Uses of Class
zombie.iso.Vector2
Packages that use Vector2
Package
Description
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Uses of Vector2 in zombie
Modifier and TypeFieldDescriptionCollisionManager.PolygonCollisionResult.MinimumTranslationVectorModifier and TypeMethodDescriptionCollisionManager.PolygonCollision(Vector2 vector2) static voidIndieGL.shaderSetValue(Shader shader, String string, Vector2 vector) -
Uses of Vector2 in zombie.ai
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Uses of Vector2 in zombie.ai.states
Methods in zombie.ai.states with parameters of type Vector2Modifier and TypeMethodDescriptionbooleanWalkTowardState.calculateTargetLocation(IsoZombie zomb, Vector2 location) -
Uses of Vector2 in zombie.characters
Fields in zombie.characters declared as Vector2Modifier and TypeFieldDescriptionNetworkCharacterAI.directionNetworkCharacterAI.distancefinal Vector2HitReactionNetworkAI.finalDirectionfinal Vector2HitReactionNetworkAI.finalPositionfinal Vector2IsoPlayer.lastAnglefinal Vector2IsoPlayer.playerMoveDirNetworkCharacter.Transform.positionNetworkCharacter.Transform.rotationfinal Vector2HitReactionNetworkAI.startDirectionfinal Vector2HitReactionNetworkAI.startPositionfinal Vector2IsoZombie.vectorToTargetMethods in zombie.characters that return Vector2Modifier and TypeMethodDescriptionIsoGameCharacter.calcCarForwardVector()IsoGameCharacter.calcCarPositionOffset(boolean boolean0) IsoGameCharacter.calcCarSpeedVector()IsoGameCharacter.calcCarSpeedVector(Vector2 vector1) IsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter character1) IsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter character1, Vector2 vector1) IsoPlayer.getAimVector(Vector2 vec) IsoGameCharacter.getAnimForwardDirection(Vector2 vector) IsoGameCharacter.getAnimVector(Vector2 out) Deprecated.IsoGameCharacter.getAutoWalkDirection()IsoPlayer.getControllerAimDir(Vector2 vec) IsoGameCharacter.getDeferredMovement(Vector2 out_result) IsoGameCharacter.getDeferredMovementFromRagdoll(Vector2 vector) IsoGameCharacter.getForwardDirection()Deprecated.IsoGameCharacter.getForwardDirection(Vector2 vector) IsoZombie.getHitAngle()IsoPlayer.getLastAngle()IsoGameCharacter.getLookVector(Vector2 vector2) IsoPlayer.getMouseAimVector(Vector2 vec) IsoGameCharacter.getMoveForwardVec()IsoPlayer.getPlayerMoveDir()IsoGameCharacter.getTargetGrappleRotation(Vector2 vector) static Vector2IsoGameCharacter.getTempo()static Vector2IsoGameCharacter.getTempo2()Methods in zombie.characters with parameters of type Vector2Modifier and TypeMethodDescriptionIsoGameCharacter.calcCarSpeedVector(Vector2 vector1) IsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter character1, Vector2 vector1) IsoGameCharacter.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) voidIsoGameCharacter.calcHitDir(Vector2 out) IsoZombie.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) floatIsoGameCharacter.calcLengthMultiplier(Vector2 vector, boolean boolean0) booleanIsoGameCharacter.carMovingBackward(Vector2 vector) voidIsoGameCharacter.DirectionFromVector(Vector2 vecA) voidIsoGameCharacter.doDeferredMovementFromRagdoll(Vector2 vector) voidIsoGameCharacter.drawDirectionLine(Vector2 dir, float length, float r, float g, float b) voidIsoGameCharacter.drawLine(Vector2 vector1, Vector2 vector0, float float1, float float7, float float8, float float9) IsoPlayer.getAimVector(Vector2 vec) IsoGameCharacter.getAnimForwardDirection(Vector2 vector) IsoGameCharacter.getAnimVector(Vector2 out) Deprecated.IsoPlayer.getControllerAimDir(Vector2 vec) IsoGameCharacter.getDeferredMovement(Vector2 out_result) IsoGameCharacter.getDeferredMovementFromRagdoll(Vector2 vector) IsoGameCharacter.getForwardDirection(Vector2 vector) IsoGameCharacter.getLookVector(Vector2 vector2) IsoPlayer.getMouseAimVector(Vector2 vec) IsoGameCharacter.getTargetGrappleRotation(Vector2 vector) voidIsoZombie.getZombieWalkTowardSpeed(float speed, float dist, Vector2 temp) floatIsoZombie.