Uses of Class
zombie.vehicles.BaseVehicle
Packages that use BaseVehicle
Package
Description
-
Uses of BaseVehicle in zombie.audio.parameters
Methods in zombie.audio.parameters with parameters of type BaseVehicleModifier and TypeMethodDescriptionParameterVehicleHitLocation.calculateLocation(BaseVehicle vehicle, float x, float y, float z) Constructors in zombie.audio.parameters with parameters of type BaseVehicleModifierConstructorDescriptionParameterVehicleBrake(BaseVehicle vehicle) ParameterVehicleGear(BaseVehicle vehicle) ParameterVehicleLoad(BaseVehicle vehicle) ParameterVehicleRoadMaterial(BaseVehicle vehicle) ParameterVehicleRPM(BaseVehicle vehicle) ParameterVehicleSkid(BaseVehicle vehicle) ParameterVehicleSpeed(BaseVehicle vehicle) ParameterVehicleSteer(BaseVehicle vehicle) ParameterVehicleTireMissing(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.characters
Methods in zombie.characters that return BaseVehicleModifier and TypeMethodDescriptionIsoGameCharacter.getNearVehicle()IsoPlayer.getNearVehicle()IsoPlayer.getUseableVehicle()ILuaGameCharacter.getVehicle()IsoGameCharacter.getVehicle()NetworkCharacterAI.getVehile()Methods in zombie.characters with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic voidHitReactionNetworkAI.CalcHitReactionVehicle(IsoGameCharacter target, BaseVehicle vehicle) voidIsoGameCharacter.doHitByVehicle(BaseVehicle baseVehicle, BaseVehicle.HitVars hitVars) voidIsoGameCharacter.enterVehicle(BaseVehicle v, int seat, org.joml.Vector3f offset) floatILuaGameCharacterDamage.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoGameCharacter.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoPlayer.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoZombie.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoZombie.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) booleanIsoGameCharacter.isVehicleCollisionActive(BaseVehicle testVehicle) booleanIsoPlayer.isVehicleCollisionActive(BaseVehicle testVehicle) booleanIsoZombie.isVehicleCollisionActive(BaseVehicle testVehicle) voidNetworkPlayerAI.parse(BaseVehicle vehicle) voidILuaGameCharacter.setVehicle(BaseVehicle v) voidIsoGameCharacter.setVehicle(BaseVehicle v) voidIsoPlayer.setVehicle4TestCollision(BaseVehicle vehicle) voidIsoZombie.setVehicle4TestCollision(BaseVehicle vehicle) voidIsoPlayer.setVehicleHitLocation(BaseVehicle vehicle) voidIsoZombie.setVehicleHitLocation(BaseVehicle vehicle) booleanIsoZombie.testCollideWithVehicles(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloatIsoAnimal.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) booleanIsoAnimal.testCollideWithVehicles(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.core.physics
Fields in zombie.core.physics declared as BaseVehicleModifier and TypeFieldDescriptionRagdollStateData.lastCollidedVehiclefinal BaseVehicleCarController.vehicleObjectMethods in zombie.core.physics with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic voidPhysicsDebugRenderer.addVehicleRender(BaseVehicle baseVehicle) static voidPhysicsDebugRenderer.removeVehicleRender(BaseVehicle baseVehicle) static voidBullet.setVehicleActive(BaseVehicle vehicle, boolean isActive) static intBullet.setVehicleStatic(BaseVehicle vehicle, boolean isStatic) voidRagdollController.vehicleCollision(IsoZombie isoZombie, BaseVehicle collidedVehicle) Constructors in zombie.core.physics with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidModelManager.addVehicle(BaseVehicle vehicle) voidModelManager.Remove(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.inventory
Methods in zombie.inventory that return BaseVehicle -
Uses of BaseVehicle in zombie.iso
Fields in zombie.iso with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal ArrayList<BaseVehicle> IsoCell.addVehiclesfinal ArrayList<BaseVehicle> IsoCell.vehiclesfinal ArrayList<BaseVehicle> IsoChunk.vehiclesMethods in zombie.iso that return BaseVehicleModifier and TypeMethodDescriptionIsoGridSquare.getVehicleContainer()IsoObjectPicker.PickVehicle(int screenX, int screenY) Methods in zombie.iso that return types with arguments of type BaseVehicleMethods in zombie.iso with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic voidIsoChunk.addFromCheckedVehicles(BaseVehicle v) voidIsoGridSquare.checkForIntersectingCrops(BaseVehicle vehicle) static booleanIsoChunk.doSpawnedVehiclesInInvalidPosition(BaseVehicle v) floatIsoObject.GetVehicleSlowFactor(BaseVehicle vehicle) voidIsoObject.HitByVehicle(BaseVehicle vehicle, float amount) booleanIsoChunk.RandomizeModel(BaseVehicle v, Zone zone, String name, VehicleType type) static voidIsoChunk.removeFromCheckedVehicles(BaseVehicle v) -
Uses of BaseVehicle in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle) floatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle, boolean doWindChill) -
Uses of BaseVehicle in zombie.Lua
