Uses of Class
zombie.core.raknet.UdpConnection
Packages that use UdpConnection
Package
Description
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Uses of UdpConnection in zombie.ai.states
Methods in zombie.ai.states with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidClimbThroughWindowPositioningParams.parse(ByteBuffer arg0, UdpConnection arg1) -
Uses of UdpConnection in zombie.characters
Methods in zombie.characters that return UdpConnectionMethods in zombie.characters with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanIsoPlayer.checkCanSeeClient(UdpConnection remoteConnection) static floatSafetySystemManager.getCooldown(UdpConnection udpConnection) booleanNetworkCharacterAI.isValid(UdpConnection udpConnection) voidIsoGameCharacter.setOwner(UdpConnection var1) voidIsoZombie.setOwner(UdpConnection udpConnection) voidNetworkCharacterAI.setOwnership(UdpConnection udpConnection) voidNetworkState.sync(UdpConnection udpConnection) -
Uses of UdpConnection in zombie.characters.animals
Methods in zombie.characters.animals that return UdpConnection -
Uses of UdpConnection in zombie.chat
Methods in zombie.chat that return UdpConnectionModifier and TypeMethodDescriptionstatic UdpConnectionChatUtility.findConnection(short short0) static UdpConnectionChatUtility.findConnection(String string) Methods in zombie.chat with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidChatTab.sendAddTabPacket(UdpConnection connection) voidChatBase.sendMessageToPlayer(UdpConnection connection, ChatMessage msg) voidChatBase.sendPlayerJoinChatPacket(UdpConnection playerConnection) voidChatBase.sendPlayerLeaveChatPacket(UdpConnection connection) voidChatTab.sendRemoveTabPacket(UdpConnection connection) -
Uses of UdpConnection in zombie.commands.serverCommands
Methods in zombie.commands.serverCommands with parameters of type UdpConnectionModifier and TypeMethodDescriptionstatic StringRemoveCommand.Remove(UdpConnection udpConnection, String string1) static StringSetAccessLevelCommand.update(String string0, UdpConnection udpConnection, String string1, String string2) Constructors in zombie.commands.serverCommands with parameters of type UdpConnectionModifierConstructorDescriptionAddAllToWhiteListCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddItemCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddKeyCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddUserCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddUserToSafehouseCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddUserToWhiteListCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddVehicleCommand(String string0, Role role, String string1, UdpConnection udpConnection) AddXPCommand(String string0, Role role, String string1, UdpConnection udpConnection) AlarmCommand(String string0, Role role, String string1, UdpConnection udpConnection) BanIPCommand(String string0, Role role, String string1, UdpConnection udpConnection) BanSteamIDCommand(String string0, Role role, String string1, UdpConnection udpConnection) BanUserCommand(String string0, Role role, String string1, UdpConnection udpConnection) ChangeOptionCommand(String string0, Role role, String string1, UdpConnection udpConnection) CheckModsNeedUpdate(String string0, Role role, String string1, UdpConnection udpConnection) ChopperCommand(String string0, Role role, String string1, UdpConnection udpConnection) ClearCommand(String string0, Role role, String string1, UdpConnection udpConnection) ConnectionsCommand(String string0, Role role, String string1, UdpConnection udpConnection) CreateHorde2Command(String string0, Role role, String string1, UdpConnection udpConnection) CreateHordeCommand(String string0, Role role, String string1, UdpConnection udpConnection) DebugPlayerCommand(String string0, Role role, String string1, UdpConnection udpConnection) GodModeCommand(String string0, Role role, String string1, UdpConnection udpConnection) GodModePlayerCommand(String string0, Role role, String string1, UdpConnection udpConnection) GrantAdminCommand(String string0, Role role, String string1, UdpConnection udpConnection) GunShotCommand(String string0, Role role, String string1, UdpConnection udpConnection) HelpCommand(String string0, Role role, String string1, UdpConnection udpConnection) InvisibleCommand(String string0, Role role, String string1, UdpConnection udpConnection) InvisiblePlayerCommand(String string0, Role role, String string1, UdpConnection udpConnection) KickUserCommand(String string0, Role role, String string1, UdpConnection udpConnection) KickUserFromSafehouseCommand(String string0, Role role, String string1, UdpConnection udpConnection) LightningCommand(String string0, Role role, String string1, UdpConnection udpConnection) ListCommand(String string0, Role role, String string1, UdpConnection udpConnection) LogCommand(String string0, Role role, String string1, UdpConnection udpConnection) NoClipCommand(String string0, Role role, String string1, UdpConnection udpConnection) PlayersCommand(String string0, Role role, String string1, UdpConnection udpConnection) QuitCommand(String string0, Role role, String string1, UdpConnection udpConnection) ReleaseSafehouseCommand(String string0, Role role, String string1, UdpConnection udpConnection) ReloadAllLuaCommand(String string0, Role role, String string1, UdpConnection udpConnection) ReloadLuaCommand(String string0, Role role, String string1, UdpConnection udpConnection) ReloadOptionsCommand(String string0, Role role, String string1, UdpConnection udpConnection) RemoveAdminCommand(String string0, Role role, String string1, UdpConnection udpConnection) RemoveCommand(String string0, Role role, String string1, UdpConnection udpConnection) RemoveItemCommand(String string0, Role role, String string1, UdpConnection udpConnection) RemoveUserFromWhiteList(String string0, Role role, String string1, UdpConnection udpConnection) RemoveZombiesCommand(String string0, Role role, String string1, UdpConnection udpConnection) SaveCommand(String string0, Role role, String string1, UdpConnection udpConnection) ServerMessageCommand(String string0, Role role, String string1, UdpConnection udpConnection) SetAccessLevelCommand(String string0, Role role, String string1, UdpConnection udpConnection) SetPasswordCommand(String string0, Role role, String string1, UdpConnection udpConnection) SetTimeSpeedCommand(String string0, Role role, String string1, UdpConnection udpConnection) ShowOptionsCommand(String string0, Role role, String string1, UdpConnection udpConnection) StartRainCommand(String string0, Role role, String string1, UdpConnection