Uses of Enum Class
zombie.iso.IsoDirections
Packages that use IsoDirections
Package
Description
-
Uses of IsoDirections in zombie.ai.states
Fields in zombie.ai.states declared as IsoDirectionsMethods in zombie.ai.states with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic booleanCrawlingZombieTurnState.calculateDir(IsoGameCharacter owner, IsoDirections targetDir) static IsoGridSquareClimbThroughWindowState.getFreeSquareAfterObstacles(IsoGridSquare square, IsoDirections dir) booleanClimbThroughWindowState.isPastInnerEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanGrappledThrownOutWindowState.isPastInnerEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanClimbThroughWindowState.isPastOuterEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanGrappledThrownOutWindowState.isPastOuterEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) voidClimbOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) voidClimbOverWallState.setParams(IsoGameCharacter owner, IsoDirections dir) voidGrappledThrownOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) -
Uses of IsoDirections in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoDirectionsModifier and TypeMethodDescriptionbooleanAnimalFollowWallState.decideRotation(IsoAnimal animal, IsoDirections collideDir) voidAnimalClimbOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) -
Uses of IsoDirections in zombie.characters
Fields in zombie.characters declared as IsoDirectionsMethods in zombie.characters that return IsoDirectionsModifier and TypeMethodDescriptionIsoGameCharacter.getForwardMovementIsoDirection()IsoGameCharacter.getSitOnFurnitureDirection()Methods in zombie.characters with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic ContextualActionContextualAction.alloc(ContextualAction.Action in_action, IsoDirections in_dir, IsoGridSquare in_square, IsoObject in_object) booleanIsoPlayer.canClimbOverWall(IsoDirections dir) voidILuaGameCharacter.climbOverFence(IsoDirections dir) voidIsoGameCharacter.climbOverFence(IsoDirections dir) booleanIsoPlayer.climbOverWall(IsoDirections dir) booleanIsoPlayer.doContextClimbOverWall(IsoDirections dir) voidIsoGameCharacter.faceDirection(IsoDirections dir) IsoPlayer.getContextDoorOrWindowOrWindowFrame(IsoDirections assumedDir) booleanIsoPlayer.hopFence(IsoDirections dir, boolean bTest) booleanIsoPlayer.isSafeToClimbOver(IsoDirections dir) voidIsoGameCharacter.setForwardIsoDirection(IsoDirections directions) voidIsoGameCharacter.setSitOnFurnitureDirection(IsoDirections dir) voidIsoGameCharacter.throwGrappledOverFence(IsoObject hoppableObject, IsoDirections dir) -
Uses of IsoDirections in zombie.characters.animals
Fields in zombie.characters.animals declared as IsoDirectionsFields in zombie.characters.animals with type parameters of type IsoDirectionsMethods in zombie.characters.animals that return IsoDirectionsMethods in zombie.characters.animals with parameters of type IsoDirections -
Uses of IsoDirections in zombie.core
Methods in zombie.core with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic byteTransactionManager.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer source, ItemContainer destination, IsoDirections direction, float posX, float posY, float posZ) voidTransaction.set(IsoPlayer player, InventoryItem item, ItemContainer source, ItemContainer destination, String extra, IsoDirections direction, float posX, float posY, float posZ) -
Uses of IsoDirections in zombie.core.properties
Methods in zombie.core.properties that return IsoDirectionsModifier and TypeMethodDescriptionPropertyContainer.getSlopedSurfaceDirection()TileProperties.getSlopedSurfaceDirection()Methods in zombie.core.properties with parameters of type IsoDirectionsModifier and TypeMethodDescriptionbooleanRoofProperties.hasPossibleSeamLevelBelow(IsoDirections dir) booleanRoofProperties.hasPossibleSeamSameLevel(IsoDirections dir) -
