Uses of Class
zombie.vehicles.BaseVehicle
Packages that use BaseVehicle
Package
Description
-
Uses of BaseVehicle in zombie.audio.parameters
Methods in zombie.audio.parameters with parameters of type BaseVehicleModifier and TypeMethodDescriptionParameterVehicleHitLocation.calculateLocation
(BaseVehicle vehicle, float x, float y, float z) Constructors in zombie.audio.parameters with parameters of type BaseVehicleModifierConstructorDescriptionParameterVehicleBrake
(BaseVehicle _vehicle) ParameterVehicleEngineCondition
(BaseVehicle _vehicle) ParameterVehicleGear
(BaseVehicle _vehicle) ParameterVehicleLoad
(BaseVehicle _vehicle) ParameterVehicleRoadMaterial
(BaseVehicle _vehicle) ParameterVehicleRPM
(BaseVehicle _vehicle) ParameterVehicleSkid
(BaseVehicle _vehicle) ParameterVehicleSpeed
(BaseVehicle _vehicle) ParameterVehicleSteer
(BaseVehicle _vehicle) ParameterVehicleTireMissing
(BaseVehicle _vehicle) -
Uses of BaseVehicle in zombie.characters
Fields in zombie.characters declared as BaseVehicleModifier and TypeFieldDescriptionprotected BaseVehicle
IsoGameCharacter.vehicle
protected BaseVehicle
IsoPlayer.vehicle4testCollision
Methods in zombie.characters that return BaseVehicleModifier and TypeMethodDescriptionIsoGameCharacter.getNearVehicle()
IsoPlayer.getNearVehicle()
IsoPlayer.getUseableVehicle()
ILuaGameCharacter.getVehicle()
IsoGameCharacter.getVehicle()
NetworkCharacterAI.getVehile()
Methods in zombie.characters with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic void
HitReactionNetworkAI.CalcHitReactionVehicle
(IsoGameCharacter target, BaseVehicle vehicle) void
IsoGameCharacter.doHitByVehicle
(BaseVehicle baseVehicle, BaseVehicle.HitVars hitVars) void
IsoGameCharacter.enterVehicle
(BaseVehicle baseVehicle, int int0, org.joml.Vector3f vector3f) float
ILuaGameCharacterDamage.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoGameCharacter.Hit
(BaseVehicle _vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoPlayer.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoZombie.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoZombie.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) boolean
IsoGameCharacter.isVehicleCollisionActive
(BaseVehicle testVehicle) boolean
IsoPlayer.isVehicleCollisionActive
(BaseVehicle testVehicle) boolean
IsoZombie.isVehicleCollisionActive
(BaseVehicle testVehicle) void
ILuaGameCharacter.setVehicle
(BaseVehicle v) void
IsoGameCharacter.setVehicle
(BaseVehicle v) void
IsoPlayer.setVehicle4TestCollision
(BaseVehicle vehicle) void
IsoZombie.setVehicle4TestCollision
(BaseVehicle vehicle) void
IsoPlayer.setVehicleHitLocation
(BaseVehicle vehicle) void
IsoZombie.setVehicleHitLocation
(BaseVehicle vehicle) boolean
IsoZombie.testCollideWithVehicles
(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloat
IsoAnimal.Hit
(BaseVehicle var1, float float1, boolean var3, Vector2 vector2) boolean
IsoAnimal.testCollideWithVehicles
(BaseVehicle baseVehicle) -
Uses of BaseVehicle in zombie.core.physics
Fields in zombie.core.physics declared as BaseVehicleMethods in zombie.core.physics with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic void
Bullet.setVehicleActive
(BaseVehicle vehicle, boolean isActive) static int
Bullet.setVehicleStatic
(BaseVehicle vehicle, boolean isStatic) Constructors in zombie.core.physics with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
ModelManager.addVehicle
(BaseVehicle vehicle) void
ModelManager.Remove
(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.iso
Fields in zombie.iso with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal ArrayList
<BaseVehicle> IsoCell.addVehicles
final ArrayList
<BaseVehicle> IsoCell.vehicles
final ArrayList
<BaseVehicle> IsoChunk.vehicles
Methods in zombie.iso that return BaseVehicleModifier and TypeMethodDescriptionIsoGridSquare.getVehicleContainer()
IsoObjectPicker.PickVehicle
(int screenX, int screenY) Methods in zombie.iso that return types with arguments of type BaseVehicleMethods in zombie.iso with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic void
