Uses of Class
zombie.vehicles.BaseVehicle
Packages that use BaseVehicle
Package
Description
-
Uses of BaseVehicle in zombie.audio.parameters
Methods in zombie.audio.parameters with parameters of type BaseVehicleModifier and TypeMethodDescriptionParameterVehicleHitLocation.calculateLocation
(BaseVehicle vehicle, float x, float y, float z) Constructors in zombie.audio.parameters with parameters of type BaseVehicleModifierConstructorDescriptionParameterVehicleBrake
(BaseVehicle _vehicle) ParameterVehicleEngineCondition
(BaseVehicle _vehicle) ParameterVehicleGear
(BaseVehicle _vehicle) ParameterVehicleLoad
(BaseVehicle _vehicle) ParameterVehicleRoadMaterial
(BaseVehicle _vehicle) ParameterVehicleRPM
(BaseVehicle _vehicle) ParameterVehicleSkid
(BaseVehicle _vehicle) ParameterVehicleSpeed
(BaseVehicle _vehicle) ParameterVehicleSteer
(BaseVehicle _vehicle) ParameterVehicleTireMissing
(BaseVehicle _vehicle) -
Uses of BaseVehicle in zombie.characters
Methods in zombie.characters that return BaseVehicleModifier and TypeMethodDescriptionIsoGameCharacter.getNearVehicle()
IsoPlayer.getNearVehicle()
IsoPlayer.getUseableVehicle()
ILuaGameCharacter.getVehicle()
IsoGameCharacter.getVehicle()
NetworkCharacterAI.getVehile()
Methods in zombie.characters with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic void
HitReactionNetworkAI.CalcHitReactionVehicle
(IsoGameCharacter target, BaseVehicle vehicle) void
IsoGameCharacter.doHitByVehicle
(BaseVehicle baseVehicle, BaseVehicle.HitVars hitVars) void
IsoGameCharacter.enterVehicle
(BaseVehicle v, int seat, Vector3f offset) float
ILuaGameCharacterDamage.Hit
(BaseVehicle var1, float var2, boolean var3, float var4, float var5) float
IsoGameCharacter.Hit
(BaseVehicle _vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoPlayer.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoZombie.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, float hitDirX, float hitDirY) float
IsoZombie.Hit
(BaseVehicle vehicle, float speed, boolean isHitFromBehind, Vector2 hitDir) boolean
IsoGameCharacter.isVehicleCollisionActive
(BaseVehicle testVehicle) boolean
IsoPlayer.isVehicleCollisionActive
(BaseVehicle testVehicle) boolean
IsoZombie.isVehicleCollisionActive
(BaseVehicle testVehicle) void
ILuaGameCharacter.setVehicle
(BaseVehicle v) void
IsoGameCharacter.setVehicle
(BaseVehicle v) void
IsoPlayer.setVehicle4TestCollision
(BaseVehicle vehicle) void
IsoZombie.setVehicle4TestCollision
(BaseVehicle vehicle) void
IsoPlayer.setVehicleHitLocation
(BaseVehicle vehicle) void
IsoZombie.setVehicleHitLocation
(BaseVehicle vehicle) boolean
IsoZombie.testCollideWithVehicles
(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.characters.animals
Methods in zombie.characters.animals with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloat
IsoAnimal.Hit
(BaseVehicle arg0, float arg1, boolean arg2, Vector2 arg3) boolean
IsoAnimal.testCollideWithVehicles
(BaseVehicle arg0) -
Uses of BaseVehicle in zombie.core.physics
Fields in zombie.core.physics declared as BaseVehicleModifier and TypeFieldDescriptionRagdollStateData.lastCollidedVehicle
final BaseVehicle
CarController.vehicleObject
Methods in zombie.core.physics with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic void
PhysicsDebugRenderer.addVehicleRender
(BaseVehicle vehicle) static void
PhysicsDebugRenderer.removeVehicleRender
(BaseVehicle vehicle) static void
Bullet.setVehicleActive
(BaseVehicle vehicle, boolean boolean0) static int
Bullet.setVehicleStatic
(BaseVehicle vehicle, boolean boolean0) void
RagdollController.vehicleCollision
(IsoZombie zombie0, BaseVehicle vehicle) Constructors in zombie.core.physics with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
ModelManager.addVehicle
(BaseVehicle vehicle) void
ModelManager.Remove
(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.inventory
Methods in zombie.inventory that return BaseVehicle -
Uses of BaseVehicle in zombie.iso
