Index

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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

M

m_2DBlends - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_2DBlendTri - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_action - Variable in class zombie.characters.animals.AnimalZone
 
m_Active - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_adjacentChunkLoadedCounter - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_adjacentChunkLoadedCounter - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_adjacentChunkLoadedCounter - Variable in class zombie.iso.fboRenderChunk.FBORenderSnow.ChunkLevel
 
m_adjacentChunkLoadedCounter - Variable in class zombie.iso.IsoChunk
 
m_allNewNodes - Variable in class zombie.core.utils.TransitionNodeProxy
 
m_allOutgoingNodes - Variable in class zombie.core.utils.TransitionNodeProxy
 
m_AllowPantsHue - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_AllowPantsTint - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_AllowRandomHue - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_AllowRandomHue - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_AllowRandomTint - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_AllowRandomTint - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_AllowTopTint - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_AllowTShirtDecal - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_allWalls - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_AlternateAnims - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_AltFemaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_AltFemaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_AltMaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_AltMaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_angle - Variable in class zombie.core.skinnedmodel.model.ItemModelRenderer
 
m_animal - Variable in class zombie.characters.animals.VirtualAnimalState
 
m_animalTracks - Variable in class zombie.characters.animals.AnimalChunk
 
m_animationAssetList - Variable in class zombie.core.skinnedmodel.ModelManager.ModAnimations
 
m_animationAssetMap - Variable in class zombie.core.skinnedmodel.ModelManager.ModAnimations
 
m_animationsMesh - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
m_animLayer - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
m_animLayerIn - Variable in class zombie.core.utils.TransitionNodeProxy.TransitionNodeProxyData
 
m_animLayerOut - Variable in class zombie.core.utils.TransitionNodeProxy.TransitionNodeProxyData
 
m_AnimName - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlend
 
m_AnimName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_AnimName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_animNode - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNodeAsset
 
m_animPlayer - Variable in class zombie.vehicles.BaseVehicle.ModelInfo
 
m_AnimReverse - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_api - Variable in class zombie.worldMap.styles.WorldMapStyleV1
 
m_APIv1 - Variable in class zombie.worldMap.UIWorldMap
 
m_APIv2 - Variable in class zombie.worldMap.UIWorldMap
 
m_APIv3 - Variable in class zombie.worldMap.UIWorldMap
 
m_asset - Variable in class zombie.asset.AssetTask
 
m_asset_manager - Variable in class zombie.asset.Asset
 
m_AttachBone - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_AttachBone - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_attachmentById - Variable in class zombie.scripting.objects.ModelScript
 
m_attachments - Variable in class zombie.scripting.objects.ModelScript
 
m_attachments - Variable in class zombie.scripting.objects.VehicleScript
 
m_BaseTexture - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_BaseTexture - Variable in class zombie.core.skinnedmodel.visual.ItemVisual
 
m_BaseTextures - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_BaseTextures - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_bCutaway - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_beardName - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_bHasVBO - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
m_bInVehicle - Variable in class zombie.core.skinnedmodel.ModelCamera
 
m_blendInTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_blendOutTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_BlendOutTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_BlendTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_boneTransforms - Variable in class zombie.core.skinnedmodel.animation.AnimationPlayer
 
m_BoolValue - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
 
m_bPassive - Variable in class zombie.characters.skills.CustomPerk
 
m_bPersistentOutfitInit - Variable in class zombie.characters.IsoGameCharacter
 
m_bRaining - Variable in class zombie.iso.IsoChunkLevel
 
m_buffer - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexArray
 
m_buildingDefList - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_bUseWorldIso - Variable in class zombie.core.skinnedmodel.ModelCamera
 
m_buttonDownStates - Static variable in class zombie.input.Mouse
 
m_buttonPrevStates - Static variable in class zombie.input.Mouse
 
m_byteOffset - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexElement
 
m_byteSize - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexElement
 
m_canSavePlayers - Variable in class zombie.savefile.PlayerDB
 
m_cb - Variable in class zombie.fileSystem.FileTask
 
m_cell - Variable in class zombie.worldMap.WorldMapFeature
 
m_cellLookup - Variable in class zombie.pot.POTWorldMapData
 
m_cellLookup - Variable in class zombie.worldMap.WorldMapData
 
m_cells - Variable in class zombie.pot.POTWorldMapData
 
m_cells - Variable in class zombie.worldMap.WorldMapData
 
m_chanceOfAttachedWeapon - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
 
m_chanceToRagdoll - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_chunk - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelsData
 
m_chunk - Variable in class zombie.iso.fboRenderChunk.FBORenderSnow.ChunkLevel
 
m_chunk - Variable in class zombie.iso.IsoChunkLevel
 
m_chunkLevel - Variable in class zombie.audio.FMODAmbientWallLevelData
 
m_clipHigherPriorityCells - Variable in class zombie.worldMap.WorldMapCell
 
m_color - Variable in class zombie.worldMap.UIWorldMap
 
m_columnNames - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_combinedMeshList - Variable in class zombie.characters.animals.pathfind.CombinedZones
 
m_commands - Variable in class zombie.core.skinnedmodel.runtime.RuntimeAnimationScript
 
m_ConditionPriority - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_Conditions - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_Conditions - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_contextLock - Static variable in class zombie.core.opengl.RenderThread
 
m_CowSkins - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_cutawayData - Variable in class zombie.iso.IsoChunk
 
m_data - Variable in class zombie.worldMap.WorldMap
 
m_debugRenderData - Variable in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
m_Decal - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_Decal - Variable in class zombie.core.skinnedmodel.visual.ItemVisual
 
m_DecalGroup - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_DecalGroup - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_Decals - Variable in class zombie.core.skinnedmodel.population.ClothingDecalGroup
 
m_DefaultIndex - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimState
 
m_deferredBoneAxis - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_deferredBoneAxis - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_DeferredBoneName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_DeferredBoneName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_deferredRotationScale - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_deferredRotationScale - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_definitions - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
 
m_direction - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_dirty - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
 
m_dirty - Variable in class zombie.characters.HairOutfitDefinitions
 
m_dirty - Variable in class zombie.characters.UnderwearDefinition
 
m_dirty - Variable in class zombie.characters.ZombiesStageDefinitions
 
m_dirty - Variable in class zombie.core.skinnedmodel.model.ModelOutlines
 
m_dirty - Variable in class zombie.core.skinnedmodel.population.DefaultClothing
 
m_distanceFromStart - Variable in class zombie.characters.animals.AnimalZoneJunction
 
m_EarlyTransitionOut - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_eatStartTime - Variable in class zombie.characters.animals.VirtualAnimal
 
m_elements - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner
 
m_EventName - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEvent
 
m_Events - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_exteriorWalls - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_fboA - Variable in class zombie.core.skinnedmodel.model.ModelOutlines
 
m_fboB - Variable in class zombie.core.skinnedmodel.model.ModelOutlines
 
m_fboC - Variable in class zombie.core.skinnedmodel.model.ModelOutlines
 
m_features - Variable in class zombie.worldMap.WorldMapCell
 
m_femaleHairName - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_femaleModel - Variable in class zombie.core.skinnedmodel.ModelManager
 
m_FemaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_FemaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_FemaleOutfits - Variable in class zombie.core.skinnedmodel.population.OutfitManager
 
m_FemaleSkins - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_FemaleSkins_Zombie1 - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_FemaleSkins_Zombie2 - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_FemaleSkins_Zombie3 - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_FemaleStyles - Variable in class zombie.core.skinnedmodel.population.HairStyles
 
m_file_system - Variable in class zombie.fileSystem.FileTask
 
m_file_task - Variable in class zombie.asset.AssetTask_RunFileTask
 
m_fileKey - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_fileName - Variable in class zombie.core.skinnedmodel.model.FileTask_AbstractLoadModel
 
m_fill - Variable in class zombie.worldMap.styles.WorldMapLineStyleLayer
 
m_fill - Variable in class zombie.worldMap.styles.WorldMapPolygonStyleLayer
 
m_fill - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_filter - Variable in class zombie.worldMap.styles.WorldMapStyleLayer
 
m_filterKey - Variable in class zombie.worldMap.styles.WorldMapStyleLayer
 
m_filterValue - Variable in class zombie.worldMap.styles.WorldMapStyleLayer
 
m_firstFrameNumber - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_FloatValue - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
 
m_floorRenderShader - Static variable in class zombie.iso.IsoCell
 
m_fmodAmbientWallLevelData - Variable in class zombie.iso.IsoChunkLevel
 
m_format - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexArray
 
m_forwardDirection - Variable in class zombie.characters.IsoGameCharacter
 
m_foundTransitions - Variable in class zombie.core.utils.TransitionNodeProxy
 
m_FPS - Variable in class zombie.core.skinnedmodel.runtime.CopyFrame
 
m_FPS - Variable in class zombie.core.skinnedmodel.runtime.CopyFrames
 
m_frame - Variable in class zombie.core.skinnedmodel.runtime.CopyFrame
 
m_frame - Variable in class zombie.core.skinnedmodel.runtime.CopyFrames
 
m_frameNumber - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_fullPath - Variable in class zombie.core.physics.PhysicsShape
 
m_fullPath - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
m_geometries - Variable in class zombie.worldMap.WorldMapFeature
 
m_GrappleOffsetForward - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_GrappleOffsetYaw - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_GrapplerOffsetBehaviour - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_GrappleTweenInTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_Groups - Variable in class zombie.core.skinnedmodel.population.ClothingDecalGroup
 
m_Groups - Variable in class zombie.core.skinnedmodel.population.ClothingDecals
 
m_GUID - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_GUID - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_hairColor - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_haircutDefinition - Variable in class zombie.characters.HairOutfitDefinitions
 
m_hasTop - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_hasTShirt - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_hasTShirtDecal - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_HatCategory - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_HatCategory - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_headerDirty - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_height - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_Hue - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_Hue - Variable in class zombie.core.skinnedmodel.visual.ItemVisual
 
m_id - Variable in class zombie.characters.skills.CustomPerk
 
m_id - Variable in class zombie.sandbox.CustomSandboxOption
 
m_id - Variable in class zombie.worldMap.styles.WorldMapStyleLayer
 
m_IKAimingLeftArm - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_IKAimingRightArm - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_images - Variable in class zombie.worldMap.WorldMap
 
m_Immutable - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference
 
m_Immutable - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_info - Variable in class zombie.fileSystem.FileSystem.SubTexture
 
m_initialAdjustment - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
m_isBlendField - Variable in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
m_isInitialAdjustmentCalculated - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
m_isPlayerMoving - Variable in class zombie.characters.IsoPlayer
 
m_isRagdoll - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_items - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_Items - Variable in class zombie.core.skinnedmodel.population.ItemManager
 
m_junctions - Variable in class zombie.characters.animals.AnimalZone
 
m_keys - Variable in class zombie.text.templating.ReplaceProvider
 
m_lastDataInDirectory - Variable in class zombie.worldMap.WorldMap
 
m_layer - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_layers - Variable in class zombie.worldMap.styles.WorldMapStyle
 
m_layers - Variable in class zombie.worldMap.styles.WorldMapStyleV1
 
m_level - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_level - Variable in class zombie.iso.IsoChunkLevel
 
m_levelData - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelsData
 
m_levels - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_levelsData - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_lightsLock - Variable in class zombie.core.skinnedmodel.model.VehicleModelInstance
 
m_lineBuffer - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_lineWidth - Variable in class zombie.worldMap.styles.WorldMapLineStyleLayer
 
m_loadVehiclesObject - Variable in class zombie.iso.IsoChunk
 
m_lock - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
m_logger - Variable in class zombie.ZombieSpawnRecorder
 
m_Looped - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_maleHairName - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_maleModel - Variable in class zombie.core.skinnedmodel.ModelManager
 
m_MaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_MaleModel - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_MaleOutfits - Variable in class zombie.core.skinnedmodel.population.OutfitManager
 
m_MaleSkins - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_MaleSkins_Zombie1 - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_MaleSkins_Zombie2 - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_MaleSkins_Zombie3 - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_MaleStyles - Variable in class zombie.core.skinnedmodel.population.HairStyles
 
m_markers - Variable in class zombie.worldMap.UIWorldMap
 
m_markers - Variable in class zombie.worldMap.UIWorldMapV1
 
m_markersV1 - Variable in class zombie.worldMap.UIWorldMapV1
 
m_Masks - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_Masks - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_MasksFolder - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_MasksFolder - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_MatchingGrappledAnimNode - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_maxDataX - Variable in class zombie.worldMap.WorldMap
 
m_maxDataY - Variable in class zombie.worldMap.WorldMap
 
m_maxTorsoTwist - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_maxX - Variable in class zombie.pot.POTWorldMapData
 
m_maxX - Variable in class zombie.worldMap.WorldMap
 
m_maxX - Variable in class zombie.worldMap.WorldMapData
 
m_maxX - Variable in class zombie.worldMap.WorldMapGeometry
 
m_maxY - Variable in class zombie.pot.POTWorldMapData
 
m_maxY - Variable in class zombie.worldMap.WorldMap
 
m_maxY - Variable in class zombie.worldMap.WorldMapData
 
m_maxY - Variable in class zombie.worldMap.WorldMapGeometry
 
m_meshList - Variable in class zombie.characters.animals.pathfind.CombinedZones
 
m_minDataX - Variable in class zombie.worldMap.WorldMap
 
m_minDataY - Variable in class zombie.worldMap.WorldMap
 
m_minX - Variable in class zombie.pot.POTWorldMapData
 
m_minX - Variable in class zombie.worldMap.WorldMap
 
m_minX - Variable in class zombie.worldMap.WorldMapData
 
m_minX - Variable in class zombie.worldMap.WorldMapGeometry
 
m_minY - Variable in class zombie.pot.POTWorldMapData
 
m_minY - Variable in class zombie.worldMap.WorldMap
 
m_minY - Variable in class zombie.worldMap.WorldMapData
 
m_minY - Variable in class zombie.worldMap.WorldMapGeometry
 
m_minZoom - Variable in class zombie.worldMap.styles.WorldMapStyleLayer
 
m_Model - Variable in class zombie.core.skinnedmodel.population.CarriedItem
 
m_modelScript - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
m_modID - Variable in class zombie.core.skinnedmodel.ModelManager.ModAnimations
 
m_modID - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_modificationCount - Variable in class zombie.core.physics.PhysicsShape
 
