Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
I
- i2line(int) - Method in class zombie.iso.DiamondMatrixIterator
- IActionCondition - Interface in zombie.characters.action
- IActionCondition.IFactory - Interface in zombie.characters.action
- IActionStateChanged - Interface in zombie.characters.action
- IAlarmClock - Interface in zombie.inventory.types
- IAnimalVisual - Interface in zombie.core.skinnedmodel.visual
- IAnimatable - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimationVariableCallbackMap - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimationVariableMap - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimationVariableSlot - Interface in zombie.core.skinnedmodel.advancedanimation
-
An Animation Variable Slot Used to store a variable's key+value pair, and its current type.
- IAnimationVariableSource - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimationVariableSourceContainer - Interface in zombie.core.skinnedmodel.advancedanimation
- IAnimEventCallback - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventListener - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventListenerBoolean - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventListenerFloat - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventListenerNoParam - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventListenerSetVariableString - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventListenerString - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimEventWrappedBroadcaster - Interface in zombie.core.skinnedmodel.advancedanimation.events
- IAnimListener - Interface in zombie.core.skinnedmodel.animation
-
Created by LEMMYMAIN on 23/02/2015.
- IBiome - Interface in zombie.iso.worldgen.biomes
- IBooleanInformer - Interface in zombie.entity
- IBucketInformer - Interface in zombie.entity
- IBucketListener - Interface in zombie.entity
- IChunkRegion - Interface in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- ICloner<E> - Interface in zombie.util
- IClothingItemListener - Interface in zombie.core.skinnedmodel.population
- IClothingWasherDryerLogic - Interface in zombie.iso.objects.interfaces
- ICommonSoundEmitter - Interface in zombie.interfaces
-
TurboTuTone.
- IComparitor - Interface in zombie.characters
-
Created by LEMMY on 02/07/2014.
- icon - Variable in class zombie.scripting.ui.XuiScript
- Icon - Variable in class zombie.scripting.objects.Item
- icon_height - Variable in class zombie.scripting.ui.XuiScript
- icon_vector - Variable in class zombie.scripting.ui.XuiScript
- icon_width - Variable in class zombie.scripting.ui.XuiScript
- icon_x - Variable in class zombie.scripting.ui.XuiScript
- icon_y - Variable in class zombie.scripting.ui.XuiScript
- IconPath - Variable in class zombie.characters.professions.ProfessionFactory.Profession
- ICoopServerMessageListener - Interface in zombie.network
-
Created by serge on 31.01.2016.
- id - Variable in class zombie.characters.animals.AnimalGene
- id - Variable in class zombie.characters.animals.datas.AnimalBreed.Sound
- id - Variable in class zombie.characters.animals.VirtualAnimal
- id - Variable in class zombie.characters.AttachedItems.AttachedLocation
- id - Variable in class zombie.characters.AttachedItems.AttachedLocationGroup
- id - Variable in class zombie.characters.AttachedItems.AttachedWeaponDefinition
- id - Variable in class zombie.characters.IsoGameCharacter.TorchInfo
- id - Variable in class zombie.characters.WornItems.BodyLocation
- id - Variable in class zombie.characters.WornItems.BodyLocationGroup
- id - Variable in class zombie.core.BuildAction
- id - Variable in class zombie.network.packets.BuildActionPacket
- id - Variable in class zombie.core.FishingAction
- id - Variable in class zombie.network.packets.FishingActionPacket
- id - Variable in class zombie.core.GeneralAction
- id - Variable in class zombie.network.packets.GeneralActionPacket
- id - Variable in class zombie.core.NetTimedAction
- id - Variable in class zombie.network.packets.NetTimedActionPacket
- id - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
-
The id of the character
- id - Variable in class zombie.core.skinnedmodel.model.ModelInstance.FrameLightInfo
- id - Variable in class zombie.core.textures.ImageData
- id - Variable in class zombie.core.textures.TextureID
- id - Variable in class zombie.core.Transaction
- id - Variable in class zombie.inventory.InventoryItem
- id - Variable in class zombie.iso.areas.DesignationZone
- id - Variable in class zombie.iso.IsoGridSquare.ResultLight
- id - Variable in class zombie.iso.weather.fx.ParticleRectangle
- id - Variable in class zombie.iso.zones.Zone
- id - Variable in class zombie.network.id.ObjectID
- id - Variable in class zombie.network.packets.character.PlayerPacket
- id - Variable in class zombie.network.packets.character.ZombiePacket
- id - Variable in class zombie.network.packets.vehicle.PhysicsPacket
- id - Variable in class zombie.profanity.locales.Locale
- id - Variable in class zombie.scripting.objects.VehicleScript.Anim
- id - Variable in class zombie.scripting.objects.VehicleScript.Area
- id - Variable in class zombie.scripting.objects.VehicleScript.Model
- id - Variable in class zombie.scripting.objects.VehicleScript.Part
- id - Variable in class zombie.scripting.objects.VehicleScript.Passenger
- id - Variable in class zombie.scripting.objects.VehicleScript.Passenger.SwitchSeat
- id - Variable in class zombie.scripting.objects.VehicleScript.Position
- id - Variable in class zombie.scripting.objects.VehicleScript.Wheel
- id - Variable in class zombie.scripting.ScriptParser.Block
- id - Variable in class zombie.ui.FontsFileFont
- id - Variable in class zombie.vehicles.VehicleCache
- id() - Method in class zombie.entity.components.attributes.AttributeType
- ID - Variable in class zombie.characters.SurvivorDesc
- ID - Variable in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- ID - Variable in class zombie.erosion.categories.ErosionCategory
- ID - Variable in class zombie.erosion.ErosionRegions.Region
- ID - Variable in class zombie.inventory.ItemContainer
- ID - Variable in class zombie.iso.areas.IsoBuilding
- ID - Variable in class zombie.iso.BuildingDef
- ID - Variable in class zombie.iso.IsoCell.SnowGridTiles
- ID - Variable in class zombie.iso.IsoGridSquare
- ID - Variable in class zombie.iso.IsoLightSource
- ID - Variable in class zombie.iso.IsoMovingObject
- ID - Variable in class zombie.iso.IsoRoomLight
- ID - Variable in class zombie.iso.MultiStageBuilding.Stage
- ID - Variable in class zombie.iso.RoomDef
- ID - Variable in class zombie.iso.sprite.IsoAnim
- ID - Variable in class zombie.iso.sprite.IsoSprite
- ID - Variable in class zombie.network.fields.IDInteger
- ID - Variable in class zombie.network.fields.IDString
- ID - Variable in class zombie.network.GameClient
- ID - Variable in class zombie.SharedDescriptors.Descriptor
- ID - Variable in class zombie.world.logger.Log.RegisterObject
- ID - Variable in class zombie.world.logger.Log.RegisterString
- ID_ALREADY_CONNECTED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CLOUD - Static variable in class zombie.iso.weather.fx.IsoWeatherFX
- ID_CONNECTED_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_ATTEMPT_FAILED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_BANNED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_LOST - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_CONNECTION_REQUEST_ACCEPTED - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_DISCONNECTION_NOTIFICATION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_FOG - Static variable in class zombie.iso.weather.fx.IsoWeatherFX
- ID_INCOMPATIBLE_PROTOCOL_VERSION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_INVALID_PASSWORD - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_NEW_INCOMING_CONNECTION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_NO_FREE_INCOMING_CONNECTIONS - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_RAIN - Static variable in class zombie.iso.weather.fx.IsoWeatherFX
- ID_RAKVOICE_CLOSE_CHANNEL - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_RAKVOICE_OPEN_CHANNEL_REPLY - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_RAKVOICE_OPEN_CHANNEL_REQUEST - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_REMOTE_CONNECTION_LOST - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_REMOTE_DISCONNECTION_NOTIFICATION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_REMOTE_NEW_INCOMING_CONNECTION - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_SNOW - Static variable in class zombie.iso.weather.fx.IsoWeatherFX
- ID_UNCONNECTED_PING - Static variable in class zombie.core.raknet.RakNetPeerInterface
- ID_USER_PACKET_ENUM - Static variable in class zombie.core.raknet.RakNetPeerInterface
- IDAT - Static variable in class zombie.core.textures.PNGDecoder
- idealSizeFactor - Variable in class zombie.characters.ZombieGroup
- IDebugLogFormatter - Interface in zombie.debug
- IDebugOption - Interface in zombie.debug.options
- IDebugOptionGroup - Interface in zombie.debug.options
- Identity - Static variable in class zombie.core.skinnedmodel.Matrix4
- IDescriptor - Interface in zombie.network.packets
- IDestroyable - Interface in zombie.interfaces
- IDInteger - Class in zombie.network.fields
- IDInteger() - Constructor for class zombie.network.fields.IDInteger
- idIsVariable() - Method in class zombie.scripting.itemConfig.script.BucketRootScript
- idle - Variable in class zombie.network.packets.character.AnimalPacket
- Idle - Enum constant in enum class zombie.audio.parameters.ParameterZombieState.State
- Idle - Enum constant in enum class zombie.characters.IsoZombie.ZombieSound
- Idle - Enum constant in enum class zombie.network.NetworkVariables.ZombieState
- Idle - Enum constant in enum class zombie.vehicles.BaseVehicle.engineStateTypes
- IdleAnim - Variable in class zombie.inventory.types.HandWeapon
- IdleAnim - Variable in class zombie.scripting.objects.Item
- idleboredom - Variable in class zombie.characters.Stats
- idleEmoteChance - Variable in class zombie.characters.animals.AnimalDefinitions
- idleSoundRadius - Variable in class zombie.characters.animals.AnimalDefinitions
- idleSoundVolume - Variable in class zombie.characters.animals.AnimalDefinitions
- IdleState - Class in zombie.ai.states
- IdleState() - Constructor for class zombie.ai.states.IdleState
- idleTypeNbr - Variable in class zombie.characters.animals.AnimalDefinitions
- idMap - Variable in class zombie.core.TilePropertyAliasMap.TileProperty
- idMapDirty - Variable in class zombie.network.GameClient
- IDMax - Static variable in class zombie.iso.areas.IsoBuilding
- IDMax - Static variable in class zombie.iso.IsoGridSquare
- IDrawable - Interface in zombie.core.skinnedmodel
-
Created by LEMMYATI on 03/01/14.
- IDShort - Class in zombie.network.fields
- IDShort() - Constructor for class zombie.network.fields.IDShort
- idStr - Variable in class zombie.core.raknet.UdpConnection
- IDString - Class in zombie.network.fields
- IDString() - Constructor for class zombie.network.fields.IDString
- IDToAddressMap - Static variable in class zombie.network.GameServer
- IDToPlayerMap - Static variable in class zombie.network.GameClient
- IDToPlayerMap - Static variable in class zombie.network.GameServer
- IDToZombieMap - Static variable in class zombie.network.GameClient
- IFile - Interface in zombie.fileSystem
- IFileDevice - Interface in zombie.fileSystem
- IFileTask2Callback - Interface in zombie.fileSystem
- IFileTaskCallback - Interface in zombie.fileSystem
- IfSet - Enum constant in enum class zombie.scripting.ui.XuiAutoApply
- IfSetAndKeyExists - Enum constant in enum class zombie.scripting.ui.XuiAutoApply
- igdFound() - Static method in class zombie.core.znet.PortMapper
- IGLBufferObject - Interface in zombie.core.VBO
- IGLFramebufferObject - Interface in zombie.core.textures
- ignitionFail - Variable in class zombie.scripting.objects.VehicleScript.Sounds
- ignitionFailNoPower - Variable in class zombie.scripting.objects.VehicleScript.Sounds
- ignore - Variable in class zombie.iso.IsoChunkMap
- ignore - Variable in class zombie.network.fields.hit.Damage
- ignore - Variable in class zombie.network.fields.hit.Hit
- IGNORE_STYLES - Static variable in class zombie.core.SpriteRenderer.RingBuffer
- IgnoreActiveFileMap - Variable in class zombie.ZomboidFileSystem
- ignoreAgainstWall - Variable in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- ignoreBlockingSprites - Static variable in class zombie.iso.IsoGridSquare
- ignoredTrough - Variable in class zombie.characters.animals.IsoAnimal
- ignoreFirst - Variable in class zombie.ui.UITextBox2
- ignoreFirstInput() - Method in class zombie.ui.UITextBox2
- ignoreHeightChange() - Method in class zombie.ui.UIElement
- IgnoreLossControl - Variable in class zombie.ui.UIElement
- ignoreRemoveSandbox - Variable in class zombie.iso.objects.IsoWorldInventoryObject
- ignoreSaveCheck - Variable in class zombie.world.logger.Log.BaseLog
- IgnoreStaggerBack - Variable in class zombie.characters.IsoGameCharacter
- ignoreWidthChange() - Method in class zombie.ui.UIElement
- ignoreZombieDensity - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- ignoreZombieDensity() - Method in class zombie.scripting.objects.Item
- IGrappleable - Interface in zombie.core.skinnedmodel
- IGrappleableWrapper - Interface in zombie.core.skinnedmodel
- IHumanVisual - Interface in zombie.core.skinnedmodel.visual
- IIdentifiable - Interface in zombie.network.id
- IJoinRequestCallback - Interface in zombie.core.znet
-
Created by serge on 02.06.2015.
- IListBoxItem - Interface in zombie.interfaces
- Illiterate - Variable in class zombie.characters.traits.CharacterTraits
- ILuaGameCharacter - Interface in zombie.characters
-
ILuaGameCharacter Provides the functions expected by LUA when dealing with objects of this type.
- ILuaGameCharacterAttachedItems - Interface in zombie.characters
- ILuaGameCharacterClothing - Interface in zombie.characters
-
ILuaGameCharacterClothing Provides the functions expected by LUA when dealing with objects of this type.
- ILuaGameCharacterDamage - Interface in zombie.characters
-
ILuaGameCharacterDamage Provides the functions expected by LUA when dealing with objects of this type.
- ILuaGameCharacterHealth - Interface in zombie.characters
-
ILuaGameCharacterHealth Provides the functions expected by LUA when dealing with objects of this type.
- ILuaVariableSource - Interface in zombie.characters
-
ILuaVariableSource Provides the functions expected by LUA when dealing with objects of this type.
