Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
N
- n - Variable in class zombie.ai.KnownBlockedEdges
- n - Variable in class zombie.iso.IsoGridSquare
- N - Enum constant in enum class zombie.iso.IsoDirections
- N - Enum constant in enum class zombie.vehicles.TransmissionNumber
- N - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- n_debugCommand(int, int, int) - Static method in class zombie.popman.DebugCommands
- n_debugDrawWorld(int, int, int, int) - Method in class zombie.core.physics.PhysicsDebugRenderer
- n_drawLineString(float[], int, float, float, float, float, float) - Static method in class zombie.worldMap.VASErenderer
- n_init() - Static method in class zombie.vehicles.Clipper
- n_Init() - Static method in class zombie.core.znet.SteamFriends
- N_NOISES - Static variable in class zombie.iso.worldgen.WGSimplexGenerator
- n_realZombieCount(short, short[]) - Static method in class zombie.popman.ZombiePopulationManager
- n_Shutdown() - Static method in class zombie.core.znet.SteamFriends
- n_spawnHorde(int, int, int, int, float, float, int) - Static method in class zombie.popman.ZombiePopulationManager
- name - Variable in class zombie.AmbientSoundManager.Ambient
- name - Variable in class zombie.AmbientStreamManager.Ambient
- name - Variable in class zombie.AmbientStreamManager.AmbientLoop
- name - Variable in class zombie.audio.GameSound
- name - Variable in class zombie.basements.BasementDefinition
- name - Variable in class zombie.basements.BasementPlacement
- name - Variable in class zombie.characters.animals.AnimalAllele
- name - Variable in class zombie.characters.animals.AnimalGene
- name - Variable in class zombie.characters.animals.AnimalGenomeDefinitions
- name - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
- name - Variable in class zombie.characters.animals.datas.AnimalBreed.ForcedGenes
- name - Variable in class zombie.characters.animals.datas.AnimalBreed
- name - Variable in class zombie.characters.professions.ProfessionFactory.Profession
- name - Variable in class zombie.characters.skills.PerkFactory.Perk
- name - Variable in class zombie.characters.traits.TraitFactory.Trait
- name - Variable in class zombie.config.ConfigOption
- name - Variable in class zombie.core.NetTimedAction
- name - Variable in class zombie.core.opengl.ShaderAttribLocation
- name - Variable in class zombie.core.opengl.ShaderProgram.Uniform
- name - Variable in class zombie.core.rendering.RenderTarget
- name - Variable in class zombie.core.rendering.RenderTexture.Descriptor
- name - Variable in class zombie.core.rendering.ShaderParameter
- name - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
- name - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- name - Variable in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- name - Variable in class zombie.core.skinnedmodel.model.SoftwareModelMeshInstance
- name - Variable in class zombie.core.skinnedmodel.population.BeardStyle
- name - Variable in class zombie.core.skinnedmodel.population.ClothingDecal
- name - Variable in class zombie.core.skinnedmodel.population.HairStyle
- name - Variable in class zombie.core.skinnedmodel.population.VoiceStyle
- name - Variable in class zombie.core.stash.Stash
- name - Variable in class zombie.core.textures.Texture
- name - Variable in class zombie.core.textures.TextureCombinerShaderParam
- name - Variable in class zombie.core.textures.TexturePackPage.SubTextureInfo
- name - Variable in class zombie.core.znet.GameServerDetails
- name - Variable in class zombie.erosion.obj.ErosionObj
- name - Variable in class zombie.erosion.obj.ErosionObjOverlay
- name - Variable in class zombie.erosion.obj.ErosionObjOverlaySprites
- name - Variable in class zombie.erosion.obj.ErosionObjSprites
- name - Variable in class zombie.gameStates.ChooseGameInfo.PackFile
- name - Variable in class zombie.gameStates.ChooseGameInfo.TileDef
- name - Variable in class zombie.gameStates.MainScreenState.Credit
- name - Variable in class zombie.globalObjects.GlobalObjectSystem
- name - Variable in class zombie.inventory.InventoryItem
- name - Variable in class zombie.inventory.ItemPickerJava.ItemPickerUpgradeWeapons
- name - Variable in class zombie.inventory.ItemPickerJava.ProceduralItem
- name - Variable in class zombie.iso.areas.DesignationZone
- name - Variable in class zombie.iso.IsoObject
- name - Variable in class zombie.iso.MultiStageBuilding.Stage
- name - Variable in class zombie.iso.RoomDef
- name - Variable in class zombie.iso.sprite.IsoAnim
- name - Variable in class zombie.iso.sprite.IsoSprite
- name - Variable in class zombie.iso.worldgen.biomes.BiomeAbstract
- name - Variable in class zombie.iso.zones.Zone
- name - Variable in class zombie.Lua.Event
- name - Variable in class zombie.network.packets.RolesEditPacket
- name - Variable in class zombie.network.packets.world.DebugStoryPacket
- name - Variable in class zombie.network.ServerSettings
- name - Variable in class zombie.network.SpawnRegions.Profession
- name - Variable in class zombie.network.SpawnRegions.Region
- name - Variable in class zombie.radio.devices.PresetEntry
- name - Variable in class zombie.radio.globals.RadioGlobal
- name - Variable in class zombie.radio.StorySounds.EventSound
- name - Variable in class zombie.radio.StorySounds.StorySound
- name - Variable in class zombie.radio.StorySounds.StorySoundEvent
- name - Variable in class zombie.randomizedWorld.RandomizedWorldBase
- name - Variable in class zombie.scripting.entity.GameEntityTemplate
- name - Variable in class zombie.scripting.objects.EvolvedRecipe
- name - Variable in class zombie.scripting.objects.Item
- name - Variable in class zombie.scripting.objects.ItemRecipe
- name - Variable in class zombie.scripting.objects.ModelScript
- name - Variable in class zombie.scripting.objects.Recipe
- name - Variable in class zombie.scripting.objects.ScriptModule
- name - Variable in class zombie.scripting.objects.VehicleTemplate
- name - Variable in class zombie.scripting.ui.XuiScript
- name - Variable in class zombie.SoundManager.AmbientSoundEffect
- name - Variable in class zombie.ui.DialogButton
- name - Variable in class zombie.ui.GenericButton
- name - Variable in class zombie.util.TimingHelper.Timing
- name - Variable in class zombie.vehicles.VehicleType
- name - Variable in class zombie.world.DictionaryInfo
- name - Variable in class zombie.world.DictionaryScriptInfo
- name() - Element in annotation interface zombie.commands.CommandName
- name() - Method in class zombie.core.Language
- name() - Method in class zombie.fileSystem.DiskFileDevice
- name() - Method in interface zombie.fileSystem.IFileDevice