udpConnection) StartStormCommand(String string0, Role role, String string1, UdpConnection udpConnection) StatusCommand(String string0, Role role, String string1, UdpConnection udpConnection) StopRainCommand(String string0, Role role, String string1, UdpConnection udpConnection) StopWeatherCommand(String string0, Role role, String string1, UdpConnection udpConnection) TeleportCommand(String string0, Role role, String string1, UdpConnection udpConnection) TeleportPlayerCommand(String string0, Role role, String string1, UdpConnection udpConnection) TeleportToCommand(String string0, Role role, String string1, UdpConnection udpConnection) ThunderCommand(String string0, Role role, String string1, UdpConnection udpConnection) UnbanIPCommand(String string0, Role role, String string1, UdpConnection udpConnection) UnbanSteamIDCommand(String string0, Role role, String string1, UdpConnection udpConnection) UnbanUserCommand(String string0, Role role, String string1, UdpConnection udpConnection) VoiceBanCommand(String string0, Role role, String string1, UdpConnection udpConnection) -
Uses of UdpConnection in zombie.core
Methods in zombie.core with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidActionManager.disconnectPlayer(UdpConnection udpConnection) voidBuildAction.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidFishingAction.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidNetTimedAction.parse(ByteBuffer arg0, UdpConnection arg1) -
Uses of UdpConnection in zombie.core.raknet
Fields in zombie.core.raknet with type parameters of type UdpConnectionMethods in zombie.core.raknet that return UdpConnectionMethods in zombie.core.raknet with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidUdpEngine.endPacketBroadcastExcept(int priority, int reliability, UdpConnection connection) voidVoiceManager.UpdateChannelsRoaming(UdpConnection udpConnection) -
Uses of UdpConnection in zombie.entity
Methods in zombie.entity with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidGameEntityNetwork.parse(ByteBuffer var1, UdpConnection var2) final voidGameEntity.sendSyncEntity(UdpConnection arg0) -
Uses of UdpConnection in zombie.iso
Methods in zombie.iso with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidIsoObject.syncIsoObject(boolean bRemote, byte val, UdpConnection source, ByteBuffer bb) voidIsoObject.transmitUpdatedSpriteToClients(UdpConnection connection) -
Uses of UdpConnection in zombie.iso.areas.isoregion
Methods in zombie.iso.areas.isoregion with parameters of type UdpConnectionModifier and TypeMethodDescriptionstatic voidIsoRegions.receiveClientRequestFullDataChunks(ByteBuffer input, UdpConnection conn) -
Uses of UdpConnection in zombie.iso.areas.isoregion.jobs
Methods in zombie.iso.areas.isoregion.jobs that return UdpConnectionModifier and TypeMethodDescriptionJobChunkUpdate.getTargetConn()JobServerSendFullData.getTargetConn()Methods in zombie.iso.areas.isoregion.jobs with parameters of type UdpConnectionModifier and TypeMethodDescriptionstatic JobServerSendFullDataRegionJobManager.allocServerSendFullData(UdpConnection udpConnection) voidJobChunkUpdate.setTargetConn(UdpConnection udpConnection) -
Uses of UdpConnection in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type UdpConnectionModifier and TypeMethodDescriptionstatic voidIsoDeadBody.removeDeadBodies(UdpConnection udpConnection) voidIsoLightSwitch.syncCustomizedSettings(UdpConnection source) voidIsoBarricade.syncIsoObject(boolean boolean0, byte var2, UdpConnection udpConnection1, ByteBuffer byteBuffer) voidIsoCurtain.syncIsoObject(boolean bRemote, byte val, UdpConnection source) voidIsoCurtain.syncIsoObject(boolean bRemote, byte val, UdpConnection source, ByteBuffer bb) voidIsoDoor.syncIsoObject(boolean bRemote, byte val, UdpConnection source, ByteBuffer bb) voidIsoLightSwitch.syncIsoObject(boolean bRemote, byte val, UdpConnection source) voidIsoLightSwitch.syncIsoObject(boolean bRemote, byte val, UdpConnection source, ByteBuffer bb) voidIsoStove.syncIsoObject(boolean bRemote, byte val, UdpConnection source, ByteBuffer bb) voidIsoWorldInventoryObject.syncIsoObject(boolean boolean0, byte var2, UdpConnection udpConnection2, ByteBuffer byteBuffer) -
Uses of UdpConnection in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type UdpConnectionModifier and TypeMethodDescriptionfinal voidClimateManager.receiveClimatePacket(ByteBuffer bb, UdpConnection ignoreConnection) voidClimateManager.sendInitialState(UdpConnection connection) -
Uses of UdpConnection in zombie.Lua
Methods in zombie.Lua with parameters of type UdpConnectionModifier and TypeMethodDescriptionstatic voidLuaManager.GlobalObject.checkModsNeedUpdate(UdpConnection udpConnection) -
Uses of UdpConnection in zombie.network
Fields in zombie.network declared as UdpConnectionModifier and TypeFieldDescriptionstatic UdpConnectionGameClient.connectionstatic UdpConnectionGameServer.removeAnimalsConnectionstatic UdpConnectionGameServer.removeCorpsesConnectionstatic UdpConnectionGameServer.removeVehiclesConnectionstatic UdpConnectionGameServer.removeZombiesConnectionstatic final UdpConnection[]GameServer.SlotToConnectionFields in zombie.network with type parameters of type UdpConnectionMethods in zombie.network that return UdpConnectionModifier and TypeMethodDescriptionstatic UdpConnectionGameServer.getConnectionByPlayerOnlineID(short short0) static UdpConnectionGameServer.getConnectionFromPlayer(IsoPlayer player) Methods in zombie.network with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidRequestDataManager.ACKWasReceived(RequestDataPacket.RequestID requestID, UdpConnection udpConnection, int var3) static voidGameServer.addConnection(UdpConnection udpConnection) static voidGameServer.addDelayedDisconnect(UdpConnection udpConnection) static voidGameServer.addDisconnect(UdpConnection udpConnection) static voidGameServer.addIncoming(short short0, ByteBuffer byteBuffer, UdpConnection udpConnection) static StringBanSystem.BanIP(String string3, UdpConnection udpConnection, String string2, boolean boolean0) static StringBanSystem.BanUser(String string1, UdpConnection udpConnection, String string3, boolean boolean0) static StringBanSystem.BanUserByIP(String string2, UdpConnection udpConnection0, String string3, boolean boolean0) static StringBanSystem.BanUserBySteamID(String string2, UdpConnection udpConnection, String string3, boolean boolean0) voidPacketTypes.CallbackServerProcess.call(ByteBuffer bb, UdpConnection connection, short packetType) voidPacketTypes.PacketAuthorization.UnauthorizedPacketPolicy.call(UdpConnection var1, String var2) static booleanGameServer.canModifyPlayerStats(UdpConnection