- image - Variable in class zombie.core.fonts.AngelCodeFont.CharDef
-
The image containing the character
- image - Variable in class zombie.scripting.ui.XuiScript
- image_height - Variable in class zombie.scripting.ui.XuiScript
- image_vector - Variable in class zombie.scripting.ui.XuiScript
- image_width - Variable in class zombie.scripting.ui.XuiScript
- image_x - Variable in class zombie.scripting.ui.XuiScript
- image_y - Variable in class zombie.scripting.ui.XuiScript
- ImageData - Class in zombie.core.textures
- ImageData(int, int) - Constructor for class zombie.core.textures.ImageData
-
creates a new empty imageData
- ImageData(int, int, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
- ImageData(InputStream, boolean) - Constructor for class zombie.core.textures.ImageData
- ImageData(String) - Constructor for class zombie.core.textures.ImageData
- ImageData(ImageDataFrame) - Constructor for class zombie.core.textures.ImageData
- ImageData(TextureID, WrappedBuffer) - Constructor for class zombie.core.textures.ImageData
- ImageDataFrame - Class in zombie.core.textures
- ImageDataFrame() - Constructor for class zombie.core.textures.ImageDataFrame
- ImagePyramid - Class in zombie.worldMap
- ImagePyramid() - Constructor for class zombie.worldMap.ImagePyramid
- ImagePyramid.PyramidTexture - Class in zombie.worldMap
- ImageUtils - Class in zombie.core.utils
-
class to simplify images management.
- IMaskerable - Interface in zombie.interfaces
- imDrawData - Variable in class zombie.core.textures.TextureDraw
- img - Variable in class zombie.ui.FontsFileFont
- ImmortalTutorialZombie - Variable in class zombie.characters.IsoZombie
- ImmutableArray<T> - Class in zombie.entity.util
- ImmutableArray(Array<T>) - Constructor for class zombie.entity.util.ImmutableArray
- ImmutableColor - Class in zombie.core
- ImmutableColor(float, float, float) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(float, float, float, float) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(int) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(int, int, int) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(int, int, int, int) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(Color) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(Color, Color, float) - Constructor for class zombie.core.ImmutableColor
- ImmutableColor(ImmutableColor) - Constructor for class zombie.core.ImmutableColor
- ImobileEnduranceReduce - Static variable in class zombie.ZomboidGlobals
- IModelAttachmentOwner - Interface in zombie.scripting.objects
- IModelCamera - Interface in zombie.core.opengl
- IMovable - Interface in zombie.network.fields
- impactSound - Variable in class zombie.inventory.types.HandWeapon
- ImpactSound - Variable in class zombie.scripting.objects.Item
- ImportantArea - Class in zombie.core
- ImportantArea(int, int) - Constructor for class zombie.core.ImportantArea
- importantAreaIn(int, int) - Method in class zombie.network.ServerMap
- ImportantAreaManager - Class in zombie.core
- ImportantAreaManager() - Constructor for class zombie.core.ImportantAreaManager
- ImportantAreas - Static variable in class zombie.core.ImportantAreaManager
- ImportantAreasForDelete - Static variable in class zombie.core.ImportantAreaManager
- importantAreasMaximum - Static variable in class zombie.core.ImportantAreaManager
- importantAreasTimeout - Static variable in class zombie.core.ImportantAreaManager
- ImportedSkeleton - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedSkeletonParams - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedSkinnedMesh - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedSkinnedMesh(ImportedSkeleton, AiMesh) - Constructor for class zombie.core.skinnedmodel.model.jassimp.ImportedSkinnedMesh
- ImportedStaticMesh - Class in zombie.core.skinnedmodel.model.jassimp
- ImportedStaticMesh(AiMesh) - Constructor for class zombie.core.skinnedmodel.model.jassimp.ImportedStaticMesh
- importPlayersFromOldDB(VehiclesDB2.IImportPlayerFromOldDB) - Method in class zombie.vehicles.VehiclesDB2
- importPlayersFromVehiclesDB() - Method in class zombie.savefile.PlayerDB
- Imports - Variable in class zombie.scripting.objects.ScriptModule
- imposter - Variable in class zombie.characters.IsoZombie
- Imposter - Class in zombie.characters
- Imposter() - Constructor for class zombie.characters.Imposter
- ImposterCount - Static variable in class zombie.characters.Imposter
- ImprovedFog - Class in zombie.iso.weather.fog
-
TurboTuTone.
- ImprovedFog() - Constructor for class zombie.iso.weather.fog.ImprovedFog
- ImprovedFogDrawer - Class in zombie.iso.weather.fog
- ImprovedFogDrawer() - Constructor for class zombie.iso.weather.fog.ImprovedFogDrawer
- impulse - Variable in class zombie.scripting.objects.PhysicsHitReaction
- In - Enum constant in enum class zombie.core.skinnedmodel.model.ModelInstance.FrameLightBlendStatus
- inactive - Variable in class zombie.characters.IsoZombie
- inBounds(IsoGridSquare) - Static method in class zombie.iso.objects.RainManager
- inc - Variable in class zombie.core.skinnedmodel.advancedanimation.BlendInfo
- inc(String) - Static method in class zombie.iso.InstanceTracker
- inc(String, String) - Static method in class zombie.iso.InstanceTracker
- incFutureStiffness() - Method in class zombie.characters.BodyDamage.Fitness
-
We setup a timer after finishing an exercice, 12h after, we gonna start to increase stiffness (add pains in muscles) When adding the stiffness, we decrease slowly our vars while increasing pain, untill no more stiffness is to be added.
- includeDescendants - Variable in class zombie.core.skinnedmodel.advancedanimation.AnimBoneWeight
- IncludingObsoleteItems - Variable in class zombie.inventory.ItemContainer
- incomeBytes - Variable in enum class zombie.network.PacketTypes.PacketType
- incomePackets - Variable in enum class zombie.network.PacketTypes.PacketType
- incomeTime - Variable in enum class zombie.network.PacketTypes.PacketType
- Inconspicuous - Variable in class zombie.characters.traits.CharacterTraits
- incorrect - Static variable in class zombie.network.IsoObjectID
- incr(int, long) - Method in class zombie.entity.util.LongArray
- incr(long) - Method in class zombie.entity.util.LongArray
- increaseBodyWetness(float) - Method in class zombie.characters.BodyDamage.BodyDamage
- IncreasePanic(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IncreasePanicFloat(float) - Method in class zombie.characters.BodyDamage.BodyDamage
- increaseRelevantChunk() - Static method in class zombie.network.MPStatistics
- increaseStoredChunk() - Static method in class zombie.network.MPStatistics
- increaseWetness(float) - Method in class zombie.characters.ClothingWetness
-
Deprecated.
- incRegularity() - Method in class zombie.characters.BodyDamage.Fitness
-
Increase the regularity when you've done a repeat of an exercice Depend on fitness (using logarithm), the more fitness, the LESS regularity you get Regularity will influence on the stiffness you get once you've finished an exercise
- increment() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableWhileAliveFlagCounter
- IncrementLoadCellFromDisk() - Method in class zombie.network.MPStatistic
- incrementRemotePlayersTeleports() - Method in class zombie.network.MPStatisticClient
- IncrementSaveCellToDisk() - Method in class zombie.network.MPStatistic
- IncrementServerChunkThreadSaveNow() - Method in class zombie.network.MPStatistic
- incrementWhileAliveFlag(AnimationVariableReference) - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- incrementWhileAliveFlag(AnimationVariableReference) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableWhileAliveFlagsContainer
- incrementWhileAliveFlagOnce(AnimationVariableReference) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableWhileAliveFlagsContainer
- incrementWhileAliveFlagOnce(AnimationVariableReference) - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- incrementZombie(IsoZombie) - Static method in class zombie.popman.ZombieCountOptimiser
- incrementZombiesTeleports() - Method in class zombie.network.MPStatisticClient
- incStats() - Method in class zombie.characters.BodyDamage.Fitness
- IncTab() - Static method in class zombie.inventory.recipemanager.RecipeMonitor
- indent(String) - Static method in class zombie.util.StringUtils
- index - Variable in class zombie.core.opengl.ShaderAttribLocation
- index - Variable in class zombie.core.raknet.UdpConnection
- index - Variable in class zombie.core.sprite.GenericSpriteRenderState
- index - Variable in enum class zombie.inventory.types.Clothing.ClothingPatchFabricType
- index - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
- index - Variable in class zombie.iso.IsoFloorBloodSplat
- index - Variable in enum class zombie.iso.worldgen.blending.BlendDirection
- index - Variable in enum class zombie.iso.worldgen.utils.Direction
- index - Variable in class zombie.network.fields.hit.Thumpable
- index - Variable in class zombie.vehicles.VehicleType.VehicleTypeDefinition
- index() - Method in enum class zombie.characters.BodyDamage.BodyPartType
- index() - Method in class zombie.characters.skills.PerkFactory.Perk
- index() - Method in enum class zombie.characterTextures.BloodBodyPartType
- index() - Method in class zombie.core.Language
- index() - Method in enum class zombie.core.skinnedmodel.model.SkeletonBone
- index() - Method in enum class zombie.core.sprite.RenderStateSlot
- index() - Method in enum class zombie.inventory.ItemType
- index() - Method in enum class zombie.iso.IsoDirections
- index() - Method in enum class zombie.iso.SpriteDetails.IsoFlagType
- index() - Method in enum class zombie.iso.SpriteDetails.IsoObjectType
- index() - Method in enum class zombie.network.Userlog.UserlogType
- index() - Method in enum class zombie.tileDepth.TileDepthMapManager.TileDepthPreset
- index() - Method in enum class zombie.vehicles.BaseVehicle.Authorization
- index() - Method in enum class zombie.worldMap.symbols.WorldMapSymbols.WorldMapSymbolType
- index(int, int) - Method in class zombie.tileDepth.TileDepthTexture
- index(Vector2f, Vector2f, Vector2f) - Static method in class zombie.characters.animals.pathfind.Orientation
- Index - Variable in class zombie.core.skinnedmodel.model.SkinningBone
- IndexArray - Enum constant in enum class zombie.core.skinnedmodel.model.VertexBufferObject.VertexType
- indexOf(float) - Method in class zombie.util.list.PrimitiveFloatList
- indexOf(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(long) - Method in class zombie.entity.util.LongArray
- indexOf(E[], int, E) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(E[], Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(Object) - Method in class zombie.util.list.PrimitiveFloatList
- indexOf(Object) - Method in class zombie.util.list.PZArrayList
- indexOf(Object) - Method in class zombie.util.list.PZConvertArray
- indexOf(Object) - Method in class zombie.util.list.PZConvertList
- indexOf(Object) - Method in class zombie.util.list.PZUnmodifiableList
- indexOf(String) - Method in class zombie.characters.AttachedItems.AttachedLocationGroup
- indexOf(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- indexOf(String) - Static method in class zombie.modding.ActiveMods
- indexOf(String[], String, BiFunction<String, String, Boolean>) - Static method in class zombie.util.StringUtils
- indexOf(List<E>, Predicate<E>) - Static method in class zombie.util.list.PZArrayUtil
- indexOf(T, boolean) - Method in class zombie.entity.util.Array
- indexOf(T, boolean) - Method in class zombie.entity.util.ImmutableArray
- indexOf(VertexBufferObject.VertexType) - Method in class zombie.core.skinnedmodel.model.VertexBufferObject.VertexFormat
- indexOf(IntSupplierFunction<Predicate<E>>, T1, Predicates.Params1.ICallback<E, T1>) - Static method in class zombie.util.Lambda
- indexOf(WorldMapBaseSymbol) - Method in class zombie.worldMap.symbols.WorldMapSymbols
- indexOfChildState(Predicate<ActionState>) - Method in class zombie.characters.action.ActionContext
- indexOfKey(K) - Method in class zombie.entity.util.assoc.AssocArray
- indexOfLastSeparator(String) - Static method in class zombie.scripting.FileName
- indexOfLayer(String) - Method in class zombie.worldMap.styles.WorldMapStyleV1
- indexOfValue(V) - Method in class zombie.entity.util.assoc.AssocArray
- indexToTile - Variable in class zombie.pot.POTLotHeader
- indexUnmodified() - Method in enum class zombie.iso.IsoDirections
- indexX - Variable in class zombie.iso.IsoDepthHelper.Results
- indexX2 - Variable in class zombie.iso.IsoDepthHelper.Results
- indexY - Variable in class zombie.iso.IsoDepthHelper.Results
- indexY2 - Variable in class zombie.iso.IsoDepthHelper.Results
- IndianRed - Static variable in class zombie.core.Colors
- indices - Variable in class zombie.core.opengl.SharedVertexBufferObjects
- indicesUnskinned - Variable in class zombie.core.skinnedmodel.model.SoftwareModelMesh
- IndieFileLoader - Class in zombie.core
- IndieFileLoader() - Constructor for class zombie.core.IndieFileLoader
- IndieGL - Class in zombie
- IndieGL() - Constructor for class zombie.IndieGL
- Indigo - Static variable in class zombie.core.Colors
- indoorAmbient - Variable in class zombie.AmbientStreamManager
- indoorsAlphaMod - Variable in class zombie.iso.weather.fx.IsoWeatherFX
- IndoorZombies - Variable in class zombie.iso.RoomDef
- Industrial - Enum constant in enum class zombie.entity.components.fluids.FluidCategory
- INetworkPacket - Interface in zombie.network.packets
- INetworkPacketField - Interface in zombie.network.fields
- inf - Static variable in class zombie.characters.IsoGameCharacter
- inf - Static variable in class zombie.vehicles.BaseVehicle
- InfectionGrowthRate - Variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionLevel - Variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionLevelToZombify - Static variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionMortalityDuration - Variable in class zombie.characters.BodyDamage.BodyDamage
- InfectionTime - Variable in class zombie.characters.BodyDamage.BodyDamage
- infinityRange - Static variable in class zombie.chat.ChatSettings
- info - Variable in class zombie.iso.IsoMetaCell
- info - Variable in class zombie.world.logger.Log.BaseScriptLog
- Info(String, String, int, List<String>) - Constructor for class zombie.world.logger.Log.Info
- InfoFileModded - Static variable in class zombie.iso.IsoLot
- InfoFileModded - Variable in class zombie.iso.MapFiles
- InfoFileNames - Static variable in class zombie.iso.IsoLot
- InfoFileNames - Variable in class zombie.iso.MapFiles
- InfoHeaderNames - Static variable in class zombie.iso.IsoLot
- InfoHeaderNames - Variable in class zombie.iso.MapFiles
- InfoHeaders - Static variable in class zombie.iso.IsoLot
- InfoHeaders - Variable in class zombie.iso.MapFiles
- InGame - Enum constant in enum class zombie.audio.parameters.ParameterMusicState.State
- IngameState - Class in zombie.gameStates
- IngameState() - Constructor for class zombie.gameStates.IngameState
- IngameStateUpdate - Variable in class zombie.network.MPStatistic
- inGoal(ISearchNode) - Method in class zombie.characters.animals.pathfind.HighLevelGoalNode
- inGoal(ISearchNode) - Method in class zombie.characters.animals.pathfind.LowLevelGoalNode
- inGoal(ISearchNode) - Method in class zombie.pathfind.highLevel.HLGoalNode
- inheritAmmunition(HandWeapon) - Method in class zombie.inventory.types.HandWeapon
- InheritAmmunition - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- inheritColor() - Method in class zombie.scripting.entity.components.crafting.InputScript
- InheritColor - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- inheritCondition() - Method in class zombie.scripting.entity.components.crafting.InputScript
- InheritCondition - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- InheritCooked - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- InheritFavorite - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- InheritFood - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- InheritFoodAge - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- inheritFoodAgeFrom(InventoryItem) - Method in class zombie.inventory.InventoryItem
- inheritFoodAgeFrom(InventoryItem) - Method in class zombie.inventory.types.Food
- inheritHeadCondition() - Method in class zombie.scripting.entity.components.crafting.InputScript
- InheritHeadCondition - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- inheritOlderFoodAge(InventoryItem) - Method in class zombie.inventory.InventoryItem
- inheritOlderFoodAge(InventoryItem) - Method in class zombie.inventory.types.Food
- inheritSharpness() - Method in class zombie.scripting.entity.components.crafting.InputScript
- InheritSharpness - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- inheritUses() - Method in class zombie.scripting.entity.components.crafting.InputScript
- InheritUses - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- InHouseFood - Enum constant in enum class zombie.ui.TutorialManager.Stage
- init - Variable in class zombie.erosion.ErosionData.Chunk
- init - Variable in class zombie.erosion.ErosionData.Square
- init - Static variable in class zombie.iso.LightingJNI
- init() - Method in class zombie.AmbientSoundManager
- init() - Method in class zombie.AmbientStreamManager
- init() - Method in class zombie.BaseAmbientStreamManager
- init() - Method in class zombie.characters.animals.datas.AnimalData
- init() - Method in class zombie.characters.BodyDamage.Fitness
- init() - Static method in class zombie.characters.professions.ProfessionFactory
- init() - Static method in class zombie.characters.Roles
- init() - Method in class zombie.characters.skills.CustomPerks
- init() - Static method in class zombie.characters.skills.PerkFactory
- init() - Static method in class zombie.characters.traits.ObservationFactory
- init() - Static method in class zombie.characters.traits.TraitFactory
- init() - Method in class zombie.chat.defaultChats.WhisperChat
- init() - Method in class zombie.core.fonts.AngelCodeFont.CharDef
-
Initialise the image by cutting the right section from the map produced by the AngelCode tool.