- name() - Method in class zombie.fileSystem.MemoryFileDevice
- name() - Method in class zombie.fileSystem.TexturePackDevice
- name() - Method in class zombie.iso.worldgen.biomes.BiomeAbstract
- name() - Method in interface zombie.iso.worldgen.biomes.IBiome
- name() - Method in record class zombie.iso.worldgen.rules.Alias
-
Returns the value of the
name
record component. - name(int) - Static method in class zombie.network.anticheats.AntiCheat.Policy
- Name - Enum constant in enum class zombie.entity.components.crafting.recipe.CraftRecipeManager.FilterMode
- Name - Variable in class zombie.characters.traits.TraitCollection.TraitSlot
- Name - Variable in class zombie.core.profiling.AbstractPerformanceProfileProbe
- Name - Variable in class zombie.core.skinnedmodel.animation.AnimationClip
- Name - Variable in class zombie.core.skinnedmodel.model.Model
- Name - Variable in class zombie.core.skinnedmodel.model.SkinningBone
- Name - Variable in class zombie.ui.ModalDialog
- nameAfterDescriptor(SurvivorDesc) - Method in class zombie.inventory.InventoryItem
- nameAlpha - Variable in class zombie.gameStates.MainScreenState.Credit
- nameAppearDelay - Variable in class zombie.gameStates.MainScreenState.Credit
- NamedMap - Variable in class zombie.iso.sprite.IsoSpriteManager
- nameKey(InventoryItem, IsoGridSquare) - Static method in class zombie.inventory.ItemPickerJava.KeyNamer
- nameTargetAlpha - Variable in class zombie.gameStates.MainScreenState.Credit
- NastyColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
- NastyColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
- nativeLog(String, String, String) - Static method in class zombie.debug.DebugLog
- NatureAbundance - Variable in class zombie.SandboxOptions
- NatureBush - Class in zombie.erosion.categories
- NatureBush() - Constructor for class zombie.erosion.categories.NatureBush
- NatureGeneric - Class in zombie.erosion.categories
- NatureGeneric() - Constructor for class zombie.erosion.categories.NatureGeneric
- NaturePlants - Class in zombie.erosion.categories
- NaturePlants() - Constructor for class zombie.erosion.categories.NaturePlants
- NatureTrees - Class in zombie.erosion.categories
- NatureTrees() - Constructor for class zombie.erosion.categories.NatureTrees
- nav - Variable in class zombie.iso.IsoGridSquare
- NavajoWhite - Static variable in class zombie.core.Colors
- Navy - Static variable in class zombie.core.Colors
- nb - Variable in class zombie.characters.animals.AnimalPart
- ncclientH - Variable in class zombie.ui.NewWindow
- ncclientW - Variable in class zombie.ui.NewWindow
- nCount - Static variable in class zombie.IndieGL
- ndirection - Variable in class zombie.characters.NetworkTeleport
- NDoorFrame - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
- ne - Variable in class zombie.iso.IsoGridSquare
- NE - Enum constant in enum class zombie.iso.IsoDirections
- NearestMagFilterAtMinZoom - Variable in class zombie.debug.options.IsoSprite
- nearestVisibleZombie - Variable in class zombie.iso.IsoCell
- nearestVisibleZombieDistSqr - Variable in class zombie.iso.IsoCell
- nearestWalls - Variable in class zombie.iso.IsoChunk
- NearestWalls - Class in zombie.iso
- NearestWalls() - Constructor for class zombie.iso.NearestWalls
- NearestWalls.ChunkData - Class in zombie.iso
- NEARESTZOMBIEDISTSQRMAX - Static variable in class zombie.iso.IsoCell
- nearWaterSquares - Variable in class zombie.iso.areas.DesignationZoneAnimal
- Neck - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType
- Neck - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
- Neck - Enum constant in enum class zombie.characterTextures.BloodClothingType
- Neck - Variable in class zombie.ui.NewHealthPanel
- neckProtectionModifier - Variable in class zombie.scripting.objects.Item
- need2Tables - Variable in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- needDir - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
- needHutch() - Method in class zombie.characters.animals.IsoAnimal
- needleWidth - Variable in class zombie.ui.VehicleGauge
- needleX - Variable in class zombie.ui.VehicleGauge
- needleY - Variable in class zombie.ui.VehicleGauge
- needMom - Variable in class zombie.characters.animals.AnimalDefinitions
- needMom() - Method in class zombie.characters.animals.IsoAnimal
- needPartsUpdate() - Method in class zombie.vehicles.BaseVehicle
- needsDirt - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- needsFarmland - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- NeedsLessSleep - Variable in class zombie.characters.traits.CharacterTraits
- NeedsMoreSleep - Variable in class zombie.characters.traits.CharacterTraits
- needsPavement - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- needsRegion - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- needsRuralVegetation - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- NeedsUpdate - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- needToBeCooked(InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
- needToBeLearn() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.ObjectInfo
- needToBeLearn() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- needToMovingUsingPathFinder - Variable in class zombie.characters.NetworkPlayerAI
- needToUpdate() - Method in class zombie.characters.NetworkPlayerAI
- NegativeTraitsPenalty - Variable in class zombie.SandboxOptions
- NEQ - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.AnimCondition.Type
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.NewWindow
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.UIDialoguePanel
- Nest(UIElement, int, int, int, int) - Method in class zombie.ui.UINineGrid
- nestBox - Variable in class zombie.characters.animals.IsoAnimal
- NestBox(int) - Constructor for class zombie.iso.objects.IsoHutch.NestBox
- nestedItems - Variable in class zombie.ui.NewWindow
- nestedItems - Variable in class zombie.ui.UIDialoguePanel
- nestedItems - Variable in class zombie.ui.UINineGrid
- NestedPath - Class in zombie.characters.animals.pathfind
- NestedPath() - Constructor for class zombie.characters.animals.pathfind.NestedPath
- NestedPaths - Class in zombie.characters.animals.pathfind
- NestedPaths() - Constructor for class zombie.characters.animals.pathfind.NestedPaths
- NestedPathWanderer - Class in zombie.characters.animals.pathfind
- NestedPathWanderer() - Constructor for class zombie.characters.animals.pathfind.NestedPathWanderer
- NetAuth - Enum Class in zombie.entity.network
- NetChecksum - Class in zombie.network
- NetChecksum() - Constructor for class zombie.network.NetChecksum
- NetChecksum.Checksummer - Class in zombie.network