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) voidvoidvoidIsoPlayer.MoveUnmodded(Vector2 dir) voidIsoZombie.MoveUnmodded(Vector2 dir) voidIsoGameCharacter.setAutoWalkDirection(Vector2 v) voidIsoGameCharacter.setForwardDirection(Vector2 dir) voidIsoZombie.setHitAngle(Vector2 _hitAngle) voidvoidIsoPlayer.setLastAngle(Vector2 _lastAngle) voidIsoGameCharacter.setMoveForwardVec(Vector2 _moveForwardVec) voidIsoPlayer.setPlayerMoveDir(Vector2 aPlayerMoveDir) -
Uses of Vector2 in zombie.characters.animals
Fields in zombie.characters.animals declared as Vector2Methods in zombie.characters.animals with parameters of type Vector2Modifier and TypeMethodDescriptionvoidIsoAnimal.drawDirectionLine(Vector2 arg0, float arg1, float arg2, float arg3, float arg4) floatIsoAnimal.Hit(BaseVehicle arg0, float arg1, boolean arg2, Vector2 arg3) -
Uses of Vector2 in zombie.core.collision
Fields in zombie.core.collision with type parameters of type Vector2Methods in zombie.core.collision that return Vector2Methods in zombie.core.collision with parameters of type Vector2 -
Uses of Vector2 in zombie.core.math
Methods in zombie.core.math that return Vector2Modifier and TypeMethodDescriptionstatic Vector2static Vector2PZMath.rotateVector(float float6, float float5, float float3, float float2, float float1, float float9, Vector2 vector) Methods in zombie.core.math with parameters of type Vector2Modifier and TypeMethodDescriptionstatic floatPZMath.angleBetween(Vector2 vector0, Vector2 vector1) static floatPZMath.calculateBearing(Vector3 vector0, Vector2 vector2, Vector3 vector1) static Vector2static Vector2PZMath.rotateVector(float float6, float float5, float float3, float float2, float float1, float float9, Vector2 vector) -
Uses of Vector2 in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Vector2 -
Uses of Vector2 in zombie.core.physics
Fields in zombie.core.physics declared as Vector2Modifier and TypeFieldDescriptionfinal Vector2BallisticsController.AimingVectorParameters.inout_desiredForward2ffinal Vector2RagdollStateData.simulationDirectionMethods in zombie.core.physics that return Vector2Modifier and TypeMethodDescriptionRagdollController.getCalculatedSimulationDirection(Vector2 arg0) Methods in zombie.core.physics with parameters of type Vector2Modifier and TypeMethodDescriptionRagdollController.getCalculatedSimulationDirection(Vector2 arg0) -
Uses of Vector2 in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return Vector2Modifier and TypeMethodDescriptionBaseGrappleable.getAnimForwardDirection(Vector2 arg0) IGrappleable.getAnimForwardDirection(Vector2 arg0) BaseGrappleable.getTargetGrappleRotation(Vector2 arg0) IGrappleable.getTargetGrappleRotation(Vector2 arg0) default Vector2IGrappleableWrapper.getTargetGrappleRotation(Vector2 arg0) Methods in zombie.core.skinnedmodel with parameters of type Vector2Modifier and TypeMethodDescriptionBaseGrappleable.getAnimForwardDirection(Vector2 arg0) IGrappleable.getAnimForwardDirection(Vector2 arg0) BaseGrappleable.getTargetGrappleRotation(Vector2 arg0) IGrappleable.getTargetGrappleRotation(Vector2 arg0) default Vector2IGrappleableWrapper.getTargetGrappleRotation(Vector2 arg0) default voidIGrappleable.setTargetGrappleRotation(Vector2 arg0) -