m_modificationCount - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
m_modificationCount - Variable in class zombie.pathfind.highLevel.HLChunkLevel
 
m_muzzleFlash - Variable in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
m_name - Variable in class zombie.core.skinnedmodel.runtime.RuntimeAnimationScript
 
m_Name - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimationSet
 
m_Name - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
 
m_Name - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_Name - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimState
 
m_Name - Variable in class zombie.core.skinnedmodel.population.ClothingDecalGroup
 
m_Name - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_Name - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_nameIndices - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_NewAnimNode - Variable in class zombie.core.utils.TransitionNodeProxy.TransitionNodeProxyData
 
m_nextEatTime - Variable in class zombie.characters.animals.VirtualAnimal
 
m_nextRestTime - Variable in class zombie.characters.animals.VirtualAnimal
 
m_Nodes - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimState
 
m_numVertices - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexArray
 
m_object - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_objectEmitterData - Variable in class zombie.iso.IsoChunk
 
m_occludingSquares - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_OldAnimNode - Variable in class zombie.core.utils.TransitionNodeProxy.TransitionNodeProxyData
 
m_orphanStructures - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_outfitDefinition - Variable in class zombie.characters.HairOutfitDefinitions
 
m_outfitDefinitions - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
 
m_outHeader - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_outHeaderFile - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_outSegment - Variable in class zombie.GameProfileRecording
 
m_outValues - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_pack_name - Variable in class zombie.fileSystem.FileSystem.SubTexture
 
m_page - Variable in class zombie.sandbox.CustomSandboxOption
 
m_page_name - Variable in class zombie.fileSystem.FileSystem.SubTexture
 
m_Pants - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_pantsHue - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_pantsTexture - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_PantsTextures - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_pantsTint - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_ParameterValue - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEvent
 
m_parent - Variable in class zombie.characters.skills.CustomPerk
 
m_parentAnimNode - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEvent
 
m_path - Variable in class zombie.asset.AssetPath
 
m_path - Variable in class zombie.characters.animals.pathfind.NestedPathWanderer
 
m_paths - Variable in class zombie.characters.animals.pathfind.NestedPaths
 
m_paths - Variable in class zombie.characters.animals.pathfind.NestedPathWanderer
 
m_persistentOutfitId - Variable in class zombie.characters.IsoGameCharacter
 
m_PickedItemRef - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_picker - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_pointIndexOther - Variable in class zombie.characters.animals.AnimalZoneJunction
 
m_pointIndexSelf - Variable in class zombie.characters.animals.AnimalZoneJunction
 
m_points - Variable in class zombie.core.physics.PhysicsShape.OneMesh
 
m_points - Variable in class zombie.tileDepth.TileGeometryFile.Polygon
 
m_points - Variable in class zombie.worldMap.WorldMapGeometry
 
m_pot - Variable in class zombie.iso.NewMapBinaryFile
 
m_prevMaxZ - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_prevMinZ - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_priority - Variable in class zombie.core.skinnedmodel.ModelManager.ModAnimations
 
m_priority - Variable in class zombie.fileSystem.FileTask
 
m_priority - Variable in class zombie.worldMap.WorldMapCell
 
m_Priority - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_processedCode - Variable in class zombie.core.opengl.ShaderUnit
 
m_properties - Variable in class zombie.seams.SeamFile.Tile
 
m_properties - Variable in class zombie.worldMap.WorldMapFeature
 
m_ragdollMaxTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_ragdollMaxTime - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
m_ragdollStartTime - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
 
m_ragdollStartTimeMax - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_ragdollStartTimeMin - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_rainFlags - Variable in class zombie.iso.IsoChunkLevel
 
m_rainSplashFrame - Variable in class zombie.iso.IsoChunkLevel
 
m_rainSplashFrameNum - Variable in class zombie.iso.IsoChunkLevel
 
m_randomAdvanceFraction - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_RatSkins - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_referenceID - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlend
 
m_relativeFileName - Variable in class zombie.worldMap.WorldMapData
 
m_renderAlpha - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_renderer - Variable in class zombie.worldMap.UIWorldMap
 
m_renderer - Variable in class zombie.worldMap.UIWorldMapV1
 
m_renderH - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
 
m_renderHeight - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_renderScaleX - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_renderScaleY - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_renderW - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
 
m_renderWidth - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_renderX - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
 
m_renderX - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_renderY - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
 
m_renderY - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_roomDefList - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_roomDefMap - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_rpmData - Variable in class zombie.vehicles.VehicleEngineRPM
 
m_RunningRagdollTrack - Variable in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
 
m_Scalar - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_Scalar2 - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_scale - Variable in class zombie.worldMap.styles.WorldMapPolygonStyleLayer
 
m_seamChunkE - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_seamChunkS - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_seamChunkSE - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_Set - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimState
 
m_SetVariableValue - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEventSetVariable
 
m_Shader - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_Shader - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_size - Variable in class zombie.ui.MoodleTextureSet
 
m_skeletonFemaleModel - Variable in class zombie.core.skinnedmodel.ModelManager
 
m_SkeletonFemaleSkins_Zombie - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_skeletonMaleModel - Variable in class zombie.core.skinnedmodel.ModelManager
 
m_SkeletonMaleSkins_Zombie - Variable in class zombie.core.skinnedmodel.population.PopTemplateManager
 
m_slopedSurfaces - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_snowLevelNotZero - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_snowLevelZero - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_source - Variable in class zombie.core.skinnedmodel.runtime.CopyFrame
 
m_source - Variable in class zombie.core.skinnedmodel.runtime.CopyFrames
 
m_Source - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_sourceFPS - Variable in class zombie.core.skinnedmodel.runtime.CopyFrame
 
m_sourceFPS - Variable in class zombie.core.skinnedmodel.runtime.CopyFrames
 
m_sourceFrame - Variable in class zombie.core.skinnedmodel.runtime.CopyFrame
 
m_sourceFrame1 - Variable in class zombie.core.skinnedmodel.runtime.CopyFrames
 
m_sourceFrame2 - Variable in class zombie.core.skinnedmodel.runtime.CopyFrames
 
m_SpawnWith - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_SpawnWith - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_spawnX - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_spawnY - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_speedScale - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_SpeedScale - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlend
 
m_SpeedScale - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_SpeedScaleRandomMultiplierMax - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_SpeedScaleRandomMultiplierMin - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_SpeedScaleVariable - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_squareFlags - Variable in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelData
 
m_stageDefinition - Variable in class zombie.characters.ZombiesStageDefinitions
 
m_State - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_states - Variable in class zombie.core.SpriteRenderer
 
m_Static - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_Static - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_staticReusableFloatBuffer - Static variable in class zombie.core.skinnedmodel.model.Model
 
m_StopAnimOnExit - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_story - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_storyParams - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawner
 
m_StringValue - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
 
m_style - Variable in class zombie.worldMap.styles.WorldMapStyleV1
 
m_style - Variable in class zombie.worldMap.UIWorldMap
 
m_style - Variable in class zombie.worldMap.UIWorldMapV1
 
m_style - Variable in class zombie.worldMap.WorldMapRenderer
 
m_Styles - Variable in class zombie.core.skinnedmodel.population.BeardStyles
 
m_Styles - Variable in class zombie.core.skinnedmodel.population.VoiceStyles
 
m_styleV1 - Variable in class zombie.worldMap.UIWorldMapV1
 
m_SubStateBoneWeights - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_symbols - Variable in class zombie.worldMap.UIWorldMap
 
m_symbolsV1 - Variable in class zombie.worldMap.UIWorldMapV1
 
m_symbolsV2 - Variable in class zombie.worldMap.UIWorldMapV2
 
m_SyncAdjustTime - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_SyncTrackingEnabled - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_Target - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_targetAlpha - Variable in class zombie.iso.fboRenderChunk.ObjectRenderInfo
 
m_texture - Variable in class zombie.worldMap.styles.WorldMapPolygonStyleLayer
 
m_texture - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_Texture - Variable in class zombie.core.skinnedmodel.population.CarriedItem
 
m_TextureChoice - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_TextureChoice - Variable in class zombie.core.skinnedmodel.visual.ItemVisual
 
m_textureInitializer - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
m_tile - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_Time - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEvent
 
m_TimePc - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEvent
 
m_Tint - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference.RandomData
 
m_Tint - Variable in class zombie.core.skinnedmodel.visual.ItemVisual
 
m_Top - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_topTexture - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_TopTextures - Variable in class zombie.core.skinnedmodel.population.Outfit
 
m_topTint - Variable in class zombie.core.skinnedmodel.population.Outfit.RandomData
 
m_track - Variable in class zombie.vehicles.BaseVehicle.ModelInfo
 
m_transform - Variable in class zombie.core.physics.PhysicsShape.OneMesh
 
m_transform - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
m_transitionOut - Variable in class zombie.core.utils.TransitionNodeProxy.TransitionNodeProxyData
 
m_transitions - Variable in class zombie.characters.action.ActionState
 
m_Transitions - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_translation - Variable in class zombie.characters.skills.CustomPerk
 
m_translation - Variable in class zombie.sandbox.CustomSandboxOption
 
m_treeSquares - Variable in class zombie.iso.fboRenderChunk.FBORenderLevels
 
m_triangles - Variable in class zombie.tileDepth.TileGeometryFile.Polygon
 
m_triangles - Variable in class zombie.worldMap.WorldMapGeometry
 
m_triangles - Variable in class zombie.worldMap.WorldMapGeometry.TrianglesPerZoom
 
m_trianglesPerZoom - Variable in class zombie.worldMap.WorldMapGeometry
 
m_turnDeltaNormal - Variable in class zombie.characters.IsoGameCharacter
 
m_turnDeltaRunning - Variable in class zombie.characters.IsoGameCharacter
 
m_turnDeltaSprinting - Variable in class zombie.characters.IsoGameCharacter
 
m_TwoHanded - Variable in class zombie.core.skinnedmodel.population.CarriedItem
 
m_type - Variable in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexElement
 
m_type - Variable in class zombie.worldMap.WorldMapGeometry
 
m_Type - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
 
m_ui - Variable in class zombie.worldMap.styles.WorldMapStyleV1
 
m_UnderlayMasksFolder - Variable in class zombie.core.skinnedmodel.population.ClothingItem
 
m_UnderlayMasksFolder - Variable in class zombie.core.skinnedmodel.population.ClothingItemXML
 
m_useAngle - Variable in class zombie.core.skinnedmodel.ModelCamera
 
m_useDeferedRotation - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_useDeferedRotation - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_useDeferredMovement - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimNode
 
m_useDeferredMovement - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimTransition
 
m_usedTileNames - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_useWorldBounds - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_Value - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
 
m_valuesFileNameSuffix - Variable in class zombie.core.skinnedmodel.animation.debug.GenericNameValueRecordingFrame
 
m_valueTranslation - Variable in class zombie.sandbox.CustomEnumSandboxOption
 
m_variableReference - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEventFlagWhileAlive
 
m_variableReference - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimEventSetVariable
 
m_vboIndex1 - Variable in class zombie.worldMap.WorldMapGeometry
 
m_vboIndex2 - Variable in class zombie.worldMap.WorldMapGeometry
 
m_vboIndex3 - Variable in class zombie.worldMap.WorldMapGeometry
 
m_vboIndex4 - Variable in class zombie.worldMap.WorldMapGeometry
 
m_vboLines - Static variable in class zombie.worldMap.WorldMapRenderer
 
m_vehicleStorySpawnData - Variable in class zombie.iso.IsoChunk
 
m_version - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_vispolyData - Variable in class zombie.iso.IsoChunk
 
m_wakeTime - Variable in class zombie.characters.animals.VirtualAnimal
 
m_wallRenderShader - Static variable in class zombie.iso.IsoCell
 
m_walls - Variable in class zombie.audio.FMODAmbientWallLevelData
 
m_WeaponType - Variable in class zombie.core.skinnedmodel.population.CarriedItem
 
m_width - Variable in class zombie.iso.NewMapBinaryFile.Header
 
m_worldMap - Variable in class zombie.gameStates.MainScreenState
 
m_worldMap - Variable in class zombie.worldMap.UIWorldMap
 
m_worldMap - Variable in class zombie.worldMap.UIWorldMapV1
 
m_worldX1 - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_worldX2 - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_worldY1 - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_worldY2 - Variable in class zombie.worldMap.styles.WorldMapTextureStyleLayer
 
m_x - Variable in class zombie.characters.animals.pathfind.NestedPathWanderer
 
m_x - Variable in class zombie.core.skinnedmodel.model.ItemModelRenderer
 
m_x - Variable in class zombie.core.skinnedmodel.ModelCamera
 
m_x - Variable in class zombie.worldMap.WorldMapCell
 
m_x1 - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_x2 - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_xp - Variable in class zombie.characters.skills.CustomPerk
 
m_XPos - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlend
 
m_y - Variable in class zombie.characters.animals.pathfind.NestedPathWanderer
 
m_y - Variable in class zombie.core.skinnedmodel.model.ItemModelRenderer
 
m_y - Variable in class zombie.core.skinnedmodel.ModelCamera
 
m_y - Variable in class zombie.worldMap.WorldMapCell
 
m_y1 - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_y2 - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_YPos - Variable in class zombie.core.skinnedmodel.advancedanimation.Anim2DBlend
 
m_z - Variable in class zombie.core.skinnedmodel.model.ItemModelRenderer
 
m_z - Variable in class zombie.core.skinnedmodel.ModelCamera
 
m_z - Variable in class zombie.gameStates.DebugChunkState
 
m_zone - Variable in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
 
m_zoneOther - Variable in class zombie.characters.animals.AnimalZoneJunction
 
m_zoneSelf - Variable in class zombie.characters.animals.AnimalZoneJunction
 
m_zoom - Variable in class zombie.worldMap.styles.WorldMapStyleLayer.Stop
 
m_zoomF - Variable in class zombie.worldMap.WorldMapRenderer.Drawer
 
mag() - Method in class zombie.iso.worldgen.utils.triangulation.Edge2D
 
mag() - Method in class zombie.iso.worldgen.utils.triangulation.Vector2D
 
magenta - Static variable in class zombie.core.Color
The fixed colour dark magenta
magenta - Static variable in class zombie.core.ImmutableColor
 