- NetChecksum.Comparer - Class in zombie.network
- NetChecksum.Comparer.State - Enum Class in zombie.network
- NetChecksum.GroupOfFiles - Class in zombie.network
- NetIDToItem - Static variable in class zombie.scripting.objects.Item
- NetItemToID - Static variable in class zombie.scripting.objects.Item
- NetObject - Class in zombie.network.fields
- NetObject() - Constructor for class zombie.network.fields.NetObject
- netPlayerAuthorization - Variable in class zombie.vehicles.BaseVehicle
- netPlayerAuthorization - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
- netPlayerFromServerUpdate(BaseVehicle.Authorization, short) - Method in class zombie.vehicles.BaseVehicle
- netPlayerId - Variable in class zombie.vehicles.BaseVehicle
- netPlayerId - Variable in class zombie.vehicles.BaseVehicle.ServerVehicleState
- netPlayerServerSendAuthorisation(ByteBuffer) - Method in class zombie.vehicles.BaseVehicle
- netPlayerTimeout - Variable in class zombie.vehicles.BaseVehicle
- netStatistics - Variable in class zombie.core.raknet.UdpConnection
- NetTimedAction - Class in zombie.core
- NetTimedAction - Enum constant in enum class zombie.network.PacketTypes.PacketType
- NetTimedAction() - Constructor for class zombie.core.NetTimedAction
- NetTimedActionPacket - Class in zombie.network.packets
- NetTimedActionPacket() - Constructor for class zombie.network.packets.NetTimedActionPacket
- Network - Class in zombie.debug.options
- Network - Enum constant in enum class zombie.debug.DebugType
- Network - Static variable in class zombie.core.ThreadGroups
- Network - Static variable in class zombie.debug.DebugLog
- Network - Variable in class zombie.debug.DebugOptions
- Network() - Constructor for class zombie.debug.options.Network
- Network.Client - Class in zombie.debug.options
- Network.PublicServerUtil - Class in zombie.debug.options
- Network.Server - Class in zombie.debug.options
- networkAI - Variable in class zombie.characters.IsoPlayer
- networkAI - Variable in class zombie.characters.IsoZombie
- NetworkAIParams - Class in zombie.network
- NetworkAIParams() - Constructor for class zombie.network.NetworkAIParams
- networkCharacter - Variable in class zombie.characters.IsoGameCharacter
- NetworkCharacter - Class in zombie.characters
- NetworkCharacter() - Constructor for class zombie.characters.NetworkCharacter
- NetworkCharacter.Operation - Enum Class in zombie.characters
- NetworkCharacter.Transform - Class in zombie.characters
- NetworkCharacterAI - Class in zombie.characters
- NetworkCharacterAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkCharacterAI
- NetworkCharacterAI.PostponedPacket - Class in zombie.characters
- NetworkCharacterAI.SpeedChecker - Class in zombie.characters
- NetworkCharacterProfile() - Constructor for class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
- NetworkFileDebug - Enum constant in enum class zombie.debug.DebugType
- NetworkFileDebug - Static variable in class zombie.debug.DebugLog
- NetworkPlayerAI - Class in zombie.characters
- NetworkPlayerAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkPlayerAI
- NetworkPlayerVariables - Class in zombie.characters
- NetworkPlayerVariables() - Constructor for class zombie.characters.NetworkPlayerVariables
- NetworkPlayerVariables.Flags - Class in zombie.characters
- networkProfile - Variable in class zombie.savefile.ClientPlayerDB
- NetworkTeleport - Class in zombie.characters
- NetworkTeleport(IsoGameCharacter, NetworkTeleport.Type, float, float, byte, float) - Constructor for class zombie.characters.NetworkTeleport
- NetworkTeleport.NetworkTeleportDebug - Class in zombie.characters
- NetworkTeleport.Type - Enum Class in zombie.characters
- NetworkTeleportDebug(short, float, float, float, float, float, float, NetworkVariables.PredictionTypes) - Constructor for class zombie.characters.NetworkTeleport.NetworkTeleportDebug
- NetworkUser - Class in zombie.characters
- NetworkUser() - Constructor for class zombie.characters.NetworkUser
- NetworkUser(String, String, String, String, int, String, String, boolean) - Constructor for class zombie.characters.NetworkUser
- NetworkUser.AuthType - Enum Class in zombie.characters
- networkUserAction(String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- NetworkUserAction - Enum constant in enum class zombie.network.PacketTypes.PacketType
- NetworkUserActionPacket - Class in zombie.network.packets
- NetworkUserActionPacket() - Constructor for class zombie.network.packets.NetworkUserActionPacket
- NetworkUsers - Class in zombie.characters
- NetworkUsers - Enum constant in enum class zombie.network.PacketTypes.PacketType
- NetworkUsers() - Constructor for class zombie.characters.NetworkUsers
- NetworkUsersPacket - Class in zombie.network.packets
- NetworkUsersPacket() - Constructor for class zombie.network.packets.NetworkUsersPacket
- NetworkVariables - Class in zombie.network
- NetworkVariables() - Constructor for class zombie.network.NetworkVariables
- NetworkVariables.PredictionTypes - Enum Class in zombie.network
- NetworkVariables.ThumpType - Enum Class in zombie.network
- NetworkVariables.WalkType - Enum Class in zombie.network
- NetworkVariables.ZombieState - Enum Class in zombie.network
- NetworkZombie(UdpConnection) - Constructor for class zombie.popman.NetworkZombieList.NetworkZombie
- NetworkZombieAI - Class in zombie.characters
- NetworkZombieAI(IsoGameCharacter) - Constructor for class zombie.characters.NetworkZombieAI
- NetworkZombieList - Class in zombie.popman
- NetworkZombieList() - Constructor for class zombie.popman.NetworkZombieList
- NetworkZombieList.NetworkZombie - Class in zombie.popman
- NetworkZombieManager - Class in zombie.popman
- NetworkZombieManager() - Constructor for class zombie.popman.NetworkZombieManager
- NetworkZombieMind - Class in zombie.characters
- NetworkZombieMind(IsoZombie) - Constructor for class zombie.characters.NetworkZombieMind
- NetworkZombiePacker - Class in zombie.popman
- NetworkZombiePacker() - Constructor for class zombie.popman.NetworkZombiePacker
- NetworkZombieSimulator - Class in zombie.popman
- NetworkZombieSimulator() - Constructor for class zombie.popman.NetworkZombieSimulator
- NetworkZombieVariables - Class in zombie.characters
- NetworkZombieVariables() - Constructor for class zombie.characters.NetworkZombieVariables
- NetworkZombieVariables.VariablesInt - Class in zombie.characters
- Neutral - Enum constant in enum class zombie.characters.SurvivorFactory.SurvivorType
- NeutralMoodleType - Static variable in enum class zombie.characters.Moodles.MoodleType
- neutralZone - Static variable in class zombie.iso.weather.Temperature
