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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

N

n - Variable in class zombie.ai.KnownBlockedEdges
 
n - Variable in class zombie.iso.IsoGridSquare
 
N - Enum constant in enum class zombie.iso.IsoDirections
 
N - Enum constant in enum class zombie.vehicles.TransmissionNumber
 
N - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
 
n_debugCommand(int, int, int) - Static method in class zombie.popman.DebugCommands
 
n_debugDrawWorld(int, int, int, int) - Method in class zombie.core.physics.PhysicsDebugRenderer
 
n_drawLineString(float[], int, float, float, float, float, float) - Static method in class zombie.worldMap.VASErenderer
 
n_init() - Static method in class zombie.vehicles.Clipper
 
n_Init() - Static method in class zombie.core.znet.SteamFriends
 
N_NOISES - Static variable in class zombie.iso.worldgen.WGSimplexGenerator
 
n_realZombieCount(short, short[]) - Static method in class zombie.popman.ZombiePopulationManager
 
n_Shutdown() - Static method in class zombie.core.znet.SteamFriends
 
n_spawnHorde(int, int, int, int, float, float, int) - Static method in class zombie.popman.ZombiePopulationManager
 
name - Variable in class zombie.AmbientSoundManager.Ambient
 
name - Variable in class zombie.AmbientStreamManager.Ambient
 
name - Variable in class zombie.AmbientStreamManager.AmbientLoop
 
name - Variable in class zombie.audio.GameSound
 
name - Variable in class zombie.basements.BasementDefinition
 
name - Variable in class zombie.basements.BasementPlacement
 
name - Variable in class zombie.characters.animals.AnimalAllele
 
name - Variable in class zombie.characters.animals.AnimalGene
 
name - Variable in class zombie.characters.animals.AnimalGenomeDefinitions
 
name - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
 
name - Variable in class zombie.characters.animals.datas.AnimalBreed.ForcedGenes
 
name - Variable in class zombie.characters.animals.datas.AnimalBreed
 
name - Variable in class zombie.characters.professions.ProfessionFactory.Profession
 
name - Variable in class zombie.characters.skills.PerkFactory.Perk
 
name - Variable in class zombie.characters.traits.TraitFactory.Trait
 
name - Variable in class zombie.config.ConfigOption
 
name - Variable in class zombie.core.NetTimedAction
 
name - Variable in class zombie.core.opengl.ShaderAttribLocation
 
name - Variable in class zombie.core.opengl.ShaderProgram.Uniform
 
name - Variable in class zombie.core.rendering.RenderTarget
 
name - Variable in class zombie.core.rendering.RenderTexture.Descriptor
 
name - Variable in class zombie.core.rendering.ShaderParameter
 
name - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
 
name - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
name - Variable in class zombie.core.skinnedmodel.animation.StaticAnimation
Deprecated.
 
name - Variable in class zombie.core.skinnedmodel.model.SoftwareModelMeshInstance
 
name - Variable in class zombie.core.skinnedmodel.population.BeardStyle
 
name - Variable in class zombie.core.skinnedmodel.population.ClothingDecal
 
name - Variable in class zombie.core.skinnedmodel.population.HairStyle
 
name - Variable in class zombie.core.skinnedmodel.population.VoiceStyle
 
name - Variable in class zombie.core.stash.Stash
 
name - Variable in class zombie.core.textures.Texture
 
name - Variable in class zombie.core.textures.TextureCombinerShaderParam
 
name - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
 
name - Variable in class zombie.core.znet.GameServerDetails
 
name - Variable in class zombie.erosion.obj.ErosionObj
 
name - Variable in class zombie.erosion.obj.ErosionObjOverlay
 
name - Variable in class zombie.erosion.obj.ErosionObjOverlaySprites
 
name - Variable in class zombie.erosion.obj.ErosionObjSprites
 
name - Variable in class zombie.gameStates.ChooseGameInfo.PackFile
 
name - Variable in class zombie.gameStates.ChooseGameInfo.TileDef
 
name - Variable in class zombie.gameStates.MainScreenState.Credit
 
name - Variable in class zombie.globalObjects.GlobalObjectSystem
 
name - Variable in class zombie.inventory.InventoryItem
 
name - Variable in class zombie.inventory.ItemPickerJava.ItemPickerUpgradeWeapons
 
name - Variable in class zombie.inventory.ItemPickerJava.ProceduralItem
 
name - Variable in class zombie.iso.areas.DesignationZone
 
name - Variable in class zombie.iso.IsoObject
 
name - Variable in class zombie.iso.MultiStageBuilding.Stage
 
name - Variable in class zombie.iso.RoomDef
 
name - Variable in class zombie.iso.sprite.IsoAnim
 
name - Variable in class zombie.iso.sprite.IsoSprite
 
name - Variable in class zombie.iso.worldgen.biomes.BiomeAbstract
 
name - Variable in class zombie.iso.zones.Zone
 
name - Variable in class zombie.Lua.Event
 
name - Variable in class zombie.network.packets.RolesEditPacket
 
name - Variable in class zombie.network.packets.world.DebugStoryPacket
 
name - Variable in class zombie.network.ServerSettings
 
name - Variable in class zombie.network.SpawnRegions.Profession
 
name - Variable in class zombie.network.SpawnRegions.Region
 
name - Variable in class zombie.radio.devices.PresetEntry
 
name - Variable in class zombie.radio.globals.RadioGlobal
 
name - Variable in class zombie.radio.StorySounds.EventSound
 
name - Variable in class zombie.radio.StorySounds.StorySound
 
name - Variable in class zombie.radio.StorySounds.StorySoundEvent
 
name - Variable in class zombie.randomizedWorld.RandomizedWorldBase
 
name - Variable in class zombie.scripting.entity.GameEntityTemplate
 
name - Variable in class zombie.scripting.objects.EvolvedRecipe
 
name - Variable in class zombie.scripting.objects.Item
 
name - Variable in class zombie.scripting.objects.ItemRecipe
 
name - Variable in class zombie.scripting.objects.ModelScript
 
name - Variable in class zombie.scripting.objects.Recipe
 
name - Variable in class zombie.scripting.objects.ScriptModule
 
name - Variable in class zombie.scripting.objects.VehicleTemplate
 
name - Variable in class zombie.scripting.ui.XuiScript
 
name - Variable in class zombie.SoundManager.AmbientSoundEffect
 
name - Variable in class zombie.ui.DialogButton
 
name - Variable in class zombie.ui.GenericButton
 
name - Variable in class zombie.util.TimingHelper.Timing
 
name - Variable in class zombie.vehicles.VehicleType
 
name - Variable in class zombie.world.DictionaryInfo
 
name - Variable in class zombie.world.DictionaryScriptInfo
 
name() - Element in annotation interface zombie.commands.CommandName
 
name() - Method in class zombie.core.Language
 
name() - Method in class zombie.fileSystem.DiskFileDevice
 
name() - Method in interface zombie.fileSystem.IFileDevice
 
name() - Method in class zombie.fileSystem.MemoryFileDevice
 
name() - Method in class zombie.fileSystem.TexturePackDevice
 
name() - Method in class zombie.iso.worldgen.biomes.BiomeAbstract
 
name() - Method in interface zombie.iso.worldgen.biomes.IBiome
 
name() - Method in record class zombie.iso.worldgen.rules.Alias
Returns the value of the name record component.
name(int) - Static method in class zombie.network.anticheats.AntiCheat.Policy
 
