Uses of Enum Class
zombie.iso.IsoDirections
Packages that use IsoDirections
Package
Description
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Uses of IsoDirections in zombie.ai.states
Fields in zombie.ai.states declared as IsoDirectionsMethods in zombie.ai.states with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic boolean
CrawlingZombieTurnState.calculateDir
(IsoGameCharacter owner, IsoDirections targetDir) static IsoGridSquare
ClimbThroughWindowState.getFreeSquareAfterObstacles
(IsoGridSquare square1, IsoDirections directions) boolean
ClimbThroughWindowState.isPastInnerEdgeOfSquare
(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) boolean
GrappledThrownOutWindowState.isPastInnerEdgeOfSquare
(IsoGameCharacter character, int int1, int int0, IsoDirections directions) boolean
ClimbThroughWindowState.isPastOuterEdgeOfSquare
(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) boolean
GrappledThrownOutWindowState.isPastOuterEdgeOfSquare
(IsoGameCharacter character, int int1, int int0, IsoDirections directions) void
ClimbOverFenceState.setParams
(IsoGameCharacter owner, IsoDirections dir) void
ClimbOverWallState.setParams
(IsoGameCharacter owner, IsoDirections dir) -
Uses of IsoDirections in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoDirectionsModifier and TypeMethodDescriptionboolean
AnimalFollowWallState.decideRotation
(IsoAnimal animal, IsoDirections directions) void
AnimalClimbOverFenceState.setParams
(IsoGameCharacter character, IsoDirections directions) -
Uses of IsoDirections in zombie.characters
Fields in zombie.characters declared as IsoDirectionsMethods in zombie.characters that return IsoDirectionsMethods in zombie.characters with parameters of type IsoDirectionsModifier and TypeMethodDescriptionboolean
IsoPlayer.canClimbOverWall
(IsoDirections dir) void
ILuaGameCharacter.climbOverFence
(IsoDirections dir) void
IsoGameCharacter.climbOverFence
(IsoDirections dir) boolean
IsoPlayer.climbOverWall
(IsoDirections dir) boolean
IsoPlayer.doContext
(IsoDirections dir) boolean
IsoPlayer.doContextClimbOverWall
(IsoDirections directions) void
IsoGameCharacter.faceDirection
(IsoDirections directions) IsoPlayer.getContextDoorOrWindowOrWindowFrame
(IsoDirections assumedDir) boolean
IsoPlayer.hopFence
(IsoDirections dir, boolean bTest) boolean
IsoPlayer.isSafeToClimbOver
(IsoDirections dir) void
ILuaGameCharacter.setDir
(IsoDirections directions) void
IsoGameCharacter.setDir
(IsoDirections directions) void
IsoGameCharacter.setSitOnFurnitureDirection
(IsoDirections directions) -
Uses of IsoDirections in zombie.characters.animals
Fields in zombie.characters.animals declared as IsoDirectionsFields in zombie.characters.animals with type parameters of type IsoDirectionsMethods in zombie.characters.animals that return IsoDirectionsMethods in zombie.characters.animals with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoid
IsoAnimal.climbOverFence
(IsoDirections directions) void
IsoAnimal.setDir
(IsoDirections directions) -
Uses of IsoDirections in zombie.core
Methods in zombie.core with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic byte
TransactionManager.createItemTransaction
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, IsoDirections directions, float float0, float float1, float float2) void
Transaction.set
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string, IsoDirections directions, float float0, float float1, float float2) -
Uses of IsoDirections in zombie.core.properties
Methods in zombie.core.properties that return IsoDirectionsMethods in zombie.core.properties with parameters of type IsoDirectionsModifier and TypeMethodDescriptionboolean
RoofProperties.hasPossibleSeamLevelBelow
(IsoDirections directions) boolean
RoofProperties.hasPossibleSeamSameLevel
(IsoDirections directions) -
Uses of IsoDirections in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as IsoDirectionsMethods in zombie.core.skinnedmodel with parameters of type IsoDirectionsModifier and TypeMethodDescriptionDeadBodyAtlas.getBodyTexture
(boolean bFemale, String animSet, String stateName, IsoDirections dir, int frame, float trackTime) void
DeadBodyAtlas.BodyParams.init
(IHumanVisual iHumanVisual, IsoDirections directions, String string0, String string1, float float0) -
Uses of IsoDirections in zombie.inventory
Methods in zombie.inventory that return IsoDirectionsMethods in zombie.inventory with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoid
InventoryItem.setNewPlaceDir
(IsoDirections _newPlaceDir) void
InventoryItem.setPlaceDir
(IsoDirections _placeDir) -
Uses of IsoDirections in zombie.iso
Subclasses with type arguments of type IsoDirections in zombie.isoFields in zombie.iso declared as IsoDirectionsModifier and TypeFieldDescriptionIsoObject.dir
final IsoDirections[]
IsoCell.lastPlayerDir
IsoWorld.MetaCell.zombieMigrateDirection
Methods in zombie.iso that return IsoDirectionsModifier and TypeMethodDescriptionstatic IsoDirections
IsoDirections.cardinalFromAngle
(Vector2 angle) static IsoDirections
IsoDirections.fromAngle
(float angleRadians) static IsoDirections
IsoDirections.fromAngle
(float angleX, float angleY) static IsoDirections
static IsoDirections
IsoDirections.fromAngleActual
(Vector2 angle) static IsoDirections
IsoDirections.fromIndex
(int _index) static IsoDirections
IsoCell.FromMouseTile()
static IsoDirections
IsoDirections.fromString
(String string) IsoObject.getDir()
IsoObject.getFacing()
IsoDirectionSet.getNext()
static IsoDirections
IsoDirections.getRandom()
IsoGridSquare.getSlopedSurfaceDirection()
IsoGridSquare.getStairsDirection()
static IsoDirections
IsoDirections.reverse
(IsoDirections dir) IsoDirections.Rot180()
static IsoDirections
IsoDirectionSet.rotate
(IsoDirections dir, int amount) IsoDirections.RotLeft()
IsoDirections.RotLeft
(int time) static IsoDirections
IsoDirections.RotLeft
(IsoDirections dir) IsoDirections.RotRight()
IsoDirections.RotRight
(int time) static IsoDirections
IsoDirections.RotRight
(IsoDirections dir) static IsoDirections
Returns the enum constant of this class with the specified name.static IsoDirections[]
IsoDirections.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.iso with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoid
BentFences.bendFence
(IsoObject obj, IsoDirections dir) boolean
BentFences.checkCanCollapse
(IsoObject object0, IsoDirections directions, BentFences.Entry entry) void
BentFences.collapse
(IsoObject object0, IsoDirections directions, BentFences.Entry entry, int int4) void
BrokenFences.destroyFence
(IsoObject obj, IsoDirections dir) void
IsoObject.destroyFence
(IsoDirections _dir) void
IsoGridSquare.DoCutawayShader
(IsoObject object0, IsoDirections directions, int int3, int int6, int int7, int int5, int int4, boolean boolean1, boolean boolean3, boolean boolean2, boolean boolean4, WallShaper wallShaper) void
IsoGridSquare.DoCutawayShaderSprite
(IsoSprite sprite, IsoDirections directions, int int6, int int9, int int10, int int8, int int7) IsoGridSquare.getAdjacentPathSquare
(IsoDirections dir) IsoGridSquare.getAdjacentSquare
(IsoDirections dir) IsoGridSquare.getDoorOrWindowOrWindowFrame
(IsoDirections dir, boolean ignoreOpen) IsoGridSquare.getOpenDoor
(IsoDirections dir) IsoCell.GetPeekedInBuilding
(IsoGridSquare square0, IsoDirections directions) float
IsoGridSquare.getSlopedSurfaceHeight
(IsoDirections directions1) float
IsoGridSquare.getStairsHeight
(IsoDirections directions1) IsoGridSquare.getTileInDirection
(IsoDirections directions) static Vector2
IsoMovingObject.getVectorFromDirection
(Vector2 moveForwardVec, IsoDirections dir) boolean
IsoGridSquare.hasClosedDoorOnEdge
(IsoDirections directions) boolean
IsoGridSquare.hasDoorOnEdge
(IsoDirections edge, boolean ignoreOpen) boolean
IsoGridSquare.hasOpenDoorOnEdge
(IsoDirections directions) boolean
IsoGridSquare.hasSlopedSurfaceToLevelAbove
(IsoDirections directions1) boolean
IsoGridSquare.isFreeWallPair
(IsoDirections directions, boolean boolean1) boolean
IsoGridSquare.isSlopedSurfaceEdgeBlocked
(IsoDirections directions1) boolean
IsoGridSquare.isStairsEdgeBlocked
(IsoDirections directions1) boolean
BentFences.isUnbentObject
(IsoObject object, IsoDirections directions) void
BentFences.removeCollapsedTiles
(IsoObject object0, IsoDirections directions, BentFences.Entry entry, int int4) void
IsoObject.renderAttachedAndOverlaySprites
(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTile
(IsoDirections directions, float float2, float float1, float float0, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileDepth
(IsoDirections directions, boolean boolean1, boolean boolean2, boolean boolean3, int int2, float float1, float float2, float float3, ColorInfo colorInfo0, Shader var10, Consumer<TextureDraw> consumer) void
IsoObject.renderWallTileOnly
(IsoDirections directions, float float2, float float3, float float4, ColorInfo colorInfo0, Shader shader, Consumer<TextureDraw> consumer) static IsoDirections