- Never - Enum constant in enum class zombie.entity.components.attributes.Attribute.UI.DisplayAsBar
- NeverCutaway - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- new_EngineSoundId - Variable in class zombie.vehicles.BaseVehicle
- NEW_WAY - Static variable in class zombie.core.skinnedmodel.model.WorldItemModelDrawer
- newAdditionalModelInstance(String, String, IsoGameCharacter, AnimationPlayer, String) - Method in class zombie.core.skinnedmodel.ModelManager
- newCopy() - Method in class zombie.SandboxOptions
- newCustomOption(CustomSandboxOption) - Method in class zombie.SandboxOptions
- newDebugOnlyOption(String, boolean) - Method in interface zombie.debug.options.IDebugOptionGroup
- newDebugOnlyOption(IDebugOptionGroup, String, boolean) - Static method in class zombie.debug.BooleanDebugOption
- newEdge - Variable in class zombie.pathfind.AdjustStartEndNodeData
- newFrame(int) - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- NewFrame - Enum constant in enum class zombie.core.textures.TextureDraw.Type
- NewFrame() - Method in class zombie.core.sprite.GenericSpriteRenderState
- NewFrame() - Method in class zombie.core.SpriteRenderer
- NewFrame(TextureDraw) - Static method in class zombie.core.textures.TextureDraw
- newGame - Static variable in class zombie.gameStates.GameLoadingState
- newGridSquare(IsoGridSquare) - Static method in class zombie.Lua.MapObjects
- NewHealthPanel - Class in zombie.ui
- NewHealthPanel(int, int, IsoGameCharacter) - Constructor for class zombie.ui.NewHealthPanel
- newInstance() - Method in class zombie.iso.sprite.IsoSprite
- newInstance(Class<?>, int) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, int, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int, boolean) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int, boolean, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<?>, E[], int, Supplier<E>) - Static method in class zombie.util.list.PZArrayUtil
- newInstance(Class<T>) - Static method in class zombie.entity.util.reflect.ClassReflection
- newInstance(Class, int) - Static method in class zombie.entity.util.ArrayReflection
- newInstance(Class, int) - Static method in class zombie.entity.util.reflect.ArrayReflection
- newInstance(Object...) - Method in class zombie.entity.util.reflect.Constructor
- newInstance(Model, IsoGameCharacter, AnimationPlayer) - Method in class zombie.core.skinnedmodel.ModelManager
- NewInstanceOnReload - Enum constant in enum class zombie.scripting.ScriptType.Flags
- NewLarge - Enum constant in enum class zombie.ui.UIFont
- newLineLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- NewMapBinaryFile - Class in zombie.iso
- NewMapBinaryFile(boolean) - Constructor for class zombie.iso.NewMapBinaryFile
- NewMapBinaryFile(String) - Method in class zombie.Lua.LuaManager.GlobalObject
- NewMapBinaryFile.ChunkData - Class in zombie.iso
- NewMapBinaryFile.Header - Class in zombie.iso
- NewMedium - Enum constant in enum class zombie.ui.UIFont
- newModID - Variable in class zombie.world.logger.Log.ModIDChangedItem
- newObject() - Method in class zombie.entity.util.SingleThreadPool
- newObject(int, int, int) - Method in class zombie.globalObjects.GlobalObjectSystem
- newOption(String, boolean) - Method in interface zombie.debug.options.IDebugOptionGroup
- newOption(IDebugOptionGroup, String, boolean) - Static method in class zombie.debug.BooleanDebugOption
- newOptionGroup(E) - Method in interface zombie.debug.options.IDebugOptionGroup
- newPlaceDir - Variable in class zombie.inventory.InventoryItem
- newPolygonLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- NewRender - Variable in class zombie.debug.options.Terrain.RenderTiles
- NewRoofHiding - Static variable in class zombie.core.PerformanceSettings
- News - Enum constant in enum class zombie.audio.parameters.ParameterBroadcastGenre.BroadcastGenre
- NewSmall - Enum constant in enum class zombie.ui.UIFont
- newSquareFlags - Variable in class zombie.iso.areas.isoregion.jobs.JobSquareUpdate
- NewsStory - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
- newStaticInstance(ModelManager.ModelSlot, String, String, String, String) - Method in class zombie.core.skinnedmodel.ModelManager
- newSystem(String) - Static method in class zombie.globalObjects.CGlobalObjects
- newSystem(String) - Static method in class zombie.globalObjects.SGlobalObjects
- newTextureLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- NewWindow - Class in zombie.ui
- NewWindow(int, int, int, int, boolean) - Constructor for class zombie.ui.NewWindow
- next - Variable in class zombie.entity.util.Predicate.PredicateIterator
- next - Variable in class zombie.iso.IsoChunk
- next - Variable in class zombie.ui.ObjectTooltip.Layout
- next() - Method in class zombie.core.opengl.SharedVertexBufferObjects
- next() - Method in class zombie.entity.util.Array.ArrayIterator
- next() - Method in class zombie.entity.util.LongMap.Entries
- next() - Method in class zombie.entity.util.LongMap.Keys
- next() - Method in class zombie.entity.util.LongMap.Values
- next() - Method in class zombie.entity.util.ObjectMap.Entries
- next() - Method in class zombie.entity.util.ObjectMap.Keys
- next() - Method in class zombie.entity.util.ObjectMap.Values
- next() - Method in class zombie.entity.util.ObjectSet.ObjectSetIterator
- next() - Method in class zombie.entity.util.Predicate.PredicateIterator
- next(Vector2i) - Method in class zombie.iso.DiamondMatrixIterator
- Next(float, float) - Static method in class zombie.core.random.Rand
- Next(float, float) - Method in class zombie.core.random.RandAbstract
- Next(float, float) - Method in interface zombie.core.random.RandInterface
- Next(float, float) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- Next(float, float, Random) - Method in class zombie.core.random.RandAbstract
- Next(int) - Static method in class zombie.core.random.Rand
- Next(int) - Method in class zombie.core.random.RandAbstract
- Next(int) - Method in interface zombie.core.random.RandInterface
- Next(int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- Next(int, int) - Static method in class zombie.core.random.Rand
- Next(int, int) - Method in class zombie.core.random.RandAbstract
- Next(int, int) - Method in interface zombie.core.random.RandInterface
- Next(int, int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- Next(int, int, Random) - Method in class zombie.core.random.RandAbstract
- Next(int, Random) - Method in class zombie.core.random.RandAbstract
- Next(long) - Static method in class zombie.core.random.Rand
- Next(long) - Method in class zombie.core.random.RandAbstract