- init() - Method in class zombie.core.Languages
- init() - Static method in class zombie.core.logger.LoggerManager
- init() - Static method in class zombie.core.opengl.RenderThread
- init() - Static method in class zombie.core.particle.MuzzleFlash
- init() - Static method in class zombie.core.physics.Bullet
- init() - Static method in class zombie.core.raknet.RakNetPeerInterface
- init() - Method in class zombie.core.random.RandAbstract
- init() - Method in interface zombie.core.random.RandInterface
- init() - Method in class zombie.core.random.RandLocation
- init() - Method in class zombie.core.random.RandLua
- init() - Method in class zombie.core.random.RandSeeded
- init() - Method in class zombie.core.random.RandStandard
- init() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel.AnimatedModelInstanceRenderData
- init() - Static method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- init() - Method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
- init() - Static method in class zombie.core.skinnedmodel.population.BeardStyles
- init() - Static method in class zombie.core.skinnedmodel.population.ClothingDecals
- init() - Static method in class zombie.core.skinnedmodel.population.HairStyles
- init() - Static method in class zombie.core.skinnedmodel.population.ItemManager
- init() - Static method in class zombie.core.skinnedmodel.population.OutfitManager
-
Global initializer.
- init() - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- init() - Static method in class zombie.core.skinnedmodel.population.VoiceStyles
- init() - Static method in class zombie.core.stash.StashSystem
- init() - Method in class zombie.core.textures.TextureCombiner
- init() - Static method in class zombie.core.VBO.GLVertexBufferObject
- init() - Static method in class zombie.core.znet.ServerBrowser
- init() - Static method in class zombie.core.znet.SteamFriends
- init() - Static method in class zombie.core.znet.SteamUtils
- init() - Static method in class zombie.core.znet.SteamWorkshop
- init() - Static method in class zombie.core.znet.ZNet
- init() - Method in class zombie.debug.DebugContext
- init() - Static method in class zombie.debug.DebugLog
- init() - Method in class zombie.debug.DebugOptions
- init() - Method in class zombie.DebugFileWatcher
- init() - Method in class zombie.DummyAmbientStreamManager
- init() - Static method in class zombie.entity.components.attributes.Attribute
- init() - Method in class zombie.erosion.categories.ErosionCategory
- init() - Method in class zombie.erosion.categories.Flowerbed
- init() - Method in class zombie.erosion.categories.NatureBush
- init() - Method in class zombie.erosion.categories.NatureGeneric
- init() - Method in class zombie.erosion.categories.NaturePlants
- init() - Method in class zombie.erosion.categories.NatureTrees
- init() - Method in class zombie.erosion.categories.StreetCracks
- init() - Method in class zombie.erosion.categories.WallCracks
- init() - Method in class zombie.erosion.categories.WallVines
- init() - Static method in class zombie.erosion.ErosionRegions
- init() - Method in class zombie.erosion.ErosionRegions.Region
- init() - Method in class zombie.erosion.ErosionWorld
- init() - Method in class zombie.FPSTracking
- init() - Static method in class zombie.GameProfiler
- init() - Method in class zombie.GameTime
- init() - Static method in class zombie.iso.areas.isoregion.IsoRegions
- init() - Static method in class zombie.iso.areas.SafeHouse
- init() - Method in class zombie.iso.fboRenderChunk.FBORenderChunk
- init() - Method in class zombie.iso.fboRenderChunk.FBORenderOcclusion
- init() - Method in class zombie.iso.FishSchoolManager
- init() - Static method in class zombie.iso.IsoCamera
- init() - Method in class zombie.iso.IsoMarkers
- init() - Method in class zombie.iso.IsoWorld
- init() - Static method in class zombie.iso.LightingJNI
- init() - Static method in class zombie.iso.objects.ObjectRenderEffects
- init() - Static method in class zombie.iso.Particles
- init() - Method in class zombie.iso.SpawnPoints
- init() - Method in class zombie.iso.SpriteModels
- init() - Static method in class zombie.iso.weather.fog.ImprovedFog
- init() - Method in class zombie.iso.weather.fx.IsoWeatherFX
- init() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- init() - Method in class zombie.iso.WorldMarkers
- init() - Method in interface zombie.ISoundSystem
- init() - Static method in class zombie.Lua.LuaManager
- init() - Method in class zombie.network.chat.ChatServer
- init() - Static method in class zombie.network.CoopSlave
- init() - Method in class zombie.network.GameClient
- init() - Static method in class zombie.network.ServerGUI
- init() - Static method in class zombie.network.ServerLOS
- init() - Method in class zombie.network.ServerOptions
- init() - Method in class zombie.network.ServerPlayersVehicles
- init() - Static method in class zombie.pathfind.nativeCode.PathfindNative
- init() - Method in class zombie.PersistentOutfits
- init() - Static method in class zombie.popman.ZombiePopulationManager
- init() - Method in class zombie.radio.media.RecordedMedia
- init() - Method in class zombie.radio.StorySounds.SLSoundManager
- init() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- init() - Method in class zombie.sandbox.CustomSandboxOptions
- init() - Method in class zombie.seams.SeamData
- init() - Method in class zombie.seams.SeamManager
- init() - Method in class zombie.seating.SeatingData
- init() - Method in class zombie.seating.SeatingManager
- init() - Method in class zombie.spriteModel.SpriteModelManager
- init() - Method in class zombie.tileDepth.TileDepthMapManager
- init() - Method in class zombie.tileDepth.TileDepthTextureAssignmentManager
- init() - Method in class zombie.tileDepth.TileDepthTextureManager
- init() - Method in class zombie.tileDepth.TileGeometry
- init() - Method in class zombie.tileDepth.TileGeometryManager
- init() - Method in class zombie.tileDepth.TileSeamManager
- init() - Method in class zombie.ui.AtomUI
- init() - Method in class zombie.ui.AtomUIMap
- init() - Method in class zombie.ui.AtomUIText
- init() - Method in class zombie.ui.AtomUITextEntry
- init() - Method in class zombie.ui.AtomUITexture
- init() - Method in class zombie.ui.TutorialManager
- init() - Static method in class zombie.ui.UIManager
- init() - Static method in class zombie.util.PublicServerUtil
- init() - Static method in class zombie.util.PZSQLUtils
- init() - Static method in class zombie.vehicles.Clipper
- init() - Method in class zombie.vehicles.VehiclesDB2
- init() - Static method in class zombie.vehicles.VehicleType
- init() - Method in class zombie.viewCone.ViewConeTextureFBO
- init() - Method in class zombie.VirtualZombieManager
- init() - Static method in class zombie.vispoly.VisibilityPolygon
- init() - Method in class zombie.world.moddata.GlobalModData
- init() - Static method in class zombie.world.WorldDictionary
- init() - Static method in class zombie.worldMap.WorldMapJNI
- init() - Method in class zombie.ZombieSpawnRecorder
- init() - Method in class zombie.ZomboidFileSystem
- init(boolean) - Method in class zombie.iso.objects.IsoRadio
- init(boolean) - Method in class zombie.iso.objects.IsoTelevision
- init(boolean) - Method in class zombie.iso.objects.IsoWaveSignal
- init(boolean, int, int, int, int, int, boolean, float, float) - Method in class zombie.WorldSoundManager.WorldSound
- init(boolean, IsoPlayer) - Method in class zombie.chat.ChatManager
- init(float, boolean) - Method in class zombie.ui.UITransition
- init(float, float, float, float) - Method in class zombie.worldMap.styles.WorldMapStyleLayer.RGBAf
- init(float, float, int) - Method in class zombie.pathfind.Node
- init(int) - Method in class zombie.GameTime.AnimTimer
- init(int) - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- init(int) - Method in class zombie.MovingObjectUpdateSchedulerUpdateBucket
- init(int) - Method in class zombie.radio.scripting.RadioScriptManager
- init(int, int) - Method in class zombie.core.Core
- init(int, int) - Method in class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- init(int, int) - Static method in class zombie.iso.LosUtil
- init(int, int) - Static method in class zombie.LoadGridsquarePerformanceWorkaround
- init(int, int, float) - Method in class zombie.popman.MPDebugInfo.MPRepopEvent
- init(int, int, int) - Method in class zombie.ai.KnownBlockedEdges
- init(int, int, int, boolean, boolean) - Method in class zombie.ai.KnownBlockedEdges
- init(int, int, int, int, int, float, int, int, int) - Method in class zombie.erosion.season.ErosionSeason
- init(int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- init(int, String) - Method in class zombie.core.physics.RagdollSettingsManager.ForceHitReactionLocation
- init(int, String) - Method in class zombie.iso.IsoPuddles.PuddlesFloat
- init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateBool
- init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateColor
- init(int, String) - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
- init(int, String, boolean) - Static method in class zombie.network.RCONServer
- init(int, String, float, float, float) - Method in class zombie.core.physics.RagdollSettingsManager.HitReactionSetting
- init(int, String, float, float, float) - Method in class zombie.core.physics.RagdollSettingsManager.RagdollSetting
- init(Object, int, int, int, int, int) - Method in class zombie.WorldSoundManager.WorldSound
- init(Object, int, int, int, int, int, boolean) - Method in class zombie.WorldSoundManager.WorldSound
- init(Object, int, int, int, int, int, boolean, float, float) - Method in class zombie.WorldSoundManager.WorldSound
- init(String, int, int, int, IsoGridSquare, boolean) - Method in class zombie.iso.IsoMarkers.IsoMarker
- init(String, String, int, int, int, float) - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- init(KahluaTable, KahluaTable, int, int, int, IsoGridSquare) - Method in class zombie.iso.IsoMarkers.IsoMarker
- init(KahluaTable, KahluaTable, int, int, int, IsoGridSquare, boolean) - Method in class zombie.iso.IsoMarkers.IsoMarker
- init(KnownBlockedEdges) - Method in class zombie.ai.KnownBlockedEdges
- init(AnimalBreed) - Method in class zombie.characters.animals.IsoAnimal
- init(MeshList) - Method in class zombie.characters.animals.pathfind.CombinedZones
- init(IsoGameCharacter) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(IsoPlayer) - Method in class zombie.core.physics.PhysicsDebugRenderer
- init(IsoZombie) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- init(IAnimatable) - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- init(DeadBodyAtlas.BodyParams) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- init(ModelInstance, float) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- init(ModelInstance, float, ImmutableColor) - Method in class zombie.characters.EquippedTextureCreator
- init(ModelInstance, InventoryItem) - Method in class zombie.characters.EquippedTextureCreator
- init(ModelInstance, InventoryItem) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- init(Model, IsoGameCharacter, AnimationPlayer) - Method in class zombie.core.skinnedmodel.model.ModelInstance
- init(ModelSlotRenderData) - Method in class zombie.core.skinnedmodel.model.ModelSlotDebugRenderData
- init(ModelSlotRenderData, ModelInstanceRenderData) - Method in class zombie.core.skinnedmodel.model.ModelInstanceDebugRenderData
- init(ModelCamera, float, boolean, float, float, float, boolean) - Method in class zombie.core.skinnedmodel.ModelCameraRenderData
- init(ModelCamera, ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.ModelCameraRenderData
- init(ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- init(AnimalVisual, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(BaseVisual, ItemVisuals, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(HumanVisual, ItemVisuals, ModelInstance) - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- init(IHumanVisual, IsoDirections, String, String, float) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- init(Texture, SmartShader) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>, Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(Texture, SmartShader, Texture, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- init(IsoCell) - Method in class zombie.WorldSoundManager
- init(IsoChunkLevel) - Method in class zombie.audio.FMODAmbientWallLevelData
- init(IsoChunk, int) - Method in class zombie.iso.IsoChunkLevel
- init(IsoChunk, int, CollideWithObstaclesPoly) - Method in class zombie.pathfind.CollideWithObstaclesPoly.ChunkData
- init(IsoChunk, int, CollideWithObstaclesPoly) - Method in class zombie.pathfind.CollideWithObstaclesPoly.ChunkDataZ
- init(IsoGridSquare) - Method in class zombie.iso.IsoPuddlesGeometry
- init(IsoGridSquare) - Method in class zombie.iso.IsoWaterGeometry
- init(IsoMetaGrid) - Method in class zombie.characters.animals.AnimalPopulationManager
- init(IsoMetaGrid) - Static method in class zombie.globalObjects.GlobalObjectLookup
- init(IsoMetaGrid) - Method in class zombie.iso.weather.ClimateManager
- init(IsoMetaGrid) - Method in class zombie.MapCollisionData
- init(IsoMetaGrid) - Method in class zombie.network.ServerMap
- init(IsoMetaGrid) - Method in class zombie.pathfind.nativeCode.PathfindNative
- init(IsoMetaGrid) - Method in class zombie.pathfind.PolygonalMap2
- init(IsoMetaGrid) - Method in class zombie.popman.ZombiePopulationManager
- init(IsoMovingObject, float, float, float, float, float) - Method in class zombie.network.fields.hit.HitInfo
- init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.AmbientSoundLogic
- init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.FridgeHumLogic
- init(IsoObject) - Method in class zombie.audio.ObjectAmbientEmitters.PerObjectLogic
- init(IsoDeadBody) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- init(IsoMannequin) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- init(IsoWindow, float, float) - Method in class zombie.network.fields.hit.HitInfo
- init(ClimateManager) - Method in class zombie.iso.weather.ClimateForecaster
- init(ClimateManager) - Method in class zombie.iso.weather.ClimateHistory
