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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

Y

y - Variable in class zombie.ai.astar.Path.Step
The y coordinate at the given step
y - Variable in class zombie.ai.KnownBlockedEdges
 
y - Variable in class zombie.AmbientSoundManager.Ambient
 
y - Variable in class zombie.AmbientStreamManager.Ambient
 
y - Variable in class zombie.AmbientStreamManager.WorldSoundEmitter
 
y - Variable in class zombie.basements.BasementPlacement
 
y - Variable in class zombie.basements.BasementSpawnLocation
 
y - Variable in class zombie.characters.animals.AnimalTracks
 
y - Variable in class zombie.characters.DummyCharacterSoundEmitter
 
y - Variable in class zombie.characters.IsoGameCharacter.LightInfo
 
y - Variable in class zombie.characters.IsoGameCharacter.Location
 
y - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
 
y - Variable in class zombie.characters.Position3D
 
y - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
The y location on the sprite sheet
y - Variable in class zombie.core.raknet.VoiceManagerData.RadioData
 
y - Variable in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
 
y - Variable in class zombie.core.skinnedmodel.model.ModelInstance.EffectLight
 
y - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
 
y - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
y - Variable in class zombie.core.skinnedmodel.population.ClothingDecal
 
y - Variable in class zombie.core.skinnedmodel.Vector4
 
y - Variable in class zombie.core.stash.StashAnnotation
 
y - Variable in class zombie.core.textures.TextureCombinerCommand
 
y - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
 
y - Variable in class zombie.debug.BaseDebugWindow
 
y - Variable in class zombie.erosion.ErosionData.Chunk
 
y - Variable in class zombie.gameStates.ChooseGameInfo.SpawnOrigin
 
y - Variable in class zombie.gameStates.MainScreenState.ScreenElement
 
y - Variable in class zombie.globalObjects.GlobalObject
 
y - Static variable in class zombie.input.Mouse
 
y - Variable in class zombie.iso.areas.DesignationZone
 
y - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
 
y - Variable in class zombie.iso.areas.isoregion.data.DataSquarePos
 
y - Variable in class zombie.iso.areas.IsoRoomExit
 
y - Variable in class zombie.iso.BuildingDef
 
y - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.PointOfInterest
 
y - Variable in class zombie.iso.Helicopter
 
y - Variable in class zombie.iso.IsoFloorBloodSplat
 
y - Variable in class zombie.iso.IsoGridSquare.ResultLight
 
y - Variable in class zombie.iso.IsoGridSquare
 
y - Variable in class zombie.iso.IsoLightSource
 
y - Variable in class zombie.iso.IsoObjectPicker.ClickObject
 
y - Variable in class zombie.iso.IsoRoomLight
 
y - Variable in class zombie.iso.IsoWorld.MetaCell
 
y - Variable in class zombie.iso.IsoWorld
 
y - Variable in class zombie.iso.RoomDef.RoomRect
 
y - Variable in class zombie.iso.RoomDef
 
y - Variable in class zombie.iso.Vector2
The vertical part of this vector
y - Variable in class zombie.iso.Vector3
The vertical part of this vector
y - Variable in class zombie.iso.weather.fx.WeatherFxMask
 
y - Variable in enum class zombie.iso.worldgen.blending.BlendDirection
 
y - Variable in enum class zombie.iso.worldgen.utils.Direction
 
y - Variable in class zombie.iso.worldgen.utils.triangulation.Vector2D
 
y - Variable in class zombie.iso.zones.RoomTone
 
y - Variable in class zombie.iso.zones.Zone
 
y - Variable in class zombie.network.fields.ContainerID
 
y - Variable in class zombie.network.fields.hit.HitInfo
 
y - Variable in class zombie.network.fields.Position
 
y - Variable in class zombie.network.packets.actions.EventPacket
 
y - Variable in class zombie.network.packets.character.AnimalPacket
 
y - Variable in class zombie.network.packets.character.PlayerPacket
 
y - Variable in class zombie.network.packets.character.ZombiePacket
 
y - Variable in class zombie.network.PVPLogTool.PVPEvent
 
y - Variable in class zombie.network.ServerWorldDatabase.LogonResult
 
y - Variable in class zombie.pathfind.Node
 
y - Variable in class zombie.pathfind.PathNode
 
y - Variable in class zombie.pathfind.Point
 
y - Variable in class zombie.pathfind.VehicleRect
 
y - Variable in class zombie.pot.POTChunkData
 
y - Variable in class zombie.pot.POTLotHeader
 
y - Variable in class zombie.pot.POTLotPack
 
y - Variable in class zombie.radio.StorySounds.StoryEmitter.Sound
 
y - Variable in class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
 
y - Variable in class zombie.scripting.objects.VehicleScript.Area
 
y - Variable in class zombie.scripting.ui.XuiScript
 
y - Variable in class zombie.ui.TextManager.DeferedTextDraw
 
y - Variable in class zombie.ui.UIElement
 
y - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
 
y - Variable in class zombie.vehicles.VehicleInterpolationData
 
y - Variable in class zombie.worldMap.WorldMapPoint
 
y - Variable in class zombie.WorldSoundManager.WorldSound
 
y() - Method in class zombie.characters.Position3D
 
y() - Method in class zombie.core.skinnedmodel.Vector3
 
y() - Method in record class zombie.iso.worldgen.utils.CellCoord
Returns the value of the y record component.
y() - Method in record class zombie.iso.worldgen.utils.ChunkCoord
Returns the value of the y record component.
y() - Method in record class zombie.iso.worldgen.utils.SquareCoord
Returns the value of the y record component.
y() - Method in enum class zombie.pathfind.extra.Direction
 
