInfo
-
renderSquareOverride
IsoGridSquare renderSquareOverride
-
renderSquareOverride2
IsoGridSquare renderSquareOverride2
-
renderYOffset
float renderYOffset
-
rerouteCollide
IsoObject rerouteCollide
-
rerouteMask
IsoObject rerouteMask
-
secondaryContainers
ArrayList<ItemContainer> secondaryContainers
-
sheetRope
boolean sheetRope
-
sheetRopeHealth
float sheetRopeHealth
-
specialTooltip
boolean specialTooltip
-
sprite
IsoSprite sprite
-
spriteModel
SpriteModel spriteModel
-
spriteModelInit
IsoSprite spriteModelInit
-
spriteModelName
String spriteModelName
-
spriteName
String spriteName
-
square
IsoGridSquare square
-
sx
float sx
-
sy
float sy
-
table
se.krka.kahlua.vm.KahluaTable table
-
targetAlpha
float[] targetAlpha
-
tile
String tile
-
tintb
float tintb
-
tintg
float tintg
-
tintr
float tintr
-
usesExternalWaterSource
boolean usesExternalWaterSource
-
wallBloodSplats
ArrayList<IsoWallBloodSplat> wallBloodSplats
-
windRenderEffects
ObjectRenderEffects windRenderEffects
-
-
-
Class zombie.iso.IsoPhysicsObject
class IsoPhysicsObject extends IsoMovingObject implements Serializable-
Serialized Fields
-
speedMod
float speedMod
-
terminalVelocity
float terminalVelocity
-
velX
float velX
-
velY
float velY
-
velZ
float velZ
-
-
-
Class zombie.iso.IsoPushableObject
class IsoPushableObject extends IsoMovingObject implements Serializable-
Serialized Fields
-
carryCapacity
int carryCapacity
-
connectList
ArrayList<IsoPushableObject> connectList
-
emptyWeight
float emptyWeight
-
ox
float ox
-
oy
float oy
-
-
-
Class zombie.iso.ParticlesArray
-
Serialized Fields
-
needToUpdate
boolean needToUpdate
-
ParticleSystemsCount
int ParticleSystemsCount
-
ParticleSystemsLast
int ParticleSystemsLast
-
-
-
-
Package zombie.iso.areas.isoregion
-
Exception Class zombie.iso.areas.isoregion.IsoRegionException
class IsoRegionException extends Exception implements Serializable
-
-
Package zombie.iso.objects
-
Class zombie.iso.objects.IsoAnimalTrack
class IsoAnimalTrack extends IsoObject implements Serializable-
Serialized Fields
-
glow
boolean glow
-
track
AnimalTracks track
-
-
-
Class zombie.iso.objects.IsoBall
class IsoBall extends IsoPhysicsObject implements Serializable-
Serialized Fields
-
character
IsoGameCharacter character
-
lastCheckX
int lastCheckX
-
lastCheckY
int lastCheckY
-
weapon
HandWeapon weapon
-
-
-
Class zombie.iso.objects.IsoBarbecue
class IsoBarbecue extends IsoObject implements Serializable-
Serialized Fields
-
bHasPropaneTank
boolean bHasPropaneTank
-
bIsSmouldering
boolean bIsSmouldering
-
bLit
boolean bLit
-
FuelAmount
int FuelAmount
-
heatSource
IsoHeatSource heatSource
-
LastUpdateTime
float LastUpdateTime
-
MinuteAccumulator
float MinuteAccumulator
-
MinutesSinceExtinguished
int MinutesSinceExtinguished
-
normalSprite
IsoSprite normalSprite
-
noTankSprite
IsoSprite noTankSprite
-
soundInstance
long soundInstance
-
-
-
Class zombie.iso.objects.IsoBarricade
class IsoBarricade extends IsoObject implements Serializable-
Serialized Fields
-
metalBarHealth
int metalBarHealth
-
metalHealth
int metalHealth
-
plankHealth
int[] plankHealth
-
-
-
Class zombie.iso.objects.IsoBloodDrop
class IsoBloodDrop extends IsoPhysicsObject implements Serializable-
Serialized Fields
-
lsx
float lsx
-
lsy
float lsy
-
sx
float sx
-
sy
float sy
-
time
float time
-
tintb
float tintb
-
tintg
float tintg
-
tintr
float tintr
-
-
-
Class zombie.iso.objects.IsoBrokenGlass
class IsoBrokenGlass extends IsoObject implements Serializable -
Class zombie.iso.objects.IsoCarBatteryCharger
class IsoCarBatteryCharger extends IsoObject implements Serializable-
Serialized Fields
-
activated
boolean activated
-
battery
InventoryItem battery
-
batterySprite
IsoSprite batterySprite
-
chargeRate
float chargeRate
-
chargerSprite
IsoSprite chargerSprite
-
item
InventoryItem item
-
lastUpdate
float lastUpdate
-
sound
long sound
-
-
-
Class zombie.iso.objects.IsoClothingDryer
class IsoClothingDryer extends IsoObject implements Serializable-
Serialized Fields
-
m_logic
ClothingDryerLogic m_logic