Fields in zombie.iso with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal ArrayList
<BaseVehicle> IsoCell.addVehicles
final ArrayList
<BaseVehicle> IsoCell.vehicles
final ArrayList
<BaseVehicle> IsoChunk.vehicles
Methods in zombie.iso that return BaseVehicleModifier and TypeMethodDescriptionIsoGridSquare.getVehicleContainer()
IsoObjectPicker.PickVehicle
(int screenX, int screenY) Methods in zombie.iso that return types with arguments of type BaseVehicleMethods in zombie.iso with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic void
IsoChunk.addFromCheckedVehicles
(BaseVehicle v) void
IsoGridSquare.checkForIntersectingCrops
(BaseVehicle vehicle) static boolean
IsoChunk.doSpawnedVehiclesInInvalidPosition
(BaseVehicle v) float
IsoObject.GetVehicleSlowFactor
(BaseVehicle vehicle) void
IsoObject.HitByVehicle
(BaseVehicle vehicle, float amount) boolean
IsoChunk.RandomizeModel
(BaseVehicle v, Zone zone, String name, VehicleType type) Randomize a model with his corresponding texture defined in VehicleTypestatic void
IsoChunk.removeFromCheckedVehicles
(BaseVehicle v) -
Uses of BaseVehicle in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type BaseVehicleModifier and TypeMethodDescriptionfloat
ClimateManager.getAirTemperatureForSquare
(IsoGridSquare square, BaseVehicle vehicle) float
ClimateManager.getAirTemperatureForSquare
(IsoGridSquare square, BaseVehicle vehicle, boolean doWindChill) -
Uses of BaseVehicle in zombie.Lua
Methods in zombie.Lua that return BaseVehicleModifier and TypeMethodDescriptionstatic BaseVehicle
LuaManager.GlobalObject.addPhysicsObject()
static BaseVehicle
LuaManager.GlobalObject.addVehicle
(String string, int int1, int int0, int int2) static BaseVehicle
LuaManager.GlobalObject.addVehicleDebug
(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static BaseVehicle
LuaManager.GlobalObject.getVehicleById
(int id) Methods in zombie.Lua with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic KahluaTable
LuaManager.GlobalObject.getVehicleInfo
(BaseVehicle vehicle) static void
LuaManager.GlobalObject.removeVehicle
(IsoPlayer player, BaseVehicle vehicle) static void
LuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer
(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static void
LuaManager.GlobalObject.sendAddAnimalFromHandsInTrailer
(IsoDeadBody deadBody, IsoPlayer player, BaseVehicle vehicle) static void
LuaManager.GlobalObject.sendAddAnimalInTrailer
(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static void
LuaManager.GlobalObject.sendAddAnimalInTrailer
(IsoDeadBody deadBody, IsoPlayer player, BaseVehicle vehicle) static void
LuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer
(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle, AnimalInventoryItem animalInventoryItem) static void
LuaManager.GlobalObject.sendRemoveAndGrabAnimalFromTrailer
(IsoDeadBody deadBody, IsoPlayer player, BaseVehicle vehicle, AnimalInventoryItem animalInventoryItem) static void
LuaManager.GlobalObject.sendRemoveAnimalFromTrailer
(IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle) static void
LuaManager.GlobalObject.sendSwitchSeat
(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of BaseVehicle in zombie.network
Methods in zombie.network with parameters of type BaseVehicleModifier and TypeMethodDescriptionstatic boolean
PassengerMap.isChunkLoaded
(BaseVehicle vehicle, int int1, int int0) static void
GameClient.sendVehicleHit
(IsoPlayer player, IsoGameCharacter character, BaseVehicle vehicle, float float0, boolean boolean0, int int0, float float1, boolean boolean1) -
Uses of BaseVehicle in zombie.network.fields
Methods in zombie.network.fields that return BaseVehicleMethods in zombie.network.fields with parameters of type BaseVehicle -
Uses of BaseVehicle in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
VehicleHitField.process
(IsoGameCharacter character0, IsoGameCharacter character1, BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