Uses of Vector2 in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type Vector2 -
Uses of Vector2 in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return Vector2Modifier and TypeMethodDescriptionAnimationPlayer.getDeferredMovement(Vector2 vector, boolean boolean0) AnimationTrack.getDeferredMovementDiff(Vector2 out_result) AnimationPlayer.getDeferredMovementFromRagdoll(Vector2 vector) AnimationPlayer.getTargetGrappleRotation(Vector2 vector) Methods in zombie.core.skinnedmodel.animation with parameters of type Vector2Modifier and TypeMethodDescriptionAnimationPlayer.getDeferredMovement(Vector2 vector, boolean boolean0) AnimationTrack.getDeferredMovementDiff(Vector2 out_result) AnimationPlayer.getDeferredMovementFromRagdoll(Vector2 vector) AnimationPlayer.getTargetGrappleRotation(Vector2 vector) voidAnimationPlayer.setTargetAndCurrentDirection(Vector2 vector) -
Uses of Vector2 in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type Vector2Modifier and TypeMethodDescriptionvoidAnimationPlayerRecorder.logAnimWeights(LiveAnimationTrackEntries liveAnimationTrackEntries, Vector2 vector0, Vector2 vector1) voidAnimationVariableRecordingFrame.logDeferredMovement(Vector2 vector0, Vector2 vector1) -
Uses of Vector2 in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as Vector2Modifier and TypeFieldDescriptionVertexPositionNormalTangentTexture.TextureCoordinatesVertexPositionNormalTangentTextureSkin.TextureCoordinatesVertexPositionNormalTextureColor.TextureCoordinatesMethods in zombie.core.skinnedmodel.model with parameters of type Vector2Constructors in zombie.core.skinnedmodel.model with parameters of type Vector2 -
Uses of Vector2 in zombie.core.textures
Methods in zombie.core.textures that return Vector2Methods in zombie.core.textures with parameters of type Vector2 -
Uses of Vector2 in zombie.inventory
Methods in zombie.inventory that return Vector2Methods in zombie.inventory with parameters of type Vector2 -
Uses of Vector2 in zombie.iso
Subclasses with type arguments of type Vector2 in zombie.isoFields in zombie.iso declared as Vector2Modifier and TypeFieldDescriptionfinal Vector2[]IsoCell.lastPlayerAngleIsoMovingObject.reqMovementMethods in zombie.iso that return Vector2Modifier and TypeMethodDescriptionAdd another vector to this one and return thisAdd another vector to this one and return as a new vectorstatic Vector2Result = a + b * scaleSet the direction of this vector to point to another vector, maintaining the lengthVector2.clone()Clone this vectorstatic Vector2Vector2.fromLengthDirection(float length, float direction) Create a new vector with a specified length and directionstatic Vector2Vector3.fromLengthDirection(float length, float direction) Create a new vector with a specified length and directionIsoMovingObject.getFacingPosition(Vector2 pos) IsoObject.getFacingPosition(Vector2 pos) IsoObject.getFacingPositionAlt(Vector2 pos) IsoMovingObject.getHitDir()IsoMovingObject.getMovementLastFrame()IsoMovingObject.getPosition(Vector2 vector) IsoMetaGrid.getRandomIndoorCoord()IsoMovingObject.getVectorFromDirection(Vector2 moveForwardVec) static Vector2IsoMovingObject.getVectorFromDirection(Vector2 moveForwardVec, IsoDirections dir) static Vector2Vector2.moveTowards(Vector2 vector0, Vector2 vector1, float float3) static Vector2Vector2.set(float _x, float _y) Set the horizontal and vertical parts of this vectorMake this vector identical to another vectorVector2.setDirection(float direction) Set the direction of this vector, maintaining the lengthVector2.setLength(float length) Set the length of this vector, maintaining the directionVector2.setLengthAndDirection(float