Magenta - Static variable in class zombie.core.Colors
 
MaggotSpawn - Variable in class zombie.SandboxOptions
 
magicNum - Variable in class zombie.erosion.ErosionData.Square
 
magicNumByte - Variable in class zombie.erosion.ErosionData.Square
 
magSqrt() - Method in class zombie.iso.worldgen.utils.triangulation.Edge2D
 
magSqrt() - Method in class zombie.iso.worldgen.utils.triangulation.Vector2D
 
main(String[]) - Static method in class zombie.core.raknet.TestClient
 
main(String[]) - Static method in class zombie.core.raknet.TestServer
 
main(String[]) - Static method in class zombie.core.raknet.VoiceTest
 
main(String[]) - Static method in class zombie.gameStates.MainScreenState
 
main(String[]) - Static method in class zombie.network.FakeClientManager
 
main(String[]) - Static method in class zombie.network.GameServer
 
main(String[]) - Static method in class zombie.network.MD5Checksum
 
main(String[]) - Static method in class zombie.network.RCONClient
 
Main - Static variable in class zombie.core.ThreadGroups
 
Main - Variable in class zombie.network.MPStatistic
 
main1 - Variable in class zombie.ui.TextManager
 
main2 - Variable in class zombie.ui.TextManager
 
mainCategory - Variable in class zombie.inventory.InventoryItem
 
MainLoop - Variable in class zombie.debug.options.Network.Client
 
MainMenu - Enum constant in enum class zombie.audio.parameters.ParameterMusicState.State
 
MainMenu1 - Enum constant in enum class zombie.ui.UIFont
 
MainMenu2 - Enum constant in enum class zombie.ui.UIFont
 
MainScreenState - Class in zombie.gameStates
 
MainScreenState() - Constructor for class zombie.gameStates.MainScreenState
 
MainScreenState.Credit - Class in zombie.gameStates
 
MainScreenState.ScreenElement - Class in zombie.gameStates
 
Maintenance - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
MainThread - Static variable in class zombie.network.GameServer
 
MainThreadStatistic() - Constructor for class zombie.network.MPStatistic.MainThreadStatistic
 
mainTimer() - Method in class zombie.erosion.ErosionMain
 
makeAttachmentTransform(ModelAttachment, Matrix4f) - Static method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
makeBackupFile(String, ZipBackup.BackupTypes) - Static method in class zombie.core.backup.ZipBackup
 
makeBoneTransform(AnimationPlayer, String, Matrix4f) - Static method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
makeBoneTransform2(AnimationPlayer, String, Matrix4f) - Static method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
makeCopy() - Method in class zombie.config.ArrayConfigOption
 
makeCopy() - Method in class zombie.config.BooleanConfigOption
 
makeCopy() - Method in class zombie.config.ConfigOption
 
makeCopy() - Method in class zombie.config.DoubleConfigOption
 
makeCopy() - Method in class zombie.config.IntegerConfigOption
 
makeCopy() - Method in class zombie.config.StringConfigOption
 
makeCopy() - Method in class zombie.scripting.objects.VehicleScript.Passenger
 
makeCopy() - Method in class zombie.scripting.objects.VehicleScript.Passenger.SwitchSeat
 
makeCopy(ObjectPool<ClipperPolygon>, ObjectPool<TFloatArrayList>) - Method in class zombie.vehicles.ClipperPolygon
 
MakeEventsAlarmGunshot - Enum constant in enum class zombie.characters.Capability
 
makeFromDiscord() - Method in class zombie.chat.ChatMessage
 
makeID(int, int, int) - Static method in class zombie.iso.BuildingID
 
makeID(int, int, int) - Static method in class zombie.iso.RoomID
 
makeInactive(boolean) - Method in class zombie.characters.IsoZombie
 
makeKey(int, int) - Method in class zombie.characters.animals.pathfind.LowLevelAStar
 
makeObject() - Method in class zombie.popman.ObjectPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.Matrix4fObjectPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.QuaternionfObjectPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.TransformPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.Vector2fObjectPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.Vector2ObjectPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.Vector3fObjectPool
 
makeObject() - Method in class zombie.vehicles.BaseVehicle.Vector4fObjectPool
 
makeObject() - Method in class zombie.vehicles.UI3DScene.PlaneObjectPool
 
makeObject() - Method in class zombie.vehicles.UI3DScene.RayObjectPool
 
makeObject(int, int, int) - Method in class zombie.globalObjects.CGlobalObjectSystem
 
makeObject(int, int, int) - Method in class zombie.globalObjects.GlobalObjectSystem
 
makeObject(int, int, int) - Method in class zombie.globalObjects.SGlobalObjectSystem
 
MakeSoupPot - Enum constant in enum class zombie.ui.TutorialManager.Stage
 
makeTransp(byte, byte, byte) - Method in class zombie.core.textures.ImageData
make the image transparent
makeTransp(byte, byte, byte, byte) - Method in class zombie.core.textures.ImageData
make the image transparent
makeTransp(int, int, int) - Method in class zombie.core.textures.Texture
Description copied from interface: ITexture
makeTransp(int, int, int) - Method in interface zombie.interfaces.ITexture
sets transparent each pixel that it's equal to the red, green blue value specified
makeTransp(ByteBuffer, int, int, int, int, int) - Static method in class zombie.core.utils.ImageUtils
 
makeTransp(ByteBuffer, int, int, int, int, int, int) - Static method in class zombie.core.utils.ImageUtils
 
makeUpType - Variable in class zombie.scripting.objects.Item
 
makeWindowInvincible - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
male - Variable in class zombie.characters.animals.AnimalDefinitions
 
male - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
Male - Enum constant in enum class zombie.audio.parameters.ParameterBroadcastVoiceType.BroadcastVoiceType
 
maleChance - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
 
MaleForenames - Static variable in class zombie.characters.SurvivorFactory
 
maleGenome - Variable in class zombie.characters.animals.datas.AnimalData
 
maleHaircutChance - Variable in class zombie.characters.HairOutfitDefinitions.HaircutOutfitDefinition
 
maleType - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
 
manhattan(SquareCoord) - Method in record class zombie.pathfind.extra.Position
 
ManipulateMods - Enum constant in enum class zombie.characters.Capability
 
manipulateSavefile(String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
ManipulateVehicle - Enum constant in enum class zombie.characters.Capability
 
ManipulateWhitelist - Enum constant in enum class zombie.characters.Capability
 
ManipulateZombie - Enum constant in enum class zombie.characters.Capability
 
Mannequin - Enum constant in enum class zombie.scripting.ScriptType
 
mannequinList - Variable in class zombie.iso.fboRenderChunk.FBORenderCell
 
mannequins - Variable in class zombie.scripting.objects.ScriptModule
 
mannequinScript - Variable in class zombie.iso.objects.IsoMannequin.MannequinZone
 
MannequinScript - Class in zombie.scripting.objects
 
MannequinScript() - Constructor for class zombie.scripting.objects.MannequinScript
 
MannequinZone(String, String, int, int, int, int, int, KahluaTable) - Constructor for class zombie.iso.objects.IsoMannequin.MannequinZone
 
mannequinZones - Variable in class zombie.iso.IsoMetaCell
 
Manual - Enum constant in enum class zombie.entity.components.crafting.StartMode
 
ManualFrameSkips - Static variable in class zombie.core.PerformanceSettings
 
map - Variable in class zombie.core.znet.GameServerDetails
 
map - Variable in class zombie.scripting.objects.Item
 
map() - Method in class zombie.core.VBO.GLVertexBufferObject
 
map(int) - Method in class zombie.core.VBO.GLVertexBufferObject
 
Map - Enum constant in enum class zombie.scripting.objects.Item.Type
 
Map - Variable in class zombie.ChunkMapFilenames
 
Map - Variable in class zombie.CollisionMatrixPrototypes
 
Map - Variable in class zombie.network.ServerOptions
 
Map - Variable in class zombie.SandboxOptions
 
Map() - Constructor for class zombie.gameStates.ChooseGameInfo.Map
 
MAP_MAX_X - Static variable in class zombie.iso.weather.ThunderStorm
 
MAP_MAX_Y - Static variable in class zombie.iso.weather.ThunderStorm
 
MAP_MIN_X - Static variable in class zombie.iso.weather.ThunderStorm
 
MAP_MIN_Y - Static variable in class zombie.iso.weather.ThunderStorm
 
MapAllKnown - Variable in class zombie.SandboxOptions.Map
 
MapCollisionData - Class in zombie
 
MapCollisionData() - Constructor for class zombie.MapCollisionData
 
MapCollisionData.IPathResult - Interface in zombie
 
MapCollisionThread - Variable in class zombie.network.MPStatistic
 
MapDefinitions - Class in zombie.worldMap
 
MapDefinitions() - Constructor for class zombie.worldMap.MapDefinitions
 
mapDirectoryAbsolutePath - Variable in class zombie.iso.MapFiles
 
mapDirectoryName - Variable in class zombie.iso.MapFiles
 
mapDirectoryZFSPath - Variable in class zombie.iso.MapFiles
 
mapDownloadFailed - Static variable in class zombie.gameStates.GameLoadingState
 
mapFiles - Variable in class zombie.iso.LotHeader
 
MapFiles - Class in zombie.iso
 
MapFiles - Static variable in class zombie.iso.IsoLot
 
MapFiles(String, String, String, int) - Constructor for class zombie.iso.MapFiles
 
MapGroups - Class in zombie
 
MapGroups() - Constructor for class zombie.MapGroups
 
MapItem - Class in zombie.inventory.types
 
MapItem(String, String, String, String) - Constructor for class zombie.inventory.types.MapItem
 
MapItem(String, String, String, Item) - Constructor for class zombie.inventory.types.MapItem
 
MapKnowledge - Class in zombie.ai
 
MapKnowledge() - Constructor for class zombie.ai.MapKnowledge
 
MapLoading - Enum constant in enum class zombie.debug.DebugType
 
MapLoading - Static variable in class zombie.debug.DebugLog
 
MapNeedsLight - Variable in class zombie.SandboxOptions.Map
 
MapObjects - Class in zombie.Lua
 
MapObjects() - Constructor for class zombie.Lua.MapObjects
 
mapPath - Static variable in class zombie.iso.IsoWorld
 
MapProjection - Class in zombie.worldMap
 
MapProjection() - Constructor for class zombie.worldMap.MapProjection
 
MapProjection.BoundingBox - Class in zombie.worldMap
 
MapProjection.LngLat - Class in zombie.worldMap
 
MapProjection.ProjectedMeters - Class in zombie.worldMap
 
MapRemotePlayerVisibility - Variable in class zombie.network.ServerOptions
 
MapSymbolDefinition() - Constructor for class zombie.worldMap.symbols.MapSymbolDefinitions.MapSymbolDefinition
 
MapSymbolDefinitions - Class in zombie.worldMap.symbols
 
MapSymbolDefinitions() - Constructor for class zombie.worldMap.symbols.MapSymbolDefinitions
 
MapSymbolDefinitions.MapSymbolDefinition - Class in zombie.worldMap.symbols
 
mapUseJar - Static variable in class zombie.iso.IsoWorld
 
MapZone - Enum constant in enum class zombie.network.packets.RequestDataPacket.RequestID
 
margin - Variable in class zombie.scripting.ui.XuiScript
 
marginBottom - Variable in class zombie.scripting.ui.XuiScript
 
marginLeft - Variable in class zombie.scripting.ui.XuiScript
 
marginRight - Variable in class zombie.scripting.ui.XuiScript
 
marginTop - Variable in class zombie.scripting.ui.XuiScript
 
mark(int) - Method in class zombie.fileSystem.TexturePackDevice.PositionInputStream
 
Marksman - Variable in class zombie.characters.traits.CharacterTraits
 
Maroon - Static variable in class zombie.core.Colors
 
MashingLogic - Class in zombie.entity.components.crafting
 
MashingLogic - Enum constant in enum class zombie.entity.ComponentType
 
MashingLogic - Enum constant in enum class zombie.entity.network.PacketGroup
 
MashingLogicScript - Class in zombie.scripting.entity.components.crafting
 
MashingLogicStartRequest - Enum constant in enum class zombie.entity.network.EntityPacketType
 
MashingLogicStopRequest - Enum constant in enum class zombie.entity.network.EntityPacketType
 
MashingLogicSync - Enum constant in enum class zombie.entity.network.EntityPacketType
 
MashingLogicSyncFull - Enum constant in enum class zombie.entity.network.EntityPacketType
 
MashingLogicSystem - Class in zombie.entity.components.crafting
 
MashingLogicSystem(int) - Constructor for class zombie.entity.components.crafting.MashingLogicSystem
 
mask - Variable in class zombie.core.textures.ImageData
 
mask - Variable in class zombie.core.textures.PNGDecoder
 
mask - Variable in class zombie.core.textures.Texture
 
mask - Variable in class zombie.core.textures.TextureCombinerCommand
 
mask - Variable in class zombie.entity.util.LongMap
 
mask - Variable in class zombie.entity.util.ObjectMap
 
mask - Variable in class zombie.entity.util.ObjectSet
 
mask(String, String, int) - Method in class zombie.core.textures.SmartTexture
 
mask(Texture, Texture, int) - Method in class zombie.core.textures.SmartTexture
 
Mask - Class in zombie.core.textures
 
Mask() - Constructor for class zombie.core.textures.Mask
 
Mask(boolean[], int, int, int, int, int, int) - Constructor for class zombie.core.textures.Mask
 
Mask(int, int) - Constructor for class zombie.core.textures.Mask
Creates a new instance of Mask.
Mask(Mask) - Constructor for class zombie.core.textures.Mask
 
Mask(Mask, int, int, int, int) - Constructor for class zombie.core.textures.Mask
 
Mask(Texture, Texture, int, int, int, int) - Constructor for class zombie.core.textures.Mask
Creates a new instance of Mask from a texture
Mask(Texture, WrappedBuffer) - Constructor for class zombie.core.textures.Mask
 
Mask(BooleanGrid, int, int, int, int) - Constructor for class zombie.core.textures.Mask
 
Mask(ITexture) - Constructor for class zombie.core.textures.Mask
 
Mask(ITexture, boolean[]) - Constructor for class zombie.core.textures.Mask
 
Mask(ITexture, BooleanGrid) - Constructor for class zombie.core.textures.Mask
 
MASK1_DOOR_LEFT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_DOOR_LEFT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_DOOR_RIGHT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_DOOR_RIGHT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_GUARD_LEFT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_GUARD_LEFT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_GUARD_RIGHT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_GUARD_RIGHT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_WINDOW_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_WINDOW_LEFT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_WINDOW_LEFT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_WINDOW_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_WINDOW_RIGHT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK1_WINDOW_RIGHT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_BOOT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_BRAKE_LEFT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_BRAKE_RIGHT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_HOOD - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_LIGHT_LEFT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_LIGHT_LEFT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_LIGHT_RIGHT_FRONT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_LIGHT_RIGHT_REAR - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_LIGHTBAR_LEFT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_LIGHTBAR_RIGHT - Static variable in class zombie.vehicles.BaseVehicle
 