IsoChunk.addFromCheckedVehicles
(BaseVehicle v) void
IsoGridSquare.checkForIntersectingCrops
(BaseVehicle baseVehicle) static boolean
IsoChunk.doSpawnedVehiclesInInvalidPosition
(BaseVehicle v) float
IsoObject.GetVehicleSlowFactor
(BaseVehicle vehicle) void
IsoObject.HitByVehicle
(BaseVehicle vehicle, float amount) boolean
IsoChunk.RandomizeModel
(BaseVehicle baseVehicle, Zone var2, String string0, VehicleType vehicleType) static void
IsoChunk.removeFromCheckedVehicles
(BaseVehicle v) -
Uses of BaseVehicle in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloat
ClimateManager.getAirTemperatureForSquare
(IsoGridSquare square, BaseVehicle vehicle) float
ClimateManager.getAirTemperatureForSquare
(IsoGridSquare square, BaseVehicle vehicle, boolean doWindChill) -
Uses of BaseVehicle in zombie.Lua
Methods in zombie.Lua that return BaseVehicleModifier and TypeMethodDescriptionstatic BaseVehicle
LuaManager.GlobalObject.addPhysicsObject()
static BaseVehicle
LuaManager.GlobalObject.addVehicle
(String string, int int1, int int0, int int2) static BaseVehicle
LuaManager.GlobalObject.addVehicleDebug
(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static BaseVehicle
LuaManager.GlobalObject.getVehicleById
(int id) Methods in zombie.Lua with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic se.krka.kahlua.vm.KahluaTable
LuaManager.GlobalObject.getVehicleInfo
(BaseVehicle baseVehicle) static void
LuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer
(IsoAnimal isoAnimal, IsoPlayer isoPlayer, BaseVehicle baseVehicle) static void
LuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer
(IsoDeadBody isoDeadBody, IsoPlayer isoPlayer, BaseVehicle baseVehicle) static void
LuaManager.GlobalObject.sendAddAnimalInTrailer
(IsoAnimal isoAnimal, IsoPlayer isoPlayer, BaseVehicle baseVehicle) static void
LuaManager.GlobalObject.sendAddAnimalInTrailer
(IsoDeadBody isoDeadBody, IsoPlayer isoPlayer, BaseVehicle baseVehicle) static void
LuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer
(IsoAnimal isoAnimal, IsoPlayer isoPlayer, BaseVehicle baseVehicle, AnimalInventoryItem animalInventoryItem) static void
LuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer
(IsoDeadBody isoDeadBody, IsoPlayer isoPlayer, BaseVehicle baseVehicle, AnimalInventoryItem animalInventoryItem) static void
LuaManager.GlobalObject.sendRemoveAnimalFromTrailer
(IsoAnimal isoAnimal, IsoPlayer isoPlayer, BaseVehicle baseVehicle) static void
LuaManager.GlobalObject.sendSwitchSeat
(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of BaseVehicle in zombie.network
Methods in zombie.network with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic boolean
PassengerMap.isChunkLoaded
(BaseVehicle vehicle, int wx, int wy) static void
GameClient.sendVehicleHit
(IsoPlayer isoPlayer, IsoGameCharacter isoGameCharacter, BaseVehicle baseVehicle, float float0, boolean boolean0, int int0, float float1, boolean boolean1) -
Uses of BaseVehicle in zombie.network.fields
Fields in zombie.network.fields declared as BaseVehicleMethods in zombie.network.fields that return BaseVehicleMethods in zombie.network.fields with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
VehicleHitField.process
(IsoGameCharacter isoGameCharacter0, IsoGameCharacter isoGameCharacter1, BaseVehicle baseVehicle) -
Uses of BaseVehicle in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
PlayerHitVehiclePacket.set
(IsoPlayer isoPlayer, BaseVehicle baseVehicle, HandWeapon handWeapon, boolean boolean0, float float0) void
VehicleHitPlayerPacket.set
(IsoPlayer wielder, IsoPlayer target, BaseVehicle vehicle, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) -
Uses of BaseVehicle in zombie.network.packets.vehicle
Methods in zombie.network.packets.vehicle with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.pathfind
Methods in zombie.pathfind with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