udpConnection, IsoPlayer player) static StringGameServer.changeRole(String string3, UdpConnection udpConnection0, String string0, String string1) static voidClientServerMap.characterIn(UdpConnection connection, int _playerIndex) static voidGameServer.disconnect(UdpConnection udpConnection, String string) static voidLoginQueue.disconnect(UdpConnection udpConnection) voidRequestDataManager.disconnect(UdpConnection udpConnection) static voidGameServer.disconnectPlayer(IsoPlayer player0, UdpConnection udpConnection) static booleanMPStatistics.doKick(UdpConnection udpConnection, long long0) static booleanMPStatistics.doKickWhileLoading(UdpConnection udpConnection, long long0) static IsoPlayerGameServer.getAnyPlayerFromConnection(UdpConnection udpConnection) static INetworkPacketPacketTypes.getPacket(PacketTypes.PacketType packetType, UdpConnection udpConnection) static IsoPlayerGameServer.getPlayerFromConnection(UdpConnection udpConnection, int int0) static booleanGameServer.isDelayedDisconnect(UdpConnection udpConnection) static booleanLoginQueue.isInTheQueue(UdpConnection udpConnection) static voidGameServer.kick(UdpConnection udpConnection, String string1, String string0) voidPZNetKahluaTableImpl.load(ByteBuffer arg0, UdpConnection arg1) PZNetKahluaTableImpl.load(ByteBuffer arg0, UdpConnection arg1, byte arg2) static ComponentPZNetKahluaTableImpl.loadComponent(ByteBuffer arg0, UdpConnection arg1) static IsoGameCharacterPZNetKahluaTableImpl.loadIsoGameCharacter(ByteBuffer arg0, UdpConnection arg1) static IsoObjectPZNetKahluaTableImpl.loadIsoObject(ByteBuffer arg0, UdpConnection arg1) static voidConnectionManager.log(String string0, String string1, UdpConnection udpConnection) voidPacketTypes.PacketType.onServerPacket(ByteBuffer bb, UdpConnection connection) static voidPacketTypes.PacketAuthorization.onUnauthorized(UdpConnection udpConnection, PacketTypes.PacketType packetType) voidRequestDataManager.putDataForTransmit(RequestDataPacket.RequestID requestID, UdpConnection udpConnection, ByteBuffer byteBuffer) voidZomboidNetData.read(short short0, ByteBuffer byteBuffer, UdpConnection udpConnection) static voidGameServer.receiveBigWaterSplash(ByteBuffer byteBuffer, UdpConnection udpConnection1, short var2) static voidGameServer.receiveClientConnect(UdpConnection var0, ServerWorldDatabase.LogonResult var1) static voidGameServer.receiveEatBody(ByteBuffer byteBuffer, UdpConnection var1, short var2) static voidLoginQueue.receiveLoginQueueDone(long long0, UdpConnection udpConnection) static voidGameServer.receivePlayerConnect(ByteBuffer var0, UdpConnection var1, String var2) static voidGameServer.receivePlayerListensChannel(ByteBuffer byteBuffer, UdpConnection var1, short var2) static voidGameServer.receiveRadioDeviceDataState(ByteBuffer byteBuffer, UdpConnection udpConnection, short var2) static voidGameServer.receiveRadioServerData(ByteBuffer var0, UdpConnection udpConnection, short var2) static voidLoginQueue.receiveServerLoginQueueRequest(UdpConnection udpConnection) static voidGameServer.receiveSyncRadioData(ByteBuffer byteBuffer, UdpConnection udpConnection0, short var2) static voidGameServer.receiveWorldMapPlayerPosition(ByteBuffer var0, UdpConnection var1, short var2) voidPacketTypes.PacketType.send(UdpConnection connection) static voidGameServer.sendCompost(IsoCompost compost, UdpConnection udpConnection1) static voidGameServer.sendHitCharacter(HitCharacter hitCharacter, PacketTypes.PacketType packetType, UdpConnection udpConnection1) static voidGameServer.sendInitialWorldState(UdpConnection var0) static booleanGameServer.sendItemListNet(UdpConnection udpConnection1, IsoPlayer player2, ArrayList<InventoryItem> arrayList, IsoPlayer player0, String string0, String string1) static voidGameServer.sendMetaGrid(int int2, int int1, int int0, UdpConnection udpConnection) static voidGameServer.sendNonPvpZone(NonPvpZone nonPvpZone, boolean boolean0, UdpConnection udpConnection1) voidClientServerMap.sendPacket(UdpConnection connection) static voidGameServer.sendPlayerConnected(IsoPlayer var0, UdpConnection var1) static voidGameServer.sendPlayerExtraInfo(IsoPlayer player, UdpConnection var1) static voidGameServer.sendPlayerInjuries(UdpConnection udpConnection, PlayerInjuriesPacket playerInjuriesPacket) static voidGameServer.sendRadioPostSilence(UdpConnection udpConnection) static voidGameServer.sendServerCommand(String string0, String string1, KahluaTable table, UdpConnection udpConnection) static voidGameServer.sendShortStatistic(UdpConnection udpConnection) static voidGameServer.sendStatistic(UdpConnection udpConnection) static voidGameServer.sendTickets(String string, UdpConnection udpConnection1) static voidGameServer.sendWakeUpPlayer(IsoPlayer player, UdpConnection var1) static voidGameServer.sendWorldSound(WorldSoundManager.WorldSound worldSound, UdpConnection var1) static voidGameServer.setCustomVariables(IsoPlayer player, UdpConnection udpConnection) voidClientChunkRequest.unpack(ByteBuffer bb, UdpConnection connection) voidClientChunkRequest.unpackLargeArea(ByteBuffer bb, UdpConnection connection) static voidGameServer.updateOverlayForClients(IsoObject object, String string, float float3, float float2, float float1, float float0, UdpConnection udpConnection) static voidConnectionDetails.write(UdpConnection udpConnection, ServerWorldDatabase.LogonResult logonResult, ByteBuffer byteBuffer) static voidMPStatistics.write(UdpConnection udpConnection, ByteBuffer byteBuffer) Constructors in zombie.network with parameters of type UdpConnection -
Uses of UdpConnection in zombie.network.anticheats
Methods in zombie.network.anticheats with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidAntiCheat.act(UdpConnection arg0, String arg1) static voidAntiCheat.doBanUser(UdpConnection arg0, String arg1, String arg2) static voidAntiCheat.doKickUser(UdpConnection arg0, String arg1, String arg2) static voidAntiCheat.doLogUser(UdpConnection arg0, String arg1, String arg2) booleanAntiCheat.isValid(UdpConnection arg0, INetworkPacket arg1) static voidAntiCheat.log(UdpConnection arg0, AntiCheat arg1, int arg2, String arg3) booleanAbstractAntiCheat.preUpdate(UdpConnection arg0) static voidAntiCheat.preUpdate(UdpConnection arg0) booleanAntiCheatChecksumUpdate.preUpdate(UdpConnection udpConnection) voidAbstractAntiCheat.react(UdpConnection arg0, INetworkPacket arg1) voidAntiCheatNoClip.react(UdpConnection udpConnection, INetworkPacket iNetworkPacket) booleanAbstractAntiCheat.update(UdpConnection arg0) static voidAntiCheat.update(UdpConnection arg0) booleanAntiCheatPlayerUpdate.update(UdpConnection udpConnection) booleanAntiCheatRecipeUpdate.update(UdpConnection udpConnection) booleanAntiCheatTimeUpdate.update(UdpConnection udpConnection) booleanAntiCheatXPUpdate.update(UdpConnection udpConnection) AbstractAntiCheat.validate(UdpConnection arg0, INetworkPacket arg1) static booleanAntiCheatCapability.validate(UdpConnection udpConnection, Capability capability) AntiCheatChecksum.