Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
C
- c - Variable in class zombie.core.textures.TextureDraw
- c - Variable in class zombie.iso.worldgen.utils.triangulation.Triangle2D
- c(ISearchNode) - Method in class zombie.characters.animals.pathfind.HighLevelSearchNode
- c(ISearchNode) - Method in class zombie.characters.animals.pathfind.LowLevelSearchNode
- c(ISearchNode) - Method in class zombie.pathfind.highLevel.HLSearchNode
- c_lerp(float, float, float) - Static method in class zombie.core.math.PZMath
- C2IntsValue() - Constructor for class zombie.core.opengl.GLState.C2IntsValue
- C3IntsValue() - Constructor for class zombie.core.opengl.GLState.C3IntsValue
- C4BooleansValue() - Constructor for class zombie.core.opengl.GLState.C4BooleansValue
- C4IntsValue() - Constructor for class zombie.core.opengl.GLState.C4IntsValue
- CacheAnims(String) - Method in class zombie.iso.sprite.IsoSprite
- cachecleared - Static variable in class zombie.iso.LosUtil
- CacheData() - Constructor for class zombie.entity.components.crafting.recipe.CraftRecipeData.CacheData
- cachedCanPerformCurrentRecipe() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- cachedRecipeComparator - Variable in class zombie.entity.components.crafting.BaseCraftingLogic
- CachedRecipeComparator(BaseCraftingLogic) - Constructor for class zombie.entity.components.crafting.BaseCraftingLogic.CachedRecipeComparator
- CachedRecipeInfo() - Constructor for class zombie.entity.components.crafting.BaseCraftingLogic.CachedRecipeInfo
- CachedRecipeInfo() - Constructor for class zombie.entity.components.crafting.recipe.HandcraftLogic.CachedRecipeInfo
- cachedRecipeInfoMap - Variable in class zombie.entity.components.crafting.BaseCraftingLogic
- cachedRecipeInfos - Variable in class zombie.entity.components.crafting.BaseCraftingLogic
- cachedRecipeInfosDirty - Variable in class zombie.entity.components.crafting.BaseCraftingLogic
- cachedRenderChunkIndexMap - Variable in class zombie.core.sprite.GenericSpriteRenderState
- cachedresults - Static variable in class zombie.iso.LosUtil
- cachedresults - Variable in class zombie.iso.LosUtil.PerPlayerData
- CachedScreenX - Variable in class zombie.iso.IsoGridSquare
- CachedScreenY - Variable in class zombie.iso.IsoGridSquare
- cachedSpreadCount(int) - Method in class zombie.core.physics.BallisticsController
- CacheEquipped() - Method in class zombie.characters.IsoGameCharacter
- cacheFileExists(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- CacheFullType - Enum constant in enum class zombie.scripting.ScriptType.Flags
- cacheLightInfo() - Method in class zombie.iso.IsoGridSquare
- CacheMap<K,
V> - Class in zombie.iso.worldgen.utils - CacheMap(int) - Constructor for class zombie.iso.worldgen.utils.CacheMap
- cacheSound(ISoundSystem.SoundFormat, String, String) - Method in interface zombie.ISoundSystem
- cacheSound(ISoundSystem.SoundFormat, String, String, int) - Method in interface zombie.ISoundSystem
- CacheSound(String) - Method in class zombie.BaseSoundManager
- CacheSound(String) - Method in class zombie.DummySoundManager
- CacheSound(String) - Method in class zombie.SoundManager
- CadetBlue - Static variable in class zombie.core.Colors
- calc(ReadableColor, int) - Method in enum class zombie.core.Styles.AlphaOp
- calc(IsoGameCharacter, BaseVehicle) - Method in class zombie.vehicles.BaseVehicle.HitVars
- calcCarForwardVector() - Method in class zombie.characters.IsoGameCharacter
- calcCarPositionOffset(boolean) - Method in class zombie.characters.IsoGameCharacter
- calcCarSpeedVector() - Method in class zombie.characters.IsoGameCharacter
- calcCarSpeedVector(Vector2) - Method in class zombie.characters.IsoGameCharacter
- calcCarToPlayerVector(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
- calcCarToPlayerVector(IsoGameCharacter, Vector2) - Method in class zombie.characters.IsoGameCharacter
- CalcChunkWidth() - Static method in class zombie.iso.IsoChunkMap
- calcConeAngleMultiplier(IsoGameCharacter, boolean) - Method in class zombie.characters.IsoGameCharacter
- calcConeAngleOffset(IsoGameCharacter, boolean) - Method in class zombie.characters.IsoGameCharacter
- calcCountPlayersInRelevantPosition() - Method in class zombie.core.raknet.UdpConnection
- calcDamage() - Method in class zombie.characters.animals.IsoAnimal
- calcHitDir(IsoGameCharacter, HandWeapon, Vector2) - Method in class zombie.characters.IsoGameCharacter
- calcHitDir(IsoGameCharacter, HandWeapon, Vector2) - Method in class zombie.characters.IsoZombie
- calcHitDir(Vector2) - Method in class zombie.characters.IsoGameCharacter
- CalcHitReactionVehicle(IsoGameCharacter, BaseVehicle) - Static method in class zombie.characters.HitReactionNetworkAI
- CalcHitReactionWeapon(IsoGameCharacter, IsoGameCharacter, HandWeapon) - Static method in class zombie.characters.HitReactionNetworkAI
- calcLengthMultiplier(Vector2, boolean) - Method in class zombie.characters.IsoGameCharacter
- calcSizes() - Method in class zombie.ui.ObjectTooltip.LayoutItem
- calcTotalBloodLevel(Clothing) - Static method in enum class zombie.characterTextures.BloodClothingType
- calcTotalDirtLevel(Clothing) - Static method in enum class zombie.characterTextures.BloodClothingType
- calculate() - Method in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexFormat
- calculate() - Method in class zombie.core.textures.SmartTexture
- calculate() - Method in class zombie.iso.weather.ClimateForecaster.ForecastValue
- calculate(int, int) - Method in class zombie.iso.weather.fx.WeatherFxMask.RasterizeBounds
- calculateAnimPlayerAngle(Vector2) - Static method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- calculateAttackVars(IsoLivingCharacter) - Method in class zombie.CombatManager
- calculateBaseSpeed() - Method in class zombie.characters.IsoGameCharacter
- calculateBearing(Vector3, Vector2, Vector3) - Static method in class zombie.core.math.PZMath
- calculateBounds() - Method in class zombie.worldMap.WorldMapGeometry
- calculateBounds() - Method in class zombie.worldMap.WorldMapPoints
- CalculateBounds() - Method in class zombie.iso.RoomDef
- CalculateBounds(ArrayList<RoomDef>) - Method in class zombie.iso.BuildingDef
- CalculateBuildingsToCollapse() - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- calculateCameraZ(IsoGameCharacter) - Method in class zombie.iso.IsoCamera.FrameState
- calculateCollapseRect() - Method in class zombie.iso.BuildingDef
- CalculateCollide(IsoGridSquare, boolean, boolean, boolean) - Method in class zombie.iso.IsoGridSquare
- CalculateCollide(IsoGridSquare, boolean, boolean, boolean, boolean) - Method in class zombie.iso.IsoGridSquare
- CalculateCollide(IsoGridSquare, boolean, boolean, boolean, boolean, IsoGridSquare.GetSquare) - Method in class zombie.iso.IsoGridSquare
- calculateCombatSpeed() - Method in class zombie.characters.IsoGameCharacter
- calculateContext() - Method in class zombie.characters.IsoPlayer
- calculateCritChance(IsoGameCharacter) - Method in class zombie.characters.IsoPlayer
- calculateCurrentValue() - Method in class zombie.audio.FMODLocalParameter
- calculateCurrentValue() - Method in class zombie.audio.FMODParameter
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterActionProgressPercent
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterBroadcastGenre
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterBroadcastVoiceType
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterBulletHitSurface
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCameraZoom
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterElevation
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterInside
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterMovementSpeed
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterMoving
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterOnFire
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterVoicePitch
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCharacterVoiceType
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterClosestWallDistance
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterCurrentZone
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterDeviceVolume
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterDragMaterial
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterEquippedBaggageContainer
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterExercising
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFirearmInside
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFirearmRoomSize
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFireSize
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFogIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFootstepMaterial
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterFootstepMaterial2
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterHardOfHearing
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterInside
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterIsStashTile
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterLocalPlayer
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMeleeHitSurface
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMoodlePanic
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicActionStyle
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicLibrary
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicState
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicThreat
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicWakeState
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicZombiesTargeting
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterMusicZombiesVisible
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterOcclusion
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterPlayerDistance
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterPlayerHealth
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterPowerSupply
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRainIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRoomSize
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRoomType
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterRoomTypeEx
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterSeason
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterShoeType
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterSnowIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterStorm
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterStreamerMode
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterTemperature
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterTimeOfDay
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleBrake
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleEngineCondition
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleGear
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleHitLocation
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleLoad
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleRoadMaterial
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleRPM
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleSkid
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleSpeed
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleSteer
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterVehicleTireMissing
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterWaterSupply
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterWeatherEvent
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterWindIntensity
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterZombieState
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterZone
- calculateCurrentValue() - Method in class zombie.audio.parameters.ParameterZoneWaterSide
- calculateDamageToVehicle(IsoGameCharacter, float, float, int) - Method in class zombie.CombatManager
- calculateDamageWithCharacter(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- calculateDepth(float, float, float) - Static method in class zombie.iso.IsoDepthHelper
- calculateDepth(float, float, float) - Static method in class zombie.iso.sprite.IsoSprite
- calculateDimensions() - Method in class zombie.ui.TextDrawObject
- calculateDir(IsoGameCharacter, IsoDirections) - Static method in class zombie.ai.states.CrawlingZombieTurnState
- CalculateExits() - Method in class zombie.iso.areas.IsoBuilding
- calculateExposedItems() - Method in class zombie.characters.ClothingWetness
- calculateFixForJigglyModels(float, float, float) - Method in class zombie.iso.PlayerCamera
- calculateGrappleEffectivenessFromTraits() - Method in class zombie.characters.IsoGameCharacter
- calculateHitInfoList(IsoGameCharacter) - Method in class zombie.CombatManager
- calculateIdleSpeed() - Method in class zombie.characters.IsoGameCharacter
- calculateInStencilRect(int) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- calculateLocation(BaseVehicle, float, float, float) - Static method in class zombie.audio.parameters.ParameterVehicleHitLocation
- calculateMetaID(int, int) - Method in class zombie.iso.BuildingDef
- calculateMetaID(int, int) - Method in class zombie.iso.RoomDef
- calculateMinLevel(int) - Static method in class zombie.iso.fboRenderChunk.FBORenderLevels
- calculateModelViewProjection(float, float, float) - Method in class zombie.iso.PlayerCamera
- calculateMuzzlePosition(Vector3, Vector3) - Method in class zombie.core.physics.BallisticsController
- calculateNumMips(int, int) - Static method in class zombie.core.textures.ImageData
- calculateOccludingSquares(int, int, int, int, int, int[]) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
- calculateOnScreen(int) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- CalculatePointsOfInterest() - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- calculatePolygon(float, float, int, float[]) - Static method in class zombie.vispoly.VisibilityPolygon
- calculateRearZombieDistance(IsoGameCharacter) - Static method in class zombie.iso.LightingJNI
- calculateRenderInfo - Static variable in class zombie.iso.fboRenderChunk.FBORenderCell
- calculateScore() - Method in class zombie.iso.IsoObjectPicker.ClickObject
- calculateScriptVersion() - Method in class zombie.scripting.objects.BaseScriptObject
- calculateShadowParams(AnimationPlayer, float, boolean, ShadowParams) - Static method in class zombie.characters.IsoGameCharacter
- calculateShadowParams(ShadowParams) - Method in class zombie.characters.IsoGameCharacter
- calculateShadowParams(ShadowParams, boolean) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- calculateSquareFlags(IsoGridSquare) - Static method in class zombie.iso.areas.isoregion.IsoRegions
- calculateStats() - Method in class zombie.characters.IsoGameCharacter
- calculateStats() - Method in class zombie.characters.IsoPlayer
- calculateStats() - Method in class zombie.characters.IsoZombie
- calculateTargetLocation(IsoZombie, Vector2) - Method in class zombie.ai.states.WalkTowardState
- calculateTextureHeightForLevels(int, int, float) - Static method in class zombie.iso.fboRenderChunk.FBORenderLevels
- calculateTextureWidthForLevels(int, int, float) - Static method in class zombie.iso.fboRenderChunk.FBORenderLevels
- CalculateVertColoursForTile(IsoGridSquare, int, int, int, int) - Method in class zombie.iso.IsoCell
- CalculateVisionBlocked(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- CalculateVisionBlocked(IsoGridSquare, IsoGridSquare.GetSquare) - Method in class zombie.iso.IsoGridSquare
- calculateVisionCone(IsoGameCharacter) - Static method in class zombie.iso.LightingJNI
- calculateWalkSpeed() - Method in class zombie.characters.IsoGameCharacter
- CalculateWeatherFrontStrength(int, int, int, ClimateManager.AirFront) - Method in class zombie.iso.weather.ClimateManager
- CalculateWindows() - Method in class zombie.iso.areas.IsoBuilding
- calculateWindowTargetAlpha(int, IsoObject, IsoGridSquare, boolean) - Method in class zombie.iso.fboRenderChunk.FBORenderCell
- calculateZExtentsForChunkMap() - Method in class zombie.iso.IsoChunkMap
- calcValidTargets(IsoLivingCharacter, HandWeapon, ArrayList<HitInfo>, ArrayList<HitInfo>) - Method in class zombie.CombatManager
- CalcVisibility(int) - Method in class zombie.iso.IsoGridSquare
- calendar - Variable in class zombie.iso.weather.ClimateManager.DayInfo
- Calender - Variable in class zombie.GameTime
- call() - Method in class zombie.asset.FileTask_Exists
- call() - Method in class zombie.asset.FileTask_LoadAiScene
- call() - Method in class zombie.asset.FileTask_LoadImageData
- call() - Method in class zombie.asset.FileTask_LoadPackImage
- call() - Method in class zombie.asset.FileTask_ParseXML
- call() - Method in class zombie.core.skinnedmodel.model.FileTask_AbstractLoadModel
- call() - Method in class zombie.worldMap.FileTask_LoadWorldMapBinary
- call() - Method in class zombie.worldMap.FileTask_LoadWorldMapXML
- call(String) - Method in class zombie.Lua.LuaBackendClass
- call(String) - Method in class zombie.PredicatedFileWatcher.GenericPredicatedFileWatcherCallback
- call(String) - Method in interface zombie.PredicatedFileWatcher.IPredicatedFileWatcherCallback
- call(String, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object) - Static method in class zombie.Lua.LuaManager
- call(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- call(ByteBuffer, short) - Method in interface zombie.network.PacketTypes.CallbackClientProcess
- call(ByteBuffer, UdpConnection, short) - Method in interface zombie.network.PacketTypes.CallbackServerProcess
- call(LuaCallFrame, int) - Method in class zombie.Lua.Event.Add
- call(LuaCallFrame, int) - Method in class zombie.Lua.Event.Remove
- call(LuaCallFrame, int) - Method in class zombie.Lua.LuaEventManager
- call(LuaCallFrame, int) - Method in class zombie.Lua.LuaHookManager
- call(T) - Method in interface zombie.PredicatedFileWatcher.IPredicatedDataPacketFileWatcherCallback
- call(UdpConnection, String) - Method in interface zombie.network.PacketTypes.PacketAuthorization.UnauthorizedPacketPolicy
- callback(ShaderProgram) - Method in interface zombie.core.opengl.IShaderProgramListener
- callback(ShaderProgram) - Method in class zombie.core.opengl.Shader
- callback(ShaderProgram) - Method in class zombie.iso.weather.fog.FogShader
- CallbackManager - Class in zombie.core.znet
-
Created by Gennadii on 11.06.2015.
- CallbackManager() - Constructor for class zombie.core.znet.CallbackManager
- callbacks - Variable in class zombie.Lua.Event
- CallbackStackItem() - Constructor for class zombie.util.lambda.Comparators.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Comparators.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params4.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Consumers.Params5.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params0.Boolean.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params4.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Invokers.Params5.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Predicates.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Predicates.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Predicates.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params1.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params2.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params3.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params4.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params5.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params6.CallbackStackItem
- CallbackStackItem() - Constructor for class zombie.util.lambda.Stacks.Params7.CallbackStackItem
- callBool(String) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callBool(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- caller - Static variable in class zombie.Lua.LuaManager
- caller - Variable in class zombie.vehicles.EditVehicleState.LuaEnvironment
- callFloat(String) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callFloat(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callInt(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callLua(String, Object) - Static method in class zombie.entity.components.crafting.BaseCraftingLogic
- callLua(String, Object) - Static method in class zombie.Lua.LuaManager.GlobalObject
- callLua(String, Object, Object) - Static method in class zombie.entity.components.crafting.BaseCraftingLogic
- callLua(String, Object, Object, Object) - Static method in class zombie.entity.components.crafting.BaseCraftingLogic
- callLuaBool(String, Object) - Static method in class zombie.entity.components.crafting.BaseCraftingLogic
- callLuaBool(String, Object) - Static method in class zombie.Lua.LuaManager.GlobalObject
- callLuaObject(String, Object) - Static method in class zombie.entity.components.crafting.BaseCraftingLogic
- callLuaReturn(String, ArrayList<Object>) - Static method in class zombie.Lua.LuaManager.GlobalObject
- callOut - Variable in class zombie.characters.IsoGameCharacter
- Callout() - Method in interface zombie.characters.ILuaGameCharacter
- Callout() - Method in class zombie.characters.IsoGameCharacter
- Callout(boolean) - Method in class zombie.characters.IsoGameCharacter
- callToHutch(IsoHutch, boolean) - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- callToTrough(IsoFeedingTrough) - Method in class zombie.characters.animals.datas.AnimalData
- callVehicleStorySpawner(Zone, IsoChunk, float) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- callVoid(String) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- callVoid(String, Object, Object, Object, Object, Object) - Method in class zombie.Lua.LuaBackendClass
- caloriesModifier - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- CAlphaFunc() - Constructor for class zombie.core.opengl.GLState.CAlphaFunc
- CAlphaFunc() - Constructor for class zombie.core.opengl.GLStateRenderThread.CAlphaFunc
- CAlphaTest() - Constructor for class zombie.core.opengl.GLState.CAlphaTest
- CAlphaTest() - Constructor for class zombie.core.opengl.GLStateRenderThread.CAlphaTest
- CamCharacter - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterRoom - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterSquare - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterX - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterY - Variable in class zombie.iso.IsoCamera.FrameState
- CamCharacterZ - Variable in class zombie.iso.IsoCamera.FrameState
- cameras - Static variable in class zombie.iso.IsoCamera
- canAccessContainer(int, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- canAddAnimalInTrailer(IsoAnimal) - Method in class zombie.vehicles.BaseVehicle
- canAddAnimalInTrailer(IsoDeadBody) - Method in class zombie.vehicles.BaseVehicle
- canAddChunk() - Method in class zombie.iso.areas.isoregion.jobs.JobChunkUpdate
- canAddCurtain() - Method in class zombie.iso.objects.IsoDoor
- CanAddFire(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoFire
- CanAddFire(IsoGridSquare, boolean, boolean) - Static method in class zombie.iso.objects.IsoFire
- canAddFitnessXp() - Method in class zombie.characters.BodyDamage.Nutrition
-
You gain xp only if you're in good shape As underweight or overweight you can still be "fit"
- canAddFluid(Fluid) - Method in class zombie.entity.components.fluids.FluidContainer
- canAddPlank() - Method in class zombie.iso.objects.IsoBarricade
- canAddRandomCarCrash(Zone, boolean) - Method in class zombie.iso.IsoChunk
- canAddSheetRope() - Method in class zombie.iso.IsoObject
- canAddSheetRope() - Method in class zombie.iso.objects.IsoThumpable
- canAddSheetRope() - Method in class zombie.iso.objects.IsoWindow
- canAddSheetRope() - Method in class zombie.iso.objects.IsoWindowFrame
- canAddSheetRope(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- canAddSheetRope(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
- CanAddSmoke(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoFire
- canAddSpicesEmpty - Variable in class zombie.scripting.objects.EvolvedRecipe
- canAge() - Method in class zombie.inventory.types.Food
- canAlwaysBeResearched() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- CanAlwaysJoinServer - Enum constant in enum class zombie.characters.Capability
- canAttach(IsoGameCharacter, HandWeapon) - Method in class zombie.inventory.types.WeaponPart
- canAttachTrailer(BaseVehicle, String, String) - Method in class zombie.vehicles.BaseVehicle
- canAttachTrailer(BaseVehicle, String, String, boolean) - Method in class zombie.vehicles.BaseVehicle
- CanAttack() - Method in class zombie.characters.IsoGameCharacter
- canAttackBypassIsoBarricade(IsoGameCharacter, HandWeapon) - Method in class zombie.iso.objects.IsoBarricade
- canAttackBypassIsoBarricade(IsoGameCharacter, HandWeapon) - Method in class zombie.iso.objects.IsoWindow
- canAttackPierceTransparentWall(IsoGameCharacter, HandWeapon) - Method in class zombie.inventory.types.HandWeapon
- CanBandage - Variable in class zombie.scripting.objects.Item
- canBarricade - Variable in class zombie.iso.MultiStageBuilding.Stage
- CanBarricade - Variable in class zombie.scripting.objects.Item
- canBe3DRender() - Method in class zombie.inventory.types.Clothing
- canBeActivated() - Method in class zombie.inventory.InventoryItem
- canBeActivated() - Method in class zombie.inventory.types.HandWeapon
- canBeAlerted - Variable in class zombie.characters.animals.AnimalDefinitions
- canBeAttached - Variable in class zombie.characters.animals.AnimalDefinitions
- canBeAttached() - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- canBeCut - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canBeDeletedUnnoticed(float) - Method in class zombie.characters.IsoZombie
- canBeDomesticated - Variable in class zombie.characters.animals.AnimalDefinitions
- canBeDone(IsoGameCharacter, IsoObject, boolean) - Method in class zombie.iso.MultiStageBuilding.Stage
- CanBeDoneFromFloor - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- canBeDoneInDark() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canBeDroppedOnFloor - Variable in class zombie.inventory.types.Moveable
- CanBeDroppedOnFloor() - Method in class zombie.inventory.types.Moveable
- canBeEquipped() - Method in class zombie.inventory.InventoryItem
- canBeEquipped() - Method in class zombie.inventory.types.InventoryContainer
- canBeEquipped() - Method in class zombie.inventory.types.Radio
- CanBeEquipped - Variable in class zombie.scripting.objects.Item
- canBeExecuted() - Method in class zombie.commands.CommandBase
- canBeFeedByHand - Variable in class zombie.characters.animals.AnimalDefinitions
- canBeFeedByHand() - Method in class zombie.characters.animals.IsoAnimal
- canBeForaged - Variable in class zombie.scripting.objects.Item
- canBeForaged() - Method in class zombie.scripting.objects.Item
- canBeForagedCheckedExtra - Variable in class zombie.scripting.objects.Item
- canBeFrozen() - Method in class zombie.inventory.types.Food
- canBeGrappled() - Method in class zombie.characters.IsoGameCharacter
- canBeGrappled() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- canBeGrappled() - Method in interface zombie.core.skinnedmodel.IGrappleable
- canBeGrappled() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- canBeLockByPadlock() - Method in class zombie.iso.objects.IsoThumpable
- canBeMilked - Variable in class zombie.characters.animals.AnimalDefinitions
- canBeMilked() - Method in class zombie.characters.animals.IsoAnimal
- canBePet - Variable in class zombie.characters.animals.AnimalDefinitions
- canBePet() - Method in class zombie.characters.animals.IsoAnimal
- canBePicked - Variable in class zombie.characters.animals.AnimalDefinitions
- canBePicked(IsoGameCharacter) - Method in class zombie.characters.animals.IsoAnimal
- canBePlaced() - Method in class zombie.inventory.types.HandWeapon
- canBePlastered - Variable in class zombie.iso.MultiStageBuilding.Stage
- canBePlastered() - Method in class zombie.iso.objects.IsoThumpable
- canBePoweredHere() - Method in class zombie.radio.devices.DeviceData
- canBePregnant() - Method in class zombie.characters.animals.datas.AnimalData
- canBePutInHutch(IsoHutch) - Method in class zombie.characters.animals.IsoAnimal
- canBeRemote() - Method in class zombie.inventory.InventoryItem
- canBeRemoved - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canBeRemoved - Variable in class zombie.iso.sprite.IsoSprite
- canBeResearched() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canBeReused() - Method in class zombie.inventory.types.HandWeapon
- canBeSafehouse(IsoGridSquare, IsoPlayer) - Static method in class zombie.iso.areas.SafeHouse
- canBeSheared() - Method in class zombie.characters.animals.IsoAnimal
- canBeSkeleton() - Method in class zombie.characters.animals.AnimalDefinitions
- canBeSubstate() - Method in class zombie.characters.action.ActionState
- canBeTransported - Variable in class zombie.characters.animals.AnimalDefinitions
- canBeWrite - Variable in class zombie.scripting.objects.Item
- canBeWrite() - Method in class zombie.inventory.types.Literature
- canBlendWith(Fluid) - Method in class zombie.entity.components.fluids.Fluid
- CanBuildingSquareOccludePlayer(IsoGridSquare, int) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- CanBuildingSquareOccludePlayer(IsoGridSquare, int) - Method in class zombie.iso.IsoCell
- canBurn - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- cancel() - Method in class zombie.asset.AssetTask_RunFileTask
- cancel() - Method in class zombie.asset.AssetTask
- cancel() - Method in class zombie.pathfind.PathFindBehavior2
- cancelAllRelevantToUser(IsoPlayer) - Static method in class zombie.core.TransactionManager
- cancelAsync(int) - Method in class zombie.fileSystem.FileSystem
- cancelAsync(int) - Method in class zombie.fileSystem.FileSystemImpl
- canceled - Variable in class zombie.network.MPStatistic.ServerCellStatistic
- Canceled - Enum constant in enum class zombie.network.WarManager.State
- Canceled() - Method in class zombie.network.MPStatistic.ServerCellStatistic
- cancelLuring() - Method in class zombie.characters.animals.IsoAnimal
- cancelPacket() - Method in class zombie.core.raknet.UdpConnection
- cancelPacket() - Method in class zombie.spnetwork.UdpConnection
- cancelQ - Variable in class zombie.network.PlayerDownloadServer.WorkerThread
- cancelRequest(Mover) - Method in class zombie.pathfind.nativeCode.PathfindNative
- cancelRequest(Mover) - Method in class zombie.pathfind.PolygonalMap2
- cancelTrading(IsoPlayer) - Method in class zombie.core.TradingManager
- canCharacterPerformRecipe(CraftRecipe) - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- canClientModify() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- canClimb - Variable in class zombie.ai.states.ClimbThroughWindowPositioningParams
- canClimbDownSheetRope(IsoGridSquare) - Method in interface zombie.characters.ILuaGameCharacter
- canClimbDownSheetRope(IsoGridSquare) - Method in class zombie.characters.IsoGameCharacter
- canClimbDownSheetRopeInCurrentSquare() - Method in interface zombie.characters.ILuaGameCharacter
- canClimbDownSheetRopeInCurrentSquare() - Method in class zombie.characters.IsoGameCharacter
- canClimbFences - Variable in class zombie.characters.animals.AnimalDefinitions
- canClimbFences() - Method in class zombie.characters.animals.IsoAnimal
- canClimbHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
- canClimbOver(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
- canClimbOver(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- canClimbOverWall(IsoDirections) - Method in class zombie.characters.IsoPlayer
- canClimbSheetRope(IsoGridSquare) - Method in interface zombie.characters.ILuaGameCharacter
- canClimbSheetRope(IsoGridSquare) - Method in class zombie.characters.IsoGameCharacter
- canClimbStairs - Variable in class zombie.characters.animals.AnimalDefinitions
- canClimbStairs() - Method in class zombie.characters.animals.IsoAnimal
- canClimbThrough(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- canClimbThrough(IsoGameCharacter) - Method in class zombie.iso.objects.IsoWindow
- canClimbThrough(IsoGameCharacter) - Method in class zombie.iso.objects.IsoWindowFrame
- canClimbThrough(IsoObject, IsoGameCharacter) - Static method in class zombie.iso.objects.IsoWindowFrame
- canClimbThroughHelper(IsoGameCharacter, IsoGridSquare, IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- canConnect() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canConnect() - Method in class zombie.network.GameClient
- canConsolidate() - Method in class zombie.inventory.types.DrainableComboItem
- canConsumeInputs(List<Resource>) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canConsumeInputs(List<Resource>, List<InventoryItem>, boolean, boolean) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AbstractAnimationVariableSlotEnum
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotBool
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackBool
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackFloat
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackInt
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackString
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotFloat
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotString
-
Description copied from interface:Â IAnimationVariableSlot
- canConvertFrom(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
-
Returns TRUE if this variable slot can accept and/or convert the supplied value object.
- CanCrawlUnderVehicle - Enum constant in enum class zombie.popman.ZombieStateFlag
- canCreateFaction(IsoPlayer) - Static method in class zombie.characters.Faction
- canCreateOutputs(List<Resource>) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canCreateOutputs(List<Resource>, IsoGameCharacter) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canCreateTag() - Method in class zombie.characters.Faction
- canDetach(IsoGameCharacter, HandWeapon) - Method in class zombie.inventory.types.WeaponPart
- canDoAction() - Method in class zombie.characters.animals.IsoAnimal
- canDoLaceration - Variable in class zombie.characters.animals.AnimalDefinitions
- CanDragWife - Variable in class zombie.ui.TutorialManager
- canDrainFromItem(InventoryItem) - Method in class zombie.entity.components.resources.Resource
- canDrainFromItem(InventoryItem) - Method in class zombie.entity.components.resources.ResourceEnergy
- canDrainFromItem(InventoryItem) - Method in class zombie.entity.components.resources.ResourceFluid
- canDrainToItem(InventoryItem) - Method in class zombie.entity.components.resources.Resource
- canDrainToItem(InventoryItem) - Method in class zombie.entity.components.resources.ResourceEnergy
- canDrainToItem(InventoryItem) - Method in class zombie.entity.components.resources.ResourceFluid
- canDrinkFromTrough(IsoFeedingTrough) - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- canEatFromTrough(IsoFeedingTrough) - Method in class zombie.characters.animals.IsoAnimal
- canEatThis(InventoryItem) - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- canEmitLight() - Method in class zombie.inventory.InventoryItem
- canEmitLight() - Method in class zombie.inventory.types.HandWeapon
- canFindTrack(IsoGameCharacter) - Method in class zombie.characters.animals.AnimalTracks
- canFocusingDown() - Method in class zombie.vehicles.VehicleLight
-
Deprecated.