MASK2_ROOF - Static variable in class zombie.vehicles.BaseVehicle
 
maskChr - Variable in class zombie.ui.UITextBox2
 
MaskFiles - Static variable in class zombie.characterTextures.CharacterSmartTexture
 
maskHue(String, String, int, float) - Method in class zombie.core.textures.SmartTexture
 
maskHue(Texture, Texture, int, float) - Method in class zombie.core.textures.SmartTexture
 
maskID - Variable in class zombie.core.textures.PNGDecoder
 
MASKING_ENABLED - Static variable in class zombie.iso.weather.fx.WeatherFxMask
 
maskTint(String, String, int, float, float, float) - Method in class zombie.core.textures.SmartTexture
 
maskTint(Texture, Texture, int, float, float, float) - Method in class zombie.core.textures.SmartTexture
 
maskVariableName - Variable in class zombie.scripting.objects.ItemReplacement
 
maskVariableValue - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
maskVariableValue - Variable in class zombie.scripting.objects.ItemReplacement
 
Masonry - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
Massive - Enum constant in enum class zombie.ui.UIFont
 
master - Variable in class zombie.audio.GameSound
 
masterLost() - Method in class zombie.network.CoopSlave
 
matches(String, String) - Method in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
 
matches(GameEntity) - Method in class zombie.entity.Family
 
matchingGrappledAnimNode - Variable in class zombie.core.skinnedmodel.animation.StartAnimTrackParameters
 
mate - Variable in class zombie.characters.animals.AnimalDefinitions
 
materialization - Enum constant in enum class zombie.characters.NetworkTeleport.Type
 
MaterialLootNew - Variable in class zombie.SandboxOptions
 
MaterialType - Enum Class in zombie.iso.enums
 
matingPeriodEnd - Variable in class zombie.characters.animals.AnimalDefinitions
 
matingPeriodStart - Variable in class zombie.characters.animals.AnimalDefinitions
 
Matrices - Variable in class zombie.core.skinnedmodel.animation.StaticAnimation
Deprecated.
 
MATRIX_SIZE - Static variable in class zombie.core.skinnedmodel.model.WorldItemAtlas
 
Matrix3 - Enum constant in enum class zombie.core.rendering.ShaderParameter.ParameterTypes
 
Matrix3Array - Enum constant in enum class zombie.core.rendering.ShaderParameter.ParameterTypes
 
Matrix4 - Class in zombie.core.skinnedmodel
 
Matrix4 - Enum constant in enum class zombie.core.rendering.ShaderParameter.ParameterTypes
 
Matrix4() - Constructor for class zombie.core.skinnedmodel.Matrix4
 
Matrix4(float[]) - Constructor for class zombie.core.skinnedmodel.Matrix4
 
Matrix4(Matrix4) - Constructor for class zombie.core.skinnedmodel.Matrix4
 
Matrix4Array - Enum constant in enum class zombie.core.rendering.ShaderParameter.ParameterTypes
 
matrixBlood1Enables1 - Variable in class zombie.core.skinnedmodel.model.VehicleModelInstance
 
matrixBlood1Enables2 - Variable in class zombie.core.skinnedmodel.model.VehicleModelInstance
 
matrixBlood2Enables1 - Variable in class zombie.core.skinnedmodel.model.VehicleModelInstance
 
matrixBlood2Enables2 - Variable in class zombie.core.skinnedmodel.model.VehicleModelInstance
 
matrixModel - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
matrixPalette - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel.AnimatedModelInstanceRenderData
 
MatrixStack - Class in zombie.core.opengl
 
MatrixStack(int) - Constructor for class zombie.core.opengl.MatrixStack
 
max - Variable in class zombie.config.DoubleConfigOption
 
max - Variable in class zombie.config.IntegerConfigOption
 
max - Variable in class zombie.core.textures.TextureCombinerShaderParam
 
max - Variable in class zombie.entity.components.attributes.AttributeType.Numeric.NumericVars
 
max - Variable in class zombie.entity.util.SingleThreadPool
 
max - Variable in class zombie.inventory.ItemPickerJava.ProceduralItem
 
max - Variable in class zombie.radio.StorySounds.StoryEmitter
 
max - Variable in class zombie.sandbox.CustomDoubleSandboxOption
 
max - Variable in class zombie.sandbox.CustomIntegerSandboxOption
 
max - Variable in class zombie.tileDepth.TileGeometryFile.Box
 
max(float, float) - Static method in class zombie.core.math.PZMath
 
max(float, float, float) - Static method in class zombie.core.math.PZMath
 
max(float, float, float, float) - Static method in class zombie.core.math.PZMath
 
max(float, float, float, float, float) - Static method in class zombie.core.math.PZMath
 
max(int, int) - Static method in class zombie.core.math.PZMath
 
Max - Enum constant in enum class zombie.iso.IsoDirections
 
Max - Enum constant in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
 
MAX - Enum constant in enum class zombie.characters.BodyDamage.BodyPartType
 
MAX - Enum constant in enum class zombie.characters.BodyDamage.Metabolics
 
MAX - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
 
MAX - Enum constant in enum class zombie.characters.Moodles.MoodleType
 
MAX - Enum constant in enum class zombie.characterTextures.BloodBodyPartType
 
MAX - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
 
MAX - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
 
MAX - Static variable in class zombie.characters.IsoPlayer
 
MAX - Static variable in class zombie.characters.NetworkZombieVariables.VariablesInt
 
MAX - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
MAX_AREAS - Static variable in class zombie.popman.LoadedAreas
 
MAX_CONNECTIONS - Static variable in class zombie.network.NetworkAIParams
 
MAX_DAMAGE - Static variable in class zombie.network.fields.hit.Damage
 
MAX_FILES - Static variable in class zombie.network.NetChecksum.GroupOfFiles
 
MAX_FLUIDS - Static variable in class zombie.entity.components.fluids.FluidContainer
 
MAX_FOG_Z - Static variable in class zombie.iso.weather.fog.ImprovedFog
 
MAX_GEARS - Static variable in class zombie.vehicles.VehicleEngineRPM
 
MAX_ID_INDEX - Static variable in enum class zombie.entity.ComponentType
 
MAX_LATITUDE_DEGREES - Static variable in class zombie.worldMap.MapProjection
 
MAX_PLANKS - Static variable in class zombie.iso.objects.IsoBarricade
 
MAX_PLAYER_EVENTS - Static variable in class zombie.network.packets.actions.EventPacket
 
MAX_PLAYERS - Static variable in class zombie.network.GameServer
 
MAX_PORT - Static variable in class zombie.network.ServerOptions
 
MAX_RECONNECT_DISTANCE_SQ - Static variable in class zombie.network.NetworkAIParams
 
MAX_ROT_STAGES - Static variable in class zombie.iso.objects.IsoDeadBody
 
MAX_ROT_STAGES_ANIMALS - Static variable in class zombie.iso.objects.IsoDeadBody
 
MAX_SIZE - Static variable in class zombie.iso.objects.IsoTree
 
MAX_TOWING_CAR_DISTANCE_SQ - Static variable in class zombie.network.NetworkAIParams
 
MAX_TOWING_TRAILER_DISTANCE_SQ - Static variable in class zombie.network.NetworkAIParams
 
MAX_WALL_SPLATS - Static variable in class zombie.iso.IsoObject
 
MAX_WHEELS - Static variable in class zombie.vehicles.BaseVehicle
 
MAX_WINDSPEED_KPH - Static variable in class zombie.iso.weather.ClimateManager
 
MAX_WINDSPEED_MPH - Static variable in class zombie.iso.weather.ClimateManager
 
MAX_ZOMBIES_EATING - Static variable in class zombie.iso.IsoMovingObject
 
MAX_ZOMBIES_PER_UPDATE - Static variable in class zombie.popman.NetworkZombieSimulator
 
MaxAccountsPerUser - Variable in class zombie.network.ServerOptions
 
maxAgeGeriatric - Variable in class zombie.characters.animals.AnimalDefinitions
 
MaxAmbientCount - Static variable in class zombie.AmbientStreamManager
 
maxAmmo - Variable in class zombie.scripting.objects.Item
 
maxAngle - Variable in class zombie.inventory.types.HandWeapon
 
maxAngle - Variable in class zombie.ui.VehicleGauge
 
maxAnimal - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
maxBaby - Variable in class zombie.characters.animals.AnimalDefinitions
 
maxBallisticsCameraTargetsArraySize - Static variable in class zombie.core.physics.BallisticsController
 
maxBallisticsSpreadLocationsArraySize - Static variable in class zombie.core.physics.BallisticsController
 
maxBiteDef - Variable in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
 
maxBlood - Variable in class zombie.characters.animals.AnimalDefinitions
 
MAXBUILDINGOCCLUDERS - Static variable in class zombie.iso.IsoGridOcclusionData
 
maxChannel - Variable in class zombie.scripting.objects.Item
 
maxChannelRange - Variable in class zombie.radio.devices.DeviceData
 
maxCharsPerLine - Variable in class zombie.chat.ChatElement
 
maxChatLines - Variable in class zombie.chat.ChatElement
 
maxClutchSize - Variable in class zombie.characters.animals.AnimalDefinitions
 
maxCorpseCount - Static variable in class zombie.FliesSound
 
maxcount - Variable in class zombie.iso.IsoObjectPicker
 
maxCount - Static variable in class zombie.iso.sprite.IsoSprite
 
maxDamage - Variable in class zombie.inventory.types.HandWeapon
 
MaxDamage - Variable in class zombie.scripting.objects.Item
 
maxDayToSpawn - Variable in class zombie.core.stash.Stash
 
maxDepth - Variable in class zombie.iso.IsoDepthHelper.Results
 
maxDrawHeight - Variable in class zombie.ui.UIElement
 
maxEggs - Static variable in class zombie.iso.objects.IsoHutch.NestBox
 
maxFeather - Variable in class zombie.characters.animals.datas.AnimalBreed
 
maxFemaleNb - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
 
MaxFireObjects - Static variable in class zombie.iso.objects.IsoFireManager
 
MaxFogIntensity - Variable in class zombie.SandboxOptions
 
maxForceTime - Variable in class zombie.iso.FishSchoolManager.ChumData
 
MaxHealth - Variable in class zombie.iso.objects.IsoCompost
 
MaxHealth - Variable in class zombie.iso.objects.IsoCurtain
 
MaxHealth - Variable in class zombie.iso.objects.IsoDoor
 
MaxHealth - Variable in class zombie.iso.objects.IsoThumpable
 
maxHeight - Variable in class zombie.iso.IsoChunkMap
 
MaxHeight - Static variable in class zombie.iso.IsoCell
 
maxHitCount - Variable in class zombie.inventory.types.HandWeapon
 
MaxHitCount - Variable in class zombie.scripting.objects.Item
 
maximumDays - Variable in class zombie.randomizedWorld.RandomizedWorldBase
 
MaximumDiminishedLoot - Variable in class zombie.SandboxOptions
 
MaximumFireFuelHours - Variable in class zombie.SandboxOptions
 
maximumHeight - Variable in class zombie.scripting.ui.XuiScript
 
MaximumLooted - Variable in class zombie.SandboxOptions
 
MaximumLootedBuildingRooms - Variable in class zombie.SandboxOptions
 
MaximumRatIndex - Variable in class zombie.SandboxOptions
 
maximumRoomCount - Static variable in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
 
maximumWidth - Variable in class zombie.scripting.ui.XuiScript
 
maxInstancesPerEmitter - Variable in class zombie.audio.GameSound
 
maxitem - Variable in class zombie.characters.AttachedItems.AttachedWeaponCustomOutfit
 
maxItems - Variable in class zombie.scripting.objects.EvolvedRecipe
 
MaxItemsForLootRespawn - Variable in class zombie.SandboxOptions
 
maxItemSize - Variable in class zombie.scripting.objects.Item
 
MaxJukeBoxesActive - Static variable in class zombie.core.Core
 
maxLargeFileSize - Static variable in class zombie.network.RequestDataManager
How many data was sent in one packet in bytes.
maxLen - Variable in class zombie.world.StringDictionary.StringRegister
 
maxLength - Variable in class zombie.config.StringConfigOption
 
maxLevel - Variable in class zombie.characters.IsoGameCharacter.XPMultiplier
 
maxLevel - Variable in class zombie.iso.IsoChunk
 
maxLevel - Variable in class zombie.iso.IsoLot
 
maxLevel - Variable in class zombie.iso.LotHeader
 
maxLevel - Variable in class zombie.pathfind.PMMover
 
maxLevel - Variable in class zombie.pot.POTLotHeader
 
maxLevelNotEmpty - Variable in class zombie.pot.POTLotHeader
 
MaxLife - Static variable in class zombie.iso.objects.IsoFire
 
maxMale - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
maxMaleNb - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
 
maxMap - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
 
maxMilk - Variable in class zombie.characters.animals.AnimalDefinitions
 
MaxMilk - Variable in class zombie.scripting.objects.Item
 
maxMilkActual - Variable in class zombie.characters.animals.datas.AnimalData
 
MaxMoodleLevel - Enum constant in enum class zombie.characters.Moodles.Moodle.MoodleLevel
 
maxNb - Variable in class zombie.characters.animals.AnimalPart
 
maxNonProceduralX - Variable in class zombie.iso.IsoMetaGrid
 
maxNonProceduralY - Variable in class zombie.iso.IsoMetaGrid
 
MaxOscilatorRate - Variable in class zombie.ui.UI_BodyPart
 
maxPlayers - Variable in class zombie.core.raknet.UdpConnection
 
maxPlayers - Variable in class zombie.core.znet.GameServerDetails
 
MaxPlayers - Variable in class zombie.network.ServerOptions
 
maxPresets - Variable in class zombie.radio.devices.DevicePresets
 
MaxRaindropObjects - Static variable in class zombie.iso.objects.RainManager
 
MaxRainFxIntensity - Variable in class zombie.SandboxOptions
 
MaxRainSplashObjects - Static variable in class zombie.iso.objects.RainManager
 
maxRange - Variable in class zombie.inventory.types.HandWeapon
 
maxRange - Variable in class zombie.radio.StorySounds.StoryEmitter.Sound
 
MaxRange - Static variable in class zombie.AmbientStreamManager
 
MaxRange - Variable in class zombie.scripting.objects.Item
 
MaxRealZombies - Variable in class zombie.VirtualZombieManager
 
MaxSafezoneSize - Variable in class zombie.network.ServerOptions
 
maxScratchDef - Variable in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
 
maxSearchDistance - Variable in class zombie.ai.astar.AStarPathFinderResult
 
maxSightRange - Variable in class zombie.scripting.objects.Item
 
maxSize - Variable in class zombie.characters.animals.AnimalDefinitions
 
maxSpeed - Variable in class zombie.scripting.objects.VehicleScript
 
MaxSpeed - Variable in class zombie.characters.IsoPlayer
 
maxSpeedReverse - Variable in class zombie.scripting.objects.VehicleScript
 
MaxSteps - Variable in class zombie.pathfind.PathFindBehavior2.NPCData
 
maxSuspiciousCounter - Variable in enum class zombie.network.anticheats.AntiCheat
 
maxTextureUnits - Variable in class zombie.core.textures.TextureBinder
 
MaxTicksSinceKeepAliveBeforeStall - Static variable in class zombie.network.GameServer
 