IsoDirections.reverse
(IsoDirections dir) static IsoDirections
IsoDirectionSet.rotate
(IsoDirections dir, int amount) static IsoDirections
IsoDirections.RotLeft
(IsoDirections dir) static IsoDirections
IsoDirections.RotRight
(IsoDirections dir) void
IsoObject.setDir
(IsoDirections _dir) void
BentFences.smashFence
(IsoObject object, IsoDirections directions) void
BentFences.smashFence
(IsoObject object0, IsoDirections directions, int int2) void
BentFences.swapTiles
(IsoObject object, IsoDirections directions, boolean boolean0) void
BentFences.swapTiles
(IsoObject object0, IsoDirections directions, boolean boolean0, int int1) -
Uses of IsoDirections in zombie.iso.areas
Methods in zombie.iso.areas with parameters of type IsoDirectionsModifier and TypeMethodDescriptionIsoRoom.getRandomWallFreePairSquare
(IsoDirections directions, boolean boolean0) -
Uses of IsoDirections in zombie.iso.objects
Fields in zombie.iso.objects declared as IsoDirectionsMethods in zombie.iso.objects that return IsoDirectionsModifier and TypeMethodDescriptionstatic IsoDirections
IsoMannequin.getDirectionFromItem
(Moveable item, int playerIndex) IsoDoor.getSpriteEdge
(boolean ignoreOpen) IsoThumpable.getSpriteEdge
(boolean ignoreOpen) Methods in zombie.iso.objects with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic IsoBarricade
IsoBarricade.GetBarricadeOnSquare
(IsoGridSquare square, IsoDirections dir) static void
IsoMannequin.renderMoveableItem
(Moveable item, int x, int y, int z, IsoDirections dir) static void
IsoMannequin.renderMoveableObject
(IsoMannequin mannequin, int x, int y, int z, IsoDirections dir) void
IsoDoor.renderWallTile
(IsoDirections directions0, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoThumpable.renderWallTile
(IsoDirections directions, float float0, float float1, float float2, ColorInfo colorInfo, boolean boolean0, boolean boolean1, Shader shader, Consumer<TextureDraw> consumer) void
IsoMannequin.rotate
(IsoDirections newDir) void
IsoMannequin.setRenderDirection
(IsoDirections newDir) Constructors in zombie.iso.objects with parameters of type IsoDirections -
Uses of IsoDirections in zombie.iso.sprite
Methods in zombie.iso.sprite that return IsoDirectionsMethods in zombie.iso.sprite with parameters of type IsoDirectionsModifier and TypeMethodDescriptionfloat
IsoSprite.getMaskClickedY
(IsoDirections dir, int x, int y, boolean flip) IsoDirectionFrame.getTexture
(IsoDirections dir) IsoSprite.getTextureForCurrentFrame
(IsoDirections dir) IsoSprite.getTextureForFrame
(int frame, IsoDirections dir) boolean
IsoSprite.isMaskClicked
(IsoDirections dir, int x, int y) boolean
IsoSprite.isMaskClicked
(IsoDirections dir, int x, int y, boolean flip) void
IsoDirectionFrame.render
(float sx, float sy, IsoDirections dir, ColorInfo info, boolean Flip, Consumer<TextureDraw> texdModifier) final void
IsoSprite.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) final void
IsoSprite.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) final void
IsoSprite.render
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep) void
IsoSprite.render
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSpriteInstance.render
(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2) void
IsoSpriteInstance.render
(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float3, float float4, ColorInfo colorInfo, boolean boolean0) void
IsoSpriteInstance.render
(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float3, float float4, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> consumer) void
IsoSprite.renderCurrentAnim
(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo col, boolean bDoRenderPrep, Consumer<TextureDraw> texdModifier) void
IsoSprite.renderCurrentAnimDepth
(IsoSpriteInstance spriteInstance, IsoObject object, IsoDirections directions, boolean var4, boolean var5, boolean var6, int var7, float float1, float float2, float float3, float float4, float float5, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var15) final void
IsoSprite.renderDepth
(IsoObject object, IsoDirections directions, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) void
IsoSprite.renderDepth
(IsoSpriteInstance spriteInstance, IsoObject object, IsoDirections directions, boolean boolean0, boolean boolean1, boolean boolean2, int int0, float float0, float float1, float float2, float float3, float float4, ColorInfo colorInfo, boolean boolean3, Consumer<TextureDraw> consumer) void