-
-
-
Class zombie.iso.objects.IsoClothingWasher
class IsoClothingWasher extends IsoObject implements Serializable-
Serialized Fields
-
m_logic
ClothingWasherLogic m_logic
-
-
-
Class zombie.iso.objects.IsoCombinationWasherDryer
class IsoCombinationWasherDryer extends IsoObject implements Serializable-
Serialized Fields
-
m_dryer
ClothingDryerLogic m_dryer
-
m_logic
IClothingWasherDryerLogic m_logic
-
m_washer
ClothingWasherLogic m_washer
-
-
-
Class zombie.iso.objects.IsoCompost
class IsoCompost extends IsoObject implements Serializable-
Serialized Fields
-
compost
float compost
-
Health
int Health
-
LastUpdated
float LastUpdated
-
MaxHealth
int MaxHealth
-
partialThumpDmg
float partialThumpDmg
-
thumpDmg
int thumpDmg
-
-
-
Class zombie.iso.objects.IsoCurtain
class IsoCurtain extends IsoObject implements Serializable-
Serialized Fields
-
Barricaded
boolean Barricaded
-
BarricadeMaxStrength
Integer BarricadeMaxStrength
-
BarricadeStrength
Integer BarricadeStrength
-
closedSprite
IsoSprite closedSprite
-
destroyed
boolean destroyed
-
Health
Integer Health
-
Locked
boolean Locked
-
MaxHealth
Integer MaxHealth
-
north
boolean north
-
open
boolean open
-
openSprite
IsoSprite openSprite
-
PushedMaxStrength
Integer PushedMaxStrength
-
PushedStrength
Integer PushedStrength
-
-
-
Class zombie.iso.objects.IsoDeadBody
class IsoDeadBody extends IsoMovingObject implements Serializable-
Serialized Fields
-
animalAnimSet
String animalAnimSet
-
animalSize
float animalSize
-
animalType
String animalType
-
animationPlayer
AnimationPlayer animationPlayer
-
attachedItems
AttachedItems attachedItems
-
baseVisual
BaseVisual baseVisual
-
bCrawling
boolean bCrawling
-
bFakeDead
boolean bFakeDead
-
bFemale
boolean bFemale
-
bKilledByFall
boolean bKilledByFall
-
burnTimer
float burnTimer
-
characterOnlineID
short characterOnlineID
-
corpseItem
String corpseItem
-
customName
String customName
-
deathTime
float deathTime
-
desc
SurvivorDesc desc
-
fallOnFront
boolean fallOnFront
-
id
ObjectID id
-
invalidateNextRender
boolean invalidateNextRender
-
invIcon
String invIcon
-
m_angle
float m_angle
-
m_animalRotStageAtDeath
int m_animalRotStageAtDeath
-
m_atlasTex
DeadBodyAtlas.BodyTexture m_atlasTex
-
m_diedBoneTransforms
TwistableBoneTransform[] m_diedBoneTransforms
-
m_forwardDirection
Vector2 m_forwardDirection
-
m_grappleable
BaseGrappleable m_grappleable
-
m_persistentOutfitID
int m_persistentOutfitID
-
m_zombieRotStageAtDeath
int m_zombieRotStageAtDeath
-
player
IsoPlayer player
-
primaryHandItem
InventoryItem primaryHandItem
-
ragdollFall
boolean ragdollFall
-
reanimateTime
float reanimateTime
-
rottenTexture
String rottenTexture
-
sayLine
String sayLine
-
secondaryHandItem
InventoryItem secondaryHandItem
-
shadowParams
ShadowParams shadowParams
-
SpeakColor
Color SpeakColor
-
Speaking
boolean Speaking
-
SpeakTime
float SpeakTime
-
wasSkeleton
boolean wasSkeleton
-
wasZombie
boolean wasZombie
-
weight
float weight
-
wornItems
WornItems wornItems
-
-
-
Class zombie.iso.objects.IsoDoor
class IsoDoor extends IsoObject implements Serializable-
Serialized Fields
-
bCurtainInside
boolean bCurtainInside
-
bCurtainOpen
boolean bCurtainOpen
-
bHasCurtain
boolean bHasCurtain
-
closedSprite
IsoSprite closedSprite
-
curtainE
IsoSpriteInstance curtainE
-
curtainEopen
IsoSpriteInstance curtainEopen
-
curtainN
IsoSpriteInstance curtainN
-
curtainNopen
IsoSpriteInstance curtainNopen
-
curtainS
IsoSpriteInstance curtainS
-
curtainSopen
IsoSpriteInstance curtainSopen
-
curtainW
IsoSpriteInstance curtainW
-
curtainWopen
IsoSpriteInstance curtainWopen
-
destroyed
boolean destroyed
-
gid
int gid
-
haveKey
boolean haveKey
-
Health
int Health
-
Locked
boolean Locked
-
lockedByKey
boolean lockedByKey
-
MaxHealth
int MaxHealth
-
north
boolean north
-
open
boolean open
-
openSprite
IsoSprite openSprite
-
PushedMaxStrength
int PushedMaxStrength
-
PushedStrength
int PushedStrength
-
table
se.krka.kahlua.vm.KahluaTable table
-
type
IsoDoor.DoorType type
-
-
-