MaxTime - Variable in class zombie.characters.CharacterTimedActions.BaseAction
 
maxTimeBeforeEat - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
maxTimeBeforeSleep - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
maxTrapToSpawn - Variable in class zombie.core.stash.Stash
 
maxValue - Variable in class zombie.characters.animals.AnimalGenomeDefinitions
 
maxValue - Variable in class zombie.characters.animals.datas.AnimalBreed.ForcedGenes
 
maxWeight - Variable in class zombie.characters.animals.AnimalDefinitions
 
maxWeightBonus - Variable in class zombie.characters.animals.datas.AnimalBreed
 
maxWeightDelta - Variable in class zombie.characters.IsoPlayer
 
maxWool - Variable in class zombie.characters.animals.AnimalDefinitions
 
maxX - Variable in class zombie.iso.IsoCell
 
maxX - Variable in class zombie.iso.IsoCell.PerPlayerRender
 
maxX - Variable in class zombie.iso.IsoMetaGrid
 
maxX - Variable in class zombie.iso.MapFiles
 
maxX - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
maxX - Variable in class zombie.vehicles.BaseVehicle.MinMaxPosition
 
maxXYZ - Variable in class zombie.core.physics.PhysicsShape.OneMesh
 
maxXYZ - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
maxY - Variable in class zombie.debug.debugWindows.Plotter.PlottedVar
 
maxY - Variable in class zombie.iso.IsoCell
 
maxY - Variable in class zombie.iso.IsoCell.PerPlayerRender
 
maxY - Variable in class zombie.iso.IsoMetaGrid
 
maxY - Variable in class zombie.iso.MapFiles
 
maxY - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
maxY - Variable in class zombie.vehicles.BaseVehicle.MinMaxPosition
 
maxZ - Variable in class zombie.iso.IsoCell
 
maxZombieCount - Static variable in class zombie.popman.ZombieCountOptimiser
 
maxZoomLevel - Variable in class zombie.core.sprite.SpriteRenderState
 
mayDegrade() - Method in class zombie.scripting.entity.components.crafting.InputScript
 
MayDegrade - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
mayDegradeHeavy() - Method in class zombie.scripting.entity.components.crafting.InputScript
 
MayDegradeHeavy - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
mayDegradeLight() - Method in class zombie.scripting.entity.components.crafting.InputScript
 
MayDegradeLight - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
MD5Checksum - Class in zombie.network
 
MD5Checksum() - Constructor for class zombie.network.MD5Checksum
 
Mead - Enum constant in enum class zombie.entity.components.fluids.FluidType
 
Mead - Static variable in class zombie.entity.components.fluids.Fluid
 
MeasureFont(UIFont) - Method in class zombie.ui.TextManager
 
MeasureStringX(UIFont, String) - Method in class zombie.ui.TextManager
 
MeasureStringY(UIFont, String) - Method in class zombie.ui.TextManager
 
MeasureStringY(UIFont, String, boolean, boolean) - Method in class zombie.ui.TextManager
 
MeasureStringYOffset(UIFont, String) - Method in class zombie.ui.TextManager
 
MeasureStringYReal(UIFont, String) - Method in class zombie.ui.TextManager
 
Mechanical - Enum constant in enum class zombie.entity.energy.EnergyType
 
Mechanical - Static variable in class zombie.entity.energy.Energy
 
mechanicRequireKey - Variable in class zombie.scripting.objects.VehicleScript.Part
 
Mechanics - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
MechanicsAnywhere - Variable in class zombie.debug.options.Cheat.VehicleOG
 
MechanicsItem - Variable in class zombie.scripting.objects.Item
 
mechanicSkillInstaller - Variable in class zombie.vehicles.VehiclePart
 
MechanicsLootNew - Variable in class zombie.SandboxOptions
 
MechanicsRenderHitbox - Variable in class zombie.debug.DebugOptions
 
MediaChange - Static variable in class zombie.radio.devices.DeviceDataNetTypes
 
MediaData - Class in zombie.radio.media
TurboTuTone.
MediaData(String, String, int) - Constructor for class zombie.radio.media.MediaData
 
MediaData.MediaLineData - Class in zombie.radio.media
 
mediaFile - Variable in class zombie.gameStates.ChooseGameInfo.Mod
 
mediaIndex - Variable in class zombie.radio.devices.DeviceData
 
mediaItem - Variable in class zombie.radio.devices.DeviceData
 
MediaLineData(String, float, float, float, String) - Constructor for class zombie.radio.media.MediaData.MediaLineData
 
mediaLineIndex - Variable in class zombie.radio.devices.DeviceData
 
MediaLootNew - Variable in class zombie.SandboxOptions
 
MediaNameSorter() - Constructor for class zombie.radio.media.RecordedMedia.MediaNameSorter
 
mediaType - Variable in class zombie.radio.devices.DeviceData
 
Medical - Enum constant in enum class zombie.entity.components.fluids.FluidCategory
 
Medical - Variable in class zombie.scripting.objects.Item
 
MedicalLootNew - Variable in class zombie.SandboxOptions
 
Medium - Enum constant in enum class zombie.audio.parameters.ParameterMusicIntensity.Intensity
 
Medium - Enum constant in enum class zombie.audio.parameters.ParameterMusicThreat.ThreatLevel
 
Medium - Enum constant in enum class zombie.chat.ChatSettings.FontSize
 
Medium - Enum constant in enum class zombie.entity.components.fluids.PoisonEffect
 
Medium - Enum constant in enum class zombie.ui.UIFont
 
MEDIUM - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.OreLevel
 
MEDIUM - Enum constant in enum class zombie.iso.worldgen.biomes.BiomeType.Temperature
 
MediumAquamarine - Static variable in class zombie.core.Colors
 
MediumBlue - Static variable in class zombie.core.Colors
 
MediumNew - Enum constant in enum class zombie.ui.UIFont
 
MediumOrchid - Static variable in class zombie.core.Colors
 
MediumPurple - Static variable in class zombie.core.Colors
 
MediumSeaGreen - Static variable in class zombie.core.Colors
 
MediumSlateBlue - Static variable in class zombie.core.Colors
 
MediumSpringGreen - Static variable in class zombie.core.Colors
 
MediumTurquoise - Static variable in class zombie.core.Colors
 
MediumVioletRed - Static variable in class zombie.core.Colors
 
MediumWork - Enum constant in enum class zombie.characters.BodyDamage.Metabolics
 
meet(SurvivorDesc) - Method in class zombie.characters.SurvivorDesc
 
Melee - Enum constant in enum class zombie.AttackType
 
Melee - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
MeleeOutline - Variable in class zombie.debug.options.Character.DebugOG.RenderOG
 
MeleeTargetComparator - Class in zombie.combat
 
MeleeTargetComparator() - Constructor for class zombie.combat.MeleeTargetComparator
 
Melting - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
members - Variable in class zombie.chat.ChatBase
 
Members - Variable in class zombie.characters.SurvivorGroup
 
MementoLootNew - Variable in class zombie.SandboxOptions
 
memory - Variable in class zombie.characters.IsoZombie
 
Memory - Variable in class zombie.SandboxOptions.ZombieLore
 
MemoryFileDevice - Class in zombie.fileSystem
 
MemoryFileDevice() - Constructor for class zombie.fileSystem.MemoryFileDevice
 
merge(FibonacciHeap<T>, FibonacciHeap<T>) - Static method in class zombie.core.utils.FibonacciHeap
Given two Fibonacci heaps, returns a new Fibonacci heap that contains all of the elements of the two heaps.
merge(IsoWorldRegion) - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
 
Merge(AttributeContainer, AttributeContainer) - Static method in class zombie.entity.components.attributes.AttributeContainer
 
mergeAfterEditing() - Method in class zombie.seating.SeatingManager
 
mergeAfterEditing(String) - Method in class zombie.tileDepth.TileDepthTextureManager
 
mergeFrom(FileGuidTable) - Method in class zombie.FileGuidTable
 
merges - Static variable in class zombie.iso.areas.isoregion.data.DataRoot
 
mergeTileset(TilesetDepthTexture) - Method in class zombie.tileDepth.TileDepthTextures
 
mergeTileset(TilesetDepthTexture) - Method in class zombie.tileDepth.TilesetDepthTexture
 
mergeTilesets(TileDepthTextures) - Method in class zombie.tileDepth.TileDepthTextures
 
Mesh - Class in zombie.characters.animals.pathfind
 
Mesh - Variable in class zombie.core.skinnedmodel.model.Model
 
Mesh() - Constructor for class zombie.characters.animals.pathfind.Mesh
 
meshAnimationClips - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
MeshAssetManager - Class in zombie.core.skinnedmodel.model
 
MeshAssetParams() - Constructor for class zombie.core.skinnedmodel.model.ModelMesh.MeshAssetParams
 
MeshCutdown - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
 
meshes - Variable in class zombie.core.physics.PhysicsShape
 
meshFile - Variable in class zombie.scripting.objects.AnimationsMesh
 
meshList - Variable in class zombie.characters.animals.pathfind.Mesh
 
MeshList - Class in zombie.characters.animals.pathfind
 
MeshList() - Constructor for class zombie.characters.animals.pathfind.MeshList
 
meshName - Variable in class zombie.core.skinnedmodel.model.jassimp.ProcessedAiSceneParams
 
meshName - Variable in class zombie.core.skinnedmodel.model.Model.ModelAssetParams
 
meshName - Variable in class zombie.scripting.objects.ModelScript
 
meshName - Variable in class zombie.scripting.objects.PhysicsShapeScript
 
MeshWanderer - Class in zombie.characters.animals.pathfind
 
MeshWanderer() - Constructor for class zombie.characters.animals.pathfind.MeshWanderer
 
MessageForAdmin - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
MessageForAdminPacket - Class in zombie.network.packets
 
MessageForAdminPacket() - Constructor for class zombie.network.packets.MessageForAdminPacket
 
messageInSendBufferHigh - Variable in class zombie.core.znet.ZNetStatistics
 
messageInSendBufferImmediate - Variable in class zombie.core.znet.ZNetStatistics
 
messageInSendBufferLow - Variable in class zombie.core.znet.ZNetStatistics
 
messageInSendBufferMedium - Variable in class zombie.core.znet.ZNetStatistics
 
messages - Variable in class zombie.chat.ChatBase
 
messagesInResendBuffer - Variable in class zombie.core.znet.ZNetStatistics
 
MessageTarget - Variable in class zombie.ui.DialogButton
 
MessageTarget - Variable in class zombie.ui.GenericButton
 
Meta - Class in zombie.meta
Created by LEMMYPC on 08/01/14.
Meta() - Constructor for class zombie.meta.Meta
 
Metabolics - Enum Class in zombie.characters.BodyDamage
TurboTuTone.
MetaCell() - Constructor for class zombie.iso.IsoWorld.MetaCell
 
MetaCellPresence - Enum Class in zombie.iso.enums
 
MetaCharacters - Variable in class zombie.iso.IsoMetaGrid
 
MetaEntities - Static variable in class zombie.entity.CustomBuckets
 
MetaEntity - Class in zombie.entity
 
MetaEntity - Enum constant in enum class zombie.entity.GameEntityType
 
MetaEntitySystem - Class in zombie.entity
 
MetaEntitySystem(int) - Constructor for class zombie.entity.MetaEntitySystem
 
MetaEvent - Variable in class zombie.SandboxOptions
 
MetaGrid - Enum constant in enum class zombie.network.packets.RequestDataPacket.RequestID
 
MetaGrid - Enum constant in enum class zombie.network.PacketTypes.PacketType
 
MetaGrid - Variable in class zombie.iso.IsoWorld
 
MetaGridPacket - Class in zombie.network.packets
 
MetaGridPacket() - Constructor for class zombie.network.packets.MetaGridPacket
 
metaID - Variable in class zombie.iso.BuildingDef
 
metaID - Variable in class zombie.iso.RoomDef
 
MetaKnowledge - Variable in class zombie.SandboxOptions
 
Metal - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
 
Metal - Enum constant in enum class zombie.audio.parameters.ParameterMeleeHitSurface.Material
 
Metal - Enum constant in enum class zombie.iso.enums.MaterialType
 
METAL_BAR_HEALTH - Static variable in class zombie.iso.objects.IsoBarricade
 
METAL_HEALTH - Static variable in class zombie.iso.objects.IsoBarricade
 
METAL_HEALTH_DAMAGED - Static variable in class zombie.iso.objects.IsoBarricade
 
Metal_Large - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
 
Metal_Large - Enum constant in enum class zombie.iso.enums.MaterialType
 
Metal_Light - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
 
Metal_Light - Enum constant in enum class zombie.iso.enums.MaterialType
 
Metal_Solid - Enum constant in enum class zombie.audio.parameters.ParameterBulletHitSurface.Material
 
Metal_Solid - Enum constant in enum class zombie.iso.enums.MaterialType
 
MetalDoor - Enum constant in enum class zombie.audio.parameters.ParameterMeleeHitSurface.Material
 
MetalGate - Enum constant in enum class zombie.audio.parameters.ParameterMeleeHitSurface.Material
 
MetalWelding - Static variable in class zombie.characters.skills.PerkFactory.Perks
 