y() - Method in record class zombie.pathfind.extra.Position
 
y() - Method in class zombie.pathfind.extra.ZoneCreator.Pos
 
y(float) - Method in class zombie.core.skinnedmodel.Vector3
 
Y - Enum constant in enum class zombie.core.skinnedmodel.animation.BoneAxis
 
Y - Variable in class zombie.core.skinnedmodel.model.UInt4
 
y0 - Variable in class zombie.core.textures.TextureDraw
 
y1 - Variable in class zombie.audio.FMODAmbientWallLevelData.FMODAmbientWall
 
y1 - Variable in class zombie.core.textures.TextureDraw
 
y1 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.CutawayWall
 
y1 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.SlopedSurface
 
y1 - Variable in class zombie.iso.objects.ObjectRenderEffects
 
y1 - Variable in class zombie.pathfind.VehiclePoly
 
y1 - Variable in class zombie.vehicles.SurroundVehicle
 
y1 - Variable in class zombie.vispoly.VisibilityPolygon2.VisibilityWall
 
y2 - Variable in class zombie.audio.FMODAmbientWallLevelData.FMODAmbientWall
 
y2 - Variable in class zombie.core.textures.TextureDraw
 
y2 - Variable in class zombie.iso.BuildingDef
 
y2 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.CutawayWall
 
y2 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.SlopedSurface
 
y2 - Variable in class zombie.iso.objects.ObjectRenderEffects
 
y2 - Variable in class zombie.iso.RoomDef
 
y2 - Variable in class zombie.pathfind.VehiclePoly
 
y2 - Variable in class zombie.vehicles.SurroundVehicle
 
y2 - Variable in class zombie.vispoly.VisibilityPolygon2.VisibilityWall
 
y3 - Variable in class zombie.core.textures.TextureDraw
 
y3 - Variable in class zombie.iso.objects.ObjectRenderEffects
 
y3 - Variable in class zombie.pathfind.VehiclePoly
 
y3 - Variable in class zombie.vehicles.SurroundVehicle
 
y4 - Variable in class zombie.iso.objects.ObjectRenderEffects
 
y4 - Variable in class zombie.pathfind.VehiclePoly
 
y4 - Variable in class zombie.vehicles.SurroundVehicle
 
year - Variable in class zombie.iso.weather.ClimateManager.DayInfo
 
yellow - Static variable in class zombie.core.Color
The fixed colour yellow
yellow - Static variable in class zombie.core.ImmutableColor
 
Yellow - Static variable in class zombie.core.Colors
 
YellowGreen - Static variable in class zombie.core.Colors
 
yEnd - Variable in class zombie.core.textures.Texture
internal texture coordinates it's used to get the max border of texture...
yield() - Method in class zombie.gameStates.AnimationViewerState
 
yield() - Method in class zombie.gameStates.AttachmentEditorState
 
yield() - Method in class zombie.gameStates.DebugChunkState
 
yield() - Method in class zombie.gameStates.DebugGlobalObjectState
 
yield() - Method in class zombie.gameStates.GameState
 
yield() - Method in class zombie.gameStates.IngameState
 
yield() - Method in class zombie.gameStates.SeamEditorState
 
yield() - Method in class zombie.gameStates.SpriteModelEditorState
 
yield() - Method in class zombie.gameStates.TileGeometryState
 
yield() - Method in class zombie.vehicles.EditVehicleState
 
yield() - Method in class zombie.worldMap.editor.WorldMapEditorState
 
Yield - Enum constant in enum class zombie.gameStates.GameStateMachine.StateAction
 
ymax() - Method in record class zombie.iso.worldgen.StaticModule
Returns the value of the ymax record component.
ymax() - Method in record class zombie.pathfind.extra.ZoneCreator.Rectangle
Returns the value of the ymax record component.
ymin() - Method in record class zombie.iso.worldgen.StaticModule
Returns the value of the ymin record component.
ymin() - Method in record class zombie.pathfind.extra.ZoneCreator.Rectangle
Returns the value of the ymin record component.
yoff - Static variable in class zombie.core.fonts.AngelCodeFont
 
yoff - Variable in class zombie.core.Transaction
 
yoff - Variable in class zombie.iso.objects.IsoWorldInventoryObject
 
yoffset - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
The amount the y position should be offset when drawing the image
yOffSinceDirty - Variable in class zombie.iso.IsoObjectPicker
 
yPos - Variable in class zombie.iso.IsoWorld.Frame
 
YSIZE - Static variable in class zombie.iso.LosUtil
 
yStart - Variable in class zombie.core.textures.Texture
internal texture coordinates it's used to get the max border of texture...
YToIso(float, float, float) - Static method in class zombie.iso.IsoUtils
 
YToIso(float, float, float) - Method in class zombie.iso.PlayerCamera
 
YToScreen(float, float, float, int) - Static method in class zombie.iso.IsoUtils
 
YToScreenExact(float, float, float, int) - Method in class zombie.core.physics.PhysicsDebugRenderer
 
YToScreenExact(float, float, float, int) - Static method in class zombie.iso.IsoUtils
 
YToScreenExact(float, float, float, int) - Method in class zombie.iso.PlayerCamera
 
YToScreenInt(int, int, int, int) - Static method in class zombie.iso.IsoUtils
 
YURI_FORCE_FIELD - Static variable in class zombie.vehicles.BaseVehicle
 
yVel - Variable in class zombie.gameStates.MainScreenState.ScreenElement
 
yVelO - Variable in class zombie.gameStates.MainScreenState.ScreenElement
 
yy - Static variable in class zombie.core.Core
 
YZ - Enum constant in enum class zombie.tileDepth.TileGeometryFile.Plane
 
YZ - Enum constant in enum class zombie.vehicles.UI3DScene.GridPlane
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _ 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form