- init(ClimateManager.AirFront, double, int, int, int) - Method in class zombie.iso.weather.WeatherPeriod
- init(ClimateManager.AirFront, double, int, int, int, int, float) - Method in class zombie.iso.weather.WeatherPeriod
- init(Zone) - Method in class zombie.characters.animals.pathfind.NestedPaths
- init(HitInfo) - Method in class zombie.network.fields.hit.HitInfo
- init(Chunk, int) - Method in class zombie.pathfind.ChunkLevel
- init(VehiclePoly) - Method in class zombie.pathfind.VehiclePoly
- init(VehicleScript.Door) - Method in class zombie.vehicles.VehicleDoor
- init(VehicleScript.Window) - Method in class zombie.vehicles.VehicleWindow
- init(BaseVehicle, float) - Method in class zombie.pathfind.VehiclePoly
- init(WorldSoundManager.WorldSound, float) - Method in class zombie.WorldSoundManager.ResultBiggestSound
- Init - Enum constant in enum class zombie.core.raknet.UdpConnection.ChecksumState
- Init - Enum constant in enum class zombie.network.NetChecksum.Comparer.State
- Init - Enum constant in enum class zombie.scripting.ScriptLoadMode
- Init - Enum constant in enum class zombie.util.AddCoopPlayer.Stage
- Init() - Method in class zombie.chat.defaultChats.RangeBasedChat
- Init() - Static method in class zombie.core.skinnedmodel.model.jassimp.JAssImpImporter
- Init() - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- Init() - Method in class zombie.IntArrayCache
- Init() - Method in class zombie.iso.IsoObjectPicker
- Init() - Static method in class zombie.network.MPStatistics
- Init() - Static method in class zombie.network.NetworkAIParams
- Init() - Method in class zombie.profanity.locales.Locale
- Init() - Method in class zombie.profanity.locales.LocaleChinese
- Init() - Method in class zombie.profanity.locales.LocaleEnglish
- Init() - Method in class zombie.profanity.locales.LocaleGerman
- Init() - Method in class zombie.ui.TextManager
- Init(boolean) - Method in class zombie.core.raknet.RakNetPeerInterface
- Init(int) - Static method in class zombie.entity.GameEntityManager
- Init(int) - Method in class zombie.radio.ZomboidRadio
- Init(String, int, int, int, String) - Static method in class zombie.core.znet.SteamGameServer
- Init(ArrayList<Item>) - Static method in class zombie.inventory.ItemTags
- Init(ScriptLoadMode) - Static method in class zombie.entity.components.fluids.Fluid
- Init(ScriptLoadMode) - Static method in class zombie.entity.energy.Energy
- INIT_FLAG_DISTANCE_MAX - Static variable in class zombie.audio.GameSoundClip
- INIT_FLAG_DISTANCE_MIN - Static variable in class zombie.audio.GameSoundClip
- init2() - Static method in class zombie.network.ServerGUI
- InitAllowedChatIcons() - Static method in class zombie.chat.ChatUtility
- initAllRBMapChance() - Static method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- initAllRVSMapChance(Zone, IsoChunk) - Static method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- initAllRZSMapChance(Zone) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- initAllStashes() - Static method in class zombie.core.stash.StashSystem
-
Load our different stashes description from lua files in "media/lua/shared/StashDescriptions"
- initAnimalData() - Method in class zombie.inventory.types.AnimalInventoryItem
- initAnimationMeshes(boolean) - Method in class zombie.core.skinnedmodel.ModelManager
- initAttachedItems(String) - Method in class zombie.characters.IsoGameCharacter
- initBoneWeights(SkinningData) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- initBuffers() - Method in class zombie.iso.Particles
- initCanCrawlUnderVehicle() - Method in class zombie.characters.IsoZombie
- initCapacity(int, Function<Integer, T[]>) - Method in class zombie.util.PooledArrayObject
- initChecksum() - Static method in class zombie.Lua.LuaManager
- initChecksum() - Static method in class zombie.network.NetChecksum.GroupOfFiles
- initClientCommandFilter() - Static method in class zombie.network.GameServer
- initClientCommandsHelp() - Static method in class zombie.network.ServerOptions
- initControllers() - Method in class zombie.core.input.Input
-
Initialise the controllers system
- initCustomCursor() - Static method in class zombie.input.Mouse
- InitDisplay() - Static method in class zombie.GameWindow
- initEvents(KahluaTableImpl) - Method in class zombie.audio.MusicIntensityConfig
- initFBOs() - Method in class zombie.core.Core
- initFlags - Variable in class zombie.audio.GameSoundClip
- initFrame() - Method in class zombie.WorldSoundManager
- initFrom(AttachedItems) - Method in class zombie.characters.AttachedItems.AttachedModelNames
- initFrom(IsoGameCharacter.LightInfo) - Method in class zombie.characters.IsoGameCharacter.LightInfo
- initFromIsoCamera(int) - Method in class zombie.core.SpriteRenderer
- initFromIsoCamera(int) - Method in class zombie.iso.PlayerCamera
- initGameData() - Method in class zombie.seams.SeamManager
- initGameData() - Method in class zombie.seating.SeatingManager
- initGameData() - Method in class zombie.spriteModel.SpriteModelManager
- initGameData() - Method in class zombie.tileDepth.TileDepthTextureAssignmentManager
- initGameData() - Method in class zombie.tileDepth.TileDepthTextureManager
- initGameData() - Method in class zombie.tileDepth.TileGeometryManager
- InitGameThread() - Static method in class zombie.GameWindow
- initGenesFromParents(HashMap<String, AnimalGene>, HashMap<String, AnimalGene>) - Static method in class zombie.characters.animals.AnimalGene
- initGenome(IsoAnimal) - Static method in class zombie.characters.animals.AnimalGene
- InitGLDebugging() - Static method in class zombie.core.opengl.PZGLUtil
- initGlobalShader() - Method in class zombie.core.Core
- initGlobalShader() - Static method in class zombie.core.SceneShaderStore
- InitialBitePain - Variable in class zombie.characters.BodyDamage.BodyDamage
- InitialGas - Variable in class zombie.SandboxOptions
- initialHeight - Static variable in class zombie.core.Core
- initialiseItem() - Method in class zombie.inventory.InventoryItem
- initialize(Class<E>) - Method in class zombie.entity.components.attributes.EnumStringObj
- initialize(String, String) - Method in class zombie.entity.components.crafting.DryingLogic.DryingSlot
- initialize(String, String) - Method in class zombie.entity.components.crafting.FurnaceLogic.FurnaceSlot
- Initialize() - Method in class zombie.characters.RagdollBuilder
- Initialize() - Static method in class zombie.text.templating.TemplateText
- initialized - Variable in class zombie.AmbientSoundManager
- initialized - Variable in class zombie.AmbientStreamManager
- Initialized - Enum constant in enum class zombie.popman.ZombieStateFlag
- initializeRagdollPose() - Method in class zombie.characters.RagdollBuilder
- initializeRagdollPose(int, float[], float, float, float) - Static method in class zombie.core.physics.Bullet
- initializeRagdollSkeleton(int, int[]) - Static method in class zombie.core.physics.Bullet
- initializeStates() - Method in class zombie.characters.animals.IsoAnimal
- initializeStates() - Method in class zombie.characters.IsoZombie
- InitialScratchPain - Variable in class zombie.characters.BodyDamage.BodyDamage
- initialState - Static variable in class zombie.globalObjects.CGlobalObjects
- InitialThumpPain - Variable in class zombie.characters.BodyDamage.BodyDamage
- initialWeight - Variable in class zombie.core.skinnedmodel.animation.StartAnimTrackParameters
- initialWidth - Static variable in class zombie.core.Core
- InitialWorldState - Static variable in class zombie.vehicles.VehicleManager.VehiclePacket
- InitialWoundPain - Variable in class zombie.characters.BodyDamage.BodyDamage
- initiateAttack - Variable in class zombie.ai.AIBrainPlayerControlVars
- initInstance(SandboxOptions) - Method in class zombie.sandbox.CustomSandboxOptions
- initLightInfo2() - Method in class zombie.characters.IsoGameCharacter
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.CraftBenchScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.CraftLogicScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.CraftRecipeComponentScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.DryingLogicScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.FurnaceLogicScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.crafting.MashingLogicScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.lua.LuaComponentScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.parts.PartsScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.resources.ResourcesScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.signals.SignalsScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.test.TestComponentScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.components.ui.UiConfigScript
- InitLoadPP(String) - Method in class zombie.scripting.entity.GameEntityScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.BaseScriptObject
- InitLoadPP(String) - Method in class zombie.scripting.objects.EnergyDefinitionScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.FluidDefinitionScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.Item
- InitLoadPP(String) - Method in class zombie.scripting.objects.ModelScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.PhysicsHitReactionScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.StringListScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.TimedActionScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.VehicleScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.XuiConfigScript
- InitLoadPP(String) - Method in class zombie.scripting.objects.XuiSkinScript
- initLua() - Method in class zombie.characters.skills.CustomPerks
- initMainThread() - Static method in class zombie.core.Clipboard
- initMask() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- initMatrixPalette() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel.AnimatedModelInstanceRenderData
- initMerged() - Method in class zombie.seating.SeatingData
- initMipMaps() - Method in class zombie.core.textures.ImageData
- initModData(ChooseGameInfo.Mod) - Method in class zombie.seams.SeamManager
- initModData(ChooseGameInfo.Mod) - Method in class zombie.seating.SeatingManager
- initModData(ChooseGameInfo.Mod) - Method in class zombie.spriteModel.SpriteModelManager
- initModData(ChooseGameInfo.Mod) - Method in class zombie.tileDepth.TileDepthTextureAssignmentManager
- initModData(ChooseGameInfo.Mod) - Method in class zombie.tileDepth.TileDepthTextureManager
- initModData(ChooseGameInfo.Mod) - Method in class zombie.tileDepth.TileGeometryManager
- initModel(ModelInstance, AnimatedModel.AnimatedModelInstanceRenderData) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel.AnimatedModelInstanceRenderData
- initModel(ModelInstance, AnimatedModel.AnimatedModelInstanceRenderData) - Method in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
- initModel(ModelSlotRenderData) - Method in class zombie.core.skinnedmodel.model.ModelSlotDebugRenderData
- initModel(ModelManager.ModelSlot) - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- initPhysicsMeshes() - Static method in class zombie.core.physics.Bullet
- initPlayer(short) - Method in class zombie.network.chat.ChatServer
- initPlayerAI() - Method in class zombie.characters.IsoAIModule
- InitPlayerChat - Enum constant in enum class zombie.network.PacketTypes.PacketType
- initPoisonousBerry() - Method in class zombie.core.Core
- initPoisonousMushroom() - Method in class zombie.core.Core
- initPZBullet() - Static method in class zombie.core.physics.Bullet
- initRagdollTransform(int, Vector3f, Quaternion, Vector3f) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- initRagdollTransforms(List<Matrix4f>) - Method in class zombie.core.skinnedmodel.animation.AnimationMultiTrack
- initRagdollTransforms(List<Matrix4f>) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- initRagdollTransforms(TwistableBoneTransform[]) - Method in class zombie.core.skinnedmodel.animation.AnimationMultiTrack
- initRagdollTransforms(TwistableBoneTransform[]) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- initRegions() - Method in class zombie.pathfind.highLevel.HLChunkLevel
- initRegularityMapProfession() - Method in class zombie.characters.BodyDamage.Fitness
- initRenderTarget() - Method in class zombie.debug.DebugContext
- InitSandboxLootSettings() - Static method in class zombie.inventory.ItemPickerJava
- initSandboxVars() - Method in class zombie.SandboxOptions
- InitScriptsPostTileDef() - Static method in class zombie.entity.components.spriteconfig.SpriteConfigManager
- initSeparate(Texture, SmartShader, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- initSeparate(Texture, SmartShader, ArrayList<TextureCombinerShaderParam>, Texture, int, int, int, int) - Method in class zombie.core.textures.TextureCombinerCommand
- initServer1() - Method in class zombie.iso.SpawnPoints
- initServer2(IsoMetaGrid) - Method in class zombie.iso.SpawnPoints
- initServerGUI() - Static method in class zombie.core.opengl.RenderThread
- initShader() - Method in class zombie.iso.IsoObject.OutlineShader
- initShader() - Method in class zombie.iso.objects.IsoTree.TreeShader
- initShader() - Method in class zombie.iso.TallFenceShader
- initShader() - Method in class zombie.iso.weather.fog.FogShader
- initShaderProgram() - Method in class zombie.core.opengl.Shader
- initShaders() - Method in class zombie.core.Core
- initShaders() - Static method in class zombie.core.SceneShaderStore
- initSharedDescriptors() - Static method in class zombie.SharedDescriptors
- initSimulationDebug(ClimateManager.AirFront, double) - Method in class zombie.iso.weather.WeatherPeriod
- initSimulationDebug(ClimateManager.AirFront, double, int, float) - Method in class zombie.iso.weather.WeatherPeriod
- initSinglePlayer(IsoMetaGrid) - Method in class zombie.iso.SpawnPoints
- initSize() - Method in class zombie.characters.animals.datas.AnimalData
- initSpawnDataForChunk(Zone, IsoChunk) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- initSprite(IsoSprite) - Static method in class zombie.core.properties.RoofProperties
- InitSpriteParts() - Method in class zombie.characters.IsoPlayer
- InitSpriteParts(SurvivorDesc) - Method in class zombie.characters.IsoGameCharacter