Methods in zombie.Lua that return BaseVehicleModifier and TypeMethodDescriptionstatic BaseVehicleLuaManager.GlobalObject.addPhysicsObject()static BaseVehicleLuaManager.GlobalObject.addVehicle(String script, int x, int y, int z) static BaseVehicleLuaManager.GlobalObject.addVehicleDebug(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static BaseVehicleLuaManager.GlobalObject.getVehicleById(int id) Methods in zombie.Lua with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic se.krka.kahlua.vm.KahluaTableLuaManager.GlobalObject.getVehicleInfo(BaseVehicle vehicle) static voidLuaManager.GlobalObject.removeVehicle(IsoPlayer player, BaseVehicle baseVehicle) static voidLuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer(IsoDeadBody animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalInTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalInTrailer(IsoDeadBody animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle, AnimalInventoryItem item) static voidLuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer(IsoDeadBody animal, IsoPlayer player, BaseVehicle vehicle, AnimalInventoryItem item) static voidLuaManager.GlobalObject.sendRemoveAnimalFromTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendSwitchSeat(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of BaseVehicle in zombie.network
Methods in zombie.network with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic booleanPassengerMap.isChunkLoaded(BaseVehicle vehicle, int wx, int wy) static voidGameClient.sendVehicleHit(IsoPlayer wielder, IsoGameCharacter target, BaseVehicle vehicle, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) -
Uses of BaseVehicle in zombie.network.fields
Methods in zombie.network.fields that return BaseVehicle -
Uses of BaseVehicle in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidVehicleHitField.process(IsoGameCharacter wielder, IsoGameCharacter target, BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.network.fields.vehicle
Methods in zombie.network.fields.vehicle that return BaseVehicleMethods in zombie.network.fields.vehicle with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidVehicleAuthorization.set(BaseVehicle vehicle) voidVehicleID.set(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.network.packets.character
Methods in zombie.network.packets.character with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidAnimalCommandPacket.set(AnimalCommandPacket.Type operation, IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle, InventoryItem item) -
Uses of BaseVehicle in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidPlayerHitVehiclePacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, BaseVehicle vehicle, float damage) voidVehicleHit.set(IsoPlayer wielder, IsoGameCharacter character, BaseVehicle vehicle, boolean isCriticalHit, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) voidVehicleHitPlayerPacket.set(IsoPlayer wielder, IsoPlayer target, BaseVehicle vehicle, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) voidVehicleHitZombiePacket.set(IsoPlayer wielder, IsoZombie target, BaseVehicle vehicle, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) -
Uses of BaseVehicle in zombie.network.packets.vehicle
Methods in zombie.network.packets.vehicle with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidVehicleCollidePacket.set(BaseVehicle vehicle, IsoPlayer player, boolean isCollide) voidVehicleEnterPacket.set(BaseVehicle vehicle, IsoPlayer player, int seatTo) voidVehicleExitPacket.set(BaseVehicle vehicle, IsoPlayer player, int seatFrom) voidVehicleImpulsePacket.set(BaseVehicle vehicle, org.joml.Vector3f impulse, org.joml.Vector3f position) voidVehiclePacket.set(BaseVehicle vehicle) voidVehiclePassengerPositionPacket.set(BaseVehicle vehicle, int seat, String position) voidVehiclePassengerResponsePacket.set(BaseVehicle vehicle, int seat, int wx, int wy, long loaded) voidVehiclePhysicsPacket.set(BaseVehicle vehicle) voidVehicleSwitchSeatPacket.set(BaseVehicle vehicle, IsoPlayer player, int seatFrom, int seatTo) voidVehicleTowingAttachPacket.set(BaseVehicle vehicleA, BaseVehicle vehicleB, String attachmentA, String attachmentB) voidVehicleTowingDetachPacket.set(BaseVehicle vehicleA, BaseVehicle vehicleB) -
Uses of BaseVehicle in zombie.pathfind