PlayerHitVehiclePacket.set
(IsoPlayer var1, BaseVehicle var2, boolean var3, float var4, boolean var5, boolean var6) void
VehicleHitPlayerPacket.set
(IsoPlayer var1, IsoPlayer var2, BaseVehicle var3, float var4, boolean var5, int var6, float var7, boolean var8) -
Uses of BaseVehicle in zombie.network.packets.vehicle
Methods in zombie.network.packets.vehicle with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
VehicleAuthorizationPacket.set
(BaseVehicle var1) void
VehicleCollidePacket.set
(BaseVehicle var1, IsoPlayer var2, boolean var3) void
VehicleEnterPacket.set
(BaseVehicle var1, IsoPlayer var2, int var3) void
VehicleExitPacket.set
(BaseVehicle var1, IsoPlayer var2, int var3) void
VehicleImpulsePacket.set
(BaseVehicle var1, Vector3f var2, Vector3f var3) void
VehiclePassengerPositionPacket.set
(BaseVehicle var1, int var2, String var3) void
VehiclePassengerResponsePacket.set
(BaseVehicle var1, int var2, int var3, int var4, long var5) boolean
VehiclePhysicsPacket.set
(BaseVehicle var1) void
VehicleSwitchSeatPacket.set
(BaseVehicle var1, IsoPlayer var2, int var3, int var4) void
VehicleTowingAttachPacket.set
(BaseVehicle var1, BaseVehicle var2, String var3, String var4) void
VehicleTowingDetachPacket.set
(BaseVehicle var1, BaseVehicle var2) -
Uses of BaseVehicle in zombie.pathfind
Fields in zombie.pathfind with type parameters of type BaseVehicleModifier and TypeFieldDescriptionfinal HashMap
<BaseVehicle, zombie.pathfind.Vehicle> PolygonalMap2.vehicleMap
Methods in zombie.pathfind with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
PolygonalMap2.addVehicleToWorld
(BaseVehicle vehicle) boolean
CollideWithObstaclesPoly.canStandAt
(float float1, float float3, float float6, BaseVehicle vehicle, int int0) boolean
PolygonalMap2.canStandAt
(float float0, float float1, int int1, BaseVehicle vehicle, int int0) VehiclePoly.init
(BaseVehicle arg0, float arg1) boolean
PolygonalMap2.intersectLineWithVehicle
(float float8, float float6, float float7, float float5, BaseVehicle vehicle, Vector2 vector) boolean
CollideWithObstaclesPoly.isNotClear
(float arg0, float arg1, float arg2, float arg3, int arg4, boolean arg5, BaseVehicle arg6, boolean arg7, boolean arg8) void
PathFindBehavior2.pathToVehicleAdjacent
(BaseVehicle arg0) void
PathFindBehavior2.pathToVehicleArea
(BaseVehicle arg0, String arg1) void
PathFindBehavior2.pathToVehicleSeat
(BaseVehicle arg0, int arg1) void
PolygonalMap2.removeVehicleFromWorld
(BaseVehicle vehicle) void
PolygonalMap2.updateVehicle
(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
PathfindNative.addVehicle
(BaseVehicle vehicle) void
PathfindNative.removeVehicle
(BaseVehicle vehicle) void
PathfindNative.updateVehicle
(BaseVehicle vehicle) -
Uses of BaseVehicle in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer
(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addVehicle
(float float0, float float1, float float2, float float3, String string0, String string1, Integer integer, String string2) RandomizedWorldBase.addVehicle
(float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) RandomizedWorldBase.addVehicle
(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle
(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicle
(Zone zone, float float2, float float1, float float0, float float3, String string0, String string2, Integer integer, String string1, boolean boolean0) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped
(Zone zone, float vehicleX, float vehicleY, float vehicleZ, float direction, String zoneName, String scriptName, Integer skinIndex, String specificContainer) RandomizedWorldBase.addVehicleFlipped
(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.spawnCarOnNearestNav
(String carName, BuildingDef def) RandomizedWorldBase.spawnCarOnNearestNav
(String string0, BuildingDef buildingDef, String string1) Methods in zombie.randomizedWorld with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedWorldBase.addTrailer