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatFire.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatHitDamage.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatHitLongDistance.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatHitShortDistance.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatHitWeaponAmmo.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatHitWeaponRange.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatHitWeaponRate.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatItem.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatNoClip.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatNone.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatOwner.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatPlayer.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatPower.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatRecipe.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatRole.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatSafeHousePlayer.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatSafeHouseSurvivor.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatSafety.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatServerCustomizationDDOS.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatSmoke.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatSpeed.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatTarget.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatTime.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatTransaction.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatXP.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) AntiCheatXPPlayer.validate(UdpConnection udpConnection, INetworkPacket iNetworkPacket) Constructors in zombie.network.anticheats with parameters of type UdpConnectionModifierConstructorDescriptionPacketValidator(UdpConnection arg0) SuspiciousActivity(UdpConnection udpConnection) -
Uses of UdpConnection in zombie.network.chat
Methods in zombie.network.chat with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidChatServer.processMessageFromPlayerPacket(ByteBuffer byteBuffer, UdpConnection udpConnection) voidChatServer.sendMessageToServerChat(UdpConnection udpConnection, String string) -
Uses of UdpConnection in zombie.network.fields
Methods in zombie.network.fields with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanIDInteger.isConsistent(UdpConnection var1) booleanIDShort.isConsistent(UdpConnection var1) booleanIDString.isConsistent(UdpConnection var1) default booleanINetworkPacketField.isConsistent(UdpConnection arg0) booleanPerk.isConsistent(UdpConnection var1) booleanPlayerItem.isConsistent(UdpConnection udpConnection) booleanSafehouseID.isConsistent(UdpConnection udpConnection) booleanSquare.isConsistent(UdpConnection var1) booleanStateID.isConsistent(UdpConnection arg0) booleanVehicleID.isConsistent(UdpConnection udpConnection) voidContainerID.parse(ByteBuffer arg0, UdpConnection arg1) voidIDInteger.parse(ByteBuffer byteBuffer, UdpConnection var2) voidIDShort.parse(ByteBuffer byteBuffer, UdpConnection var2) voidIDString.parse(ByteBuffer byteBuffer, UdpConnection var2) voidINetworkPacketField.parse(ByteBuffer arg0, UdpConnection arg1) voidMovingObject.parse(ByteBuffer arg0, UdpConnection arg1) voidNetObject.parse(ByteBuffer byteBuffer, UdpConnection var2) voidPerk.parse(ByteBuffer byteBuffer, UdpConnection var2) voidPlayerBodyPart.parse(ByteBuffer var1, UdpConnection var2) voidPlayerItem.parse(ByteBuffer byteBuffer, UdpConnection var2) voidPosition.parse(ByteBuffer byteBuffer, UdpConnection var2) voidSafehouseID.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidSquare.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidStateID.parse(ByteBuffer arg0, UdpConnection arg1) voidVariables.parse(ByteBuffer arg0, UdpConnection arg1) voidVehicleID.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) -
Uses of UdpConnection in zombie.network.fields.character
Methods in zombie.network.fields.character with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanAnimalID.isConsistent(UdpConnection arg0) booleanCharacterID.isConsistent(UdpConnection arg0) booleanPlayerID.isConsistent(UdpConnection arg0) booleanZombieID.isConsistent(UdpConnection arg0) booleanAnimalID.isRelevant(UdpConnection arg0) voidAnimalID.parse(ByteBuffer arg0, UdpConnection arg1) voidCharacterID.parse(ByteBuffer arg0, UdpConnection arg1) voidPFBData.parse(ByteBuffer arg0, UdpConnection arg1) voidPlayerID.parse(ByteBuffer arg0, UdpConnection arg1) voidPlayerVariables.parse(ByteBuffer arg0, UdpConnection arg1) voidZombieID.parse(ByteBuffer arg0, UdpConnection arg1) -
Uses of UdpConnection in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanCharacter.isConsistent(UdpConnection udpConnection) booleanPlayer.isConsistent(UdpConnection udpConnection) booleanThumpable.isConsistent(UdpConnection var1) booleanWeapon.isConsistent(UdpConnection udpConnection) booleanZombie.isConsistent(UdpConnection udpConnection) booleanPlayer.isRelevant(UdpConnection udpConnection) booleanThumpable.isRelevant(UdpConnection udpConnection) voidAttackVars.parse(ByteBuffer arg0, UdpConnection arg1) voidBite.parse(ByteBuffer byteBuffer, UdpConnection var2) voidCharacter.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidDamage.parse(ByteBuffer byteBuffer, UdpConnection var2) voidFall.parse(ByteBuffer byteBuffer, UdpConnection var2) voidHit.parse(ByteBuffer byteBuffer, UdpConnection var2) voidHitInfo.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidPlayer.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidThumpable.parse(ByteBuffer var1, UdpConnection var2) voidVehicleHitField.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidWeapon.parse(ByteBuffer var1, UdpConnection var2) voidWeapon.parse(ByteBuffer byteBuffer, UdpConnection udpConnection, IsoLivingCharacter livingCharacter) voidWeaponHit.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidZombie.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) -
Uses of UdpConnection in zombie.network.id
Methods in zombie.network.id with parameters of type UdpConnection -
Uses of UdpConnection in zombie.network.packets