- canFocusingUp() - Method in class zombie.vehicles.VehicleLight
-
Deprecated.
- canFullyRestore(IsoGameCharacter, BloodBodyPartType, InventoryItem) - Method in class zombie.inventory.types.Clothing
- CanGoInsideSafehouses - Enum constant in enum class zombie.characters.Capability
- canGoThere(IsoGridSquare) - Method in class zombie.characters.animals.IsoAnimal
- canGoToHutch(IsoHutch, boolean) - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- canHaveBaby() - Method in class zombie.characters.animals.datas.AnimalData
- canHaveEggs() - Method in class zombie.characters.animals.IsoAnimal
- canHaveHoles - Variable in class zombie.scripting.objects.Item
- canHaveMilk - Variable in class zombie.characters.animals.datas.AnimalData
- canHaveMilk() - Method in class zombie.characters.animals.datas.AnimalData
- canHaveMultipleHits() - Method in class zombie.iso.IsoMovingObject
-
This function calculate count of attackers
- canHaveOrigin() - Method in class zombie.inventory.InventoryItem
- canHaveSubState(ActionState) - Method in class zombie.characters.action.ActionState
- canHaveSubState(ActionState, ActionState) - Static method in class zombie.characters.action.ActionState
-
Returns TRUE if the supplied child state can be a child of this state.
- canHaveSubStates() - Method in class zombie.characters.action.ActionState
- canHearAll - Variable in class zombie.characters.IsoPlayer
- CanHearAll - Enum constant in enum class zombie.characters.Capability
- canInstallPart(IsoGameCharacter, VehiclePart) - Method in class zombie.vehicles.BaseVehicle
- canInteractWith(IsoGameCharacter) - Method in class zombie.iso.objects.IsoCurtain
- canInviteFriends() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canItemsStack(InventoryItem, InventoryItem) - Static method in class zombie.entity.components.crafting.CraftUtil
- canItemsStack(InventoryItem, InventoryItem, boolean) - Static method in class zombie.entity.components.crafting.CraftUtil
- canItemsStack(Item, Item, boolean) - Static method in class zombie.entity.components.crafting.CraftUtil
- canLightSmoke(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- canLockDoor(VehiclePart, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- canLog() - Method in class zombie.entity.components.crafting.CraftRecipeMonitor
- canLog() - Static method in class zombie.inventory.recipemanager.RecipeMonitor
- CanMedicalCheat - Enum constant in enum class zombie.characters.Capability
- canMiss - Variable in enum class zombie.inventory.types.WeaponType
- canModifyPlayerScoreboard() - Static method in class zombie.Lua.LuaManager.GlobalObject
-
Deprecated.
- canModifyPlayerStats(UdpConnection, IsoPlayer) - Static method in class zombie.network.GameServer
- CanModifyPlayerStatsInThePlayerStatsUI - Enum constant in enum class zombie.characters.Capability
- canMoveBetween(PMMover, int, int, int, int, int, int) - Method in class zombie.pathfind.PolygonalMap2
- canMoveItemsToOutput() - Method in class zombie.entity.components.resources.Resource
- CannedFood - Variable in class zombie.scripting.objects.Item
- CannedFoodLootNew - Variable in class zombie.SandboxOptions
- cannotBeResearched() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canNotMoveBetween(PMMover, int, int, int, int, int, int) - Method in class zombie.pathfind.PolygonalMap2
- canOfferInputItem(InventoryItem) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canOfferInputItem(InventoryItem, boolean) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canOfferInputItem(InputScript, InventoryItem) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canOfferInputItem(InputScript, InventoryItem, boolean) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canonicalFile - Variable in class zombie.ZomboidFileSystem.PZFolder
- canonicalURI - Variable in class zombie.ZomboidFileSystem.PZFolder
- CanOpenLockedDoors - Enum constant in enum class zombie.characters.Capability
- canOutputItem(InventoryItem) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canOutputItem(InventoryItem) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- canOutputItem(Item) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canOutputItem(Item) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- canParseFloat(String) - Static method in class zombie.core.math.PZMath
- canPassThrough - Variable in class zombie.iso.objects.IsoThumpable
- canPathN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canPathW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- canPerform(IsoGameCharacter, List<Resource>, List<InventoryItem>, boolean) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- canPerformAndValidRecipes(List<CraftRecipe>, IsoGameCharacter, ArrayList<Resource>, ArrayList<InventoryItem>) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeSort
- canPerformCurrentRecipe() - Method in class zombie.entity.components.build.BuildLogic
- canPerformCurrentRecipe() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- canPerformHandToHandCombat() - Method in class zombie.characters.IsoPlayer
- canPerformRecipe(CraftRecipe, CraftRecipeData, List<Resource>, List<Resource>) - Static method in class zombie.entity.components.crafting.CraftUtil
- canPerformRecipe(CraftRecipe, CraftRecipeData, List<Resource>, List<Resource>, CraftRecipeMonitor) - Static method in class zombie.entity.components.crafting.CraftUtil
- canPlace(List<String>, String) - Method in class zombie.iso.worldgen.WGUtils
- canPlayerEmpty() - Method in class zombie.entity.components.fluids.FluidContainer
- canPlayerRemoteInteract(IsoGameCharacter) - Method in class zombie.radio.devices.DeviceData
- canPoop() - Method in class zombie.characters.animals.IsoAnimal
- canRagdoll() - Method in class zombie.characters.IsoGameCharacter
- canReachTo(IsoGridSquare) - Method in class zombie.characters.IsoGameCharacter
- canReachTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- canRegister(Object) - Method in class zombie.world.ScriptsDictionary.ScriptRegister
- canRegister(String) - Method in class zombie.world.StringDictionary.StringRegister
- canRender() - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- canResearch(IsoGameCharacter) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canResearch(IsoGameCharacter, boolean) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canResourceFitItem(Resource, InventoryItem) - Static method in class zombie.entity.components.crafting.CraftUtil
- canResourceFitItem(Resource, InventoryItem, int) - Static method in class zombie.entity.components.crafting.CraftUtil
- canResourceFitItem(Resource, InventoryItem, int, Resource, HashSet<Resource>) - Static method in class zombie.entity.components.crafting.CraftUtil
- canResourceFitItem(Resource, Item) - Static method in class zombie.entity.components.crafting.CraftUtil
- canResourceFitItem(Resource, Item, int) - Static method in class zombie.entity.components.crafting.CraftUtil
- canResourceFitItem(Resource, Item, int, Resource, HashSet<Resource>) - Static method in class zombie.entity.components.crafting.CraftUtil
- canRotate() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.ObjectInfo
- canSave(Object, Object) - Static method in class zombie.network.PZNetKahluaTableImpl
- canSave(Object, Object) - Static method in class zombie.network.TableNetworkUtils
- canSavePlayers - Variable in class zombie.savefile.ClientPlayerDB
- CanSee(IsoMovingObject) - Method in class zombie.characters.IsoGameCharacter
- CanSee(IsoObject) - Method in class zombie.characters.IsoGameCharacter
- canSeeAll - Variable in class zombie.characters.IsoPlayer
- CanSeeAll - Enum constant in enum class zombie.characters.Capability
- canSeeHeadSquare(IsoPlayer) - Method in class zombie.characters.IsoZombie
- CanSeeMessageForAdmin - Enum constant in enum class zombie.characters.Capability
- CanSeePlayersStats - Enum constant in enum class zombie.characters.Capability
- canSeePlayerStats() - Static method in class zombie.Lua.LuaManager.GlobalObject
- canSeePlayerStats() - Static method in class zombie.network.GameClient
- CanSetupNonPVPZone - Enum constant in enum class zombie.characters.Capability
- CanSetupSafehouses - Enum constant in enum class zombie.characters.Capability
- canSetValue() - Method in class zombie.entity.components.attributes.AttributeInstance
- canSpawnAsLoot - Variable in class zombie.scripting.objects.Item
- canSpawnAsLoot() - Method in class zombie.scripting.objects.Item
- canSpawnAsLootCheckedExtra - Variable in class zombie.scripting.objects.Item
- canSpawnAt(int, int, int) - Method in class zombie.VirtualZombieManager
- canSpawnVermin() - Method in class zombie.iso.IsoGridSquare
- canSpotted(IsoZombie) - Static method in class zombie.popman.NetworkZombieManager
- canSprint() - Method in class zombie.characters.IsoGameCharacter
- CanStack - Variable in class zombie.inventory.InventoryItem
- CanStack - Variable in class zombie.scripting.objects.Item
- CanStack(InventoryItem) - Method in class zombie.inventory.InventoryItem
- CanStack(InventoryItem) - Method in class zombie.inventory.types.Clothing
- CanStack(InventoryItem) - Method in class zombie.inventory.types.DrainableComboItem
- CanStack(InventoryItem) - Method in class zombie.inventory.types.Food
- CanStack(InventoryItem) - Method in class zombie.inventory.types.HandWeapon
- canStackItem(InventoryItem) - Method in class zombie.entity.components.resources.Resource
- canStackItem(InventoryItem) - Method in class zombie.entity.components.resources.ResourceItem
- canStackItem(Item) - Method in class zombie.entity.components.resources.Resource
- canStackItem(Item) - Method in class zombie.entity.components.resources.ResourceItem
- canStandAt(float, float, float) - Method in class zombie.characters.IsoGameCharacter
- canStandAt(float, float, int, IsoMovingObject, boolean, boolean) - Method in class zombie.pathfind.PolygonalMap2
- canStandAt(float, float, int, BaseVehicle, int) - Method in class zombie.pathfind.PolygonalMap2
- canStart(IsoPlayer) - Method in class zombie.entity.components.crafting.CraftLogic
- canStart(IsoPlayer) - Method in class zombie.entity.components.crafting.DryingLogic
- canStart(IsoPlayer) - Method in class zombie.entity.components.crafting.FurnaceLogic
- canStart(IsoPlayer) - Method in class zombie.entity.components.crafting.MashingLogic
- canStart(CraftRecipeData, List<CraftRecipe>, List<Resource>, List<Resource>) - Static method in class zombie.entity.components.crafting.CraftUtil
- canStart(CraftRecipeData, List<CraftRecipe>, List<Resource>, List<Resource>, CraftRecipeMonitor) - Static method in class zombie.entity.components.crafting.CraftUtil
- canStart(StartMode, IsoPlayer) - Method in class zombie.entity.components.crafting.CraftLogic
- canStart(StartMode, IsoPlayer) - Method in class zombie.entity.components.crafting.DryingLogic
- canStart(StartMode, IsoPlayer) - Method in class zombie.entity.components.crafting.FurnaceLogic
- canStart(StartMode, IsoPlayer) - Method in class zombie.entity.components.crafting.MashingLogic
- canStoreWater() - Method in class zombie.inventory.InventoryItem
- CanStoreWater - Variable in class zombie.scripting.objects.Item
- canSwitchLight() - Method in class zombie.iso.objects.IsoLightSwitch
- canSwitchSeat(int, int) - Method in class zombie.vehicles.BaseVehicle
- CantAttackWithLowestEndurance - Variable in class zombie.inventory.types.HandWeapon
- CantAttackWithLowestEndurance - Variable in class zombie.scripting.objects.Item
- CantBeBannedByAnticheat - Enum constant in enum class zombie.characters.Capability
- CantBeBannedByUser - Enum constant in enum class zombie.characters.Capability
- CantBeKickedByAnticheat - Enum constant in enum class zombie.characters.Capability
- CantBeKickedByUser - Enum constant in enum class zombie.characters.Capability
- CantBeKickedIfTooLaggy - Enum constant in enum class zombie.characters.Capability
- cantBite() - Method in class zombie.characters.IsoZombie
- CantClimb - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- CantEat - Variable in class zombie.scripting.objects.Item
- canThump - Variable in class zombie.characters.animals.AnimalDefinitions
- CanTransfer(FluidContainer, FluidContainer) - Static method in class zombie.entity.components.fluids.FluidContainer
- canTransitionToState(String) - Method in class zombie.characters.action.ActionContext
- canTransitionToState(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
- canTransitionToState(String, boolean) - Method in class zombie.characters.action.ActionContext
- CantSprint - Enum constant in enum class zombie.characters.Moodles.MoodleType
- canUninstallPart(IsoGameCharacter, VehiclePart) - Method in class zombie.vehicles.BaseVehicle
- canUnlockDoor(VehiclePart, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- canUseAsGenericCraftingSurface(IsoObject) - Method in class zombie.characters.IsoGameCharacter
- canUseItem(String) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canUseItem(String) - Method in class zombie.scripting.entity.components.crafting.InputScript
- canUseItem(InventoryItem) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- canUseItem(InventoryItem) - Method in class zombie.scripting.entity.components.crafting.InputScript
- CanWalk - Enum constant in enum class zombie.popman.ZombieStateFlag
- Capability - Enum Class in zombie.characters
- Capability - Enum constant in enum class zombie.network.anticheats.AntiCheat
- capacity - Variable in class zombie.scripting.objects.VehicleScript.Container
- capacity() - Method in class zombie.core.Styles.FloatList
-
Insert the method's description here.
- capacity() - Method in class zombie.core.Styles.IntList
- capacity() - Method in class zombie.core.Styles.ShortList
- capacity() - Method in class zombie.core.utils.BoundedQueue
- capacity() - Method in class zombie.core.utils.WrappedBuffer
- Capacity - Variable in class zombie.inventory.ItemContainer
- Capacity - Variable in class zombie.scripting.objects.Item
- capture - Variable in class zombie.ui.UIElement
- capture(T1, T2, T3, T4, T5, T6, T7, Stacks.Params7.ICallback<T1, T2, T3, T4, T5, T6, T7>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, T4, T5, T6, Stacks.Params6.ICallback<T1, T2, T3, T4, T5, T6>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, T4, T5, Stacks.Params5.ICallback<T1, T2, T3, T4, T5>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, T4, Stacks.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
- capture(T1, T2, T3, Stacks.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.util.Lambda
- capture(T1, T2, Stacks.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
- capture(T1, Stacks.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
- CarAlarm - Variable in class zombie.SandboxOptions
- CarbonatedWater - Enum constant in enum class zombie.entity.components.fluids.FluidType
- CarbonatedWater - Static variable in class zombie.entity.components.fluids.Fluid
- carcassItem - Variable in class zombie.characters.animals.AnimalDefinitions
- CarController - Class in zombie.core.physics
-
Created by LEMMYCOOLER on 17/04/14.
- CarController(BaseVehicle) - Constructor for class zombie.core.physics.CarController
- CarController.BulletVariables - Class in zombie.core.physics
- CarController.ClientControls - Class in zombie.core.physics
- CarController.GearInfo - Class in zombie.core.physics
- carCrash(float, boolean) - Method in class zombie.characters.animals.IsoAnimal
- card - Variable in class zombie.characters.Imposter
- CarDamageOnImpact - Variable in class zombie.SandboxOptions
- cardinalFromAngle(Vector2) - Static method in enum class zombie.iso.IsoDirections
- cardList - Static variable in class zombie.network.ServerOptions
- cardRendered - Variable in class zombie.characters.Imposter
- CarEngineAttractionModifier - Variable in class zombie.network.ServerOptions
- CarGasConsumption - Variable in class zombie.SandboxOptions
- CarGeneralCondition - Variable in class zombie.SandboxOptions
- carMovingBackward(Vector2) - Method in class zombie.characters.IsoGameCharacter
- Carpet - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
- Carpet - Enum constant in enum class zombie.iso.enums.MaterialType
- CarriedItem - Class in zombie.core.skinnedmodel.population
- CarriedItem() - Constructor for class zombie.core.skinnedmodel.population.CarriedItem
- carryCapacity - Variable in class zombie.iso.IsoPushableObject
- CarSpawnRate - Variable in class zombie.SandboxOptions
- CarStopDebug - Variable in class zombie.debug.options.Character.DebugOG.RenderOG
- Carving - Static variable in class zombie.characters.skills.PerkFactory.Perks
- cat - Variable in class zombie.inventory.InventoryItem
- CatchACold - Variable in class zombie.characters.BodyDamage.BodyDamage
- CatchAColdDecreaseRate - Static variable in class zombie.ZomboidGlobals
- CatchAColdIncreaseRate - Static variable in class zombie.ZomboidGlobals
- catchFish(int, int) - Method in class zombie.iso.FishSchoolManager
- CatchToBullet(ByteBuffer) - Static method in class zombie.core.physics.Bullet
- categories - Variable in class zombie.erosion.ErosionRegions.Region
- Categories - Variable in class zombie.scripting.objects.Item
- category - Variable in class zombie.audio.GameSound
- category - Variable in class zombie.core.skinnedmodel.population.HairStyle.Alternate
- category - Variable in class zombie.scripting.objects.Recipe
- category - Variable in class zombie.scripting.objects.VehicleScript.Part
- category - Variable in class zombie.vehicles.VehiclePart
- CATEGORY_BUSH - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_FLOWERBED - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_GENERIC - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_PLANTS - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_STREET_CRACKS - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_TREES - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_WALL_CRACKS - Static variable in class zombie.erosion.ErosionRegions
- CATEGORY_WALL_VINES - Static variable in class zombie.erosion.ErosionRegions
- categoryFilterString - Variable in class zombie.entity.components.crafting.BaseCraftingLogic
- categoryID - Variable in class zombie.erosion.categories.ErosionCategory.Data
- CB_B0_Submerge - Static variable in class zombie.core.Colors
- CB_B1_Elvis - Static variable in class zombie.core.Colors
- CB_B2_FlatMediumBlue - Static variable in class zombie.core.Colors
- CB_B3_ClearBlue - Static variable in class zombie.core.Colors
- CB_B4_Azure - Static variable in class zombie.core.Colors
- CB_B5_SpiroDiscoBall - Static variable in class zombie.core.Colors
- CB_B6_AquaBlue - Static variable in class zombie.core.Colors
- CB_B7_LightBrilliantCyan - Static variable in class zombie.core.Colors
- CB_ColorExists(String) - Static method in class zombie.core.Colors
- CB_G0_SherwoodGreen - Static variable in class zombie.core.Colors
- CB_G1_PthaloGreen - Static variable in class zombie.core.Colors
- CB_G2_TropicalRainForest - Static variable in class zombie.core.Colors
- CB_G3_Observatory - Static variable in class zombie.core.Colors
- CB_G4_JungleGreen - Static variable in class zombie.core.Colors
- CB_G5_Dali - Static variable in class zombie.core.Colors
- CB_G6_AquaMarine - Static variable in class zombie.core.Colors
- CB_G7_LightAqua - Static variable in class zombie.core.Colors
- CB_GetColorByName(String) - Static method in class zombie.core.Colors
- CB_GetColorFromIndex(int) - Static method in class zombie.core.Colors
- CB_GetColorNameFromIndex(int) - Static method in class zombie.core.Colors
- CB_GetColorNames() - Static method in class zombie.core.Colors
- CB_GetColorsCount() - Static method in class zombie.core.Colors
- CB_GetRandomColor() - Static method in class zombie.core.Colors
- CB_R0_DeepAmaranth - Static variable in class zombie.core.Colors
- CB_R1_HotChile - Static variable in class zombie.core.Colors
- CB_R2_Smashing - Static variable in class zombie.core.Colors
- CB_R3_GeraniumLake - Static variable in class zombie.core.Colors
- CB_R4_RedOrange - Static variable in class zombie.core.Colors
- CB_R5_Crusta - Static variable in class zombie.core.Colors
- CB_R6_GoldenYellow - Static variable in class zombie.core.Colors
- CB_R7_BananaYellow - Static variable in class zombie.core.Colors
- CB_White - Static variable in class zombie.core.Colors
- CBlend() - Constructor for class zombie.core.opengl.GLStateRenderThread.CBlend
- CBlendFunc() - Constructor for class zombie.core.opengl.GLState.CBlendFunc
- CBlendFuncSeparate() - Constructor for class zombie.core.opengl.GLState.CBlendFuncSeparate
- CBlendFuncSeparate() - Constructor for class zombie.core.opengl.GLStateRenderThread.CBlendFuncSeparate
- CColorMask() - Constructor for class zombie.core.opengl.GLState.CColorMask
- CColorMask() - Constructor for class zombie.core.opengl.GLStateRenderThread.CColorMask
- ccrWaiting - Variable in class zombie.network.PlayerDownloadServer
- CDepthFunc() - Constructor for class zombie.core.opengl.GLStateRenderThread.CDepthFunc
- CDepthMask() - Constructor for class zombie.core.opengl.GLState.CDepthMask
- CDepthMask() - Constructor for class zombie.core.opengl.GLStateRenderThread.CDepthMask
- CDepthTest() - Constructor for class zombie.core.opengl.GLStateRenderThread.CDepthTest
- ceil(float) - Static method in class zombie.core.math.PZMath
- cell - Variable in class zombie.characters.animals.AnimalChunk
- cell - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- cell - Variable in class zombie.iso.fboRenderChunk.FBORenderCell
- cell - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways
- CELL_CHUNK_DIM - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CELL_DIM - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CELL_DIM - Variable in class zombie.iso.NewMapBinaryFile
- CELL_DIM - Variable in class zombie.pot.POTChunkData
- CELL_DIM - Variable in class zombie.pot.POTLotHeader
- CELL_DIM - Variable in class zombie.pot.POTLotPack
- CELL_DIM_NEW - Static variable in class zombie.pot.POT
- CELL_DIM_OLD - Static variable in class zombie.pot.POT
- CellCoord - Record Class in zombie.iso.worldgen.utils
- CellCoord(int, int) - Constructor for record class zombie.iso.worldgen.utils.CellCoord
-
Creates an instance of a
CellCoord
record class. - cellGetSquare - Static variable in class zombie.iso.IsoGridSquare
- CellGetSquare() - Constructor for class zombie.iso.IsoGridSquare.CellGetSquare
- cellHasLoaded - Variable in class zombie.scripting.ui.XuiTableScript.XuiTableCellScript
- cellID - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- CellLoader - Class in zombie.iso
- CellLoader() - Constructor for class zombie.iso.CellLoader
- cellMap - Variable in class zombie.network.ServerMap
- cellPool - Variable in class zombie.popman.MPDebugInfo
- CellSize - Static variable in class zombie.network.ServerMap
- CellSizeInChunks - Static variable in class zombie.iso.IsoCell
- CellSizeInSquares - Static variable in class zombie.iso.IsoCell
- cellx - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- cellX - Variable in class zombie.iso.LotHeader
- cellX - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.RenderArgs
- celly - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- cellY - Variable in class zombie.iso.LotHeader
- cellY - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.RenderArgs
- CELSIUS_POSTFIX - Static variable in class zombie.iso.weather.Temperature
- CelsiusToFahrenheit(float) - Static method in class zombie.iso.weather.Temperature
- center() - Method in class zombie.iso.PlayerCamera
- Center - Enum constant in enum class zombie.scripting.ui.TextAlign
- Center - Enum constant in enum class zombie.ui.TextDrawHorizontal
- Center() - Method in class zombie.core.collision.Polygon
- CENTER_OF_MASS_MAGIC - Static variable in class zombie.vehicles.BaseVehicle
- CenterLeft - Enum constant in enum class zombie.scripting.ui.VectorPosAlign
- CenterMiddle - Enum constant in enum class zombie.scripting.ui.VectorPosAlign
- centerOfMassY - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- centerOn(float, float) - Method in class zombie.worldMap.UIWorldMapV1
- centerOn(float, float) - Method in class zombie.worldMap.WorldMapRenderer
- CenterRight - Enum constant in enum class zombie.scripting.ui.VectorPosAlign
- centerX - Variable in class zombie.network.ClientServerMap
- CenterX - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
- centerY - Variable in class zombie.network.ClientServerMap
- CenterY - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
- Centred - Variable in class zombie.ui.TextBox
- Centred - Variable in class zombie.ui.UITextBox2
- CentreStringYOffset(UIFont, String) - Method in class zombie.ui.TextManager
- CentreVertically - Variable in class zombie.ui.UITextBox2
- centroidX - Variable in class zombie.characters.animals.pathfind.Mesh
- centroidY - Variable in class zombie.characters.animals.pathfind.Mesh
- Ceramic - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
- Ceramic - Enum constant in enum class zombie.iso.enums.MaterialType
- CGlobalObject - Class in zombie.globalObjects
- CGlobalObjectNetwork - Class in zombie.globalObjects
- CGlobalObjectNetwork() - Constructor for class zombie.globalObjects.CGlobalObjectNetwork
- CGlobalObjects - Class in zombie.globalObjects
- CGlobalObjects() - Constructor for class zombie.globalObjects.CGlobalObjects
- CGlobalObjectSystem - Class in zombie.globalObjects
- CGlobalObjectSystem(String) - Constructor for class zombie.globalObjects.CGlobalObjectSystem
- chainsaw - Enum constant in enum class zombie.inventory.types.WeaponType
- ChallengeID - Static variable in class zombie.core.Core
- chance - Variable in class zombie.characters.animals.MigrationGroupDefinitions.MigrationGroupDefinitionsGrouped
- chance - Variable in class zombie.characters.AttachedItems.AttachedWeaponCustomOutfit
- chance - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
- chance - Variable in class zombie.inventory.ItemPickerJava.ItemPickerItem
- chance - Variable in class zombie.network.fields.hit.HitInfo
- chance - Variable in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- chance - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
- chance - Variable in class zombie.randomizedWorld.randomizedRanch.RandomizedRanchBase
- chance - Variable in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- chance() - Method in record class zombie.iso.worldgen.zones.AnimalsPathConfig
-
Returns the value of the
chance
record component. - chanceForBaby - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
- ChanceHasGas - Variable in class zombie.SandboxOptions
- ChanceOfAttachedWeapon - Variable in class zombie.SandboxOptions.ZombieLore
- chanceOfOverCar - Variable in class zombie.vehicles.VehicleType
- chanceToFindTrack - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
- chanceToFindTrack - Variable in class zombie.characters.animals.AnimalTracksDefinitions
- chanceToPartDamage - Variable in class zombie.vehicles.VehicleType
- chanceToSpawn - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
- chanceToSpawn - Variable in class zombie.characters.UnderwearDefinition.OutfitUnderwearDefinition
- chanceToSpawnBurnt - Variable in class zombie.vehicles.VehicleType
- chanceToSpawnNormal - Variable in class zombie.vehicles.VehicleType
- chanceToSpawnSpecial - Variable in class zombie.vehicles.VehicleType
- ChangeAccessLevel - Enum constant in enum class zombie.characters.Capability
- ChangeAndReloadServerOptions - Enum constant in enum class zombie.characters.Capability
- changed - Variable in class zombie.characters.ClothingWetness
- changed - Variable in class zombie.popman.LoadedAreas
- changeHSBValue(float, float, float) - Method in class zombie.core.Color
- changeItemTypeTransaction(IsoPlayer, InventoryItem, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- changeItemTypeTransaction(IsoPlayer, InventoryItem, ItemContainer, ItemContainer, String) - Static method in class zombie.core.TransactionManager
- changeOption(String, String) - Method in class zombie.network.ServerOptions
- ChangeOptionCommand - Class in zombie.commands.serverCommands
- ChangeOptionCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ChangeOptionCommand
- changePassword(String, String) - Method in class zombie.network.ServerWorldDatabase
- ChangePlayerStats - Enum constant in enum class zombie.network.PacketTypes.PacketType
- changePwd(String, String, String) - Method in class zombie.network.ServerWorldDatabase
- changeRotStage(int) - Method in class zombie.iso.objects.IsoDeadBody
- ChangeSafety - Enum constant in enum class zombie.network.PacketTypes.PacketType
- changeSprite(IsoDoor) - Method in class zombie.iso.objects.IsoDoor
- changeSprite(IsoThumpable) - Method in class zombie.iso.objects.IsoThumpable
- changeState(State) - Method in interface zombie.characters.ILuaGameCharacter
- changeState(State) - Method in class zombie.characters.IsoGameCharacter
- changeState(State, Iterable<State>) - Method in class zombie.ai.StateMachine
- changeState(State, Iterable<State>, boolean) - Method in class zombie.ai.StateMachine
- changeState(Helicopter.State) - Method in class zombie.iso.Helicopter
- changeStress(float) - Method in class zombie.characters.animals.IsoAnimal
- ChangeTextColor - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChangeTintMod(ColorInfo) - Method in class zombie.iso.objects.IsoRaindrop
- ChangeTintMod(ColorInfo) - Method in class zombie.iso.objects.IsoRainSplash
- ChangeTintMod(ColorInfo) - Method in class zombie.iso.sprite.IsoSprite
- changeTransmission(TransmissionNumber) - Method in class zombie.vehicles.BaseVehicle
-
Change transmission, slow down the car if you change shift for a superior one
- changeUsername(String, String) - Method in class zombie.network.ServerWorldDatabase
- ChangeWorldViewport(int, int, int) - Method in class zombie.core.Core
- channel - Variable in class zombie.AmbientStreamManager.AmbientLoop
- channel - Variable in class zombie.AmbientStreamManager.WorldSoundEmitter
- channel - Variable in class zombie.radio.devices.DeviceData
- channel - Variable in class zombie.radio.StorySounds.StoryEmitter.Sound
- Channel_Blue - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Cyan - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Green - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Magenta - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Orange - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Purple - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Red - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- Channel_Yellow - Enum constant in enum class zombie.entity.components.resources.ResourceChannel
- ChannelCategory - Enum Class in zombie.radio
- ChannelChange - Static variable in class zombie.radio.devices.DeviceDataNetTypes
- channelChangedRecently - Variable in class zombie.radio.devices.DeviceData
- character - Variable in class zombie.characters.BaseCharacterSoundEmitter
- character - Variable in class zombie.characters.ClothingWetness
- character - Variable in class zombie.characters.Safety
- character - Variable in class zombie.core.skinnedmodel.model.ModelInstance
- character - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- character - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- character - Variable in class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
- character - Variable in class zombie.vehicles.BaseVehicle.Passenger
- Character - Class in zombie.debug.options
- Character - Class in zombie.network.fields.hit
- Character - Variable in class zombie.debug.DebugOptions
- Character() - Constructor for class zombie.debug.options.Character
- Character() - Constructor for class zombie.network.fields.hit.Character
- CHARACTER_EXTRAPOLATION_UPDATE_INTERVAL_MS - Static variable in class zombie.network.NetworkAIParams
- CHARACTER_PREDICTION_INTERVAL_MS - Static variable in class zombie.network.NetworkAIParams
- CHARACTER_UPDATE_RATE_MS - Static variable in class zombie.network.NetworkAIParams
- Character.DebugOG - Class in zombie.debug.options
- Character.DebugOG.AnimateOG - Class in zombie.debug.options
- Character.DebugOG.RenderOG - Class in zombie.debug.options
- CharacterActionAnims - Enum Class in zombie.characters
-
TurboTuTone.