Class zombie.iso.objects.IsoFallingClothing
class IsoFallingClothing extends IsoPhysicsObject implements Serializable-
Serialized Fields
-
addWorldItem
boolean addWorldItem
-
clothing
InventoryItem clothing
-
dropTimer
int dropTimer
-
targetX
float targetX
-
targetY
float targetY
-
targetZ
float targetZ
-
-
-
Class zombie.iso.objects.IsoFeedingTrough
class IsoFeedingTrough extends IsoObject implements Serializable -
Class zombie.iso.objects.IsoFire
class IsoFire extends IsoObject implements Serializable-
Serialized Fields
-
accum
float accum
-
Age
int Age
-
bSmoke
boolean bSmoke
-
Energy
int Energy
-
heatSource
IsoHeatSource heatSource
-
Life
int Life
-
LifeStage
int LifeStage
-
LifeStageDuration
int LifeStageDuration
-
LifeStageTimer
int LifeStageTimer
-
LightOscillator
float LightOscillator
-
LightRadius
int LightRadius
-
LightSource
IsoLightSource LightSource
-
numFlameParticles
int numFlameParticles
-
perm
boolean perm
-
SpreadDelay
int SpreadDelay
-
SpreadTimer
int SpreadTimer
-
-
-
Class zombie.iso.objects.IsoFireplace
class IsoFireplace extends IsoObject implements Serializable-
Serialized Fields
-
bLit
boolean bLit
-
bSmouldering
boolean bSmouldering
-
FireSpriteIndex
int FireSpriteIndex
-
FuelAmount
int FuelAmount
-
FuelSprite
IsoSprite FuelSprite
-
FuelSpriteIndex
int FuelSpriteIndex
-
heatSource
IsoHeatSource heatSource
-
LastUpdateTime
float LastUpdateTime
-
LightSource
IsoLightSource LightSource
-
MinuteAccumulator
float MinuteAccumulator
-
MinutesSinceExtinguished
int MinutesSinceExtinguished
-
soundInstance
long soundInstance
-
-
-
Class zombie.iso.objects.IsoGenerator
class IsoGenerator extends IsoObject implements Serializable-
Serialized Fields
-
activated
boolean activated
-
condition
int condition
-
connected
boolean connected
-
fuel
float fuel
-
GENERATOR_SOUND_RADIUS
int GENERATOR_SOUND_RADIUS
-
GENERATOR_SOUND_VOLUME
int GENERATOR_SOUND_VOLUME
-
itemsPowered
HashMap<String,
String> itemsPowered -
lastHour
int lastHour
-
numberOfElectricalItems
int numberOfElectricalItems
-
totalPowerUsing
float totalPowerUsing
-
updateSurrounding
boolean updateSurrounding
-
-
-
Class zombie.iso.objects.IsoHutch
class IsoHutch extends IsoObject implements Serializable-
Serialized Fields
-
animalInside
HashMap<Integer,
IsoAnimal> animalInside -
animalInsideSize
byte animalInsideSize
-
animalOutside
ArrayList<IsoAnimal> animalOutside
-
deadBodiesInside
HashMap<Integer,
IsoDeadBody> deadBodiesInside -
def
se.krka.kahlua.j2se.KahluaTableImpl def
-
enterSpotX
int enterSpotX
-
enterSpotY
int enterSpotY
-
exitTimer
float exitTimer
-
hutchDirt
float hutchDirt
-
lastHourCheck
int lastHourCheck
-
linkedX
int linkedX
-
linkedY
int linkedY
-
linkedZ
int linkedZ
-
maxAnimals
int maxAnimals
-
maxNestBox
int maxNestBox
-
nestBoxDirt
float nestBoxDirt
-
nestBoxes
HashMap<Integer,
IsoHutch.NestBox> nestBoxes -
open
boolean open
-
openEggHatch
boolean openEggHatch
-
savedX
int savedX
-
savedY
int savedY
-
savedZ
int savedZ
-
sendUpdate
boolean sendUpdate
-
type
String type
-
updateAnimal
UpdateLimit updateAnimal
-
-
-
Class zombie.iso.objects.IsoJukebox
class IsoJukebox extends IsoObject implements Serializable-
Serialized Fields
-
Activated
boolean Activated
-
IsPlaying
boolean IsPlaying
-
JukeboxTrack
fmod.fmod.Audio JukeboxTrack
-
MusicRadius
float MusicRadius
-
WorldSoundPulseDelay
int WorldSoundPulseDelay
-
WorldSoundPulseRate
int WorldSoundPulseRate
-
-
-
Class zombie.iso.objects.IsoLightSwitch
class IsoLightSwitch extends IsoObject implements Serializable-
Serialized Fields
-
Activated
boolean Activated
-
bStreetLight
boolean bStreetLight
-
bulbBurnMinutes
int bulbBurnMinutes
-
bulbItem
String bulbItem
-
canBeModified
boolean canBeModified
-
delta
float delta
-
hasBattery
boolean hasBattery
-
lastMin
int lastMin
-
lastMinuteStamp
long lastMinuteStamp
-
lightRoom
boolean lightRoom
-
lights
ArrayList<IsoLightSource> lights
-
nextBreakUpdate
int nextBreakUpdate
-
power
float power
-
primaryB
float primaryB
-
primaryG
float primaryG
-
primaryR
float primaryR