Methods in zombie.network.packets with parameters of type UdpConnectionModifier and TypeMethodDescriptionstatic INetworkPacketINetworkPacket.getPacket(UdpConnection udpConnection, PacketTypes.PacketType packetType) booleanGameCharacterAttachedItemPacket.isConsistent(UdpConnection udpConnection) booleanRequestDataPacket.isConsistent(UdpConnection var1) booleanSafetyPacket.isConsistent(UdpConnection var1) voidAddBrokenGlassPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddExplosiveTrapPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddInventoryItemToContainerPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddItemInInventoryPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddItemToMapPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddTicketPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddTrackPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddUserlogPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddWarningPointPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddXPMultiplierPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddXpPacket.parse(ByteBuffer var1, UdpConnection var2) voidBanUnbanUserActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidBodyDamageUpdatePacket.parse(ByteBuffer var1, UdpConnection var2) voidBodyPartSyncPacket.parse(ByteBuffer arg0, UdpConnection arg1) voidBuildActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidCustomColorPacket.parse(ByteBuffer var1, UdpConnection var2) voidEquipPacket.parse(ByteBuffer var1, UdpConnection var2) voidExtraInfoPacket.parse(ByteBuffer var1, UdpConnection var2) voidFishingActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidGameCharacterAttachedItemPacket.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidGeneralActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidGetModDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidGlobalObjectsPacket.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidHumanVisualPacket.parse(ByteBuffer var1, UdpConnection var2) voidItemStatsPacket.parse(ByteBuffer var1, UdpConnection var2) voidItemTransactionPacket.parse(ByteBuffer var1, UdpConnection var2) voidKickedPacket.parse(ByteBuffer var1, UdpConnection var2) voidMessageForAdminPacket.parse(ByteBuffer var1, UdpConnection var2) voidMetaGridPacket.parse(ByteBuffer var1, UdpConnection var2) voidNetTimedActionPacket.parse(ByteBuffer arg0, UdpConnection arg1) voidNetworkUserActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidNetworkUsersPacket.parse(ByteBuffer var1, UdpConnection var2) voidNotRequiredInZipPacket.parse(ByteBuffer var1, UdpConnection var2) voidObjectChangePacket.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidObjectModDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerDamageFromCarCrashPacket.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidPVPEventsPacket.parse(ByteBuffer var1, UdpConnection var2) voidReadAnnotedMapPacket.parse(ByteBuffer var1, UdpConnection var2) voidRegisterZonePacket.parse(ByteBuffer var1, UdpConnection var2) voidReloadOptionsPacket.parse(ByteBuffer var1, UdpConnection var2) voidRemoveContestedItemsFromInventoryPacket.parse(ByteBuffer var1, UdpConnection var2) voidRemoveInventoryItemFromContainerPacket.parse(ByteBuffer var1, UdpConnection var2) voidRemoveItemFromSquarePacket.parse(ByteBuffer var1, UdpConnection var2) voidRemoveTicketPacket.parse(ByteBuffer var1, UdpConnection var2) voidRemoveUserlogPacket.parse(ByteBuffer var1, UdpConnection var2) voidReplaceInventoryItemInContainerPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestItemsForContainerPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestLargeAreaZipPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestNetworkUsersPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestRolesPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestTradingPacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestZipListPacket.parse(ByteBuffer var1, UdpConnection var2) voidRolesEditPacket.parse(ByteBuffer var1, UdpConnection var2) voidRolesPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafetyPacket.parse(ByteBuffer var1, UdpConnection var2) voidSentChunkPacket.parse(ByteBuffer var1, UdpConnection var2) voidServerMapPacket.parse(ByteBuffer var1, UdpConnection var2) voidSledgehammerDestroyPacket.parse(ByteBuffer var1, UdpConnection var2) voidSlowFactorPacket.parse(ByteBuffer var1, UdpConnection var2) voidStartFirePacket.parse(ByteBuffer var1, UdpConnection var2) voidStopFirePacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncClothingPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncCustomLightSettingsPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncHandWeaponFieldsPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncItemDeletePacket.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidSyncItemFieldsPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncItemModDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncNonPvpZonePacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncPlayerAlarmClockPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncPlayerFieldsPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncPlayerStatsPacket.parse(ByteBuffer arg0, UdpConnection arg1) voidSyncThumpablePacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncVisualsPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncWorldAlarmClockPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncXPPacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncZonePacket.parse(ByteBuffer var1, UdpConnection var2) voidTeleportPacket.parse(ByteBuffer var1, UdpConnection var2) voidTeleportToHimUserActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidTeleportUserActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidTradingUIAddItemPacket.parse(ByteBuffer var1, UdpConnection var2) voidTradingUIRemoveItemPacket.parse(ByteBuffer var1, UdpConnection var2) voidTradingUIUpdateStatePacket.parse(ByteBuffer var1, UdpConnection var2) voidUpdateOverlaySpritePacket.parse(ByteBuffer var1, UdpConnection var2) voidVariableSyncPacket.parse(ByteBuffer var1, UdpConnection var2) voidViewedTicketPacket.parse(ByteBuffer var1, UdpConnection var2) voidViewTicketsPacket.parse(ByteBuffer var1, UdpConnection var2) voidWarStateSyncPacket.parse(ByteBuffer var1, UdpConnection var2) voidWarSyncPacket.parse(ByteBuffer var1, UdpConnection var2) voidWaveSignalPacket.parse(ByteBuffer var1, UdpConnection var2) voidWeatherPacket.parse(ByteBuffer var1, UdpConnection var2) voidWorldMessagePacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieHelmetFallingPacket.parse(ByteBuffer var1, UdpConnection var2) default voidINetworkPacket.parseClient(ByteBuffer byteBuffer, UdpConnection