Name - Enum constant in enum class zombie.entity.components.crafting.recipe.CraftRecipeManager.FilterMode
 
Name - Variable in class zombie.characters.traits.TraitCollection.TraitSlot
 
Name - Variable in class zombie.core.profiling.AbstractPerformanceProfileProbe
 
Name - Variable in class zombie.core.skinnedmodel.animation.AnimationClip
 
Name - Variable in class zombie.core.skinnedmodel.model.Model
 
Name - Variable in class zombie.core.skinnedmodel.model.SkinningBone
 
Name - Variable in class zombie.ui.ModalDialog
 
nameAfterDescriptor(SurvivorDesc) - Method in class zombie.inventory.InventoryItem
 
nameAlpha - Variable in class zombie.gameStates.MainScreenState.Credit
 
nameAppearDelay - Variable in class zombie.gameStates.MainScreenState.Credit
 
NamedMap - Variable in class zombie.iso.sprite.IsoSpriteManager
 
nameKey(InventoryItem, IsoGridSquare) - Static method in class zombie.inventory.ItemPickerJava.KeyNamer
 
nameTargetAlpha - Variable in class zombie.gameStates.MainScreenState.Credit
 
NastyColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
 
NastyColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
 
nativeLog(String, String, String) - Static method in class zombie.debug.DebugLog
 
NatureAbundance - Variable in class zombie.SandboxOptions
 
NatureBush - Class in zombie.erosion.categories
 
NatureBush() - Constructor for class zombie.erosion.categories.NatureBush
 
NatureGeneric - Class in zombie.erosion.categories
 
NatureGeneric() - Constructor for class zombie.erosion.categories.NatureGeneric
 
NaturePlants - Class in zombie.erosion.categories
 
NaturePlants() - Constructor for class zombie.erosion.categories.NaturePlants
 
NatureTrees - Class in zombie.erosion.categories
 
NatureTrees() - Constructor for class zombie.erosion.categories.NatureTrees
 
nav - Variable in class zombie.iso.IsoGridSquare
 
NavajoWhite - Static variable in class zombie.core.Colors
 
Navy - Static variable in class zombie.core.Colors
 
nb - Variable in class zombie.characters.animals.AnimalPart
 
ncclientH - Variable in class zombie.ui.NewWindow
 
ncclientW - Variable in class zombie.ui.NewWindow
 
nCount - Static variable in class zombie.IndieGL
 
ndirection - Variable in class zombie.characters.NetworkTeleport
 
NDoorFrame - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
 
ne - Variable in class zombie.iso.IsoGridSquare
 
NE - Enum constant in enum class zombie.iso.IsoDirections
 
NearestMagFilterAtMinZoom - Variable in class zombie.debug.options.IsoSprite
 
nearestVisibleZombie - Variable in class zombie.iso.IsoCell
 
nearestVisibleZombieDistSqr - Variable in class zombie.iso.IsoCell
 
nearestWalls - Variable in class zombie.iso.IsoChunk
 
NearestWalls - Class in zombie.iso
 
NearestWalls() - Constructor for class zombie.iso.NearestWalls
 
NearestWalls.ChunkData - Class in zombie.iso
 
NEARESTZOMBIEDISTSQRMAX - Static variable in class zombie.iso.IsoCell
 
nearWaterSquares - Variable in class zombie.iso.areas.DesignationZoneAnimal
 
Neck - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType
 
Neck - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
 
Neck - Enum constant in enum class zombie.characterTextures.BloodClothingType
 
Neck - Variable in class zombie.ui.NewHealthPanel
 
neckProtectionModifier - Variable in class zombie.scripting.objects.Item
 
need2Tables - Variable in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
 
needDir - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
 
needHutch() - Method in class zombie.characters.animals.IsoAnimal
 
needleWidth - Variable in class zombie.ui.VehicleGauge
 
needleX - Variable in class zombie.ui.VehicleGauge
 
needleY - Variable in class zombie.ui.VehicleGauge
 
needMom - Variable in class zombie.characters.animals.AnimalDefinitions
 
needMom() - Method in class zombie.characters.animals.IsoAnimal
 
needPartsUpdate() - Method in class zombie.vehicles.BaseVehicle
 
needsDirt - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
needsFarmland - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
NeedsLessSleep - Variable in class zombie.characters.traits.CharacterTraits
 
NeedsMoreSleep - Variable in class zombie.characters.traits.CharacterTraits
 
needsPavement - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
needsRegion - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
needsRuralVegetation - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
NeedsUpdate - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
 
needToBeCooked(InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
 
needToBeLearn() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.ObjectInfo
 
needToBeLearn() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
 
needToMovingUsingPathFinder - Variable in class zombie.characters.NetworkPlayerAI
 
needToUpdate() - Method in class zombie.characters.NetworkPlayerAI
 
NegativeTraitsPenalty - Variable in class zombie.SandboxOptions
 
NEQ - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimCondition.Type
 
Nest(UIElement, int, int, int, int) - Method in class zombie.ui.NewWindow
 
Nest(UIElement, int, int, int, int) - Method in class zombie.ui.UIDialoguePanel
 
Nest(UIElement, int, int, int, int) - Method in class zombie.ui.UINineGrid
 
nestBox - Variable in class zombie.characters.animals.IsoAnimal
 
NestBox(int) - Constructor for class zombie.iso.objects.IsoHutch.NestBox
 
nestedItems - Variable in class zombie.ui.NewWindow
 
nestedItems - Variable in class zombie.ui.UIDialoguePanel
 
nestedItems - Variable in class zombie.ui.UINineGrid
 
NestedPath - Class in zombie.characters.animals.pathfind
 
NestedPath() - Constructor for class zombie.characters.animals.pathfind.NestedPath
 
NestedPaths - Class in zombie.characters.animals.pathfind
 
NestedPaths() - Constructor for class zombie.characters.animals.pathfind.NestedPaths
 
NestedPathWanderer - Class in zombie.characters.animals.pathfind
 
NestedPathWanderer() - Constructor for class zombie.characters.animals.pathfind.NestedPathWanderer
 