- initSpritePartsEmpty() - Method in interface zombie.characters.ILuaGameCharacter
- initSpritePartsEmpty() - Method in class zombie.characters.IsoGameCharacter
- InitSpritePartsZombie() - Method in class zombie.characters.IsoZombie
- InitSpritePartsZombie(SurvivorDesc) - Method in class zombie.characters.IsoZombie
- initSpriteProperties() - Method in class zombie.tileDepth.TileGeometryManager
- initSprites() - Method in class zombie.iso.SpriteModels
- initSprites() - Method in class zombie.spriteModel.SpriteModelManager
- initSprites() - Method in class zombie.tileDepth.TileDepthTextureAssignmentManager
- initSprites() - Method in class zombie.tileDepth.TileDepthTextureManager
- initSprites() - Method in class zombie.tileDepth.TileDepthTextures
- initSprites() - Method in class zombie.tileDepth.TilesetDepthTexture
- initSprites(String) - Method in class zombie.tileDepth.TileDepthTextureManager
- initSprites(String) - Method in class zombie.tileDepth.TileDepthTextures
- initStage() - Method in class zombie.characters.animals.datas.AnimalData
- initStatuses(KahluaTableImpl) - Method in class zombie.audio.MusicThreatConfig
- initStories() - Method in class zombie.randomizedWorld.randomizedBuilding.RBTableStory
- initStories(IsoGridSquare, IsoObject) - Static method in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- initStreams() - Static method in class zombie.network.CoopSlave
- initSystems() - Static method in class zombie.globalObjects.CGlobalObjects
- initSystems() - Static method in class zombie.globalObjects.SGlobalObjects
- initTextObjects() - Method in class zombie.characters.IsoGameCharacter
- initTileShaders() - Method in class zombie.iso.IsoCell
- initTranslations() - Static method in class zombie.characters.skills.PerkFactory
- initTree() - Method in class zombie.iso.objects.IsoTree
- initUISystem() - Static method in class zombie.Lua.LuaManager.GlobalObject
- initUpdate() - Method in class zombie.CollisionManager
- initUsedGene() - Method in class zombie.characters.animals.AnimalGene
- initValueFromDef(VirtualAnimal) - Static method in class zombie.characters.animals.MigrationGroupDefinitions
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSAmbulanceCrash
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSAnimalOnRoad
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSAnimalTrailerOnRoad
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSBurntCar
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrash
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashCorpse
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCarCrashDeer
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSChangingTire
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSConstructionSite
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSCrashHorde
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSDeadEnd
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSFlippedCrash
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPlonkies
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockade
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSRegionalProfessionVehicle
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSRichJerk
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSRoadKill
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSRoadKillSmall
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash
- initVehicleStorySpawner(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle
- InitVMClient() - Method in class zombie.core.raknet.VoiceManager
- initWeatherFx() - Method in class zombie.iso.IsoCell
- initWeight() - Method in class zombie.characters.animals.datas.AnimalData
- initWeightBinding(SkinningData, AnimBoneWeight) - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- initWithDef() - Method in class zombie.iso.objects.IsoFeedingTrough
- initWorld(int, int, int, int, boolean) - Static method in class zombie.pathfind.nativeCode.PathfindNative
- initWorld(int, int, int, int, int, int, boolean) - Static method in class zombie.core.physics.Bullet
- initWorld(int, int, int, int, int, int, int, int, int) - Static method in class zombie.core.physics.Bullet
- initWornItems(String) - Method in class zombie.characters.IsoGameCharacter
- Injured - Enum constant in enum class zombie.characters.Moodles.MoodleType
- Injured - Variable in class zombie.characters.traits.CharacterTraits
- InjurySeverity - Variable in class zombie.SandboxOptions
- innerRadius - Variable in class zombie.ui.RadialMenu
- inout_desiredForward2f - Variable in class zombie.core.physics.BallisticsController.AimingVectorParameters
- Input - Class in zombie.core.input
-
A wrapped for all keyboard, mouse and controller input
- Input - Enum constant in enum class zombie.debug.DebugType
- Input - Enum constant in enum class zombie.entity.components.resources.ResourceIO
- Input - Static variable in class zombie.debug.DebugLog
- Input() - Constructor for class zombie.core.input.Input
- InputFlag - Enum Class in zombie.entity.components.crafting
- InputItemNode() - Constructor for class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- InputName - Enum constant in enum class zombie.entity.components.crafting.recipe.CraftRecipeManager.FilterMode
- inputs - Variable in class zombie.entity.components.crafting.recipe.CraftRecipeData
- InputScript - Class in zombie.scripting.entity.components.crafting
- InputScriptData() - Constructor for class zombie.entity.components.crafting.recipe.CraftRecipeData.InputScriptData
- InSameInventory - Variable in class zombie.scripting.objects.Recipe
- InsaneLootFactor - Variable in class zombie.SandboxOptions
- insert(int, long) - Method in class zombie.entity.util.LongArray
- insert(int, T) - Method in class zombie.entity.util.Array
- insert(int, T) - Method in class zombie.entity.util.SnapshotArray
- insertAt(float[], int, float) - Static method in class zombie.util.list.PZArrayUtil
- insertAt(int[], int, int) - Static method in class zombie.util.list.PZArrayUtil
- InsertBullets - Enum constant in enum class zombie.characters.CharacterActionAnims
- insertNewFuel(InventoryItem, IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- insertOrUpdate() - Static method in class zombie.util.PublicServerUtil
- insertRange(int, int) - Method in class zombie.entity.util.Array
- insertRange(int, int) - Method in class zombie.entity.util.LongArray
- insertRange(int, int) - Method in class zombie.entity.util.SnapshotArray
- Insomniac - Variable in class zombie.characters.traits.CharacterTraits
- inspectJava(Object) - Method in class zombie.debug.DebugContext
- InspectPlayerInventory - Enum constant in enum class zombie.characters.Capability
- inst - Static variable in class zombie.iso.Alarm
- inst - Static variable in class zombie.iso.Helicopter
- install(KahluaConverterManager) - Static method in class zombie.Lua.KahluaNumberConverter
- Install(ArrayList<Long>) - Static method in class zombie.network.GameServerWorkshopItems
- Installed - Enum constant in enum class zombie.core.znet.SteamWorkshopItem.ItemState
- instance - Static variable in class zombie.ai.sadisticAIDirector.SleepingEvent
- instance - Static variable in class zombie.ai.ZombieGroupManager
- instance - Static variable in class zombie.AmbientStreamManager
- instance - Static variable in class zombie.audio.BaseSoundBank
- instance - Static variable in class zombie.characters.AnimalFootstepManager
- instance - Static variable in class zombie.characters.AnimalVocalsManager
- instance - Static variable in class zombie.characters.AttachedItems.AttachedWeaponDefinitions
- instance - Static variable in class zombie.characters.HairOutfitDefinitions
- instance - Static variable in class zombie.characters.NetworkUsers
- instance - Static variable in class zombie.characters.RagdollBuilder
- instance - Static variable in class zombie.characters.skills.CustomPerks
- instance - Static variable in class zombie.characters.UnderwearDefinition
- instance - Static variable in class zombie.characters.ZombieFootstepManager
- instance - Static variable in class zombie.characters.ZombiesStageDefinitions
- instance - Static variable in class zombie.characters.ZombieThumpManager
- instance - Static variable in class zombie.characters.ZombieVocalsManager
- instance - Static variable in class zombie.ChunkMapFilenames
- instance - Static variable in class zombie.CollisionManager
- instance - Static variable in class zombie.CollisionMatrixPrototypes
- instance - Static variable in class zombie.core.Languages
- instance - Static variable in class zombie.core.opengl.CharacterModelCamera
- instance - Static variable in class zombie.core.PerformanceSettings
- instance - Static variable in class zombie.core.physics.PhysicsShapeAssetManager
- instance - Static variable in class zombie.core.physics.WorldSimulation
- instance - Static variable in class zombie.core.raknet.VoiceManager
- instance - Static variable in class zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- instance - Static variable in class zombie.core.skinnedmodel.DeadBodyAtlas
- instance - Static variable in class zombie.core.skinnedmodel.model.AiSceneAssetManager
-
Deprecated.
- instance - Static variable in class zombie.core.skinnedmodel.model.AnimationAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.model.MeshAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.model.ModelAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.model.ModelLoader
- instance - Static variable in class zombie.core.skinnedmodel.model.ModelOutlines
- instance - Static variable in class zombie.core.skinnedmodel.model.WorldItemAtlas
- instance - Static variable in class zombie.core.skinnedmodel.ModelCamera
- instance - Static variable in class zombie.core.skinnedmodel.ModelManager
- instance - Static variable in class zombie.core.skinnedmodel.population.BeardStyles
- instance - Static variable in class zombie.core.skinnedmodel.population.ClothingDecals
- instance - Static variable in class zombie.core.skinnedmodel.population.ClothingItemAssetManager
- instance - Static variable in class zombie.core.skinnedmodel.population.DefaultClothing
- instance - Static variable in class zombie.core.skinnedmodel.population.HairStyles
- instance - Static variable in class zombie.core.skinnedmodel.population.ItemManager
- instance - Static variable in class zombie.core.skinnedmodel.population.OutfitManager
- instance - Static variable in class zombie.core.skinnedmodel.population.PopTemplateManager
- instance - Static variable in class zombie.core.skinnedmodel.population.VoiceStyles
- instance - Static variable in class zombie.core.skinnedmodel.shader.ShaderManager
- instance - Static variable in class zombie.core.SpriteRenderer
- instance - Static variable in class zombie.core.Styles.AdditiveStyle
- instance - Static variable in class zombie.core.Styles.LightingStyle
- instance - Static variable in class zombie.core.Styles.TransparentStyle
- instance - Static variable in class zombie.core.Styles.UIFBOStyle
- instance - Static variable in class zombie.core.textures.AnimatedTextureIDAssetManager
- instance - Static variable in class zombie.core.textures.TextureAssetManager
- instance - Static variable in class zombie.core.textures.TextureBinder
- instance - Static variable in class zombie.core.textures.TextureCombiner
- instance - Static variable in class zombie.core.textures.TextureIDAssetManager
- instance - Static variable in class zombie.core.TilePropertyAliasMap
- instance - Static variable in class zombie.core.TransactionManager
- instance - Static variable in class zombie.core.znet.SteamWorkshop
- instance - Static variable in class zombie.debug.DebugContext
- instance - Static variable in class zombie.debug.DebugOptions
- instance - Static variable in class zombie.DebugFileWatcher
- instance - Static variable in class zombie.erosion.ErosionClient
- instance - Static variable in class zombie.erosion.season.ErosionIceQueen
- instance - Static variable in class zombie.FliesSound
- instance - Static variable in class zombie.gameStates.AnimationViewerState
- instance - Static variable in class zombie.gameStates.AttachmentEditorState
- instance - Static variable in class zombie.gameStates.ConnectToServerState
- instance - Static variable in class zombie.gameStates.DebugChunkState
- instance - Static variable in class zombie.gameStates.DebugGlobalObjectState
- instance - Static variable in class zombie.gameStates.IngameState
- instance - Static variable in class zombie.gameStates.MainScreenState
- instance - Static variable in class zombie.gameStates.SeamEditorState
- instance - Static variable in class zombie.gameStates.SpriteModelEditorState
- instance - Static variable in class zombie.gameStates.TileGeometryState
- instance - Static variable in class zombie.GameTime
- instance - Static variable in class zombie.input.JoypadManager
- instance - Static variable in class zombie.IntArrayCache
- instance - Static variable in class zombie.inventory.ClothingItemsDotTxt
- instance - Static variable in class zombie.iso.ChunkSaveWorker
- instance - Static variable in class zombie.iso.ContainerOverlays
- instance - Static variable in class zombie.iso.fboRenderChunk.FBORenderCell
- instance - Static variable in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- instance - Static variable in class zombie.iso.FishSplashSoundManager
- instance - Static variable in class zombie.iso.IsoGridSquare.CircleStencilShader
- instance - Static variable in class zombie.iso.IsoGridSquare.NoCircleStencilShader
- instance - Static variable in class zombie.iso.IsoMarkers
- instance - Static variable in class zombie.iso.IsoObject.OutlineShader
- instance - Static variable in class zombie.iso.IsoWorld
- instance - Static variable in class zombie.iso.LightingThread
- instance - Static variable in class zombie.iso.objects.IsoTree.TreeShader
- instance - Static variable in class zombie.iso.SpawnPoints
- instance - Static variable in class zombie.iso.sprite.IsoSpriteManager
- instance - Static variable in class zombie.iso.sprite.shapers.DiamondShaper
- instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperAttachedSprites
- instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperDeDiamond
- instance - Static variable in class zombie.iso.sprite.shapers.FloorShaperDiamond
- instance - Static variable in class zombie.iso.sprite.shapers.WallPaddingShaper
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperN
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperSliceN
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperSliceW
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperW
- instance - Static variable in class zombie.iso.sprite.shapers.WallShaperWhole
- instance - Static variable in class zombie.iso.TallFenceShader
- instance - Static variable in class zombie.iso.TileOverlays
- instance - Static variable in class zombie.iso.weather.fog.FogShader
- instance - Static variable in class zombie.iso.weather.fx.IsoWeatherFX
- instance - Static variable in class zombie.iso.WorldConverter
- instance - Static variable in class zombie.iso.worldgen.biomes.BiomeRegistry
- instance - Static variable in class zombie.iso.worldgen.WGParams
- instance - Static variable in class zombie.iso.worldgen.WGUtils
- instance - Static variable in class zombie.iso.WorldMarkers
- instance - Static variable in class zombie.iso.WorldReuserThread
- instance - Static variable in class zombie.iso.WorldStreamer
- instance - Static variable in class zombie.MapCollisionData
- instance - Static variable in class zombie.meta.Meta
- instance - Static variable in class zombie.MovingObjectUpdateScheduler
- instance - Static variable in class zombie.network.BodyDamageSync
- instance - Static variable in class zombie.network.CoopMaster
- instance - Static variable in class zombie.network.CoopSlave
- instance - Static variable in class zombie.network.GameClient
- instance - Static variable in class zombie.network.MPStatistic
- instance - Static variable in class zombie.network.MPStatisticClient
- instance - Static variable in class zombie.network.PZNetKahluaNull
- instance - Static variable in class zombie.network.ServerLOS
- instance - Static variable in class zombie.network.ServerMap
- instance - Static variable in class zombie.network.ServerOptions
- instance - Static variable in class zombie.network.ServerPlayersVehicles
- instance - Static variable in class zombie.network.ServerSettingsManager
- instance - Static variable in class zombie.network.ServerWorldDatabase
- instance - Static variable in class zombie.network.ZomboidNetDataPool
- instance - Static variable in class zombie.pathfind.extra.BorderFinderRenderer
- instance - Static variable in class zombie.pathfind.nativeCode.PathfindNative
- instance - Static variable in class zombie.pathfind.nativeCode.PathfindNativeRenderer
- instance - Static variable in class zombie.pathfind.nativeCode.PathfindNativeThread
- instance - Static variable in class zombie.pathfind.PolygonalMap2
- instance - Static variable in class zombie.PersistentOutfits
- instance - Static variable in class zombie.popman.MPDebugInfo
- instance - Static variable in class zombie.popman.ZombiePopulationManager
- instance - Static variable in class zombie.ReanimatedPlayers
- instance - Static variable in class zombie.sandbox.CustomSandboxOptions
- instance - Static variable in class zombie.SandboxOptions
- instance - Static variable in class zombie.scripting.ScriptManager
- instance - Static variable in class zombie.SoundManager
- instance - Static variable in class zombie.spnetwork.ZomboidNetDataPool
- instance - Static variable in class zombie.tileDepth.CutawayAttachedModifier
- instance - Static variable in class zombie.tileDepth.TileDepthMapManager
- instance - Static variable in class zombie.tileDepth.TileDepthModifier
- instance - Static variable in class zombie.tileDepth.TileSeamManager
- instance - Static variable in class zombie.tileDepth.TileSeamModifier
- instance - Static variable in class zombie.ui.Clock
- instance - Static variable in class zombie.ui.FPSGraph
- instance - Static variable in class zombie.ui.NewHealthPanel
- instance - Static variable in class zombie.ui.SpeedControls
- instance - Static variable in class zombie.ui.TextManager
- instance - Static variable in class zombie.ui.TutorialManager
- instance - Static variable in class zombie.ui.UIDebugConsole
- instance - Static variable in class zombie.ui.UIServerToolbox
- instance - Static variable in class zombie.util.LocationRNG
- instance - Static variable in class zombie.util.TimingHelper
- instance - Static variable in class zombie.vehicles.EditVehicleState
- instance - Static variable in class zombie.vehicles.VehicleIDMap
- instance - Static variable in class zombie.vehicles.VehicleManager
- instance - Static variable in class zombie.vehicles.VehicleModelCamera
- instance - Static variable in class zombie.vehicles.VehiclesDB2
- instance - Static variable in class zombie.viewCone.ViewConeTextureFBO
- instance - Static variable in class zombie.VirtualZombieManager
- instance - Static variable in class zombie.world.moddata.GlobalModData
- instance - Static variable in class zombie.worldMap.editor.WorldMapEditorState
- instance - Static variable in class zombie.worldMap.network.WorldMapClient
- instance - Static variable in class zombie.worldMap.network.WorldMapServer
- instance - Static variable in class zombie.worldMap.WorldMapDataAssetManager
- instance - Static variable in class zombie.worldMap.WorldMapRemotePlayers
- instance - Static variable in class zombie.worldRenderCache.WorldRenderCache
- instance - Static variable in class zombie.WorldSoundManager
- instance - Static variable in class zombie.ZombieSpawnRecorder
- instance - Static variable in class zombie.ZomboidFileSystem
- instance() - Static method in class zombie.ai.states.animals.AnimalAlertedState
- instance() - Static method in class zombie.ai.states.animals.AnimalAttackState
- instance() - Static method in class zombie.ai.states.animals.AnimalClimbOverFenceState
- instance() - Static method in class zombie.ai.states.animals.AnimalEatState
- instance() - Static method in class zombie.ai.states.animals.AnimalFalldownState
- instance() - Static method in class zombie.ai.states.animals.AnimalFollowWallState
- instance() - Static method in class zombie.ai.states.animals.AnimalHitReactionState
- instance() - Static method in class zombie.ai.states.animals.AnimalIdleState
- instance() - Static method in class zombie.ai.states.animals.AnimalOnGroundState
- instance() - Static method in class zombie.ai.states.animals.AnimalPathFindState
- instance() - Static method in class zombie.ai.states.animals.AnimalWalkState
- instance() - Static method in class zombie.ai.states.animals.AnimalZoneState
- instance() - Static method in class zombie.ai.states.AttackNetworkState
- instance() - Static method in class zombie.ai.states.AttackState
- instance() - Static method in class zombie.ai.states.BumpedState
- instance() - Static method in class zombie.ai.states.BurntToDeath
- instance() - Static method in class zombie.ai.states.ClimbDownSheetRopeState
- instance() - Static method in class zombie.ai.states.ClimbOverFenceState
- instance() - Static method in class zombie.ai.states.ClimbOverWallState
- instance() - Static method in class zombie.ai.states.ClimbSheetRopeState
- instance() - Static method in class zombie.ai.states.ClimbThroughWindowState
- instance() - Static method in class zombie.ai.states.CloseWindowState
- instance() - Static method in class zombie.ai.states.CollideWithWallState
- instance() - Static method in class zombie.ai.states.CrawlingZombieTurnState
- instance() - Static method in class zombie.ai.states.FakeDeadAttackState
- instance() - Static method in class zombie.ai.states.FakeDeadZombieState
- instance() - Static method in class zombie.ai.states.FishingState
- instance() - Static method in class zombie.ai.states.FitnessState
- instance() - Static method in class zombie.ai.states.ForecastBeatenPlayerState
- instance() - Static method in class zombie.ai.states.GrappledThrownOutWindowState
- instance() - Static method in class zombie.ai.states.IdleState
- instance() - Static method in class zombie.ai.states.LungeNetworkState
- instance() - Static method in class zombie.ai.states.LungeState
- instance() - Static method in class zombie.ai.states.OpenWindowState
- instance() - Static method in class zombie.ai.states.PathFindState
- instance() - Static method in class zombie.ai.states.player.PlayerMilkAnimalState
- instance() - Static method in class zombie.ai.states.player.PlayerMovementState
- instance() - Static method in class zombie.ai.states.player.PlayerPetAnimalState
- instance() - Static method in class zombie.ai.states.player.PlayerShearAnimalState
- instance() - Static method in class zombie.ai.states.PlayerActionsState
- instance() - Static method in class zombie.ai.states.PlayerAimState
- instance() - Static method in class zombie.ai.states.PlayerEmoteState
- instance() - Static method in class zombie.ai.states.PlayerExtState
- instance() - Static method in class zombie.ai.states.PlayerFallDownState
- instance() - Static method in class zombie.ai.states.PlayerFallingState
- instance() - Static method in class zombie.ai.states.PlayerGetUpState
- instance() - Static method in class zombie.ai.states.PlayerHitReactionPVPState
- instance() - Static method in class zombie.ai.states.PlayerHitReactionState
- instance() - Static method in class zombie.ai.states.PlayerKnockedDown
- instance() - Static method in class zombie.ai.states.PlayerOnBedState
- instance() - Static method in class zombie.ai.states.PlayerOnGroundState
- instance() - Static method in class zombie.ai.states.PlayerSitOnFurnitureState
- instance() - Static method in class zombie.ai.states.PlayerSitOnGroundState
- instance() - Static method in class zombie.ai.states.PlayerStrafeState
- instance() - Static method in class zombie.ai.states.SmashWindowState
- instance() - Static method in class zombie.ai.states.StaggerBackState
- instance() - Static method in class zombie.ai.states.SwipeStatePlayer
- instance() - Static method in class zombie.ai.states.ThumpState
- instance() - Static method in class zombie.ai.states.WalkTowardNetworkState
- instance() - Static method in class zombie.ai.states.WalkTowardState
- instance() - Static method in class zombie.ai.states.ZombieEatBodyState
- instance() - Static method in class zombie.ai.states.ZombieFaceTargetState
- instance() - Static method in class zombie.ai.states.ZombieFallDownState
- instance() - Static method in class zombie.ai.states.ZombieFallingState
- instance() - Static method in class zombie.ai.states.ZombieGetDownState
- instance() - Static method in class zombie.ai.states.ZombieGetUpFromCrawlState
- instance() - Static method in class zombie.ai.states.ZombieGetUpState
- instance() - Static method in class zombie.ai.states.ZombieHitReactionState
- instance() - Static method in class zombie.ai.states.ZombieIdleState
- instance() - Static method in class zombie.ai.states.ZombieOnGroundState
- instance() - Static method in class zombie.ai.states.ZombieReadyForGrappleNetworkState
- instance() - Static method in class zombie.ai.states.ZombieReanimateState
- instance() - Static method in class zombie.ai.states.ZombieSittingState
- instance() - Static method in class zombie.ai.states.ZombieTurnAlerted
- instance() - Static method in class zombie.entity.util.Select
- instance() - Static method in class zombie.entity.util.Sort
- instance() - Static method in class zombie.vehicles.AttackVehicleState
- Instance - Static variable in class zombie.ai.permission.DefaultStatePermissions
- Instance - Variable in class zombie.characters.SurvivorDesc
- Instance - Static variable in class zombie.core.skinnedmodel.Texture.TextureManager
- Instance - Static variable in class zombie.iso.IsoObjectPicker
- INSTANCE - Static variable in class zombie.core.random.RandLua
- INSTANCE - Static variable in class zombie.core.random.RandStandard
- INSTANCE_MAX - Static variable in class zombie.core.skinnedmodel.shader.Shader
- InstancedBuffer - Class in zombie.core.rendering
- InstancedBuffer(Shader, int) - Constructor for class zombie.core.rendering.InstancedBuffer
- instancedData - Variable in class zombie.core.skinnedmodel.shader.Shader
- InstancedDataAttrib - Variable in class zombie.core.skinnedmodel.shader.Shader
- instancedParameterList - Variable in class zombie.core.rendering.ShaderBufferData
- instanceItem(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- instanceItem(String, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- instanceItem(Item) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InstanceItem(String) - Method in class zombie.scripting.objects.Item
- InstanceItem(String, boolean) - Method in class zombie.scripting.objects.Item
- Instances - Variable in class zombie.radio.StorySounds.StoryEmitter
- InstanceTracker - Class in zombie.iso
- InstanceTracker() - Constructor for class zombie.iso.InstanceTracker
- InstanceTracker.Format - Enum Class in zombie.iso
- InstanceTracker.Sort - Enum Class in zombie.iso
- InstancingBufferCopy - Variable in class zombie.debug.DebugOptions
- InstancingThreshold - Static variable in class zombie.core.skinnedmodel.model.Model
- InstansiateInCell(SurvivorDesc, IsoCell, int, int, int) - Static method in class zombie.characters.SurvivorFactory
- Instant - Variable in class zombie.debug.options.Cheat.TimedActionOG
- InstantiateObject(IsoCell) - Method in class zombie.iso.IsoObject.IsoObjectFactory
- instData - Variable in class zombie.core.textures.TextureDraw.RenderData
- instof(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- Int - Enum constant in enum class zombie.core.rendering.ShaderParameter.ParameterTypes
- Int - Enum constant in enum class zombie.entity.components.attributes.AttributeValueType
- Int() - Constructor for class zombie.entity.components.attributes.AttributeInstance.Int
- Int(short, String, int) - Constructor for class zombie.entity.components.attributes.AttributeType.Int
- Int(short, String, int, boolean, Attribute.UI.Display, Attribute.UI.DisplayAsBar, String) - Constructor for class zombie.entity.components.attributes.AttributeType.Int
- IntArray - Enum constant in enum class zombie.core.rendering.ShaderParameter.ParameterTypes
- IntArrayCache - Class in zombie
-
Created by LEMMY on 27/02/2018.