udpConnection) default voidINetworkPacket.parseClientLoading(ByteBuffer byteBuffer, UdpConnection udpConnection) default voidINetworkPacket.parseServer(ByteBuffer byteBuffer, UdpConnection udpConnection) voidAddTrackPacket.processClient(UdpConnection var1) voidBodyDamageUpdatePacket.processClient(UdpConnection var1) voidGameCharacterAttachedItemPacket.processClient(UdpConnection var1) default voidINetworkPacket.processClient(UdpConnection var1) voidKickedPacket.processClient(UdpConnection var1) voidPlayerDamageFromCarCrashPacket.processClient(UdpConnection var1) voidRequestDataPacket.processClient(UdpConnection var1) voidSafetyPacket.processClient(UdpConnection var1) voidSyncItemDeletePacket.processClient(UdpConnection var1) default voidINetworkPacket.processClientLoading(UdpConnection var1) voidKickedPacket.processClientLoading(UdpConnection var1) voidRequestDataPacket.processClientLoading(UdpConnection var1) static voidINetworkPacket.processPacketOnServer(PacketTypes.PacketType packetType, UdpConnection udpConnection, Object... objects) Deprecated.voidAddTicketPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidBanUnbanUserActionPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidBodyDamageUpdatePacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidGameCharacterAttachedItemPacket.processServer(PacketTypes.PacketType var1, UdpConnection udpConnection1) default voidINetworkPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidRemoveTicketPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidRequestDataPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidRolesEditPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidSafetyPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidSyncItemDeletePacket.processServer(PacketTypes.PacketType var1, UdpConnection udpConnection1) voidTeleportToHimUserActionPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidTeleportUserActionPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidViewedTicketPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidViewTicketsPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) static voidINetworkPacket.send(UdpConnection udpConnection, PacketTypes.PacketType packetType, Object... objects) voidRequestDataPacket.sendConnectingDetails(UdpConnection var1, ServerWorldDatabase.LogonResult var2) static voidINetworkPacket.sendToAll(PacketTypes.PacketType packetType, UdpConnection udpConnection1, Object... objects) default voidINetworkPacket.sendToClient(PacketTypes.PacketType packetType, UdpConnection udpConnection) default voidINetworkPacket.sendToClients(PacketTypes.PacketType packetType, UdpConnection udpConnection1) default voidINetworkPacket.sendToConnection(PacketTypes.PacketType packetType, UdpConnection udpConnection) static voidINetworkPacket.sendToRelative(PacketTypes.PacketType packetType, UdpConnection udpConnection1, float float0, float float1, Object... objects) default voidINetworkPacket.sendToRelativeClients(PacketTypes.PacketType packetType, UdpConnection udpConnection1, float float0, float float1) default voidINetworkPacket.sync(PacketTypes.PacketType var1, UdpConnection var2) -
Uses of UdpConnection in zombie.network.packets.actions
Methods in zombie.network.packets.actions with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanStatePacket.isConsistent(UdpConnection arg0) voidActionPacket.parse(ByteBuffer var1, UdpConnection var2) voidAddCorpseToMapPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalEventPacket.parse(ByteBuffer var1, UdpConnection var2) voidBurnCorpsePacket.parse(ByteBuffer var1, UdpConnection var2) voidEatFoodPacket.parse(ByteBuffer var1, UdpConnection var2) voidHelicopterPacket.parse(ByteBuffer var1, UdpConnection var2) voidRemoveBloodPacket.parse(ByteBuffer var1, UdpConnection var2) voidSmashWindowPacket.parse(ByteBuffer var1, UdpConnection var2) voidSneezeCoughPacket.parse(ByteBuffer var1, UdpConnection var2) voidStatePacket.parse(ByteBuffer arg0, UdpConnection arg1) voidWakeUpPlayerPacket.parse(ByteBuffer var1, UdpConnection var2) voidSmashWindowPacket.processClient(UdpConnection var1) voidStatePacket.processClient(UdpConnection arg0) voidSmashWindowPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidStatePacket.processServer(PacketTypes.PacketType arg0, UdpConnection arg1) -
Uses of UdpConnection in zombie.network.packets.character
Methods in zombie.network.packets.character with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanThumpPacket.isConsistent(UdpConnection udpConnection) voidAnimalCommandPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalOwnershipPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalPacket.parse(ByteBuffer arg0, UdpConnection arg1) voidAnimalTracksPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalUpdatePacket.parse(ByteBuffer var1, UdpConnection var2) voidCreatePlayerPacket.parse(ByteBuffer var1, UdpConnection var2) voidDeadAnimalPacket.parse(ByteBuffer var1, UdpConnection var2) voidDeadCharacterPacket.parse(ByteBuffer var1, UdpConnection var2) voidDeadPlayerPacket.parse(ByteBuffer var1, UdpConnection var2) voidDeadZombiePacket.parse(ByteBuffer var1, UdpConnection var2) voidForageItemFoundPacket.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidPlayerDamageFromWeaponPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerDamagePacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerDataRequestPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerEffectsPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerInjuriesPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerPacket.parse(ByteBuffer arg0, UdpConnection arg1) voidRemoveCorpseFromMapPacket.parse(ByteBuffer var1, UdpConnection var2) voidThumpPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieControlPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieDeleteOnClientPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieDeletePacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieListPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombiePacket.parse(ByteBuffer arg0, UdpConnection arg1) voidZombieRequestPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieSimulationPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieSynchronizationPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalOwnershipPacket.processClient(UdpConnection var1) voidAnimalTracksPacket.processClient(UdpConnection var1) voidAnimalUpdatePacket.processClient(UdpConnection var1) voidPlayerInjuriesPacket.processClient(UdpConnection var1) voidPlayerPacket.processClient(UdpConnection arg0) voidThumpPacket.processClient(UdpConnection var1) voidAnimalTracksPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidAnimalUpdatePacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidForageItemFoundPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidPlayerPacket.processServer(PacketTypes.PacketType arg0, UdpConnection arg1) voidThumpPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) -
