Uses of Class
zombie.iso.Vector2
Packages that use Vector2
Package
Description
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Uses of Vector2 in zombie
Modifier and TypeFieldDescriptionCollisionManager.PolygonCollisionResult.MinimumTranslationVector
Modifier and TypeMethodDescriptionCollisionManager.PolygonCollision
(Vector2 velocity) static void
IndieGL.shaderSetValue
(Shader shader, String loc, Vector2 val) -
Uses of Vector2 in zombie.ai
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Uses of Vector2 in zombie.ai.states
Methods in zombie.ai.states with parameters of type Vector2Modifier and TypeMethodDescriptionboolean
WalkTowardState.calculateTargetLocation
(IsoZombie zomb, Vector2 location) -
Uses of Vector2 in zombie.characters
Fields in zombie.characters declared as Vector2Modifier and TypeFieldDescriptionNetworkCharacterAI.direction
NetworkCharacterAI.distance
final Vector2
HitReactionNetworkAI.finalDirection
final Vector2
HitReactionNetworkAI.finalPosition
final Vector2
IsoPlayer.lastAngle
protected final Vector2
IsoGameCharacter.m_forwardDirection
final Vector2
IsoPlayer.playerMoveDir
NetworkCharacter.Transform.position
NetworkCharacter.Transform.rotation
final Vector2
HitReactionNetworkAI.startDirection
final Vector2
HitReactionNetworkAI.startPosition
protected static final Vector2
IsoGameCharacter.tempo
protected static final Vector2
IsoGameCharacter.tempo2
final Vector2
IsoZombie.vectorToTarget
Methods in zombie.characters that return Vector2Modifier and TypeMethodDescriptionIsoGameCharacter.calcCarForwardVector()
IsoGameCharacter.calcCarPositionOffset
(boolean boolean0) IsoGameCharacter.calcCarSpeedVector()
IsoGameCharacter.calcCarSpeedVector
(Vector2 vector21) IsoGameCharacter.calcCarToPlayerVector
(IsoGameCharacter isoGameCharacter1) IsoGameCharacter.calcCarToPlayerVector
(IsoGameCharacter isoGameCharacter1, Vector2 vector21) IsoPlayer.getAimVector
(Vector2 vec) IsoGameCharacter.getAnimForwardDirection
(Vector2 vector2) IsoGameCharacter.getAnimVector
(Vector2 out) Deprecated.IsoGameCharacter.getAutoWalkDirection()
IsoPlayer.getControllerAimDir
(Vector2 vec) IsoGameCharacter.getDeferredMovement
(Vector2 out_result) protected Vector2
IsoGameCharacter.getDeferredMovement
(Vector2 vector2, boolean boolean0) protected Vector2
IsoPlayer.getDeferredMovement
(Vector2 vector2, boolean boolean0) IsoGameCharacter.getDeferredMovementFromRagdoll
(Vector2 vector2) IsoGameCharacter.getForwardDirection()
IsoGameCharacter.getForwardDirection
(Vector2 vector2) IsoZombie.getHitAngle()
IsoPlayer.getLastAngle()
IsoGameCharacter.getLookVector
(Vector2 vector2) IsoPlayer.getMouseAimVector
(Vector2 vec) IsoGameCharacter.getMoveForwardVec()
IsoPlayer.getPlayerMoveDir()
IsoGameCharacter.getTargetGrappleRotation
(Vector2 vector2) static Vector2
IsoGameCharacter.getTempo()
static Vector2
IsoGameCharacter.getTempo2()
Methods in zombie.characters with parameters of type Vector2Modifier and TypeMethodDescriptionIsoGameCharacter.calcCarSpeedVector
(Vector2 vector21) IsoGameCharacter.calcCarToPlayerVector
(IsoGameCharacter isoGameCharacter1, Vector2 vector21) IsoGameCharacter.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) void
IsoGameCharacter.calcHitDir
(Vector2 out) IsoZombie.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) float
IsoGameCharacter.calcLengthMultiplier
(Vector2 vector2, boolean boolean0) boolean
IsoGameCharacter.carMovingBackward
(Vector2 vector2) void
IsoGameCharacter.DirectionFromVector
(Vector2 vecA) void
IsoGameCharacter.drawDirectionLine
(Vector2 dir, float length, float r, float g, float b) void
IsoGameCharacter.drawLine
(Vector2 vector21, Vector2 vector20, float float1, float float7, float float8, float float9) IsoPlayer.getAimVector