Uses of IsoDirections in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as IsoDirectionsMethods in zombie.core.skinnedmodel with parameters of type IsoDirectionsModifier and TypeMethodDescriptionDeadBodyAtlas.getBodyTexture(boolean bFemale, String animSet, String stateName, IsoDirections dir, int frame, float trackTime) voidDeadBodyAtlas.BodyParams.init(IHumanVisual iHumanVisual, IsoDirections dir, String animSet, String stateName, float trackTime) -
Uses of IsoDirections in zombie.inventory
Methods in zombie.inventory that return IsoDirectionsMethods in zombie.inventory with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoidInventoryItem.setNewPlaceDir(IsoDirections newPlaceDir) voidInventoryItem.setPlaceDir(IsoDirections placeDir) -
Uses of IsoDirections in zombie.iso
Subclasses with type arguments of type IsoDirections in zombie.isoFields in zombie.iso declared as IsoDirectionsModifier and TypeFieldDescriptionIsoObject.dirfinal IsoDirections[]IsoCell.lastPlayerDirIsoWorld.MetaCell.zombieMigrateDirectionMethods in zombie.iso that return IsoDirectionsModifier and TypeMethodDescriptionstatic IsoDirectionsIsoDirections.cardinalFromAngle(Vector2 angle) static IsoDirectionsIsoDirections.fromAngle(float angleRadians) static IsoDirectionsIsoDirections.fromAngle(float angleX, float angleY) static IsoDirectionsstatic IsoDirectionsIsoDirections.fromAngleActual(Vector2 angle) static IsoDirectionsIsoDirections.fromIndex(int index) static IsoDirectionsIsoCell.FromMouseTile()static IsoDirectionsIsoDirections.fromString(String str) static IsoDirections[][]IsoDirections.generateTables()IsoObject.getDir()IsoObject.getFacing()IsoObject.getForwardIsoDirection()IsoObject.getForwardMovementIsoDirection()IsoDirectionSet.getNext()static IsoDirectionsIsoDirections.getRandom()IsoGridSquare.getSlopedSurfaceDirection()IsoGridSquare.getStairsDirection()static IsoDirectionsIsoDirections.reverse(IsoDirections dir) IsoDirections.Rot180()static IsoDirectionsIsoDirectionSet.rotate(IsoDirections dir, int amount) IsoDirections.RotLeft()IsoDirections.RotLeft(int time) static IsoDirectionsIsoDirections.RotLeft(IsoDirections dir) IsoDirections.RotRight()IsoDirections.RotRight(int time) static IsoDirectionsIsoDirections.RotRight(IsoDirections dir) static IsoDirectionsReturns the enum constant of this class with the specified name.static IsoDirections[]IsoDirections.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.iso with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoidBentFences.bendFence(IsoObject obj, IsoDirections dir) booleanBentFences.checkCanCollapse(IsoObject obj, IsoDirections dir, BentFences.Entry entry) voidBentFences.collapse(IsoObject obj, IsoDirections dir, BentFences.Entry entry, int index) voidBrokenFences.destroyFence(IsoObject obj, IsoDirections dir) voidIsoObject.destroyFence(IsoDirections dir) voidIsoGridSquare.DoCutawayShader(IsoObject obj, IsoDirections dir, int cutawaySelf, int cutawayN, int cutawayS, int cutawayW, int cutawayE, boolean bHasDoorN, boolean bHasDoorW, boolean bHasWindowN, boolean bHasWindowW, WallShaper texdModifier) voidIsoGridSquare.DoCutawayShaderSprite(IsoSprite sprite, IsoDirections dir, int cutawaySelf, int cutawayN, int cutawayS, int cutawayW, int cutawayE) IsoGridSquare.getAdjacentPathSquare(IsoDirections dir) IsoGridSquare.getAdjacentSquare(IsoDirections in_dir) <T> PZArrayList<ItemContainer> IsoGridSquare.getAllContainersFromAdjacentSquare(IsoDirections in_dir, T in_paramToCompare, Invokers.Params2.Boolean.ICallback<T, ItemContainer> in_isValidPredicate, PZArrayList<ItemContainer> inout_containerList) IsoGridSquare.getDoorOrWindowOrWindowFrame(IsoDirections dir, boolean ignoreOpen) IsoGridSquare.getOpenDoor(IsoDirections dir) IsoCell.GetPeekedInBuilding(IsoGridSquare square, IsoDirections lookDir) floatIsoGridSquare.getSlopedSurfaceHeight(IsoDirections edge) floatIsoGridSquare.getStairsHeight(IsoDirections edge) IsoGridSquare.getTileInDirection(IsoDirections directions) static Vector2IsoMovingObject.getVectorFromDirection(Vector2 moveForwardVec, IsoDirections dir) booleanIsoGridSquare.hasClosedDoorOnEdge(IsoDirections edge) booleanIsoGridSquare.hasDoorOnEdge(IsoDirections edge, boolean ignoreOpen) booleanIsoGridSquare.hasOpenDoorOnEdge(IsoDirections