Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
Y
- y - Variable in class zombie.ai.astar.Path.Step
-
The y coordinate at the given step
- y - Variable in class zombie.ai.KnownBlockedEdges
- y - Variable in class zombie.AmbientSoundManager.Ambient
- y - Variable in class zombie.AmbientStreamManager.Ambient
- y - Variable in class zombie.AmbientStreamManager.WorldSoundEmitter
- y - Variable in class zombie.basements.BasementPlacement
- y - Variable in class zombie.basements.BasementSpawnLocation
- y - Variable in class zombie.characters.animals.AnimalTracks
- y - Variable in class zombie.characters.DummyCharacterSoundEmitter
- y - Variable in class zombie.characters.IsoGameCharacter.LightInfo
- y - Variable in class zombie.characters.IsoGameCharacter.Location
- y - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
- y - Variable in class zombie.characters.Position3D
- y - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
-
The y location on the sprite sheet
- y - Variable in class zombie.core.raknet.VoiceManagerData.RadioData
- y - Variable in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- y - Variable in class zombie.core.skinnedmodel.model.ModelInstance.EffectLight
- y - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
- y - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- y - Variable in class zombie.core.skinnedmodel.population.ClothingDecal
- y - Variable in class zombie.core.skinnedmodel.Vector4
- y - Variable in class zombie.core.stash.StashAnnotation
- y - Variable in class zombie.core.textures.TextureCombinerCommand
- y - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
- y - Variable in class zombie.debug.BaseDebugWindow
- y - Variable in class zombie.erosion.ErosionData.Chunk
- y - Variable in class zombie.gameStates.ChooseGameInfo.SpawnOrigin
- y - Variable in class zombie.gameStates.MainScreenState.ScreenElement
- y - Variable in class zombie.globalObjects.GlobalObject
- y - Static variable in class zombie.input.Mouse
- y - Variable in class zombie.iso.areas.DesignationZone
- y - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- y - Variable in class zombie.iso.areas.isoregion.data.DataSquarePos
- y - Variable in class zombie.iso.areas.IsoRoomExit
- y - Variable in class zombie.iso.BuildingDef
- y - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.PointOfInterest
- y - Variable in class zombie.iso.Helicopter
- y - Variable in class zombie.iso.IsoFloorBloodSplat
- y - Variable in class zombie.iso.IsoGridSquare.ResultLight
- y - Variable in class zombie.iso.IsoGridSquare
- y - Variable in class zombie.iso.IsoLightSource
- y - Variable in class zombie.iso.IsoObjectPicker.ClickObject
- y - Variable in class zombie.iso.IsoRoomLight
- y - Variable in class zombie.iso.IsoWorld.MetaCell
- y - Variable in class zombie.iso.IsoWorld
- y - Variable in class zombie.iso.RoomDef.RoomRect
- y - Variable in class zombie.iso.RoomDef
- y - Variable in class zombie.iso.Vector2
-
The vertical part of this vector
- y - Variable in class zombie.iso.Vector3
-
The vertical part of this vector
- y - Variable in class zombie.iso.weather.fx.WeatherFxMask
- y - Variable in enum class zombie.iso.worldgen.blending.BlendDirection
- y - Variable in enum class zombie.iso.worldgen.utils.Direction
- y - Variable in class zombie.iso.worldgen.utils.triangulation.Vector2D
- y - Variable in class zombie.iso.zones.RoomTone
- y - Variable in class zombie.iso.zones.Zone
- y - Variable in class zombie.network.fields.ContainerID
- y - Variable in class zombie.network.fields.hit.HitInfo
- y - Variable in class zombie.network.fields.Position
- y - Variable in class zombie.network.packets.actions.EventPacket
- y - Variable in class zombie.network.packets.character.AnimalPacket
- y - Variable in class zombie.network.packets.character.PlayerPacket
- y - Variable in class zombie.network.packets.character.ZombiePacket
- y - Variable in class zombie.network.PVPLogTool.PVPEvent
- y - Variable in class zombie.network.ServerWorldDatabase.LogonResult
- y - Variable in class zombie.pathfind.Node
- y - Variable in class zombie.pathfind.PathNode
- y - Variable in class zombie.pathfind.Point
- y - Variable in class zombie.pathfind.VehicleRect
- y - Variable in class zombie.pot.POTChunkData
- y - Variable in class zombie.pot.POTLotHeader
- y - Variable in class zombie.pot.POTLotPack
- y - Variable in class zombie.radio.StorySounds.StoryEmitter.Sound
- y - Variable in class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
- y - Variable in class zombie.scripting.objects.VehicleScript.Area
- y - Variable in class zombie.scripting.ui.XuiScript
- y - Variable in class zombie.ui.TextManager.DeferedTextDraw
- y - Variable in class zombie.ui.UIElement
- y - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
- y - Variable in class zombie.vehicles.VehicleInterpolationData
- y - Variable in class zombie.worldMap.WorldMapPoint
- y - Variable in class zombie.WorldSoundManager.WorldSound
- y() - Method in class zombie.characters.Position3D
- y() - Method in class zombie.core.skinnedmodel.Vector3
- y() - Method in record class zombie.iso.worldgen.utils.CellCoord
-
Returns the value of the
y
record component. - y() - Method in record class zombie.iso.worldgen.utils.ChunkCoord
-
Returns the value of the
y
record component. - y() - Method in record class zombie.iso.worldgen.utils.SquareCoord
-
Returns the value of the
y