(Vector2 vec) IsoGameCharacter.getAnimForwardDirection
(Vector2 vector2) IsoGameCharacter.getAnimVector
(Vector2 out) Deprecated.IsoPlayer.getControllerAimDir
(Vector2 vec) IsoGameCharacter.getDeferredMovement
(Vector2 out_result) protected Vector2
IsoGameCharacter.getDeferredMovement
(Vector2 vector2, boolean boolean0) protected Vector2
IsoPlayer.getDeferredMovement
(Vector2 vector2, boolean boolean0) IsoGameCharacter.getDeferredMovementFromRagdoll
(Vector2 vector2) IsoGameCharacter.getForwardDirection
(Vector2 vector2) IsoGameCharacter.getLookVector
(Vector2 vector2) IsoPlayer.getMouseAimVector
(Vector2 vec) IsoGameCharacter.getTargetGrappleRotation
(Vector2 vector2) void
IsoZombie.getZombieWalkTowardSpeed
(float speed, float dist, Vector2 temp) float
IsoZombie.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) void
void
IsoPlayer.MoveUnmodded
(Vector2 dir) void
IsoZombie.MoveUnmodded
(Vector2 dir) void
IsoGameCharacter.setAutoWalkDirection
(Vector2 v) void
IsoGameCharacter.setForwardDirection
(Vector2 dir) void
IsoZombie.setHitAngle
(Vector2 _hitAngle) void
void
IsoPlayer.setLastAngle
(Vector2 _lastAngle) void
IsoGameCharacter.setMoveForwardVec
(Vector2 _moveForwardVec) void
IsoPlayer.setPlayerMoveDir
(Vector2 aPlayerMoveDir) void
IsoGameCharacter.setTargetAndCurrentDirection
(Vector2 vector2) -
Uses of Vector2 in zombie.characters.animals
Fields in zombie.characters.animals declared as Vector2Methods in zombie.characters.animals with parameters of type Vector2Modifier and TypeMethodDescriptionvoid
IsoAnimal.drawDirectionLine
(Vector2 vector2, float float1, float float7, float float8, float float9) float
IsoAnimal.Hit
(BaseVehicle var1, float float1, boolean var3, Vector2 vector2) -
Uses of Vector2 in zombie.core.collision
Fields in zombie.core.collision with type parameters of type Vector2Methods in zombie.core.collision that return Vector2Methods in zombie.core.collision with parameters of type Vector2 -
Uses of Vector2 in zombie.core.math
Methods in zombie.core.math that return Vector2Methods in zombie.core.math with parameters of type Vector2 -
Uses of Vector2 in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Vector2 -
Uses of Vector2 in zombie.core.physics
Fields in zombie.core.physics declared as Vector2Modifier and TypeFieldDescriptionfinal Vector2
BallisticsController.AimingVectorParameters.inout_desiredForward2f
final Vector2
RagdollStateData.simulationDirection
Methods in zombie.core.physics that return Vector2Modifier and TypeMethodDescriptionRagdollController.getCalculatedSimulationDirection
(Vector2 vector2) Methods in zombie.core.physics with parameters of type Vector2Modifier and TypeMethodDescriptionRagdollController.getCalculatedSimulationDirection
(Vector2 vector2) -
Uses of Vector2 in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return Vector2Modifier and TypeMethodDescriptionBaseGrappleable.getAnimForwardDirection
(Vector2 vector2) IGrappleable.getAnimForwardDirection
(Vector2 var1) BaseGrappleable.getTargetGrappleRotation
(Vector2 vector2) IGrappleable.getTargetGrappleRotation
(Vector2 var1) default Vector2
IGrappleableWrapper.getTargetGrappleRotation
(Vector2 vector2) Methods in zombie.core.skinnedmodel with parameters of type Vector2Modifier and TypeMethodDescriptionBaseGrappleable.getAnimForwardDirection
(Vector2 vector2) IGrappleable.getAnimForwardDirection
(Vector2 var1) BaseGrappleable.getTargetGrappleRotation
(Vector2 vector2) IGrappleable.getTargetGrappleRotation
(Vector2 var1) default Vector2
IGrappleableWrapper.getTargetGrappleRotation
(Vector2 vector2) void
BaseGrappleable.setForwardDirection
(Vector2 vector2) void
IGrappleable.setForwardDirection
(Vector2 var1) void
BaseGrappleable.setTargetAndCurrentDirection