NetAuth - Enum Class in zombie.entity.network
 
NetChecksum - Class in zombie.network
 
NetChecksum() - Constructor for class zombie.network.NetChecksum
 
NetChecksum.Checksummer - Class in zombie.network
 
NetChecksum.Comparer - Class in zombie.network
 
NetChecksum.Comparer.State - Enum Class in zombie.network
 
NetChecksum.GroupOfFiles - Class in zombie.network
 
NetIDToItem - Static variable in class zombie.scripting.objects.Item
 
NetItemToID - Static variable in class zombie.scripting.objects.Item
 
NetObject - Class in zombie.network.fields
 
NetObject() - Constructor for class zombie.network.fields.NetObject
 
netPlayerAuthorization - Variable in class zombie.vehicles.BaseVehicle
 
netPlayerAuthorization - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
 
netPlayerFromServerUpdate(BaseVehicle.Authorization, short) - Method in class zombie.vehicles.BaseVehicle
 
netPlayerId - Variable in class zombie.vehicles.BaseVehicle
 
netPlayerId - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
 
netPlayerServerSendAuthorisation(ByteBuffer) - Method in class zombie.vehicles.BaseVehicle
 
netPlayerTimeout - Variable in class zombie.vehicles.BaseVehicle
 
netStatistics - Variable in class zombie.core.raknet.UdpConnection
 
NetTimedAction - Class in zombie.core
 
NetTimedAction - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
NetTimedAction() - Constructor for class zombie.core.NetTimedAction
 
NetTimedActionPacket - Class in zombie.network.packets
 
NetTimedActionPacket() - Constructor for class zombie.network.packets.NetTimedActionPacket
 
Network - Class in zombie.debug.options
 
Network - Enum constant in enum class zombie.debug.DebugType
 
Network - Static variable in class zombie.core.ThreadGroups
 
Network - Static variable in class zombie.debug.DebugLog
 
Network - Variable in class zombie.debug.DebugOptions
 
Network() - Constructor for class zombie.debug.options.Network
 
Network.Client - Class in zombie.debug.options
 
Network.PublicServerUtil - Class in zombie.debug.options
 
Network.Server - Class in zombie.debug.options
 
networkAI - Variable in class zombie.characters.IsoPlayer
 
networkAI - Variable in class zombie.characters.IsoZombie
 
NetworkAIParams - Class in zombie.network
 
NetworkAIParams() - Constructor for class zombie.network.NetworkAIParams
 
networkCharacter - Variable in class zombie.characters.IsoGameCharacter
 
NetworkCharacter - Class in zombie.characters
 
NetworkCharacter() - Constructor for class zombie.characters.NetworkCharacter
 
NetworkCharacter.Operation - Enum Class in zombie.characters
 
NetworkCharacter.Transform - Class in zombie.characters
 
NetworkCharacterAI - Class in zombie.characters
 
NetworkCharacterAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkCharacterAI
 
NetworkCharacterAI.PostponedPacket - Class in zombie.characters
 
NetworkCharacterAI.SpeedChecker - Class in zombie.characters
 
NetworkCharacterProfile() - Constructor for class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
 
NetworkFileDebug - Enum constant in enum class zombie.debug.DebugType
 
NetworkFileDebug - Static variable in class zombie.debug.DebugLog
 
NetworkPlayerAI - Class in zombie.characters
 
NetworkPlayerAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkPlayerAI
 
NetworkPlayerVariables - Class in zombie.characters
 
NetworkPlayerVariables() - Constructor for class zombie.characters.NetworkPlayerVariables
 
NetworkPlayerVariables.Flags - Class in zombie.characters
 
networkProfile - Variable in class zombie.savefile.ClientPlayerDB
 
NetworkTeleport - Class in zombie.characters
 
NetworkTeleport(IsoGameCharacter, NetworkTeleport.Type, float, float, byte, float) - Constructor for class zombie.characters.NetworkTeleport
 
NetworkTeleport.NetworkTeleportDebug - Class in zombie.characters
 
NetworkTeleport.Type - Enum Class in zombie.characters
 
NetworkTeleportDebug(short, float, float, float, float, float, float, NetworkVariables.PredictionTypes) - Constructor for class zombie.characters.NetworkTeleport.NetworkTeleportDebug
 
NetworkUser - Class in zombie.characters
 
NetworkUser() - Constructor for class zombie.characters.NetworkUser
 
NetworkUser(String, String, String, String, int, String, String, boolean) - Constructor for class zombie.characters.NetworkUser
 
NetworkUser.AuthType - Enum Class in zombie.characters
 
networkUserAction(String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
NetworkUserAction - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
NetworkUserActionPacket - Class in zombie.network.packets
 
NetworkUserActionPacket() - Constructor for class zombie.network.packets.NetworkUserActionPacket
 
NetworkUsers - Class in zombie.characters
 
NetworkUsers - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
NetworkUsers() - Constructor for class zombie.characters.NetworkUsers
 
NetworkUsersPacket - Class in zombie.network.packets
 
NetworkUsersPacket() - Constructor for class zombie.network.packets.NetworkUsersPacket
 
NetworkVariables - Class in zombie.network
 
NetworkVariables() - Constructor for class zombie.network.NetworkVariables
 
NetworkVariables.PredictionTypes - Enum Class in zombie.network
 
NetworkVariables.ThumpType - Enum Class in zombie.network
 
NetworkVariables.WalkType - Enum Class in zombie.network
 
NetworkVariables.ZombieState - Enum Class in zombie.network
 
NetworkZombie(UdpConnection) - Constructor for class zombie.popman.NetworkZombieList.NetworkZombie
 
NetworkZombieAI - Class in zombie.characters
 
NetworkZombieAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkZombieAI
 
NetworkZombieList - Class in zombie.popman
 
NetworkZombieList() - Constructor for class zombie.popman.NetworkZombieList
 
NetworkZombieList.NetworkZombie - Class in zombie.popman
 
NetworkZombieManager - Class in zombie.popman
 
NetworkZombieManager() - Constructor for class zombie.popman.NetworkZombieManager
 
NetworkZombieMind - Class in zombie.characters
 
NetworkZombieMind(IsoZombie) - Constructor for class zombie.characters.NetworkZombieMind
 
NetworkZombiePacker - Class in zombie.popman
 
NetworkZombiePacker() - Constructor for class zombie.popman.NetworkZombiePacker
 
NetworkZombieSimulator - Class in zombie.popman
 
NetworkZombieSimulator() - Constructor for class zombie.popman.NetworkZombieSimulator
 
NetworkZombieVariables - Class in zombie.characters
 
NetworkZombieVariables() - Constructor for class zombie.characters.NetworkZombieVariables
 
NetworkZombieVariables.VariablesInt - Class in zombie.characters
 
Neutral - Enum constant in enum class zombie.characters.SurvivorFactory.SurvivorType
 
NeutralMoodleType - Static variable in enum class zombie.characters.Moodles.MoodleType
 
neutralZone - Static variable in class zombie.iso.weather.Temperature
 
Never - Enum constant in enum class zombie.entity.components.attributes.Attribute.UI.DisplayAsBar
 