Uses of UdpConnection in zombie.network.packets.connection
Methods in zombie.network.packets.connection with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidConnectCoopPacket.parse(ByteBuffer var1, UdpConnection var2) voidConnectedCoopPacket.parse(ByteBuffer var1, UdpConnection var2) voidConnectedPacket.parse(ByteBuffer var1, UdpConnection var2) voidConnectPacket.parse(ByteBuffer var1, UdpConnection var2) voidGoogleAuthKeyPacket.parse(ByteBuffer var1, UdpConnection var2) voidGoogleAuthPacket.parse(ByteBuffer var1, UdpConnection var2) voidGoogleAuthRequestPacket.parse(ByteBuffer var1, UdpConnection var2) voidLoadPlayerProfilePacket.parse(ByteBuffer var1, UdpConnection var2) voidLoginPacket.parse(ByteBuffer var1, UdpConnection var2) voidLoginQueueDonePacket.parse(ByteBuffer var1, UdpConnection var2) voidMetaDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidQueuePacket.parse(ByteBuffer var1, UdpConnection var2) voidServerCustomizationPacket.parse(ByteBuffer var1, UdpConnection var2) -
Uses of UdpConnection in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanPlayerHit.isConsistent(UdpConnection udpConnection) booleanZombieHit.isConsistent(UdpConnection udpConnection) booleanZombieHitThumpablePacket.isConsistent(UdpConnection udpConnection) booleanAnimalHitAnimalPacket.isRelevant(UdpConnection var1) booleanAnimalHitPlayerPacket.isRelevant(UdpConnection var1) booleanAnimalHitThumpablePacket.isRelevant(UdpConnection var1) booleanHitCharacter.isRelevant(UdpConnection var1) booleanPlayerHit.isRelevant(UdpConnection udpConnection) booleanVehicleHitPlayerPacket.isRelevant(UdpConnection var1) booleanVehicleHitZombiePacket.isRelevant(UdpConnection var1) booleanZombieHitPlayerPacket.isRelevant(UdpConnection var1) booleanZombieHitThumpablePacket.isRelevant(UdpConnection udpConnection) voidAnimalHit.parse(ByteBuffer var1, UdpConnection var2) voidAnimalHitAnimalPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalHitPlayerPacket.parse(ByteBuffer var1, UdpConnection var2) voidAnimalHitThumpablePacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerHit.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidPlayerHitAnimalPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerHitObjectPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerHitSquarePacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerHitVehiclePacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleHit.parse(ByteBuffer var1, UdpConnection var2) voidVehicleHitZombiePacket.parse(ByteBuffer var1, UdpConnection var2) voidWeaponHitPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieHit.parse(ByteBuffer byteBuffer, UdpConnection udpConnection) voidZombieHitPlayerPacket.parse(ByteBuffer var1, UdpConnection var2) voidZombieHitThumpablePacket.parse(ByteBuffer var1, UdpConnection var2) default voidHitCharacter.processClient(UdpConnection var1) default voidHitCharacter.processServer(PacketTypes.PacketType packetType, UdpConnection udpConnection) voidWeaponHitPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) -
Uses of UdpConnection in zombie.network.packets.safehouse
Methods in zombie.network.packets.safehouse with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidSafehouseAcceptPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseChangeMemberPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseChangeOwnerPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseChangeRespawnPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseChangeTitlePacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseClaimPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseInvitePacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseReleasePacket.parse(ByteBuffer var1, UdpConnection var2) voidSafehouseSyncPacket.parse(ByteBuffer var1, UdpConnection var2) voidSafezoneClaimPacket.parse(ByteBuffer var1, UdpConnection var2) -
Uses of UdpConnection in zombie.network.packets.service
Methods in zombie.network.packets.service with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidAccessDeniedPacket.parse(ByteBuffer var1, UdpConnection var2) voidChecksumPacket.parse(ByteBuffer var1, UdpConnection var2) voidGlobalModDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidGlobalModDataRequestPacket.parse(ByteBuffer var1, UdpConnection var2) voidNetworkStatisticsPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerInventoryPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayerTimeoutPacket.parse(ByteBuffer var1, UdpConnection var2) voidPopmanDebugCommandPacket.parse(ByteBuffer var1, UdpConnection var2) voidReceiveModDataPacket.parse(ByteBuffer var1, UdpConnection var2) voidRecipePacket.parse(ByteBuffer var1, UdpConnection var2) voidRequestUserLogPacket.parse(ByteBuffer var1, UdpConnection var2) voidScoreboardUpdatePacket.parse(ByteBuffer var1, UdpConnection var2) voidServerDebugInfo.parse(ByteBuffer var1, UdpConnection var2) voidServerLOSPacket.parse(ByteBuffer var1, UdpConnection var2) voidServerQuitPacket.parse(ByteBuffer var1, UdpConnection var2) voidSetMultiplierPacket.parse(ByteBuffer var1, UdpConnection var2) voidStartPausePacket.parse(ByteBuffer var1, UdpConnection var2) voidStopPausePacket.parse(ByteBuffer var1, UdpConnection var2) voidSyncClockPacket.parse(ByteBuffer var1, UdpConnection var2) voidTimeSyncPacket.parse(ByteBuffer var1, UdpConnection var2) voidChecksumPacket.parseServer(ByteBuffer var1, UdpConnection var2) voidServerQuitPacket.processClient(UdpConnection var1) static voidChecksumPacket.sendError(UdpConnection var0, String var1) -
Uses of UdpConnection in zombie.network.packets.sound
Methods in zombie.network.packets.sound with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidPlaySoundPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayWorldSoundPacket.parse(ByteBuffer var1, UdpConnection var2) voidStopSoundPacket.parse(ByteBuffer var1, UdpConnection var2) voidWorldSoundPacket.parse(ByteBuffer var1, UdpConnection var2) voidPlayWorldSoundPacket.processClient(UdpConnection var1) voidPlayWorldSoundPacket.processServer(PacketTypes.PacketType var1, UdpConnection udpConnection0) -
Uses of UdpConnection in zombie.network.packets.vehicle