(BaseVehicle v, Zone zone, IsoChunk chunk, String zoneName, String vehicleDistrib, String trailerName) RandomizedWorldBase.addZombiesOnVehicle
(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombies -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
RBBasic.forceVehicleDistribution
(BaseVehicle vehicle, String string) -
Uses of BaseVehicle in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay
(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean _horizontalZone, boolean addBlood) Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type BaseVehicleModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.addSmashedOverlay
(BaseVehicle v1, BaseVehicle v2, int xOffset, int yOffset, boolean _horizontalZone, boolean addBlood) -
Uses of BaseVehicle in zombie.vehicles
Methods in zombie.vehicles that return BaseVehicleModifier and TypeMethodDescriptionVehicleIDMap.get
(short short0) VehiclePart.getVehicle()
VehicleManager.getVehicleByID
(short short0) BaseVehicle.getVehicleTowedBy()
BaseVehicle.getVehicleTowing()
BaseVehicle.setSmashed
(String location) BaseVehicle.setSmashed
(String location, boolean flipped) Methods in zombie.vehicles that return types with arguments of type BaseVehicleMethods in zombie.vehicles with parameters of type BaseVehicleModifier and TypeMethodDescriptionvoid
BaseVehicle.addPointConstraint
(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB) void
BaseVehicle.addPointConstraint
(IsoPlayer player, BaseVehicle vehicleB, String attachmentA, String attachmentB, Boolean remote) void
VehiclesDB2.addVehicle
(BaseVehicle vehicle) void
VehicleManager.attachTowing
(BaseVehicle vehicle0, BaseVehicle vehicle1, String string0, String string1) void
BaseVehicle.HitVars.calc
(IsoGameCharacter target, BaseVehicle vehicle) boolean
BaseVehicle.canAttachTrailer
(BaseVehicle vehicleB, String attachmentA, String attachmentB) boolean
BaseVehicle.canAttachTrailer
(BaseVehicle vehicleB, String attachmentA, String attachmentB, boolean reconnect) void
VehicleManager.detachTowing
(BaseVehicle vehicle0, BaseVehicle vehicle1) boolean
BaseVehicle.enterRSync
(int seat, IsoGameCharacter chr, BaseVehicle v) float
BaseVehicle.getClosestPointOnPoly
(BaseVehicle vehicle0, Vector2f vector2f0, Vector2f vector2f1) void
BaseVehicle.HitByVehicle
(BaseVehicle vehicle, float amount) void
VehicleInterpolation.interpolationDataAdd
(BaseVehicle vehicle, VehicleInterpolationData data) boolean
VehiclesDB2.isVehicleLoaded
(BaseVehicle vehicle) static void
BaseVehicle.keyNamerVehicle
(InventoryItem item, BaseVehicle vehicle) void
BaseVehicle.positionTrailer
(BaseVehicle trailer) void
VehicleIDMap.put
(short short0, BaseVehicle vehicle) void
VehicleManager.registerVehicle
(BaseVehicle vehicle) void
VehicleManager.removeFromWorld
(BaseVehicle vehicle) void
VehiclesDB2.removeVehicle
(BaseVehicle vehicle) void
BaseVehicle.ServerVehicleState.setAuthorization
(BaseVehicle vehicle) void
VehiclesDB2.setVehicleLoaded
(BaseVehicle vehicle) void
BaseVehicle.setVehicleTowedBy
(BaseVehicle vehicleA, String attachmentA, String attachmentB) void
BaseVehicle.setVehicleTowing
(BaseVehicle vehicleB, String attachmentA, String attachmentB) void
VehiclesDB2.setVehicleUnloaded
(BaseVehicle vehicle) boolean
BaseVehicle.ServerVehicleState.shouldSend
(BaseVehicle vehicle) boolean
BaseVehicle.testCollisionWithVehicle
(BaseVehicle obj) void
VehicleManager.unregisterVehicle
(BaseVehicle vehicle) void
VehiclesDB2.updateVehicle
(BaseVehicle vehicle) void
VehiclesDB2.updateVehicleAndTrailer
(BaseVehicle vehicle0) Method parameters in zombie.vehicles with type arguments of type BaseVehicleModifier and TypeMethodDescriptionvoid
VehicleIDMap.toArrayList
(ArrayList<BaseVehicle> arrayList) Constructors in zombie.vehicles with parameters of type BaseVehicleModifierConstructorDescriptionSurroundVehicle
(BaseVehicle vehicle) VehiclePart
(BaseVehicle _vehicle)