NeverCutaway - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
new_EngineSoundId - Variable in class zombie.vehicles.BaseVehicle
 
NEW_WAY - Static variable in class zombie.core.skinnedmodel.model.WorldItemModelDrawer
 
newAdditionalModelInstance(String, String, IsoGameCharacter, AnimationPlayer, String) - Method in class zombie.core.skinnedmodel.ModelManager
 
newCopy() - Method in class zombie.SandboxOptions
 
newCustomOption(CustomSandboxOption) - Method in class zombie.SandboxOptions
 
newDebugOnlyOption(String, boolean) - Method in interface zombie.debug.options.IDebugOptionGroup
 
newDebugOnlyOption(IDebugOptionGroup, String, boolean) - Static method in class zombie.debug.BooleanDebugOption
 
newEdge - Variable in class zombie.pathfind.AdjustStartEndNodeData
 
newFrame(int) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
 
NewFrame - Enum constant in enum class zombie.core.textures.TextureDraw.Type
 
NewFrame() - Method in class zombie.core.sprite.GenericSpriteRenderState
 
NewFrame() - Method in class zombie.core.SpriteRenderer
 
NewFrame(TextureDraw) - Static method in class zombie.core.textures.TextureDraw
 
newGame - Static variable in class zombie.gameStates.GameLoadingState
 
newGridSquare(IsoGridSquare) - Static method in class zombie.Lua.MapObjects
 
NewHealthPanel - Class in zombie.ui
 
NewHealthPanel(int, int, IsoGameCharacter) - Constructor for class zombie.ui.NewHealthPanel
 
newInstance() - Method in class zombie.iso.sprite.IsoSprite
 
newInstance(Class<?>, int) - Static method in class zombie.util.list.PZArrayUtil
 
newInstance(Class<?>, int, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
 
newInstance(Class<?>, E[], int) - Static method in class zombie.util.list.PZArrayUtil
 
newInstance(Class<?>, E[], int, boolean) - Static method in class zombie.util.list.PZArrayUtil
 
newInstance(Class<?>, E[], int, boolean, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
 
newInstance(Class<?>, E[], int, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
 
newInstance(Class<T>) - Static method in class zombie.entity.util.reflect.ClassReflection
 
newInstance(Class, int) - Static method in class zombie.entity.util.ArrayReflection
 
newInstance(Class, int) - Static method in class zombie.entity.util.reflect.ArrayReflection
 
newInstance(Object...) - Method in class zombie.entity.util.reflect.Constructor
 
newInstance(Model, IsoGameCharacter, AnimationPlayer) - Method in class zombie.core.skinnedmodel.ModelManager
 
NewInstanceOnReload - Enum constant in enum class zombie.scripting.ScriptType.Flags
 
NewLarge - Enum constant in enum class zombie.ui.UIFont
 
newLineLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
 
NewMapBinaryFile - Class in zombie.iso
 
NewMapBinaryFile(boolean) - Constructor for class zombie.iso.NewMapBinaryFile
 
NewMapBinaryFile(String) - Method in class zombie.Lua.LuaManager.GlobalObject
 
NewMapBinaryFile.ChunkData - Class in zombie.iso
 
NewMapBinaryFile.Header - Class in zombie.iso
 
NewMedium - Enum constant in enum class zombie.ui.UIFont
 
newModID - Variable in class zombie.world.logger.Log.ModIDChangedItem
 
newObject() - Method in class zombie.entity.util.SingleThreadPool
 
newObject(int, int, int) - Method in class zombie.globalObjects.GlobalObjectSystem
 
newOption(String, boolean) - Method in interface zombie.debug.options.IDebugOptionGroup
 
newOption(IDebugOptionGroup, String, boolean) - Static method in class zombie.debug.BooleanDebugOption
 
newOptionGroup(E) - Method in interface zombie.debug.options.IDebugOptionGroup
 
newPlaceDir - Variable in class zombie.inventory.InventoryItem
 
newPolygonLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
 
NewRender - Variable in class zombie.debug.options.Terrain.RenderTiles
 
NewRoofHiding - Static variable in class zombie.core.PerformanceSettings
 
News - Enum constant in enum class zombie.audio.parameters.ParameterBroadcastGenre.BroadcastGenre
 
NewSmall - Enum constant in enum class zombie.ui.UIFont
 
newSquareFlags - Variable in class zombie.iso.areas.isoregion.jobs.JobSquareUpdate
 
NewsStory - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
 
newStaticInstance(ModelManager.ModelSlot, String, String, String, String) - Method in class zombie.core.skinnedmodel.ModelManager
 
newSystem(String) - Static method in class zombie.globalObjects.CGlobalObjects
 
newSystem(String) - Static method in class zombie.globalObjects.SGlobalObjects
 
newTextureLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
 
NewWindow - Class in zombie.ui
 
NewWindow(int, int, int, int, boolean) - Constructor for class zombie.ui.NewWindow
 