PolygonalMap2.addVehicleToWorld
(BaseVehicle baseVehicle) boolean
PolygonalMap2.canStandAt
(float float0, float float1, int int1, BaseVehicle baseVehicle, int int0) VehiclePoly.init
(BaseVehicle baseVehicle, float float2) boolean
PolygonalMap2.intersectLineWithVehicle
(float float9, float float7, float float8, float float6, BaseVehicle baseVehicle, Vector2 vector2) boolean
CollideWithObstaclesPoly.isNotClear
(float float1, float float3, float float5, float float7, int int3, boolean boolean0, BaseVehicle baseVehicle, boolean var8, boolean var9) void
PathFindBehavior2.pathToVehicleAdjacent
(BaseVehicle baseVehicle) void
PathFindBehavior2.pathToVehicleArea
(BaseVehicle baseVehicle, String string) void
PathFindBehavior2.pathToVehicleSeat
(BaseVehicle baseVehicle, int int0) void
PolygonalMap2.removeVehicleFromWorld
(BaseVehicle baseVehicle) void
PolygonalMap2.updateVehicle
(BaseVehicle baseVehicle) -
Uses of BaseVehicle in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
PathfindNative.addVehicle
(BaseVehicle baseVehicle) void
PathfindNative.removeVehicle
(BaseVehicle baseVehicle) void
PathfindNative.updateVehicle
(BaseVehicle baseVehicle) -
Uses of BaseVehicle in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer
(BaseVehicle baseVehicle0, Zone zone, IsoChunk isoChunk, String string0, String string2, String string1) RandomizedWorldBase.addVehicle
(float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) RandomizedWorldBase.addVehicle
(float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) RandomizedWorldBase.addVehicle
(IsoGridSquare isoGridSquare, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections isoDirections, String string2) RandomizedWorldBase.addVehicle
(Zone zone, float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) RandomizedWorldBase.addVehicle
(Zone zone, float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare isoGridSquare, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections isoDirections, String string2) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare isoGridSquare, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections isoDirections, String string2, boolean boolean0) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare isoGridSquare, IsoChunk isoChunk, String string0, String string1, IsoDirections isoDirections) RandomizedWorldBase.addVehicleFlipped
(Zone zone, float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1) RandomizedWorldBase.addVehicleFlipped
(Zone zone, IsoGridSquare isoGridSquare, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections isoDirections, String string2) RandomizedWorldBase.spawnCarOnNearestNav
(String carName, BuildingDef def) RandomizedWorldBase.spawnCarOnNearestNav
(String string0, BuildingDef buildingDef, String string1) Methods in zombie.randomizedWorld with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer
(BaseVehicle baseVehicle0, Zone zone, IsoChunk isoChunk, String string0, String string2, String string1) RandomizedWorldBase.addZombiesOnVehicle
(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombies -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
RBBasic.forceVehicleDistribution
(BaseVehicle baseVehicle, String string) -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay
(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean _horizontalZone, boolean addBlood) Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay
(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean _horizontalZone, boolean addBlood) -
Uses of BaseVehicle in zombie.vehicles
Fields in zombie.vehicles declared as BaseVehicleModifier and TypeFieldDescriptionprotected BaseVehicle
VehiclePart.vehicle
BaseVehicle.wasTowedBy
Methods in zombie.vehicles that return BaseVehicleModifier and TypeMethodDescriptionVehicleIDMap.get
(short id) VehiclePart.getVehicle()
VehicleManager.getVehicleByID
(short id) BaseVehicle.getVehicleTowedBy()
BaseVehicle.getVehicleTowing()
BaseVehicle.setSmashed
(String location) BaseVehicle.setSmashed
