Uses of Class
zombie.core.textures.ColorInfo
Packages that use ColorInfo
Package
Description
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Uses of ColorInfo in zombie.characters
Methods in zombie.characters that return ColorInfoModifier and TypeMethodDescriptionstatic ColorInfoIsoGameCharacter.getInf()Faction.getTagColor()IsoPlayer.getTagColor()Methods in zombie.characters with parameters of type ColorInfoModifier and TypeMethodDescriptionstatic voidSurvivorDesc.addHairColor(ColorInfo color) static voidSurvivorDesc.addTrouserColor(ColorInfo color) voidIsoGameCharacter.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoPlayer.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombie.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoGameCharacter.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidILuaGameCharacter.setSpeakColourInfo(ColorInfo info) voidIsoGameCharacter.setSpeakColourInfo(ColorInfo info) voidFaction.setTagColor(ColorInfo tagColor) voidIsoPlayer.setTagColor(ColorInfo tagColor) -
Uses of ColorInfo in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type ColorInfo -
Uses of ColorInfo in zombie.config
Methods in zombie.config that return ColorInfoMethods in zombie.config with parameters of type ColorInfo -
Uses of ColorInfo in zombie.core
Methods in zombie.core that return ColorInfoModifier and TypeMethodDescriptionCore.getBadHighlitedColor()Core.getGoodHighlitedColor()Core.getMpTextColor()Core.getNoTargetColor()Core.getObjectHighlitedColor()Core.getTargetColor()Core.getWorldItemHighlightColor()Methods in zombie.core with parameters of type ColorInfoModifier and TypeMethodDescriptionstatic intColor.colorToABGR(ColorInfo val) voidCore.setBadHighlitedColor(ColorInfo BadHighlitedColor) voidCore.setGoodHighlitedColor(ColorInfo GoodHighlitedColor) voidCore.setMpTextColor(ColorInfo mpTextColor) voidCore.setNoTargetColor(ColorInfo colorInfo) voidCore.setObjectHighlitedColor(ColorInfo objectHighlitedColor) voidCore.setTargetColor(ColorInfo colorInfo) voidCore.setWorldItemHighlightColor(ColorInfo colorInfo) -
Uses of ColorInfo in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as ColorInfoMethods in zombie.core.skinnedmodel with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidDeadBodyAtlas.BodyTexture.renderObjectPicker(float sx, float sy, ColorInfo lightInfo, IsoGridSquare square, IsoObject object) -
Uses of ColorInfo in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidAnimatedModel.setAmbient(ColorInfo ambient, boolean outside, boolean room) void -
Uses of ColorInfo in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type ColorInfoModifier and TypeMethodDescriptionbooleanModelOutlines.beginRenderOutline(ColorInfo outlineColor, boolean bBehindPlayer, boolean bPlayerToMask) voidModelSlotRenderData.performRenderCharacterOutline(boolean bPlayerToMask, ColorInfo outlineColor, boolean bOutlineBehindPlayer) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel, float x, float y, float z, ColorInfo colorInfo, float renderYOffset) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel, float x, float y, float z, ColorInfo colorInfo, float renderYOffset, AnimationPlayer animationPlayer) IsoObjectModelDrawer.renderMain(SpriteModel spriteModel, float x, float y, float z, ColorInfo colorInfo, float renderYOffset, SpriteModel parentSpriteModel, org.joml.Matrix4f attachmentWorldXfrm, boolean bOutline, boolean bApplySurfaceAlpha) IsoObjectModelDrawer.renderMainOutline(SpriteModel spriteModel, float x, float y, float z, ColorInfo colorInfo, float renderYOffset) -
Uses of ColorInfo in zombie.core.textures
Methods in zombie.core.textures that return ColorInfoModifier and TypeMethodDescriptionColorInfo.min(float R, float G, float B, float A) ColorInfo.minRGB(float RGB) ColorInfo.minRGB(float R, float G, float B) ColorInfo.set(float R, float G, float B, float A) ColorInfo.setABGR(int abgr) ColorInfo.setRGB(float RGB) ColorInfo.setRGB(float R, float G, float B) Methods in zombie.core.textures with parameters of type ColorInfo -
Uses of ColorInfo in zombie.inventory
Methods in zombie.inventory that return ColorInfo -
Uses of ColorInfo in zombie.iso