- Next(long) - Method in interface zombie.core.random.RandInterface
- Next(long, long) - Static method in class zombie.core.random.Rand
- Next(long, long) - Method in class zombie.core.random.RandAbstract
- Next(long, long) - Method in interface zombie.core.random.RandInterface
- Next(long, long, Random) - Method in class zombie.core.random.RandAbstract
- Next(long, Random) - Method in class zombie.core.random.RandAbstract
- NEXT_ID - Static variable in class zombie.iso.weather.WorldFlares
- NextBool(int) - Static method in class zombie.core.random.Rand
- NextBool(int) - Method in interface zombie.core.random.RandInterface
- NextBool(int) - Static method in class zombie.core.skinnedmodel.population.OutfitRNG
- NextBoolFromChance(float) - Static method in class zombie.core.random.Rand
- NextBoolFromChance(float) - Method in interface zombie.core.random.RandInterface
- nextBreakUpdate - Variable in class zombie.iso.objects.IsoLightSwitch
- nextChunkDepth - Static variable in class zombie.core.textures.TextureDraw
- nextClearBit(int) - Method in class zombie.entity.util.BitSet
- nextFloat() - Method in class zombie.util.LocationRNG
-
Reference:
- nextFrame(float) - Method in class zombie.core.skinnedmodel.animation.AnimatorsBoneTransform
- NextFrame - Variable in class zombie.iso.sprite.IsoSpriteInstance
- NextID - Static variable in class zombie.iso.IsoLightSource
- NextID - Static variable in class zombie.iso.IsoRoomLight
- NextInfoID - Variable in class zombie.world.DictionaryData
- nextInt(int) - Method in class zombie.util.LocationRNG
-
Reference:
- nextInt(int, int, int, int) - Method in class zombie.util.LocationRNG
- nextLightUpdate - Variable in class zombie.iso.objects.IsoWaveSignal
- NextObjectNameID - Variable in class zombie.world.DictionaryData
- nextPadY - Variable in class zombie.ui.ObjectTooltip.Layout
- NextPathNodeInvalidated - Variable in class zombie.ai.GameCharacterAIBrain
- nextPathTarget - Variable in class zombie.ai.GameCharacterAIBrain
- nextPowerOfTwo(int) - Static method in class zombie.core.math.PZMath
- nextSetBit(int) - Method in class zombie.entity.util.BitSet
- NextSpriteNameID - Variable in class zombie.world.DictionaryData
- nextStage - Variable in class zombie.characters.animals.datas.AnimalGrowStage
- nextStage - Variable in class zombie.iso.weather.WeatherPeriod.WeatherStage
- nextStageMale - Variable in class zombie.characters.animals.datas.AnimalGrowStage
- NextTarget - Enum constant in enum class zombie.iso.weather.WeatherPeriod.StrLerpVal
- nextTileX - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
- nextTileY - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
- nextTileZ - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
- nextZ - Static variable in class zombie.core.textures.TextureDraw
- night - Variable in class zombie.characters.IsoGameCharacter.LightInfo
- nightAmbient - Variable in class zombie.AmbientStreamManager
- NightDarkness - Variable in class zombie.SandboxOptions
- NightLength - Variable in class zombie.SandboxOptions
- nightmareWakeUp - Variable in class zombie.ai.sadisticAIDirector.SleepingEventData
- NightOwl - Variable in class zombie.characters.traits.CharacterTraits
- nightsSurvived - Variable in class zombie.characters.IsoSurvivor
- NightsSurvived - Variable in class zombie.GameTime
- nightStrength - Variable in class zombie.iso.weather.ClimateManager
- NightVision - Variable in class zombie.characters.traits.CharacterTraits
- Nimble - Static variable in class zombie.characters.skills.PerkFactory.Perks
- NineGridTexture - Class in zombie.chat
-
Turbo
- NineGridTexture(String, int) - Constructor for class zombie.chat.NineGridTexture
- No - Enum constant in enum class zombie.scripting.ui.XuiAutoApply
- NO_BUSH - Static variable in class zombie.iso.worldgen.WGTile
- NO_CHANNEL - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- NO_GRASS - Static variable in class zombie.iso.worldgen.WGTile
- NO_HAT_BIT - Static variable in class zombie.PersistentOutfits
- NO_INTERSECTION - Static variable in class zombie.characters.animals.pathfind.RobustLineIntersector
- NO_TREE - Static variable in class zombie.iso.worldgen.WGTile
- NO_WALLS - Static variable in enum class zombie.pathfind.extra.BorderStatus
- noAuthorization - Static variable in class zombie.vehicles.BaseVehicle
- noAutoAge - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- NoBlackClothes - Variable in class zombie.SandboxOptions
- NoBoneMasks - Variable in class zombie.debug.options.Character.DebugOG.AnimateOG
- NoBoneTwists - Variable in class zombie.debug.options.Character.DebugOG.AnimateOG
- NoBrokenItems - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- noChoose - Variable in class zombie.core.skinnedmodel.population.HairStyle
- NoCircleStencilShader() - Constructor for class zombie.iso.IsoGridSquare.NoCircleStencilShader
- NoClip - Enum constant in enum class zombie.network.anticheats.AntiCheat
- NoClipCommand - Class in zombie.commands.serverCommands
- NoClipCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.NoClipCommand
- noCollide(IsoAnimal) - Method in class zombie.ai.states.animals.AnimalFollowWallState
- noCollisionTime - Variable in class zombie.characters.NetworkCharacterAI
- NoContainerFillRooms - Static variable in class zombie.inventory.ItemPickerJava
- noDamage - Variable in class zombie.iso.IsoMovingObject
- node - Variable in class zombie.pathfind.AdjustStartEndNodeData
- Node - Class in zombie.pathfind
- NODE_FLAG_CRAWL - Static variable in class zombie.pathfind.PolygonalMap2
- NODE_FLAG_CRAWL_INTERIOR - Static variable in class zombie.pathfind.PolygonalMap2
- NODE_FLAG_IN_CHUNK_DATA - Static variable in class zombie.pathfind.PolygonalMap2
- NODE_FLAG_KEEP - Static variable in class zombie.pathfind.PolygonalMap2
- NODE_FLAG_PERIMETER - Static variable in class zombie.pathfind.PolygonalMap2
- NODE_FLAG_STAIR - Static variable in class zombie.pathfind.PolygonalMap2
- node1 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- node1 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- node1 - Variable in class zombie.pathfind.Connection
- node1 - Variable in class zombie.pathfind.Edge
- node2 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- node2 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- node2 - Variable in class zombie.pathfind.Connection
- node2 - Variable in class zombie.pathfind.Edge
- node3 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- node3 - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- NodeLayerPair(LiveAnimNode, AnimLayer) - Constructor for class zombie.core.utils.TransitionNodeProxy.NodeLayerPair
- nodeName - Variable in class zombie.characters.AnimStateTriggerXmlFile