MetaObject - Class in zombie.iso
 
MetaObject(int, int, int, RoomDef) - Constructor for class zombie.iso.MetaObject
 
metaRecipe - Variable in class zombie.scripting.entity.components.crafting.CraftRecipe
 
MetaTag - Enum constant in enum class zombie.entity.ComponentType
 
MetaTagComponent - Class in zombie.entity.meta
 
MetaTracker - Class in zombie.iso
 
MetCount - Variable in class zombie.characters.SurvivorDesc
 
Method - Class in zombie.entity.util.reflect
 
methodName(StackTraceElement) - Method in class zombie.iso.worldgen.WGUtils
 
methodsCall(String, int, String...) - Method in class zombie.iso.worldgen.WGUtils
 
MetToBtuHr(float) - Static method in enum class zombie.characters.BodyDamage.Metabolics
 
MetToW(float) - Static method in enum class zombie.characters.BodyDamage.Metabolics
 
MetToWm2(float) - Static method in enum class zombie.characters.BodyDamage.Metabolics
 
micIsMuted - Variable in class zombie.radio.devices.DeviceData
 
micRange - Variable in class zombie.radio.devices.DeviceData
 
micRange - Variable in class zombie.scripting.objects.Item
 
microsToNanos - Static variable in class zombie.core.math.PZMath
 
MidnightBlue - Static variable in class zombie.core.Colors
 
migrationDef - Static variable in class zombie.characters.animals.MigrationGroupDefinitions
 
migrationGroup - Variable in class zombie.characters.animals.IsoAnimal
 
migrationGroup - Variable in class zombie.characters.animals.VirtualAnimal
 
MigrationGroupDefinitions - Class in zombie.characters.animals
 
MigrationGroupDefinitions() - Constructor for class zombie.characters.animals.MigrationGroupDefinitions
 
MigrationGroupDefinitions.MigrationGroupDefinitionsGrouped - Class in zombie.characters.animals
 
MigrationGroupDefinitionsGrouped() - Constructor for class zombie.characters.animals.MigrationGroupDefinitions.MigrationGroupDefinitionsGrouped
 
Mild - Enum constant in enum class zombie.entity.components.fluids.PoisonEffect
 
MildColdSneezeTimerMax - Variable in class zombie.characters.BodyDamage.BodyDamage
 
MildColdSneezeTimerMin - Variable in class zombie.characters.BodyDamage.BodyDamage
 
Military - Enum constant in enum class zombie.radio.ChannelCategory
 
MilitaryRadio - Enum constant in enum class zombie.audio.parameters.ParameterBroadcastGenre.BroadcastGenre
 
milkAnimal(IsoGameCharacter, InventoryItem) - Method in class zombie.characters.animals.IsoAnimal
 
milkAnimPreset - Variable in class zombie.characters.animals.AnimalDefinitions
 
milkQty - Variable in class zombie.characters.animals.datas.AnimalData
 
MilkReplaceItem - Variable in class zombie.scripting.objects.Item
 
milkType - Variable in class zombie.characters.animals.datas.AnimalBreed
 
millingTune - Variable in class zombie.ui.TutorialManager
 
millisToMicros - Static variable in class zombie.core.math.PZMath
 
min - Variable in class zombie.config.DoubleConfigOption
 
min - Variable in class zombie.config.IntegerConfigOption
 
min - Variable in class zombie.core.textures.TextureCombinerShaderParam
 
min - Variable in class zombie.entity.components.attributes.AttributeType.Numeric.NumericVars
 
min - Variable in class zombie.inventory.ItemPickerJava.ProceduralItem
 
min - Variable in class zombie.sandbox.CustomDoubleSandboxOption
 
min - Variable in class zombie.sandbox.CustomIntegerSandboxOption
 
min - Variable in class zombie.tileDepth.TileGeometryFile.Box
 
min() - Method in class zombie.core.utils.FibonacciHeap
Returns an Entry object corresponding to the minimum element of the Fibonacci heap, throwing a NoSuchElementException if the heap is empty.
min(float, float) - Static method in class zombie.core.math.PZMath
 
min(float, float, float) - Static method in class zombie.core.math.PZMath
 
min(float, float, float, float) - Static method in class zombie.core.math.PZMath
 
min(float, float, float, float, float) - Static method in class zombie.core.math.PZMath
 
min(int, int) - Static method in class zombie.core.math.PZMath
 
MIN_CONTAINER_CAPACITY - Static variable in class zombie.entity.components.fluids.FluidUtil
 
MIN_TRANSFER_ACTION_TIME - Static variable in class zombie.entity.components.fluids.FluidUtil
 
MIN_UNIT - Static variable in class zombie.entity.components.fluids.FluidUtil
 
MIN_VERSION - Static variable in class zombie.iso.WorldConverter
 
MIN_VISIBLE_ZOOM - Variable in class zombie.worldMap.symbols.WorldMapSymbols
 
minAge - Variable in class zombie.characters.animals.AnimalDefinitions
 
minAgeForBaby - Variable in class zombie.characters.animals.AnimalDefinitions
 
minAngle - Variable in class zombie.inventory.types.HandWeapon
 
minAngle - Variable in class zombie.ui.VehicleGauge
 
MinAngle - Variable in class zombie.scripting.objects.Item
 
minAnimal - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
minBaby - Variable in class zombie.characters.animals.AnimalDefinitions
 
minBlood - Variable in class zombie.characters.animals.AnimalDefinitions
 
minBodyPart - Variable in class zombie.characters.animals.AnimalDefinitions
 
minChannel - Variable in class zombie.scripting.objects.Item
 
minChannelRange - Variable in class zombie.radio.devices.DeviceData
 
minClutchSize - Variable in class zombie.characters.animals.AnimalDefinitions
 
minDamage - Variable in class zombie.inventory.types.HandWeapon
 
MinDamage - Variable in class zombie.scripting.objects.Item
 
minDayToSpawn - Variable in class zombie.core.stash.Stash
 
mindSync - Variable in class zombie.characters.NetworkZombieAI
 
minEnclosureSize - Variable in class zombie.characters.animals.AnimalDefinitions
 
minerals - Variable in class zombie.erosion.ErosionData.Chunk
 
minFemaleNb - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
 
minHeight - Variable in class zombie.iso.IsoCell
 
minHeight - Variable in class zombie.iso.IsoChunkMap
 
MiniMap() - Constructor for class zombie.worldMap.WorldMapSettings.MiniMap
 
minimumDays - Variable in class zombie.randomizedWorld.RandomizedWorldBase
 
minimumHeight - Variable in class zombie.scripting.ui.XuiScript
 
minimumRooms - Variable in class zombie.randomizedWorld.RandomizedWorldBase
 
minimumSwingTime - Variable in class zombie.inventory.types.HandWeapon
 
MinimumSwingTime - Variable in class zombie.scripting.objects.Item
 
MinimumTranslationVector - Variable in class zombie.CollisionManager.PolygonCollisionResult
 
minimumWater - Variable in class zombie.scripting.objects.EvolvedRecipe
 
minimumWidth - Variable in class zombie.scripting.ui.XuiScript
 
minLabelWidth - Variable in class zombie.ui.ObjectTooltip.Layout
 
minLevel - Variable in class zombie.characters.IsoGameCharacter.XPMultiplier
 
minLevel - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
 
minLevel - Variable in class zombie.iso.IsoChunk
 
minLevel - Variable in class zombie.iso.IsoLot
 
minLevel - Variable in class zombie.iso.LotHeader
 
minLevel - Variable in class zombie.pathfind.PMMover
 
minLevel - Variable in class zombie.pot.POTLotHeader
 
minLevelNotEmpty - Variable in class zombie.pot.POTLotHeader
 
MinLife - Static variable in class zombie.iso.objects.IsoFire
 
minMaleNb - Variable in class zombie.randomizedWorld.randomizedRanch.RanchZoneDefinitions
 
MinMaxPosition() - Constructor for class zombie.vehicles.BaseVehicle.MinMaxPosition
 
minMilk - Variable in class zombie.characters.animals.AnimalDefinitions
 
MinMoodleLevel - Enum constant in enum class zombie.characters.Moodles.Moodle.MoodleLevel
 
minNb - Variable in class zombie.characters.animals.AnimalPart
 
minNonProceduralX - Variable in class zombie.iso.IsoMetaGrid
 
minNonProceduralY - Variable in class zombie.iso.IsoMetaGrid
 
MinOscilatorRate - Variable in class zombie.ui.UI_BodyPart
 
minRange - Variable in class zombie.inventory.types.HandWeapon
 
minRange - Variable in class zombie.radio.StorySounds.StoryEmitter.Sound
 
MinRange - Variable in class zombie.scripting.objects.Item
 
minSightRange - Variable in class zombie.scripting.objects.Item
 
minSize - Variable in class zombie.characters.animals.AnimalDefinitions
 
minSkill - Variable in class zombie.characters.animals.AnimalTracks
 
minSkill - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
 
MintCream - Static variable in class zombie.core.Colors
 
minTimeBeforeEat - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
minTimeBeforeSleep - Variable in class zombie.characters.animals.MigrationGroupDefinitions
 
minTrapToSpawn - Variable in class zombie.core.stash.Stash
 
MinusFloor - Enum constant in enum class zombie.iso.fboRenderChunk.ObjectRenderLayer
 
MinusFloorCharacters - Variable in class zombie.debug.options.Terrain.RenderTiles
 
MinusFloorCharacters - Static variable in class zombie.iso.IsoCell
 
MinusFloorSE - Enum constant in enum class zombie.iso.fboRenderChunk.ObjectRenderLayer
 
MinuteAccumulator - Variable in class zombie.iso.objects.IsoBarbecue
 
MinuteAccumulator - Variable in class zombie.iso.objects.IsoFireplace
 
minutes - Variable in class zombie.iso.weather.ClimateManager.DayInfo
 
MinutesPerPage - Variable in class zombie.SandboxOptions
 
MinutesSinceExtinguished - Variable in class zombie.iso.objects.IsoBarbecue
 
MinutesSinceExtinguished - Variable in class zombie.iso.objects.IsoFireplace
 
MinutesToBurn - Variable in class zombie.inventory.InventoryItem
 
MinutesToBurn - Variable in class zombie.scripting.objects.Item
 
MinutesToCook - Variable in class zombie.inventory.InventoryItem
 
MinutesToCook - Variable in class zombie.scripting.objects.Item
 
minValue - Variable in class zombie.characters.animals.AnimalGenomeDefinitions
 
minValue - Variable in class zombie.characters.animals.datas.AnimalBreed.ForcedGenes
 
minValueWidth - Variable in class zombie.ui.ObjectTooltip.Layout
 
minWeight - Variable in class zombie.characters.animals.AnimalDefinitions
 
minWeightBonus - Variable in class zombie.characters.animals.datas.AnimalBreed
 
minWorldAge - Variable in class zombie.characters.HairOutfitDefinitions.HaircutDefinition
 
minWorldAge - Variable in class zombie.characters.HairOutfitDefinitions
 
minX - Variable in class zombie.characters.animals.AnimalPopulationManager
 
minX - Variable in class zombie.iso.IsoCell
 
minX - Variable in class zombie.iso.IsoCell.PerPlayerRender
 
minX - Variable in class zombie.iso.IsoMetaGrid
 
minX - Variable in class zombie.iso.MapFiles
 
minX - Variable in class zombie.popman.ZombiePopulationManager
 
minX - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
minX - Variable in class zombie.vehicles.BaseVehicle.MinMaxPosition
 
minXYZ - Variable in class zombie.core.physics.PhysicsShape.OneMesh
 
minXYZ - Variable in class zombie.core.skinnedmodel.model.ModelMesh
 
minY - Variable in class zombie.characters.animals.AnimalPopulationManager
 
minY - Variable in class zombie.debug.debugWindows.Plotter.PlottedVar
 
minY - Variable in class zombie.iso.IsoCell
 
minY - Variable in class zombie.iso.IsoCell.PerPlayerRender
 
minY - Variable in class zombie.iso.IsoMetaGrid
 
minY - Variable in class zombie.iso.MapFiles
 
minY - Variable in class zombie.popman.ZombiePopulationManager
 
minY - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
minY - Variable in class zombie.vehicles.BaseVehicle.MinMaxPosition
 
minZ - Variable in class zombie.iso.IsoCell
 
minZombieDistance - Static variable in class zombie.popman.ZombieCountOptimiser
 
minZoneHeight - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
minZoneHeight - Variable in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
minZoneWidth - Variable in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
 
minZoneWidth - Variable in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
 
minZoomLevel - Variable in class zombie.core.sprite.SpriteRenderState
 
MIP_LEVEL_IDX_OFFSET - Static variable in class zombie.core.textures.ImageData
 
MipMapLevel - Class in zombie.core.textures
 
MipMapLevel(int, int) - Constructor for class zombie.core.textures.MipMapLevel
 
MipMapLevel(int, int, WrappedBuffer) - Constructor for class zombie.core.textures.MipMapLevel
 
MipMaps - Variable in class zombie.iso.fboRenderChunk.FBORenderDebugOptions
 
MIPMAPS - Static variable in class zombie.core.textures.TextureFlags
 
MistyRose - Static variable in class zombie.core.Colors
 
mixColor(Color, float) - Method in class zombie.entity.components.fluids.FluidInstance
 
mixed - Variable in class zombie.characters.ZombiesStageDefinitions.ZombiesStageDefinition
 