- CharacterActions - Variable in class zombie.characters.IsoGameCharacter
- characterFlags - Variable in class zombie.network.fields.hit.Character
- CharacterFreePoints - Variable in class zombie.SandboxOptions
- characterHaveWeightTrouble() - Method in class zombie.characters.BodyDamage.Nutrition
- characterHeight - Static variable in class zombie.core.Core
- characterID - Variable in class zombie.network.packets.actions.StatePacket
- CharacterID - Class in zombie.network.fields.character
- CharacterID() - Constructor for class zombie.network.fields.character.CharacterID
- characterIn(int, int, int) - Method in class zombie.network.ServerMap
- characterIn(IsoPlayer) - Method in class zombie.network.ServerMap
- characterIn(UdpConnection, int) - Static method in class zombie.network.ClientServerMap
- CharacterMask - Class in zombie.core.skinnedmodel.model
- CharacterMask() - Constructor for class zombie.core.skinnedmodel.model.CharacterMask
- CharacterMask.Part - Enum Class in zombie.core.skinnedmodel.model
- CharacterMipmapColors - Variable in class zombie.debug.options.IsoSprite
- CharacterModelCamera - Class in zombie.core.opengl
- CharacterModelCamera() - Constructor for class zombie.core.opengl.CharacterModelCamera
- CharacterModelCameraBegin(ModelSlotRenderData) - Static method in class zombie.core.skinnedmodel.model.Model
- CharacterModelCameraEnd() - Static method in class zombie.core.skinnedmodel.model.Model
- characterReaction - Variable in class zombie.network.fields.hit.Character
- characters - Variable in class zombie.characters.BaseAnimalSoundManager
- characters - Variable in class zombie.characters.BaseZombieSoundManager
- Characters - Variable in class zombie.iso.IsoWorld
- CharacterSmartTexture - Class in zombie.characterTextures
-
Created by LEMMY on 6/30/2016.
- CharacterSmartTexture() - Constructor for class zombie.characterTextures.CharacterSmartTexture
- CharactersOnFire_Stack - Static variable in class zombie.iso.objects.IsoFireManager
- CharacterSoundEmitter - Class in zombie.characters
-
Created by LEMMYMAIN on 18/09/2014.
- CharacterSoundEmitter(IsoGameCharacter) - Constructor for class zombie.characters.CharacterSoundEmitter
- CharacterTextures - Class in zombie.core.skinnedmodel
- CharacterTextures() - Constructor for class zombie.core.skinnedmodel.CharacterTextures
- CharacterTraits - Class in zombie.characters.traits
- CharacterTraits() - Constructor for class zombie.characters.traits.CharacterTraits
- CharacterVariableCondition - Class in zombie.characters.action.conditions
- CharacterVariableCondition() - Constructor for class zombie.characters.action.conditions.CharacterVariableCondition
- CharacterVariableCondition.Factory - Class in zombie.characters.action.conditions
- CharDef() - Constructor for class zombie.core.fonts.AngelCodeFont.CharDef
- CharDefTexture(TextureID, String) - Constructor for class zombie.core.fonts.AngelCodeFont.CharDefTexture
- charge - Variable in class zombie.network.fields.hit.Player
- chargeRate - Variable in class zombie.iso.objects.IsoCarBatteryCharger
- chargerSprite - Variable in class zombie.iso.objects.IsoCarBatteryCharger
- ChargeSpearConnect - Enum constant in enum class zombie.network.packets.actions.EventPacket.EventType
- chargeTime - Variable in class zombie.characters.IsoPlayer
- chars - Variable in class zombie.core.fonts.AngelCodeFont
-
The characters building up the font
- charset() - Method in class zombie.core.Language
- Chartreuse - Static variable in class zombie.core.Colors
- chasingZombies - Variable in class zombie.ai.GameCharacterAIBrain
- ChasingZombiesDanger - Variable in class zombie.characters.Stats
- ChatBase - Class in zombie.chat
- ChatBase(int, ChatType, ChatTab) - Constructor for class zombie.chat.ChatBase
-
Should be called only on server side of chat system
- ChatBase(ByteBuffer, ChatType, ChatTab, IsoPlayer) - Constructor for class zombie.chat.ChatBase
-
Should called only on client side of chat system
- ChatBase(ChatType) - Constructor for class zombie.chat.ChatBase
- chatElement - Variable in class zombie.characters.IsoGameCharacter
- chatElement - Variable in class zombie.iso.objects.IsoWaveSignal
- chatElement - Variable in class zombie.vehicles.VehiclePart
- ChatElement - Class in zombie.chat
-
Turbo shared display of chat lines functionallity for iso objects invalid input: '&' players (characters)
- ChatElement(ChatElementOwner, int, String) - Constructor for class zombie.chat.ChatElement
- ChatElementOwner - Interface in zombie.chat
-
Turbo
- ChatManager - Class in zombie.chat
- ChatMessage - Class in zombie.chat
- ChatMessage(ChatBase, String) - Constructor for class zombie.chat.ChatMessage
- ChatMessage(ChatBase, LocalDateTime, String) - Constructor for class zombie.chat.ChatMessage
- ChatMessageFromPlayer - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChatMessageToPlayer - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChatMode - Enum Class in zombie.chat
- ChatServer - Class in zombie.network.chat
- ChatSettings - Class in zombie.chat
- ChatSettings() - Constructor for class zombie.chat.ChatSettings
- ChatSettings(ByteBuffer) - Constructor for class zombie.chat.ChatSettings
- ChatSettings.FontSize - Enum Class in zombie.chat
- chatStreamEnabled(ChatType) - Static method in class zombie.chat.ChatUtility
- ChatStreams - Variable in class zombie.network.ServerOptions
- ChatTab - Class in zombie.chat
- ChatTab(short, String) - Constructor for class zombie.chat.ChatTab
- ChatTab(short, String, int) - Constructor for class zombie.chat.ChatTab
- ChatType - Enum Class in zombie.network.chat
- ChatUtility - Class in zombie.chat
- CheapOcclusionCount - Variable in class zombie.debug.DebugOptions
- Cheat - Class in zombie.debug.options
- Cheat - Enum constant in enum class zombie.core.raknet.VoiceManagerData.VoiceDataSource
- Cheat - Variable in class zombie.debug.DebugOptions
- Cheat() - Constructor for class zombie.debug.options.Cheat
- Cheat.ClockOG - Class in zombie.debug.options
- Cheat.DoorOG - Class in zombie.debug.options
- Cheat.FarmingOG - Class in zombie.debug.options
- Cheat.PlayerOG - Class in zombie.debug.options
- Cheat.RecipeOG - Class in zombie.debug.options
- Cheat.TimedActionOG - Class in zombie.debug.options
- Cheat.VehicleOG - Class in zombie.debug.options
- Cheat.WindowOG - Class in zombie.debug.options
- cheatHotwire(boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
- check() - Method in class zombie.core.utils.GameTimer
- check() - Method in class zombie.core.utils.UpdateTimer
- check() - Method in class zombie.iso.areas.DesignationZone
- check() - Method in class zombie.iso.areas.DesignationZoneAnimal
- check(float, float) - Method in class zombie.ai.WalkingOnTheSpot
- check(short, int) - Method in class zombie.network.characters.AttackRateChecker
- check(IsoGameCharacter) - Method in class zombie.ai.WalkingOnTheSpot
- check(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
- Check() - Method in class zombie.core.utils.OnceEvery
- Check() - Method in class zombie.core.utils.UpdateLimit
- checkActionGroup() - Method in class zombie.characters.IsoPlayer
- checkAddedRemovedItems(IsoObject) - Method in class zombie.network.GameClient
- checkAlphaAndTargetAlpha(IsoPlayer) - Method in class zombie.characters.animals.IsoAnimal
- checkAmbientSound() - Method in class zombie.iso.IsoObject
- checkAndSpawnZombieForBuildingKey(IsoZombie) - Method in class zombie.VirtualZombieManager
- checkAndSpawnZombieForBuildingKey(IsoZombie, boolean) - Method in class zombie.VirtualZombieManager
- checkAnimalZonesGenerated(int, int) - Method in class zombie.iso.IsoMetaCell
- checkAreaForCarsSpawn(IsoGridSquare) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- checkAutoLearn(IsoGameCharacter) - Method in class zombie.scripting.ScriptManager
- checkAutoLearnAllSkills(IsoGameCharacter) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- checkAutoLearnAllSkills(IsoGameCharacter, boolean) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- checkAutoLearnAnySkills(IsoGameCharacter) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- checkAutoLearnAnySkills(IsoGameCharacter, boolean) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- checkBehavior() - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- checkbox(String, boolean) - Static method in class zombie.debug.debugWindows.PZImGui
- checkbox(String, Supplier<Boolean>, Consumer<Boolean>) - Static method in class zombie.debug.debugWindows.PZImGui
- checkbox(String, Wrappers.SupplyConsumer<T, Boolean>, BiConsumer<T, Boolean>, T) - Static method in class zombie.debug.debugWindows.PZImGui
- checkboxWithDefaultValueHighlight(String, Supplier<Boolean>, Consumer<Boolean>, boolean, int) - Static method in class zombie.debug.debugWindows.PZImGui
- checkCanSeeClient(IsoPlayer) - Method in class zombie.characters.IsoPlayer
- checkCanSeeClient(UdpConnection) - Method in class zombie.characters.IsoPlayer
- checkChopTreeIndicator() - Method in class zombie.iso.objects.IsoTree
- checkChopTreeIndicators(int) - Static method in class zombie.iso.objects.IsoTree
- checkClothing(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- checkClothing(InventoryItem) - Method in class zombie.iso.objects.IsoMannequin
- checkCollision(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- checkConditions(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- checkContainer() - Method in class zombie.iso.objects.IsoFeedingTrough
- CheckDelayResetLua() - Method in class zombie.core.Core
- checkDirty() - Method in class zombie.audio.FMODAmbientWallLevelData
- checkDirty() - Method in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
- checkDirty() - Method in class zombie.characters.HairOutfitDefinitions
- checkDirty() - Method in class zombie.characters.UnderwearDefinition
- checkDirty() - Method in class zombie.characters.ZombiesStageDefinitions
- CheckDoMusic() - Method in class zombie.BaseSoundManager
- CheckDoMusic() - Method in class zombie.DummySoundManager
- CheckDoMusic() - Method in class zombie.SoundManager
- checkEatBehavior() - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- checkEggHatch(IsoHutch) - Method in class zombie.inventory.types.Food
- checkEggs(PZCalendar, boolean) - Method in class zombie.characters.animals.datas.AnimalData
- checkEntityIDChange(GameEntity, long, long) - Static method in class zombie.entity.GameEntityManager
- CheckExitPoints() - Method in class zombie.scripting.objects.ScriptModule
- CheckExitPoints() - Method in class zombie.scripting.ScriptManager
- checkExterior - Variable in class zombie.erosion.ErosionRegions.Region
- checkExteriorWalls(ArrayList<IsoChunk>) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- checkFbos() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- checkFBOs() - Method in class zombie.core.skinnedmodel.model.ModelOutlines
- checkFBOSupport() - Static method in class zombie.core.textures.TextureFBO
- checkFBOSupport() - Static method in class zombie.core.textures.TextureFBODepth
- checkFertilizedTime() - Method in class zombie.characters.animals.datas.AnimalData
- checkFlag(int, ZombieStateFlag) - Static method in class zombie.popman.ZombieStateFlags
- checkFlag(ZombieStateFlag) - Method in class zombie.popman.ZombieStateFlags
- checkFlags(int, int, int, Bits.CompareOption) - Static method in class zombie.core.utils.Bits
- checkFlags(long, long, long, Bits.CompareOption) - Static method in class zombie.core.utils.Bits
- checkFont() - Static method in class zombie.ui.ObjectTooltip
- checkforcecirclescollide(List<CircleLineIntersect.ForceCircle>, ArrayList<CircleLineIntersect.StaticLine>) - Static method in class zombie.vehicles.CircleLineIntersect
- checkforcecirclescollide(List<CircleLineIntersect.ForceCircle>, ArrayList<CircleLineIntersect.StaticLine>, double[], boolean[], boolean) - Static method in class zombie.vehicles.CircleLineIntersect
- checkforcecirclescollidetime(List<CircleLineIntersect.ForceCircle>, ArrayList<CircleLineIntersect.StaticLine>, double[], boolean[], boolean) - Static method in class zombie.vehicles.CircleLineIntersect
- checkForChickenpocalypse() - Method in class zombie.characters.animals.IsoAnimal
- checkForIntersectingCrops(BaseVehicle) - Method in class zombie.iso.IsoGridSquare
- checkForMissingGenerators() - Method in class zombie.iso.IsoChunk
- checkForSaveDataFile(boolean) - Method in class zombie.network.id.ObjectIDManager
- checkForSpecialMatchOne(String, String, String) - Method in class zombie.vehicles.BaseVehicle
- checkForSpecialMatchTwo(String, String, String) - Method in class zombie.vehicles.BaseVehicle
- checkGeneticDisorder(IsoAnimal) - Static method in class zombie.characters.animals.AnimalGene
- checkGLError(boolean) - Static method in class zombie.core.opengl.PZGLUtil
- checkGLErrorThrow(String, Object...) - Static method in class zombie.core.opengl.PZGLUtil
- checkHashSalt(String, String) - Static method in class zombie.core.secure.PZcrypt
- checkHaveDung() - Method in class zombie.iso.IsoGridSquare
- checkHaveElectricity() - Method in class zombie.AmbientSoundManager
- checkHaveElectricity() - Method in class zombie.AmbientStreamManager
- checkHaveElectricity() - Method in class zombie.BaseAmbientStreamManager
- checkHaveElectricity() - Method in class zombie.DummyAmbientStreamManager
- checkHaveElectricity() - Method in class zombie.iso.IsoObject
- checkHaveGrass() - Method in class zombie.iso.IsoGridSquare
- checkHaveRoof(int, int) - Method in class zombie.iso.IsoCell
- checkHealthPanelVisible(IsoGameCharacter) - Method in class zombie.audio.MusicIntensityConfig
- checkHiddenBuildingLevels() - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- checkHutchExistInList(IsoHutch) - Method in class zombie.popman.animal.HutchManager
- checkIfGoodVehicleForKey() - Method in class zombie.vehicles.BaseVehicle
- checkInstance() - Static method in class zombie.gameStates.AnimationViewerState
- checkInstance() - Static method in class zombie.gameStates.AttachmentEditorState
- checkInstance() - Static method in class zombie.gameStates.DebugChunkState
- checkInstance() - Static method in class zombie.gameStates.SeamEditorState
- checkInstance() - Static method in class zombie.gameStates.SpriteModelEditorState
- checkInstance() - Static method in class zombie.gameStates.TileGeometryState
- checkInstance() - Static method in class zombie.vehicles.EditVehicleState
- checkInstance() - Static method in class zombie.worldMap.editor.WorldMapEditorState
- checkIntegrity() - Method in class zombie.iso.IsoChunkMap
- checkIntegrityThread() - Method in class zombie.iso.IsoChunkMap
- checkIsNearVehicle() - Method in class zombie.characters.IsoGameCharacter
- checkIsNearWall() - Method in class zombie.characters.IsoGameCharacter
- checkIsoRegion() - Method in class zombie.iso.objects.IsoFeedingTrough
- CheckItemTexAndNames - Variable in class zombie.debug.options.Asset
- checkJam(IsoPlayer, boolean) - Method in class zombie.inventory.types.HandWeapon
- checkKeyHighlight() - Method in class zombie.iso.objects.IsoDoor
- checkKeyHighlight() - Method in class zombie.iso.objects.IsoThumpable
- checkKeyId() - Method in class zombie.iso.objects.IsoDoor
- checkKilledByMetaPredator(int) - Method in class zombie.characters.animals.IsoAnimal
- checkLightingLater_AllPlayers_AllLevels() - Method in class zombie.iso.IsoChunk
- checkLightingLater_AllPlayers_OneLevel(int) - Method in class zombie.iso.IsoChunk
- checkLightingLater_OnePlayer_AllLevels(int) - Method in class zombie.iso.IsoChunk
- checkLightingLater_OnePlayer_OneLevel(int, int) - Method in class zombie.iso.IsoChunk
- checkLights(Texture, IsoZombie) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas
- checkLights(Texture, IsoDeadBody) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas
- checkLightSourceActive() - Method in class zombie.iso.IsoObject
- checkMapConflicts() - Method in class zombie.MapGroups
- CheckMapLoading - Enum constant in enum class zombie.util.AddCoopPlayer.Stage
- checkMetaRecipe(IsoGameCharacter) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- checkMetaRecipe(IsoGameCharacter, String) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- checkMetaRecipe(IsoGameCharacter, String) - Method in class zombie.scripting.ScriptManager
- checkMetaRecipes(IsoGameCharacter) - Method in class zombie.scripting.ScriptManager
- checkMissingMaps() - Method in class zombie.modding.ActiveMods
- checkMissingMods() - Method in class zombie.modding.ActiveMods
- checkModifiedFiles() - Static method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- checkModsNeedUpdate(UdpConnection) - Static method in class zombie.Lua.LuaManager.GlobalObject
- CheckModsNeedUpdate - Class in zombie.commands.serverCommands
- CheckModsNeedUpdate(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.CheckModsNeedUpdate
- checkMoveWithWind() - Method in class zombie.iso.IsoObject
- checkMoveWithWind() - Method in class zombie.iso.objects.IsoTree
- checkMoveWithWind(boolean) - Method in class zombie.iso.IsoObject
- checkNoCollide(IsoAnimal) - Method in class zombie.ai.states.animals.AnimalFollowWallState
- checkOccludedRooms(int, ArrayList<IsoChunk>) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- checkOverlayAfterAnimalEat() - Method in class zombie.iso.objects.IsoFeedingTrough
- checkOverlayFull() - Method in class zombie.iso.objects.IsoFeedingTrough
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.FMODAmbientWalls.OpenWallLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.AmbientSoundLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.DoorLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.FridgeHumLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.PerObjectLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.TentAmbianceLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.TreeAmbianceLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.WaterDripLogic
- checkParameters(BaseSoundEmitter, long) - Method in class zombie.audio.ObjectAmbientEmitters.WindowLogic
- checkPermissions(IsoPlayer, Capability) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkPhysicsLater(int) - Method in class zombie.iso.IsoChunk
- checkPhysicsValidWithServer() - Method in class zombie.vehicles.BaseVehicle
- checkPlayerCanUseChat(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkPlayerExistsInDatabase(String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkPlayerRoom(int) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- checkPoop(boolean) - Method in class zombie.characters.animals.datas.AnimalData
- checkPVP(IsoGameCharacter, IsoMovingObject) - Static method in class zombie.CombatManager
- checkRadiusForCarSpawn(IsoGridSquare, int) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- checkRanchStory(Zone, boolean) - Static method in class zombie.randomizedWorld.randomizedRanch.RandomizedRanchBase
- checkReady() - Method in class zombie.core.raknet.UdpConnection
- checkReady() - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- checkReloaded() - Method in class zombie.audio.GameSoundClip
- checkRenderDirection(int) - Method in class zombie.iso.objects.IsoMannequin
- checkReset(int) - Method in class zombie.characters.NetworkCharacter
- checkResetPlayer(int) - Method in class zombie.characters.NetworkCharacter
- checkRoomSeen(int) - Method in class zombie.iso.IsoGridSquare
- Checks - Variable in class zombie.debug.DebugOptions
- Checks() - Constructor for class zombie.debug.DebugOptions.Checks
- checkSaveFileExists(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkSaveFolderExists(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkSavePlayerExists() - Static method in class zombie.Lua.LuaManager.GlobalObject
- checkServerName(String) - Method in class zombie.Lua.LuaManager.GlobalObject
- checkShaderChangedTexture1() - Method in class zombie.core.SpriteRenderer.RingBuffer
- checkShouldBeActive() - Method in class zombie.core.physics.CarController
- checkSit() - Method in class zombie.characters.animals.behavior.BaseAnimalBehavior
- checkSize() - Method in class zombie.iso.LosUtil.PerPlayerData
- checkSlopedSurfaces(ArrayList<IsoChunk>) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- CheckSpriteSlots() - Method in class zombie.core.sprite.GenericSpriteRenderState
- CheckSpriteSlots() - Method in class zombie.core.sprite.SpriteRenderState
- checkSquareForVehicleKeySpot(IsoGridSquare) - Method in class zombie.vehicles.BaseVehicle
- checkSquareForVehicleKeySpot(IsoGridSquare, boolean) - Method in class zombie.vehicles.BaseVehicle
- checkSquareForVehicleKeySpotContainer(IsoGridSquare) - Method in class zombie.vehicles.BaseVehicle
- checkSquareForVehicleKeySpotZombie(IsoGridSquare) - Method in class zombie.vehicles.BaseVehicle
- checkStages() - Method in class zombie.characters.animals.datas.AnimalData
- checkStashItem(InventoryItem) - Static method in class zombie.core.stash.StashSystem
-
check if the spawned item could be a stash item (map or note...)
- checkStringPattern(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- checksum - Static variable in class zombie.network.GameClient
- checksum - Static variable in class zombie.network.GameServer
- Checksum - Enum constant in enum class zombie.debug.DebugType
- Checksum - Enum constant in enum class zombie.network.anticheats.AntiCheat
- Checksum - Enum constant in enum class zombie.network.PacketTypes.PacketType
- checksumDone - Static variable in class zombie.Lua.LuaManager
- checksumIntervalCheck() - Method in interface zombie.network.anticheats.AntiCheatRecipeUpdate.IAntiCheatUpdate
- checksumIntervalCheck() - Method in class zombie.network.anticheats.PacketValidator
- checksummer - Static variable in class zombie.network.NetChecksum
- Checksummer() - Constructor for class zombie.network.NetChecksum.Checksummer
- ChecksumPacket - Class in zombie.network.packets.service
- ChecksumPacket() - Constructor for class zombie.network.packets.service.ChecksumPacket
- checksums - Variable in class zombie.network.NetChecksum.GroupOfFiles
- checksumSend(boolean, boolean) - Method in interface zombie.network.anticheats.AntiCheatRecipeUpdate.IAntiCheatUpdate
- checksumSend(boolean, boolean) - Method in class zombie.network.anticheats.PacketValidator
- checksumState - Variable in class zombie.core.raknet.UdpConnection
- checksumTime - Variable in class zombie.core.raknet.UdpConnection
- checksumTimeoutCheck() - Method in interface zombie.network.anticheats.AntiCheatRecipeUpdate.IAntiCheatUpdate
- checksumTimeoutCheck() - Method in class zombie.network.anticheats.PacketValidator
- checksumTimeoutReset() - Method in interface zombie.network.anticheats.AntiCheatRecipeUpdate.IAntiCheatUpdate
- checksumTimeoutReset() - Method in class zombie.network.anticheats.PacketValidator
- checksumToString() - Method in class zombie.network.NetChecksum.Checksummer
- ChecksumUpdate - Enum constant in enum class zombie.network.anticheats.AntiCheat
- checksumValid - Static variable in class zombie.network.GameClient
- checkTexture() - Method in class zombie.worldMap.symbols.WorldMapTextureSymbol
- checkTrespass(IsoPlayer) - Method in class zombie.iso.areas.SafeHouse
- checkTriggers() - Method in class zombie.iso.IsoMetaCell
- checkUnJam(IsoPlayer) - Method in class zombie.inventory.types.HandWeapon
- checkUpdateDelay(IsoGameCharacter, IsoGameCharacter) - Static method in class zombie.characters.SafetySystemManager
- checkUpdateModelTextures() - Method in class zombie.characters.IsoGameCharacter
- checkUseNativeCode() - Method in class zombie.pathfind.nativeCode.PathfindNative
- checkValid(String) - Method in class zombie.characters.AttachedItems.AttachedLocationGroup
- checkValid(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- checkValidRecipeSelected() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- checkVehiclesZones() - Method in class zombie.iso.IsoMetaGrid
- checkVehiclesZones() - Method in class zombie.iso.IsoWorld
- checkVisibleSquares(int, int) - Static method in class zombie.iso.weather.fx.WeatherFxMask
- CheckWake() - Method in class zombie.ui.TutorialManager
- checkWalkTo() - Method in class zombie.characters.IsoPlayer
- checkWaterFromRain() - Method in class zombie.iso.objects.IsoFeedingTrough
- checkWheelCollision(int, int, int) - Static method in class zombie.core.physics.Bullet
- checkZombieKeyForBuilding(String, IsoGridSquare) - Method in class zombie.VirtualZombieManager
- checkZombieKeyForVehicle(IsoZombie) - Method in class zombie.vehicles.BaseVehicle
- checkZombieKeyForVehicle(IsoZombie, String) - Method in class zombie.vehicles.BaseVehicle
- checkZone() - Method in class zombie.iso.objects.IsoFeedingTrough
- Chest - Enum constant in enum class zombie.characters.IsoGameCharacter.BodyLocation
- Chest - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- chevronDifference(int, boolean, Color) - Method in class zombie.characters.Moodles.Moodle
- children - Variable in class zombie.characters.AttachedItems.AttachedModelName
- children - Variable in class zombie.scripting.itemConfig.script.SelectorBucketScript
- children - Variable in class zombie.scripting.ScriptParser.Block
- children - Variable in class zombie.scripting.ui.XuiScript
- children - Variable in class zombie.util.TimingHelper.Timing
- children - Variable in class zombie.vehicles.VehiclePart
- Children - Variable in class zombie.core.skinnedmodel.model.SkinningBone
- Children - Variable in class zombie.GameProfiler.ProfileArea
- Children - Variable in class zombie.iso.IsoObject
- childStateCount() - Method in class zombie.characters.action.ActionContext
- childStateNames - Variable in class zombie.characters.action.ActionStateSnapshot
- chl1 - Static variable in class zombie.core.textures.TexturePackPage
- chl2 - Static variable in class zombie.core.textures.TexturePackPage
- chl3 - Static variable in class zombie.core.textures.TexturePackPage
- chl4 - Static variable in class zombie.core.textures.TexturePackPage
- Chocolate - Static variable in class zombie.core.Colors
- choices - Static variable in class zombie.iso.IsoGridSquare
- choices - Variable in class zombie.VirtualZombieManager
- choicesColor - Variable in class zombie.scripting.ui.XuiScript
- chooseBestAttackPosition(IsoGameCharacter, IsoGameCharacter, Vector3f) - Method in class zombie.vehicles.BaseVehicle
- ChooseGameInfo - Class in zombie.gameStates
- ChooseGameInfo.Map - Class in zombie.gameStates
- ChooseGameInfo.Mod - Class in zombie.gameStates
- ChooseGameInfo.PackFile - Class in zombie.gameStates
- ChooseGameInfo.SpawnOrigin - Class in zombie.gameStates
- ChooseGameInfo.TileDef - Class in zombie.gameStates
- Chop_tree - Enum constant in enum class zombie.characters.CharacterActionAnims
- ChopperCommand - Class in zombie.commands.serverCommands
- ChopperCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ChopperCommand
- chr - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- ChumData(int, int) - Constructor for class zombie.iso.FishSchoolManager.ChumData
- chunk - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunk - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
- chunk - Variable in class zombie.iso.IsoFloorBloodSplat
- chunk - Variable in class zombie.iso.IsoGridSquare
- chunk - Variable in class zombie.iso.IsoLightSource
- chunk - Variable in class zombie.iso.WorldStreamer.ChunkRequest
- chunk - Variable in class zombie.vehicles.BaseVehicle
- Chunk - Class in zombie.pathfind
- Chunk() - Constructor for class zombie.erosion.ErosionData.Chunk
- Chunk() - Constructor for class zombie.network.ClientChunkRequest.Chunk
- CHUNK_DIM - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CHUNK_DIM - Variable in class zombie.iso.NewMapBinaryFile
- CHUNK_DIM - Variable in class zombie.pot.POTChunkData
- CHUNK_DIM - Variable in class zombie.pot.POTLotHeader
- CHUNK_DIM - Variable in class zombie.pot.POTLotPack
- CHUNK_DIM_NEW - Static variable in class zombie.pot.POT
- CHUNK_DIM_OLD - Static variable in class zombie.pot.POT
- CHUNK_LOAD_DIMENSIONS - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CHUNK_MAX_Z - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CHUNK_PER_CELL_NEW - Static variable in class zombie.pot.POT
- CHUNK_PER_CELL_OLD - Static variable in class zombie.pot.POT
- chunkBeginUpdate(int, int, int, int) - Static method in class zombie.iso.LightingJNI
- ChunkChecksum - Class in zombie.network
- ChunkChecksum - Variable in class zombie.network.MPStatistic
- ChunkChecksum() - Constructor for class zombie.network.ChunkChecksum
- ChunkCoord - Record Class in zombie.iso.worldgen.utils
- ChunkCoord(int, int) - Constructor for record class zombie.iso.worldgen.utils.ChunkCoord
-
Creates an instance of a
ChunkCoord
record class. - ChunkData() - Constructor for class zombie.audio.ObjectAmbientEmitters.ChunkData
- ChunkData() - Constructor for class zombie.iso.NearestWalls.ChunkData
- ChunkData() - Constructor for class zombie.iso.NewMapBinaryFile.ChunkData
- ChunkData() - Constructor for class zombie.pathfind.CollideWithObstaclesPoly.ChunkData
- ChunkData(IsoChunk) - Constructor for class zombie.vispoly.VisibilityPolygon2.ChunkData
- ChunkDataZ() - Constructor for class zombie.pathfind.CollideWithObstaclesPoly.ChunkDataZ
- chunkDepth - Variable in class zombie.core.textures.TextureDraw
- ChunkDepth - Static variable in class zombie.iso.IsoDepthHelper
- chunkEndUpdate() - Static method in class zombie.iso.LightingJNI
- chunkFullMap - Variable in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- ChunkGenerationStatus - Enum Class in zombie.iso.enums
- ChunkGridWidth - Variable in class zombie.core.raknet.UdpConnection
- ChunkGridWidth - Static variable in class zombie.iso.IsoChunkMap
- chunkID - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- ChunkLevel - Class in zombie.pathfind
- ChunkLevel(IsoChunk) - Constructor for class zombie.iso.fboRenderChunk.FBORenderSnow.ChunkLevel
- chunkLevelBeginUpdate(int) - Static method in class zombie.iso.LightingJNI
- chunkLevelEndUpdate() - Static method in class zombie.iso.LightingJNI
- chunkLevelList - Static variable in class zombie.pathfind.highLevel.HLGlobals
- ChunkLevelsData(IsoChunk) - Constructor for class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelsData
- chunkLightingDone(int, int) - Static method in class zombie.iso.LightingJNI
- chunkLoaded(int, int) - Static method in class zombie.globalObjects.SGlobalObjects
- chunkLoaded(int, int) - Method in class zombie.globalObjects.SGlobalObjectSystem
- chunkLoaded(IsoChunk) - Method in class zombie.FliesSound
- chunkLoaded(IsoChunk) - Static method in class zombie.iso.NearestWalls
- chunkLoaded(IsoChunk) - Static method in class zombie.iso.objects.IsoGenerator
- chunkLoaded(IsoChunk) - Static method in class zombie.iso.objects.IsoLightSwitch
- chunkLoaded(IsoChunk) - Static method in class zombie.LootRespawn
- ChunkLoaded(IsoBuilding) - Static method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- ChunkLoaded(IsoChunk) - Static method in class zombie.erosion.ErosionMain
- ChunkMap - Variable in class zombie.iso.IsoCell
- ChunkMapFilenames - Class in zombie
-
Created by LEMMY on 27/02/2018.