next - Variable in class zombie.entity.util.Predicate.PredicateIterator
 
next - Variable in class zombie.iso.IsoChunk
 
next - Variable in class zombie.ui.ObjectTooltip.Layout
 
next() - Method in class zombie.core.opengl.SharedVertexBufferObjects
 
next() - Method in class zombie.entity.util.Array.ArrayIterator
 
next() - Method in class zombie.entity.util.LongMap.Entries
 
next() - Method in class zombie.entity.util.LongMap.Keys
 
next() - Method in class zombie.entity.util.LongMap.Values
 
next() - Method in class zombie.entity.util.ObjectMap.Entries
 
next() - Method in class zombie.entity.util.ObjectMap.Keys
 
next() - Method in class zombie.entity.util.ObjectMap.Values
 
next() - Method in class zombie.entity.util.ObjectSet.ObjectSetIterator
 
next() - Method in class zombie.entity.util.Predicate.PredicateIterator
 
next(Vector2i) - Method in class zombie.iso.DiamondMatrixIterator
 
Next(float, float) - Static method in class zombie.core.random.Rand
 
Next(float, float) - Method in class zombie.core.random.RandAbstract
 
Next(float, float) - Method in interface zombie.core.random.RandInterface
 
Next(float, float) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
 
Next(float, float, Random) - Method in class zombie.core.random.RandAbstract
 
Next(int) - Static method in class zombie.core.random.Rand
 
Next(int) - Method in class zombie.core.random.RandAbstract
 
Next(int) - Method in interface zombie.core.random.RandInterface
 
Next(int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
 
Next(int, int) - Static method in class zombie.core.random.Rand
 
Next(int, int) - Method in class zombie.core.random.RandAbstract
 
Next(int, int) - Method in interface zombie.core.random.RandInterface
 
Next(int, int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
 
Next(int, int, Random) - Method in class zombie.core.random.RandAbstract
 
Next(int, Random) - Method in class zombie.core.random.RandAbstract
 
Next(long) - Static method in class zombie.core.random.Rand
 
Next(long) - Method in class zombie.core.random.RandAbstract
 
Next(long) - Method in interface zombie.core.random.RandInterface
 
Next(long, long) - Static method in class zombie.core.random.Rand
 
Next(long, long) - Method in class zombie.core.random.RandAbstract
 
Next(long, long) - Method in interface zombie.core.random.RandInterface
 
Next(long, long, Random) - Method in class zombie.core.random.RandAbstract
 
Next(long, Random) - Method in class zombie.core.random.RandAbstract
 
NEXT_ID - Static variable in class zombie.iso.weather.WorldFlares
 
NextBool(int) - Static method in class zombie.core.random.Rand
 
NextBool(int) - Method in interface zombie.core.random.RandInterface
 
NextBool(int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
 
NextBoolFromChance(float) - Static method in class zombie.core.random.Rand
 
NextBoolFromChance(float) - Method in interface zombie.core.random.RandInterface
 
nextBreakUpdate - Variable in class zombie.iso.objects.IsoLightSwitch
 
nextChunkDepth - Static variable in class zombie.core.textures.TextureDraw
 
nextClearBit(int) - Method in class zombie.entity.util.BitSet
 
nextFloat() - Method in class zombie.util.LocationRNG
Reference:
nextFrame(float) - Method in class zombie.core.skinnedmodel.animation.AnimatorsBoneTransform
 
NextFrame - Variable in class zombie.iso.sprite.IsoSpriteInstance
 
NextID - Static variable in class zombie.iso.IsoLightSource
 
NextID - Static variable in class zombie.iso.IsoRoomLight
 
NextInfoID - Variable in class zombie.world.DictionaryData
 
nextInt(int) - Method in class zombie.util.LocationRNG
Reference:
nextInt(int, int, int, int) - Method in class zombie.util.LocationRNG
 
nextLightUpdate - Variable in class zombie.iso.objects.IsoWaveSignal
 
NextObjectNameID - Variable in class zombie.world.DictionaryData
 
nextPadY - Variable in class zombie.ui.ObjectTooltip.Layout
 
NextPathNodeInvalidated - Variable in class zombie.ai.GameCharacterAIBrain
 
nextPathTarget - Variable in class zombie.ai.GameCharacterAIBrain
 
nextPowerOfTwo(int) - Static method in class zombie.core.math.PZMath
 
nextSetBit(int) - Method in class zombie.entity.util.BitSet
 
NextSpriteNameID - Variable in class zombie.world.DictionaryData
 
nextStage - Variable in class zombie.characters.animals.datas.AnimalGrowStage
 
nextStage - Variable in class zombie.iso.weather.WeatherPeriod.WeatherStage
 
nextStageMale - Variable in class zombie.characters.animals.datas.AnimalGrowStage
 
NextTarget - Enum constant in enum class zombie.iso.weather.WeatherPeriod.StrLerpVal
 
nextTileX - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
 
nextTileY - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
 
nextTileZ - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
 
nextZ - Static variable in class zombie.core.textures.TextureDraw
 
night - Variable in class zombie.characters.IsoGameCharacter.LightInfo
 
nightAmbient - Variable in class zombie.AmbientStreamManager
 
NightDarkness - Variable in class zombie.SandboxOptions
 
NightLength - Variable in class zombie.SandboxOptions
 
nightmareWakeUp - Variable in class zombie.ai.sadisticAIDirector.SleepingEventData
 
NightOwl - Variable in class zombie.characters.traits.CharacterTraits
 
nightsSurvived - Variable in class zombie.characters.IsoSurvivor
 
NightsSurvived - Variable in class zombie.GameTime
 
nightStrength - Variable in class zombie.iso.weather.ClimateManager
 
NightVision - Variable in class zombie.characters.traits.CharacterTraits
 
Nimble - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
NineGridTexture - Class in zombie.chat
Turbo
NineGridTexture(String, int) - Constructor for class zombie.chat.NineGridTexture
 
No - Enum constant in enum class zombie.scripting.ui.XuiAutoApply
 
NO_BUSH - Static variable in class zombie.iso.worldgen.WGTile
 
NO_CHANNEL - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
 
NO_GRASS - Static variable in class zombie.iso.worldgen.WGTile
 
NO_HAT_BIT - Static variable in class zombie.PersistentOutfits
 
NO_INTERSECTION - Static variable in class zombie.characters.animals.pathfind.RobustLineIntersector
 
NO_TREE - Static variable in class zombie.iso.worldgen.WGTile
 
NO_WALLS - Static variable in enum class zombie.pathfind.extra.BorderStatus
 
noAuthorization - Static variable in class zombie.vehicles.BaseVehicle
 
noAutoAge - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
 
NoBlackClothes - Variable in class zombie.SandboxOptions
 
NoBoneMasks - Variable in class zombie.debug.options.Character.DebugOG.AnimateOG
 
NoBoneTwists - Variable in class zombie.debug.options.Character.DebugOG.AnimateOG
 
NoBrokenItems - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
noChoose - Variable in class zombie.core.skinnedmodel.population.HairStyle
 
NoCircleStencilShader() - Constructor for class zombie.iso.IsoGridSquare.NoCircleStencilShader
 
NoClip - Enum constant in enum class zombie.network.anticheats.AntiCheat
 
NoClipCommand - Class in zombie.commands.serverCommands
 
NoClipCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.NoClipCommand
 
noCollide(IsoAnimal) - Method in class zombie.ai.states.animals.AnimalFollowWallState
 
noCollisionTime - Variable in class zombie.characters.NetworkCharacterAI
 
NoContainerFillRooms - Static variable in class zombie.inventory.ItemPickerJava
 
noDamage - Variable in class zombie.iso.IsoMovingObject
 
node - Variable in class zombie.pathfind.AdjustStartEndNodeData
 
Node - Class in zombie.pathfind
 
NODE_FLAG_CRAWL - Static variable in class zombie.pathfind.PolygonalMap2
 
NODE_FLAG_CRAWL_INTERIOR - Static variable in class zombie.pathfind.PolygonalMap2
 