IsoDirectionFrame.renderexplicit
(int sx, int sy, IsoDirections dir, float scale) void
IsoDirectionFrame.renderexplicit
(int sx, int sy, IsoDirections dir, float scale, ColorInfo color) void
IsoSprite.renderObjectPicker
(IsoSpriteInstance _def, IsoObject obj, IsoDirections dir) void
IsoSprite.renderWallSliceN
(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) void
IsoSprite.renderWallSliceW
(IsoObject object, float float0, float float1, float float2, IsoDirections directions, float float4, float float3, ColorInfo colorInfo, boolean boolean0, Consumer<TextureDraw> var10) void
IsoDirectionFrame.SetDirection
(Texture tex, IsoDirections dir) -
Uses of IsoDirections in zombie.iso.zones
Fields in zombie.iso.zones declared as IsoDirections -
Uses of IsoDirections in zombie.Lua
Methods in zombie.Lua that return IsoDirectionsModifier and TypeMethodDescriptionstatic IsoDirections
LuaManager.GlobalObject.getDirectionTo
(IsoGameCharacter chara, IsoObject objTarget) Methods in zombie.Lua with parameters of type IsoDirectionsModifier and TypeMethodDescriptionstatic BaseVehicle
LuaManager.GlobalObject.addVehicleDebug
(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static IsoZombie
LuaManager.GlobalObject.createZombie
(float x, float y, float z, SurvivorDesc desc, int palette, IsoDirections dir) -
Uses of IsoDirections in zombie.pathfind
Methods in zombie.pathfind that return IsoDirectionsMethods in zombie.pathfind with parameters of type IsoDirectionsModifier and TypeMethodDescriptionSquare.getAdjacentSquare
(IsoDirections directions) float
Square.getSlopedSurfaceHeight
(IsoDirections directions1) boolean
Square.hasSlopedSurfaceBottom
(IsoDirections directions) boolean
Square.hasSlopedSurfaceToLevelAbove
(IsoDirections directions1) boolean
Square.hasTransitionToLevelAbove
(IsoDirections directions) boolean
PMMover.isAllowedLevelTransition
(IsoDirections var1, Square square, boolean boolean0) boolean
Square.isSlopedSurfaceEdgeBlocked
(IsoDirections directions1) -
Uses of IsoDirections in zombie.pathfind.highLevel
Methods in zombie.pathfind.highLevel that return IsoDirectionsModifier and TypeMethodDescriptionHLSlopedSurface.getDir()
HLStaircase.getDir()
HLSlopedSurface.getReverseDir()
HLStaircase.getReverseDir()
Methods in zombie.pathfind.highLevel with parameters of type IsoDirectionsModifier and TypeMethodDescriptionboolean
HLSlopedSurface.isDir
(IsoDirections directions) boolean
HLStaircase.isDir
(IsoDirections directions) HLSlopedSurface.set
(IsoDirections directions, int int0, int int1, int int2) HLStaircase.set
(IsoDirections directions, int int0, int int1, int int2) -
Uses of IsoDirections in zombie.randomizedWorld
Methods in zombie.randomizedWorld with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoid
RandomizedWorldBase.addTraitOfBlood
(IsoDirections dir, int time, int x, int y, int z) RandomizedWorldBase.addVehicle
(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) RandomizedWorldBase.addVehicle
(Zone zone, IsoGridSquare square, IsoChunk chunk, String string0, String string1, IsoDirections directions) RandomizedWorldBase.addVehicleFlipped
(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2) static IsoDeadBody
RandomizedWorldBase.createRandomDeadBody
(int x, int y, int z, IsoDirections dir, int blood) static IsoDeadBody
RandomizedWorldBase.createRandomDeadBody
(int x, int y, int z, IsoDirections dir, int blood, int crawlerChance) static IsoDeadBody
RandomizedWorldBase.createRandomDeadBody
(IsoGridSquare square, IsoDirections directions0, boolean boolean1, int int2, int int0, String string, Integer integer) static IsoDeadBody
RandomizedWorldBase.createRandomDeadBody
(IsoGridSquare sq, IsoDirections dir, int blood, int crawlerChance, String outfit) -
Uses of IsoDirections in zombie.tileDepth
Methods in zombie.tileDepth with parameters of type IsoDirectionsModifier and TypeMethodDescriptionvoid
CutawayAttachedModifier.setupWallDepth
(IsoSprite spritex, IsoDirections directions, Texture texture, int int0, int int1, int int2, int int3, SpriteRenderer.WallShaderTexRender wallShaderTexRenderx) void
TileDepthModifier.setupWallDepth
(IsoSprite spritex, IsoDirections directions) void
TileSeamModifier.setupWallDepth
(IsoSprite spritex, IsoDirections directions) -
Uses of IsoDirections in zombie.ui
Methods in zombie.ui that return IsoDirectionsMethods in zombie.ui with parameters of type IsoDirections