- ChunkMapFilenames() - Constructor for class zombie.ChunkMapFilenames
- chunkObjectState - Variable in class zombie.core.raknet.UdpConnection
- ChunkObjectState - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ChunkRenderShader - Class in zombie.viewCone
- ChunkRenderShader - Static variable in class zombie.core.SceneShaderStore
- ChunkRenderShader(String) - Constructor for class zombie.viewCone.ChunkRenderShader
- ChunkRequest() - Constructor for class zombie.iso.WorldStreamer.ChunkRequest
- chunks - Variable in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- chunks - Variable in class zombie.network.ClientChunkRequest
- chunks - Variable in class zombie.network.ServerMap.ServerCell
- chunks - Variable in class zombie.pot.POTChunkData
- CHUNKS_DATA_PACKET_SIZE - Static variable in class zombie.iso.areas.isoregion.IsoRegions
- CHUNKS_PER_CELL - Static variable in class zombie.characters.animals.AnimalCell
- CHUNKS_PER_CELL - Static variable in class zombie.characters.animals.AnimalManagerWorker
- CHUNKS_PER_CELL - Static variable in class zombie.characters.animals.AnimalPopulationManager
- CHUNKS_PER_CELL - Variable in class zombie.iso.NewMapBinaryFile
- CHUNKS_PER_CELL - Static variable in class zombie.popman.ZombiePopulationManager
- CHUNKS_PER_CELL - Variable in class zombie.pot.POTChunkData
- CHUNKS_PER_CELL - Variable in class zombie.pot.POTLotHeader
- CHUNKS_PER_CELL - Variable in class zombie.pot.POTLotPack
- ChunkSaveWorker - Class in zombie.iso
- ChunkSaveWorker() - Constructor for class zombie.iso.ChunkSaveWorker
- ChunkSizeInSquares - Static variable in class zombie.iso.IsoChunkMap
- ChunksPerCellWidth - Static variable in class zombie.network.ServerMap
- ChunksPerWidth - Static variable in class zombie.iso.IsoChunkMap
- chunkSquareX - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunkSquareY - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunksSwapA - Variable in class zombie.iso.IsoChunkMap
- chunksSwapB - Variable in class zombie.iso.IsoChunkMap
- chunkStore - Static variable in class zombie.iso.IsoChunkMap
- chunkTaskQueue - Variable in class zombie.pathfind.nativeCode.PathfindNativeThread
- ChunkUpdate - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- ChunkUpdate - Enum constant in enum class zombie.iso.areas.isoregion.jobs.RegionJobType
- ChunkUpdate() - Constructor for class zombie.iso.areas.isoregion.ChunkUpdate
- ChunkWidthInTiles - Static variable in class zombie.iso.IsoChunkMap
- ChunkWidthOfDepthBuffer - Static variable in class zombie.iso.IsoDepthHelper
- chunkx - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- chunky - Variable in class zombie.iso.areas.isoregion.data.DataRoot.SelectInfo
- Cinderblock - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
- Cinderblock - Enum constant in enum class zombie.iso.enums.MaterialType
- CIntFloatValue() - Constructor for class zombie.core.opengl.GLState.CIntFloatValue
- CIntValue() - Constructor for class zombie.core.opengl.GLState.CIntValue
- circleIntersects(float, float, float, float) - Method in class zombie.vehicles.BaseVehicle
- CircleIsoMarker() - Constructor for class zombie.iso.IsoMarkers.CircleIsoMarker
- CircleLineIntersect - Class in zombie.vehicles
- CircleLineIntersect() - Constructor for class zombie.vehicles.CircleLineIntersect
- CircleStencil - Static variable in class zombie.iso.IsoGridSquare
- CircleStencilShader() - Constructor for class zombie.iso.IsoGridSquare.CircleStencilShader
- Claimed - Enum constant in enum class zombie.network.WarManager.State
- clamp(double, double, double) - Static method in class zombie.core.math.PZMath
- clamp(float, float, float) - Static method in class zombie.core.math.PZMath
-
Result is clamped between min and max.
- clamp(float, float, float) - Static method in class zombie.iso.IsoUtils
- clamp(float, float, float) - Static method in class zombie.iso.weather.ClimateManager
- clamp(float, float, float) - Static method in class zombie.iso.weather.fx.IsoWeatherFX
- clamp(int, int, int) - Static method in class zombie.core.math.PZMath
-
Result is clamped between min and max.
- clamp(int, int, int) - Static method in class zombie.iso.weather.ClimateManager
- clamp(long, long, long) - Static method in class zombie.core.math.PZMath
- clamp_01(float) - Static method in class zombie.core.math.PZMath
- CLAMP_TO_EDGE - Static variable in class zombie.core.textures.TextureFlags
- clamp01(float) - Static method in class zombie.iso.weather.ClimateManager
- clampDouble_01(double) - Static method in class zombie.core.math.PZMath
- clampFloat(float, float, float) - Static method in class zombie.core.math.PZMath
- clampToParentX(double) - Method in class zombie.ui.UIElement
- clampToParentY(double) - Method in class zombie.ui.UIElement
- ClassReflection - Class in zombie.entity.util.reflect
- ClassReflection() - Constructor for class zombie.entity.util.reflect.ClassReflection
- Claustrophobic - Variable in class zombie.characters.traits.CharacterTraits
- ClayLakeChance - Variable in class zombie.SandboxOptions
- ClayRiverChance - Variable in class zombie.SandboxOptions
- CLDSF_NONE - Static variable in class zombie.iso.fboRenderChunk.FBORenderCutaways
- CLDSF_NONE - Static variable in class zombie.iso.IsoChunkLevel
- CLDSF_RAIN_RANDOM_XY - Static variable in class zombie.iso.IsoChunkLevel
- CLDSF_SHOULD_RENDER - Static variable in class zombie.iso.fboRenderChunk.FBORenderCutaways
- CLDSF_SHOULD_RENDER - Static variable in class zombie.iso.IsoChunkLevel
- cleanAreaForStory(RandomizedZoneStoryBase, Zone) - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- cleanCapability() - Method in class zombie.characters.Role
- CleaningLiquid - Enum constant in enum class zombie.entity.components.fluids.FluidType
- CleaningLiquid - Static variable in class zombie.entity.components.fluids.Fluid
- cleanMultiplayerSaves() - Method in class zombie.ZomboidFileSystem
- cleanSoundsAndEmitter() - Method in class zombie.radio.devices.DeviceData
- cleanSquareAndNeighbors(IsoGridSquare) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- cleanSquareForStory(IsoGridSquare) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- cleanup() - Method in class zombie.pathfind.nativeCode.PathfindNativeThread
- cleanWallBlood() - Method in class zombie.iso.IsoObject
- clear() - Method in class zombie.audio.MusicIntensityEvents
- clear() - Method in class zombie.audio.MusicThreatStatuses
- clear() - Method in class zombie.characters.action.ActionContextEvents
- clear() - Method in class zombie.characters.AttachedItems.AttachedItems
- clear() - Method in class zombie.characters.AttachedItems.AttachedModelNames
- clear() - Static method in class zombie.characters.SafetySystemManager
- clear() - Method in class zombie.characters.traits.TraitCollection
- clear() - Method in class zombie.characters.WornItems.WornItems
- clear() - Method in class zombie.ChunkMapFilenames
- clear() - Method in class zombie.config.ArrayConfigOption
- clear() - Method in class zombie.core.opengl.MatrixStack
- clear() - Method in class zombie.core.opengl.VBORendererCommands
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AbstractAnimationVariableSlotEnum
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotBool
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackEnum
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotFloat
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotString
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableWhileAliveFlagsContainer
- clear() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimState
- clear() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
-
Clear this variable, its value is set to a null-value.
- clear() - Method in class zombie.core.skinnedmodel.animation.Keyframe
- clear() - Method in class zombie.core.skinnedmodel.animation.LiveAnimationTrackEntries
- clear() - Method in class zombie.core.skinnedmodel.Matrix4
- clear() - Method in class zombie.core.skinnedmodel.model.ModelInstance.EffectLight
- clear() - Method in class zombie.core.skinnedmodel.model.ModelMesh
- clear() - Method in class zombie.core.skinnedmodel.model.VertexBufferObject
- clear() - Method in class zombie.core.skinnedmodel.visual.AnimalVisual
- clear() - Method in class zombie.core.skinnedmodel.visual.BaseVisual
- clear() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- clear() - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- clear() - Method in class zombie.core.sprite.GenericSpriteRenderState
- clear() - Method in class zombie.core.sprite.SpriteRenderState
- clear() - Method in class zombie.core.sprite.SpriteRenderStateUI
- clear() - Method in class zombie.core.Styles.FloatList
-
clear method comment.
- clear() - Method in class zombie.core.Styles.GeometryData
- clear() - Method in class zombie.core.Styles.IntList
-
clear method comment.
- clear() - Method in class zombie.core.Styles.ShortList
-
clear method comment.
- clear() - Method in class zombie.core.textures.SmartTexture
- clear() - Method in class zombie.core.textures.TextureCombiner
- clear() - Method in class zombie.core.utils.BooleanGrid
- clear() - Method in class zombie.core.utils.BoundedQueue
- clear() - Method in class zombie.core.utils.ExpandableBooleanList
- clear() - Method in class zombie.core.utils.HashMap
- clear() - Method in class zombie.core.utils.IntGrid
- clear() - Method in class zombie.core.utils.IntHypercube
- clear() - Method in class zombie.core.utils.IntHyperCube2
- clear() - Method in class zombie.core.utils.ObjectCube
- clear() - Method in class zombie.core.utils.ObjectGrid
- clear() - Method in class zombie.core.VBO.GLVertexBufferObject
-
Tells the driver we don't care about the data in our buffer any more (may improve performance before mapping)
- clear() - Static method in class zombie.debug.LineDrawer
- clear() - Method in class zombie.entity.components.attributes.AttributeContainer
- clear() - Method in class zombie.entity.components.attributes.AttributeInstance.EnumSet
- clear() - Method in class zombie.entity.components.attributes.AttributeInstance.EnumStringSet
- clear() - Method in class zombie.entity.components.attributes.EnumStringObj
- clear() - Method in class zombie.entity.components.crafting.recipe.ItemDataList
- clear() - Method in class zombie.entity.components.fluids.FluidConsume
- clear() - Method in class zombie.entity.components.fluids.FluidSample
- clear() - Method in class zombie.entity.components.fluids.SealedFluidProperties
- clear() - Method in class zombie.entity.components.resources.Resource
- clear() - Method in class zombie.entity.components.resources.ResourceEnergy
- clear() - Method in class zombie.entity.components.resources.ResourceFluid
- clear() - Method in class zombie.entity.components.resources.ResourceItem
- clear() - Method in class zombie.entity.util.Array
- clear() - Method in class zombie.entity.util.assoc.AssocArray
- clear() - Method in class zombie.entity.util.assoc.AssocEnumArray
- clear() - Method in class zombie.entity.util.BitSet
- clear() - Method in class zombie.entity.util.enums.EnumBitStore
- clear() - Method in class zombie.entity.util.LongArray
- clear() - Method in class zombie.entity.util.LongMap
- clear() - Method in class zombie.entity.util.ObjectMap
- clear() - Method in class zombie.entity.util.ObjectSet
- clear() - Method in class zombie.entity.util.SingleThreadPool
- clear() - Method in class zombie.entity.util.SnapshotArray
- clear() - Method in class zombie.FileGuidTable
- clear() - Method in class zombie.GameProfiler.ProfileArea
- clear() - Method in class zombie.GameProfiler.RecordingFrame
- clear() - Method in class zombie.inventory.ItemContainer
- clear() - Static method in class zombie.inventory.ItemPickerJava.KeyNamer
- clear() - Method in class zombie.iso.fboRenderChunk.FBORenderShadows
- clear() - Method in class zombie.iso.IsoChunkLevel
- clear() - Method in class zombie.iso.sprite.SpriteGridParseData
- clear() - Static method in class zombie.Lua.LuaEventManager
- clear() - Static method in class zombie.Lua.LuaHookManager
- clear() - Method in class zombie.modding.ActiveMods
- clear() - Method in class zombie.MovingObjectUpdateSchedulerUpdateBucket
- clear() - Method in class zombie.network.fields.hit.AttackVars
- clear() - Method in class zombie.network.fields.Variables
- clear() - Method in class zombie.network.id.ObjectIDManager
- clear() - Method in class zombie.network.IsoObjectID
- clear() - Method in class zombie.network.RequestDataManager
- clear() - Static method in class zombie.network.WarManager
- clear() - Method in class zombie.pathfind.ChunkLevel
- clear() - Method in class zombie.pathfind.CollideWithObstaclesPoly.ChunkData
- clear() - Method in class zombie.pathfind.CollideWithObstaclesPoly.ChunkDataZ
- clear() - Method in class zombie.pathfind.Path
- clear() - Method in class zombie.popman.animal.HutchManager
- clear() - Method in class zombie.popman.LoadedAreas
- clear() - Method in class zombie.popman.NetworkZombieSimulator
- clear() - Method in class zombie.popman.ObjectPool
- clear() - Method in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner
- clear() - Static method in class zombie.scripting.itemConfig.VariableBuilder
- clear() - Method in class zombie.TimeDebugger
- clear() - Method in class zombie.ui.RadialMenu
- clear() - Method in class zombie.util.ByteBufferOutputStream
- clear() - Method in class zombie.util.list.PZArrayList
- clear() - Method in class zombie.util.list.PZUnmodifiableCollection
- clear() - Method in class zombie.util.SharedStrings
- clear() - Method in class zombie.util.TaggedObjectManager
- clear() - Method in class zombie.vehicles.Clipper
- clear() - Method in class zombie.vehicles.ClipperOffset
- clear() - Method in class zombie.vehicles.VehicleInterpolation
- clear() - Method in class zombie.worldMap.markers.WorldMapMarkers
- clear() - Method in class zombie.worldMap.markers.WorldMapMarkersV1
- clear() - Method in class zombie.worldMap.styles.WorldMapStyleV1
- clear() - Method in class zombie.worldMap.symbols.WorldMapSymbols
- clear() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1
- clear() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2
- clear() - Method in class zombie.worldMap.WorldMapData
- clear() - Method in class zombie.ZomboidBitFlag
- clear(int) - Method in class zombie.chat.ChatElement
- clear(int) - Method in class zombie.entity.util.BitSet
- clear(int) - Method in class zombie.entity.util.LongMap
- clear(int) - Method in class zombie.entity.util.ObjectMap
- clear(int) - Method in class zombie.entity.util.ObjectSet
- Clear - Enum constant in enum class zombie.iso.LosUtil.TestResults
- Clear - Enum constant in enum class zombie.scripting.ScriptType.Flags
- Clear() - Method in class zombie.core.properties.PropertyContainer
- Clear() - Static method in class zombie.iso.weather.WorldFlares
- Clear() - Method in class zombie.network.MPStatistic.ProbeStatistic
- Clear() - Method in class zombie.network.MPStatistic.SaveTasksStatistic
- Clear() - Method in class zombie.network.MPStatistic.ServerCellStatistic
- Clear() - Method in class zombie.network.MPStatistic.TasksStatistic
- Clear() - Method in class zombie.network.MPStatistic.ThreadStatistic
- Clear() - Method in class zombie.ui.TextDrawObject
- clearActionContextEvents() - Method in class zombie.characters.action.ActionContext
- clearAggroList() - Method in class zombie.characters.IsoZombie
- clearAIStateMap() - Method in class zombie.characters.IsoGameCharacter
- clearAllWeaponParts() - Method in class zombie.inventory.types.HandWeapon
- clearAnimalZones() - Method in class zombie.iso.IsoMetaCell
- clearArrays() - Static method in class zombie.ui.UIManager
- clearAssignedTileName(String) - Method in class zombie.tileDepth.TileDepthTextureAssignments
- clearAssignedTileName(String, String) - Method in class zombie.tileDepth.TileDepthTextureAssignmentManager
- clearAttachedAnimSprite() - Method in class zombie.iso.IsoObject
- clearAttachedItems() - Method in interface zombie.characters.ILuaGameCharacterAttachedItems
- clearAttachedItems() - Method in class zombie.characters.IsoGameCharacter
- clearCache() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData.CacheData
- clearCache() - Method in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- clearCache() - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- clearCachedSquares(int) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- clearCacheGridSquare(int) - Method in class zombie.iso.IsoCell
- clearCacheTargets() - Method in class zombie.core.physics.BallisticsController
- clearCameraCharacter() - Static method in class zombie.iso.IsoCamera
- clearCatModData(ErosionData.Square) - Method in class zombie.erosion.categories.ErosionCategory
- ClearChildren() - Method in class zombie.ui.UIElement
- clearChunk(int) - Method in class zombie.iso.IsoMetaCell
- clearCollectedItems() - Method in class zombie.inventory.recipemanager.SourceRecord
- ClearCommand - Class in zombie.commands.serverCommands
- ClearCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ClearCommand
- clearCurtainOffset() - Method in class zombie.iso.sprite.IsoSprite
- clearCutawayTexture() - Method in class zombie.core.sprite.GenericSpriteRenderState
- clearCutawayTexture() - Method in class zombie.core.SpriteRenderer
- clearData() - Method in class zombie.worldMap.UIWorldMapV1
- clearData() - Method in class zombie.worldMap.WorldMap
- clearDelayedLoading(int) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- clearDirty(int, float) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- clearDirty(int, long, float) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- ClearEquippedCache() - Method in class zombie.characters.IsoGameCharacter
- clearEvent(String) - Method in class zombie.characters.action.ActionContext
- clearEvent(String) - Method in class zombie.characters.action.ActionContextEvents
- clearEvents() - Static method in class zombie.network.PVPLogTool
- clearExitOptions() - Method in class zombie.radio.scripting.RadioScript
- clearFlag(int, ZombieStateFlag) - Static method in class zombie.popman.ZombieStateFlags
- clearFlag(ZombieStateFlag) - Method in class zombie.popman.ZombieStateFlags
- clearHandToHandAttack() - Method in class zombie.characters.IsoLivingCharacter
- clearHandToHandAttack() - Method in class zombie.characters.IsoPlayer
- clearHighlightOnceFlag() - Method in class zombie.iso.fboRenderChunk.FBORenderObjectHighlight
- ClearHighlights() - Method in class zombie.ui.UITextBox2
- clearImages() - Method in class zombie.worldMap.UIWorldMapV3
- clearImages() - Method in class zombie.worldMap.WorldMap
- clearInfluence() - Method in class zombie.iso.IsoLightSource
- clearInfluence() - Method in class zombie.iso.IsoRoomLight
- clearInput() - Method in class zombie.ui.UITextBox2
- clearItemsToSpawnAtDeath() - Method in class zombie.characters.IsoZombie
- clearKnownInCells(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearKnownInSquares(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearKnownMediaLines() - Method in interface zombie.characters.ILuaGameCharacter
- clearKnownMediaLines() - Method in class zombie.characters.IsoGameCharacter
- clearManualInputs() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- clearMaxDrawHeight() - Method in class zombie.ui.UIElement
- clearNetworkEvents() - Method in class zombie.characters.IsoPlayer
- clearOnOverlay() - Method in class zombie.iso.IsoObject
- clearOwner(Object) - Method in class zombie.core.skinnedmodel.model.ModelInstance
- clearPassenger(int) - Method in class zombie.vehicles.BaseVehicle
- clearPhysicsMeshes() - Static method in class zombie.core.physics.Bullet
- clearPlayerCutawayFlag(int, int, long) - Method in class zombie.iso.IsoGridSquare
- clearPlayers() - Method in class zombie.worldMap.network.WorldMapSymbolNetworkInfo
- clearPresets() - Method in class zombie.radio.devices.DevicePresets
- clearPuddles() - Method in class zombie.iso.IsoGridSquare
- clearPVPEvents() - Static method in class zombie.Lua.LuaManager.GlobalObject
- clearQueue() - Method in class zombie.network.ConnectionManager
- clearRecipe() - Method in class zombie.entity.components.crafting.DryingLogic.DryingSlot
- clearRecipe() - Method in class zombie.entity.components.crafting.FurnaceLogic.FurnaceSlot
- clearRequiredSkills() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- clearRequiredSkills() - Method in class zombie.scripting.objects.Recipe
- clearRooms() - Method in class zombie.iso.IsoMetaChunk
- clearSafehouseList() - Static method in class zombie.iso.areas.SafeHouse
- clearSafety(IsoPlayer) - Static method in class zombie.characters.SafetySystemManager
- clearSlots() - Method in class zombie.entity.components.crafting.DryingLogic
- clearSlots() - Method in class zombie.entity.components.crafting.FurnaceLogic
- clearSoftResetChunk(IsoChunk) - Method in class zombie.network.ServerMap
- clearSoundCache() - Method in interface zombie.ISoundSystem
- clearSpawnRegions() - Method in class zombie.network.ServerSettings
- ClearSpottedTimer - Variable in class zombie.characters.IsoPlayer
- clearSprites() - Method in class zombie.core.SpriteRenderer
- clearSprites(List<TextureDraw>) - Static method in class zombie.core.sprite.GenericSpriteRenderState
- clearStencilRect() - Method in class zombie.ui.AtomUI
- clearStencilRect() - Method in class zombie.ui.UIElement
- clearTargetAuth(IsoPlayer) - Method in class zombie.popman.NetworkZombieSimulator
- clearTargetAuth(UdpConnection, IsoPlayer) - Method in class zombie.popman.NetworkZombieManager
- clearTextures() - Static method in class zombie.core.textures.Texture
- clearThreadData() - Method in class zombie.iso.IsoPuddles
- ClearThroughClosedDoor - Enum constant in enum class zombie.iso.LosUtil.TestResults
- ClearThroughOpenDoor - Enum constant in enum class zombie.iso.LosUtil.TestResults
- ClearThroughWindow - Enum constant in enum class zombie.iso.LosUtil.TestResults
- ClearTileObjects() - Method in class zombie.iso.IsoGridSquare
- ClearTileObjectsExceptFloor() - Method in class zombie.iso.IsoGridSquare
- clearTileProperties(String, int, int) - Method in class zombie.iso.SpriteModels
- clearTileProperties(String, String, int, int) - Method in class zombie.spriteModel.SpriteModelManager
- clearTiles() - Method in class zombie.tileDepth.TilesetDepthTexture
- clearToIdentity() - Method in class zombie.core.skinnedmodel.Matrix4
- clearToOrtho(float, float, float, float, float, float) - Method in class zombie.core.skinnedmodel.Matrix4
- clearToPerspective(float, float, float, float, float) - Method in class zombie.core.skinnedmodel.Matrix4
- clearTriangles() - Method in class zombie.worldMap.WorldMapCell
- clearTriangles() - Method in class zombie.worldMap.WorldMapData
- clearTriangles() - Method in class zombie.worldMap.WorldMapFeature
- clearTriangles() - Method in class zombie.worldMap.WorldMapGeometry
- clearTvScreenSprites() - Method in class zombie.iso.objects.IsoTelevision
- clearUseVertColorsArray() - Method in class zombie.core.sprite.GenericSpriteRenderState
- clearUseVertColorsArray() - Method in class zombie.core.SpriteRenderer
- clearVariable(String) - Method in class zombie.characters.IsoGameCharacter
- clearVariable(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- clearVariable(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableMap
- clearVariable(String) - Method in class zombie.ui.UI3DModel
- clearVariable(IAnimationVariableSource) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableReference
- ClearVariable(String) - Method in interface zombie.characters.ILuaVariableSource
- ClearVariable(String) - Method in class zombie.characters.IsoGameCharacter
- clearVariables() - Method in class zombie.characters.IsoGameCharacter
- clearVariables() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- clearVariables() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableMap
- clearVariables() - Method in class zombie.ui.UI3DModel
- clearVisitedInCells(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearVisitedInSquares(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- clearWater() - Method in class zombie.iso.IsoGridSquare
- clearWeaponPart(String) - Method in class zombie.inventory.types.HandWeapon
- clearWeaponPart(WeaponPart) - Method in class zombie.inventory.types.HandWeapon
- clearWornItems() - Method in interface zombie.characters.ILuaGameCharacterClothing
- clearWornItems() - Method in class zombie.characters.IsoGameCharacter
- clearZones() - Method in class zombie.iso.IsoMetaChunk
- clerp(float, float, float) - Method in class zombie.erosion.categories.ErosionCategory
- clerp(float, float, float) - Static method in class zombie.iso.weather.ClimateManager
- clerp(float, float, float) - Static method in class zombie.iso.weather.fx.IsoWeatherFX
- clicked - Variable in class zombie.ui.DialogButton
- clicked - Variable in class zombie.ui.GenericButton
- Clicked - Variable in class zombie.ui.ModalDialog
- Clicked(String) - Method in class zombie.ui.ModalDialog
- clickedalpha - Variable in class zombie.ui.HUDButton
- clickedValue - Variable in class zombie.ui.UIElement
- ClickObject() - Constructor for class zombie.iso.IsoObjectPicker.ClickObject
- ClickObjectStore - Variable in class zombie.iso.IsoObjectPicker
- clickX - Variable in class zombie.ui.NewWindow
- clickY - Variable in class zombie.ui.NewWindow
- Client - Enum constant in enum class zombie.radio.GameMode
- Client - Variable in class zombie.debug.options.Network
- Client - Static variable in class zombie.network.PacketSetting.HandlingType
- Client(IDebugOptionGroup) - Constructor for class zombie.debug.options.Network.Client
- CLIENT - Enum constant in enum class zombie.iso.worldgen.WGParams.Result
- ClientActionLogs - Variable in class zombie.network.ServerOptions
- ClientAndServer - Enum constant in enum class zombie.entity.network.NetAuth
- ClientAndServer - Enum constant in enum class zombie.iso.weather.ClimateManager.ClimateNetAuth
- clientBuf - Static variable in class zombie.core.raknet.VoiceTest
- ClientChunkRequest - Class in zombie.network
- ClientChunkRequest() - Constructor for class zombie.network.ClientChunkRequest
- ClientChunkRequest.Chunk - Class in zombie.network
- ClientCommand - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ClientCommandFilter - Variable in class zombie.network.ServerOptions
- clientControls - Variable in class zombie.core.physics.CarController
- ClientControls() - Constructor for class zombie.core.physics.CarController.ClientControls
- clientForce - Variable in class zombie.core.physics.CarController
- clientH - Variable in class zombie.ui.MoodlesUI
- clientH - Variable in class zombie.ui.NewWindow
- clientH - Variable in class zombie.ui.UIDialoguePanel
- clientH - Variable in class zombie.ui.UINineGrid
- clientIgnoreCollision - Variable in class zombie.characters.IsoGameCharacter
- ClientLoading - Static variable in class zombie.network.PacketSetting.HandlingType
- clientLoadNetworkPlayer() - Method in class zombie.savefile.ClientPlayerDB
- ClientMultiPlayer - Enum constant in enum class zombie.chat.ChatMode
- ClientOnly - Enum constant in enum class zombie.entity.network.NetAuth
- ClientOnly - Enum constant in enum class zombie.iso.weather.ClimateManager.ClimateNetAuth
- clientOptionsList - Static variable in class zombie.network.ServerOptions
- clientPacket(ByteBuffer) - Method in class zombie.vehicles.VehicleManager
- clientPacketCount - Variable in enum class zombie.network.PacketTypes.PacketType
- ClientPlayerDB - Class in zombie.savefile
- ClientPlayerDB() - Constructor for class zombie.savefile.ClientPlayerDB
- ClientPlayerDB.NetworkCharacterProfile - Class in zombie.savefile
- clientReceivePacket(ByteBuffer) - Static method in class zombie.network.PassengerMap
- clientSendNetworkPlayerInt(IsoPlayer) - Method in class zombie.savefile.ClientPlayerDB
- ClientServerMap - Class in zombie.network
- ClientServerMap(int, int, int, int) - Constructor for class zombie.network.ClientServerMap
- clientStatisticEnable - Static variable in class zombie.network.MPStatistic
- clientSync(float, float, boolean) - Method in class zombie.iso.Helicopter
- clientUpdate() - Method in class zombie.vehicles.VehicleManager
- clientW - Variable in class zombie.ui.MoodlesUI
- clientW - Variable in class zombie.ui.NewWindow
- clientW - Variable in class zombie.ui.UIDialoguePanel
- clientW - Variable in class zombie.ui.UINineGrid
- clientZombieCulled() - Static method in class zombie.network.MPStatistics
- clientZombieUpdated() - Static method in class zombie.network.MPStatistics
- ClimateBool() - Constructor for class zombie.iso.weather.ClimateManager.ClimateBool
- ClimateColor() - Constructor for class zombie.iso.weather.ClimateManager.ClimateColor
- ClimateColorInfo - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateColorInfo() - Constructor for class zombie.iso.weather.ClimateColorInfo
- ClimateColorInfo(float, float, float, float) - Constructor for class zombie.iso.weather.ClimateColorInfo
- ClimateColorInfo(float, float, float, float, float, float, float, float) - Constructor for class zombie.iso.weather.ClimateColorInfo
- ClimateFloat() - Constructor for class zombie.iso.weather.ClimateManager.ClimateFloat
- ClimateForecaster - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateForecaster() - Constructor for class zombie.iso.weather.ClimateForecaster
- ClimateForecaster.DayForecast - Class in zombie.iso.weather
- ClimateForecaster.ForecastValue - Class in zombie.iso.weather
- ClimateHistory - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateHistory() - Constructor for class zombie.iso.weather.ClimateHistory
- ClimateManager - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateManager - Enum constant in enum class zombie.characters.Capability
- ClimateManager() - Constructor for class zombie.iso.weather.ClimateManager
- ClimateManager.AirFront - Class in zombie.iso.weather
- ClimateManager.ClimateBool - Class in zombie.iso.weather
- ClimateManager.ClimateColor - Class in zombie.iso.weather
- ClimateManager.ClimateFloat - Class in zombie.iso.weather
- ClimateManager.ClimateNetAuth - Enum Class in zombie.iso.weather
-
NETWORKING
- ClimateManager.DayInfo - Class in zombie.iso.weather
-
DAY INFO
- ClimateManager.SeasonColor - Class in zombie.iso.weather
- ClimateManagerPacket - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ClimateMoon - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateMoon() - Constructor for class zombie.iso.weather.ClimateMoon
- ClimateValues - Class in zombie.iso.weather
-
TurboTuTone.