record component. - y() - Method in enum class zombie.pathfind.extra.Direction
- y() - Method in record class zombie.pathfind.extra.Position
- y() - Method in class zombie.pathfind.extra.ZoneCreator.Pos
- y(float) - Method in class zombie.core.skinnedmodel.Vector3
- Y - Enum constant in enum class zombie.core.skinnedmodel.animation.BoneAxis
- Y - Variable in class zombie.core.skinnedmodel.model.UInt4
- y0 - Variable in class zombie.core.textures.TextureDraw
- y1 - Variable in class zombie.audio.FMODAmbientWallLevelData.FMODAmbientWall
- y1 - Variable in class zombie.core.textures.TextureDraw
- y1 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.CutawayWall
- y1 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.SlopedSurface
- y1 - Variable in class zombie.iso.objects.ObjectRenderEffects
- y1 - Variable in class zombie.pathfind.VehiclePoly
- y1 - Variable in class zombie.vehicles.SurroundVehicle
- y1 - Variable in class zombie.vispoly.VisibilityPolygon2.VisibilityWall
- y2 - Variable in class zombie.audio.FMODAmbientWallLevelData.FMODAmbientWall
- y2 - Variable in class zombie.core.textures.TextureDraw
- y2 - Variable in class zombie.iso.BuildingDef
- y2 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.CutawayWall
- y2 - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.SlopedSurface
- y2 - Variable in class zombie.iso.objects.ObjectRenderEffects
- y2 - Variable in class zombie.iso.RoomDef
- y2 - Variable in class zombie.pathfind.VehiclePoly
- y2 - Variable in class zombie.vehicles.SurroundVehicle
- y2 - Variable in class zombie.vispoly.VisibilityPolygon2.VisibilityWall
- y3 - Variable in class zombie.core.textures.TextureDraw
- y3 - Variable in class zombie.iso.objects.ObjectRenderEffects
- y3 - Variable in class zombie.pathfind.VehiclePoly
- y3 - Variable in class zombie.vehicles.SurroundVehicle
- y4 - Variable in class zombie.iso.objects.ObjectRenderEffects
- y4 - Variable in class zombie.pathfind.VehiclePoly
- y4 - Variable in class zombie.vehicles.SurroundVehicle
- year - Variable in class zombie.iso.weather.ClimateManager.DayInfo
- yellow - Static variable in class zombie.core.Color
-
The fixed colour yellow
- yellow - Static variable in class zombie.core.ImmutableColor
- Yellow - Static variable in class zombie.core.Colors
- YellowGreen - Static variable in class zombie.core.Colors
- yEnd - Variable in class zombie.core.textures.Texture
-
internal texture coordinates it's used to get the max border of texture...
- yield() - Method in class zombie.gameStates.AnimationViewerState
- yield() - Method in class zombie.gameStates.AttachmentEditorState
- yield() - Method in class zombie.gameStates.DebugChunkState
- yield() - Method in class zombie.gameStates.DebugGlobalObjectState
- yield() - Method in class zombie.gameStates.GameState
- yield() - Method in class zombie.gameStates.IngameState
- yield() - Method in class zombie.gameStates.SeamEditorState
- yield() - Method in class zombie.gameStates.SpriteModelEditorState
- yield() - Method in class zombie.gameStates.TileGeometryState
- yield() - Method in class zombie.vehicles.EditVehicleState
- yield() - Method in class zombie.worldMap.editor.WorldMapEditorState
- Yield - Enum constant in enum class zombie.gameStates.GameStateMachine.StateAction
- ymax() - Method in record class zombie.iso.worldgen.StaticModule
-
Returns the value of the
ymax
record component. - ymax() - Method in record class zombie.pathfind.extra.ZoneCreator.Rectangle
-
Returns the value of the
ymax
record component. - ymin() - Method in record class zombie.iso.worldgen.StaticModule
-
Returns the value of the
ymin
record component. - ymin() - Method in record class zombie.pathfind.extra.ZoneCreator.Rectangle
-
Returns the value of the
ymin
record component. - yoff - Static variable in class zombie.core.fonts.AngelCodeFont
- yoff - Variable in class zombie.core.Transaction
- yoff - Variable in class zombie.iso.objects.IsoWorldInventoryObject
- yoffset - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
-
The amount the y position should be offset when drawing the image
- yOffSinceDirty - Variable in class zombie.iso.IsoObjectPicker
- yPos - Variable in class zombie.iso.IsoWorld.Frame
- YSIZE - Static variable in class zombie.iso.LosUtil
- yStart - Variable in class zombie.core.textures.Texture
-
internal texture coordinates it's used to get the max border of texture...
- YToIso(float, float, float) - Static method in class zombie.iso.IsoUtils
- YToIso(float, float, float) - Method in class zombie.iso.PlayerCamera
- YToScreen(float, float, float, int) - Static method in class zombie.iso.IsoUtils
- YToScreenExact(float, float, float, int) - Method in class zombie.core.physics.PhysicsDebugRenderer
- YToScreenExact(float, float, float, int) - Static method in class zombie.iso.IsoUtils
- YToScreenExact(float, float, float, int) - Method in class zombie.iso.PlayerCamera
- YToScreenInt(int, int, int, int) - Static method in class zombie.iso.IsoUtils
- YURI_FORCE_FIELD - Static variable in class zombie.vehicles.BaseVehicle
- yVel - Variable in class zombie.gameStates.MainScreenState.ScreenElement
- yVelO - Variable in class zombie.gameStates.MainScreenState.ScreenElement
- yy - Static variable in class zombie.core.Core
- YZ - Enum constant in enum class zombie.tileDepth.TileGeometryFile.Plane
- YZ - Enum constant in enum class zombie.vehicles.UI3DScene.GridPlane
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form