Methods in zombie.network.packets.vehicle with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanVehicleCollidePacket.isConsistent(UdpConnection udpConnection) booleanVehicleEnterPacket.isConsistent(UdpConnection var1) booleanVehicleExitPacket.isConsistent(UdpConnection var1) booleanVehicleImpulsePacket.isConsistent(UdpConnection udpConnection) booleanVehiclePassengerPositionPacket.isConsistent(UdpConnection var1) booleanVehiclePassengerResponsePacket.isConsistent(UdpConnection var1) booleanVehiclePhysicsPacket.isConsistent(UdpConnection var1) booleanVehicleSwitchSeatPacket.isConsistent(UdpConnection var1) voidVehicleAuthorizationPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleCollidePacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleEnterPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleExitPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleImpulsePacket.parse(ByteBuffer var1, UdpConnection var2) voidVehiclePassengerPositionPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehiclePassengerRequestPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehiclePassengerResponsePacket.parse(ByteBuffer var1, UdpConnection var2) voidVehiclePhysicsPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleRemovePacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleSwitchSeatPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleTowingAttachPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleTowingDetachPacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleTowingStatePacket.parse(ByteBuffer var1, UdpConnection var2) voidVehicleTowingStatePacket.parseClient(ByteBuffer var1, UdpConnection var2) voidVehicleAuthorizationPacket.processClient(UdpConnection var1) voidVehicleEnterPacket.processClient(UdpConnection var1) voidVehicleExitPacket.processClient(UdpConnection var1) voidVehicleImpulsePacket.processClient(UdpConnection var1) voidVehiclePassengerPositionPacket.processClient(UdpConnection var1) voidVehiclePassengerResponsePacket.processClient(UdpConnection var1) voidVehiclePhysicsPacket.processClient(UdpConnection var1) voidVehicleRemovePacket.processClient(UdpConnection var1) voidVehicleSwitchSeatPacket.processClient(UdpConnection var1) voidVehicleTowingAttachPacket.processClient(UdpConnection var1) voidVehicleTowingDetachPacket.processClient(UdpConnection var1) voidVehicleCollidePacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehicleEnterPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehicleExitPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehicleFullRequestPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehiclePassengerPositionPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehiclePassengerRequestPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehiclePhysicsPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehiclePositionRequestPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) voidVehicleSwitchSeatPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) -
Uses of UdpConnection in zombie.network.packets.world
Methods in zombie.network.packets.world with parameters of type UdpConnectionModifier and TypeMethodDescriptionbooleanDebugStoryPacket.isConsistent(UdpConnection var1) voidDebugStoryPacket.parse(ByteBuffer var1, UdpConnection var2) voidDebugStoryPacket.processServer(PacketTypes.PacketType var1, UdpConnection var2) -
Uses of UdpConnection in zombie.popman
Methods in zombie.popman that return UdpConnectionMethods in zombie.popman with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidNetworkZombieManager.clearTargetAuth(UdpConnection udpConnection, IsoPlayer player) intNetworkZombieManager.getAuthorizedZombieCount(UdpConnection udpConnection) NetworkZombieList.getNetworkZombie(UdpConnection udpConnection) voidNetworkZombieManager.getZombieAuth(UdpConnection udpConnection, ZombieListPacket zombieListPacket) intNetworkZombiePacker.getZombieData(UdpConnection udpConnection, ZombieSynchronizationPacket zombieSynchronizationPacket) NetworkZombieManager.getZombieList(UdpConnection udpConnection) voidNetworkZombieManager.moveZombie(IsoZombie zombie0, UdpConnection udpConnection, IsoPlayer player) voidNetworkZombiePacker.parseZombie(ByteBuffer byteBuffer, UdpConnection udpConnection) voidNetworkZombieSimulator.receivePacket(ByteBuffer byteBuffer, UdpConnection udpConnection) voidNetworkZombieManager.recheck(UdpConnection udpConnection) static voidNetworkZombieManager.removeZombies(UdpConnection udpConnection) voidNetworkZombiePacker.send(UdpConnection udpConnection) voidOwnership.setOwnership(UdpConnection arg0) Constructors in zombie.popman with parameters of type UdpConnection -
Uses of UdpConnection in zombie.popman.animal
Methods in zombie.popman.animal that return UdpConnectionModifier and TypeMethodDescriptionAnimalOwnershipManager.setOwnershipServer(NetworkCharacterAI networkCharacterAI, UdpConnection udpConnection) Methods in zombie.popman.animal with parameters of type UdpConnectionModifier and TypeMethodDescriptionAnimalSynchronizationManager.getDeleted(UdpConnection udpConnection) AnimalOwnershipManager.getOwnership(UdpConnection udpConnection) static voidAnimalInstanceManager.removeAnimals(UdpConnection udpConnection) voidAnimalSynchronizationManager.setExtraUpdate(UdpConnection udpConnection) voidAnimalOwnershipManager.setOwnershipClient(UdpConnection udpConnection, HashSet<Short> hashSet0) AnimalOwnershipManager.setOwnershipServer(NetworkCharacterAI networkCharacterAI, UdpConnection udpConnection) voidAnimalSynchronizationManager.setRequested(UdpConnection udpConnection, HashSet<Short> hashSet1) -
Uses of UdpConnection in zombie.radio.devices
Methods in zombie.radio.devices with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidDeviceData.receiveDeviceDataStatePacket(ByteBuffer bb, UdpConnection ignoreConnection) -
Uses of UdpConnection in zombie.savefile
Methods in zombie.savefile with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidServerPlayerDB.serverUpdateNetworkCharacter(ByteBuffer byteBuffer, UdpConnection udpConnection) Deprecated.voidServerPlayerDB.serverUpdateNetworkCharacter(IsoPlayer player, int int0, UdpConnection udpConnection) -
Uses of UdpConnection in zombie.vehicles
Fields in zombie.vehicles declared as UdpConnectionMethods in zombie.vehicles with parameters of type UdpConnection -
Uses of UdpConnection in zombie.world.moddata
Methods in zombie.world.moddata with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidGlobalModData.receiveRequest(ByteBuffer byteBuffer0, UdpConnection udpConnection1) -
Uses of UdpConnection in zombie.worldMap.network
Methods in zombie.worldMap.network with parameters of type UdpConnectionModifier and TypeMethodDescriptionvoidWorldMapServer.receive(ByteBuffer byteBuffer, UdpConnection udpConnection)