- ClimateValues(ClimateManager) - Constructor for class zombie.iso.weather.ClimateValues
- Climb - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
- climbDir - Variable in class zombie.ai.states.ClimbThroughWindowPositioningParams
- climbDownSheetRope() - Method in interface zombie.characters.ILuaGameCharacter
- climbDownSheetRope() - Method in class zombie.characters.IsoGameCharacter
- ClimbDownSheetRopeState - Class in zombie.ai.states
- ClimbDownSheetRopeState() - Constructor for class zombie.ai.states.ClimbDownSheetRopeState
- ClimbDownSlowdown - Static variable in class zombie.ai.states.ClimbDownSheetRopeState
- ClimbDownSpeed - Static variable in class zombie.ai.states.ClimbDownSheetRopeState
- ClimbFence - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- climbingCharacter - Variable in class zombie.ai.states.ClimbThroughWindowPositioningParams
- climbOverFence(IsoDirections) - Method in class zombie.characters.animals.IsoAnimal
- climbOverFence(IsoDirections) - Method in interface zombie.characters.ILuaGameCharacter
- climbOverFence(IsoDirections) - Method in class zombie.characters.IsoGameCharacter
- ClimbOverFenceState - Class in zombie.ai.states
- climbOverWall(IsoDirections) - Method in class zombie.characters.IsoPlayer
- ClimbOverWallState - Class in zombie.ai.states
- ClimbOverWallState() - Constructor for class zombie.ai.states.ClimbOverWallState
- ClimbRope - Enum constant in enum class zombie.characters.BodyDamage.Metabolics
- climbSheetE - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetRope() - Method in interface zombie.characters.ILuaGameCharacter
- climbSheetRope() - Method in class zombie.characters.IsoGameCharacter
- ClimbSheetRopeState - Class in zombie.ai.states
- ClimbSheetRopeState() - Constructor for class zombie.ai.states.ClimbSheetRopeState
- climbSheetS - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopE - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopS - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetTopW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- climbSheetW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- ClimbSlowdown - Static variable in class zombie.ai.states.ClimbSheetRopeState
- ClimbSpeed - Static variable in class zombie.ai.states.ClimbSheetRopeState
- climbThroughWindow(IsoThumpable) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoThumpable) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindow(IsoThumpable, Integer) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoThumpable, Integer) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindow(IsoWindow) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindow(IsoWindow, Integer) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindow(IsoWindow, Integer) - Method in class zombie.characters.IsoGameCharacter
- climbThroughWindowFrame(IsoWindowFrame) - Method in interface zombie.characters.ILuaGameCharacter
- climbThroughWindowFrame(IsoWindowFrame) - Method in class zombie.characters.IsoGameCharacter
- ClimbThroughWindowPositioningParams - Class in zombie.ai.states
- ClimbThroughWindowPositioningParams() - Constructor for class zombie.ai.states.ClimbThroughWindowPositioningParams
- ClimbThroughWindowState - Class in zombie.ai.states
- ClimbThroughWindowState() - Constructor for class zombie.ai.states.ClimbThroughWindowState
- ClimbWindow - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- ClimMngrDebug - Class in zombie.iso.weather.dbg
-
TurboTuTone.
- ClimMngrDebug() - Constructor for class zombie.iso.weather.dbg.ClimMngrDebug
- clip - Variable in class zombie.SoundManager.AmbientSoundEffect
- Clip - Variable in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- clipAABB(float, float, float, float) - Method in class zombie.vehicles.Clipper
- Clipboard - Class in zombie.core
- Clipboard() - Constructor for class zombie.core.Clipboard
- Clipper - Class in zombie.vehicles
- Clipper() - Constructor for class zombie.vehicles.Clipper
- ClipperOffset - Class in zombie.vehicles
- ClipperOffset() - Constructor for class zombie.vehicles.ClipperOffset
- ClipperOffset.EndType - Enum Class in zombie.vehicles
- ClipperOffset.JoinType - Enum Class in zombie.vehicles
- ClipperPolygon - Class in zombie.vehicles
- ClipperPolygon() - Constructor for class zombie.vehicles.ClipperPolygon
- clips - Variable in class zombie.audio.GameSound
- clock - Static variable in class zombie.ui.UIManager
- Clock - Class in zombie.ui
- Clock - Variable in class zombie.debug.options.Cheat
- Clock(int, int) - Constructor for class zombie.ui.Clock
- ClockOG() - Constructor for class zombie.debug.options.Cheat.ClockOG
- clone() - Method in class zombie.characters.action.ActionTransition
- clone() - Method in class zombie.characters.action.conditions.CharacterVariableCondition
- clone() - Method in class zombie.characters.action.conditions.EventNotOccurred
- clone() - Method in class zombie.characters.action.conditions.EventOccurred
- clone() - Method in class zombie.characters.action.conditions.LuaCall
- clone() - Method in interface zombie.characters.action.IActionCondition
- clone() - Method in class zombie.chat.ChatMessage
- clone() - Method in class zombie.core.skinnedmodel.population.ClothingItemReference
- clone() - Method in class zombie.core.skinnedmodel.population.Outfit
- clone() - Method in class zombie.core.textures.Mask
- clone() - Method in class zombie.core.utils.BooleanGrid
- clone() - Method in class zombie.core.utils.ExpandableBooleanList
- clone() - Method in class zombie.core.utils.IntGrid
- clone() - Method in class zombie.core.utils.IntHypercube
- clone() - Method in class zombie.core.utils.ObjectCube
- clone() - Method in class zombie.core.utils.ObjectGrid
- clone() - Method in class zombie.erosion.season.ErosionSeason
- clone() - Method in class zombie.iso.Vector2
-
Clone this vector
- clone() - Method in class zombie.iso.Vector3
-
Clone this vector
- clone() - Method in class zombie.radio.devices.DeviceData
- clone() - Method in class zombie.radio.devices.DevicePresets
- clone() - Method in class zombie.radio.ZomboidRadio
- clone() - Method in class zombie.tileDepth.TileGeometryFile.Box
- clone() - Method in class zombie.tileDepth.TileGeometryFile.Cylinder
- clone() - Method in class zombie.tileDepth.TileGeometryFile.Geometry
- clone() - Method in class zombie.tileDepth.TileGeometryFile.Polygon
- clone(float[]) - Static method in class zombie.util.list.PZArrayUtil
- clone(E) - Method in interface zombie.util.ICloner
- clone(E[], Supplier<E>, Invokers.Params2.ICallback<E, E>) - Static method in class zombie.util.list.PZArrayUtil
- cloneDeviceDataFromItem(String) - Method in class zombie.iso.objects.IsoWaveSignal
- cloneDevicePresets(DevicePresets) - Method in class zombie.radio.devices.DeviceData
- cloneItemType(String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- close() - Method in class zombie.chat.ChatBase
- close() - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
- close() - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- close() - Method in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
- close() - Method in class zombie.entity.components.crafting.CraftRecipeMonitor
- close() - Method in interface zombie.fileSystem.IFile
- close() - Method in class zombie.GameProfiler.ProfileArea
- close() - Method in class zombie.GameProfileRecording
- close() - Method in class zombie.Lua.LuaManager.GlobalObject.LuaFileWriter
- close() - Method in class zombie.network.ServerWorldDatabase
- close() - Method in class zombie.savefile.ClientPlayerDB
- close() - Method in class zombie.savefile.PlayerDB
- close() - Method in class zombie.savefile.ServerPlayerDB
- close(IFile) - Method in class zombie.fileSystem.FileSystem
- close(IFile) - Method in class zombie.fileSystem.FileSystemImpl
- Close() - Method in class zombie.core.textures.VideoTexture
- CLOSE_TO_WALLS - Static variable in class zombie.pathfind.PolygonalMap2
- CloseAllChannels() - Static method in class zombie.core.raknet.RakVoice
- closeAndDestroy() - Method in class zombie.core.textures.VideoTexture
- closeAndDiscard() - Method in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
- closeAndDiscard() - Method in class zombie.GameProfileRecording
- closeAsync(IFile, IFileTask2Callback) - Method in class zombie.fileSystem.FileSystem
- closeAsync(IFile, IFileTask2Callback) - Method in class zombie.fileSystem.FileSystemImpl
- closeContainers() - Static method in class zombie.ui.UIManager
- CloseContainers() - Static method in class zombie.ui.UIManager
- closedSprite - Variable in class zombie.iso.objects.IsoThumpable
- CloseKillMove - Variable in class zombie.inventory.InventoryItem
- CloseKillMove - Variable in class zombie.scripting.objects.Item
- closeRequested - Static variable in class zombie.GameWindow
- closestPointOnPath(float, float, float, IsoMovingObject, Path, PathFindBehavior2.PointOnPath) - Static method in class zombie.pathfind.PathFindBehavior2
- closeStream(InputStream) - Method in class zombie.fileSystem.FileSystem
- closeStream(InputStream) - Method in class zombie.fileSystem.FileSystemImpl
- closestVector3(float, float, float, float, float, float, float, float, float) - Static method in class zombie.core.math.PZMath
- ClosestWallDistance(IsoChunk, int, int, int) - Static method in class zombie.iso.NearestWalls
- ClosestWallDistance(IsoGridSquare) - Static method in class zombie.iso.NearestWalls
- closestZombie - Variable in class zombie.characters.IsoPlayer
- closeTransient(BaseDebugWindow) - Method in class zombie.debug.DebugContext
- CloseVoiceChannel(long) - Static method in class zombie.core.raknet.RakVoice
- closeWindow(IsoWindow) - Method in interface zombie.characters.ILuaGameCharacter
- closeWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- CloseWindowDistance - Static variable in class zombie.entity.util.GameEntityUtil
- CloseWindowState - Class in zombie.ai.states
- CloseWindowState() - Constructor for class zombie.ai.states.CloseWindowState
- clothing - Variable in class zombie.characters.ClothingWetness
- Clothing - Class in zombie.inventory.types
- Clothing - Enum constant in enum class zombie.debug.DebugType
- Clothing - Enum constant in enum class zombie.inventory.ItemType
- Clothing - Enum constant in enum class zombie.scripting.objects.Item.Type
- Clothing - Static variable in class zombie.debug.DebugLog
- Clothing(String, String, String, String, String, String) - Constructor for class zombie.inventory.types.Clothing
- Clothing(String, String, String, Item, String, String) - Constructor for class zombie.inventory.types.Clothing
- Clothing.ClothingPatch - Class in zombie.inventory.types
- Clothing.ClothingPatchFabricType - Enum Class in zombie.inventory.types
- ClothingBottomCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- ClothingDecal - Class in zombie.core.skinnedmodel.population
- ClothingDecal() - Constructor for class zombie.core.skinnedmodel.population.ClothingDecal
- ClothingDecalGroup - Class in zombie.core.skinnedmodel.population
- ClothingDecalGroup() - Constructor for class zombie.core.skinnedmodel.population.ClothingDecalGroup
- ClothingDecals - Class in zombie.core.skinnedmodel.population
- ClothingDecals() - Constructor for class zombie.core.skinnedmodel.population.ClothingDecals
- ClothingDegradation - Variable in class zombie.SandboxOptions
- ClothingDryerLogic - Class in zombie.iso.objects
- ClothingDryerLogic(IsoObject) - Constructor for class zombie.iso.objects.ClothingDryerLogic
- clothingExtraSubmenu - Variable in class zombie.scripting.objects.Item
- clothingItem - Variable in class zombie.scripting.objects.ItemReplacement
- ClothingItem - Class in zombie.core.skinnedmodel.population
- ClothingItem - Variable in class zombie.scripting.objects.Item
- ClothingItem(AssetPath, AssetManager) - Constructor for class zombie.core.skinnedmodel.population.ClothingItem
- ClothingItemAssetManager - Class in zombie.core.skinnedmodel.population
- ClothingItemAssetManager() - Constructor for class zombie.core.skinnedmodel.population.ClothingItemAssetManager
- ClothingItemCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- clothingItemChanged(String) - Method in class zombie.characters.IsoGameCharacter
-
clothingItemChanged Called when a ClothingItem file has changed on disk, causing the OutfitManager to broadcast this event.
- clothingItemChanged(String) - Method in class zombie.characters.IsoZombie
-
Description copied from class:Â IsoGameCharacter
- clothingItemChanged(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- clothingItemChanged(String) - Method in interface zombie.core.skinnedmodel.population.IClothingItemListener
- clothingItemChanged(String) - Method in class zombie.ui.UI3DModel
- clothingItemExtra - Variable in class zombie.scripting.objects.Item
- clothingItemExtraOption - Variable in class zombie.scripting.objects.Item
- clothingItemGUID - Variable in class zombie.characters.TriggerXmlFile
- clothingItemName - Variable in class zombie.scripting.objects.ItemReplacement
- ClothingItemReference - Class in zombie.core.skinnedmodel.population
- ClothingItemReference() - Constructor for class zombie.core.skinnedmodel.population.ClothingItemReference
- ClothingItemReference.RandomData - Class in zombie.core.skinnedmodel.population
- ClothingItemsDotTxt - Class in zombie.inventory
- ClothingItemsDotTxt() - Constructor for class zombie.inventory.ClothingItemsDotTxt
- ClothingItemXML - Class in zombie.core.skinnedmodel.population
- ClothingItemXML() - Constructor for class zombie.core.skinnedmodel.population.ClothingItemXML
- ClothingLootNew - Variable in class zombie.SandboxOptions
- ClothingPatch() - Constructor for class zombie.inventory.types.Clothing.ClothingPatch
- ClothingPatch(int, int, boolean) - Constructor for class zombie.inventory.types.Clothing.ClothingPatch
- ClothingTopCategory - Static variable in class zombie.characterTextures.CharacterSmartTexture
- ClothingWasherLogic - Class in zombie.iso.objects
- ClothingWasherLogic(IsoObject) - Constructor for class zombie.iso.objects.ClothingWasherLogic
- clothingWetness - Variable in class zombie.characters.IsoGameCharacter
- ClothingWetness - Class in zombie.characters
- ClothingWetness(IsoGameCharacter) - Constructor for class zombie.characters.ClothingWetness
- cloudIntensity - Variable in class zombie.iso.weather.ClimateManager
- cloudIntensity - Variable in class zombie.iso.weather.fx.IsoWeatherFX
- CloudParticle - Class in zombie.iso.weather.fx
-
TurboTuTone.
- CloudParticle(Texture) - Constructor for class zombie.iso.weather.fx.CloudParticle
- CloudParticle(Texture, int, int) - Constructor for class zombie.iso.weather.fx.CloudParticle
- CLOUDY - Static variable in class zombie.iso.weather.ClimateManager.SeasonColor
- Clumsy - Variable in class zombie.characters.traits.CharacterTraits
- cluster - Variable in class zombie.pathfind.VisibilityGraph
- clutchSize - Variable in class zombie.characters.animals.datas.AnimalData
- clutchSizeDone - Variable in class zombie.characters.animals.datas.AnimalData
- CM_Ambient - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_DayLightStrength - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_Desaturation - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_FogIntensity - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_GlobalLight - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_GlobalLightIntensity - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_NightStrength - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- CM_ViewDistance - Variable in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- cmdBuf - Static variable in class zombie.core.physics.Bullet
- cmdPopMatrix(int) - Method in class zombie.core.opengl.VBORenderer
- cmdPopMatrix(int) - Method in class zombie.core.opengl.VBORendererCommands
- cmdPushAndLoadMatrix(int, Matrix4f) - Method in class zombie.core.opengl.VBORenderer
- cmdPushAndLoadMatrix(int, Matrix4f) - Method in class zombie.core.opengl.VBORendererCommands
- cmdPushAndMultMatrix(int, Matrix4f) - Method in class zombie.core.opengl.VBORenderer
- cmdPushAndMultMatrix(int, Matrix4f) - Method in class zombie.core.opengl.VBORendererCommands
- cmdRenderRun() - Method in class zombie.core.opengl.VBORendererCommands
- cmdShader1f(int, float) - Method in class zombie.core.opengl.VBORenderer
- cmdShader1f(int, float) - Method in class zombie.core.opengl.VBORendererCommands
- cmdShader1f(String, float) - Method in class zombie.core.opengl.VBORenderer
- cmdShader2f(int, float, float) - Method in class zombie.core.opengl.VBORendererCommands
- cmdShader2f(String, float, float) - Method in class zombie.core.opengl.VBORenderer
- cmdShader3f(int, float, float, float) - Method in class zombie.core.opengl.VBORendererCommands
- cmdShader3f(String, float, float, float) - Method in class zombie.core.opengl.VBORenderer
- cmdShader4f(int, float, float, float, float) - Method in class zombie.core.opengl.VBORenderer
- cmdShader4f(int, float, float, float, float) - Method in class zombie.core.opengl.VBORendererCommands
- cmdStartRun() - Method in class zombie.core.opengl.VBORendererCommands
- cmdUseProgram(ShaderProgram) - Method in class zombie.core.opengl.VBORenderer
- cmdUseProgram(ShaderProgram) - Method in class zombie.core.opengl.VBORendererCommands
- Code - Enum constant in enum class zombie.ui.UIFont
- codeLarge - Variable in class zombie.ui.TextManager
- CodeLarge - Enum constant in enum class zombie.ui.UIFont
- codeMedium - Variable in class zombie.ui.TextManager
- CodeMedium - Enum constant in enum class zombie.ui.UIFont
- codeSmall - Variable in class zombie.ui.TextManager
- CodeSmall - Enum constant in enum class zombie.ui.UIFont
- codetext - Variable in class zombie.ui.TextManager
- Coffee - Enum constant in enum class zombie.entity.components.fluids.FluidType
- Coffee - Static variable in class zombie.entity.components.fluids.Fluid
- cognition - Variable in class zombie.characters.IsoZombie
- Cognition - Variable in class zombie.SandboxOptions.ZombieLore
- col - Variable in class zombie.inventory.InventoryItem
- col - Variable in class zombie.iso.sprite.shapers.FloorShaper
- col - Variable in class zombie.iso.sprite.shapers.WallShaper
- col - Variable in class zombie.seams.SeamFile.Tile
- col - Variable in class zombie.tileDepth.CutawayAttachedModifier
- col - Variable in class zombie.tileDepth.TileSeamModifier
- col0 - Variable in class zombie.core.textures.TextureDraw
- col1 - Variable in class zombie.core.textures.TextureDraw
- col2 - Variable in class zombie.core.textures.TextureDraw
- col3 - Variable in class zombie.core.textures.TextureDraw
- Cola - Static variable in class zombie.core.Colors
- COLD - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Temperature
- ColdDamageStage - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdProgressionRate - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
- ColdStrength - Variable in class zombie.characters.BodyDamage.BodyDamage
- colGray - Static variable in class zombie.inventory.recipemanager.RecipeMonitor
- colHeader - Static variable in class zombie.inventory.recipemanager.RecipeMonitor
- COLLAPSED_RADIUS - Static variable in class zombie.worldMap.symbols.WorldMapSymbols
- collapseRectX - Variable in class zombie.iso.BuildingDef
- collapseRectX2 - Variable in class zombie.iso.BuildingDef
- collapseRectY - Variable in class zombie.iso.BuildingDef
- collapseRectY2 - Variable in class zombie.iso.BuildingDef
- collapsibleBuildingSquareAlgorithm(BuildingDef, IsoGridSquare, IsoGridSquare) - Method in class zombie.iso.IsoCell
- collapsingHeader(String) - Static method in class zombie.debug.debugWindows.PZImGui
- collectAllIcons(HashMap<String, String>, HashMap<String, String>) - Static method in class zombie.core.textures.Texture
- Collections - Class in zombie.entity.util
- Collections() - Constructor for class zombie.entity.util.Collections
- collectItems() - Method in class zombie.inventory.recipemanager.SourceRecord
- collectTableNames(List<String>) - Method in class zombie.world.moddata.GlobalModData
- collidable - Variable in class zombie.characters.animals.AnimalDefinitions
- Collidable - Variable in class zombie.iso.IsoMovingObject
- Collide - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
- COLLIDE_BEVEL - Static variable in class zombie.pathfind.PolygonalMap2
- COLLIDE_CLIPPER - Static variable in class zombie.pathfind.PolygonalMap2
- COLLIDE_WITH_WALL - Static variable in class zombie.ai.states.animals.AnimalClimbOverFenceState
- COLLIDE_WITH_WALL - Static variable in class zombie.ai.states.ClimbOverFenceState
- collideCharacter() - Method in class zombie.iso.objects.IsoMolotovCocktail
- collideGround() - Method in class zombie.iso.IsoPhysicsObject
- collideGround() - Method in class zombie.iso.objects.IsoBall
- collideGround() - Method in class zombie.iso.objects.IsoBloodDrop
- collideGround() - Method in class zombie.iso.objects.IsoFallingClothing
- collideGround() - Method in class zombie.iso.objects.IsoMolotovCocktail
- collideMatrix - Variable in class zombie.iso.IsoGridSquare
- collideN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- collidePointX - Variable in class zombie.characters.NetworkPlayerAI
- collidePointX - Variable in class zombie.network.packets.character.PlayerPacket
- collidePointY - Variable in class zombie.characters.NetworkPlayerAI
- collidePointY - Variable in class zombie.network.packets.character.PlayerPacket
- collidePushable - Variable in class zombie.characters.IsoSurvivor
- collideW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- collideWall() - Method in class zombie.iso.IsoPhysicsObject
- collideWall() - Method in class zombie.iso.objects.IsoBall
- collideWall() - Method in class zombie.iso.objects.IsoBloodDrop
- collideWall() - Method in class zombie.iso.objects.IsoFallingClothing
- collideWall() - Method in class zombie.iso.objects.IsoMolotovCocktail
- collideWhileHit - Variable in class zombie.characters.IsoZombie
- collideWith(IsoObject) - Method in class zombie.characters.IsoZombie
- collideWith(IsoObject) - Method in class zombie.iso.IsoMovingObject
- CollideWithObstacles - Class in zombie.debug.options
- CollideWithObstacles - Class in zombie.pathfind
- CollideWithObstacles - Variable in class zombie.debug.DebugOptions
- CollideWithObstacles() - Constructor for class zombie.debug.options.CollideWithObstacles
- CollideWithObstacles() - Constructor for class zombie.pathfind.CollideWithObstacles
- CollideWithObstacles.RenderOG - Class in zombie.debug.options
- CollideWithObstaclesPoly - Class in zombie.pathfind
- CollideWithObstaclesPoly() - Constructor for class zombie.pathfind.CollideWithObstaclesPoly
- CollideWithObstaclesPoly.ChunkData - Class in zombie.pathfind
- CollideWithObstaclesPoly.ChunkDataZ - Class in zombie.pathfind
- CollideWithWallState - Class in zombie.ai.states
- CollideWithWallState() - Constructor for class zombie.ai.states.CollideWithWallState
- collideX - Variable in class zombie.vehicles.BaseVehicle
- collideY - Variable in class zombie.vehicles.BaseVehicle
- COLLINEAR_INTERSECTION - Static variable in class zombie.characters.animals.pathfind.RobustLineIntersector
- collision - Variable in class zombie.iso.IsoChunk
- Collision(Vector2, IsoObject) - Method in class zombie.iso.IsoObject
- Collision(Vector2, IsoObject) - Method in class zombie.iso.objects.IsoDeadBody
- CollisionManager - Class in zombie
- CollisionManager() - Constructor for class zombie.CollisionManager
- CollisionManager.Contact - Class in zombie
- CollisionManager.PolygonCollisionResult - Class in zombie
- CollisionMatrixPrototypes - Class in zombie
- CollisionMatrixPrototypes() - Constructor for class zombie.CollisionMatrixPrototypes
- collisionSize - Variable in class zombie.characters.animals.AnimalDefinitions
- colNeg - Static variable in class zombie.inventory.recipemanager.RecipeMonitor
- ColNfo(String, Color, Colors.ColorSet) - Constructor for class zombie.core.Colors.ColNfo
- color - Variable in class zombie.iso.weather.fx.WeatherParticle
- color - Variable in class zombie.radio.StorySounds.EventSound
- color - Variable in class zombie.ui.UI_BodyPart
- color() - Method in record class zombie.iso.worldgen.rules.Rule
-
Returns the value of the
color
record component. - color(String) - Method in class zombie.scripting.ui.XuiSkin
- Color - Class in zombie.core
-
A simple wrapper round the values required for a colour
- Color - Enum constant in enum class zombie.scripting.ui.XuiVarType
- Color - Variable in class zombie.core.skinnedmodel.model.VertexPositionNormalTextureColor
- Color() - Constructor for class zombie.core.Color
- Color(float, float, float) - Constructor for class zombie.core.Color
-
Create a 3 component colour
- Color(float, float, float, float) - Constructor for class zombie.core.Color
-
Create a 4 component colour
- Color(int) - Constructor for class zombie.core.Color
-
Create a colour from an evil integer packed 0xAARRGGBB.
- Color(int, int, int) - Constructor for class zombie.core.Color
-
Create a 3 component colour
- Color(int, int, int, int) - Constructor for class zombie.core.Color
-
Create a 4 component colour
- Color(Color) - Constructor for class zombie.core.Color
-
Copy constructor
- Color(Color, Color, float) - Constructor for class zombie.core.Color
- COLOR_GLOBAL_LIGHT - Static variable in class zombie.iso.weather.ClimateManager
- COLOR_GREEN - Static variable in class zombie.characters.HaloTextHelper
- COLOR_MAX - Static variable in class zombie.iso.weather.ClimateManager
- COLOR_NEW_FOG - Static variable in class zombie.iso.weather.ClimateManager
- COLOR_RED - Static variable in class zombie.characters.HaloTextHelper
- COLOR_WHITE - Static variable in class zombie.characters.HaloTextHelper
- ColorArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- ColorBlind - Enum constant in enum class zombie.core.Colors.ColorSet
- colorBlue - Variable in class zombie.scripting.objects.Item
- ColorExists(String) - Static method in class zombie.core.Colors
- colorGreen - Variable in class zombie.scripting.objects.Item
- colorHue - Variable in class zombie.vehicles.BaseVehicle
- ColorInfo - Class in zombie.core.textures
- ColorInfo() - Constructor for class zombie.core.textures.ColorInfo
- ColorInfo(float, float, float, float) - Constructor for class zombie.core.textures.ColorInfo
- colorInternal(String, boolean, boolean) - Method in class zombie.scripting.ui.XuiSkin
- ColorMask - Static variable in class zombie.core.opengl.GLState
- ColorMask - Static variable in class zombie.core.opengl.GLStateRenderThread
- ColorMixer - Class in zombie.core
- ColorMixer() - Constructor for class zombie.core.ColorMixer
- colorNewFog - Variable in class zombie.iso.weather.ClimateManager
- colorRed - Variable in class zombie.scripting.objects.Item
- ColorRGB(int, int, int) - Constructor for class zombie.characters.HaloTextHelper.ColorRGB
- Colors - Class in zombie.core
-
TurboTuTone.
