Uses of Class
zombie.vehicles.BaseVehicle
Packages that use BaseVehicle
Package
Description
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Uses of BaseVehicle in zombie.audio.parameters
Methods in zombie.audio.parameters with parameters of type BaseVehicleModifier and TypeMethodDescriptionParameterVehicleHitLocation.calculateLocation(BaseVehicle vehicle, float x, float y, float z) Constructors in zombie.audio.parameters with parameters of type BaseVehicleModifierConstructorDescriptionParameterVehicleBrake(BaseVehicle _vehicle) ParameterVehicleEngineCondition(BaseVehicle _vehicle) ParameterVehicleGear(BaseVehicle _vehicle) ParameterVehicleLoad(BaseVehicle _vehicle) ParameterVehicleRoadMaterial(BaseVehicle _vehicle) ParameterVehicleRPM(BaseVehicle _vehicle) ParameterVehicleSkid(BaseVehicle _vehicle) ParameterVehicleSpeed(BaseVehicle _vehicle) ParameterVehicleSteer(BaseVehicle _vehicle) ParameterVehicleTireMissing(BaseVehicle _vehicle) -
Uses of BaseVehicle in zombie.characters
Methods in zombie.characters that return BaseVehicleModifier and TypeMethodDescriptionIsoGameCharacter.getNearVehicle()IsoPlayer.getNearVehicle()IsoPlayer.getUseableVehicle()ILuaGameCharacter.getVehicle()IsoGameCharacter.getVehicle()NetworkCharacterAI.getVehile()Methods in zombie.characters with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic voidHitReactionNetworkAI.CalcHitReactionVehicle(IsoGameCharacter target, BaseVehicle vehicle) voidIsoGameCharacter.doHitByVehicle(BaseVehicle baseVehicle, BaseVehicle.HitVars hitVars) voidIsoGameCharacter.enterVehicle(BaseVehicle v, int seat, Vector3f offset) floatILuaGameCharacterDamage.Hit(BaseVehicle var1, float var2, boolean var3, float var4, float var5) floatIsoGameCharacter.Hit(BaseVehicle _vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoPlayer.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoZombie.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) floatIsoZombie.Hit(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) booleanIsoGameCharacter.isVehicleCollisionActive(BaseVehicle testVehicle) booleanIsoPlayer.isVehicleCollisionActive(BaseVehicle testVehicle) booleanIsoZombie.isVehicleCollisionActive(BaseVehicle testVehicle) voidILuaGameCharacter.setVehicle(BaseVehicle v) voidIsoGameCharacter.setVehicle(BaseVehicle v) voidIsoPlayer.setVehicle4TestCollision(BaseVehicle vehicle) voidIsoZombie.setVehicle4TestCollision(BaseVehicle vehicle) voidIsoPlayer.setVehicleHitLocation(BaseVehicle vehicle) voidIsoZombie.setVehicleHitLocation(BaseVehicle vehicle) booleanIsoZombie.testCollideWithVehicles(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloatIsoAnimal.Hit(BaseVehicle arg0, float arg1, boolean arg2, Vector2 arg3) booleanIsoAnimal.testCollideWithVehicles(BaseVehicle arg0) -
Uses of BaseVehicle in zombie.core.physics
Fields in zombie.core.physics declared as BaseVehicleModifier and TypeFieldDescriptionRagdollStateData.lastCollidedVehiclefinal BaseVehicleCarController.vehicleObjectMethods in zombie.core.physics with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic voidPhysicsDebugRenderer.addVehicleRender(BaseVehicle vehicle) static voidPhysicsDebugRenderer.removeVehicleRender(BaseVehicle vehicle) static voidBullet.setVehicleActive(BaseVehicle vehicle, boolean boolean0) static intBullet.setVehicleStatic(BaseVehicle vehicle, boolean boolean0) voidRagdollController.vehicleCollision(IsoZombie zombie0, BaseVehicle vehicle) Constructors in zombie.core.physics with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidModelManager.addVehicle(BaseVehicle vehicle) voidModelManager.Remove(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.inventory
Methods in zombie.inventory that return BaseVehicle -
Uses of BaseVehicle in zombie.iso
Fields in zombie.iso with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal ArrayList<BaseVehicle> IsoCell.addVehiclesfinal ArrayList<BaseVehicle> IsoCell.vehiclesfinal ArrayList<BaseVehicle> IsoChunk.vehiclesMethods in zombie.iso that return BaseVehicleModifier and TypeMethodDescriptionIsoGridSquare.getVehicleContainer()IsoObjectPicker.PickVehicle(int screenX, int screenY) Methods in zombie.iso that return types with arguments of type BaseVehicleMethods in zombie.iso with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic voidIsoChunk.addFromCheckedVehicles(BaseVehicle v) voidIsoGridSquare.checkForIntersectingCrops(BaseVehicle vehicle) static booleanIsoChunk.doSpawnedVehiclesInInvalidPosition(BaseVehicle v) floatIsoObject.GetVehicleSlowFactor(BaseVehicle vehicle) voidIsoObject.HitByVehicle(BaseVehicle vehicle, float amount) booleanIsoChunk.RandomizeModel(BaseVehicle v, Zone zone, String name, VehicleType type) Randomize a model with his corresponding texture defined in VehicleTypestatic voidIsoChunk.removeFromCheckedVehicles(BaseVehicle v) -