(Vector2 vector2) void
IGrappleable.setTargetAndCurrentDirection
(Vector2 var1) default void
IGrappleableWrapper.setTargetAndCurrentDirection
(Vector2 vector2) default void
IGrappleable.setTargetGrappleRotation
(Vector2 vector2) -
Uses of Vector2 in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type Vector2 -
Uses of Vector2 in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return Vector2Modifier and TypeMethodDescriptionAnimationPlayer.getDeferredMovement
(Vector2 vector2, boolean boolean0) AnimationTrack.getDeferredMovementDiff
(Vector2 out_result) AnimationPlayer.getDeferredMovementFromRagdoll
(Vector2 vector2) AnimationPlayer.getTargetGrappleRotation
(Vector2 vector2) Methods in zombie.core.skinnedmodel.animation with parameters of type Vector2Modifier and TypeMethodDescriptionstatic float
AnimationPlayer.calculateAnimPlayerAngle
(Vector2 dir) AnimationPlayer.getDeferredMovement
(Vector2 vector2, boolean boolean0) AnimationTrack.getDeferredMovementDiff
(Vector2 out_result) AnimationPlayer.getDeferredMovementFromRagdoll
(Vector2 vector2) AnimationPlayer.getTargetGrappleRotation
(Vector2 vector2) void
AnimationPlayer.setTargetAndCurrentDirection
(Vector2 vector2) void
AnimationPlayer.setTargetDirection
(Vector2 vector2) -
Uses of Vector2 in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type Vector2Modifier and TypeMethodDescriptionvoid
AnimationPlayerRecorder.logAnimWeights
(LiveAnimationTrackEntries liveAnimationTrackEntries, Vector2 vector20, Vector2 vector21) void
AnimationVariableRecordingFrame.logDeferredMovement
(Vector2 vector20, Vector2 vector21) -
Uses of Vector2 in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as Vector2Modifier and TypeFieldDescriptionVertexPositionNormalTangentTexture.TextureCoordinates
VertexPositionNormalTangentTextureSkin.TextureCoordinates
VertexPositionNormalTextureColor.TextureCoordinates
Methods in zombie.core.skinnedmodel.model with parameters of type Vector2Constructors in zombie.core.skinnedmodel.model with parameters of type Vector2 -
Uses of Vector2 in zombie.core.textures
Methods in zombie.core.textures that return Vector2Methods in zombie.core.textures with parameters of type Vector2 -
Uses of Vector2 in zombie.iso
Fields in zombie.iso declared as Vector2Modifier and TypeFieldDescriptionprotected Vector2
IsoMovingObject.hitDir
final Vector2[]
IsoCell.lastPlayerAngle
protected Vector2
Helicopter.move
protected Vector2
IsoMovingObject.movementLastFrame
IsoMovingObject.reqMovement
Methods in zombie.iso that return Vector2Modifier and TypeMethodDescriptionAdd another vector to this one and return thisAdd another vector to this one and return as a new vectorstatic Vector2
Result = a + b * scaleSet the direction of this vector to point to another vector, maintaining the lengthVector2.clone()
Clone this vectorstatic Vector2
Vector2.fromLengthDirection
(float length, float direction) Create a new vector with a specified length and directionstatic Vector2
Vector3.fromLengthDirection
(float length, float direction) Create a new vector with a specified length and directionIsoMovingObject.getFacingPosition
(Vector2 pos) IsoObject.getFacingPosition
(Vector2 pos) IsoObject.getFacingPositionAlt
(Vector2 pos) IsoMovingObject.getHitDir()
IsoMovingObject.getMovementLastFrame()
IsoMetaGrid.getRandomIndoorCoord()
IsoMovingObject.getVectorFromDirection
(Vector2 moveForwardVec) static Vector2
IsoMovingObject.getVectorFromDirection
(Vector2 moveForwardVec, IsoDirections dir) static Vector2
Vector2.moveTowards
(Vector2 vector20, Vector2 vector21, float float3) static Vector2
Vector2.set
(float _x, float _y) Set the horizontal and vertical parts of this vectorMake this vector identical to another vectorVector2.setDirection