-
RoomID
long RoomID
-
useBattery
boolean useBattery
-
-
-
Class zombie.iso.objects.IsoMannequin
class IsoMannequin extends IsoObject implements Serializable-
Serialized Fields
-
animatedModel
AnimatedModel animatedModel
-
animSet
String animSet
-
animState
String animState
-
bAnimate
boolean bAnimate
-
bFemale
boolean bFemale
-
bInit
boolean bInit
-
bSkeleton
boolean bSkeleton
-
bZombie
boolean bZombie
-
drawers
zombie.iso.objects.IsoMannequin.Drawer[] drawers
-
humanVisual
HumanVisual humanVisual
-
itemVisuals
ItemVisuals itemVisuals
-
mannequinScript
MannequinScript mannequinScript
-
mannequinScriptName
String mannequinScriptName
-
modelScript
ModelScript modelScript
-
modelScriptName
String modelScriptName
-
outfit
String outfit
-
perPlayer
zombie.iso.objects.IsoMannequin.PerPlayer[] perPlayer
-
pose
String pose
-
screenX
float screenX
-
screenY
float screenY
-
textureName
String textureName
-
wornItems
WornItems wornItems
-
-
-
Class zombie.iso.objects.IsoMolotovCocktail
class IsoMolotovCocktail extends IsoPhysicsObject implements Serializable-
Serialized Fields
-
character
IsoGameCharacter character
-
explodeTimer
int explodeTimer
-
timer
int timer
-
weapon
HandWeapon weapon
-
-
-
Class zombie.iso.objects.IsoRadio
class IsoRadio extends IsoWaveSignal implements Serializable -
Class zombie.iso.objects.IsoRaindrop
class IsoRaindrop extends IsoObject implements Serializable-
Serialized Fields
-
AnimSpriteIndex
int AnimSpriteIndex
-
GravMod
float GravMod
-
Life
int Life
-
OffsetY
float OffsetY
-
SplashY
float SplashY
-
Vel_Y
float Vel_Y
-
-
-
Class zombie.iso.objects.IsoRainSplash
class IsoRainSplash extends IsoObject implements Serializable-
Serialized Fields
-
Age
int Age
-
-
-
Class zombie.iso.objects.IsoStackedWasherDryer
class IsoStackedWasherDryer extends IsoObject implements Serializable-
Serialized Fields
-
m_dryer
ClothingDryerLogic m_dryer
-
m_washer
ClothingWasherLogic m_washer
-
-
-
Class zombie.iso.objects.IsoStove
class IsoStove extends IsoObject implements Serializable-
Serialized Fields
-
activated
boolean activated
-
broken
boolean broken
-
currentTemperature
float currentTemperature
-
firstTurnOn
boolean firstTurnOn
-
hasMetal
boolean hasMetal
-
maxTemperature
float maxTemperature
-
secondsTimer
int secondsTimer
-
soundInstance
long soundInstance
-
startTime
double startTime
-
stopTime
double stopTime
-
-
-
Class zombie.iso.objects.IsoTelevision
class IsoTelevision extends IsoWaveSignal implements Serializable-
Serialized Fields
-
cacheObjectSprite
IsoSprite cacheObjectSprite
-
currentScreen
zombie.iso.objects.IsoTelevision.Screens currentScreen
-
defaultToNoise
boolean defaultToNoise
-
facing
IsoDirections facing
-
hasSetupScreens
boolean hasSetupScreens
-
screenSprites
ArrayList<IsoSprite> screenSprites
-
spriteIndex
int spriteIndex
-
tickIsLightUpdate
boolean tickIsLightUpdate
-
-
-
Class zombie.iso.objects.IsoThumpable
class IsoThumpable extends IsoObject implements Serializable-
Serialized Fields
-
blockAllTheSquare
boolean blockAllTheSquare
-
breakSound
String breakSound
-
canBarricade
boolean canBarricade
-
canBeLockByPadlock
boolean canBeLockByPadlock
-
canBePlastered
boolean canBePlastered
-
canPassThrough
boolean canPassThrough
-
closedSprite
IsoSprite closedSprite
-
crossSpeed
float crossSpeed
-
destroyed
boolean destroyed
-
dismantable
boolean dismantable
-
haveFuel
boolean haveFuel
-
Health
int Health
-
isContainer
boolean isContainer
-
isCorner
boolean isCorner
-
isDoor
Boolean isDoor
-
isDoorFrame
Boolean isDoorFrame
-
isFloor
boolean isFloor
-
isHoppable
boolean isHoppable
-
isStairs
boolean isStairs
-
isThumpable
boolean isThumpable
-
keyId
int keyId
-
lastPlayerOnlineId
short lastPlayerOnlineId
-
lastUpdateHours
float lastUpdateHours
-
lifeDelta
float lifeDelta
-
lifeLeft
float lifeLeft
-
lightSource
IsoLightSource lightSource
-
lightSourceFuel
String lightSourceFuel
-
lightSourceLife
int lightSourceLife
-
lightSourceOn
boolean lightSourceOn
-
lightSourceRadius
int lightSourceRadius
-
lightSourceXOffset
