Uses of Class
zombie.core.textures.ColorInfo
Packages that use ColorInfo
Package
Description
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Uses of ColorInfo in zombie.characters
Methods in zombie.characters that return ColorInfoModifier and TypeMethodDescriptionstatic ColorInfoIsoGameCharacter.getInf()Faction.getTagColor()IsoPlayer.getTagColor()Methods in zombie.characters with parameters of type ColorInfoModifier and TypeMethodDescriptionstatic voidSurvivorDesc.addHairColor(ColorInfo color) static voidSurvivorDesc.addTrouserColor(ColorInfo color) voidIsoGameCharacter.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoPlayer.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombie.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoGameCharacter.renderObjectPicker(float x, float y, float z, ColorInfo _lightInfo) voidILuaGameCharacter.setSpeakColourInfo(ColorInfo info) voidIsoGameCharacter.setSpeakColourInfo(ColorInfo info) voidFaction.setTagColor(ColorInfo _tagColor) voidIsoPlayer.setTagColor(ColorInfo _tagColor) -
Uses of ColorInfo in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type ColorInfo -
Uses of ColorInfo in zombie.config
Methods in zombie.config that return ColorInfoMethods in zombie.config with parameters of type ColorInfo -
Uses of ColorInfo in zombie.core
Methods in zombie.core that return ColorInfoModifier and TypeMethodDescriptionCore.getBadHighlitedColor()Core.getGoodHighlitedColor()Core.getMpTextColor()Core.getNoTargetColor()Core.getObjectHighlitedColor()Core.getTargetColor()Core.getWorldItemHighlightColor()Methods in zombie.core with parameters of type ColorInfoModifier and TypeMethodDescriptionstatic intColor.colorToABGR(ColorInfo colorInfo) voidCore.setBadHighlitedColor(ColorInfo colorInfo) voidCore.setGoodHighlitedColor(ColorInfo colorInfo) voidCore.setMpTextColor(ColorInfo _mpTextColor) voidCore.setNoTargetColor(ColorInfo colorInfo) voidCore.setObjectHighlitedColor(ColorInfo _objectHighlitedColor) voidCore.setTargetColor(ColorInfo colorInfo) voidCore.setWorldItemHighlightColor(ColorInfo colorInfo) -
Uses of ColorInfo in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as ColorInfoMethods in zombie.core.skinnedmodel with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidDeadBodyAtlas.BodyTexture.renderObjectPicker(float sx, float sy, ColorInfo lightInfo, IsoGridSquare square, IsoObject object) -
Uses of ColorInfo in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidAnimatedModel.setAmbient(ColorInfo _ambient, boolean outside, boolean room) void -
Uses of ColorInfo in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type ColorInfoModifier and TypeMethodDescriptionbooleanModelOutlines.beginRenderOutline(ColorInfo colorInfo, boolean boolean0, boolean boolean1) voidModelSlotRenderData.performRenderCharacterOutline(boolean boolean2, ColorInfo colorInfo, boolean boolean1) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel, float float0, float float1, float float2, ColorInfo colorInfo, float float3) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel, float float1, float float2, float float3, ColorInfo colorInfo, float float5, AnimationPlayer animationPlayer) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel0, float float1, float float2, float float3, ColorInfo colorInfo, float float5, SpriteModel spriteModel1, Matrix4f matrix4f, boolean boolean1) IsoObjectModelDrawer.renderMainOutline(SpriteModel spriteModel, float float0, float float1, float float2, ColorInfo colorInfo, float float3) -
Uses of ColorInfo in zombie.core.textures
Methods in zombie.core.textures that return ColorInfoModifier and TypeMethodDescriptionColorInfo.set(float R, float G, float B, float A) ColorInfo.setABGR(int int0) Methods in zombie.core.textures with parameters of type ColorInfo -
Uses of ColorInfo in zombie.inventory
Methods in zombie.inventory that return ColorInfo -
Uses of ColorInfo in zombie.iso
Fields in zombie.iso declared as ColorInfoModifier and TypeFieldDescriptionstatic final ColorInfoIsoObject.fireColorIsoObject.overlaySpriteColorMethods in zombie.iso that return ColorInfoModifier and TypeMethodDescriptionIsoObject.getCustomColor()static ColorInfoIsoGridSquare.getDefColorInfo()IsoObject.getHighlightColor()IsoObject.getHighlightColor(int int0) IsoGridSquare.getLightInfo(int int0) IsoObject.getOverlaySpriteColor()IsoGridSquare.ILighting.lightInfo()IsoGridSquare.Lighting.lightInfo()LightingJNI.JNILighting.lightInfo()Methods in zombie.iso with parameters of type ColorInfoModifier and TypeMethodDescriptionIsoObject.AttachAnim(String string0, String string1, int int0, float float0, int int1, int int2, boolean boolean0, int int3, boolean boolean1, float float1, ColorInfo colorInfo) IsoObject.AttachAnim(String string0, String string1, int int0, float float0, int int1, int int2, boolean boolean0, int var8, boolean boolean1, float var10, ColorInfo colorInfo, boolean boolean2) voidIsoObject.AttachExistingAnim(IsoSprite spr, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod) voidIsoGridSquare.interpolateLight(ColorInfo inf, float _x, float _y) voidIsoLuaMover.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoObject.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoRenderable.render(float var1, float var2, float var3, ColorInfo var4, boolean var5, boolean var6, Shader var7) voidIsoWallBloodSplat.render(float float2, float float3, float float5, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidIsoObject.renderAnimatedAttachments(float float0, float float1, float float2, ColorInfo colorInfo) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoGridSquare.renderFishSplash(int int0, ColorInfo colorInfo) voidIsoObject.renderFloorTile(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) voidIsoObject.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoGridSquare.renderRainSplash(int int0, ColorInfo colorInfo) voidIsoGridSquare.renderRainSplash(int int0, ColorInfo colorInfo, float float0, boolean boolean0) voidIsoObject.renderWallTile(IsoDirections directions, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoObject.renderWallTileDepth(IsoDirections directions, boolean boolean1, boolean boolean2, boolean boolean3, int int2, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) voidIsoObject.renderWallTileOnly(IsoDirections directions, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) voidIsoObject.setCustomColor(ColorInfo col) voidIsoObject.setHighlightColor(int int0, ColorInfo colorInfo) voidIsoObject.setHighlightColor(ColorInfo _highlightColor) voidIsoGridSquare.setLightInfoServerGUIOnly(ColorInfo c) final voidIsoObject.setOutlineHighlightCol(int playerIndex, ColorInfo _outlineHighlightCol) final voidIsoObject.setOutlineHighlightCol(ColorInfo _outlineHighlightCol) -