- IntArrayCache() - Constructor for class zombie.IntArrayCache
- Integer - Enum constant in enum class zombie.radio.globals.RadioGlobalType
- Integer - Enum constant in enum class zombie.scripting.ui.XuiVarType
- Integer - Enum constant in enum class zombie.util.io.BitHeader.HeaderSize
- IntegerConfigOption - Class in zombie.config
- IntegerConfigOption(String, int, int, int) - Constructor for class zombie.config.IntegerConfigOption
- IntegerDebugOption(String, int, int, int) - Constructor for class zombie.gameStates.DebugChunkState.IntegerDebugOption
- IntegerSandboxOption(SandboxOptions, String, int, int, int) - Constructor for class zombie.SandboxOptions.IntegerSandboxOption
- IntegerServerOption(ServerOptions, String, int, int, int) - Constructor for class zombie.network.ServerOptions.IntegerServerOption
- IntegerStore(int) - Constructor for class zombie.inventory.ItemConfigurator.IntegerStore
- intensity - Variable in class zombie.radio.StorySounds.DataPoint
- intensity - Variable in class zombie.vehicles.VehicleLight
- interConnect() - Method in class zombie.iso.areas.isoregion.data.DataChunk
- Interior - Enum constant in enum class zombie.scripting.itemConfig.enums.SituatedType
- internalText - Variable in class zombie.ui.UITextBox2
- internalValue - Variable in class zombie.iso.weather.ClimateManager.ClimateBool
- internalValue - Variable in class zombie.iso.weather.ClimateManager.ClimateColor
- internalValue - Variable in class zombie.iso.weather.ClimateManager.ClimateFloat
- interp(Color, float, Color) - Method in class zombie.core.Color
- interp(ImmutableColor, float) - Method in class zombie.core.ImmutableColor
- interp(ColorInfo, float, ColorInfo) - Method in class zombie.core.textures.ColorInfo
- interp(ClimateColorInfo, float, ClimateColorInfo) - Method in class zombie.iso.weather.ClimateColorInfo
- interp(ClimateColorInfo, ClimateColorInfo, float, ClimateColorInfo) - Static method in class zombie.iso.weather.ClimateColorInfo
- interpolate - Variable in class zombie.iso.weather.ClimateManager.ClimateColor
- interpolate - Variable in class zombie.iso.weather.ClimateManager.ClimateFloat
- interpolate(List<Keyframe>) - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- interpolate(List<Keyframe>, float) - Method in class zombie.core.skinnedmodel.animation.StaticAnimation
-
Deprecated.
- InterpolateAnims - Static variable in class zombie.core.PerformanceSettings
- interpolateFinalValue(float) - Method in class zombie.iso.IsoPuddles.PuddlesFloat
- interpolateLight(ColorInfo, float, float) - Method in class zombie.iso.IsoGridSquare
- interpolation - Variable in class zombie.vehicles.BaseVehicle
- INTERPOLATION - Enum constant in enum class zombie.characters.NetworkCharacter.Operation
- interpolationDataAdd(ByteBuffer, long, float, float, float, long) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationDataAdd(BaseVehicle, VehicleInterpolationData) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationDataGet(float[], float[]) - Method in class zombie.vehicles.VehicleInterpolation
- interpolationDataGet(float[], float[], long) - Method in class zombie.vehicles.VehicleInterpolation
- Interrupted - Variable in class zombie.iso.LightingThread
- intersect(float, float, UI3DScene.Ray, CylinderUtils.IntersectionRecord) - Static method in class zombie.tileDepth.CylinderUtils
- Intersect - Variable in class zombie.CollisionManager.PolygonCollisionResult
- intersect_ray_plane(UI3DScene.Plane, UI3DScene.Ray, Vector3f) - Static method in class zombie.vehicles.UI3DScene
- IntersectionRecord() - Constructor for class zombie.tileDepth.CylinderUtils.IntersectionRecord
- intersectLineSegments(WorldMarkers.Line, WorldMarkers.Line, WorldMarkers.Point) - Static method in class zombie.iso.WorldMarkers
- intersectLineWithVehicle(float, float, float, float, BaseVehicle, Vector2) - Method in class zombie.pathfind.PolygonalMap2
- intersectRayAab(float, float, float, float, float, float, float, float, float, float, float, float, Vector2f) - Static method in class zombie.tileDepth.TileGeometryUtils
- intersects(int, int, int, int) - Static method in class zombie.iso.areas.SafeHouse
- intersects(int, int, int, int) - Method in class zombie.iso.RoomDef
- intersects(int, int, int, int, int) - Method in class zombie.iso.zones.Zone
- intersects(int, int, int, int, int) - Method in class zombie.pathfind.VisibilityGraph
- intersects(Vector2f, Vector2f, Vector2f) - Static method in class zombie.characters.animals.pathfind.Envelope
- intersects(Vector2f, Vector2f, Vector2f, Vector2f) - Static method in class zombie.characters.animals.pathfind.Envelope
- intersects(BitSet) - Method in class zombie.entity.util.BitSet
- intersects(Vector3, Vector3, Vector3, float) - Static method in class zombie.util.RaySphereIntersectCheck
- intersects(VehiclePoly, VehiclePoly) - Static method in class zombie.vehicles.PolyPolyIntersect
- intervalCheck() - Method in class zombie.characters.IsoGameCharacter.XP
- intervalCheck() - Method in interface zombie.network.anticheats.AntiCheatXPUpdate.IAntiCheatUpdate
- IntervalDistance(float, float, float, float) - Method in class zombie.CollisionManager
- intervalMax - Variable in class zombie.characters.animals.datas.AnimalBreed.Sound
- intervalMin - Variable in class zombie.characters.animals.datas.AnimalBreed.Sound
- intFromZombie(IsoZombie) - Static method in class zombie.popman.ZombieStateFlags
- IntGrid - Class in zombie.core.utils
- IntGrid(int, int) - Constructor for class zombie.core.utils.IntGrid
-
C'tor
- IntHypercube - Class in zombie.core.utils
- IntHypercube(int, int, int, int) - Constructor for class zombie.core.utils.IntHypercube
-
C'tor
- IntHyperCube2 - Class in zombie.core.utils
- IntHyperCube2(int, int, int, int) - Constructor for class zombie.core.utils.IntHyperCube2
-
C'tor
- IntList - Class in zombie.core.Styles
- IntList() - Constructor for class zombie.core.Styles.IntList
-
FloatList constructor comment.
- IntList(boolean, int) - Constructor for class zombie.core.Styles.IntList
-
FloatList constructor comment.
- IntList(int) - Constructor for class zombie.core.Styles.IntList
-
FloatList constructor comment.
- IntMap - Variable in class zombie.iso.sprite.IsoSpriteManager
- intro - Variable in class zombie.ui.TextManager
- Intro - Enum constant in enum class zombie.ui.UIFont
- IntSupplierFunction<E> - Interface in zombie.util.lambda
- intToString(int) - Static method in class zombie.popman.ZombieStateFlags
- invalid - Static variable in class zombie.core.TransactionManager
- Invalid - Enum constant in enum class zombie.radio.globals.CompareResult
- Invalid - Enum constant in enum class zombie.radio.globals.RadioGlobalType
- INVALID - Enum constant in enum class zombie.iso.zones.ZoneGeometryType
- INVALID_ASSET_TYPE - Static variable in class zombie.asset.AssetType
- INVALID_ASYNC - Static variable in class zombie.fileSystem.FileSystem
- INVALID_ID - Static variable in class zombie.PersistentOutfits
- INVALID_ID - Static variable in class zombie.savefile.PlayerDB
- INVALID_ID - Static variable in class zombie.vehicles.VehiclesDB2
- INVALID_PATH_XY - Static variable in class zombie.popman.ZombiePopulationManager
- invalidate() - Method in class zombie.vispoly.VisibilityPolygon2.ChunkLevelData
- invalidateAll(long) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- invalidateBodyTexture(DeadBodyAtlas.BodyTexture, IsoDeadBody) - Method in class zombie.core.skinnedmodel.DeadBodyAtlas
- invalidateColor() - Method in class zombie.entity.components.fluids.FluidContainer
- invalidateCorpse() - Method in class zombie.iso.objects.IsoDeadBody
- invalidateLayout() - Method in class zombie.worldMap.symbols.WorldMapSymbols
- invalidateLevel(int, long) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- invalidateLighting() - Static method in class zombie.Lua.LuaManager.GlobalObject
- invalidateOccludedSquaresMaskForSeenRooms(int, int) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways.ChunkLevelsData
- invalidateOverlappedChunkLevels(int, IsoChunk, int) - Method in class zombie.iso.fboRenderChunk.FBORenderOcclusion
- invalidateOverlappedChunkLevelsAbove(int, int, long) - Method in class zombie.iso.BuildingDef
- invalidatePeekedRoom(int) - Method in class zombie.iso.IsoCell
- invalidateRenderChunkLevel(int, long) - Method in class zombie.iso.IsoChunk
- invalidateRenderChunkLevel(long) - Method in class zombie.iso.IsoGridSquare
- invalidateRenderChunkLevel(long) - Method in class zombie.iso.IsoObject
- InvalidateSpecialObjectPaths() - Method in class zombie.iso.IsoGridSquare
- invalidateVispolyChunkLevel() - Method in class zombie.iso.IsoGridSquare
- invalidateVispolyChunkLevel() - Method in class zombie.iso.IsoObject
- invalidateVispolyChunkLevel(int) - Method in class zombie.iso.IsoChunk
- InvBindPose - Enum constant in enum class zombie.core.skinnedmodel.model.ModelLoader.LoadMode
- inVehicleX - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- inVehicleY - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- inVehicleZ - Variable in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- inventory - Variable in class zombie.characters.IsoGameCharacter
- inventoryContainer - Variable in class zombie.inventory.ItemContainer
- InventoryContainer - Class in zombie.inventory.types
- InventoryContainer - Enum constant in enum class zombie.network.fields.ContainerID.ContainerType
- InventoryContainer(String, String, String, String) - Constructor for class zombie.inventory.types.InventoryContainer
- InventoryItem - Class in zombie.inventory
- InventoryItem - Enum constant in enum class zombie.entity.GameEntityType
- InventoryItem(String, String, String, String) - Constructor for class zombie.inventory.InventoryItem
- InventoryItem(String, String, String, Item) - Constructor for class zombie.inventory.InventoryItem
- InventoryItemBucket(int) - Constructor for class zombie.entity.EntityBucket.InventoryItemBucket
- InventoryItemFactory - Class in zombie.inventory
- InventoryItemFactory() - Constructor for class zombie.inventory.InventoryItemFactory
- InventoryItemSystem - Class in zombie.entity
- InventoryItemSystem(int) - Constructor for class zombie.entity.InventoryItemSystem
- inverse() - Method in class zombie.core.physics.Transform
- inverse(Transform) - Method in class zombie.core.physics.Transform
- InverseBindPose - Variable in class zombie.core.skinnedmodel.model.SkinningData
- InverseExponential - Enum constant in enum class zombie.core.skinnedmodel.advancedanimation.BlendType
- INVERT_ATTACHMENT_SELF_TRANSFORM - Static variable in class zombie.core.skinnedmodel.model.ModelInstanceRenderData
- invertX - Variable in class zombie.scripting.objects.ModelScript
- InvestigateSound - Enum constant in enum class zombie.ui.TutorialManager.Stage
- invIcon - Variable in class zombie.iso.objects.IsoDeadBody
- invIconBaby - Variable in class zombie.characters.animals.datas.AnimalBreed
- invIconBabyDead - Variable in class zombie.characters.animals.datas.AnimalBreed
- invIconFemale - Variable in class zombie.characters.animals.datas.AnimalBreed
- invIconFemaleDead - Variable in class zombie.characters.animals.datas.AnimalBreed
- invIconMale - Variable in class zombie.characters.animals.datas.AnimalBreed
- invIconMaleDead - Variable in class zombie.characters.animals.datas.AnimalBreed
- invisible - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- invisible - Variable in class zombie.iso.sprite.IsoSprite
- invisibleCameraPlayer - Static variable in class zombie.characters.IsoAIModule
- InvisibleCommand - Class in zombie.commands.serverCommands
- InvisibleCommand(String, Role, String, UdpConnection) - Constructor for class zombie.commands.serverCommands.InvisibleCommand
- InvisibleSprint - Variable in class zombie.debug.options.Cheat.PlayerOG
- inviteFriend(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InviteUserToGame(long, String) - Static method in class zombie.core.znet.SteamFriends
- InvMngGetItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
- InvMngGetItem(long, String, int, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InvMngRemoveItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
- InvMngRemoveItem(long, int, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- InvMngReqItem - Enum constant in enum class zombie.network.PacketTypes.PacketType
- invMngRequestItem(int, String, short, String) - Static method in class zombie.network.GameClient
- invMngRequestRemoveItem(int, short, String) - Static method in class zombie.network.GameClient
- invoke() - Method in class zombie.core.opengl.RenderContextQueueItem
- invoke() - Method in class zombie.core.opengl.VBORendererCommands
- invoke() - Method in class zombie.util.lambda.Stacks.GenericStack
- invoke() - Method in class zombie.util.lambda.Stacks.Params1.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params2.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params3.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params4.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params5.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params6.CallbackStackItem
- invoke() - Method in class zombie.util.lambda.Stacks.Params7.CallbackStackItem
- invoke(Object, Object...) - Method in class zombie.entity.util.reflect.Method
- invoke(Consumer<Runnable>, T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
- invoke(Consumer<Runnable>, T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
- invoke(Asset.State, Asset.State, Asset) - Method in class zombie.asset.Asset.ObserverCallback
- invokeAndRelease() - Method in class zombie.util.lambda.Stacks.GenericStack
- invokeAnimEvent(LiveAnimNode, AnimationTrack, AnimEvent) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- invokeOnAnimStartedEvent() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- invokeOnLoopedAnimEvent() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- invokeOnNonLoopedAnimFadeOutEvent() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- invokeOnNonLoopedAnimFinishedEvent() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- invokeOnPlayerInstance(Runnable) - Static method in class zombie.characters.IsoPlayer
-
The IsoPlayer.instance thread-safe invoke.