int lightSourceXOffset
-
lightSourceYOffset
int lightSourceYOffset
-
Locked
boolean Locked
-
lockedByCode
int lockedByCode
-
lockedByKey
boolean lockedByKey
-
lockedByPadlock
boolean lockedByPadlock
-
MaxHealth
int MaxHealth
-
modData
se.krka.kahlua.vm.KahluaTable modData
-
north
boolean north
-
OldNumPlanks
int OldNumPlanks
-
open
boolean open
-
openSprite
IsoSprite openSprite
-
paintable
boolean paintable
-
PushedMaxStrength
int PushedMaxStrength
-
PushedStrength
int PushedStrength
-
table
se.krka.kahlua.vm.KahluaTable table
-
thumpDmg
int thumpDmg
-
thumpSound
String thumpSound
-
updateAccumulator
float updateAccumulator
-
-
-
Class zombie.iso.objects.IsoTrap
class IsoTrap extends IsoObject implements Serializable-
Serialized Fields
-
beep
GameTimer beep
-
countDownSound
String countDownSound
-
explosionDuration
int explosionDuration
-
explosionPower
int explosionPower
-
explosionRange
int explosionRange
-
explosionSound
String explosionSound
-
explosionStartTime
float explosionStartTime
-
extraDamage
float extraDamage
-
firePower
int firePower
-
fireRange
int fireRange
-
instantExplosion
boolean instantExplosion
-
lastWorldSoundTime
float lastWorldSoundTime
-
noiseDuration
int noiseDuration
-
noiseRange
int noiseRange
-
noiseStartTime
float noiseStartTime
-
remoteControlID
int remoteControlID
-
sensorRange
int sensorRange
-
smokeRange
int smokeRange
-
timerBeforeExplosion
int timerBeforeExplosion
-
weapon
HandWeapon weapon
-
-
-
Class zombie.iso.objects.IsoTree
class IsoTree extends IsoObject implements Serializable-
Serialized Fields
-
bRenderFlag
boolean bRenderFlag
-
bUseTreeShader
boolean bUseTreeShader
-
bWasFaded
boolean bWasFaded
-
damage
int damage
-
fadeAlpha
float fadeAlpha
-
LogYield
int LogYield
-
size
int size
-
-
-
Class zombie.iso.objects.IsoWaveSignal
class IsoWaveSignal extends IsoObject implements Serializable-
Serialized Fields
-
chatElement
ChatElement chatElement
-
deviceData
DeviceData deviceData
-
displayRange
boolean displayRange
-
gameTime
GameTime gameTime
-
hasPlayerInRange
boolean hasPlayerInRange
-
lightSource
IsoLightSource lightSource
-
lightSourceRadius
int lightSourceRadius
-
lightUpdateCnt
float lightUpdateCnt
-
lightWasRemoved
boolean lightWasRemoved
-
nextLightUpdate
float nextLightUpdate
-
talkerType
String talkerType
-
-
-
Class zombie.iso.objects.IsoWheelieBin
class IsoWheelieBin extends IsoPushableObject implements Serializable-
Serialized Fields
-
velx
float velx
-
vely
float vely
-
-
-
Class zombie.iso.objects.IsoWindow
class IsoWindow extends IsoObject implements Serializable-
Serialized Fields
-
closedSprite
IsoSprite closedSprite
-
destroyed
boolean destroyed
-
glassRemoved
boolean glassRemoved
-
glassRemovedSprite
IsoSprite glassRemovedSprite
-
health
int health
-
locked
boolean locked
-
maxHealth
int maxHealth
-
north
boolean north
-
open
boolean open
-
openSprite
IsoSprite openSprite
-
permaLocked
boolean permaLocked
-
smashedSprite
IsoSprite smashedSprite
-
type
IsoWindow.WindowType type
-
-
-
Class zombie.iso.objects.IsoWindowFrame
class IsoWindowFrame extends IsoObject implements Serializable-
Serialized Fields
-
north
boolean north
-
-
-
Class zombie.iso.objects.IsoWorldInventoryObject
class IsoWorldInventoryObject extends IsoObject implements Serializable-
Serialized Fields
-
bHighlighted
boolean bHighlighted
-
dropTime
double dropTime
-
ignoreRemoveSandbox
boolean ignoreRemoveSandbox
-
item
InventoryItem item
-
removeProcess
boolean removeProcess
-
xoff
float xoff
-
yoff
float yoff
-
zoff
float zoff
-
-
-
Class zombie.iso.objects.IsoZombieGiblets
class IsoZombieGiblets extends IsoPhysicsObject implements Serializable-
Serialized Fields
-
invis
boolean invis
-
time
float time
-
tintb
float tintb
-
tintg
float tintg
-
tintr
float tintr
-
-
-
Class zombie.iso.objects.IsoZombieHead
class IsoZombieHead extends IsoMovingObject implements Serializable-
Serialized Fields
-
time
float time
-
tintb
float tintb
-
tintg
float tintg
-
tintr
float tintr
-
-
-
-
Package zombie.iso.sprite