NODE_FLAG_IN_CHUNK_DATA - Static variable in class zombie.pathfind.PolygonalMap2
 
NODE_FLAG_KEEP - Static variable in class zombie.pathfind.PolygonalMap2
 
NODE_FLAG_PERIMETER - Static variable in class zombie.pathfind.PolygonalMap2
 
NODE_FLAG_STAIR - Static variable in class zombie.pathfind.PolygonalMap2
 
node1 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
 
node1 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
 
node1 - Variable in class zombie.pathfind.Connection
 
node1 - Variable in class zombie.pathfind.Edge
 
node2 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
 
node2 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
 
node2 - Variable in class zombie.pathfind.Connection
 
node2 - Variable in class zombie.pathfind.Edge
 
node3 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
 
node3 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
 
NodeLayerPair(LiveAnimNode, AnimLayer) - Constructor for class zombie.core.utils.TransitionNodeProxy.NodeLayerPair
 
nodeName - Variable in class zombie.characters.AnimStateTriggerXmlFile
 
nodes - Variable in class zombie.pathfind.CollideWithObstaclesPoly.ChunkDataZ
 
NoEffect - Enum constant in enum class zombie.iso.IsoObject.VisionResult
 
NoFire - Variable in class zombie.network.ServerOptions
 
NoGoreDeath - Variable in class zombie.characters.IsoSurvivor
 
noGrassDiv() - Method in record class zombie.iso.worldgen.biomes.Grass
Returns the value of the noGrassDiv record component.
noGrassStages() - Method in record class zombie.iso.worldgen.biomes.Grass
Returns the value of the noGrassStages record component.
noise(double, double) - Static method in class zombie.iso.weather.SimplexNoise
 
noise(double, double) - Method in class zombie.iso.worldgen.WGSimplexGenerator
 
noise(double, double, double) - Static method in class zombie.iso.weather.SimplexNoise
 
noise(double, double, double, double) - Static method in class zombie.iso.weather.SimplexNoise
 
noise(int, Object) - Method in class zombie.debug.DebugLogStream
 
noise(int, String, Object...) - Method in class zombie.debug.DebugLogStream
 
noise(Object) - Method in class zombie.debug.DebugLogStream
 
noise(Object) - Method in enum class zombie.debug.DebugType
 
noise(String) - Static method in class zombie.globalObjects.CGlobalObjects
 
noise(String) - Static method in class zombie.globalObjects.SGlobalObjects
 
noise(String) - Method in class zombie.iso.weather.ThunderStorm
 
noise(String, Object...) - Method in class zombie.debug.DebugLogStream
 
noise(String, Object...) - Method in enum class zombie.debug.DebugType
 
Noise - Enum constant in enum class zombie.debug.LogSeverity
 
Noise2D - Class in zombie.erosion.utils
 
Noise2D() - Constructor for class zombie.erosion.utils.Noise2D
 
noiseFactor - Variable in class zombie.inventory.types.HandWeapon
 
noiseKudzu - Variable in class zombie.erosion.ErosionData.Square
 
noiseMain - Variable in class zombie.erosion.ErosionData.Square
 
noiseMainByte - Variable in class zombie.erosion.ErosionData.Square
 
noiseMainInt - Variable in class zombie.erosion.ErosionData.Square
 
NoLighting - Variable in class zombie.iso.fboRenderChunk.FBORenderDebugOptions
 
NoModel - Enum constant in enum class zombie.core.skinnedmodel.model.IsoObjectModelDrawer.RenderStatus
 
NoModel - Enum constant in enum class zombie.core.skinnedmodel.model.ItemModelRenderer.RenderStatus
 
none - Enum constant in enum class zombie.characters.NetworkTeleport.Type
 
None - Enum constant in enum class zombie.AttackType
 
None - Enum constant in enum class zombie.audio.parameters.ParameterEquippedBaggageContainer.ContainerType
 
None - Enum constant in enum class zombie.audio.parameters.ParameterWeatherEvent.Event
 
None - Enum constant in enum class zombie.characters.Capability
 
None - Enum constant in enum class zombie.characters.CharacterActionAnims
 
None - Enum constant in enum class zombie.chat.defaultChats.WhisperChat.ChatStatus
 
None - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.GrappleOffsetBehaviour
 
None - Enum constant in enum class zombie.core.skinnedmodel.model.ModelFileExtensionType
 
None - Enum constant in enum class zombie.core.skinnedmodel.model.SkeletonBone
 
None - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
 
None - Enum constant in enum class zombie.entity.components.fluids.FluidType
 
None - Enum constant in enum class zombie.entity.components.fluids.PoisonEffect
 
None - Enum constant in enum class zombie.entity.energy.EnergyType
 
None - Enum constant in enum class zombie.inventory.ItemType
 
None - Enum constant in enum class zombie.iso.fboRenderChunk.ObjectRenderLayer
 
None - Enum constant in enum class zombie.iso.IsoChunk.JobType
 
None - Enum constant in enum class zombie.iso.weather.WeatherPeriod.StrLerpVal
 
None - Enum constant in enum class zombie.network.anticheats.AntiCheat
 
None - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
 
None - Enum constant in enum class zombie.network.packets.character.AnimalCommandPacket.Type
 
None - Enum constant in enum class zombie.network.packets.connection.QueuePacket.MessageType
 
None - Enum constant in enum class zombie.network.packets.GrappleZombieCorpsePacket.Action
 
None - Enum constant in enum class zombie.scripting.itemConfig.enums.SelectorType
 
None - Enum constant in enum class zombie.scripting.itemConfig.enums.SituatedType
 
None - Enum constant in enum class zombie.scripting.ui.VectorPosAlign
 
None - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
None - Static variable in class zombie.network.PacketSetting.HandlingType
 
NONE - Enum constant in enum class zombie.characters.NetworkCharacter.Operation
 
NONE - Enum constant in enum class zombie.iso.InstanceTracker.Sort
 
NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Bush
 
NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Hygrometry
 
NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Landscape
 
NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.OreLevel
 
NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Plant
 
NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Temperature
 
NONE - Enum constant in enum class zombie.radio.script.OperatorType
 
NONE - Enum constant in enum class zombie.worldMap.symbols.WorldMapSymbols.WorldMapSymbolType
 
NONE - Static variable in class zombie.core.textures.TextureFlags
 
NONE - Static variable in class zombie.fileSystem.FileOpenMode
 
None_TweenInGrappler - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.GrappleOffsetBehaviour
 
noneOf(Class<E>) - Static method in class zombie.entity.util.enums.EnumBitStore
 
NonMetaCraftLogic - Static variable in class zombie.entity.CustomBuckets
 
NonMetaEntities - Static variable in class zombie.entity.CustomBuckets
 
NonMetaRenderers - Static variable in class zombie.entity.CustomBuckets
 
NonPvpZone - Class in zombie.iso.areas
 
NonPvpZone() - Constructor for class zombie.iso.areas.NonPvpZone
 
NonPvpZone(String, int, int, int, int) - Constructor for class zombie.iso.areas.NonPvpZone
 
nonPvpZoneList - Static variable in class zombie.iso.areas.NonPvpZone
 
NoOpenGL - Static variable in class zombie.core.skinnedmodel.ModelManager
 
NoPicking - Variable in class zombie.iso.IsoObject
 
NoRender(int) - Static method in class zombie.chat.ChatElement
 
NoRender(int) - Static method in class zombie.ui.TextDrawObject
 
normal - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
 
normal - Variable in class zombie.tileDepth.CylinderUtils.IntersectionRecord
 
normal - Variable in class zombie.ui.TextManager
 
normal - Variable in class zombie.vehicles.UI3DScene.Plane
 
Normal - Enum constant in enum class zombie.characters.Stance
 
Normal - Enum constant in enum class zombie.core.skinnedmodel.model.jassimp.JAssImpImporter.LoadMode
 