Uses of ColorInfo in zombie.iso.fboRenderChunk
Methods in zombie.iso.fboRenderChunk with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidFBORenderCell.renderSeamFix1_Floor(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidFBORenderCell.renderSeamFix1_Wall(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidFBORenderCell.renderSeamFix2_Floor(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) voidFBORenderCell.renderSeamFix2_Wall(IsoObject object, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) -
Uses of ColorInfo in zombie.iso.objects
Fields in zombie.iso.objects declared as ColorInfoModifier and TypeFieldDescriptionstatic ColorInfoRainManager.DarkRaindropTintModstatic ColorInfoIsoFireManager.FireTintModstatic ColorInfoRainManager.RaindropTintModstatic ColorInfoRainManager.RainSplashTintModstatic ColorInfoIsoFireManager.SmokeTintModMethods in zombie.iso.objects with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidIsoRaindrop.ChangeTintMod(ColorInfo NewTintMod) voidIsoRainSplash.ChangeTintMod(ColorInfo NewTintMod) voidIsoBall.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoBarbecue.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoBarricade.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBloodDrop.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean var5, boolean var6, Shader var7) voidIsoBrokenGlass.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCarBatteryCharger.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCurtain.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoDeadBody.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoDoor.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoFallingClothing.render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoFire.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoFireplace.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMannequin.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMolotovCocktail.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoThumpable.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoTrap.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoTree.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWindow.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWorldInventoryObject.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombieGiblets.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoZombieHead.render(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) voidIsoBarbecue.renderAnimatedAttachments(float float0, float float1, float float2, ColorInfo colorInfo) voidIsoCarBatteryCharger.renderAnimatedAttachments(float float7, float float6, float float5, ColorInfo colorInfo) voidIsoFire.renderAnimatedAttachments(float float8, float float7, float float6, ColorInfo colorInfo) voidIsoFireplace.renderAnimatedAttachments(float float5, float float6, float float7, ColorInfo colorInfo) voidIsoLightSwitch.renderAnimatedAttachments(float float0, float float1, float float2, ColorInfo colorInfo) voidIsoBrokenGlass.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoCarBatteryCharger.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoDeadBody.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoWorldInventoryObject.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) static voidIsoDeadBody.renderShadow(float x, float y, float z, Vector3f forward, float w, float fm, float bm, ColorInfo lightInfo, float alpha) static voidIsoDeadBody.renderShadow(float float6, float float8, float float20, Vector3f vector3f0, float float2, float float3, float float4, ColorInfo colorInfo, float float1, boolean boolean0) voidIsoDoor.renderWallTile(IsoDirections directions0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) voidIsoThumpable.renderWallTile(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) -
Uses of ColorInfo in zombie.iso.sprite
Fields in zombie.iso.sprite declared as ColorInfoMethods in zombie.iso.sprite that return ColorInfoMethods in zombie.iso.sprite with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidIsoSprite.ChangeTintMod(ColorInfo NewTintMod) voidIsoDirectionFrame.render(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2) voidIsoSpriteInstance.render(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float3, float float4, ColorInfo colorInfo, boolean boolean0) voidIsoSpriteInstance.render(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float3, float float4, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> consumer) voidIsoSprite.renderBloodSplat(float x, float y, float z, ColorInfo info2) voidIsoSprite.renderCurrentAnim(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnimDepth(IsoSpriteInstance spriteInstance, IsoObject object, IsoDirections directions, boolean var4, boolean var5, boolean var6, int var7, float float1, float float2, float float3, float float4, float float5, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var15) final voidIsoSprite.renderDepth(IsoObject object, IsoDirections directions, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) voidIsoSprite.renderDepth(IsoSpriteInstance spriteInstance, IsoObject object, IsoDirections directions, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) voidIsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale, ColorInfo color) voidIsoSprite.renderVehicle(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSprite.renderWallSliceN(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) voidIsoSprite.renderWallSliceW(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) voidIsoReticle.setAimColor(ColorInfo colorInfo) voidIsoReticle.setReticleColor(ColorInfo colorInfo) voidIsoSprite.setTintMod(ColorInfo _info) -
Uses of ColorInfo in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as ColorInfo -
Uses of ColorInfo in zombie.network
Methods in zombie.network that return ColorInfo -
Uses of ColorInfo in zombie.ui
Modifier and TypeMethodDescriptionvoidUITextBox2.setPlaceholderTextColor(ColorInfo colorInfo) voidUITextBox2.setTextColor(ColorInfo newColor) -
Uses of ColorInfo in zombie.vehicles
Methods in zombie.vehicles with parameters of type ColorInfo