- nodes - Variable in class zombie.pathfind.CollideWithObstaclesPoly.ChunkDataZ
- NoEffect - Enum constant in enum class zombie.iso.IsoObject.VisionResult
- NoFire - Variable in class zombie.network.ServerOptions
- NoGoreDeath - Variable in class zombie.characters.IsoSurvivor
- noGrassDiv() - Method in record class zombie.iso.worldgen.biomes.Grass
-
Returns the value of the
noGrassDiv
record component. - noGrassStages() - Method in record class zombie.iso.worldgen.biomes.Grass
-
Returns the value of the
noGrassStages
record component. - noise(double, double) - Static method in class zombie.iso.weather.SimplexNoise
- noise(double, double) - Method in class zombie.iso.worldgen.WGSimplexGenerator
- noise(double, double, double) - Static method in class zombie.iso.weather.SimplexNoise
- noise(double, double, double, double) - Static method in class zombie.iso.weather.SimplexNoise
- noise(int, Object) - Method in class zombie.debug.DebugLogStream
- noise(int, String, Object...) - Method in class zombie.debug.DebugLogStream
- noise(Object) - Method in class zombie.debug.DebugLogStream
- noise(Object) - Method in enum class zombie.debug.DebugType
- noise(String) - Static method in class zombie.globalObjects.CGlobalObjects
- noise(String) - Static method in class zombie.globalObjects.SGlobalObjects
- noise(String) - Method in class zombie.iso.weather.ThunderStorm
- noise(String, Object...) - Method in class zombie.debug.DebugLogStream
- noise(String, Object...) - Method in enum class zombie.debug.DebugType
- Noise - Enum constant in enum class zombie.debug.LogSeverity
- Noise2D - Class in zombie.erosion.utils
- Noise2D() - Constructor for class zombie.erosion.utils.Noise2D
- noiseFactor - Variable in class zombie.inventory.types.HandWeapon
- noiseKudzu - Variable in class zombie.erosion.ErosionData.Square
- noiseMain - Variable in class zombie.erosion.ErosionData.Square
- noiseMainByte - Variable in class zombie.erosion.ErosionData.Square
- noiseMainInt - Variable in class zombie.erosion.ErosionData.Square
- NoLighting - Variable in class zombie.iso.fboRenderChunk.FBORenderDebugOptions
- NoModel - Enum constant in enum class zombie.core.skinnedmodel.model.IsoObjectModelDrawer.RenderStatus
- NoModel - Enum constant in enum class zombie.core.skinnedmodel.model.ItemModelRenderer.RenderStatus
- none - Enum constant in enum class zombie.characters.NetworkTeleport.Type
- None - Enum constant in enum class zombie.AttackType
- None - Enum constant in enum class zombie.audio.parameters.ParameterEquippedBaggageContainer.ContainerType
- None - Enum constant in enum class zombie.audio.parameters.ParameterWeatherEvent.Event
- None - Enum constant in enum class zombie.characters.Capability
- None - Enum constant in enum class zombie.characters.CharacterActionAnims
- None - Enum constant in enum class zombie.chat.defaultChats.WhisperChat.ChatStatus
- None - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.GrappleOffsetBehaviour
- None - Enum constant in enum class zombie.core.skinnedmodel.model.ModelFileExtensionType
- None - Enum constant in enum class zombie.core.skinnedmodel.model.SkeletonBone
- None - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- None - Enum constant in enum class zombie.entity.components.fluids.FluidType
- None - Enum constant in enum class zombie.entity.components.fluids.PoisonEffect
- None - Enum constant in enum class zombie.entity.energy.EnergyType
- None - Enum constant in enum class zombie.inventory.ItemType
- None - Enum constant in enum class zombie.iso.fboRenderChunk.ObjectRenderLayer
- None - Enum constant in enum class zombie.iso.IsoChunk.JobType
- None - Enum constant in enum class zombie.iso.weather.WeatherPeriod.StrLerpVal
- None - Enum constant in enum class zombie.network.anticheats.AntiCheat
- None - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
- None - Enum constant in enum class zombie.network.packets.character.AnimalCommandPacket.Type
- None - Enum constant in enum class zombie.network.packets.connection.QueuePacket.MessageType
- None - Enum constant in enum class zombie.network.packets.GrappleZombieCorpsePacket.Action
- None - Enum constant in enum class zombie.scripting.itemConfig.enums.SelectorType
- None - Enum constant in enum class zombie.scripting.itemConfig.enums.SituatedType
- None - Enum constant in enum class zombie.scripting.ui.VectorPosAlign
- None - Static variable in class zombie.characters.skills.PerkFactory.Perks
- None - Static variable in class zombie.network.PacketSetting.HandlingType
- NONE - Enum constant in enum class zombie.characters.NetworkCharacter.Operation
- NONE - Enum constant in enum class zombie.iso.InstanceTracker.Sort
- NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Bush
- NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Hygrometry
- NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Landscape
- NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.OreLevel
- NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Plant
- NONE - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Temperature
- NONE - Enum constant in enum class zombie.radio.script.OperatorType
- NONE - Enum constant in enum class zombie.worldMap.symbols.WorldMapSymbols.WorldMapSymbolType
- NONE - Static variable in class zombie.core.textures.TextureFlags
- NONE - Static variable in class zombie.fileSystem.FileOpenMode
- None_TweenInGrappler - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.GrappleOffsetBehaviour
- noneOf(Class<E>) - Static method in class zombie.entity.util.enums.EnumBitStore
- NonMetaCraftLogic - Static variable in class zombie.entity.CustomBuckets
- NonMetaEntities - Static variable in class zombie.entity.CustomBuckets
- NonMetaRenderers - Static variable in class zombie.entity.CustomBuckets
- NonPvpZone - Class in zombie.iso.areas
- NonPvpZone() - Constructor for class zombie.iso.areas.NonPvpZone
- NonPvpZone(String, int, int, int, int) - Constructor for class zombie.iso.areas.NonPvpZone
- nonPvpZoneList - Static variable in class zombie.iso.areas.NonPvpZone
- NoOpenGL - Static variable in class zombie.core.skinnedmodel.ModelManager
- NoPicking - Variable in class zombie.iso.IsoObject
- NoRender(int) - Static method in class zombie.chat.ChatElement
- NoRender(int) - Static method in class zombie.ui.TextDrawObject
- normal - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- normal - Variable in class zombie.tileDepth.CylinderUtils.IntersectionRecord
- normal - Variable in class zombie.ui.TextManager
- normal - Variable in class zombie.vehicles.UI3DScene.Plane
- Normal - Enum constant in enum class zombie.characters.Stance