- Colors - Enum constant in enum class zombie.entity.components.fluids.FluidCategory
- Colors() - Constructor for class zombie.core.Colors
- Colors.ColNfo - Class in zombie.core
- Colors.ColorSet - Enum Class in zombie.core
- colorSaturation - Variable in class zombie.vehicles.BaseVehicle
- ColorStop(float, int, int, int, int) - Constructor for class zombie.worldMap.styles.WorldMapStyleLayer.ColorStop
- colorToABGR(float, float, float, float) - Static method in class zombie.core.Color
- colorToABGR(Color) - Static method in class zombie.core.Color
- ColorToXYZ(Color, float[]) - Static method in class zombie.core.ColorMixer
- colorValue - Variable in class zombie.vehicles.BaseVehicle
- colour - Variable in class zombie.core.rendering.RenderTexture
- Colour - Variable in class zombie.ui.UINineGrid
- colourFormat - Variable in class zombie.core.rendering.RenderTexture
- colourFormat - Variable in class zombie.core.rendering.RenderTexture.Descriptor
- colPos - Static variable in class zombie.inventory.recipemanager.RecipeMonitor
- colTint - Variable in class zombie.iso.sprite.shapers.FloorShaper
- colTint - Variable in class zombie.iso.sprite.shapers.WallShaper
- colTint - Variable in class zombie.tileDepth.CutawayAttachedModifier
- colTint - Variable in class zombie.tileDepth.TileSeamModifier
- Combat - Enum constant in enum class zombie.debug.DebugType
- Combat - Static variable in class zombie.characters.skills.PerkFactory.Perks
- Combat - Static variable in class zombie.debug.DebugLog
- CombatDamageData() - Constructor for class zombie.core.physics.BallisticsTarget.CombatDamageData
- CombatManager - Class in zombie
- CombatManager() - Constructor for class zombie.CombatManager
- combatSpeed - Variable in class zombie.network.fields.hit.Player
- combatSpeedModifier - Variable in class zombie.scripting.objects.Item
- combine(ArrayList<TextureCombinerCommand>) - Method in class zombie.core.textures.TextureCombiner
- combine(Texture, Texture) - Method in class zombie.core.textures.TextureCombiner
- combine(FluidConsume, FluidConsume) - Static method in class zombie.entity.components.fluids.FluidConsume
- combine(FluidSample, FluidSample) - Static method in class zombie.entity.components.fluids.FluidSample
- combinedDepthTexture - Variable in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- CombinedFBO - Variable in class zombie.iso.fboRenderChunk.FBORenderDebugOptions
- combinedTexture - Variable in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- CombinedZones - Class in zombie.characters.animals.pathfind
- CombinedZones() - Constructor for class zombie.characters.animals.pathfind.CombinedZones
- CombinedZones.BaseState - Class in zombie.characters.animals.pathfind
- CombinedZones.StateEat - Class in zombie.characters.animals.pathfind
- CombinedZones.StateFollow - Class in zombie.characters.animals.pathfind
- CombinedZones.StateSleep - Class in zombie.characters.animals.pathfind
- combineEnd() - Method in class zombie.core.textures.TextureCombiner
- combineStart() - Method in class zombie.core.textures.TextureCombiner
- combineWith(FluidConsume) - Method in class zombie.entity.components.fluids.FluidConsume
- combineWith(FluidSample) - Method in class zombie.entity.components.fluids.FluidSample
- combo(String, ImInt, String[]) - Static method in class zombie.debug.debugWindows.PZImGui
- ComboItem - Class in zombie.inventory.types
- ComboItem(String, String, String, String) - Constructor for class zombie.inventory.types.ComboItem
- ComboItem(String, String, String, Item) - Constructor for class zombie.inventory.types.ComboItem
- command - Variable in class zombie.network.packets.RolesEditPacket
- Command() - Method in class zombie.commands.CommandBase
- Command() - Method in class zombie.commands.serverCommands.AddAllToWhiteListCommand
- Command() - Method in class zombie.commands.serverCommands.AddItemCommand
- Command() - Method in class zombie.commands.serverCommands.AddKeyCommand
- Command() - Method in class zombie.commands.serverCommands.AddUserCommand
- Command() - Method in class zombie.commands.serverCommands.AddUserToSafehouseCommand
- Command() - Method in class zombie.commands.serverCommands.AddUserToWhiteListCommand
- Command() - Method in class zombie.commands.serverCommands.AddVehicleCommand
- Command() - Method in class zombie.commands.serverCommands.AddXPCommand
- Command() - Method in class zombie.commands.serverCommands.AlarmCommand
- Command() - Method in class zombie.commands.serverCommands.BanIPCommand
- Command() - Method in class zombie.commands.serverCommands.BanSteamIDCommand
- Command() - Method in class zombie.commands.serverCommands.BanUserCommand
- Command() - Method in class zombie.commands.serverCommands.ChangeOptionCommand
- Command() - Method in class zombie.commands.serverCommands.CheckModsNeedUpdate
- Command() - Method in class zombie.commands.serverCommands.ChopperCommand
- Command() - Method in class zombie.commands.serverCommands.ClearCommand
- Command() - Method in class zombie.commands.serverCommands.ConnectionsCommand
- Command() - Method in class zombie.commands.serverCommands.CreateHorde2Command
- Command() - Method in class zombie.commands.serverCommands.CreateHordeCommand
- Command() - Method in class zombie.commands.serverCommands.DebugPlayerCommand
- Command() - Method in class zombie.commands.serverCommands.GodModeCommand
- Command() - Method in class zombie.commands.serverCommands.GrantAdminCommand
- Command() - Method in class zombie.commands.serverCommands.GunShotCommand
- Command() - Method in class zombie.commands.serverCommands.HelpCommand
- Command() - Method in class zombie.commands.serverCommands.InvisibleCommand
- Command() - Method in class zombie.commands.serverCommands.KickUserCommand
- Command() - Method in class zombie.commands.serverCommands.KickUserFromSafehouseCommand
- Command() - Method in class zombie.commands.serverCommands.LightningCommand
- Command() - Method in class zombie.commands.serverCommands.ListCommand
- Command() - Method in class zombie.commands.serverCommands.LogCommand
- Command() - Method in class zombie.commands.serverCommands.NoClipCommand
- Command() - Method in class zombie.commands.serverCommands.PlayersCommand
- Command() - Method in class zombie.commands.serverCommands.QuitCommand
- Command() - Method in class zombie.commands.serverCommands.ReleaseSafehouseCommand
- Command() - Method in class zombie.commands.serverCommands.ReloadLuaCommand
- Command() - Method in class zombie.commands.serverCommands.ReloadOptionsCommand
- Command() - Method in class zombie.commands.serverCommands.RemoveAdminCommand
- Command() - Method in class zombie.commands.serverCommands.RemoveCommand
- Command() - Method in class zombie.commands.serverCommands.RemoveItemCommand
- Command() - Method in class zombie.commands.serverCommands.RemoveUserFromWhiteList
- Command() - Method in class zombie.commands.serverCommands.RemoveZombiesCommand
- Command() - Method in class zombie.commands.serverCommands.SaveCommand
- Command() - Method in class zombie.commands.serverCommands.ServerMessageCommand
- Command() - Method in class zombie.commands.serverCommands.SetAccessLevelCommand
- Command() - Method in class zombie.commands.serverCommands.SetPasswordCommand
- Command() - Method in class zombie.commands.serverCommands.SetTimeSpeedCommand
- Command() - Method in class zombie.commands.serverCommands.ShowOptionsCommand
- Command() - Method in class zombie.commands.serverCommands.StartRainCommand
- Command() - Method in class zombie.commands.serverCommands.StartStormCommand
- Command() - Method in class zombie.commands.serverCommands.StatisticsCommand
- Command() - Method in class zombie.commands.serverCommands.StopRainCommand
- Command() - Method in class zombie.commands.serverCommands.StopWeatherCommand
- Command() - Method in class zombie.commands.serverCommands.TeleportCommand
- Command() - Method in class zombie.commands.serverCommands.TeleportToCommand
- Command() - Method in class zombie.commands.serverCommands.ThunderCommand
- Command() - Method in class zombie.commands.serverCommands.UnbanIPCommand
- Command() - Method in class zombie.commands.serverCommands.UnbanSteamIDCommand
- Command() - Method in class zombie.commands.serverCommands.UnbanUserCommand
- Command() - Method in class zombie.commands.serverCommands.VoiceBanCommand
- COMMAND_PopMatrix - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_PushAndLoadMatrix - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_PushAndMultMatrix - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_RenderRun - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_Shader1f - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_Shader2f - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_Shader3f - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_Shader4f - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_StartRun - Static variable in class zombie.core.opengl.VBORendererCommands
- COMMAND_UseProgram - Static variable in class zombie.core.opengl.VBORendererCommands
- CommandArgs - Annotation Interface in zombie.commands
- CommandBase - Class in zombie.commands
- CommandBase(String, Role, String, UdpConnection) - Constructor for class zombie.commands.CommandBase
- CommandHelp - Annotation Interface in zombie.commands
- CommandLine - Variable in class zombie.ui.UIDebugConsole
- CommandLineAdminPassword - Variable in class zombie.network.ServerWorldDatabase
- CommandLineAdminUsername - Variable in class zombie.network.ServerWorldDatabase
- CommandName - Annotation Interface in zombie.commands
- CommandNames - Annotation Interface in zombie.commands
- commands - Variable in class zombie.core.textures.SmartTexture
- comment - Variable in class zombie.scripting.ScriptParser.Block
- Comment(String) - Constructor for class zombie.world.logger.Log.Comment
- Commercial - Enum constant in enum class zombie.audio.parameters.ParameterBroadcastGenre.BroadcastGenre
- common - Variable in class zombie.ZomboidFileSystem.PZModFolder
- commonDir - Variable in class zombie.gameStates.ChooseGameInfo.Mod
- CommonLootFactor - Variable in class zombie.SandboxOptions
- commonPool() - Static method in class zombie.core.PZForkJoinPool
- comp - Static variable in class zombie.iso.IsoObjectPicker
- comparator(T1, T2, Comparators.Params2.ICallback<E, T1, T2>) - Static method in class zombie.util.Lambda
- comparator(T1, T2, Comparators.Params2.ICallback<E, T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
- comparator(T1, Comparators.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- comparator(T1, Comparators.Params1.ICallback<E, T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
- Comparators - Class in zombie.util.lambda
- Comparators() - Constructor for class zombie.util.lambda.Comparators
- Comparators() - Constructor for class zombie.util.list.PZArrayUtil.Comparators
- Comparators.Params1 - Class in zombie.util.lambda
- Comparators.Params1.CallbackStackItem<E,
T1> - Class in zombie.util.lambda - Comparators.Params1.ICallback<E,
T1> - Interface in zombie.util.lambda - Comparators.Params2 - Class in zombie.util.lambda
- Comparators.Params2.CallbackStackItem<E,
T1, - Class in zombie.util.lambdaT2> - Comparators.Params2.ICallback<E,
T1, - Interface in zombie.util.lambdaT2> - compare(E, E) - Method in class zombie.util.lambda.Comparators.Params1.CallbackStackItem
- compare(E, E) - Method in class zombie.util.lambda.Comparators.Params2.CallbackStackItem
- compare(E, E, T1) - Method in interface zombie.util.lambda.Comparators.Params1.ICallback
- compare(E, E, T1, T2) - Method in interface zombie.util.lambda.Comparators.Params2.ICallback
- compare(String, String, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalsManager
- compare(HitInfo, HitInfo) - Method in class zombie.combat.MeleeTargetComparator
- compare(HitInfo, HitInfo) - Method in class zombie.combat.RangeTargetComparator
- compare(HitInfo, HitInfo) - Method in class zombie.combat.TargetComparator
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobal
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalBool
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalFloat
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalInt
- compare(RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalString
- compare(RadioGlobal, RadioGlobal, CompareMethod) - Method in class zombie.radio.globals.RadioGlobalsManager
- compare(MediaData, MediaData) - Method in class zombie.radio.media.RecordedMedia.MediaNameSorter
- compare(CraftRecipe, CraftRecipe) - Method in class zombie.entity.components.crafting.BaseCraftingLogic.CachedRecipeComparator
- compare(CraftRecipe, CraftRecipe) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeSort.ValidCanPerformRecipeComparator
- compare(CraftRecipe, CraftRecipe) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeSort.ValidRecipeComparator
- CompareMethod - Enum Class in zombie.radio.globals
- compareMovePriority(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
- comparer - Static variable in class zombie.network.NetChecksum
- Comparer() - Constructor for class zombie.network.NetChecksum.Comparer
- CompareResult - Enum Class in zombie.radio.globals
- compareSelectionConditions(AnimNode) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- compareSelectionConditions(AnimNode, AnimNode) - Static method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- compareTo(EdgeDistancePack) - Method in class zombie.iso.worldgen.utils.triangulation.EdgeDistancePack
- compareTo(VehicleInterpolationData) - Method in class zombie.vehicles.VehicleInterpolationData
- compareToY(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
- compassion - Variable in class zombie.characters.SurvivorDesc
- compile() - Method in class zombie.core.opengl.ShaderProgram
-
Compiles or re-compiles this program.
- compile() - Method in class zombie.core.opengl.ShaderUnit
- complete() - Method in class zombie.characters.CharacterTimedActions.BaseAction
- complete() - Method in class zombie.characters.CharacterTimedActions.LuaTimedActionNew
- Complete - Enum constant in enum class zombie.network.GameClient.RequestState
- completeRecipeList - Variable in class zombie.entity.components.crafting.BaseCraftingLogic
- completionSound - Variable in class zombie.iso.MultiStageBuilding.Stage
- Component - Class in zombie.entity
- Component(ComponentType) - Constructor for class zombie.entity.Component
- ComponentContainer - Class in zombie.entity
- ComponentEvent - Class in zombie.entity.events
- ComponentEventType - Enum Class in zombie.entity.events
- ComponentFactory - Class in zombie.entity
- ComponentFactory() - Constructor for class zombie.entity.ComponentFactory
- ComponentFactory(int, int) - Constructor for class zombie.entity.ComponentFactory
- ComponentOperationHandler - Class in zombie.entity
- ComponentOperationHandler(IBooleanInformer, IBucketInformer, ComponentOperationHandler.OperationListener) - Constructor for class zombie.entity.ComponentOperationHandler
- ComponentScript - Class in zombie.scripting.entity
- ComponentScript(ComponentType) - Constructor for class zombie.scripting.entity.ComponentScript
- ComponentScriptFactory - Class in zombie.entity
- ComponentScriptFactory() - Constructor for class zombie.entity.ComponentScriptFactory
- componentSize() - Method in class zombie.entity.GameEntity
- ComponentType - Enum Class in zombie.entity
- ComponentUiScript() - Constructor for class zombie.scripting.objects.XuiSkinScript.ComponentUiScript
- ComponentUiStyle() - Constructor for class zombie.scripting.ui.XuiSkin.ComponentUiStyle
- CompostTime - Variable in class zombie.SandboxOptions
- COMPRESS - Static variable in class zombie.core.textures.TextureFlags
- compressChunk(ClientChunkRequest.Chunk) - Method in class zombie.network.PlayerDownloadServer.WorkerThread
- CompressIdenticalItems - Class in zombie.inventory
- CompressIdenticalItems() - Constructor for class zombie.inventory.CompressIdenticalItems
- compressToByteBuffer(BufferedImage) - Static method in class zombie.network.CustomizationManager
- computeIntersection(Vector2f, Vector2f, Vector2f, Vector2f, Vector2f, Vector2f) - Static method in class zombie.characters.animals.pathfind.RobustLineIntersector
- computePuddle(IsoGridSquare) - Static method in class zombie.iso.IsoPuddlesCompute
- computerize(String) - Method in class zombie.radio.ZomboidRadio
- concat(E[], E[]) - Static method in class zombie.util.list.PZArrayUtil
- Concrete - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
- Concrete - Enum constant in enum class zombie.iso.enums.MaterialType
- condition - Variable in class zombie.iso.objects.IsoGenerator
- condition - Variable in class zombie.vehicles.VehiclePart
- condition() - Method in record class zombie.iso.worldgen.rules.Rule
-
Returns the value of the
condition
record component. - Condition - Variable in class zombie.inventory.InventoryItem
- CONDITION_PER_HOLES - Static variable in class zombie.inventory.types.Clothing
- conditionAffectsCapacity - Variable in class zombie.scripting.objects.VehicleScript.Container
- ConditionContainer - Class in zombie.radio.script
- ConditionContainer() - Constructor for class zombie.radio.script.ConditionContainer
- ConditionContainer(OperatorType) - Constructor for class zombie.radio.script.ConditionContainer
- conditionGain - Variable in class zombie.inventory.types.Clothing.ClothingPatch
- ConditionIter - Interface in zombie.radio.script
- ConditionLowerChance - Variable in class zombie.inventory.types.HandWeapon
- ConditionLowerChance - Variable in class zombie.scripting.objects.Item
- ConditionMax - Variable in class zombie.inventory.InventoryItem
- ConditionMax - Variable in class zombie.scripting.objects.Item
- config - Variable in enum class zombie.iso.worldgen.utils.Direction
- Config - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
- ConfigFile - Class in zombie.config
- ConfigFile() - Constructor for class zombie.config.ConfigFile
- ConfigOption - Class in zombie.config
- ConfigOption(String) - Constructor for class zombie.config.ConfigOption
- configure(float) - Static method in class zombie.iso.LightingJNI
- ConfigureEntityOnCreate(GameEntity) - Method in class zombie.scripting.itemConfig.ItemConfig
- ConfigureEntitySpawned(GameEntity, ItemPickInfo) - Method in class zombie.scripting.itemConfig.ItemConfig
- ConfigureItem(InventoryItem, ItemPickInfo, boolean, float) - Static method in class zombie.inventory.ItemConfigurator
- ConfigureItemOnCreate(InventoryItem) - Static method in class zombie.inventory.ItemConfigurator
- configureLighting(float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- conn - Variable in class zombie.savefile.ServerPlayerDB
- connect() - Method in class zombie.network.ServerWorldDatabase
- connect(boolean, String, String, String) - Method in class zombie.network.DiscordBot
- connect(String, String) - Method in class zombie.network.RCONClient
- Connect(String, int, String, boolean) - Method in class zombie.core.raknet.RakNetPeerInterface
- Connect(String, int, String, boolean) - Method in class zombie.core.raknet.UdpEngine
- connectArea - Variable in class zombie.core.raknet.UdpConnection
- connectComponents() - Method in class zombie.entity.GameEntity
- ConnectCoop - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ConnectCoopPacket - Class in zombie.network.packets.connection
- ConnectCoopPacket() - Constructor for class zombie.network.packets.connection.ConnectCoopPacket
- connected - Variable in class zombie.iso.objects.IsoGenerator
- connected - Variable in class zombie.vehicles.VehicleManager
- connected() - Method in class zombie.core.raknet.UdpEngine
- ConnectedCoop - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ConnectedCoopPacket - Class in zombie.network.packets.connection
- ConnectedCoopPacket() - Constructor for class zombie.network.packets.connection.ConnectedCoopPacket
- connectedDZone - Variable in class zombie.characters.animals.IsoAnimal
- ConnectedPacket - Class in zombie.network.packets.connection
- ConnectedPacket() - Constructor for class zombie.network.packets.connection.ConnectedPacket
- ConnectedPlayer - Enum constant in enum class zombie.network.PacketTypes.PacketType
- connectedPlayers - Variable in class zombie.network.GameClient
- connectedWithFloor() - Method in class zombie.iso.IsoGridSquare
-
Check if there's at least one solid floor around this tile, used to build wooden floor
- connection - Variable in class zombie.commands.CommandBase
- connection - Variable in class zombie.network.anticheats.SuspiciousActivity
- connection - Static variable in class zombie.network.GameClient
- connection - Variable in class zombie.network.ZomboidNetData
- connection - Static variable in class zombie.spnetwork.SinglePlayerClient
- connection - Variable in class zombie.spnetwork.ZomboidNetData
- Connection - Class in zombie.pathfind
- Connection() - Constructor for class zombie.pathfind.Connection
- CONNECTION_GRACE_INTERVAL - Static variable in class zombie.core.raknet.UdpConnection
- CONNECTION_READY_INTERVAL - Static variable in class zombie.core.raknet.UdpConnection
- ConnectionDetails - Class in zombie.network
- ConnectionDetails - Enum constant in enum class zombie.network.packets.RequestDataPacket.RequestID
- ConnectionDetails() - Constructor for class zombie.network.ConnectionDetails
- ConnectionImmediate - Enum constant in enum class zombie.network.packets.connection.QueuePacket.MessageType
- connectionLost() - Method in class zombie.network.GameClient
- ConnectionManager - Class in zombie.network
- ConnectionManager() - Constructor for class zombie.network.ConnectionManager
- connectionManagerLog(String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- connections - Variable in class zombie.core.raknet.UdpEngine
- connections - Variable in class zombie.spnetwork.SinglePlayerServer.UdpEngineServer
- ConnectionsCommand - Class in zombie.commands.serverCommands
- ConnectionsCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.ConnectionsCommand
- connectionStartTime - Variable in class zombie.core.znet.ZNetStatistics
- connectionState - Variable in class zombie.vehicles.BaseVehicle
- connectionTimestamp - Variable in class zombie.core.raknet.UdpConnection
- ConnectionType_Disconnected - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ConnectionType_Steam - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ConnectionType_UDPRakNet - Static variable in class zombie.core.raknet.RakNetPeerInterface
- connectList - Variable in class zombie.iso.IsoPushableObject
- ConnectNewSquare(IsoGridSquare, boolean) - Method in class zombie.iso.IsoCell
- ConnectPacket - Class in zombie.network.packets.connection
- ConnectPacket() - Constructor for class zombie.network.packets.connection.ConnectPacket
- ConnectToServerState - Class in zombie.gameStates
- ConnectToServerState(ByteBuffer) - Constructor for class zombie.gameStates.ConnectToServerState
- connectToServerStateCallback(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- ConnectToSteamServer(long, String, boolean) - Method in class zombie.core.raknet.RakNetPeerInterface
- ConnectWithDebug - Enum constant in enum class zombie.characters.Capability
- ConnectX - Static variable in class zombie.core.properties.IsoPropertyType
- ConnectY - Static variable in class zombie.core.properties.IsoPropertyType
- Console - Class in zombie.debug.debugWindows
- Console() - Constructor for class zombie.debug.debugWindows.Console
- ConsoleHasFocus - Static variable in class zombie.ui.UITextBox2
- consolePrint() - Method in class zombie.erosion.ErosionConfig
- consolidateOption - Variable in class zombie.scripting.objects.Item
- Conspicuous - Variable in class zombie.characters.traits.CharacterTraits
- constraintAxisA - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintAxisB - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintChanged() - Method in class zombie.vehicles.BaseVehicle
- constraintLimit - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintLimitExtended - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintPartA - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintPartB - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintPositionOffsetA - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintPositionOffsetB - Variable in class zombie.scripting.objects.RagdollConstraint
- constraintTowing - Variable in class zombie.vehicles.BaseVehicle
- constraintType - Variable in class zombie.scripting.objects.RagdollConstraint
- construct(String, int, Class<Probe>, PerformanceProfileProbeList.Constructor<Probe>) - Static method in class zombie.core.profiling.PerformanceProfileProbeList
- ConstructedZone - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ConstructionBonusPoints - Variable in class zombie.SandboxOptions
- ConstructionPreventsLootRespawn - Variable in class zombie.SandboxOptions
- Constructor - Class in zombie.entity.util.reflect
- consumeFromItemScript - Variable in class zombie.scripting.entity.components.crafting.InputScript
- consumeInputFromResource(InputScript, Resource, boolean, CraftRecipeData.CacheData) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- consumeInputItem(InputScript, Resource, boolean, CraftRecipeData.CacheData) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- consumeInputItem(InputScript, InventoryItem, boolean, CraftRecipeData.CacheData) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- consumeInputs(List<Resource>) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- consumeOnTickInputs(List<Resource>) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- consumer(T1, T2, T3, T4, T5, Consumers.Params5.ICallback<E, T1, T2, T3, T4, T5>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, T3, T4, Consumers.Params4.ICallback<E, T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, T3, Consumers.Params3.ICallback<E, T1, T2, T3>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, Consumers.Params2.ICallback<E, T1, T2>) - Static method in class zombie.util.Lambda
- consumer(T1, T2, Consumers.Params2.ICallback<E, T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
- consumer(T1, Consumers.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- consumer(T1, Consumers.Params1.ICallback<E, T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
- Consumers - Class in zombie.util.lambda
- Consumers() - Constructor for class zombie.util.lambda.Consumers
- Consumers.Params1 - Class in zombie.util.lambda
- Consumers.Params1.CallbackStackItem<E,
T1> - Class in zombie.util.lambda - Consumers.Params1.ICallback<E,
T1> - Interface in zombie.util.lambda - Consumers.Params2 - Class in zombie.util.lambda
- Consumers.Params2.CallbackStackItem<E,
T1, - Class in zombie.util.lambdaT2> - Consumers.Params2.ICallback<E,
T1, - Interface in zombie.util.lambdaT2> - Consumers.Params3 - Class in zombie.util.lambda
- Consumers.Params3.CallbackStackItem<E,
T1, - Class in zombie.util.lambdaT2, T3> - Consumers.Params3.ICallback<E,
T1, - Interface in zombie.util.lambdaT2, T3> - Consumers.Params4 - Class in zombie.util.lambda
- Consumers.Params4.CallbackStackItem<E,
T1, - Class in zombie.util.lambdaT2, T3, T4> - Consumers.Params4.ICallback<E,
T1, - Interface in zombie.util.lambdaT2, T3, T4> - Consumers.Params5 - Class in zombie.util.lambda
- Consumers.Params5.CallbackStackItem<E,
T1, - Class in zombie.util.lambdaT2, T3, T4, T5> - Consumers.Params5.ICallback<E,
T1, - Interface in zombie.util.lambdaT2, T3, T4, T5> - cont() - Method in class zombie.debug.debugWindows.TextEditor
- Contact(IsoMovingObject, IsoMovingObject) - Constructor for class zombie.CollisionManager.Contact
- ContactMap - Variable in class zombie.CollisionManager
- container - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- container - Variable in class zombie.inventory.InventoryItem
- container - Variable in class zombie.iso.areas.IsoBuilding
- container - Variable in class zombie.iso.IsoObject
- container - Variable in class zombie.scripting.objects.VehicleScript.Part
- container - Variable in class zombie.vehicles.VehiclePart
- Container - Enum constant in enum class zombie.network.id.ObjectIDType
- Container - Enum constant in enum class zombie.scripting.itemConfig.enums.SelectorType
- Container - Enum constant in enum class zombie.scripting.objects.Item.Type
- Container - Static variable in class zombie.core.properties.IsoPropertyType
- Container() - Constructor for class zombie.scripting.objects.VehicleScript.Container
- containerChance - Variable in class zombie.inventory.ItemPickerJava.ItemPickerRoom
- containerHasZone(ItemContainer, String) - Static method in class zombie.inventory.ItemPickerJava
- ContainerID - Class in zombie.network.fields
- ContainerID() - Constructor for class zombie.network.fields.ContainerID
- ContainerID.ContainerType - Enum Class in zombie.network.fields
- containerItem - Variable in class zombie.core.stash.StashContainer
- ContainerLootNew - Variable in class zombie.SandboxOptions
- ContainerOverlays - Class in zombie.iso
- ContainerOverlays() - Constructor for class zombie.iso.ContainerOverlays
- containers - Variable in class zombie.core.stash.Stash
- containers - Static variable in class zombie.inventory.ItemPickerJava
- Containers - Variable in class zombie.inventory.ItemPickerJava.ItemPickerRoom
- Containers - Variable in class zombie.iso.areas.IsoRoom
- CONTAINERS - Static variable in class zombie.iso.InstanceTracker
- containerSprite - Variable in class zombie.core.stash.StashContainer
- containerType - Variable in class zombie.core.stash.StashContainer
- containerType - Variable in class zombie.network.fields.ContainerID
- containerX - Variable in class zombie.inventory.InventoryItem
- containerY - Variable in class zombie.inventory.InventoryItem
- containingItem - Variable in class zombie.inventory.ItemContainer
- contains(float) - Method in class zombie.util.list.PrimitiveFloatList
- contains(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
- contains(float, float) - Method in class zombie.iso.IsoObjectPicker.ClickObject
- contains(int) - Method in class zombie.entity.util.enums.EnumBitStore
- contains(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
- contains(int, int) - Method in class zombie.pathfind.Chunk
- contains(int, int, int) - Method in class zombie.ai.astar.Path
- contains(int, int, int) - Method in class zombie.iso.zones.Zone
- contains(long) - Method in class zombie.entity.util.LongArray
- contains(E) - Method in class zombie.entity.components.attributes.EnumStringObj
- contains(E) - Method in class zombie.entity.util.enums.EnumBitStore
- contains(E[], Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(Iterable<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(Object) - Method in class zombie.characters.traits.TraitCollection
- contains(Object) - Method in class zombie.util.list.PrimitiveFloatList
- contains(Object) - Method in class zombie.util.list.PZArrayList
- contains(Object) - Method in class zombie.util.list.PZConvertArray
- contains(Object) - Method in class zombie.util.list.PZConvertList
- contains(Object) - Method in class zombie.util.list.PZUnmodifiableCollection
- contains(String) - Method in class zombie.characters.traits.TraitCollection
- contains(String) - Method in class zombie.entity.components.attributes.EnumStringObj
- contains(String) - Method in class zombie.entity.components.fluids.FluidFilter
- contains(String) - Method in class zombie.inventory.ItemContainer
- contains(String[], String, BiFunction<String, String, Boolean>) - Static method in class zombie.util.StringUtils
- contains(String, boolean) - Method in class zombie.inventory.ItemContainer
- contains(String, boolean, boolean) - Method in class zombie.inventory.ItemContainer
- contains(String, String) - Method in class zombie.characters.action.ActionContextEvents
- contains(String, String, boolean) - Method in class zombie.characters.action.ActionContextEvents
- contains(Collection<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(Predicate<Predicate<E>>, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- contains(List<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- contains(T) - Method in class zombie.entity.util.ObjectSet
- contains(T, boolean) - Method in class zombie.entity.util.Array
- contains(T, boolean) - Method in class zombie.entity.util.ImmutableArray
- contains(IsoPlayer, String) - Method in class zombie.radio.effects.LineEffectMemory
- contains(Texture) - Method in class zombie.iso.IsoCell.SnowGridTiles
- contains(AttributeType) - Method in class zombie.entity.components.attributes.AttributeContainer
- contains(Fluid) - Method in class zombie.entity.components.fluids.FluidContainer
- contains(Fluid) - Method in class zombie.entity.components.fluids.FluidFilter
- contains(FluidCategory) - Method in class zombie.entity.components.fluids.FluidFilter
- contains(FluidType) - Method in class zombie.entity.components.fluids.FluidFilter
- contains(InventoryItem) - Method in class zombie.characters.AttachedItems.AttachedItems
- contains(InventoryItem) - Method in class zombie.characters.WornItems.WornItems
- contains(InventoryItem) - Method in class zombie.inventory.ItemContainer
- contains(InventoryItem, boolean) - Method in class zombie.inventory.ItemContainer
- contains(Vector2D) - Method in class zombie.iso.worldgen.utils.triangulation.Triangle2D
- contains(Square) - Method in class zombie.pathfind.VisibilityGraph
- contains(Square, int) - Method in class zombie.pathfind.VisibilityGraph
- Contains(float, float) - Method in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlendTriangle
- containsAll(Collection<?>) - Method in class zombie.util.list.PZUnmodifiableCollection
- containsAll(Array<? extends T>, boolean) - Method in class zombie.entity.util.Array
- containsAll(BitSet) - Method in class zombie.entity.util.BitSet
- ContainsAll - Enum constant in enum class zombie.core.utils.Bits.CompareOption
- ContainsAllItems(Stack<String>) - Method in class zombie.iso.areas.IsoBuilding
- containsAny(Array<? extends T>, boolean) - Method in class zombie.entity.util.Array
- containsAnyIdleNodes() - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
-
Returns TRUE if any Actuve Live nodes are an Idle animation.