(float direction) Set the direction of this vector, maintaining the lengthVector2.setLength
(float length) Set the length of this vector, maintaining the directionVector2.setLengthAndDirection
(float direction, float length) Set the length and direction of this vectorIsoDirections.ToVector()
Methods in zombie.iso with parameters of type Vector2Modifier and TypeMethodDescriptionAdd another vector to this one and return thisAdd another vector to this one and return as a new vectorstatic Vector2
Result = a + b * scaleAdd another vector to this one and store the result in this oneSet the direction of this vector to point to another vector, maintaining the lengthSet the direction of this vector to point to another vector, maintaining the lengthfloat
Vector2.angleBetween
(Vector2 other) Calculate angle between this and other vectorsfloat
Calculate the angle between this point and anotherfloat
Calculate the angle between this point and anotherstatic IsoDirections
IsoDirections.cardinalFromAngle
(Vector2 angle) void
float
Vector2.distanceTo
(Vector2 other) Calculate the distance between this point and anotherfloat
Vector3.distanceTo
(Vector2 other) Calculate the distance between this point and anotherfloat
float
static IsoDirections
static IsoDirections
IsoDirections.fromAngleActual
(Vector2 angle) IsoMovingObject.getFacingPosition
(Vector2 pos) IsoObject.getFacingPosition
(Vector2 pos) IsoObject.getFacingPositionAlt
(Vector2 pos) IsoMovingObject.getVectorFromDirection
(Vector2 moveForwardVec) static Vector2
IsoMovingObject.getVectorFromDirection
(Vector2 moveForwardVec, IsoDirections dir) void
void
static Vector2
Vector2.moveTowards
(Vector2 vector20, Vector2 vector21, float float3) void
IsoMovingObject.MoveUnmodded
(Vector2 dir) static Vector2
Make this vector identical to another vectorvoid
void
IsoMovingObject.setMovementLastFrame
(Vector2 _movementLastFrame) void
IsoMovingObject.setPosition
(Vector2 vector2) Constructors in zombie.iso with parameters of type Vector2 -
Uses of Vector2 in zombie.iso.objects
Fields in zombie.iso.objects declared as Vector2Modifier and TypeFieldDescriptionstatic final Vector2
IsoDoor.tempo
static final Vector2
IsoThumpable.tempo
Methods in zombie.iso.objects that return Vector2Modifier and TypeMethodDescriptionIsoDeadBody.getAnimForwardDirection
(Vector2 vector2) IsoBarricade.getFacingPosition
(Vector2 pos) IsoCurtain.getFacingPosition
(Vector2 pos) IsoDoor.getFacingPosition
(Vector2 pos) IsoFireplace.getFacingPosition
(Vector2 pos) IsoThumpable.getFacingPosition
(Vector2 pos) IsoWindow.getFacingPosition
(Vector2 pos) IsoDoor.getFacingPositionAlt
(Vector2 pos) Methods in zombie.iso.objects with parameters of type Vector2Modifier and TypeMethodDescriptionvoid
IsoDeadBody.getAnimForwardDirection
(Vector2 vector2) IsoBarricade.getFacingPosition
(Vector2 pos) IsoCurtain.getFacingPosition
(Vector2 pos) IsoDoor.getFacingPosition
(Vector2 pos) IsoFireplace.getFacingPosition
(Vector2 pos) IsoThumpable.getFacingPosition
(Vector2 pos) IsoWindow.getFacingPosition
(Vector2 pos) IsoDoor.getFacingPositionAlt
(Vector2 pos) void
IsoDeadBody.setForwardDirection
(Vector2 vector2) -
Uses of Vector2 in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as Vector2 -
Uses of Vector2 in zombie.network
Fields in zombie.network with type parameters of type Vector2Methods in zombie.network with parameters of type Vector2Modifier and TypeMethodDescriptionstatic void
GameServer.sendBloodSplatter
(HandWeapon weapon, float x, float y, float z, Vector2 hitDir, boolean closeKilled, boolean radial) -
Uses of Vector2 in zombie.pathfind
Fields in zombie.pathfind declared as Vector2Methods in zombie.pathfind that return Vector2Modifier and TypeMethodDescriptionPolygonalMap2.getCollidepoint
