Uses of Class
zombie.core.textures.ColorInfo
Packages that use ColorInfo
Package
Description
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Uses of ColorInfo in zombie.characters
Fields in zombie.characters declared as ColorInfoMethods in zombie.characters that return ColorInfoModifier and TypeMethodDescriptionstatic ColorInfo
IsoGameCharacter.getInf()
Faction.getTagColor()
IsoPlayer.getTagColor()
Methods in zombie.characters with parameters of type ColorInfoModifier and TypeMethodDescriptionstatic void
SurvivorDesc.addHairColor
(ColorInfo color) static void
SurvivorDesc.addTrouserColor
(ColorInfo color) void
IsoGameCharacter.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoPlayer.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoZombie.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoGameCharacter.renderObjectPicker
(float x, float y, float z, ColorInfo _lightInfo) void
ILuaGameCharacter.setSpeakColourInfo
(ColorInfo info) void
IsoGameCharacter.setSpeakColourInfo
(ColorInfo info) void
Faction.setTagColor
(ColorInfo _tagColor) void
IsoPlayer.setTagColor
(ColorInfo _tagColor) -
Uses of ColorInfo in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type ColorInfo -
Uses of ColorInfo in zombie.config
Methods in zombie.config that return ColorInfoMethods in zombie.config with parameters of type ColorInfo -
Uses of ColorInfo in zombie.core
Methods in zombie.core that return ColorInfoModifier and TypeMethodDescriptionCore.getBadHighlitedColor()
Core.getGoodHighlitedColor()
Core.getMpTextColor()
Core.getNoTargetColor()
Core.getObjectHighlitedColor()
Core.getTargetColor()
Methods in zombie.core with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
Core.setBadHighlitedColor
(ColorInfo colorInfo) void
Core.setGoodHighlitedColor
(ColorInfo colorInfo) void
Core.setMpTextColor
(ColorInfo _mpTextColor) void
Core.setNoTargetColor
(ColorInfo colorInfo) void
Core.setObjectHighlitedColor
(ColorInfo _objectHighlitedColor) void
Core.setTargetColor
(ColorInfo colorInfo) -
Uses of ColorInfo in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as ColorInfoMethods in zombie.core.skinnedmodel with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
DeadBodyAtlas.BodyTexture.renderObjectPicker
(float sx, float sy, ColorInfo lightInfo, IsoGridSquare square, IsoObject object) -
Uses of ColorInfo in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
AnimatedModel.setAmbient
(ColorInfo _ambient, boolean outside, boolean room) void
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Uses of ColorInfo in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type ColorInfoModifier and TypeMethodDescriptionboolean
ModelOutlines.beginRenderOutline
(ColorInfo colorInfo, boolean boolean0, boolean boolean1) protected void
ModelSlotRenderData.performRenderCharacterOutline
(boolean boolean2, ColorInfo colorInfo, boolean boolean1) IsoObjectModelDrawer.renderMain
(SpriteModel spriteModel, float float0, float float1, float float2, ColorInfo colorInfo, float float3) IsoObjectModelDrawer.renderMain
(SpriteModel spriteModel, float float1, float float2, float float3, ColorInfo colorInfo, float float5, AnimationPlayer animationPlayer) IsoObjectModelDrawer.renderMain
(SpriteModel spriteModel0, float float1, float float2, float float3, ColorInfo colorInfo, float float5, SpriteModel spriteModel1, org.joml.Matrix4f matrix4f, boolean boolean1) IsoObjectModelDrawer.renderMainOutline
(SpriteModel spriteModel, float float0, float float1, float float2, ColorInfo colorInfo, float float3) -
Uses of ColorInfo in zombie.core.textures
Methods in zombie.core.textures that return ColorInfoModifier and TypeMethodDescriptionColorInfo.set
(float R, float G, float B, float A) ColorInfo.setABGR
(int int0) Methods in zombie.core.textures with parameters of type ColorInfo -
Uses of ColorInfo in zombie.inventory
Methods in zombie.inventory that return ColorInfo -
Uses of ColorInfo in zombie.iso
Fields in zombie.iso declared as ColorInfoMethods in zombie.iso that return ColorInfoModifier and TypeMethodDescriptionIsoObject.getCustomColor()
static ColorInfo
IsoGridSquare.getDefColorInfo()
IsoObject.getHighlightColor()
IsoGridSquare.getLightInfo
(int int0) IsoObject.getOverlaySpriteColor()
IsoGridSquare.ILighting.lightInfo()
IsoGridSquare.Lighting.lightInfo()
LightingJNI.JNILighting.lightInfo()
Methods in zombie.iso with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
IsoObject.AttachAnim
(String ObjectName, String AnimName, int NumFrames, float frameIncrease, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod) void