- containsAnyRagdollTracks() - Method in class zombie.core.skinnedmodel.animation.AnimationMultiTrack
- containsCaseinsensitiveUser(String) - Method in class zombie.network.ServerWorldDatabase
- ContainsChar(IsoGameCharacter) - Method in class zombie.core.skinnedmodel.ModelManager
-
Returns TRUE if the character is currently in the visible render list, and has not been flagged for removal.
- containsComponent(Component) - Method in class zombie.entity.GameEntity
- containsComponent(ComponentType) - Method in class zombie.scripting.entity.GameEntityScript
- containsConnectedNeighbor(IsoChunkRegion) - Method in class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- containsConnectedNeighborID(int) - Method in class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- containsDoubleDot(String) - Static method in class zombie.util.StringUtils
- containsEnergy(Energy) - Method in class zombie.scripting.entity.components.crafting.InputScript
- containsEnergy(Energy) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- containsEval(LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsEvalArg(LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsEvalArgRecurse(LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsEvalRecurse(LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsFluid(Fluid) - Method in class zombie.scripting.entity.components.crafting.InputScript
- containsFluid(Fluid) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- containsFrom(BiPredicate<F, Predicate<E>>, F, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- containsID(int) - Method in class zombie.inventory.ItemContainer
- containsIgnoreCase(String, String) - Method in class zombie.profanity.locales.Locale
- containsIgnoreCase(String, String) - Static method in class zombie.util.StringUtils
- containsInputItem(CraftRecipeData.InputScriptData, InventoryItem) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- containsInputItem(InventoryItem) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- containsIO(CraftRecipe.IOScript) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- containsIsoChunkRegion(IsoChunkRegion) - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- containsItem(InventoryItem) - Method in class zombie.entity.components.resources.Resource
- containsItem(InventoryItem) - Method in class zombie.entity.components.resources.ResourceItem
- containsItem(Item) - Method in class zombie.scripting.entity.components.crafting.InputScript
- containsItem(Item) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- containsItemGuid(String) - Method in class zombie.core.skinnedmodel.population.Outfit
- containsKey(long) - Method in class zombie.entity.util.LongMap
- containsKey(short) - Method in class zombie.vehicles.VehicleIDMap
- containsKey(K) - Method in class zombie.entity.util.assoc.AssocArray
- containsKey(K) - Method in class zombie.entity.util.assoc.AssocEnumArray
- containsKey(K) - Method in class zombie.entity.util.ObjectMap
- containsKeyId(int) - Method in class zombie.inventory.types.KeyRing
- containsLocation(float, float) - Method in class zombie.iso.areas.SafeHouse
- containsMainAnimationTrack(AnimationTrack) - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- containsNameLowercase(String) - Static method in enum class zombie.entity.components.fluids.FluidType
- containsNameLowercase(String) - Static method in enum class zombie.entity.components.fluids.PoisonEffect
- containsNameLowercase(String) - Static method in enum class zombie.entity.energy.EnergyType
- containsNetworkPlayer(String, String, String) - Static method in class zombie.savefile.PlayerDBHelper
- containsPoint(float, float) - Method in class zombie.iso.IsoChunk
- containsPoint(float, float) - Method in class zombie.pathfind.VehiclePoly
- containsPoint(float, float) - Method in class zombie.worldMap.WorldMapFeature
- containsPoint(float, float) - Method in class zombie.worldMap.WorldMapGeometry
- containsRecursive(InventoryItem) - Method in class zombie.inventory.ItemContainer
- containsRoom(String) - Method in class zombie.iso.areas.IsoBuilding
- containsRoom(String) - Method in class zombie.iso.BuildingDef
- containsSelectorID(int) - Method in class zombie.scripting.itemConfig.SelectorBucket
- containsState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- containsState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationSet
- containsTag(String) - Method in class zombie.inventory.ItemContainer
- containsTagEval(String, LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsTagEvalArgRecurse(String, LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsTagEvalRecurse(String, LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsTagRecurse(String) - Method in class zombie.inventory.ItemContainer
- containsType(String) - Method in class zombie.inventory.ItemContainer
- containsTypeEvalArgRecurse(String, LuaClosure, Object) - Method in class zombie.inventory.ItemContainer
- containsTypeEvalRecurse(String, LuaClosure) - Method in class zombie.inventory.ItemContainer
- containsTypeRecurse(String) - Method in class zombie.inventory.ItemContainer
- containsUser(String) - Method in class zombie.network.ServerWorldDatabase
- containsUser(String, String) - Method in class zombie.network.ServerWorldDatabase
- containsValue(Object, boolean) - Method in class zombie.entity.util.LongMap
- containsValue(Object, boolean) - Method in class zombie.entity.util.ObjectMap
- containsValue(V) - Method in class zombie.entity.util.assoc.AssocArray
- containsVariable(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- containsVariable(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
- containsVariable(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSourceContainer
- containsVegetation() - Method in class zombie.iso.IsoGridSquare
- containsWhitespace(String) - Static method in class zombie.util.StringUtils
- containsWithModule(String) - Method in class zombie.inventory.ItemContainer
- containsWithModule(String, boolean) - Method in class zombie.inventory.ItemContainer
- containsXYZ(int, int, int) - Method in class zombie.iso.BuildingDef
- contentFlag - Variable in class zombie.core.FishingAction
- contentMin - Variable in class zombie.debug.BaseDebugWindow
- contentsToString() - Method in class zombie.core.skinnedmodel.model.CharacterMask
-
Returns a list of all Visible components.
- contentType - Variable in class zombie.scripting.objects.VehicleScript.Container
- ContextPanic - Variable in class zombie.characters.IsoPlayer
- ContextPick(int, int) - Method in class zombie.iso.fboRenderChunk.FBORenderObjectPicker
- ContextPick(int, int) - Method in class zombie.iso.IsoObjectPicker
- ContinualPainIncrease - Variable in class zombie.characters.BodyDamage.BodyDamage
- Continue - Enum constant in enum class zombie.gameStates.GameStateMachine.StateAction
- continueFollowingWall(IsoAnimal) - Method in class zombie.ai.states.animals.AnimalFollowWallState
- control_NoControl() - Method in class zombie.core.physics.CarController
- controlledByAdvancedPathfinder - Variable in class zombie.ai.GameCharacterAIBrain
- ControllerState - Class in zombie.input
- ControllerStateCache - Class in zombie.input
- ControllerStateCache() - Constructor for class zombie.input.ControllerStateCache
- Controls - Variable in class zombie.ui.UIElement
- controlVehicle(int, float, float, float) - Static method in class zombie.core.physics.Bullet
- contX - Variable in class zombie.core.stash.StashContainer
- contY - Variable in class zombie.core.stash.StashContainer
- contZ - Variable in class zombie.core.stash.StashContainer
- convert(String, IsoSpriteManager) - Method in class zombie.iso.WorldConverter
- convert(S, T1) - Method in interface zombie.util.list.PZArrayUtil.IListConverter1Param
- Convert - Enum constant in enum class zombie.iso.IsoChunk.JobType
- convertAttribute(InventoryItem, AttributeType, AttributeType) - Static method in class zombie.entity.components.attributes.AttributeUtil
- convertAttributeToRange(InventoryItem, AttributeType, float, float) - Static method in class zombie.entity.components.attributes.AttributeUtil
- convertAttributeToUnit(InventoryItem, AttributeType) - Static method in class zombie.entity.components.attributes.AttributeUtil
- converterManager - Static variable in class zombie.Lua.LuaManager
- converting - Static variable in class zombie.iso.WorldConverter
- convertingFileCount - Static variable in class zombie.gameStates.GameLoadingState
- convertingFileMax - Static variable in class zombie.gameStates.GameLoadingState
- convertingVersion - Static variable in class zombie.iso.WorldConverter
- convertingWorld - Static variable in class zombie.gameStates.GameLoadingState
- convertMapDirectory(String, String) - Method in class zombie.pot.POT
- convertMatrix(Matrix4f, Matrix4f) - Static method in class zombie.core.math.PZMath
- convertMatrix(Matrix4f, Matrix4f) - Static method in class zombie.core.math.PZMath
- convertSteamIDToString(long) - Static method in class zombie.core.znet.SteamUtils
- convertStringToSteamID(String) - Static method in class zombie.core.znet.SteamUtils
- convertToByteBuffer(BufferedImage) - Static method in class zombie.network.CustomizationManager
- convertToPZNetTable(KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
- cookable - Variable in class zombie.scripting.objects.EvolvedRecipe
- cooked - Variable in class zombie.scripting.objects.ItemRecipe
- Cooked - Variable in class zombie.inventory.InventoryItem
- CookedString - Variable in class zombie.inventory.InventoryItem
- cookFood - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- cookie - Variable in class zombie.network.CoopMaster.ListenerOptions
- Cooking - Static variable in class zombie.characters.skills.PerkFactory.Perks
- CookingFactor - Variable in class zombie.inventory.ItemContainer
- CookingTime - Variable in class zombie.inventory.InventoryItem
- CookwareLootNew - Variable in class zombie.SandboxOptions
- cooldown - Variable in class zombie.characters.Safety
- CoopMaster - Class in zombie.network
-
Created by serge on 17.11.2015.
- CoopMaster.ListenerOptions - Class in zombie.network
- CoopMaster.TerminationReason - Enum Class in zombie.network
- CoopSlave - Class in zombie.network
-
Created by serge on 17.11.2015.
- coorddivision(int, int) - Static method in class zombie.core.math.PZMath
- coordinate3D - Variable in class zombie.radio.StorySounds.StoryEmitter
- Coordinates - Static variable in class zombie.commands.serverCommands.ArgType
- coordmodulo(int, int) - Static method in class zombie.core.math.PZMath
- coordmodulof(float, int) - Static method in class zombie.core.math.PZMath
- coords() - Method in record class zombie.pathfind.extra.Position
-
Returns the value of the
coords
record component. - coords() - Method in class zombie.pathfind.extra.ZoneCreator.Pos
- copy() - Method in class zombie.entity.components.attributes.AttributeContainer
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Bool
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Byte
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Double
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Enum
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.EnumSet
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.EnumStringSet
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Float
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Int
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Long
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.Short
- copy() - Method in class zombie.entity.components.attributes.AttributeInstance.String
- copy() - Method in class zombie.entity.components.attributes.EnumStringObj
- copy() - Method in class zombie.entity.components.fluids.FluidContainer
- copy() - Method in class zombie.entity.components.fluids.FluidFilter
- copy() - Method in class zombie.entity.components.fluids.FluidInstance
- copy() - Method in class zombie.entity.components.fluids.FluidSample
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorBoolAttribute
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorEnumAttribute
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorEnumSetAttribute
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorEnumStringSetAttribute
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorFluidContainer
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorLuaFunc
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorNumericAttribute
- copy() - Method in class zombie.scripting.itemConfig.generators.GeneratorStringAttribute
- copy() - Method in class zombie.scripting.itemConfig.RandomGenerator
- copy() - Method in class zombie.scripting.itemConfig.Randomizer
- copy() - Method in class zombie.scripting.itemConfig.script.BucketRootScript
- copy() - Method in class zombie.scripting.itemConfig.script.SelectorBucketScript
- copy() - Method in class zombie.scripting.objects.FluidFilterScript
- copy() - Method in class zombie.world.DictionaryInfo
- copy() - Method in class zombie.world.DictionaryScriptInfo
- copy() - Method in class zombie.world.DictionaryStringInfo
- copy() - Method in class zombie.world.EntityInfo
- copy() - Method in class zombie.world.ItemInfo
- copy(ArrayList<E>, ArrayList<E>) - Static method in class zombie.util.list.PZArrayUtil
-
Perform a shallow copy of the source array into the target array.
- copy(ArrayList<E>, ArrayList<E>, ICloner<E>) - Static method in class zombie.util.list.PZArrayUtil
-
Perform a copy of the source array into the target array, using the supplied ICloner.
- copy(BodyPart) - Method in class zombie.characters.BodyDamage.BodyPartLast
- copy(BooleanGrid) - Method in class zombie.core.utils.BooleanGrid
- copy(IsoChunkMap) - Method in class zombie.iso.IsoChunkMap
- copy(AnimalID) - Method in class zombie.network.fields.character.AnimalID
- copy(PFBData) - Method in class zombie.network.fields.character.PFBData
- copy(PlayerID) - Method in class zombie.network.fields.character.PlayerID
- copy(PlayerVariables) - Method in class zombie.network.fields.character.PlayerVariables
- copy(ContainerID) - Method in class zombie.network.fields.ContainerID
- copy(AttackVars) - Method in class zombie.network.fields.hit.AttackVars
- copy(PlayerPacket) - Method in class zombie.network.packets.character.PlayerPacket
- copy(ZombiePacket) - Method in class zombie.network.packets.character.ZombiePacket
- copy(LoadedAreas) - Method in class zombie.popman.LoadedAreas
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiBoolean
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiColor
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiDouble
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiFontType
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiString
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiStringList
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiTexture
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiTranslateString
- copy(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiVar
- Copy(ShaderParameter, boolean, boolean) - Method in class zombie.core.rendering.ShaderParameter
- Copy(AttributeContainer, AttributeContainer) - Static method in class zombie.entity.components.attributes.AttributeContainer
- copyAgeFrom(Food) - Method in class zombie.inventory.types.Food
- copyAreasFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyBlood(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyBloodLevelFrom(InventoryItem) - Method in class zombie.inventory.InventoryItem
- CopyClimateValues(ClimateValues) - Method in class zombie.iso.weather.ClimateManager
- copyClothing(InventoryItem) - Method in class zombie.inventory.InventoryItem
- CopyClothing - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- copyConditionModData(InventoryItem) - Method in class zombie.inventory.InventoryItem
- copyCookedBurntFrom(Food) - Method in class zombie.inventory.types.Food
- copyDirectory(File, File) - Static method in class zombie.gameStates.IngameState
- copyDirt(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyFluidsFrom(FluidContainer) - Method in class zombie.entity.components.fluids.FluidContainer
- copyFoodFrom(Food) - Method in class zombie.inventory.types.Food
- copyFoodFromSplit(Food, int) - Method in class zombie.inventory.types.Food
- CopyFrame - Class in zombie.core.skinnedmodel.runtime
- CopyFrame() - Constructor for class zombie.core.skinnedmodel.runtime.CopyFrame
- CopyFrames - Class in zombie.core.skinnedmodel.runtime
- CopyFrames() - Constructor for class zombie.core.skinnedmodel.runtime.CopyFrames
- copyFrom(T) - Method in class zombie.scripting.entity.ComponentScript
- copyFrom(IsoAnimal) - Method in class zombie.characters.animals.IsoAnimal
- copyFrom(AttachedItems) - Method in class zombie.characters.AttachedItems.AttachedItems
- copyFrom(AttachedModelNames) - Method in class zombie.characters.AttachedItems.AttachedModelNames
- copyFrom(Safety) - Method in class zombie.characters.Safety
- copyFrom(WornItems) - Method in class zombie.characters.WornItems.WornItems
- copyFrom(CharacterMask) - Method in class zombie.core.skinnedmodel.model.CharacterMask
- copyFrom(BaseVisual) - Method in class zombie.core.skinnedmodel.visual.AnimalVisual
- copyFrom(BaseVisual) - Method in class zombie.core.skinnedmodel.visual.BaseVisual
- copyFrom(BaseVisual) - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- copyFrom(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyFrom(EnumBitStore<E>) - Method in class zombie.entity.util.enums.EnumBitStore
- copyFrom(IsoGridSquare.ResultLight) - Method in class zombie.iso.IsoGridSquare.ResultLight
- copyFrom(PlayerCamera) - Method in class zombie.iso.PlayerCamera
- copyFrom(ClimateManager.AirFront) - Method in class zombie.iso.weather.ClimateManager.AirFront
- copyFrom(ActiveMods) - Method in class zombie.modding.ActiveMods
- copyFrom(Path) - Method in class zombie.pathfind.Path
- copyFrom(ComponentScript) - Method in class zombie.entity.components.combat.DurabilityScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.attributes.AttributesScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.crafting.CraftBenchScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.crafting.CraftLogicScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.crafting.CraftRecipeComponentScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.crafting.DryingLogicScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.crafting.FurnaceLogicScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.crafting.MashingLogicScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.fluids.FluidContainerScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.lua.LuaComponentScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.parts.PartsScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.resources.ResourcesScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.signals.SignalsScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.test.TestComponentScript
- copyFrom(ComponentScript) - Method in class zombie.scripting.entity.components.ui.UiConfigScript
- copyFrom(GameEntityScript) - Method in class zombie.scripting.entity.GameEntityScript
- copyFrom(DictionaryInfo<T>) - Method in class zombie.world.DictionaryInfo
- copyFrom(WorldMapStyle) - Method in class zombie.worldMap.styles.WorldMapStyle
- CopyFrom(Object) - Method in interface zombie.text.templating.ITemplateBuilder
- CopyFrom(Object) - Method in class zombie.text.templating.TemplateTextBuilder
- copyFrozenFrom(Food) - Method in class zombie.inventory.types.Food
- copyGeometry(String, int, int, ArrayList<TileGeometryFile.Geometry>) - Method in class zombie.tileDepth.TileGeometry
- copyGeometry(String, String, int, int, ArrayList<TileGeometryFile.Geometry>) - Method in class zombie.tileDepth.TileGeometryManager
- copyHoles(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- CopyInstanced(ShaderPropertyBlock) - Method in class zombie.core.rendering.ShaderBufferData
- copyMainFromOther(ObjectRenderEffects) - Method in class zombie.iso.objects.ObjectRenderEffects
- copyMaskRegion(Texture, int, int, int, int) - Method in class zombie.core.textures.Texture
- copyMissingFrom(VehicleScript.Skin) - Method in class zombie.scripting.objects.VehicleScript.Skin
- copyModData(KahluaTable) - Method in class zombie.inventory.InventoryItem
- CopyModData(KahluaTable) - Method in class zombie.inventory.InventoryItem
- copyNutritionFrom(Food) - Method in class zombie.inventory.types.Food
- copyNutritionFromRatio(Food, float) - Method in class zombie.inventory.types.Food
- copyNutritionFromSplit(Food, int) - Method in class zombie.inventory.types.Food
- copyOf(EnumBitStore<E>) - Static method in class zombie.entity.util.enums.EnumBitStore
- CopyParameters(ShaderPropertyBlock) - Method in class zombie.core.rendering.ShaderBufferData
- CopyParameters(ShaderPropertyBlock) - Method in class zombie.core.rendering.ShaderPropertyBlock
- copyPartsFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyPassengersFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyPatches(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyPatchesTo(Clothing) - Method in class zombie.inventory.types.Clothing
- copyPhysicsFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyPoisonFrom(Food) - Method in class zombie.inventory.types.Food
- copySoundFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyTable(KahluaTable) - Static method in class zombie.Lua.LuaManager
- copyTable(KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
- copyTable(KahluaTable, KahluaTable) - Static method in class zombie.Lua.LuaManager
- copyTable(KahluaTable, KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
- copyTemperatureFrom(Food) - Method in class zombie.inventory.types.Food
- CopyTexture(RenderTarget) - Method in class zombie.core.rendering.RenderTexture
- CopyTexture(RenderTarget, Rectangle, Rectangle) - Method in class zombie.core.rendering.RenderTexture
- copyTimesHeadRepairedFrom(InventoryItem) - Method in class zombie.inventory.InventoryItem
- copyTimesHeadRepairedTo(InventoryItem) - Method in class zombie.inventory.InventoryItem
- copyTimesRepairedFrom(InventoryItem) - Method in class zombie.inventory.InventoryItem
- copyTimesRepairedTo(InventoryItem) - Method in class zombie.inventory.InventoryItem
- copyToClipboard() - Method in class zombie.ui.AtomUITextEntry
- copyToClipboard() - Method in class zombie.ui.UITextBox2
- copyToClipboard() - Method in interface zombie.ui.UITextEntryInterface
- CopyToInstanced(InstancedBuffer) - Method in class zombie.core.rendering.ShaderPropertyBlock
- CopyUniforms(ShaderPropertyBlock) - Method in class zombie.core.rendering.ShaderBufferData
- CopyValues(ClimateValues) - Method in class zombie.iso.weather.ClimateValues
- copyValuesFrom(SandboxOptions) - Method in class zombie.SandboxOptions
- copyValuesTo(XuiLuaStyle.XuiVar<T, C>) - Method in class zombie.scripting.ui.XuiLuaStyle.XuiVar
- copyVarsFrom(XuiLuaStyle) - Method in class zombie.scripting.ui.XuiLuaStyle
- copyVisualFrom(ItemVisual) - Method in class zombie.core.skinnedmodel.visual.ItemVisual
- copyWheelsFrom(VehicleScript, String) - Method in class zombie.scripting.objects.VehicleScript
- copyWorld(String, String) - Static method in class zombie.gameStates.IngameState
- Coral - Static variable in class zombie.core.Colors
- Core - Class in zombie.core
- Core() - Constructor for class zombie.core.Core
- CORE - Enum constant in enum class zombie.iso.enums.ChunkGenerationStatus
- coreCelciusMax - Static variable in class zombie.iso.weather.Temperature
- coreCelciusMin - Static variable in class zombie.iso.weather.Temperature
- CornFlowerBlue - Static variable in class zombie.core.Colors
- Cornsilk - Static variable in class zombie.core.Colors
- Corpse - Enum constant in enum class zombie.iso.fboRenderChunk.ObjectRenderLayer
- corpseAdded(int, int, int) - Method in class zombie.FliesSound
- corpseData - Variable in class zombie.iso.IsoChunk
- CorpseFlies - Class in zombie.iso.sprite
- CorpseFlies() - Constructor for class zombie.iso.sprite.CorpseFlies
- corpseItem - Variable in class zombie.iso.objects.IsoDeadBody
- corpseLength - Variable in class zombie.characters.animals.AnimalDefinitions
- corpseRemoved(int, int, int) - Method in class zombie.FliesSound
- CorpsesInChunkTexture - Variable in class zombie.iso.fboRenderChunk.FBORenderDebugOptions
- corpseSize - Variable in class zombie.characters.animals.AnimalDefinitions
- cos(double) - Static method in class zombie.core.FastTrig
-
get the cosine of an angle
- cost - Variable in class zombie.ai.astar.Path
- cost - Variable in class zombie.characters.professions.ProfessionFactory.Profession
- cost - Variable in class zombie.characters.traits.TraitFactory.Trait
- costPerStep() - Method in class zombie.ai.astar.Path
- Cotton - Enum constant in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
- couldBeOpen(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
- couldBeOpen(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- couldCrawlerAttackPassenger(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- couldSeeHeadSquare(IsoPlayer) - Method in class zombie.characters.IsoZombie
- count - Variable in class zombie.core.properties.PropertyContainer.MostTested
- count - Static variable in class zombie.core.textures.TextureCombiner
- count - Variable in class zombie.iso.IsoObjectPicker
- count - Variable in class zombie.network.characters.AttackRateChecker
- count - Static variable in class zombie.network.GameClient
- count - Variable in class zombie.popman.LoadedAreas
- count - Variable in class zombie.scripting.objects.Recipe.Result
- count - Variable in class zombie.scripting.objects.Recipe.Source
- count() - Method in class zombie.core.profiling.PerformanceProfileProbeList
- count() - Method in class zombie.core.skinnedmodel.animation.LiveAnimationTrackEntries
- count() - Static method in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- count() - Static method in enum class zombie.core.skinnedmodel.model.SkeletonBone
- count() - Method in enum class zombie.core.sprite.RenderStateSlot
- count() - Method in record class zombie.iso.worldgen.zones.AnimalsPathConfig
-
Returns the value of the
count
record component. - Count - Variable in class zombie.scripting.objects.Item
- COUNT - Enum constant in enum class zombie.iso.InstanceTracker.Sort
- count1(long) - Method in class zombie.network.MPStatistic
- count2(long) - Method in class zombie.network.MPStatistic
- count3(long) - Method in class zombie.network.MPStatistic
- countAddSheetRope() - Method in class zombie.iso.IsoObject
- countAddSheetRope() - Method in class zombie.iso.objects.IsoThumpable
- countAddSheetRope() - Method in class zombie.iso.objects.IsoWindow
- countAddSheetRope() - Method in class zombie.iso.objects.IsoWindowFrame
- countAddSheetRope(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- countAddSheetRope(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
- countChunkRequests(int, int, int, int, int) - Static method in class zombie.network.MPStatistics
- counter - Variable in class zombie.iso.IsoObjectPicker
- countInstances() - Method in interface zombie.ISoundSystem.ISoundInstance
- countInstances(String) - Method in interface zombie.ISoundSystem
- countMissing3DItems() - Method in class zombie.core.Core
- countNearbyBuildingsRooms(IsoPlayer) - Method in class zombie.iso.IsoMetaGrid
- countOfDroppedConnections - Static variable in class zombie.network.GameServer
- countRoomsIntersecting(int, int, int, int) - Method in class zombie.iso.IsoMetaGrid
- countServerNetworkingFPS() - Static method in class zombie.network.MPStatistics
- countUses(IsoGameCharacter, Fixing.Fixer, InventoryItem) - Method in class zombie.scripting.objects.Fixing
- Cowardly - Variable in class zombie.characters.traits.CharacterTraits
- CowMilk - Enum constant in enum class zombie.entity.components.fluids.FluidType
- CowMilk - Static variable in class zombie.entity.components.fluids.Fluid
- Craft - Enum constant in enum class zombie.characters.CharacterActionAnims
- CraftBench - Class in zombie.entity.components.crafting
- CraftBench - Enum constant in enum class zombie.entity.ComponentType
- CraftBenchScript - Class in zombie.scripting.entity.components.crafting
- CraftEventHandler(Object, Object) - Constructor for class zombie.entity.components.crafting.BaseCraftingLogic.CraftEventHandler
- Crafting - Static variable in class zombie.characters.skills.PerkFactory.Perks
- craftingSound - Variable in class zombie.iso.MultiStageBuilding.Stage
- CraftLogic - Class in zombie.entity.components.crafting
- CraftLogic - Enum constant in enum class zombie.debug.DebugType
- CraftLogic - Enum constant in enum class zombie.entity.ComponentType
- CraftLogic - Enum constant in enum class zombie.entity.network.PacketGroup
- CraftLogic - Static variable in class zombie.debug.DebugLog
- CraftLogicScript - Class in zombie.scripting.entity.components.crafting
- CraftLogicStartRequest - Enum constant in enum class zombie.entity.network.EntityPacketType
- CraftLogicStopRequest - Enum constant in enum class zombie.entity.network.EntityPacketType
- CraftLogicSync - Enum constant in enum class zombie.entity.network.EntityPacketType
- CraftLogicSyncFull - Enum constant in enum class zombie.entity.network.EntityPacketType
- CraftLogicSystem - Class in zombie.entity.components.crafting
- CraftLogicSystem(int) - Constructor for class zombie.entity.components.crafting.CraftLogicSystem
- CraftMode - Enum Class in zombie.entity.components.crafting
- CraftRecipe - Class in zombie.scripting.entity.components.crafting
- CraftRecipe - Enum constant in enum class zombie.entity.ComponentType
- CraftRecipe - Enum constant in enum class zombie.scripting.ScriptType
- CraftRecipe() - Constructor for class zombie.scripting.entity.components.crafting.CraftRecipe
- CraftRecipe.IOScript - Class in zombie.scripting.entity.components.crafting
- CraftRecipe.LuaCall - Enum Class in zombie.scripting.entity.components.crafting
- CraftRecipe.RequiredSkill - Class in zombie.scripting.entity.components.crafting
- CraftRecipe.xp_Award - Class in zombie.scripting.entity.components.crafting
- CraftRecipeComponent - Class in zombie.entity.components.crafting
- CraftRecipeComponentScript - Class in zombie.scripting.entity.components.crafting
- CraftRecipeData - Class in zombie.entity.components.crafting.recipe
- CraftRecipeData(CraftMode, boolean, boolean, boolean, boolean) - Constructor for class zombie.entity.components.crafting.recipe.CraftRecipeData
- CraftRecipeData.CacheData - Class in zombie.entity.components.crafting.recipe
- CraftRecipeData.InputScriptData - Class in zombie.entity.components.crafting.recipe
- CraftRecipeData.OutputScriptData - Class in zombie.entity.components.crafting.recipe
- CraftRecipeManager - Class in zombie.entity.components.crafting.recipe
- CraftRecipeManager() - Constructor for class zombie.entity.components.crafting.recipe.CraftRecipeManager
- CraftRecipeManager.FilterMode - Enum Class in zombie.entity.components.crafting.recipe
- CraftRecipeMonitor - Class in zombie.entity.components.crafting
- craftRecipes - Variable in class zombie.scripting.objects.ScriptModule
- CraftRecipeSort - Class in zombie.entity.components.crafting.recipe
- CraftRecipeSort() - Constructor for class zombie.entity.components.crafting.recipe.CraftRecipeSort
- CraftRecipeSort.ValidCanPerformRecipeComparator - Class in zombie.entity.components.crafting.recipe
- CraftRecipeSort.ValidRecipeComparator - Class in zombie.entity.components.crafting.recipe
- CraftUtil - Class in zombie.entity.components.crafting
- CraftUtil() - Constructor for class zombie.entity.components.crafting.CraftUtil
- crash(float, boolean) - Method in class zombie.vehicles.BaseVehicle
- CRAWLER_DAMAGE_DOT - Static variable in class zombie.characters.IsoZombie
- CRAWLER_DAMAGE_RANGE - Static variable in class zombie.characters.IsoZombie
- Crawling - Enum constant in enum class zombie.popman.ZombieStateFlag
- CrawlingZombieTurnState - Class in zombie.ai.states
- CrawlingZombieTurnState() - Constructor for class zombie.ai.states.CrawlingZombieTurnState
- CrawlUnderVehicle - Variable in class zombie.SandboxOptions.ZombieLore
- crc - Variable in class zombie.iso.WorldStreamer.ChunkRequest
- crc - Variable in class zombie.network.ClientChunkRequest.Chunk
- create() - Method in class zombie.characters.Imposter
- create() - Method in class zombie.core.physics.WorldSimulation
- create() - Static method in class zombie.core.skinnedmodel.model.jassimp.ProcessedAiSceneParams
- create() - Method in class zombie.core.skinnedmodel.ModelManager
- create() - Method in class zombie.core.SpriteRenderer
- create() - Method in class zombie.core.VBO.GLVertexBufferObject
- create() - Method in class zombie.core.znet.SteamWorkshopItem
- create() - Method in class zombie.iso.areas.isoregion.IsoRegionWorker
- create() - Method in class zombie.iso.LightingThread
- create() - Method in class zombie.iso.WorldStreamer
- create() - Method in class zombie.network.ServerWorldDatabase
- create() - Method in class zombie.pathfind.VisibilityGraph
- create() - Static method in class zombie.savefile.PlayerDBHelper
- create() - Static method in class zombie.savefile.SavefileThumbnail
- create() - Method in class zombie.util.io.BitHeader.BitHeaderBase
- create() - Method in interface zombie.util.io.BitHeaderWrite
- create() - Method in class zombie.world.moddata.GlobalModData
- create() - Static method in class zombie.world.moddata.ModData
- create() - Method in class zombie.worldMap.WorldMapVBOs
- create(int) - Static method in class zombie.savefile.SavefileThumbnail
- create(int, int) - Method in class zombie.core.textures.MultiTextureFBO2
- create(Class<T>) - Method in class zombie.entity.ComponentScriptFactory
- create(String) - Method in class zombie.world.moddata.GlobalModData
- create(String) - Static method in class zombie.world.moddata.ModData
- create(Element) - Method in class zombie.characters.action.conditions.CharacterVariableCondition.Factory
- create(Element) - Method in class zombie.characters.action.conditions.EventNotOccurred.Factory
- create(Element) - Method in class zombie.characters.action.conditions.EventOccurred.Factory
- create(Element) - Method in class zombie.characters.action.conditions.LuaCall.Factory
- create(Element) - Method in interface zombie.characters.action.IActionCondition.IFactory
- create(AssetType, AssetManagers) - Method in class zombie.asset.AssetManager
- create(NetTimedAction, long, boolean, String, String) - Method in class zombie.network.server.AnimEventEmulator
- create(ProcessedAiSceneParams, AiMesh) - Static method in class zombie.core.skinnedmodel.model.jassimp.ImportedSkeletonParams
- create(IsoGridSquare) - Method in class zombie.entity.debug.EntityDebugTest.BaseTest
- create(IsoGridSquare) - Method in class zombie.entity.debug.EntityDebugTest
- Create() - Method in class zombie.core.rendering.RenderTarget
- Create() - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- Create() - Static method in class zombie.entity.components.crafting.CraftRecipeMonitor
- Create() - Method in class zombie.iso.IsoMetaGrid
- Create(String) - Method in interface zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource.AnimationVariableSlotGenerator
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, float, float, float, float) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, int, int, int, int) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, int, int, int, int, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, int, int, int, int, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(TextureDraw, Texture, SpriteRenderer.WallShaderTexRender, float, float, float, float, float, float, float, float, Consumer<TextureDraw>) - Static method in class zombie.core.textures.TextureDraw
- Create(AttributeType) - Static method in class zombie.entity.components.attributes.AttributeFactory
- CREATE - Static variable in class zombie.fileSystem.FileOpenMode
- CREATE_AND_WRITE - Static variable in class zombie.fileSystem.FileOpenMode
- CREATE_MASK - Static variable in class zombie.core.textures.TextureFlags
- CreateAllOutfits - Variable in class zombie.debug.options.Character
- createAndAddModdedStage(String, double) - Method in class zombie.iso.weather.WeatherPeriod
- createAndAddStage(int, double) - Method in class zombie.iso.weather.WeatherPeriod
- createAndShowGui() - Static method in class zombie.core.raknet.VoiceDebug
- createAndStoreDefaultDeadBody(IsoGridSquare) - Method in class zombie.inventory.InventoryItem
- createAnimalCorpseFromItem(InventoryItem) - Method in class zombie.iso.IsoGridSquare
- createAnimalFromCorpse(IsoDeadBody) - Static method in class zombie.characters.animals.IsoAnimal
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.asset.AssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.physics.PhysicsShapeAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.skinnedmodel.model.AiSceneAssetManager
-
Deprecated.