Fields in zombie.iso declared as ColorInfoModifier and TypeFieldDescriptionstatic final ColorInfoIsoObject.fireColorIsoObject.overlaySpriteColorMethods in zombie.iso that return ColorInfoModifier and TypeMethodDescriptionIsoObject.getCustomColor()static ColorInfoIsoGridSquare.getDefColorInfo()IsoObject.getHighlightColor()IsoObject.getHighlightColor(int playerIndex) IsoGridSquare.getLightInfo(int playerNumber) IsoObject.getOverlaySpriteColor()IsoGridSquare.ILighting.lightInfo()IsoGridSquare.Lighting.lightInfo()LightingJNI.JNILighting.lightInfo()Methods in zombie.iso with parameters of type ColorInfoModifier and TypeMethodDescriptionIsoObject.AttachAnim(String ObjectName, String AnimName, int NumFrames, float frameIncrease, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod) IsoObject.AttachAnim(String ObjectName, String AnimName, int NumFrames, float frameIncrease, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod, boolean bRandomFrame) voidIsoObject.AttachExistingAnim(IsoSprite spr, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod) voidIsoGridSquare.interpolateLight(ColorInfo inf, float x, float y) voidIsoLuaMover.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoObject.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoRenderable.render(float arg0, float arg1, float arg2, ColorInfo arg3, boolean arg4, boolean arg5, Shader arg6) voidIsoWallBloodSplat.render(float x, float y, float z, ColorInfo objectColor, Consumer<TextureDraw> texdModifier) voidIsoObject.renderAnimatedAttachments(float x, float y, float z, ColorInfo col) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoGridSquare.renderFishSplash(int playerIndex, ColorInfo lightInfo) voidIsoObject.renderFloorTile(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier, Consumer<TextureDraw> attachedAndOverlayModifier) voidIsoObject.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoGridSquare.renderRainSplash(int playerIndex, ColorInfo lightInfo) voidIsoGridSquare.renderRainSplash(int playerIndex, ColorInfo lightInfo, float splashFrame, boolean bRandomXY) voidIsoObject.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileDepth(IsoDirections dir, boolean cutawaySelf, boolean cutawayE, boolean cutawayS, int cutawaySEX, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileOnly(IsoDirections dir, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.setCustomColor(ColorInfo col) voidIsoObject.setHighlightColor(int playerIndex, ColorInfo highlightColor) voidIsoObject.setHighlightColor(ColorInfo highlightColor) voidIsoGridSquare.setLightInfoServerGUIOnly(ColorInfo c) final voidIsoObject.setOutlineHighlightCol(int playerIndex, ColorInfo outlineHighlightCol) final voidIsoObject.setOutlineHighlightCol(ColorInfo outlineHighlightCol) -
Uses of ColorInfo in zombie.iso.fboRenderChunk
Methods in zombie.iso.fboRenderChunk with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidFBORenderCell.renderSeamFix1_Floor(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) voidFBORenderCell.renderSeamFix1_Wall(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) voidFBORenderCell.renderSeamFix2_Floor(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) voidFBORenderCell.renderSeamFix2_Wall(IsoObject object, float x, float y, float z, ColorInfo stCol, Consumer<TextureDraw> texdModifier) -
Uses of ColorInfo in zombie.iso.objects
Fields in zombie.iso.objects declared as ColorInfoModifier and TypeFieldDescriptionstatic ColorInfoRainManager.darkRaindropTintModstatic final ColorInfoIsoFireManager.FIRE_TINT_MODstatic ColorInfoRainManager.raindropTintModstatic ColorInfoRainManager.rainSplashTintModstatic ColorInfoIsoFireManager.smokeTintModMethods in zombie.iso.objects with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidIsoRaindrop.ChangeTintMod(ColorInfo NewTintMod) voidIsoRainSplash.ChangeTintMod(ColorInfo NewTintMod) voidIsoBall.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBarbecue.render(float x, float y, float z, ColorInfo colorInfo, boolean doChild, boolean wallLightingPass, Shader shader) voidIsoBarricade.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBloodDrop.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBrokenGlass.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCarBatteryCharger.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoCurtain.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoDeadBody.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoDoor.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoFallingClothing.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoFire.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoFireplace.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMannequin.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoMolotovCocktail.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoThumpable.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoTrap.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoTree.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWindow.render(float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoWorldInventoryObject.render(float x, float y, float z, ColorInfo col, boolean bDoChild, boolean bWallLightingPass, Shader shader) voidIsoZombieGiblets.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoZombieHead.render(float x, float y, float z, ColorInfo info, boolean bDoAttached, boolean bWallLightingPass, Shader shader) voidIsoBarbecue.renderAnimatedAttachments(float x, float y, float z, ColorInfo colorInfo) voidIsoCarBatteryCharger.renderAnimatedAttachments(float x, float y, float z, ColorInfo col) voidIsoFire.renderAnimatedAttachments(float x, float y, float z, ColorInfo col) voidIsoFireplace.renderAnimatedAttachments(float x, float y, float z, ColorInfo col) voidIsoLightSwitch.renderAnimatedAttachments(float x, float y, float z, ColorInfo col) voidIsoBrokenGlass.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoCarBatteryCharger.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoDeadBody.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) voidIsoWorldInventoryObject.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo) static voidIsoDeadBody.renderShadow(float x, float y, float z, org.joml.Vector3f forward, float w, float fm, float bm, ColorInfo lightInfo, float alpha) static voidIsoDeadBody.renderShadow(float x, float y, float z, org.joml.Vector3f forward, float w, float fm, float bm, ColorInfo lightInfo, float alpha, boolean isAnimal) voidIsoDoor.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoThumpable.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) -
Uses of ColorInfo in zombie.iso.sprite
Fields in zombie.iso.sprite declared as ColorInfoMethods in zombie.iso.sprite that return ColorInfoMethods in zombie.iso.sprite with parameters of type ColorInfoModifier and TypeMethodDescriptionvoidIsoSprite.ChangeTintMod(ColorInfo NewTintMod) voidIsoDirectionFrame.render(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderBloodSplat(float x, float y, float z, ColorInfo info2) voidIsoSprite.renderCurrentAnim(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnimDepth(IsoSpriteInstance inst, IsoObject obj, IsoDirections dir, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final voidIsoSprite.renderDepth(IsoObject obj, IsoDirections isoDirections, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderDepth(IsoSpriteInstance inst, IsoObject obj, IsoDirections isoDirections, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale, ColorInfo color) voidIsoSprite.renderVehicle(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSprite.renderWallSliceN(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderWallSliceW(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoReticle.setAimColor(ColorInfo colorInfo) voidIsoReticle.setReticleColor(ColorInfo colorInfo) voidIsoSprite.setTintMod(ColorInfo info) -
Uses of ColorInfo in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as ColorInfo -
Uses of ColorInfo in zombie.network
Methods in zombie.network that return ColorInfo -
Uses of ColorInfo in zombie.ui
Modifier and TypeMethodDescriptionvoidUITextBox2.setPlaceholderTextColor(ColorInfo color) voidUITextBox2.setTextColor(ColorInfo newColor) -
Uses of ColorInfo in zombie.vehicles
Methods in zombie.vehicles with parameters of type ColorInfo