- Normal - Enum constant in enum class zombie.core.skinnedmodel.model.jassimp.JAssImpImporter.LoadMode
- Normal - Enum constant in enum class zombie.core.Styles.FloatList.ExpandStyle
- Normal - Enum constant in enum class zombie.entity.components.crafting.ItemApplyMode
- Normal - Enum constant in enum class zombie.iso.areas.isoregion.IsoRegionLogType
- Normal - Enum constant in enum class zombie.scripting.objects.Item.Type
- Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTexture
- Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTangentTextureSkin
- Normal - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTextureColor
- Normal - Variable in class zombie.inventory.ItemPickerJava.VehicleDistribution
- NORMAL - Static variable in class zombie.iso.weather.ClimateManager.SeasonColor
- NormalArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- normalize() - Method in class zombie.core.skinnedmodel.Vector3
- normalize() - Method in class zombie.debug.debugWindows.Plotter.PlottedVar
- normalize() - Method in class zombie.iso.Vector2
- normalize() - Method in class zombie.iso.Vector3
- normalize(float[]) - Static method in class zombie.core.math.PZMath
- normalize(E[], PZMath.FloatGet<E>, PZMath.FloatSet<E>) - Static method in class zombie.core.math.PZMath
- normalize(ArrayList<Double>) - Static method in class zombie.core.math.PZMath
- normalize(List<E>, PZMath.FloatGet<E>, PZMath.FloatSet<E>) - Static method in class zombie.core.math.PZMath
- normalize_boredom() - Method in class zombie.characters.Stats
- normalizeAnger() - Method in class zombie.characters.Stats
- normalizeDrunkeness() - Method in class zombie.characters.Stats
- normalizeEndurance() - Method in class zombie.characters.Stats
- normalizeFatigue() - Method in class zombie.characters.Stats
- normalizeFear() - Method in class zombie.characters.Stats
- normalizeFitness() - Method in class zombie.characters.Stats
- normalizeFolderPath(String) - Method in class zombie.ZomboidFileSystem
- normalizeHunger() - Method in class zombie.characters.Stats
- normalizeMaxOneHundredValue(float) - Method in class zombie.characters.Stats
- normalizeMaxOneValue(float) - Method in class zombie.characters.Stats
- normalizeMorale() - Method in class zombie.characters.Stats
- normalizePain() - Method in class zombie.characters.Stats
- normalizePanic() - Method in class zombie.characters.Stats
- normalizeRange(float, float) - Static method in class zombie.iso.weather.ClimateManager
- normalizeSanity() - Method in class zombie.characters.Stats
- normalizeSickness() - Method in class zombie.characters.Stats
- normalizeSkillLevel(int) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- normalizeStats() - Method in class zombie.characters.Stats
- normalizeStress() - Method in class zombie.characters.Stats
- normalizeStressFromCigarettes() - Method in class zombie.characters.Stats
- normalizeThirst() - Method in class zombie.characters.Stats
- NormalLootFactor - Variable in class zombie.SandboxOptions
- Normals - Variable in class zombie.debug.options.CollideWithObstacles.RenderOG
- NormalTermination - Enum constant in enum class zombie.network.CoopMaster.TerminationReason
- NormalTexture - Variable in class zombie.scripting.objects.Item
- north - Variable in class zombie.basements.BasementDefinition
- north - Variable in class zombie.basements.BasementSpawnLocation
- north - Variable in class zombie.iso.objects.IsoCurtain
- north - Variable in class zombie.iso.objects.IsoDoor
- north - Variable in class zombie.iso.objects.IsoFeedingTrough
- north - Variable in class zombie.iso.objects.IsoThumpable
- NORTH - Enum constant in enum class zombie.iso.worldgen.blending.BlendDirection
- NORTH - Enum constant in enum class zombie.iso.worldgen.utils.Direction
- NORTH - Enum constant in enum class zombie.pathfind.extra.Direction
- NORTH_EAST - Enum constant in enum class zombie.pathfind.extra.Direction
- NORTH_WEST - Enum constant in enum class zombie.pathfind.extra.Direction
- northSprite - Variable in class zombie.iso.MultiStageBuilding.Stage
- noSeasonBase - Variable in class zombie.erosion.obj.ErosionObj
- noSeasonBase - Variable in class zombie.erosion.obj.ErosionObjSprites
- NoSound - Static variable in class zombie.characters.IsoPlayer
- noStart - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- not(long) - Method in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- NOT_LOADED - Enum constant in enum class zombie.iso.enums.MetaCellPresence
- NOT_PRESENT - Enum constant in enum class zombie.iso.worldgen.WGParams.Result
- notclickedAlpha - Variable in class zombie.ui.HUDButton
- NotDefine - Enum constant in enum class zombie.chat.ChatSettings.FontSize
- notDefined - Enum constant in enum class zombie.network.chat.ChatType
- notEmpty() - Method in class zombie.entity.util.Array
- notEmpty() - Method in class zombie.entity.util.BitSet
- notEmpty() - Method in class zombie.entity.util.LongArray
- notEmpty() - Method in class zombie.entity.util.LongMap
- notEmpty() - Method in class zombie.entity.util.ObjectMap
- notEmpty() - Method in class zombie.entity.util.ObjectSet
- notEmpty() - Method in class zombie.scripting.entity.components.crafting.InputScript
- NotEmpty - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- NotEnoughPointsException - Exception Class in zombie.iso.worldgen.utils.triangulation
- NotEnoughPointsException() - Constructor for exception class zombie.iso.worldgen.utils.triangulation.NotEnoughPointsException
- NotEnoughPointsException(String) - Constructor for exception class zombie.iso.worldgen.utils.triangulation.NotEnoughPointsException
- notequals - Enum constant in enum class zombie.radio.globals.CompareMethod
- notFull() - Method in class zombie.scripting.entity.components.crafting.InputScript
- NotFull - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- NotFull - Enum constant in enum class zombie.iso.IsoGridOcclusionData.OccluderType
- NotHas - Enum constant in enum class zombie.core.utils.Bits.CompareOption
- notHasFlags(byte, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(byte, long) - Static method in class zombie.core.utils.Bits
- notHasFlags(int, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(int, long) - Static method in class zombie.core.utils.Bits
- notHasFlags(long, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(long, long) - Static method in class zombie.core.utils.Bits
- notHasFlags(short, int) - Static method in class zombie.core.utils.Bits
- notHasFlags(short, long) - Static method in class zombie.core.utils.Bits
- notifier - Variable in class zombie.pathfind.nativeCode.PathfindNativeThread