IsoObject.AttachExistingAnim
(IsoSprite spr, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod) void
IsoGridSquare.interpolateLight
(ColorInfo inf, float _x, float _y) void
IsoLuaMover.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoObject.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoWallBloodSplat.render
(float float2, float float3, float float5, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
IsoObject.renderAnimatedAttachments
(float float4, float float5, float float6, ColorInfo colorInfo) void
IsoObject.renderAttachedAndOverlaySprites
(IsoDirections isoDirections, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoGridSquare.renderFishSplash
(int int0, ColorInfo colorInfo) void
IsoObject.renderFloorTile
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) protected boolean
IsoObject.renderModel
(float float4, float float5, float float6, ColorInfo colorInfo0) void
IsoObject.renderObjectPicker
(float x, float y, float z, ColorInfo lightInfo) void
IsoGridSquare.renderRainSplash
(int int0, ColorInfo colorInfo) void
IsoGridSquare.renderRainSplash
(int int0, ColorInfo colorInfo, float float0, boolean boolean0) void
IsoObject.renderWallTile
(IsoDirections isoDirections, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileDepth
(IsoDirections isoDirections, boolean boolean1, boolean boolean2, boolean boolean3, int int1, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileOnly
(IsoDirections isoDirections, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.setCustomColor
(ColorInfo col) void
IsoObject.setHighlightColor
(ColorInfo _highlightColor) void
IsoGridSquare.setLightInfoServerGUIOnly
(ColorInfo c) final void
IsoObject.setOutlineHighlightCol
(int playerIndex, ColorInfo _outlineHighlightCol) final void
IsoObject.setOutlineHighlightCol
(ColorInfo _outlineHighlightCol) protected void
IsoObject.updateRenderInfoForObjectPicker
(float float1, float float3, float float6, ColorInfo colorInfo) -
Uses of ColorInfo in zombie.iso.fboRenderChunk
Methods in zombie.iso.fboRenderChunk with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
FBORenderCell.renderSeamFix1_Floor
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
FBORenderCell.renderSeamFix1_Wall
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
FBORenderCell.renderSeamFix2_Floor
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) void
FBORenderCell.renderSeamFix2_Wall
(IsoObject isoObject, float float0, float float1, float float2, ColorInfo colorInfo, Consumer<TextureDraw> consumer) -
Uses of ColorInfo in zombie.iso.objects
Fields in zombie.iso.objects declared as ColorInfoModifier and TypeFieldDescriptionstatic ColorInfo
RainManager.DarkRaindropTintMod
static ColorInfo
IsoFireManager.FireTintMod
static ColorInfo
RainManager.RaindropTintMod
static ColorInfo
RainManager.RainSplashTintMod
static ColorInfo
IsoFireManager.SmokeTintMod
Methods in zombie.iso.objects with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
IsoRaindrop.ChangeTintMod
(ColorInfo NewTintMod) void
IsoRainSplash.ChangeTintMod
(ColorInfo NewTintMod) void
IsoBall.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBarbecue.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoBarricade.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBloodDrop.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBrokenGlass.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoCarBatteryCharger.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoCurtain.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoDeadBody.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoDoor.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoFallingClothing.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoFire.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoFireplace.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoMannequin.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoMolotovCocktail.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoThumpable.render
(float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader) void
IsoTrap.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoTree.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoWindow.render
(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoWorldInventoryObject.render
(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) void
IsoZombieGiblets.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoZombieHead.render