Normal - Enum constant in enum class zombie.core.Styles.FloatList.ExpandStyle
 
Normal - Enum constant in enum class zombie.entity.components.crafting.ItemApplyMode
 
Normal - Enum constant in enum class zombie.iso.areas.isoregion.IsoRegionLogType
 
Normal - Enum constant in enum class zombie.scripting.objects.Item.Type
 
Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTexture
 
Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
 
Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTextureColor
 
Normal - Variable in class zombie.inventory.ItemPickerJava.VehicleDistribution
 
NORMAL - Static variable in class zombie.iso.weather.ClimateManager.SeasonColor
 
NormalArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
 
normalize() - Method in class zombie.core.skinnedmodel.Vector3
 
normalize() - Method in class zombie.debug.debugWindows.Plotter.PlottedVar
 
normalize() - Method in class zombie.iso.Vector2
 
normalize() - Method in class zombie.iso.Vector3
 
normalize(float[]) - Static method in class zombie.core.math.PZMath
 
normalize(E[], PZMath.FloatGet<E>, PZMath.FloatSet<E>) - Static method in class zombie.core.math.PZMath
 
normalize(ArrayList<Double>) - Static method in class zombie.core.math.PZMath
 
normalize(List<E>, PZMath.FloatGet<E>, PZMath.FloatSet<E>) - Static method in class zombie.core.math.PZMath
 
normalize_boredom() - Method in class zombie.characters.Stats
 
normalizeAnger() - Method in class zombie.characters.Stats
 
normalizeDrunkeness() - Method in class zombie.characters.Stats
 
normalizeEndurance() - Method in class zombie.characters.Stats
 
normalizeFatigue() - Method in class zombie.characters.Stats
 
normalizeFear() - Method in class zombie.characters.Stats
 
normalizeFitness() - Method in class zombie.characters.Stats
 
normalizeFolderPath(String) - Method in class zombie.ZomboidFileSystem
 
normalizeHunger() - Method in class zombie.characters.Stats
 
normalizeMaxOneHundredValue(float) - Method in class zombie.characters.Stats
 
normalizeMaxOneValue(float) - Method in class zombie.characters.Stats
 
normalizeMorale() - Method in class zombie.characters.Stats
 
normalizePain() - Method in class zombie.characters.Stats
 
normalizePanic() - Method in class zombie.characters.Stats
 
normalizeRange(float, float) - Static method in class zombie.iso.weather.ClimateManager
 
normalizeSanity() - Method in class zombie.characters.Stats
 
normalizeSickness() - Method in class zombie.characters.Stats
 
normalizeSkillLevel(int) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
 
normalizeStats() - Method in class zombie.characters.Stats
 
normalizeStress() - Method in class zombie.characters.Stats
 
normalizeStressFromCigarettes() - Method in class zombie.characters.Stats
 
normalizeThirst() - Method in class zombie.characters.Stats
 
NormalLootFactor - Variable in class zombie.SandboxOptions
 
Normals - Variable in class zombie.debug.options.CollideWithObstacles.RenderOG
 
NormalTermination - Enum constant in enum class zombie.network.CoopMaster.TerminationReason
 
NormalTexture - Variable in class zombie.scripting.objects.Item
 
north - Variable in class zombie.basements.BasementDefinition
 
north - Variable in class zombie.basements.BasementSpawnLocation
 
north - Variable in class zombie.iso.objects.IsoCurtain
 
north - Variable in class zombie.iso.objects.IsoDoor
 
north - Variable in class zombie.iso.objects.IsoFeedingTrough
 
north - Variable in class zombie.iso.objects.IsoThumpable
 
NORTH - Enum constant in enum class zombie.iso.worldgen.blending.BlendDirection
 
NORTH - Enum constant in enum class zombie.iso.worldgen.utils.Direction
 
NORTH - Enum constant in enum class zombie.pathfind.extra.Direction
 
NORTH_EAST - Enum constant in enum class zombie.pathfind.extra.Direction
 
NORTH_WEST - Enum constant in enum class zombie.pathfind.extra.Direction
 
northSprite - Variable in class zombie.iso.MultiStageBuilding.Stage
 
noSeasonBase - Variable in class zombie.erosion.obj.ErosionObj
 
noSeasonBase - Variable in class zombie.erosion.obj.ErosionObjSprites
 
NoSound - Static variable in class zombie.characters.IsoPlayer
 
noStart - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
not(long) - Method in enum class zombie.core.znet.SteamWorkshopItem.ItemState
 
NOT_LOADED - Enum constant in enum class zombie.iso.enums.MetaCellPresence
 
NOT_PRESENT - Enum constant in enum class zombie.iso.worldgen.WGParams.Result
 
notclickedAlpha - Variable in class zombie.ui.HUDButton
 
NotDefine - Enum constant in enum class zombie.chat.ChatSettings.FontSize
 
notDefined - Enum constant in enum class zombie.network.chat.ChatType
 
notEmpty() - Method in class zombie.entity.util.Array
 
notEmpty() - Method in class zombie.entity.util.BitSet
 
notEmpty() - Method in class zombie.entity.util.LongArray
 
notEmpty() - Method in class zombie.entity.util.LongMap
 
notEmpty() - Method in class zombie.entity.util.ObjectMap
 
notEmpty() - Method in class zombie.entity.util.ObjectSet
 
notEmpty() - Method in class zombie.scripting.entity.components.crafting.InputScript
 
NotEmpty - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
NotEnoughPointsException - Exception Class in zombie.iso.worldgen.utils.triangulation
 
NotEnoughPointsException() - Constructor for exception class zombie.iso.worldgen.utils.triangulation.NotEnoughPointsException
 
NotEnoughPointsException(String) - Constructor for exception class zombie.iso.worldgen.utils.triangulation.NotEnoughPointsException
 
notequals - Enum constant in enum class zombie.radio.globals.CompareMethod
 
notFull() - Method in class zombie.scripting.entity.components.crafting.InputScript
 
NotFull - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
NotFull - Enum constant in enum class zombie.iso.IsoGridOcclusionData.OccluderType
 