direction, float length) Set the length and direction of this vectorIsoDirections.ToVector()Methods in zombie.iso with parameters of type Vector2Modifier and TypeMethodDescriptionAdd another vector to this one and return thisAdd another vector to this one and return as a new vectorstatic Vector2Result = a + b * scaleAdd another vector to this one and store the result in this oneSet the direction of this vector to point to another vector, maintaining the lengthSet the direction of this vector to point to another vector, maintaining the lengthfloatVector2.angleBetween(Vector2 other) Calculate angle between this and other vectorsfloatCalculate the angle between this point and anotherfloatCalculate the angle between this point and anotherstatic IsoDirectionsIsoDirections.cardinalFromAngle(Vector2 _angle) voidfloatVector2.distanceTo(Vector2 other) Calculate the distance between this point and anotherfloatVector3.distanceTo(Vector2 other) Calculate the distance between this point and anotherfloatfloatstatic IsoDirectionsstatic IsoDirectionsIsoDirections.fromAngleActual(Vector2 _angle) IsoMovingObject.getFacingPosition(Vector2 pos) IsoObject.getFacingPosition(Vector2 pos) IsoObject.getFacingPositionAlt(Vector2 pos) IsoMovingObject.getPosition(Vector2 vector) IsoMovingObject.getVectorFromDirection(Vector2 moveForwardVec) static Vector2IsoMovingObject.getVectorFromDirection(Vector2 moveForwardVec, IsoDirections dir) voidvoidstatic Vector2Vector2.moveTowards(Vector2 vector0, Vector2 vector1, float float3) voidIsoMovingObject.MoveUnmodded(Vector2 dir) static Vector2Make this vector identical to another vectorvoidvoidIsoMovingObject.setMovementLastFrame(Vector2 _movementLastFrame) voidIsoMovingObject.setPosition(Vector2 vector) Constructors in zombie.iso with parameters of type Vector2 -
Uses of Vector2 in zombie.iso.objects
Fields in zombie.iso.objects declared as Vector2Modifier and TypeFieldDescriptionstatic final Vector2IsoDoor.tempostatic final Vector2IsoThumpable.tempoMethods in zombie.iso.objects that return Vector2Modifier and TypeMethodDescriptionIsoDeadBody.getAnimForwardDirection(Vector2 vector) IsoBarricade.getFacingPosition(Vector2 pos) IsoCurtain.getFacingPosition(Vector2 pos) IsoDoor.getFacingPosition(Vector2 pos) IsoFireplace.getFacingPosition(Vector2 pos) IsoThumpable.getFacingPosition(Vector2 pos) IsoWindow.getFacingPosition(Vector2 pos) IsoDoor.getFacingPositionAlt(Vector2 pos) Methods in zombie.iso.objects with parameters of type Vector2Modifier and TypeMethodDescriptionvoidIsoDeadBody.getAnimForwardDirection(Vector2 vector) IsoBarricade.getFacingPosition(Vector2 pos) IsoCurtain.getFacingPosition(Vector2 pos) IsoDoor.getFacingPosition(Vector2 pos) IsoFireplace.getFacingPosition(Vector2 pos) IsoThumpable.getFacingPosition(Vector2 pos) IsoWindow.getFacingPosition(Vector2 pos) IsoDoor.getFacingPositionAlt(Vector2 pos) -
Uses of Vector2 in zombie.network
Fields in zombie.network with type parameters of type Vector2Methods in zombie.network with parameters of type Vector2Modifier and TypeMethodDescriptionstatic voidGameServer.sendBloodSplatter(HandWeapon weapon, float float0, float float1, float float2, Vector2 vector, boolean boolean0, boolean boolean1) -
Uses of Vector2 in zombie.pathfind