MMB - Static variable in class zombie.input.Mouse
 
Moccasin - Static variable in class zombie.core.Colors
 
Mod - Enum constant in enum class zombie.debug.DebugType
 
Mod - Static variable in class zombie.debug.DebugLog
 
Mod(String) - Constructor for class zombie.gameStates.ChooseGameInfo.Mod
 
Modal - Static variable in class zombie.ui.UIManager
 
ModalClick(String, String) - Method in interface zombie.ui.UIEventHandler
 
ModalClick(String, String) - Method in class zombie.ui.UIServerToolbox
 
ModalDialog - Class in zombie.ui
 
ModalDialog(String, String, boolean) - Constructor for class zombie.ui.ModalDialog
 
modAnimations - Variable in class zombie.core.skinnedmodel.model.AnimationAsset
 
ModAnimations(String) - Constructor for class zombie.core.skinnedmodel.ModelManager.ModAnimations
 
modCount - Variable in class zombie.entity.util.assoc.AssocArray
 
modData - Variable in class zombie.globalObjects.GlobalObject
 
modData - Variable in class zombie.globalObjects.GlobalObjectSystem
 
modData - Variable in class zombie.vehicles.VehiclePart
 
ModData - Class in zombie.world.moddata
TurboTuTone.
ModData() - Constructor for class zombie.world.moddata.ModData
 
modDataKeys - Variable in class zombie.globalObjects.SGlobalObjectSystem
 
ModDataMatches(InventoryItem) - Method in class zombie.inventory.InventoryItem
 
Modded - Enum constant in enum class zombie.entity.components.fluids.FluidType
 
Modded - Enum constant in enum class zombie.entity.energy.EnergyType
 
MODDED - Enum constant in enum class zombie.iso.enums.ChunkGenerationStatus
 
mode - Variable in class zombie.core.skinnedmodel.model.jassimp.ProcessedAiSceneParams
 
model - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel.AnimatedModelInstanceRenderData
 
model - Variable in class zombie.core.skinnedmodel.model.ModelInstance
 
model - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
 
model - Variable in class zombie.core.skinnedmodel.population.BeardStyle
 
model - Variable in class zombie.core.skinnedmodel.population.HairStyle
 
model - Variable in class zombie.scripting.objects.VehicleScript.Wheel
 
Model - Class in zombie.core.skinnedmodel.model
 
Model - Class in zombie.debug.options
 
Model - Enum constant in enum class zombie.scripting.ScriptType
 
Model - Variable in class zombie.debug.DebugOptions
 
Model() - Constructor for class zombie.debug.options.Model
 
Model() - Constructor for class zombie.scripting.objects.VehicleScript.Model
 
Model(AssetPath, AssetManager, Model.ModelAssetParams) - Constructor for class zombie.core.skinnedmodel.model.Model
 
MODEL_LIGHT_MULT_OUTSIDE - Static variable in class zombie.core.skinnedmodel.model.ModelInstance
 
MODEL_LIGHT_MULT_ROOM - Static variable in class zombie.core.skinnedmodel.model.ModelInstance
 
Model.ModelAssetParams - Class in zombie.core.skinnedmodel.model
 
Model.RenderOG - Class in zombie.debug.options
 
ModelAssetManager - Class in zombie.core.skinnedmodel.model
 
ModelAssetManager() - Constructor for class zombie.core.skinnedmodel.model.ModelAssetManager
 
ModelAssetParams() - Constructor for class zombie.core.skinnedmodel.model.Model.ModelAssetParams
 
ModelAttachment - Class in zombie.scripting.objects
 
ModelAttachment(String) - Constructor for class zombie.scripting.objects.ModelAttachment
 
ModelCamera - Class in zombie.core.skinnedmodel
Created by LEMMYATI on 03/01/14.
ModelCamera() - Constructor for class zombie.core.skinnedmodel.ModelCamera
 
ModelCameraRenderData - Class in zombie.core.skinnedmodel
 
ModelCameraRenderData() - Constructor for class zombie.core.skinnedmodel.ModelCameraRenderData
 
modelData - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
ModelDrawCounts - Static variable in class zombie.core.skinnedmodel.model.Model
 
ModelFileExtensionType - Enum Class in zombie.core.skinnedmodel.model
 
modelId - Variable in class zombie.scripting.objects.VehiclePartModel
 
modelInfo - Variable in class zombie.core.skinnedmodel.model.VehicleSubModelInstance
 
ModelInfo() - Constructor for class zombie.vehicles.BaseVehicle.ModelInfo
 
modelInstance - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel.AnimatedModelInstanceRenderData
 
modelInstance - Variable in class zombie.vehicles.BaseVehicle.ModelInfo
 
ModelInstance - Class in zombie.core.skinnedmodel.model
Created by LEMMYPC on 05/01/14.
ModelInstance() - Constructor for class zombie.core.skinnedmodel.model.ModelInstance
 
ModelInstance.EffectLight - Class in zombie.core.skinnedmodel.model
 
ModelInstance.FrameLightBlendStatus - Enum Class in zombie.core.skinnedmodel.model
 
ModelInstance.FrameLightInfo - Class in zombie.core.skinnedmodel.model
 
ModelInstance.PlayerData - Class in zombie.core.skinnedmodel.model
 
ModelInstanceDebugRenderData - Class in zombie.core.skinnedmodel.model
 
ModelInstanceDebugRenderData() - Constructor for class zombie.core.skinnedmodel.model.ModelInstanceDebugRenderData
 
ModelInstanceRenderData - Class in zombie.core.skinnedmodel.model
 
ModelInstanceRenderData() - Constructor for class zombie.core.skinnedmodel.model.ModelInstanceRenderData
 
ModelInstanceRenderDataList - Class in zombie.core.skinnedmodel.model
 
ModelInstanceRenderDataList() - Constructor for class zombie.core.skinnedmodel.model.ModelInstanceRenderDataList
 
ModelInstanceTextureCreator - Class in zombie.core.skinnedmodel.model
 
ModelInstanceTextureCreator() - Constructor for class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
 
ModelInstanceTextureInitializer - Class in zombie.core.skinnedmodel.model
 
ModelInstanceTextureInitializer() - Constructor for class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
 
ModelLighting - Static variable in class zombie.core.PerformanceSettings
 
ModelLoader - Class in zombie.core.skinnedmodel.model
Created by LEMMYATI on 03/01/14.
ModelLoader() - Constructor for class zombie.core.skinnedmodel.model.ModelLoader
 
ModelLoader.LoadMode - Enum Class in zombie.core.skinnedmodel.model
 
ModelManager - Class in zombie.core.skinnedmodel
Created by LEMMYATI on 05/01/14.
ModelManager - Enum constant in enum class zombie.debug.DebugType
 
ModelManager() - Constructor for class zombie.core.skinnedmodel.ModelManager
 
ModelManager.ModAnimations - Class in zombie.core.skinnedmodel
 
ModelManager.ModelSlot - Class in zombie.core.skinnedmodel
 
modelManagerKey - Variable in class zombie.core.skinnedmodel.model.AnimationAsset
 
modelMesh - Variable in class zombie.scripting.objects.AnimationsMesh
 
ModelMesh - Class in zombie.core.skinnedmodel.model
Created by LEMMYATI on 03/01/14.
ModelMesh(AssetPath, AssetManager, ModelMesh.MeshAssetParams) - Constructor for class zombie.core.skinnedmodel.model.ModelMesh
 
ModelMesh.MeshAssetParams - Class in zombie.core.skinnedmodel.model
 
modelName - Variable in class zombie.characters.AttachedItems.AttachedModelName
 
modelName - Variable in class zombie.scripting.objects.ModelWeaponPart
 
ModelName - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
 
ModelOutlines - Class in zombie.core.skinnedmodel.model
 
ModelOutlines() - Constructor for class zombie.core.skinnedmodel.model.ModelOutlines
 
ModelOutlines.Drawer - Class in zombie.core.skinnedmodel.model
 
models - Variable in class zombie.characters.AttachedItems.AttachedModelNames
 
models - Variable in class zombie.scripting.objects.ScriptModule
 
models - Variable in class zombie.scripting.objects.VehicleScript.Part
 
models - Variable in class zombie.vehicles.BaseVehicle
 
ModelScale - Static variable in class zombie.core.Core
 
modelScript - Variable in class zombie.vehicles.BaseVehicle.ModelInfo
 
ModelScript - Class in zombie.scripting.objects
 
ModelScript() - Constructor for class zombie.scripting.objects.ModelScript
 
modelScriptName - Variable in class zombie.iso.SpriteModel
 
modelSlot - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
modelSlot - Variable in class zombie.iso.sprite.IsoSprite
 
ModelSlot(int, ModelInstance, IsoGameCharacter) - Constructor for class zombie.core.skinnedmodel.ModelManager.ModelSlot
 
ModelSlotDebugRenderData - Class in zombie.core.skinnedmodel.model
 
ModelSlotDebugRenderData() - Constructor for class zombie.core.skinnedmodel.model.ModelSlotDebugRenderData
 
ModelSlotRenderData - Class in zombie.core.skinnedmodel.model
 
ModelSlotRenderData() - Constructor for class zombie.core.skinnedmodel.model.ModelSlotRenderData
 
ModelTransformSampler - Class in zombie.core.skinnedmodel.animation
 
ModelTransformSampler() - Constructor for class zombie.core.skinnedmodel.animation.ModelTransformSampler
 
ModelTransformSampler.L_updateBoneAnimationTransform - Class in zombie.core.skinnedmodel.animation
 
ModelTxt - Class in zombie.core.skinnedmodel.model
 
ModelTxt() - Constructor for class zombie.core.skinnedmodel.model.ModelTxt
 
ModelView - Variable in class zombie.core.opengl.ShaderProgram
 
MODELVIEW - Variable in class zombie.iso.PlayerCamera
 
modelViewMatrixStack - Variable in class zombie.core.Core
 
ModelWeaponPart - Class in zombie.scripting.objects
 
ModelWeaponPart() - Constructor for class zombie.scripting.objects.ModelWeaponPart
 
modeMute - Static variable in class zombie.core.raknet.VoiceManager
 
modePPT - Static variable in class zombie.core.raknet.VoiceManager
 
ModerateMoodleLevel - Enum constant in enum class zombie.characters.Moodles.Moodle.MoodleLevel
 
modeVAD - Static variable in class zombie.core.raknet.VoiceManager
 
modID - Variable in class zombie.iso.weather.WeatherPeriod.WeatherStage
 
modID - Variable in class zombie.world.DictionaryInfo
 
ModIDChangedItem(DictionaryInfo<?>, String, String) - Constructor for class zombie.world.logger.Log.ModIDChangedItem
 
ModificationCount - Static variable in class zombie.pathfind.highLevel.HLAStar
 
ModifyDB - Enum constant in enum class zombie.characters.Capability
 
modifyMeat(Food, float, float) - Static method in class zombie.characters.animals.IsoAnimal
 
ModifyNetworkUsers - Enum constant in enum class zombie.characters.Capability
 
modifySymbolOnClient(WorldMapBaseSymbol) - Method in class zombie.worldMap.network.WorldMapServer
 
ModName - Enum constant in enum class zombie.entity.components.crafting.recipe.CraftRecipeManager.FilterMode
 
modOverrides - Variable in class zombie.world.DictionaryInfo
 
ModRenderLoaded - Variable in class zombie.debug.DebugOptions
 
mods - Variable in class zombie.world.logger.Log.Info
 
Mods - Variable in class zombie.network.ServerOptions
 
module - Variable in class zombie.inventory.InventoryItem
 
module - Variable in class zombie.scripting.objects.Recipe.Result
 
module - Variable in class zombie.scripting.ScriptBucket
 
moduleDotType - Variable in class zombie.scripting.objects.Item
 
moduleDotType(String, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
 
moduleDotType(String, String) - Static method in class zombie.util.StringUtils
 
ModuleList - Variable in class zombie.scripting.ScriptManager
 
ModuleMap - Variable in class zombie.scripting.ScriptManager
 
moduleName - Variable in class zombie.world.DictionaryInfo
 
ModUtilsJava - Class in zombie.modding
Turrubo
ModUtilsJava() - Constructor for class zombie.modding.ModUtilsJava
 
moisture - Variable in class zombie.erosion.ErosionData.Chunk
 
MolotovSmash(IsoCell, IsoGridSquare) - Static method in class zombie.iso.objects.IsoFireManager
Deprecated.
monogramAfterDescriptor(SurvivorDesc) - Method in class zombie.inventory.InventoryItem
 
month - Variable in class zombie.iso.weather.ClimateManager.DayInfo
 
Moodle - Class in zombie.characters.Moodles
 
Moodle(MoodleType, IsoGameCharacter) - Constructor for class zombie.characters.Moodles.Moodle
 
Moodle.MoodleLevel - Enum Class in zombie.characters.Moodles
 
MoodleCantSprint - Variable in class zombie.characters.IsoPlayer
 
Moodles - Class in zombie.characters.Moodles
 
Moodles - Variable in class zombie.characters.IsoGameCharacter
 
Moodles(IsoGameCharacter) - Constructor for class zombie.characters.Moodles.Moodles
 
MoodlesUI - Class in zombie.ui
 
MoodlesUI() - Constructor for class zombie.ui.MoodlesUI
 
MoodleTextureSet - Class in zombie.ui
 
MoodleType - Enum Class in zombie.characters.Moodles
 
MoodleUI - Static variable in class zombie.ui.UIManager
 
Moon - Variable in class zombie.GameTime
 
morale - Variable in class zombie.characters.Stats
 
morethan - Enum constant in enum class zombie.radio.globals.CompareMethod
 
morethanorequals - Enum constant in enum class zombie.radio.globals.CompareMethod
 
Mortality - Variable in class zombie.SandboxOptions.ZombieLore
 
MostlyFullOfWater - Enum constant in enum class zombie.entity.components.crafting.InputFlag
 
mostRecentItem - Variable in class zombie.entity.components.crafting.recipe.CraftRecipeData.CacheData
 
MostTested() - Constructor for class zombie.core.properties.PropertyContainer.MostTested
 
mother - Variable in class zombie.characters.animals.IsoAnimal
 
motherID - Variable in class zombie.characters.animals.IsoAnimal
 
motherID - Variable in class zombie.inventory.types.Food
 
mount(IFileDevice) - Method in class zombie.fileSystem.FileSystem
 
mount(IFileDevice) - Method in class zombie.fileSystem.FileSystemImpl
 
mountTexturePack(String, FileSystem.TexturePackTextures, int) - Method in class zombie.fileSystem.FileSystem
 
mountTexturePack(String, FileSystem.TexturePackTextures, int) - Method in class zombie.fileSystem.FileSystemImpl
 