Uses of BaseVehicle in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle) floatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle, boolean doWindChill) -
Uses of BaseVehicle in zombie.Lua
Methods in zombie.Lua that return BaseVehicleModifier and TypeMethodDescriptionstatic BaseVehicleLuaManager.GlobalObject.addPhysicsObject()static BaseVehicleLuaManager.GlobalObject.addVehicle(String string, int int1, int int0, int int2) static BaseVehicleLuaManager.GlobalObject.addVehicleDebug(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static BaseVehicleLuaManager.GlobalObject.getVehicleById(int id) Methods in zombie.Lua with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic KahluaTableLuaManager.GlobalObject.getVehicleInfo(BaseVehicle vehicle) static voidLuaManager.GlobalObject.removeVehicle(IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer(IsoDeadBody deadBody, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalInTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendAddAnimalInTrailer(IsoDeadBody deadBody, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle, AnimalInventoryItem animalInventoryItem) static voidLuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer(IsoDeadBody deadBody, IsoPlayer player, BaseVehicle vehicle, AnimalInventoryItem animalInventoryItem) static voidLuaManager.GlobalObject.sendRemoveAnimalFromTrailer(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static voidLuaManager.GlobalObject.sendSwitchSeat(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of BaseVehicle in zombie.network
Methods in zombie.network with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic booleanPassengerMap.isChunkLoaded(BaseVehicle vehicle, int int1, int int0) static voidGameClient.sendVehicleHit(IsoPlayer player, IsoGameCharacter character, BaseVehicle vehicle, float float0, boolean boolean0, int int0, float float1, boolean boolean1) -
Uses of BaseVehicle in zombie.network.fields
Methods in zombie.network.fields that return BaseVehicleMethods in zombie.network.fields with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidVehicleHitField.process(IsoGameCharacter character0, IsoGameCharacter character1, BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidPlayerHitVehiclePacket.set(IsoPlayer var1, BaseVehicle var2, boolean var3, float var4, boolean var5, boolean var6) voidVehicleHitPlayerPacket.set(IsoPlayer var1, IsoPlayer var2, BaseVehicle var3, float var4, boolean var5, int var6, float var7, boolean var8) -
Uses of BaseVehicle in zombie.network.packets.vehicle
Methods in zombie.network.packets.vehicle with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidVehicleAuthorizationPacket.set(BaseVehicle var1) voidVehicleCollidePacket.set(BaseVehicle var1, IsoPlayer var2, boolean var3) voidVehicleEnterPacket.set(BaseVehicle var1, IsoPlayer var2, int var3) voidVehicleExitPacket.set(BaseVehicle var1, IsoPlayer var2, int var3) voidVehicleImpulsePacket.set(BaseVehicle var1, Vector3f var2, Vector3f var3) voidVehiclePassengerPositionPacket.set(BaseVehicle var1, int var2, String var3) voidVehiclePassengerResponsePacket.set(BaseVehicle var1, int var2, int var3, int var4, long var5) booleanVehiclePhysicsPacket.set(BaseVehicle var1) voidVehicleSwitchSeatPacket.set(BaseVehicle var1, IsoPlayer var2, int var3, int var4) voidVehicleTowingAttachPacket.set(BaseVehicle var1, BaseVehicle var2, String var3, String var4) voidVehicleTowingDetachPacket.set(BaseVehicle var1, BaseVehicle var2) -
Uses of BaseVehicle in zombie.pathfind
Fields in zombie.pathfind with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal HashMap<BaseVehicle, zombie.pathfind.Vehicle> PolygonalMap2.vehicleMapMethods in zombie.pathfind with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidPolygonalMap2.addVehicleToWorld(BaseVehicle vehicle) booleanCollideWithObstaclesPoly.canStandAt(float float1, float float3, float float6, BaseVehicle vehicle, int int0) booleanPolygonalMap2.canStandAt(float float0, float float1, int int1, BaseVehicle vehicle, int int0) VehiclePoly.init(BaseVehicle arg0, float arg1) booleanPolygonalMap2.intersectLineWithVehicle(float float8, float float6, float float7, float float5, BaseVehicle vehicle, Vector2 