edge) booleanIsoGridSquare.hasSlopedSurfaceToLevelAbove(IsoDirections dir) booleanIsoGridSquare.isFreeWallPair(IsoDirections dir, boolean both) booleanIsoGridSquare.isPlayerAbleToHopWallTo(IsoDirections dir, IsoGridSquare oppositeSq) booleanIsoGridSquare.isSlopedSurfaceEdgeBlocked(IsoDirections edge) booleanIsoGridSquare.isStairsEdgeBlocked(IsoDirections edge) booleanBentFences.isUnbentObject(IsoObject obj, IsoDirections dir) voidBentFences.removeCollapsedTiles(IsoObject obj, IsoDirections dir, BentFences.Entry entry, int index) voidIsoObject.renderAttachedAndOverlaySprites(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileDepth(IsoDirections dir, boolean cutawaySelf, boolean cutawayE, boolean cutawayS, int cutawaySEX, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoObject.renderWallTileOnly(IsoDirections dir, float x, float y, float z, ColorInfo col, Shader shader, Consumer<TextureDraw> texdModifier) static IsoDirectionsIsoDirections.reverse(IsoDirections dir) static IsoDirectionsIsoDirectionSet.rotate(IsoDirections dir, int amount) static IsoDirectionsIsoDirections.RotLeft(IsoDirections dir) static IsoDirectionsIsoDirections.RotRight(IsoDirections dir) voidIsoGridSquare.setAdjacentSquare(IsoDirections in_dir, IsoGridSquare in_square) default voidILuaIsoObject.setDir(IsoDirections directions) voidILuaIsoObject.setForwardIsoDirection(IsoDirections arg0) voidIsoObject.setForwardIsoDirection(IsoDirections dir) voidBentFences.smashFence(IsoObject obj, IsoDirections dir) voidBentFences.smashFence(IsoObject obj, IsoDirections dir, int index) voidBentFences.swapTiles(IsoObject obj, IsoDirections dir, boolean bending) voidBentFences.swapTiles(IsoObject obj, IsoDirections dir, boolean bending, int forceStage) -
Uses of IsoDirections in zombie.iso.areas
Methods in zombie.iso.areas with parameters of type IsoDirectionsModifier and TypeMethodDescriptionIsoRoom.getRandomWallFreePairSquare(IsoDirections dir, boolean both) -
Uses of IsoDirections in zombie.iso.objects
Fields in zombie.iso.objects declared as IsoDirectionsMethods in zombie.iso.objects that return IsoDirectionsModifier and TypeMethodDescriptionstatic IsoDirectionsIsoMannequin.getDirectionFromItem(Moveable item, int playerIndex) IsoDoor.getSpriteEdge(boolean ignoreOpen) IsoThumpable.getSpriteEdge(boolean ignoreOpen) Methods in zombie.iso.objects with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic IsoBarricadeIsoBarricade.GetBarricadeOnSquare(IsoGridSquare square, IsoDirections dir) static voidIsoMannequin.renderMoveableItem(Moveable item, int x, int y, int z, IsoDirections dir) static voidIsoMannequin.renderMoveableObject(IsoMannequin mannequin, int x, int y, int z, IsoDirections dir) voidIsoDoor.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoThumpable.renderWallTile(IsoDirections dir, float x, float y, float z, ColorInfo col, boolean bDoAttached, boolean bWallLightingPass, Shader shader, Consumer<TextureDraw> texdModifier) voidIsoMannequin.rotate(IsoDirections newDir) voidIsoMannequin.setRenderDirection(IsoDirections newDir) Constructors in zombie.iso.objects with parameters of type IsoDirections -
Uses of IsoDirections in zombie.iso.sprite
Methods in zombie.iso.sprite that return IsoDirectionsMethods in zombie.iso.sprite with parameters of type IsoDirectionsModifier and TypeMethodDescriptionfloatIsoSprite.getMaskClickedY(IsoDirections dir, int x, int y, boolean flip) IsoDirectionFrame.getTexture(IsoDirections dir) IsoSprite.getTextureForCurrentFrame(IsoDirections dir) IsoSprite.getTextureForFrame(int frame, IsoDirections dir) booleanIsoSprite.isMaskClicked(IsoDirections dir, int x, int y) booleanIsoSprite.isMaskClicked(IsoDirections dir, int x, int y, boolean flip) voidIsoDirectionFrame.render(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) final voidIsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) voidIsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnim(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderCurrentAnimDepth(IsoSpriteInstance inst, IsoObject obj, IsoDirections