NotHas - Enum constant in enum class zombie.core.utils.Bits.CompareOption
 
notHasFlags(byte, int) - Static method in class zombie.core.utils.Bits
 
notHasFlags(byte, long) - Static method in class zombie.core.utils.Bits
 
notHasFlags(int, int) - Static method in class zombie.core.utils.Bits
 
notHasFlags(int, long) - Static method in class zombie.core.utils.Bits
 
notHasFlags(long, int) - Static method in class zombie.core.utils.Bits
 
notHasFlags(long, long) - Static method in class zombie.core.utils.Bits
 
notHasFlags(short, int) - Static method in class zombie.core.utils.Bits
 
notHasFlags(short, long) - Static method in class zombie.core.utils.Bits
 
notifier - Variable in class zombie.pathfind.nativeCode.PathfindNativeThread
 
notify(String) - Method in class zombie.network.CoopSlave
 
notifyRenderStateQueue() - Static method in class zombie.core.opengl.RenderThread
 
notifyRenderStateQueue() - Method in class zombie.core.SpriteRenderer
 
notifyThread() - Method in class zombie.core.raknet.VoiceManager
 
notifyThread() - Method in class zombie.MapCollisionData
 
notifyWaitingListeners() - Method in class zombie.core.opengl.RenderContextQueueItem
 
notKillCrops() - Method in class zombie.scripting.objects.VehicleScript
 
notKillCrops() - Method in class zombie.vehicles.BaseVehicle
 
noTransmit - Variable in class zombie.radio.devices.DeviceData
 
NotRequiredInZip - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
NotRequiredInZipPacket - Class in zombie.network.packets
 
NotRequiredInZipPacket() - Constructor for class zombie.network.packets.NotRequiredInZipPacket
 
notrunning - Enum constant in enum class zombie.ai.astar.AStarPathFinder.PathFindProgress
 
notTown - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
notyetfound - Enum constant in enum class zombie.ai.astar.AStarPathFinder.PathFindProgress
 
NotZoomed - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings
 
NotZoomed - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings
 
NotZoomed - Variable in class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings
 
NoWallLighting - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
NoWeaponDoorDamage - Static variable in class zombie.iso.objects.IsoWindow
 
NoxiousSmell - Enum constant in enum class zombie.characters.Moodles.MoodleType
 
NoZombies - Static variable in class zombie.iso.IsoWorld
 
NPCData - Variable in class zombie.pathfind.PathFindBehavior2
 
NPCData() - Constructor for class zombie.pathfind.PathFindBehavior2.NPCData
 
NPCGetAiming() - Method in class zombie.characters.IsoGameCharacter
 
NPCGetRunning() - Method in class zombie.characters.IsoGameCharacter
 
NPCSetAiming(boolean) - Method in class zombie.characters.IsoGameCharacter
 
NPCSetAttack(boolean) - Method in class zombie.characters.IsoGameCharacter
 
NPCSetJustMoved(boolean) - Method in class zombie.characters.IsoGameCharacter
 
NPCSetMelee(boolean) - Method in class zombie.characters.IsoGameCharacter
 
NPCSetRunning(boolean) - Method in class zombie.characters.IsoGameCharacter
 
NPCSoundBoost - Variable in class zombie.scripting.objects.Item
 
NS - Enum constant in enum class zombie.iso.worldgen.roads.RoadDirection
 
NuetralColour - Variable in class zombie.ui.UITextBox2
 
NuetralColour2 - Variable in class zombie.ui.UITextBox2
 
Null - Annotation Interface in zombie.entity.util
 
NULL_HUE - Static variable in class zombie.core.skinnedmodel.visual.ItemVisual
 
nullifyAiming() - Method in class zombie.characters.IsoPlayer
 
nullTextures - Static variable in class zombie.core.textures.Texture
 
NUM_ELEMENTS - Static variable in class zombie.worldMap.WorldMapVBOs
 
NUM_FUNCTIONS - Static variable in class zombie.Lua.Event
 
NUM_GROUPS_TO_SEND - Static variable in class zombie.network.NetChecksum.Comparer
 
NUM_RENDER_STATES - Static variable in class zombie.core.SpriteRenderer
 
NUM_SEASONS - Static variable in class zombie.erosion.season.ErosionSeason
 
NUM_SECTIONS - Static variable in class zombie.erosion.obj.ErosionObjSprites
 
NumActiveRaindrops - Static variable in class zombie.iso.objects.RainManager
 
NumActiveRainSplashes - Static variable in class zombie.iso.objects.RainManager
 
NumberOfAnims - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
 
NumberOfBones - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
 
NumberOfFaces - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
 
NumberOfPages - Variable in class zombie.scripting.objects.Item
 
numberTicks - Variable in class zombie.gameStates.IngameState
 
numberZombiesBlended - Static variable in class zombie.core.PerformanceSettings
 
numBits() - Method in class zombie.entity.util.BitSet
 
numBones() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
 
numBones() - Method in class zombie.core.skinnedmodel.model.SkinningData
 
NumChasingZombies - Variable in class zombie.characters.Stats
 
numClipsUsingParameter(String) - Method in class zombie.audio.GameSound
 
NumCloseZombies - Static variable in class zombie.characters.Stats
 
numCounters() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableWhileAliveFlagsContainer
 
NumElements - Variable in class zombie.core.skinnedmodel.model.Vbo
 
NumElements - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.Vbo
 
Numeric() - Constructor for class zombie.entity.components.attributes.AttributeInstance.Numeric
 
Numeric(short, String, T, boolean, Attribute.UI.Display, Attribute.UI.DisplayAsBar, String) - Constructor for class zombie.entity.components.attributes.AttributeType.Numeric
 
NumericVars(T, T) - Constructor for class zombie.entity.components.attributes.AttributeType.Numeric.NumericVars
 
numFlameParticles - Variable in class zombie.iso.objects.IsoFire
 
NumJukeBoxesActive - Static variable in class zombie.core.Core
 
NumLevelsTrained - Variable in class zombie.scripting.objects.Item
 
numMappings() - Static method in class zombie.core.znet.PortMapper
 
numNearbyBuildingsRooms - Variable in class zombie.characters.IsoPlayer
 
numNodes - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
 
numPlayers - Static variable in class zombie.characters.IsoPlayer
 
numPlayers - Variable in class zombie.core.znet.GameServerDetails
 
numPoints() - Method in class zombie.worldMap.WorldMapPoints
 
numRootBones() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
 
numRootBones() - Method in class zombie.core.skinnedmodel.model.SkinningData
 
numSprites - Variable in class zombie.core.sprite.GenericSpriteRenderState
 
NumSurvivorsInVicinity - Variable in class zombie.characters.IsoGameCharacter
 
numValues - Variable in class zombie.sandbox.CustomEnumSandboxOption
 
NumVisibleZombies - Variable in class zombie.characters.Stats
 
Nutrition - Class in zombie.characters.BodyDamage
 
Nutrition - Variable in class zombie.SandboxOptions
 
Nutrition(IsoPlayer) - Constructor for class zombie.characters.BodyDamage.Nutrition
 
Nutritionist - Variable in class zombie.characters.traits.CharacterTraits
 
Nutritionist2 - Variable in class zombie.characters.traits.CharacterTraits
 
nw - Variable in class zombie.iso.IsoGridSquare
 
NW - Enum constant in enum class zombie.iso.IsoDirections
 
NW - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
 
NWall - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
 
NWWall - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
 
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