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.skinnedmodel.model.AnimationAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.skinnedmodel.model.MeshAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.skinnedmodel.model.ModelAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.skinnedmodel.population.ClothingItemAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.textures.AnimatedTextureIDAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.textures.TextureAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.core.textures.TextureIDAssetManager
- createAsset(AssetPath, AssetManager.AssetParams) - Method in class zombie.worldMap.WorldMapDataAssetManager
- CreateBlanc() - Static method in class zombie.text.templating.TemplateText
- CreateBlend() - Static method in class zombie.characters.Imposter
- createBodyFromZombie(IsoGameCharacter) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createBroadcastingMessage(String, int) - Method in class zombie.chat.defaultChats.RadioChat
- createBubbleMessage(String) - Method in class zombie.chat.defaultChats.RangeBasedChat
- createBuildAction(IsoPlayer, float, float, float, boolean, String, KahluaTable) - Method in class zombie.core.ActionManager
- createBuildAction(IsoPlayer, float, float, float, boolean, String, KahluaTable) - Static method in class zombie.Lua.LuaManager.GlobalObject
- CreateBuilding(IsoCell) - Method in class zombie.iso.areas.IsoRoom
- createByteBuffer(int) - Static method in class zombie.core.utils.BufferUtils
- createCachedRecipeInfo(CraftRecipe) - Method in class zombie.entity.components.crafting.BaseCraftingLogic
- createCachedRecipeInfo(CraftRecipe) - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- createCalloutMessage(String) - Method in class zombie.chat.defaultChats.SayChat
- createChecksum(String) - Static method in class zombie.network.ChunkChecksum
- createChecksum(String) - Static method in class zombie.network.MD5Checksum
- createClone(AnimationTrack, Supplier<AnimationTrack>) - Static method in class zombie.core.skinnedmodel.animation.AnimationTrack
- CreateComponent() - Method in enum class zombie.entity.ComponentType
- CreateComponentFromScript(ComponentScript) - Method in enum class zombie.entity.ComponentType
- CreateComponentScript() - Method in enum class zombie.entity.ComponentType
- CreateContainer() - Static method in class zombie.entity.components.fluids.FluidContainer
- createContainersFromSpriteProperties() - Method in class zombie.iso.IsoObject
- createContainersFromSpriteProperties() - Method in class zombie.iso.objects.IsoStackedWasherDryer
- CreateCopy() - Static method in class zombie.text.templating.TemplateText
- createCorpse(boolean) - Method in class zombie.iso.IsoGridSquare
- createCorpse(IsoZombie) - Method in class zombie.iso.IsoGridSquare
- createCorpse(IsoZombie, boolean) - Method in class zombie.iso.IsoGridSquare
- createCorpse(IsoGridSquare, boolean) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- createCorpse(IsoGridSquare, IsoZombie) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- createCorpse(RoomDef) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- createCorpse(RoomDef, boolean) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- created - Variable in class zombie.core.physics.WorldSimulation
- createdModel - Variable in class zombie.vehicles.BaseVehicle
- createDummyObject(IsoGridSquare, String) - Method in class zombie.entity.debug.EntityDebugTest
- createEatingZombies(IsoDeadBody, int) - Method in class zombie.VirtualZombieManager
- createEgg() - Method in class zombie.characters.animals.IsoAnimal
- createEntity(IsoGridSquare, String) - Method in class zombie.entity.debug.EntityDebugTest
- CreateEntityDebugReload(GameEntity, GameEntityScript, boolean) - Static method in class zombie.entity.GameEntityFactory
- createErrorBackups() - Method in class zombie.world.DictionaryData
- createErrorBackups() - Method in class zombie.world.DictionaryDataClient
- createFaction(String, String) - Static method in class zombie.characters.Faction
- createFactionChat(String) - Method in class zombie.network.chat.ChatServer
- CreateFamily(int) - Static method in class zombie.characters.SurvivorFactory
- CreateFBO(int, int) - Static method in class zombie.ui.UIManager
- createFile() - Method in class zombie.fileSystem.DeviceList
- createFile(IFile) - Method in class zombie.fileSystem.DiskFileDevice
- createFile(IFile) - Method in interface zombie.fileSystem.IFileDevice
- createFile(IFile) - Method in class zombie.fileSystem.MemoryFileDevice
- createFile(IFile) - Method in class zombie.fileSystem.TexturePackDevice
- createFilter() - Method in class zombie.scripting.objects.FluidFilterScript
- createFishingAction(IsoPlayer, InventoryItem, IsoGridSquare, KahluaTable) - Method in class zombie.core.ActionManager
- createFluidContainer() - Method in class zombie.iso.objects.IsoFeedingTrough
- createFluidContainersFromSpriteProperties() - Method in class zombie.iso.IsoObject
- createFluidSample() - Method in class zombie.entity.components.fluids.FluidContainer
- createFluidSample(float) - Method in class zombie.entity.components.fluids.FluidContainer
- createFluidSample(FluidSample, float) - Method in class zombie.entity.components.fluids.FluidContainer
- createFragShader(String) - Static method in class zombie.core.opengl.ShaderProgram
-
Deprecated.
- CreateFrom(BuildingDef, LotHeader) - Method in class zombie.iso.areas.IsoBuilding
- createFromBuffer(ByteBuffer) - Static method in class zombie.network.WorldItemTypes
- CreateFromQuaternion(Quaternion) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromQuaternion(Quaternion, Matrix4f) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromQuaternionPositionScale(Vector3f, Quaternion, Vector3f, Matrix4f) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromQuaternionPositionScale(Vector3f, Quaternion, Vector3f, HelperFunctions.TransformResult_QPS) - Static method in class zombie.core.skinnedmodel.HelperFunctions
- CreateFromSprite(String) - Static method in class zombie.inventory.types.Clothing
- CreateFromTokenPP(ScriptLoadMode, String, String) - Method in class zombie.scripting.ScriptBucket
- CreateFromTokenPP(ScriptLoadMode, String, String) - Method in class zombie.scripting.ScriptBucket.Template
- createGroups() - Method in class zombie.MapGroups
- createGroups(ActiveMods, boolean) - Method in class zombie.MapGroups
- createGroups(ActiveMods, boolean, boolean) - Method in class zombie.MapGroups
- CreateHorde - Enum constant in enum class zombie.characters.Capability
- CreateHorde2Command - Class in zombie.commands.serverCommands
- CreateHorde2Command(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.CreateHorde2Command
- CreateHordeCommand - Class in zombie.commands.serverCommands
- CreateHordeCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.CreateHordeCommand
- createHordeFromTo(float, float, float, float, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createHordeFromTo(float, float, float, float, int) - Method in class zombie.VirtualZombieManager
- createHordeFromTo(int, int, int, int, int) - Method in class zombie.popman.ZombiePopulationManager
- createHordeInAreaTo(int, int, int, int, int, int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createHordeInAreaTo(int, int, int, int, int, int, int) - Method in class zombie.popman.ZombiePopulationManager
- createImage(String, String, String) - Method in class zombie.spriteModel.TilesetImageCreator
- createImpulse(Vector3f) - Method in class zombie.vehicles.BaseVehicle
- createInfoMessage(String) - Method in class zombie.chat.defaultChats.SayChat
- createInstance(Element) - Static method in interface zombie.characters.action.IActionCondition
- createInstance(ScriptModule, String, String) - Method in class zombie.scripting.ScriptBucket
- CreateInventoryItemEntity(InventoryItem, Item, boolean) - Static method in class zombie.entity.GameEntityFactory
- CreateIsoEntityFromCellLoading(IsoObject) - Static method in class zombie.entity.GameEntityFactory
- CreateIsoObjectEntity(IsoObject, GameEntityScript, boolean) - Static method in class zombie.entity.GameEntityFactory
- CreateItem(short) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, float) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, float, boolean) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(String, float, String) - Static method in class zombie.inventory.InventoryItemFactory
-
Deprecated.
- CreateItem(String, String, String, String) - Static method in class zombie.inventory.InventoryItemFactory
-
Deprecated.
- CreateItem(String, ArrayList<InventoryItem>) - Static method in class zombie.inventory.ItemUser
- CreateItem(String, Food) - Static method in class zombie.inventory.InventoryItemFactory
- CreateItem(InventoryItem, String) - Static method in class zombie.inventory.InventoryItemFactory
- createItemTransaction(IsoPlayer, InventoryItem, ItemContainer, ItemContainer) - Static method in class zombie.core.TransactionManager
- createItemTransaction(IsoPlayer, InventoryItem, ItemContainer, ItemContainer) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createItemTransaction(IsoPlayer, InventoryItem, ItemContainer, ItemContainer, IsoDirections, float, float, float) - Static method in class zombie.core.TransactionManager
- createItemTransactionWithPosData(IsoPlayer, InventoryItem, ItemContainer, ItemContainer, String, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
-
Deprecated.
- createJunctions(AnimalCell) - Static method in class zombie.characters.animals.AnimalZones
- createKeyRing() - Method in class zombie.characters.IsoGameCharacter
- createKeyRing(String) - Method in class zombie.characters.IsoGameCharacter
- CreateKeySet() - Method in class zombie.core.properties.PropertyContainer
- createLastStandItem(String) - Static method in class zombie.core.skinnedmodel.visual.ItemVisual
- createLights(boolean) - Method in class zombie.iso.areas.IsoRoom
- createLightSource(int, int, int, int, int, String, InventoryItem, IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- createLogger(String, boolean) - Static method in class zombie.core.logger.LoggerManager
-
Create logger for file and optional for console.
- createMask() - Method in class zombie.core.textures.Texture
-
creates the mask of collisions
- createMask(boolean[]) - Method in class zombie.core.textures.Texture
- createMask(BooleanGrid) - Method in class zombie.core.textures.Texture
- createMask(WrappedBuffer) - Method in class zombie.core.textures.Texture
- createMessage(String) - Method in class zombie.chat.ChatBase
-
Message creator.
- createMessage(String) - Method in class zombie.chat.defaultChats.RadioChat
-
Description copied from class:Â ChatBase
- createMessage(String) - Method in class zombie.chat.defaultChats.RangeBasedChat
-
Description copied from class:Â ChatBase
- createMessage(String, String, boolean) - Method in class zombie.chat.defaultChats.ServerChat
- createNetTimedAction(IsoPlayer, KahluaTable) - Method in class zombie.core.ActionManager
- createNewDocument() - Static method in class zombie.util.PZXmlUtil
- createNewGridSquare(int, int, int, boolean) - Method in class zombie.iso.IsoCell
- createNewScriptItem(String, String, String, String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createObject(IsoGridSquare, int, boolean, int) - Method in class zombie.erosion.obj.ErosionObj
- createObjectID(ObjectIDType) - Static method in class zombie.network.id.ObjectIDManager
- createOnTickOutputs(List<Resource>) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- createOutputItem(OutputScript, Item, boolean, CraftRecipeData.CacheData) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- createOutputs(List<Resource>) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- createOutputs(List<Resource>, IsoGameCharacter) - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- createOutputToResource(OutputScript, Resource, boolean, CraftRecipeData.CacheData) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- createPacket(PacketTypes.PacketType, Object...) - Static method in interface zombie.network.packets.INetworkPacket
- createPacketData(EntityPacketType) - Static method in class zombie.entity.GameEntityNetwork
- createPhysics() - Method in class zombie.vehicles.BaseVehicle
- createPhysics(boolean) - Method in class zombie.vehicles.BaseVehicle
- createPipes(IsoGridSquare, IsoDirections, int, boolean) - Method in class zombie.entity.debug.EntityDebugTest
- CreatePlayer - Enum constant in enum class zombie.network.PacketTypes.PacketType
- CreatePlayerPacket - Class in zombie.network.packets.character
- CreatePlayerPacket() - Constructor for class zombie.network.packets.character.CreatePlayerPacket
- createPlayerStats(ByteBufferWriter, String) - Method in class zombie.characters.IsoPlayer
- createPlayerZombieDescriptor(IsoZombie) - Static method in class zombie.SharedDescriptors
- createQRCodeTex(String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- CreateQueryUGCDetailsRequest(long[], ISteamWorkshopCallback) - Method in class zombie.core.znet.SteamWorkshop
- CreateQuests() - Method in class zombie.ui.TutorialManager
- createRadiostationMessage(String, int) - Method in class zombie.chat.ChatManager
- createRadiostationMessage(String, int) - Method in class zombie.network.chat.ChatServer
- createRandomDeadBody(float, float, float, float, boolean, int, int, String) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(int, int, int, IsoDirections, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(int, int, int, IsoDirections, int, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(IsoGridSquare, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createRandomDeadBody(IsoGridSquare, IsoDirections, boolean, int, int, String, Integer) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(IsoGridSquare, IsoDirections, int, int, String) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomDeadBody(RoomDef, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- CreateRandomSurvivor(SurvivorDesc, IsoGridSquare, IsoPlayer) - Method in class zombie.iso.IsoWorld
- createRandomZombie(int, int, int) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomZombie(RoomDef) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRandomZombieForCorpse(RoomDef) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- createRealZombie(float, float, float) - Method in class zombie.VirtualZombieManager
- createRealZombieAlways(int, boolean) - Method in class zombie.VirtualZombieManager
- createRealZombieAlways(int, boolean, int) - Method in class zombie.VirtualZombieManager
- createRealZombieAlways(int, int, boolean) - Method in class zombie.VirtualZombieManager
- createRealZombieNow(float, float, float) - Method in class zombie.VirtualZombieManager
- createRegionFile() - Static method in class zombie.Lua.LuaManager.GlobalObject
- createResource(String, ResourceBlueprint) - Method in class zombie.entity.components.resources.Resources
- createResource(ResourceBlueprint) - Method in class zombie.entity.components.resources.Resources
- createResourceFromSerial(String) - Method in class zombie.entity.components.resources.Resources
- createResourceFromSerial(String, String) - Method in class zombie.entity.components.resources.Resources
- createSafehouseChat(String) - Method in class zombie.network.chat.ChatServer
- CreateScriptForClass(String, String, boolean, XuiScriptType) - Static method in class zombie.scripting.ui.XuiScript
- createServerCell(int, int) - Static method in class zombie.core.physics.Bullet
- createServerMessage(String) - Method in class zombie.chat.ChatBase
- createServerMessage(String, boolean) - Method in class zombie.chat.defaultChats.ServerChat
- CreateShader(String) - Method in class zombie.core.skinnedmodel.model.Model
- createShaderProgram(String, boolean, boolean, boolean) - Static method in class zombie.core.opengl.ShaderProgram
- createSignalDevice() - Method in class zombie.vehicles.VehiclePart
- createSkeletonCorpse(IsoGridSquare) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- createSkeletonCorpse(RoomDef) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- createSlot(int) - Method in class zombie.entity.components.crafting.DryingLogic
- createSlot(int) - Method in class zombie.entity.components.crafting.FurnaceLogic
- createSpotLight(float, float, float, float, float, int) - Method in class zombie.vehicles.VehiclePart
- CreateSprite(IsoSpriteManager) - Static method in class zombie.iso.sprite.IsoSprite
- CreateSpriteUsingCache(String, String, int) - Static method in class zombie.iso.sprite.IsoSprite
- createStaticSoundMessage(String) - Method in class zombie.chat.defaultChats.RadioChat
- createSteamAvatar(long) - Static method in class zombie.core.textures.ImageData
- createSteamAvatar(long) - Static method in class zombie.core.textures.TextureID
- CreateSteamAvatar(long, ByteBuffer) - Static method in class zombie.core.znet.SteamFriends
- createStep() - Static method in class zombie.ai.astar.Path
- CreateStep1() - Method in class zombie.iso.IsoMetaGrid
- CreateStep2() - Method in class zombie.iso.IsoMetaGrid
- createStory(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- CreateStory - Enum constant in enum class zombie.characters.Capability
- createStream(String) - Method in class zombie.fileSystem.DeviceList
- createStream(String, InputStream) - Method in class zombie.fileSystem.DiskFileDevice
- createStream(String, InputStream) - Method in interface zombie.fileSystem.IFileDevice
- createStream(String, InputStream) - Method in class zombie.fileSystem.MemoryFileDevice
- createStream(String, InputStream) - Method in class zombie.fileSystem.TexturePackDevice
- createSurroundingFence() - Method in class zombie.iso.areas.DesignationZoneAnimal
- CreateSurvivor() - Static method in class zombie.characters.SurvivorFactory
- CreateSurvivor(SurvivorFactory.SurvivorType) - Static method in class zombie.characters.SurvivorFactory
- CreateSurvivor(SurvivorFactory.SurvivorType, boolean) - Static method in class zombie.characters.SurvivorFactory
- CreateSurvivorGroup(int) - Static method in class zombie.characters.SurvivorFactory
- CreateSwarm(int, int, int, int, int) - Method in class zombie.iso.IsoWorld
- CreateTest(EntityDebugTestType, IsoGridSquare) - Static method in class zombie.entity.debug.EntityDebugTest
- createTexture(float, float, boolean) - Static method in class zombie.ui.UIManager
- createTile(String, IsoGridSquare) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createToItemScript - Variable in class zombie.scripting.entity.components.crafting.InputScript
- createToItemScript - Variable in class zombie.scripting.entity.components.crafting.OutputScript
- CreateTyped(AttributeType) - Static method in class zombie.entity.components.attributes.AttributeFactory
- createUtility(IsoGridSquare, IsoDirections, int, boolean, String, String) - Method in class zombie.entity.debug.EntityDebugTest
- createVehicleKey() - Method in class zombie.vehicles.BaseVehicle
- createVertShader(String) - Static method in class zombie.core.opengl.ShaderProgram
-
Deprecated.
- createWires(IsoGridSquare, IsoDirections, int, boolean) - Method in class zombie.entity.debug.EntityDebugTest
- CreateWorkshopItem(SteamWorkshopItem) - Method in class zombie.core.znet.SteamWorkshop
- createWorld(String) - Static method in class zombie.gameStates.IngameState
- createWorld(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- createZombie(float, float, float, SurvivorDesc, int, IsoDirections) - Static method in class zombie.Lua.LuaManager.GlobalObject
- Creating - Enum constant in enum class zombie.chat.defaultChats.WhisperChat.ChatStatus
- creationFinished - Variable in class zombie.iso.weather.WeatherPeriod.WeatherStage
- Cred1 - Enum constant in enum class zombie.ui.UIFont
- Cred2 - Enum constant in enum class zombie.ui.UIFont
- Credit(Texture, Texture) - Constructor for class zombie.gameStates.MainScreenState.Credit
- CRF_CANCEL_SENT - Static variable in class zombie.iso.WorldStreamer
- Crimson - Static variable in class zombie.core.Colors
- CriticalChance - Variable in class zombie.scripting.objects.Item
- cross(Vector3) - Method in class zombie.core.skinnedmodel.Vector3
- cross(Vector2D) - Method in class zombie.iso.worldgen.utils.triangulation.Vector2D
- crossesSquare(int, int, int) - Method in class zombie.pathfind.Path
- Crotch - Enum constant in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- CScissorTest() - Constructor for class zombie.core.opengl.GLStateRenderThread.CScissorTest
- CStencilFunc() - Constructor for class zombie.core.opengl.GLState.CStencilFunc
- CStencilFunc() - Constructor for class zombie.core.opengl.GLStateRenderThread.CStencilFunc
- CStencilMask() - Constructor for class zombie.core.opengl.GLStateRenderThread.CStencilMask
- CStencilOp() - Constructor for class zombie.core.opengl.GLState.CStencilOp
- CStencilOp() - Constructor for class zombie.core.opengl.GLStateRenderThread.CStencilOp
- CStencilTest() - Constructor for class zombie.core.opengl.GLState.CStencilTest
- CStencilTest() - Constructor for class zombie.core.opengl.GLStateRenderThread.CStencilTest
- CSV - Enum constant in enum class zombie.iso.InstanceTracker.Format
- ctDifference - Static variable in class zombie.vehicles.Clipper
- ctIntersection - Static variable in class zombie.vehicles.Clipper
- ctUnion - Static variable in class zombie.vehicles.Clipper
- ctXor - Static variable in class zombie.vehicles.Clipper
- curA - Static variable in class zombie.core.fonts.AngelCodeFont
- curB - Static variable in class zombie.core.fonts.AngelCodeFont
- curCol - Static variable in class zombie.core.fonts.AngelCodeFont
- curG - Static variable in class zombie.core.fonts.AngelCodeFont
- curR - Static variable in class zombie.core.fonts.AngelCodeFont
- current - Variable in class zombie.core.raknet.VoiceDebug
- current - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo.BlendInstance
- current - Variable in class zombie.gameStates.GameStateMachine
- current - Variable in class zombie.iso.IsoMovingObject
- Current - Variable in class zombie.core.textures.MultiTextureFBO2
- CURRENT - Enum constant in enum class zombie.fileSystem.FileSeekMode
- currentAmbient - Variable in class zombie.core.skinnedmodel.model.ModelInstance.PlayerData
- CurrentAnim - Variable in class zombie.iso.sprite.IsoSprite
- currentBloom(float, ErosionObj) - Method in class zombie.erosion.categories.ErosionCategory
- CurrentCell - Variable in class zombie.iso.IsoWorld
- CurrentClip - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- currentCodeFont - Variable in class zombie.ui.TextManager
- currentColor - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
- currentFileName - Variable in class zombie.scripting.ScriptManager
- currentFrontEndDurability - Variable in class zombie.vehicles.BaseVehicle
- currentIndex - Variable in class zombie.network.NetChecksum.Comparer
- CurrentLoadingModule - Variable in class zombie.scripting.ScriptManager
- currentMediaColor - Variable in class zombie.radio.devices.DeviceData
- currentMediaLine - Variable in class zombie.radio.devices.DeviceData
- CurrentNumZombiesVisible - Variable in class zombie.characters.BodyDamage.BodyDamage
- currentPopulation - Variable in class zombie.popman.MPDebugInfo.MPCell
- currentRearEndDurability - Variable in class zombie.vehicles.BaseVehicle
- currentSeason(float, ErosionObj) - Method in class zombie.erosion.categories.ErosionCategory
- CurrentSpeed - Variable in class zombie.characters.IsoPlayer
- currentStage - Variable in class zombie.characters.animals.datas.AnimalData
- currentStateSupportsChildState(ActionState) - Method in class zombie.characters.action.ActionContext
- CurrentTextEntryBox - Static variable in class zombie.core.Core
- CurrentTime - Variable in class zombie.characters.CharacterTimedActions.BaseAction
- currentValue - Variable in class zombie.characters.animals.AnimalAllele
- currentValue - Variable in class zombie.characters.animals.AnimalGenomeDefinitions
- currentValue - Variable in class zombie.core.opengl.IOpenGLState
- currVol - Variable in class zombie.AmbientStreamManager.AmbientLoop
- CursorLine - Variable in class zombie.ui.UITextBox2
- curtainE - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- curtainN - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- curtainS - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- curtainW - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- CustomBooleanSandboxOption - Class in zombie.sandbox
- CustomBucket(int, EntityBucket.EntityValidator) - Constructor for class zombie.entity.EntityBucket.CustomBucket
- CustomBuckets - Class in zombie.entity
- CustomBuckets() - Constructor for class zombie.entity.CustomBuckets
- CustomColorPacket - Class in zombie.network.packets
- CustomColorPacket() - Constructor for class zombie.network.packets.CustomColorPacket
- CustomContextMenu - Variable in class zombie.scripting.objects.Item
- CustomDoubleSandboxOption - Class in zombie.sandbox
- CustomEnumSandboxOption - Class in zombie.sandbox
- customHashCode() - Method in class zombie.iso.IsoObject
- CustomIntegerSandboxOption - Class in zombie.sandbox
- customItem - Variable in class zombie.inventory.types.Moveable
- CustomizationManager - Class in zombie.network
- CustomizationManager() - Constructor for class zombie.network.CustomizationManager
- customName - Variable in class zombie.core.stash.Stash
- customName - Variable in class zombie.iso.objects.IsoDeadBody
- CustomPerk - Class in zombie.characters.skills
- CustomPerk(String) - Constructor for class zombie.characters.skills.CustomPerk
- CustomPerks - Class in zombie.characters.skills
- CustomPerks() - Constructor for class zombie.characters.skills.CustomPerks
- CustomSandboxOption - Class in zombie.sandbox
- CustomSandboxOptions - Class in zombie.sandbox
- CustomSandboxOptions() - Constructor for class zombie.sandbox.CustomSandboxOptions
- CustomStringSandboxOption - Class in zombie.sandbox
- CutawayAttachedModifier - Class in zombie.tileDepth
- CutawayAttachedModifier() - Constructor for class zombie.tileDepth.CutawayAttachedModifier
- CutawayAttachedShader - Class in zombie.tileDepth
- CutawayAttachedShader - Static variable in class zombie.core.SceneShaderStore
- CutawayAttachedShader(String) - Constructor for class zombie.tileDepth.CutawayAttachedShader
- cutaways - Static variable in class zombie.iso.fboRenderChunk.FBORenderCell
- CutawayWall() - Constructor for class zombie.iso.fboRenderChunk.FBORenderCutaways.CutawayWall
- cutN - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- cutN - Variable in class zombie.iso.sprite.IsoSprite
- cutToClipboard() - Method in class zombie.ui.AtomUITextEntry
- cutToClipboard() - Method in class zombie.ui.UITextBox2
- cutToClipboard() - Method in interface zombie.ui.UITextEntryInterface
- cutW - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- cutW - Variable in class zombie.iso.sprite.IsoSprite
- cx - Variable in class zombie.popman.MPDebugInfo.MPCell
- CXN_FLAG_CAN_PATH - Static variable in class zombie.pathfind.PolygonalMap2
- CXN_FLAG_THUMP - Static variable in class zombie.pathfind.PolygonalMap2
- cy - Variable in class zombie.popman.MPDebugInfo.MPCell
- cyan - Static variable in class zombie.core.Color
-
The fixed colour cyan
- cyan - Static variable in class zombie.core.ImmutableColor
- Cyan - Static variable in class zombie.core.Colors
- cycleFireMode() - Method in class zombie.inventory.types.HandWeapon
- cycleTime - Variable in class zombie.erosion.obj.ErosionObj
- cycleTime - Variable in class zombie.erosion.obj.ErosionObjOverlay
- cycleTime - Variable in class zombie.erosion.obj.ErosionObjSprites
- Cylinder() - Constructor for class zombie.tileDepth.TileGeometryFile.Cylinder
- CylinderUtils - Class in zombie.tileDepth
- CylinderUtils() - Constructor for class zombie.tileDepth.CylinderUtils
- CylinderUtils.IntersectionRecord - Class in zombie.tileDepth
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form