- notify(String) - Method in class zombie.network.CoopSlave
- notifyRenderStateQueue() - Static method in class zombie.core.opengl.RenderThread
- notifyRenderStateQueue() - Method in class zombie.core.SpriteRenderer
- notifyThread() - Method in class zombie.core.raknet.VoiceManager
- notifyThread() - Method in class zombie.MapCollisionData
- notifyWaitingListeners() - Method in class zombie.core.opengl.RenderContextQueueItem
- notKillCrops() - Method in class zombie.scripting.objects.VehicleScript
- notKillCrops() - Method in class zombie.vehicles.BaseVehicle
- noTransmit - Variable in class zombie.radio.devices.DeviceData
- NotRequiredInZip - Enum constant in enum class zombie.network.PacketTypes.PacketType
- NotRequiredInZipPacket - Class in zombie.network.packets
- NotRequiredInZipPacket() - Constructor for class zombie.network.packets.NotRequiredInZipPacket
- notrunning - Enum constant in enum class zombie.ai.astar.AStarPathFinder.PathFindProgress
- notTown - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- notyetfound - Enum constant in enum class zombie.ai.astar.AStarPathFinder.PathFindProgress
- NotZoomed - Variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites.Settings
- NotZoomed - Variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond.Settings
- NotZoomed - Variable in class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings
- NoWallLighting - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- NoWeaponDoorDamage - Static variable in class zombie.iso.objects.IsoWindow
- NoxiousSmell - Enum constant in enum class zombie.characters.Moodles.MoodleType
- NoZombies - Static variable in class zombie.iso.IsoWorld
- NPCData - Variable in class zombie.pathfind.PathFindBehavior2
- NPCData() - Constructor for class zombie.pathfind.PathFindBehavior2.NPCData
- NPCGetAiming() - Method in class zombie.characters.IsoGameCharacter
- NPCGetRunning() - Method in class zombie.characters.IsoGameCharacter
- NPCSetAiming(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetAttack(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetJustMoved(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetMelee(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSetRunning(boolean) - Method in class zombie.characters.IsoGameCharacter
- NPCSoundBoost - Variable in class zombie.scripting.objects.Item
- NS - Enum constant in enum class zombie.iso.worldgen.roads.RoadDirection
- NuetralColour - Variable in class zombie.ui.UITextBox2
- NuetralColour2 - Variable in class zombie.ui.UITextBox2
- Null - Annotation Interface in zombie.entity.util
- NULL_HUE - Static variable in class zombie.core.skinnedmodel.visual.ItemVisual
- nullifyAiming() - Method in class zombie.characters.IsoPlayer
- nullTextures - Static variable in class zombie.core.textures.Texture
- NUM_ELEMENTS - Static variable in class zombie.worldMap.WorldMapVBOs
- NUM_FUNCTIONS - Static variable in class zombie.Lua.Event
- NUM_GROUPS_TO_SEND - Static variable in class zombie.network.NetChecksum.Comparer
- NUM_RENDER_STATES - Static variable in class zombie.core.SpriteRenderer
- NUM_SEASONS - Static variable in class zombie.erosion.season.ErosionSeason
- NUM_SECTIONS - Static variable in class zombie.erosion.obj.ErosionObjSprites
- NumActiveRaindrops - Static variable in class zombie.iso.objects.RainManager
- NumActiveRainSplashes - Static variable in class zombie.iso.objects.RainManager
- NumberOfAnims - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- NumberOfBones - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- NumberOfFaces - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- NumberOfPages - Variable in class zombie.scripting.objects.Item
- numberTicks - Variable in class zombie.gameStates.IngameState
- numberZombiesBlended - Static variable in class zombie.core.PerformanceSettings
- numBits() - Method in class zombie.entity.util.BitSet
- numBones() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
- numBones() - Method in class zombie.core.skinnedmodel.model.SkinningData
- NumChasingZombies - Variable in class zombie.characters.Stats
- numClipsUsingParameter(String) - Method in class zombie.audio.GameSound
- NumCloseZombies - Static variable in class zombie.characters.Stats
- numCounters() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableWhileAliveFlagsContainer
- NumElements - Variable in class zombie.core.skinnedmodel.model.Vbo
- NumElements - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.Vbo
- Numeric() - Constructor for class zombie.entity.components.attributes.AttributeInstance.Numeric
- Numeric(short, String, T, boolean, Attribute.UI.Display, Attribute.UI.DisplayAsBar, String) - Constructor for class zombie.entity.components.attributes.AttributeType.Numeric
- NumericVars(T, T) - Constructor for class zombie.entity.components.attributes.AttributeType.Numeric.NumericVars
- numFlameParticles - Variable in class zombie.iso.objects.IsoFire
- NumJukeBoxesActive - Static variable in class zombie.core.Core
- NumLevelsTrained - Variable in class zombie.scripting.objects.Item
- numMappings() - Static method in class zombie.core.znet.PortMapper
- numNearbyBuildingsRooms - Variable in class zombie.characters.IsoPlayer
- numNodes - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendPicker.PickResults
- numPlayers - Static variable in class zombie.characters.IsoPlayer
- numPlayers - Variable in class zombie.core.znet.GameServerDetails
- numPoints() - Method in class zombie.worldMap.WorldMapPoints
- numRootBones() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
- numRootBones() - Method in class zombie.core.skinnedmodel.model.SkinningData
- numSprites - Variable in class zombie.core.sprite.GenericSpriteRenderState
- NumSurvivorsInVicinity - Variable in class zombie.characters.IsoGameCharacter
- numValues - Variable in class zombie.sandbox.CustomEnumSandboxOption
- NumVisibleZombies - Variable in class zombie.characters.Stats
- Nutrition - Class in zombie.characters.BodyDamage
- Nutrition - Variable in class zombie.SandboxOptions
- Nutrition(IsoPlayer) - Constructor for class zombie.characters.BodyDamage.Nutrition
- Nutritionist - Variable in class zombie.characters.traits.CharacterTraits
- Nutritionist2 - Variable in class zombie.characters.traits.CharacterTraits
- nw - Variable in class zombie.iso.IsoGridSquare
- NW - Enum constant in enum class zombie.iso.IsoDirections
- NW - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare.Walls
- NWall - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
- NWWall - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
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