(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) void
IsoBarbecue.renderAnimatedAttachments
(float float0, float float1, float float2, ColorInfo colorInfo) void
IsoFire.renderAnimatedAttachments
(float float3, float float2, float float1, ColorInfo colorInfo) void
IsoFireplace.renderAnimatedAttachments
(float float0, float float1, float float2, ColorInfo colorInfo) void
IsoLightSwitch.renderAnimatedAttachments
(float float0, float float1, float float2, ColorInfo colorInfo) void
IsoBrokenGlass.renderObjectPicker
(float x, float y, float z, ColorInfo lightInfo) void
IsoCarBatteryCharger.renderObjectPicker
(float x, float y, float z, ColorInfo lightInfo) void
IsoDeadBody.renderObjectPicker
(float x, float y, float z, ColorInfo lightInfo) void
IsoWorldInventoryObject.renderObjectPicker
(float x, float y, float z, ColorInfo lightInfo) static void
IsoDeadBody.renderShadow
(float float0, float float1, float float2, org.joml.Vector3f vector3f, float float3, float float4, float float5, ColorInfo colorInfo, float float6) static void
IsoDeadBody.renderShadow
(float float6, float float8, float float20, org.joml.Vector3f vector3f0, float float2, float float3, float float4, ColorInfo colorInfo, float float1, boolean boolean0) void
IsoDoor.renderWallTile
(IsoDirections isoDirections0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoThumpable.renderWallTile
(IsoDirections isoDirections, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) -
Uses of ColorInfo in zombie.iso.sprite
Fields in zombie.iso.sprite declared as ColorInfoMethods in zombie.iso.sprite that return ColorInfoMethods in zombie.iso.sprite with parameters of type ColorInfoModifier and TypeMethodDescriptionvoid
IsoSprite.ChangeTintMod
(ColorInfo NewTintMod) void
IsoDirectionFrame.render
(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final void
IsoSprite.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) final void
IsoSprite.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final void
IsoSprite.render
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) void
IsoSprite.render
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSpriteInstance.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2) void
IsoSpriteInstance.render
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float3, float float4, ColorInfo colorInfo, boolean boolean0) void
IsoSpriteInstance.render
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float3, float float4, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> consumer) void
IsoSprite.renderBloodSplat
(float x, float y, float z, ColorInfo info2) void
IsoSprite.renderCurrentAnim
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSprite.renderCurrentAnimDepth
(IsoSpriteInstance isoSpriteInstance, IsoObject isoObject, IsoDirections isoDirections, boolean var4, boolean var5, boolean var6, int var7, float float1, float float2, float float3, float float4, float float5, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var15) final void
IsoSprite.renderDepth
(IsoObject isoObject, IsoDirections isoDirections, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) void
IsoSprite.renderDepth
(IsoSpriteInstance isoSpriteInstance, IsoObject isoObject, IsoDirections isoDirections, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) void
IsoDirectionFrame.renderexplicit
(int sx, int sy, IsoDirections dir, float scale, ColorInfo color) void
IsoSprite.renderVehicle
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) void
IsoSprite.renderWallSliceN
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) void
IsoSprite.renderWallSliceW
(IsoObject isoObject, float float0, float float1, float float2, IsoDirections isoDirections, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) void
IsoReticle.setAimColor
(ColorInfo colorInfo) void
IsoReticle.setReticleColor
(ColorInfo colorInfo) void
IsoSprite.setTintMod
(ColorInfo _info) -
Uses of ColorInfo in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as ColorInfo -
Uses of ColorInfo in zombie.network
Methods in zombie.network that return ColorInfo -
Uses of ColorInfo in zombie.ui
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Uses of ColorInfo in zombie.vehicles
Fields in zombie.vehicles declared as ColorInfoMethods in zombie.vehicles with parameters of type ColorInfo -
Uses of ColorInfo in zombie.worldMap.symbols
Fields in zombie.worldMap.symbols declared as ColorInfoModifier and TypeFieldDescriptionprotected static final ColorInfo
WorldMapBaseSymbol.s_tempColorInfo