-
Class zombie.iso.sprite.SkyBox
class SkyBox extends IsoObject implements Serializable-
Serialized Fields
-
apiId
int apiId
-
def
IsoSpriteInstance def
-
Effect
Shader Effect
-
isCurrentA
boolean isCurrentA
-
isSetAVG
boolean isSetAVG
-
isUpdated
boolean isUpdated
-
renderLimit
UpdateLimit renderLimit
-
SkyBoxParamCloudCount
float SkyBoxParamCloudCount
-
SkyBoxParamCloudCountAVG
float SkyBoxParamCloudCountAVG
-
SkyBoxParamCloudLight
float SkyBoxParamCloudLight
-
SkyBoxParamCloudLightAVG
float SkyBoxParamCloudLightAVG
-
SkyBoxParamCloudSize
float SkyBoxParamCloudSize
-
SkyBoxParamCloudSizeAVG
float SkyBoxParamCloudSizeAVG
-
SkyBoxParamFog
float SkyBoxParamFog
-
SkyBoxParamFogAVG
float SkyBoxParamFogAVG
-
SkyBoxParamSkyHColour
Color SkyBoxParamSkyHColour
-
SkyBoxParamSkyHColourAVG
Color SkyBoxParamSkyHColourAVG
-
SkyBoxParamSkyLColour
Color SkyBoxParamSkyLColour
-
SkyBoxParamSkyLColourAVG
Color SkyBoxParamSkyLColourAVG
-
SkyBoxParamStars
float SkyBoxParamStars
-
SkyBoxParamStarsAVG
float SkyBoxParamStarsAVG
-
SkyBoxParamSunColor
Color SkyBoxParamSunColor
-
SkyBoxParamSunColorAVG
Color SkyBoxParamSunColorAVG
-
SkyBoxParamSunLight
org.joml.Vector3f SkyBoxParamSunLight
-
SkyBoxParamSunLightAVG
org.joml.Vector3f SkyBoxParamSunLightAVG
-
SkyBoxParamWind
org.joml.Vector3f SkyBoxParamWind
-
SkyBoxParamWindINT
org.joml.Vector3f SkyBoxParamWindINT
-
SkyBoxTime
int SkyBoxTime
-
SkyHColourDawn
Color SkyHColourDawn
-
SkyHColourDay
Color SkyHColourDay
-
SkyHColourDusk
Color SkyHColourDusk
-
SkyHColourNight
Color SkyHColourNight
-
SkyLColourDawn
Color SkyLColourDawn
-
SkyLColourDay
Color SkyLColourDay
-
SkyLColourDusk
Color SkyLColourDusk
-
SkyLColourNight
Color SkyLColourNight
-
texAM
Texture texAM
-
texPM
Texture texPM
-
textureFBOA
TextureFBO textureFBOA
-
textureFBOB
TextureFBO textureFBOB
-
-
-
-
Package zombie.iso.worldgen.utils
-
Class zombie.iso.worldgen.utils.CacheMap
-
Serialized Fields
-
size
int size
-
-
-
-
Package zombie.iso.worldgen.utils.triangulation
-
Exception Class zombie.iso.worldgen.utils.triangulation.NotEnoughPointsException
class NotEnoughPointsException extends Exception implements Serializable- serialVersionUID:
- 7061712854155625067L
-
-
Package zombie.randomizedWorld.randomizedBuilding
-
Class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
class HumanCorpse extends IsoGameCharacter implements Serializable-
Serialized Fields
-
humanVisual
HumanVisual humanVisual
-
isSkeleton
boolean isSkeleton
-
itemVisuals
ItemVisuals itemVisuals
-
-
-
-
Package zombie.scripting.itemConfig
-
Exception Class zombie.scripting.itemConfig.ItemConfig.ItemConfigException
class ItemConfigException extends Exception implements Serializable
-
-
Package zombie.util
-
Exception Class zombie.util.PZForEeachElementXmlParseException
class PZForEeachElementXmlParseException extends RuntimeException implements Serializable-
Serialized Fields
-
m_xmlElement
Element m_xmlElement
-
-
-
Exception Class zombie.util.PZXmlParserException
class PZXmlParserException extends Exception implements Serializable
-
-
Package zombie.vehicles
-
Class zombie.vehicles.BaseVehicle
class BaseVehicle extends IsoMovingObject implements Serializable-
Serialized Fields
-
addedToWorld
boolean addedToWorld
-
alarmAccumulator
float alarmAccumulator
-
alarmed
boolean alarmed
-
alarmEmitter
BaseSoundEmitter alarmEmitter
-
alarmTime
int alarmTime
-
animals
ArrayList<IsoAnimal> animals
-
authSimulationHash
int authSimulationHash
-
authSimulationTime
long authSimulationTime
-
bAddThumpWorldSound
boolean bAddThumpWorldSound
-
baseQuality
float baseQuality
-
battery
VehiclePart battery
-
bCreated
boolean bCreated
-
bDoDamageOverlay
boolean bDoDamageOverlay
-
bloodIntensity
HashMap<String,
Byte> bloodIntensity -
brakeBetweenUpdatesSpeed
float brakeBetweenUpdatesSpeed
-
brakingForce
float brakingForce
-
brekingObjectsList
ArrayList<IsoObject> brekingObjectsList
-
brekingSlowFactor
float brekingSlowFactor
-
choosenParts
HashMap<String,
String> choosenParts -
chunk
IsoChunk chunk
-