Fields in zombie.pathfind with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal HashMap<BaseVehicle, zombie.pathfind.Vehicle> PolygonalMap2.vehicleMapMethods in zombie.pathfind with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidPolygonalMap2.addVehicleToWorld(BaseVehicle vehicle) booleanCollideWithObstaclesPoly.canStandAt(float x, float y, float z, BaseVehicle ignoreVehicle, int flags) booleanPolygonalMap2.canStandAt(float x, float y, int z, BaseVehicle ignoreVehicle, int flags) VehiclePoly.init(BaseVehicle vehicle, float RADIUS) booleanPolygonalMap2.intersectLineWithVehicle(float x1, float y1, float x2, float y2, BaseVehicle vehicle, Vector2 out) booleanCollideWithObstaclesPoly.isNotClear(float x0, float y0, float x1, float y1, int z, boolean render, BaseVehicle ignoreVehicle, boolean ignoreDoors, boolean closeToWalls) voidPathFindBehavior2.pathToVehicleAdjacent(BaseVehicle vehicle) voidPathFindBehavior2.pathToVehicleArea(BaseVehicle vehicle, String areaId) voidPathFindBehavior2.pathToVehicleSeat(BaseVehicle vehicle, int seat) voidPolygonalMap2.removeVehicleFromWorld(BaseVehicle vehicle) voidPolygonalMap2.updateVehicle(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidPathfindNative.addVehicle(BaseVehicle vehicle) voidPathfindNative.removeVehicle(BaseVehicle vehicle) voidPathfindNative.updateVehicle(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addVehicle(float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicle(float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer, boolean crashed) RandomizedWorldBase.addVehicle(IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer, boolean crashed) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer, boolean crashed) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.spawnCarOnNearestNav(String carName, BuildingDef def) RandomizedWorldBase.spawnCarOnNearestNav(String carName, BuildingDef def, String distribution) Methods in zombie.randomizedWorld with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addZombiesOnVehicle(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombies -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidRBBasic.forceVehicleDistribution(BaseVehicle vehicle, String distribution) -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean horizontalZone, boolean addBlood) Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean horizontalZone, boolean addBlood) -
Uses of BaseVehicle in zombie.vehicles
Methods in zombie.vehicles that return BaseVehicleModifier and TypeMethodDescriptionVehicleIDMap.get(short id) VehiclePart.getVehicle()VehicleManager.getVehicleByID(short id) BaseVehicle.getVehicleTowedBy()BaseVehicle.getVehicleTowing()BaseVehicle.setSmashed(String location) BaseVehicle.setSmashed(String location, boolean flipped) Methods in zombie.vehicles that return types with arguments of type BaseVehicleMethods in zombie.vehicles with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidBaseVehicle.addPointConstraint(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB) voidBaseVehicle.addPointConstraint(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB, Boolean remote) voidVehiclesDB2.addVehicle(BaseVehicle vehicle) voidVehicleManager.attachTowing(BaseVehicle vehicleA, BaseVehicle vehicleB, String attachmentA, String attachmentB) voidBaseVehicle.HitVars.calc(IsoGameCharacter target, BaseVehicle vehicle) booleanBaseVehicle.canAttachTrailer(BaseVehicle vehicleB, String attachmentA, String attachmentB) booleanBaseVehicle.canAttachTrailer(BaseVehicle vehicleB, String attachmentA, String attachmentB, boolean reconnect) voidVehicleManager.clientUpdateVehiclePos(BaseVehicle vehicle, float x, float y, float z, IsoGridSquare sq) voidVehicleManager.detachTowing(BaseVehicle vehicleTowing, BaseVehicle vehicleTowedBy) booleanBaseVehicle.enterRSync(int seat, IsoGameCharacter chr, BaseVehicle v) floatBaseVehicle.getClosestPointOnPoly(BaseVehicle other, org.joml.Vector2f pointSelf, org.joml.Vector2f pointOther) voidBaseVehicle.HitByVehicle(BaseVehicle vehicle, float amount) voidVehicleInterpolation.interpolationDataAdd(BaseVehicle vehicle, VehicleInterpolationData data, long currentTime) booleanVehiclesDB2.isVehicleLoaded(BaseVehicle vehicle) static voidBaseVehicle.keyNamerVehicle(InventoryItem item, BaseVehicle vehicle) voidBaseVehicle.positionTrailer(BaseVehicle trailer) voidVehicleIDMap.put(short id, BaseVehicle vehicle) voidVehicleManager.registerVehicle(BaseVehicle vehicle) voidVehicleManager.removeFromWorld(BaseVehicle vehicle) voidVehiclesDB2.removeVehicle(BaseVehicle vehicle) voidVehicleInterpolationData.set(BaseVehicle vehicle) voidBaseVehicle.ServerVehicleState.setAuthorization(BaseVehicle vehicle) voidVehiclesDB2.setVehicleLoaded(BaseVehicle vehicle) voidBaseVehicle.setVehicleTowedBy(BaseVehicle vehicleA, String attachmentA, String attachmentB) voidBaseVehicle.setVehicleTowing(BaseVehicle vehicleB, String attachmentA, String attachmentB) voidVehiclesDB2.setVehicleUnloaded(BaseVehicle vehicle) booleanBaseVehicle.ServerVehicleState.shouldSend(BaseVehicle vehicle) booleanBaseVehicle.testCollisionWithVehicle(BaseVehicle obj) voidVehicleManager.unregisterVehicle(BaseVehicle vehicle) voidVehiclesDB2.updateVehicle(BaseVehicle vehicle) voidVehiclesDB2.updateVehicleAndTrailer(BaseVehicle vehicle) Method parameters in zombie.vehicles with type arguments of type BaseVehicleConstructors in zombie.vehicles with parameters of type BaseVehicleModifierConstructorDescriptionSurroundVehicle(BaseVehicle vehicle) VehiclePart(BaseVehicle vehicle)