Mouse - Class in zombie.input
 
Mouse() - Constructor for class zombie.input.Mouse
 
mouseArrow - Static variable in class zombie.ui.UIManager
 
mouseAttack - Static variable in class zombie.ui.UIManager
 
mouseEnabled - Variable in class zombie.scripting.ui.XuiScript
 
mouseExamine - Static variable in class zombie.ui.UIManager
 
mouseGrab - Static variable in class zombie.ui.UIManager
 
mouseOver - Variable in class zombie.scripting.ui.XuiScript
 
mouseOver - Variable in class zombie.ui.DialogButton
 
mouseOver - Variable in class zombie.ui.GenericButton
 
Mouseover - Enum constant in enum class zombie.ui.TutorialManager.Stage
 
mouseOverText - Variable in class zombie.scripting.ui.XuiScript
 
MouseOverToSeeDisplayName - Variable in class zombie.network.ServerOptions
 
MouseState - Class in zombie.input
 
MouseState() - Constructor for class zombie.input.MouseState
 
MouseStateCache - Class in zombie.input
 
MouseStateCache() - Constructor for class zombie.input.MouseStateCache
 
mouseToWorldX() - Method in class zombie.worldMap.UIWorldMapV1
 
mouseToWorldY() - Method in class zombie.worldMap.UIWorldMapV1
 
Movable - Variable in class zombie.ui.NewWindow
 
MovableRecipe - Class in zombie.scripting.objects
TurboTuTone.
MovableRecipe() - Constructor for class zombie.scripting.objects.MovableRecipe
 
move - Variable in class zombie.iso.Helicopter
 
move() - Method in class zombie.characters.HitReactionNetworkAI
 
move(SquareCoord) - Method in enum class zombie.pathfind.extra.Direction
 
move(SquareCoord, Direction) - Static method in enum class zombie.pathfind.extra.Direction
 
Move(Vector2) - Method in class zombie.characters.IsoZombie
 
Move(Vector2) - Method in class zombie.iso.IsoMovingObject
 
Moveable - Class in zombie.inventory.types
Turbo.
Moveable - Enum constant in enum class zombie.debug.DebugType
 
Moveable - Enum constant in enum class zombie.inventory.ItemType
 
Moveable - Enum constant in enum class zombie.scripting.objects.Item.Type
 
Moveable - Static variable in class zombie.debug.DebugLog
 
Moveable(String, String, String, String) - Constructor for class zombie.inventory.types.Moveable
 
Moveable(String, String, String, Item) - Constructor for class zombie.inventory.types.Moveable
 
moveCurrentTimeValueTo(float) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
 
moveCurrentTimeValueToFraction(float) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
 
moved - Variable in class zombie.characters.NetworkCharacterAI
 
moveDelta - Variable in class zombie.characters.MoveDeltaModifiers
 
MoveDeltaModifiers - Class in zombie.characters
 
MoveDeltaModifiers() - Constructor for class zombie.characters.MoveDeltaModifiers
 
moveFill(int, int) - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapPolygonStyleLayerV1
 
moveFill(int, int) - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
 
moveFinal() - Method in class zombie.characters.HitReactionNetworkAI
 
moveFluidToTemporaryContainer(float) - Method in class zombie.iso.IsoObject
 
MoveForward(float, float, float, float) - Method in class zombie.characters.IsoGameCharacter
 
moveLayer(int, int) - Method in class zombie.worldMap.styles.WorldMapStyleV1
 
movementLastFrame - Variable in class zombie.iso.IsoMovingObject
 
MovementThreshold - Static variable in class zombie.core.physics.RagdollController
 
MovementThresholdTime - Static variable in class zombie.core.physics.RagdollController
 
MoveMethodToggle() - Method in class zombie.core.Core
 
movePopulatingToReady() - Method in class zombie.core.sprite.SpriteRendererStates
 
mover - Static variable in class zombie.pathfind.highLevel.HLGlobals
 
Mover - Interface in zombie.ai.astar
A tagging interface for an object representing the entity in the game that is going to moving along the path.
moveReadyToRendering() - Method in class zombie.core.sprite.SpriteRendererStates
 
MoverType - Enum Class in zombie.pathfind
 
moveScale(int, int) - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapPolygonStyleLayerV1
 
moveTexture(int, int) - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapPolygonStyleLayerV1
 
moveTexture(int, int) - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
 
moveToDir(IsoMovingObject, float) - Method in class zombie.pathfind.PathFindBehavior2
 
moveToPoint(float, float, float) - Method in class zombie.pathfind.PathFindBehavior2
 
moveToTime(float) - Method in interface zombie.core.skinnedmodel.animation.AnimTrackSampler
 
moveToTime(float) - Method in class zombie.core.skinnedmodel.animation.ModelTransformSampler
 
moveToTime(float) - Method in class zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack
 
moveTowards(Vector2, Vector2, float) - Static method in class zombie.iso.Vector2
 
moveType - Variable in class zombie.network.packets.character.PlayerPacket
 
moveType - Variable in class zombie.network.packets.character.ZombiePacket
 
MoveUnmodded(Vector2) - Method in class zombie.characters.IsoPlayer
 
MoveUnmodded(Vector2) - Method in class zombie.characters.IsoZombie
 
MoveUnmodded(Vector2) - Method in class zombie.iso.IsoMovingObject
 
moveValueAfter(String, String) - Method in class zombie.scripting.ScriptParser.Block
 
moveView(float, float) - Method in class zombie.worldMap.UIWorldMapV1
 
moveView(int, int) - Method in class zombie.worldMap.WorldMapRenderer
 
moveWithMouse - Variable in class zombie.scripting.ui.XuiScript
 
moveWithWind - Variable in class zombie.iso.sprite.IsoSprite
 
movex - Variable in class zombie.characters.IsoZombie
 
movey - Variable in class zombie.characters.IsoZombie
 
moveZombie(IsoZombie, UdpConnection, IsoPlayer) - Method in class zombie.popman.NetworkZombieManager
 
moving - Variable in class zombie.characters.NetworkCharacter.Transform
 
moving - Variable in class zombie.characters.NetworkPlayerAI
 
moving - Variable in class zombie.ui.NewWindow
 
Moving - Enum constant in enum class zombie.network.NetworkVariables.PredictionTypes
 
MovingObject - Class in zombie.network.fields
 
MovingObject() - Constructor for class zombie.network.fields.MovingObject
 
MovingObjectEdges - Variable in class zombie.debug.options.IsoSprite
 
movingObjectsProbe - Static variable in class zombie.iso.fboRenderChunk.FBORenderCell
 
MovingObjectUpdateScheduler - Class in zombie
 
MovingObjectUpdateScheduler() - Constructor for class zombie.MovingObjectUpdateScheduler
 
MovingObjectUpdateSchedulerUpdateBucket - Class in zombie
 
MovingObjectUpdateSchedulerUpdateBucket(int) - Constructor for class zombie.MovingObjectUpdateSchedulerUpdateBucket
 
movingSq - Variable in class zombie.iso.IsoMovingObject
 
movingToFood - Variable in class zombie.characters.animals.IsoAnimal
 
movingToFoodTimer - Variable in class zombie.characters.animals.IsoAnimal
 
MPCell() - Constructor for class zombie.popman.MPDebugInfo.MPCell
 
MPClientStatistic() - Constructor for class zombie.core.raknet.UdpConnection.MPClientStatistic
 
MPDebugAI - Class in zombie.characters
 
MPDebugAI() - Constructor for class zombie.characters.MPDebugAI
 
MPDebugInfo - Class in zombie.popman
 
MPDebugInfo() - Constructor for class zombie.popman.MPDebugInfo
 
MPDebugInfo.MPCell - Class in zombie.popman
 
MPDebugInfo.MPRepopEvent - Class in zombie.popman
 
MPRepopEvent() - Constructor for class zombie.popman.MPDebugInfo.MPRepopEvent
 
MPStatistic - Class in zombie.network
 
MPStatistic() - Constructor for class zombie.network.MPStatistic
 
MPStatistic.MainThreadStatistic - Class in zombie.network
 
MPStatistic.ProbeStatistic - Class in zombie.network
 
MPStatistic.SaveTasksStatistic - Class in zombie.network
 
MPStatistic.ServerCellStatistic - Class in zombie.network
 
MPStatistic.TasksStatistic - Class in zombie.network
 
MPStatistic.ThreadStatistic - Class in zombie.network
 
MPStatisticClient - Class in zombie.network
 
MPStatisticClient() - Constructor for class zombie.network.MPStatisticClient
 
MPStatistics - Class in zombie.network
 
MPStatistics() - Constructor for class zombie.network.MPStatistics
 
mpTorchCone - Variable in class zombie.characters.IsoPlayer
 
mpTorchDist - Variable in class zombie.characters.IsoPlayer
 
mpTorchStrength - Variable in class zombie.characters.IsoPlayer
 
MPWorldXA - Static variable in class zombie.iso.IsoChunkMap
 
MPWorldYA - Static variable in class zombie.iso.IsoChunkMap
 
MPWorldZA - Static variable in class zombie.iso.IsoChunkMap
 
ms - Variable in class zombie.util.TimingHelper.Timing
 
mschildren - Variable in class zombie.util.TimingHelper.Timing
 
mul(float) - Method in class zombie.core.skinnedmodel.Vector3
 
mul(float, float, float) - Method in class zombie.core.skinnedmodel.Vector3
 
mul(int, long) - Method in class zombie.entity.util.LongArray
 
mul(long) - Method in class zombie.entity.util.LongArray
 
mul(Matrix4f, Matrix4f) - Method in class zombie.core.skinnedmodel.animation.BoneTransform
 
mul(BoneTransform, Matrix4f, Matrix4f) - Static method in class zombie.core.skinnedmodel.animation.BoneTransform
 
mul(Vector3) - Method in class zombie.core.skinnedmodel.Vector3
 
mulDec - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
 
mulInc - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
 
mult(double) - Method in class zombie.iso.worldgen.utils.triangulation.Vector2D
 
mult(float[]) - Method in class zombie.core.skinnedmodel.Matrix4
 
mult(Matrix4) - Method in class zombie.core.skinnedmodel.Matrix4
 
MultiHitZombies - Variable in class zombie.SandboxOptions
 
Multiplayer - Class in zombie.debug.options
 
Multiplayer - Enum constant in enum class zombie.debug.DebugType
 
Multiplayer - Static variable in class zombie.debug.DebugLog
 
Multiplayer - Variable in class zombie.debug.DebugOptions
 
Multiplayer() - Constructor for class zombie.debug.options.Multiplayer
 
Multiplayer.DebugFlagsOG - Class in zombie.debug.options
 
Multiplayer.DebugFlagsOG.IsoDeadBodyOG - Class in zombie.debug.options
 
Multiplayer.DebugFlagsOG.IsoGameCharacterOG - Class in zombie.debug.options
 
Multiplayer.DebugOG - Class in zombie.debug.options
 
MultipleHitConditionAffected - Variable in class zombie.inventory.types.HandWeapon
 
MultipleHitConditionAffected - Variable in class zombie.scripting.objects.Item
 
multipleLine - Variable in class zombie.ui.UITextBox2
 
multiplier - Variable in class zombie.characters.IsoGameCharacter.XPMultiplier
 
MULTIPLIER - Static variable in class zombie.GameTime
 
multiplierBias - Variable in class zombie.GameTime
 
multipliersConfig - Variable in class zombie.SandboxOptions
 
multiply(Color) - Method in class zombie.core.Color
Multiply this color by another
multiply(Color) - Method in class zombie.core.ImmutableColor
 
multiplyABGR(int, int) - Static method in class zombie.core.Color
 
multiplyBGR(int, int) - Static method in class zombie.core.Color
 
multiplyFoodValues(float) - Method in class zombie.inventory.types.Food
 
MultiStageBuilding - Class in zombie.iso
 
MultiStageBuilding() - Constructor for class zombie.iso.MultiStageBuilding
 
MultiStageBuilding.Stage - Class in zombie.iso
 
MultiTextureFBO2 - Class in zombie.core.textures
 
MultiTextureFBO2() - Constructor for class zombie.core.textures.MultiTextureFBO2
 
multMatrix(int, Matrix4f) - Static method in class zombie.core.opengl.PZGLUtil
 
multMatrix(Matrix4f) - Static method in class zombie.core.opengl.PZGLUtil
 
murmur_32(byte[], int) - Static method in class zombie.util.hash.PZHash
 
murmur_32(byte[], int, int) - Static method in class zombie.util.hash.PZHash
 
murmur_32(String) - Static method in class zombie.util.hash.PZHash
 
murmur_64(byte[], int) - Static method in class zombie.util.hash.PZHash
 
murmur_64(byte[], int, int) - Static method in class zombie.util.hash.PZHash
 
murmur_64(String) - Static method in class zombie.util.hash.PZHash
 
MuscleStrainFactor - Variable in class zombie.SandboxOptions
 
muscleStrainMod(IsoGameCharacter) - Method in class zombie.inventory.types.HandWeapon
 
Music - Enum constant in enum class zombie.audio.GameSound.MasterVolume
 
MusicDJ - Enum constant in enum class zombie.audio.parameters.ParameterBroadcastGenre.BroadcastGenre
 
MusicFest - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
 
MusicFestStage - Enum constant in enum class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase.ZoneType
 
MusicIntensityConfig - Class in zombie.audio
 
MusicIntensityConfig() - Constructor for class zombie.audio.MusicIntensityConfig
 
MusicIntensityEvent - Class in zombie.audio
 
MusicIntensityEvent(String, float, long) - Constructor for class zombie.audio.MusicIntensityEvent
 
MusicIntensityEvents - Class in zombie.audio
 
MusicIntensityEvents() - Constructor for class zombie.audio.MusicIntensityEvents
 
MusicThreatConfig - Class in zombie.audio
 
MusicThreatConfig() - Constructor for class zombie.audio.MusicThreatConfig
 
MusicThreatStatus - Class in zombie.audio
 
MusicThreatStatus(String, float) - Constructor for class zombie.audio.MusicThreatStatus
 
MusicThreatStatuses - Class in zombie.audio
 
MusicThreatStatuses(IsoPlayer) - Constructor for class zombie.audio.MusicThreatStatuses
 
MusicVolume - Variable in class zombie.SoundManager
 
MusicZombiesTargeting_DistantMoving - Variable in class zombie.characters.Stats
 
MusicZombiesTargeting_DistantNotMoving - Variable in class zombie.characters.Stats
 
MusicZombiesTargeting_NearbyMoving - Variable in class zombie.characters.Stats
 
MusicZombiesTargeting_NearbyNotMoving - Variable in class zombie.characters.Stats
 
MusicZombiesVisible - Variable in class zombie.characters.Stats
 
MutuallyExclusive - Variable in class zombie.characters.traits.ObservationFactory.Observation
 
MutuallyExclusive - Variable in class zombie.characters.traits.TraitFactory.Trait
 
Muzzleflash - Variable in class zombie.debug.options.Model.RenderOG
 
MuzzleFlash - Class in zombie.core.particle
 
MuzzleFlash() - Constructor for class zombie.core.particle.MuzzleFlash
 
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