(String location, boolean flipped) Methods in zombie.vehicles that return types with arguments of type BaseVehicleMethods in zombie.vehicles with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
BaseVehicle.addPointConstraint
(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB) void
BaseVehicle.addPointConstraint
(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB, Boolean remote) void
VehiclesDB2.addVehicle
(BaseVehicle vehicle) void
BaseVehicle.HitVars.calc
(IsoGameCharacter target, BaseVehicle vehicle) boolean
BaseVehicle.canAttachTrailer
(BaseVehicle vehicleB, String attachmentA, String attachmentB) boolean
BaseVehicle.canAttachTrailer
(BaseVehicle vehicleB, String attachmentA, String attachmentB, boolean reconnect) boolean
BaseVehicle.enterRSync
(int seat, IsoGameCharacter chr, BaseVehicle v) void
BaseVehicle.HitByVehicle
(BaseVehicle vehicle, float amount) void
VehicleInterpolation.interpolationDataAdd
(BaseVehicle vehicle, VehicleInterpolationData data) boolean
VehiclesDB2.isVehicleLoaded
(BaseVehicle vehicle) static void
BaseVehicle.keyNamerVehicle
(InventoryItem inventoryItem, BaseVehicle baseVehicle) void
BaseVehicle.positionTrailer
(BaseVehicle trailer) void
VehicleIDMap.put
(short id, BaseVehicle vehicle) void
VehicleManager.registerVehicle
(BaseVehicle vehicle) void
VehicleManager.removeFromWorld
(BaseVehicle vehicle) void
VehiclesDB2.removeVehicle
(BaseVehicle vehicle) void
VehicleManager.sendAddImpulse
(BaseVehicle baseVehicle, org.joml.Vector3f vector3f0, org.joml.Vector3f vector3f1) void
VehicleManager.sendCollide
(BaseVehicle vehicle, IsoGameCharacter chr, boolean isCollide) void
VehicleManager.sendDetachTowing
(UdpConnection connection, BaseVehicle vehicleA, BaseVehicle vehicleB) void
VehicleManager.sendDetachTowing
(BaseVehicle vehicleTowing, BaseVehicle vehicleTowedBy) void
VehicleManager.sendEnter
(UdpConnection connection, BaseVehicle vehicle, IsoGameCharacter character, int seatTo) void
VehicleManager.sendEnter
(BaseVehicle vehicle, IsoGameCharacter character, int seatTo) void
VehicleManager.sendExit
(UdpConnection connection, BaseVehicle vehicle, IsoGameCharacter character, int seatFrom) void
VehicleManager.sendExit
(BaseVehicle vehicle, IsoGameCharacter character, int seatFrom) void
VehicleManager.sendPassengerPosition
(BaseVehicle vehicle, int seat, String positionId) void
VehicleManager.sendPassengerPosition
(BaseVehicle vehicle, int seat, String positionId, UdpConnection ignore) void
VehicleManager.sendPhysic
(BaseVehicle vehicle) void
VehicleManager.sendSwitchSeat
(UdpConnection connection, BaseVehicle vehicle, IsoGameCharacter character, int seatFrom, int seatTo) void
VehicleManager.sendSwitchSeat
(BaseVehicle vehicle, IsoGameCharacter character, int seatFrom, int seatTo) void
VehicleManager.sendTowing
(UdpConnection connection, BaseVehicle vehicleA, BaseVehicle vehicleB, String attachmentA, String attachmentB) void
VehicleManager.sendTowing
(BaseVehicle vehicleA, BaseVehicle vehicleB, String attachmentA, String attachmentB) void
BaseVehicle.ServerVehicleState.setAuthorization
(BaseVehicle vehicle) void
VehiclesDB2.setVehicleLoaded
(BaseVehicle vehicle) void
BaseVehicle.setVehicleTowedBy
(BaseVehicle vehicleA, String attachmentA, String attachmentB) void
BaseVehicle.setVehicleTowing
(BaseVehicle vehicleB, String attachmentA, String attachmentB) void
VehiclesDB2.setVehicleUnloaded
(BaseVehicle vehicle) boolean
BaseVehicle.ServerVehicleState.shouldSend
(BaseVehicle vehicle) boolean
BaseVehicle.testCollisionWithVehicle
(BaseVehicle obj) void
VehicleManager.unregisterVehicle
(BaseVehicle vehicle) void
VehiclesDB2.updateVehicle
(BaseVehicle vehicle) void
VehiclesDB2.updateVehicleAndTrailer
(BaseVehicle vehicle) Method parameters in zombie.vehicles with type arguments of type BaseVehicleConstructors in zombie.vehicles with parameters of type BaseVehicleModifierConstructorDescriptionSurroundVehicle
(BaseVehicle vehicle) VehiclePart
(BaseVehicle _vehicle)