Fields in zombie.pathfind declared as Vector2Modifier and TypeFieldDescriptionfinal Vector2[]VehiclePoly.bordersstatic final Vector2PolygonalMap2.tempMethods in zombie.pathfind that return Vector2Modifier and TypeMethodDescriptionPolygonalMap2.getCollidepoint(float float0, float float1, float float2, float float3, int int0, IsoMovingObject movingObject, int int1) static Vector2VehiclePoly.lineIntersection(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) Methods in zombie.pathfind with parameters of type Vector2Modifier and TypeMethodDescriptionbooleanPolygonalMap2.intersectLineWithVehicle(float float8, float float6, float float7, float float5, BaseVehicle vehicle, Vector2 vector) static Vector2VehiclePoly.lineIntersection(Vector2 arg0, Vector2 arg1, Vector2 arg2, Vector2 arg3) -
Uses of Vector2 in zombie.radio.StorySounds
Methods in zombie.radio.StorySounds that return Vector2 -
Uses of Vector2 in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return Vector2Modifier and TypeMethodDescriptionMethods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type Vector2 -
Uses of Vector2 in zombie.seating
Methods in zombie.seating that return Vector2Modifier and TypeMethodDescriptionSeatingManager.getDeferredMovement(BoneAxis arg0, org.lwjgl.util.vector.Vector3f arg1, Vector2 arg2) Methods in zombie.seating with parameters of type Vector2Modifier and TypeMethodDescriptionSeatingManager.getDeferredMovement(BoneAxis arg0, org.lwjgl.util.vector.Vector3f arg1, Vector2 arg2) -
Uses of Vector2 in zombie.ui
Modifier and TypeFieldDescriptionstatic final Vector2UIManager.PickedTilestatic final Vector2UIManager.PickedTileLocalModifier and TypeMethodDescriptionstatic Vector2UIManager.getPickedTile()static Vector2UIManager.getPickedTileLocal()static Vector2UIManager.getTileFromMouse(double mx, double my, double z) Modifier and TypeMethodDescriptionstatic voidUIManager.setPickedTile(Vector2 aPickedTile) static voidUIManager.setPickedTileLocal(Vector2 aPickedTileLocal) -
Uses of Vector2 in zombie.util
Methods in zombie.util that return Vector2 -
Uses of Vector2 in zombie.vehicles
Methods in zombie.vehicles that return Vector2Modifier and TypeMethodDescriptionstatic Vector2BaseVehicle.allocVector2()BaseVehicle.areaPositionWorld(VehicleScript.Area area) BaseVehicle.areaPositionWorld(VehicleScript.Area area, Vector2 out) BaseVehicle.areaPositionWorld4PlayerInteract(VehicleScript.Area area) BaseVehicle.areaPositionWorld4PlayerInteract(VehicleScript.Area area, Vector2 out) BaseVehicle.getAreaCenter(String areaId) BaseVehicle.getAreaCenter(String areaId, Vector2 out) BaseVehicle.getAreaFacingPosition(String string, Vector2 vector1) BaseVehicle.getFacingPosition(IsoGameCharacter character, Vector2 vector) BaseVehicle.testCollisionWithCharacter(IsoGameCharacter chr, float circleRadius, Vector2 out) BaseVehicle.testCollisionWithObject(IsoObject obj, float circleRadius, Vector2 out) Methods in zombie.vehicles with parameters of type Vector2Modifier and TypeMethodDescriptionBaseVehicle.areaPositionWorld(VehicleScript.Area area, Vector2 out) BaseVehicle.areaPositionWorld4PlayerInteract(VehicleScript.Area area, Vector2 out) voidBaseVehicle.drawDirectionLine(Vector2 dir, float length, float r, float g, float b) BaseVehicle.getAreaCenter(String areaId, Vector2 out) BaseVehicle.getAreaFacingPosition(String string, Vector2 vector1) BaseVehicle.getFacingPosition(IsoGameCharacter character, Vector2 vector) static booleanQuadranglesIntersection.IsPointInTriangle(Vector2 vector, Vector2[] vectors) static booleanQuadranglesIntersection.IsQuadranglesAreIntersected(Vector2[] vectors1, Vector2[] vectors0) static booleanQuadranglesIntersection.lineIntersection(Vector2 vector1, Vector2 vector0, Vector2 vector3, Vector2 vector2) static voidBaseVehicle.releaseVector2(Vector2 v) BaseVehicle.testCollisionWithCharacter(IsoGameCharacter chr, float circleRadius, Vector2 out) BaseVehicle.testCollisionWithObject(IsoObject obj, float circleRadius, Vector2 out)