vector) booleanCollideWithObstaclesPoly.isNotClear(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, BaseVehicle arg6, boolean arg7, boolean arg8) voidPathFindBehavior2.pathToVehicleAdjacent(BaseVehicle arg0) voidPathFindBehavior2.pathToVehicleArea(BaseVehicle arg0, String arg1) voidPathFindBehavior2.pathToVehicleSeat(BaseVehicle arg0, int arg1) voidPolygonalMap2.removeVehicleFromWorld(BaseVehicle vehicle) voidPolygonalMap2.updateVehicle(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidPathfindNative.addVehicle(BaseVehicle vehicle) voidPathfindNative.removeVehicle(BaseVehicle vehicle) voidPathfindNative.updateVehicle(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addVehicle(float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) RandomizedWorldBase.addVehicle(float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) RandomizedWorldBase.addVehicle(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.spawnCarOnNearestNav(String carName, BuildingDef def) RandomizedWorldBase.spawnCarOnNearestNav(String string0, BuildingDef buildingDef, String string1) Methods in zombie.randomizedWorld with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addZombiesOnVehicle(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombies -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidRBBasic.forceVehicleDistribution(BaseVehicle vehicle, String string) -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean _horizontalZone, boolean addBlood) Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean _horizontalZone, boolean addBlood) -
Uses of BaseVehicle in zombie.vehicles
Methods in zombie.vehicles that return BaseVehicleModifier and TypeMethodDescriptionVehicleIDMap.get(short short0) VehiclePart.getVehicle()VehicleManager.getVehicleByID(short short0) BaseVehicle.getVehicleTowedBy()BaseVehicle.getVehicleTowing()BaseVehicle.setSmashed(String location) BaseVehicle.setSmashed(String location, boolean flipped) Methods in zombie.vehicles that return types with arguments of type BaseVehicleMethods in zombie.vehicles with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoidBaseVehicle.addPointConstraint(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB) voidBaseVehicle.addPointConstraint(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB, Boolean remote) voidVehiclesDB2.addVehicle(BaseVehicle vehicle) voidVehicleManager.attachTowing(BaseVehicle vehicle0, BaseVehicle vehicle1, String string0, String string1) voidBaseVehicle.HitVars.calc(IsoGameCharacter target, BaseVehicle vehicle) booleanBaseVehicle.canAttachTrailer(BaseVehicle vehicleB, String attachmentA, String attachmentB) booleanBaseVehicle.canAttachTrailer(BaseVehicle vehicleB, String attachmentA, String attachmentB, boolean reconnect) voidVehicleManager.detachTowing(BaseVehicle vehicle0, BaseVehicle vehicle1) booleanBaseVehicle.enterRSync(int seat, IsoGameCharacter chr, BaseVehicle v) floatBaseVehicle.getClosestPointOnPoly(BaseVehicle vehicle0, Vector2f vector2f0, Vector2f vector2f1) voidBaseVehicle.HitByVehicle(BaseVehicle vehicle, float amount) voidVehicleInterpolation.interpolationDataAdd(BaseVehicle vehicle, VehicleInterpolationData data) booleanVehiclesDB2.isVehicleLoaded(BaseVehicle vehicle) static voidBaseVehicle.keyNamerVehicle(InventoryItem item, BaseVehicle vehicle) voidBaseVehicle.positionTrailer(BaseVehicle trailer) voidVehicleIDMap.put(short short0, BaseVehicle vehicle) voidVehicleManager.registerVehicle(BaseVehicle vehicle) voidVehicleManager.removeFromWorld(BaseVehicle vehicle) voidVehiclesDB2.removeVehicle(BaseVehicle vehicle) voidBaseVehicle.ServerVehicleState.setAuthorization(BaseVehicle vehicle) voidVehiclesDB2.setVehicleLoaded(BaseVehicle vehicle) voidBaseVehicle.setVehicleTowedBy(BaseVehicle vehicleA, String attachmentA, String attachmentB) voidBaseVehicle.setVehicleTowing(BaseVehicle vehicleB, String attachmentA, String attachmentB) voidVehiclesDB2.setVehicleUnloaded(BaseVehicle vehicle) booleanBaseVehicle.ServerVehicleState.shouldSend(BaseVehicle vehicle) booleanBaseVehicle.testCollisionWithVehicle(BaseVehicle obj) voidVehicleManager.unregisterVehicle(BaseVehicle vehicle) voidVehiclesDB2.updateVehicle(BaseVehicle vehicle) voidVehiclesDB2.updateVehicleAndTrailer(BaseVehicle vehicle0) Method parameters in zombie.vehicles with type arguments of type BaseVehicleModifier and TypeMethodDescriptionvoidVehicleIDMap.toArrayList(ArrayList<BaseVehicle> arrayList) Constructors in zombie.vehicles with parameters of type BaseVehicleModifierConstructorDescriptionSurroundVehicle(BaseVehicle vehicle) VehiclePart(BaseVehicle _vehicle)