dir, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final voidIsoSprite.renderDepth(IsoObject obj, IsoDirections isoDirections, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderDepth(IsoSpriteInstance inst, IsoObject obj, IsoDirections isoDirections, boolean cutawayNW, boolean cutawayNE, boolean cutawaySW, int cutawaySEX, float x, float y, float z, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale) voidIsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale, ColorInfo color) voidIsoSprite.renderObjectPicker(IsoSpriteInstance def, IsoObject obj, IsoDirections dir) voidIsoSprite.renderWallSliceN(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoSprite.renderWallSliceW(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) voidIsoDirectionFrame.SetDirection(Texture tex, IsoDirections dir) -
Uses of IsoDirections in zombie.iso.zones
Fields in zombie.iso.zones declared as IsoDirections -
Uses of IsoDirections in zombie.Lua
Methods in zombie.Lua that return IsoDirectionsModifier and TypeMethodDescriptionstatic IsoDirectionsLuaManager.GlobalObject.getDirectionTo(IsoGameCharacter chara, IsoObject objTarget) Methods in zombie.Lua with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic BaseVehicleLuaManager.GlobalObject.addVehicleDebug(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static IsoZombieLuaManager.GlobalObject.createZombie(float x, float y, float z, SurvivorDesc desc, int palette, IsoDirections dir) -
Uses of IsoDirections in zombie.pathfind
Methods in zombie.pathfind that return IsoDirectionsMethods in zombie.pathfind with parameters of type IsoDirectionsModifier and TypeMethodDescriptionSquare.getAdjacentSquare(IsoDirections dir) floatSquare.getSlopedSurfaceHeight(IsoDirections edge) booleanSquare.hasSlopedSurfaceBottom(IsoDirections slopeDir) booleanSquare.hasSlopedSurfaceToLevelAbove(IsoDirections dir) booleanSquare.hasTransitionToLevelAbove(IsoDirections edge) booleanPMMover.isAllowedLevelTransition(IsoDirections dir, Square square, boolean bTopFloorSquare) booleanSquare.isSlopedSurfaceEdgeBlocked(IsoDirections edge) -
Uses of IsoDirections in zombie.pathfind.highLevel
Methods in zombie.pathfind.highLevel that return IsoDirectionsModifier and TypeMethodDescriptionHLSlopedSurface.getDir()HLStaircase.getDir()HLSlopedSurface.getReverseDir()HLStaircase.getReverseDir()Methods in zombie.pathfind.highLevel with parameters of type IsoDirectionsModifier and TypeMethodDescriptionbooleanHLSlopedSurface.isDir(IsoDirections dir) booleanHLStaircase.isDir(IsoDirections dir) HLSlopedSurface.set(IsoDirections dir, int x, int y, int z) HLStaircase.set(IsoDirections dir, int x, int y, int z) -
Uses of IsoDirections in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoidRandomizedWorldBase.addTraitOfBlood(IsoDirections dir, int time, int x, int y, int z) RandomizedWorldBase.addVehicle(IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer, boolean crashed) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(int x, int y, int z, IsoDirections dir, int blood) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(int x, int y, int z, IsoDirections dir, int blood, int crawlerChance) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(IsoGridSquare sq, IsoDirections dir2, boolean alignToSquare, int blood, int crawlerChance, String outfit, Integer femaleChance) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(IsoGridSquare sq, IsoDirections dir, int blood, int crawlerChance, String outfit) -
Uses of IsoDirections in zombie.tileDepth
Methods in zombie.tileDepth with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoidCutawayAttachedModifier.setupWallDepth(IsoSprite sprite, IsoDirections dir, Texture cutawayTex, int cutawayX, int cutawayY, int cutawayW, int cutawayH, SpriteRenderer.WallShaderTexRender wallShaderTexRender) voidTileDepthModifier.setupWallDepth(IsoSprite sprite, IsoDirections dir) voidTileSeamModifier.setupWallDepth(IsoSprite sprite, IsoDirections dir) -
Uses of IsoDirections in zombie.ui
Methods in zombie.ui that return IsoDirectionsMethods in zombie.ui with parameters of type IsoDirections