collideX
float collideX
-
collideY
float collideY
-
colorHue
float colorHue
-
colorSaturation
float colorSaturation
-
colorValue
float colorValue
-
combinedEngineSound
long combinedEngineSound
-
connectionState
BaseVehicle.ServerVehicleState[] connectionState
-
constraintChangedTime
long constraintChangedTime
-
constraintTowing
int constraintTowing
-
createdModel
boolean createdModel
-
createPhysicsRecursion
int createPhysicsRecursion
-
createPhysicsTime
long createPhysicsTime
-
currentFrontEndDurability
int currentFrontEndDurability
-
currentKey
InventoryItem currentKey
-
currentRearEndDurability
int currentRearEndDurability
-
currentSteering
float currentSteering
-
doColor
boolean doColor
-
doorAlarmSound
long doorAlarmSound
-
emitter
BaseSoundEmitter emitter
-
engineCheckTime
long engineCheckTime
-
engineLastUpdateStateTime
long engineLastUpdateStateTime
-
engineLoudness
int engineLoudness
-
enginePower
int enginePower
-
engineQuality
int engineQuality
-
engineSoundIndex
int engineSoundIndex
-
engineSpeed
double engineSpeed
-
engineState
BaseVehicle.engineStateTypes engineState
-
fmodParameters
FMODParameterList fmodParameters
-
forcedFriction
float forcedFriction
-
frontEndDurability
int frontEndDurability
-
hasExtendOffset
boolean hasExtendOffset
-
hasExtendOffsetExiting
boolean hasExtendOffsetExiting
-
headlightsOn
boolean headlightsOn
-
hitVars
BaseVehicle.HitVars hitVars
-
hornemitter
BaseSoundEmitter hornemitter
-
hotwired
boolean hotwired
-
hotwiredBroken
boolean hotwiredBroken
-
impulseFromHitZombie
ArrayList<zombie.vehicles.BaseVehicle.VehicleImpulse> impulseFromHitZombie
-
impulseFromServer
zombie.vehicles.BaseVehicle.VehicleImpulse impulseFromServer
-
impulseFromSquishedZombie
zombie.vehicles.BaseVehicle.VehicleImpulse[] impulseFromSquishedZombie
-
initialMass
float initialMass
-
interpolation
VehicleInterpolation interpolation
-
isActive
boolean isActive
-
isBraking
boolean isBraking
-
isGoodCar
boolean isGoodCar
-
isReliable
boolean isReliable
-
isStatic
boolean isStatic
-
jniIsCollide
boolean jniIsCollide
-
jniLinearVelocity
org.joml.Vector3f jniLinearVelocity
-
jniSpeed
float jniSpeed
-
jniTransform
Transform jniTransform
-
justBreakConstraintTimer
int justBreakConstraintTimer
-
keyIsOnDoor
boolean keyIsOnDoor
-
keysInIgnition
boolean keysInIgnition
-
keySpawnChancedD100
float keySpawnChancedD100
-
keySpawned
byte keySpawned
-
lastImpulseMilli
long[] lastImpulseMilli
-
lastLinearVelocity
org.joml.Vector3f lastLinearVelocity
-
leftLight1
IsoLightSource leftLight1
-
leftLight2
IsoLightSource leftLight2
-
leftLightIndex
int leftLightIndex
-
lightbarLightsMode
LightbarLightsMode lightbarLightsMode
-
lightbarSirenMode
LightbarSirenMode lightbarSirenMode
-
lights
ArrayList<VehiclePart> lights
-
limitCrash
UpdateLimit limitCrash
-
limitPhysicPositionSent
Vector2 limitPhysicPositionSent
-
limitPhysicSend
UpdateLimit limitPhysicSend
-
limitPhysicValid
UpdateLimit limitPhysicValid
-
limitUpdate
UpdateLimit limitUpdate
-
loaded
boolean loaded
-
m_animPlayer
AnimationPlayer m_animPlayer
-
m_surroundVehicle
SurroundVehicle m_surroundVehicle
-
mass
float mass
-
maxSpeed
float maxSpeed
-
mechanicalID
int mechanicalID
-
mechanicUIOpen
boolean mechanicUIOpen
-
models
ArrayList<BaseVehicle.ModelInfo> models
-
needPartsUpdate
boolean needPartsUpdate
-
netPlayerAuthorization
BaseVehicle.Authorization netPlayerAuthorization
-
netPlayerId
short netPlayerId
-
netPlayerTimeout
int netPlayerTimeout
-
netPlayerTimeoutMax
int netPlayerTimeoutMax
-
new_EngineSoundId
long[] new_EngineSoundId
-
OptionBloodDecals
boolean OptionBloodDecals
-
parameterVehicleBrake
ParameterVehicleBrake parameterVehicleBrake
-
parameterVehicleEngineCondition
ParameterVehicleEngineCondition parameterVehicleEngineCondition
-
parameterVehicleGear
ParameterVehicleGear parameterVehicleGear
-
parameterVehicleLoad
ParameterVehicleLoad parameterVehicleLoad
-
parameterVehicleRoadMaterial
ParameterVehicleRoadMaterial parameterVehicleRoadMaterial
-
parameterVehicleRPM