(float float0, float float1, float float2, float float3, int int0, IsoMovingObject isoMovingObject, int int1) static Vector2
VehiclePoly.lineIntersection
(Vector2 vector22, Vector2 vector21, Vector2 vector24, Vector2 vector23) Methods in zombie.pathfind with parameters of type Vector2Modifier and TypeMethodDescriptionboolean
PolygonalMap2.intersectLineWithVehicle
(float float9, float float7, float float8, float float6, BaseVehicle baseVehicle, Vector2 vector2) static Vector2
VehiclePoly.lineIntersection
(Vector2 vector22, Vector2 vector21, Vector2 vector24, Vector2 vector23) -
Uses of Vector2 in zombie.radio.StorySounds
Methods in zombie.radio.StorySounds that return Vector2 -
Uses of Vector2 in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return Vector2Modifier and TypeMethodDescriptionMethods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type Vector2 -
Uses of Vector2 in zombie.seating
Methods in zombie.seating that return Vector2Modifier and TypeMethodDescriptionSeatingManager.getDeferredMovement
(BoneAxis boneAxis, org.lwjgl.util.vector.Vector3f vector3f, Vector2 vector2) Methods in zombie.seating with parameters of type Vector2Modifier and TypeMethodDescriptionSeatingManager.getDeferredMovement
(BoneAxis boneAxis, org.lwjgl.util.vector.Vector3f vector3f, Vector2 vector2) -
Uses of Vector2 in zombie.ui
Modifier and TypeFieldDescriptionstatic final Vector2
UIManager.PickedTile
static final Vector2
UIManager.PickedTileLocal
Modifier and TypeMethodDescriptionstatic Vector2
UIManager.getPickedTile()
static Vector2
UIManager.getPickedTileLocal()
static Vector2
UIManager.getTileFromMouse
(double mx, double my, double z) Modifier and TypeMethodDescriptionstatic void
UIManager.setPickedTile
(Vector2 aPickedTile) static void
UIManager.setPickedTileLocal
(Vector2 aPickedTileLocal) -
Uses of Vector2 in zombie.vehicles
Subclasses with type arguments of type Vector2 in zombie.vehiclesMethods in zombie.vehicles that return Vector2Modifier and TypeMethodDescriptionstatic Vector2
BaseVehicle.allocVector2()
BaseVehicle.areaPositionWorld
(VehicleScript.Area area) BaseVehicle.areaPositionWorld
(VehicleScript.Area area, Vector2 out) BaseVehicle.areaPositionWorld4PlayerInteract
(VehicleScript.Area area) BaseVehicle.areaPositionWorld4PlayerInteract
(VehicleScript.Area area, Vector2 out) BaseVehicle.getAreaCenter
(String areaId) BaseVehicle.getAreaCenter
(String areaId, Vector2 out) protected Vector2
BaseVehicle.Vector2ObjectPool.makeObject()
BaseVehicle.testCollisionWithCharacter
(IsoGameCharacter chr, float circleRadius, Vector2 out) BaseVehicle.testCollisionWithObject
(IsoObject obj, float circleRadius, Vector2 out) Methods in zombie.vehicles with parameters of type Vector2Modifier and TypeMethodDescriptionBaseVehicle.areaPositionWorld
(VehicleScript.Area area, Vector2 out) BaseVehicle.areaPositionWorld4PlayerInteract
(VehicleScript.Area area, Vector2 out) void
BaseVehicle.drawDirectionLine
(Vector2 dir, float length, float r, float g, float b) BaseVehicle.getAreaCenter
(String areaId, Vector2 out) void
BaseVehicle.getFacingPosition
(IsoGameCharacter chr, Vector2 out) static boolean
QuadranglesIntersection.IsPointInTriangle
(Vector2 vector20, Vector2[] vector21) static boolean
QuadranglesIntersection.IsQuadranglesAreIntersected
(Vector2[] vector21, Vector2[] vector20) static boolean
QuadranglesIntersection.lineIntersection
(Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2) static void
BaseVehicle.releaseVector2
(Vector2 v) BaseVehicle.testCollisionWithCharacter
(IsoGameCharacter chr, float circleRadius, Vector2 out) BaseVehicle.testCollisionWithObject
(IsoObject obj, float circleRadius, Vector2 out)