ParameterVehicleRPM parameterVehicleRPM
-
parameterVehicleSkid
ParameterVehicleSkid parameterVehicleSkid
-
parameterVehicleSpeed
ParameterVehicleSpeed parameterVehicleSpeed
-
parameterVehicleSteer
ParameterVehicleSteer parameterVehicleSteer
-
parameterVehicleTireMissing
ParameterVehicleTireMissing parameterVehicleTireMissing
-
parts
ArrayList<VehiclePart> parts
-
passengers
BaseVehicle.Passenger[] passengers
-
physicActiveCheck
long physicActiveCheck
-
physicReliableLimit
UpdateLimit physicReliableLimit
-
physics
CarController physics
-
poly
VehiclePoly poly
-
polyDirty
boolean polyDirty
-
polyGarageCheck
boolean polyGarageCheck
-
polyPlusRadius
VehiclePoly polyPlusRadius
-
polyPlusRadiusMaxX
float polyPlusRadiusMaxX
-
polyPlusRadiusMaxY
float polyPlusRadiusMaxY
-
polyPlusRadiusMinX
float polyPlusRadiusMinX
-
polyPlusRadiusMinY
float polyPlusRadiusMinY
-
previouslyEntered
boolean previouslyEntered
-
previouslyMoved
boolean previouslyMoved
-
radiusReductionInGarage
float radiusReductionInGarage
-
ramSound
long ramSound
-
ramSoundTime
long ramSoundTime
-
rearEndDurability
int rearEndDurability
-
regulator
boolean regulator
-
regulatorSpeed
float regulatorSpeed
-
removedFromWorld
boolean removedFromWorld
-
renderTransform
org.joml.Matrix4f renderTransform
-
respawnZone
String respawnZone
-
rightLight1
IsoLightSource rightLight1
-
rightLight2
IsoLightSource rightLight2
-
rightLightIndex
int rightLightIndex
-
rust
float rust
-
savedPhysicsZ
float savedPhysicsZ
-
savedRot
org.joml.Quaternionf savedRot
-
script
VehicleScript script
-
scriptName
String scriptName
-
serverRemovedFromWorld
boolean serverRemovedFromWorld
-
shadowCoord
VehiclePoly shadowCoord
-
sirenStartTime
double sirenStartTime
-
skidding
boolean skidding
-
skidSound
long skidSound
-
skinIndex
int skinIndex
-
soundAlarm
long soundAlarm
-
soundAlarmOn
boolean soundAlarmOn
-
soundBackMoveOn
boolean soundBackMoveOn
-
soundBackMoveSignal
long soundBackMoveSignal
-
soundHorn
long soundHorn
-
soundHornOn
boolean soundHornOn
-
soundScrapePastPlant
long soundScrapePastPlant
-
soundSirenSignal
long soundSirenSignal
-
specificDistributionId
String specificDistributionId
-
sqlID
int sqlID
-
startTime
float startTime
-
stoplightsOn
boolean stoplightsOn
-
throttle
float throttle
-
timeSinceLastAuth
float timeSinceLastAuth
-
totalAnimalSize
float totalAnimalSize
-
towAttachmentOther
String towAttachmentOther
-
towAttachmentSelf
String towAttachmentSelf
-
towConstraintZOffset
float towConstraintZOffset
-
transmissionChangeTime
UpdateLimit transmissionChangeTime
-
transmissionNumber
TransmissionNumber transmissionNumber
-
type
String type
-
updateAnimal
UpdateLimit updateAnimal
-
updateFlags
short updateFlags
-
updateLockTimeout
long updateLockTimeout
-
vehicleEngineRPM
VehicleEngineRPM vehicleEngineRPM
-
VehicleID
short VehicleID
-
vehicleTowedBy
BaseVehicle vehicleTowedBy
-
vehicleTowedByID
int vehicleTowedByID
-
vehicleTowing
BaseVehicle vehicleTowing
-
vehicleTowingID
int vehicleTowingID
-
vehicleTransform
org.joml.Matrix4f vehicleTransform
-
waitFullUpdate
boolean waitFullUpdate
-
wasTowedBy
BaseVehicle wasTowedBy
-
wheelInfo
BaseVehicle.WheelInfo[] wheelInfo
-
windowLightsOn
boolean windowLightsOn
-
zombieHitTimestamp
long zombieHitTimestamp
-
zombiesHits
int zombiesHits
-
-
-
-
Package zombie.world
-
Exception Class zombie.world.WorldDictionaryException
class WorldDictionaryException extends Exception implements Serializable
-
-
Package zombie.worldMap
-
Class zombie.worldMap.MapProjection.ProjectedMeters
class ProjectedMeters extends org.joml.Vector2d implements Externalizable-
Serialization Methods
-
readExternal
- Throws:
IOException
ClassNotFoundException
-
writeExternal
- Throws:
IOException
-
-
-
Class zombie.worldMap.WorldMapPoints
class WorldMapPoints extends gnu.trove.list.array.TIntArrayList implements Externalizable-
Serialization Methods
-
readExternal
- Throws:
IOException
ClassNotFoundException
-
writeExternal
- Throws:
IOException
-
-
-
Class zombie.worldMap.WorldMapProperties
-