- invokeOnRenderContext(Runnable) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.core.opengl.RenderThread
- invokeOnRenderContext(T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.core.opengl.RenderThread
- invokeQueryOnRenderContext(Invokers.Params0.Boolean.ICallback) - Static method in class zombie.core.opengl.RenderThread
- invoker(T1, T2, T3, T4, T5, Invokers.Params5.ICallback<T1, T2, T3, T4, T5>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, T3, T4, T5, Invokers.Params5.ICallback<T1, T2, T3, T4, T5>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, T3, T4, Invokers.Params4.ICallback<T1, T2, T3, T4>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, T3, Invokers.Params3.ICallback<T1, T2, T3>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Static method in class zombie.util.Lambda
- invoker(T1, T2, Invokers.Params2.ICallback<T1, T2>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invoker(T1, Invokers.Params1.ICallback<T1>) - Static method in class zombie.util.Lambda
- invoker(T1, Invokers.Params1.ICallback<T1>) - Method in class zombie.util.lambda.Stacks.GenericStack
- invokerBoolean(Invokers.Params0.Boolean.ICallback) - Static method in class zombie.util.Lambda
- Invokers - Class in zombie.util.lambda
- Invokers() - Constructor for class zombie.util.lambda.Invokers
- Invokers.Params0 - Class in zombie.util.lambda
- Invokers.Params0.Boolean - Class in zombie.util.lambda
- Invokers.Params0.Boolean.CallbackStackItem - Class in zombie.util.lambda
- Invokers.Params0.Boolean.ICallback - Interface in zombie.util.lambda
- Invokers.Params0.ICallback - Interface in zombie.util.lambda
- Invokers.Params1 - Class in zombie.util.lambda
- Invokers.Params1.Boolean - Class in zombie.util.lambda
- Invokers.Params1.Boolean.ICallback<T1> - Interface in zombie.util.lambda
- Invokers.Params1.CallbackStackItem<T1> - Class in zombie.util.lambda
- Invokers.Params1.ICallback<T1> - Interface in zombie.util.lambda
- Invokers.Params2 - Class in zombie.util.lambda
- Invokers.Params2.Boolean - Class in zombie.util.lambda
- Invokers.Params2.Boolean.ICallback<T1,
T2> - Interface in zombie.util.lambda - Invokers.Params2.CallbackStackItem<T1,
T2> - Class in zombie.util.lambda - Invokers.Params2.ICallback<T1,
T2> - Interface in zombie.util.lambda - Invokers.Params3 - Class in zombie.util.lambda
- Invokers.Params3.CallbackStackItem<T1,
T2, - Class in zombie.util.lambdaT3> - Invokers.Params3.ICallback<T1,
T2, - Interface in zombie.util.lambdaT3> - Invokers.Params4 - Class in zombie.util.lambda
- Invokers.Params4.CallbackStackItem<T1,
T2, - Class in zombie.util.lambdaT3, T4> - Invokers.Params4.ICallback<T1,
T2, - Interface in zombie.util.lambdaT3, T4> - Invokers.Params5 - Class in zombie.util.lambda
- Invokers.Params5.CallbackStackItem<T1,
T2, - Class in zombie.util.lambdaT3, T4, T5> - Invokers.Params5.ICallback<T1,
T2, - Interface in zombie.util.lambdaT3, T4, T5> - invokeServer(String, String, ICoopServerMessageListener) - Method in class zombie.network.CoopMaster
- involvesSkill(PerkFactory.Perk) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- involvesSkill(PerkFactory.Perk, boolean) - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- invRadioFreq - Variable in class zombie.characters.IsoGameCharacter
-
Deprecated.
- invTranslatePointX(float, float, float, float) - Static method in class zombie.gameStates.IngameState
- invTranslatePointY(float, float, float, float) - Static method in class zombie.gameStates.IngameState
- inWhitelist - Variable in class zombie.characters.NetworkUser
- IOEnum - Interface in zombie.entity.util.enums
- IOpenGLState<T> - Class in zombie.core.opengl
- IOpenGLState() - Constructor for class zombie.core.opengl.IOpenGLState
- IOpenGLState.Value - Interface in zombie.core.opengl
- IOScript(CraftRecipe) - Constructor for class zombie.scripting.entity.components.crafting.CraftRecipe.IOScript
- ip - Variable in class zombie.core.raknet.UdpConnection
- ip - Static variable in class zombie.network.GameClient
- ip - Static variable in class zombie.network.GameServer
- IP - Static variable in class zombie.commands.serverCommands.ArgType
- IPathfinder - Interface in zombie.ai.astar
- IPathfinder - Interface in zombie.pathfind
- IPathRenderer - Interface in zombie.characters.animals.pathfind
- ipBanned - Variable in class zombie.characters.NetworkUser
- IPCommandline - Static variable in class zombie.network.GameServer
- IPerformanceProbe - Interface in zombie.core.profiling
- iPerfPuddles_All - Static variable in class zombie.core.Core
- iPerfPuddles_GroundOnly - Static variable in class zombie.core.Core
- iPerfPuddles_GroundWithRuts - Static variable in class zombie.core.Core
- iPerfPuddles_None - Static variable in class zombie.core.Core
- iPerfSkybox_High - Static variable in class zombie.core.Core
- iPerfSkybox_Medium - Static variable in class zombie.core.Core
- iPerfSkybox_Static - Static variable in class zombie.core.Core
- IPooledObject - Interface in zombie.util
-
The base interface of all pooled objects managed by zombie.util.Pool
- IPositional - Interface in zombie.network.fields
- IPredicate<E> - Interface in zombie.util
- IReplace - Interface in zombie.text.templating
-
TurboTuTone.
- IReplaceProvider - Interface in zombie.text.templating
-
TurboTuTone.
- IronGut - Variable in class zombie.characters.traits.CharacterTraits
- IRuntimeAnimationCommand - Interface in zombie.core.skinnedmodel.runtime
- Is(int, int, int, int) - Static method in class zombie.BitMatrix
- Is(Double) - Method in class zombie.core.properties.PropertyContainer
- Is(String) - Method in class zombie.core.properties.PropertyContainer
- Is(String) - Method in class zombie.iso.IsoGridSquare
- Is(IsoFlagType) - Method in class zombie.core.properties.PropertyContainer
- Is(IsoFlagType) - Method in class zombie.iso.IsoGridSquare
- is1x1AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is1x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is2x() - Method in class zombie.tileDepth.TilesetDepthTexture
- is2x1AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is2x1or1x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is2x2AreaClear(IsoGridSquare) - Static method in class zombie.randomizedWorld.RandomizedWorldBase
- is3D - Variable in class zombie.audio.GameSound
- is64bit() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isAboveTopOfStairs() - Method in interface zombie.characters.ILuaGameCharacter
- isAboveTopOfStairs() - Method in class zombie.characters.IsoGameCharacter
- isAbstract() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- isAbstract() - Method in class zombie.entity.util.reflect.Method
- isAbstract(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isAButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isAButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isAcceptingCache() - Method in class zombie.worldRenderCache.WorldRenderCache
- isAcceptsAnyEnergy() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isAcceptsAnyFluid() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isAcceptsAnyItem() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isAccessible() - Method in class zombie.entity.util.reflect.Constructor
- isAccessible() - Method in class zombie.entity.util.reflect.Field
- isAccessible() - Method in class zombie.entity.util.reflect.Method
- isAccessLevel(String) - Method in class zombie.characters.IsoPlayer
- isAccessLevel(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
-
Deprecated.
- isAccessLevel(String) - Method in class zombie.worldMap.WorldMapRemotePlayer
- isActionDone(byte) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isActionRejected(byte) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isActivated() - Method in class zombie.inventory.InventoryItem
- isActivated() - Method in class zombie.iso.objects.ClothingDryerLogic
- isActivated() - Method in class zombie.iso.objects.ClothingWasherLogic
- isActivated() - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- isActivated() - Method in class zombie.iso.objects.IsoCarBatteryCharger
- isActivated() - Method in class zombie.iso.objects.IsoClothingDryer
- isActivated() - Method in class zombie.iso.objects.IsoClothingWasher
- isActivated() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isActivated() - Method in class zombie.iso.objects.IsoGenerator
- isActivated() - Method in class zombie.iso.objects.IsoLightSwitch
- isActive - Static variable in class zombie.core.DefaultShader
- isActive - Static variable in class zombie.core.DepthShader
- isActive - Variable in class zombie.vehicles.BaseVehicle
- isActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isActive() - Method in class zombie.core.skinnedmodel.ModelManager.ModAnimations
- isActive() - Method in class zombie.inventory.ItemContainer
- isActive() - Method in class zombie.inventory.ItemFilter
- isActive() - Method in class zombie.iso.Helicopter
- isActive() - Method in class zombie.iso.IsoLightSource
- isActive() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- isActive() - Method in class zombie.iso.IsoMarkers.IsoMarker
- isActive() - Method in class zombie.iso.WorldMarkers.DirectionArrow
-
Active can be set to false, the pointer will remain but wont be drawn.
- isActive() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isActive() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
-
Active can be set to false, the pointer will remain but wont be drawn.
- isActuallyAttackingWithMeleeWeapon() - Method in class zombie.characters.IsoGameCharacter
- isActualShore() - Method in class zombie.iso.IsoWaterGeometry
- isAddedToEngine() - Method in class zombie.entity.Component
- isAddedToEngine() - Method in class zombie.entity.GameEntity
- isAddedToWorld() - Method in class zombie.characters.animals.AnimalTracks
- isAddToEngine() - Method in enum class zombie.entity.ComponentType
- isAdjacent(BuildingDef) - Method in class zombie.iso.BuildingDef
- isAdjacent(RoomDef) - Method in class zombie.iso.RoomDef
- isAdjacentTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isAdjacentToHoppable() - Method in class zombie.iso.IsoGridSquare
- isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoCurtain
- isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoDoor
- isAdjacentToSquare(IsoGridSquare) - Method in class zombie.iso.objects.IsoThumpable
- isAdjacentToSquare(IsoGridSquare, IsoGridSquare) - Method in class zombie.iso.objects.IsoCurtain
- isAdjacentToWindow() - Method in class zombie.iso.IsoGridSquare
- isAdmin() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isAggressive() - Method in class zombie.characters.SurvivorDesc
- isAI - Variable in class zombie.ai.GameCharacterAIBrain
- isAimAtFloor() - Method in class zombie.characters.IsoGameCharacter
- isAimControlActive() - Method in class zombie.characters.IsoPlayer
- isAimed() - Method in class zombie.inventory.types.HandWeapon
- isAimedFirearm() - Method in class zombie.inventory.types.HandWeapon
- IsAimedFirearm - Variable in class zombie.scripting.objects.Item
- isAimedHandWeapon() - Method in class zombie.inventory.types.HandWeapon
- IsAimedHandWeapon - Variable in class zombie.scripting.objects.Item
- isAiming - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isAiming() - Method in interface zombie.characters.ILuaGameCharacter
- isAiming() - Method in class zombie.characters.IsoGameCharacter
- isAiming() - Method in class zombie.characters.IsoPlayer
- IsAiming() - Method in class zombie.characters.IsoGameCharacter
-
Deprecated.
- isAimKeyDown() - Method in class zombie.characters.IsoPlayer
- isAlarmed() - Method in class zombie.iso.BuildingDef
- isAlarmed() - Method in class zombie.vehicles.BaseVehicle
- isAlarmRinging - Variable in class zombie.ui.Clock
- isAlarmSet - Variable in class zombie.ui.Clock
- isAlarmSet() - Method in class zombie.inventory.types.AlarmClock
- isAlarmSet() - Method in class zombie.inventory.types.AlarmClockClothing
- isAlarmSet() - Method in interface zombie.inventory.types.IAlarmClock
- isAlcoholic() - Method in class zombie.inventory.InventoryItem
- isAlcoholic() - Method in class zombie.scripting.objects.Item
- isAlerted() - Method in class zombie.characters.animals.IsoAnimal
- isAlive() - Method in class zombie.characters.IsoGameCharacter
- isAliveMainNetworkPlayer() - Method in class zombie.savefile.ClientPlayerDB
- isAllCategory(FluidCategory) - Method in class zombie.entity.components.fluids.FluidContainer
- isAllChatMuted() - Method in class zombie.characters.IsoPlayer
- isAllDoorClosed() - Method in class zombie.iso.objects.IsoHutch
- isAllExplored() - Method in class zombie.iso.areas.IsoBuilding
- isAllExplored() - Method in class zombie.iso.BuildingDef
- isAllItemsUsableRotten(Recipe, IsoGameCharacter, InventoryItem, ArrayList<ItemContainer>) - Static method in class zombie.inventory.RecipeManager
- isAllow() - Static method in class zombie.savefile.ClientPlayerDB
- isAllow() - Static method in class zombie.savefile.PlayerDB
- isAllow() - Static method in class zombie.savefile.ServerPlayerDB
- isAllowBatchCraft() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isAllowBBcode() - Method in class zombie.chat.ChatBase
- isAllowBBcode() - Method in class zombie.chat.ChatSettings
- isAllowChaining() - Method in enum class zombie.scripting.itemConfig.enums.SelectorType
- isAllowChatIcons() - Method in class zombie.chat.ChatBase
- isAllowChatIcons() - Method in class zombie.chat.ChatSettings
- isAllowColors() - Method in class zombie.chat.ChatBase
- isAllowColors() - Method in class zombie.chat.ChatSettings
- isAllowConversation() - Method in class zombie.characters.IsoGameCharacter
- isAllowedChunkLevel(Square) - Method in class zombie.pathfind.PMMover
- isAllowedLevelTransition(IsoDirections, Square, boolean) - Method in class zombie.pathfind.PMMover
- isAllowFonts() - Method in class zombie.chat.ChatBase
- isAllowFonts() - Method in class zombie.chat.ChatSettings
- isAllowFrozenItem() - Method in class zombie.scripting.objects.EvolvedRecipe
- isAllowImages() - Method in class zombie.chat.ChatBase
- isAllowImages() - Method in class zombie.chat.ChatSettings
- isAllowInputItems() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- isAllowInputResources() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- isAllowOutputItems() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- isAllowOutputResources() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData
- isAllowRun() - Method in class zombie.characters.IsoPlayer
- isAllowScriptItemLoading() - Static method in class zombie.world.WorldDictionary
- isAllowSprint() - Method in class zombie.characters.IsoPlayer
- isAllVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isAlpha(char) - Static method in class zombie.util.StringUtils
- isAlpha(String) - Method in class zombie.fileSystem.TexturePackDevice
- isAlphaAndTargetZero() - Method in class zombie.iso.IsoObject
-
Returns TRUE if both Alpha nad TargetAlpha are transparent, or near-zero.
- isAlphaAndTargetZero(int) - Method in class zombie.iso.IsoObject
- isAlphaNumeric(char) - Static method in class zombie.util.StringUtils
- isAlphaZero() - Method in class zombie.iso.IsoObject
-
Returns TRUE if Alpha is transparent, or near-zero.
- isAlphaZero(int) - Method in class zombie.iso.IsoObject
- isAlreadyInFaction(String) - Static method in class zombie.characters.Faction
- isAlreadyInFaction(IsoPlayer) - Static method in class zombie.characters.Faction
- isAltKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isAltModel(String) - Method in class zombie.characters.WornItems.BodyLocation
- isAltModel(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- isAlwaysDo() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- isAlwaysKnockdown() - Method in class zombie.inventory.types.HandWeapon
- isAlwaysKnockdown() - Method in class zombie.scripting.objects.Item
- isAlwaysKnockedDown() - Method in class zombie.characters.IsoZombie
- isAlwaysOnTop() - Method in class zombie.ui.AtomUI
- isAlwaysOnTop() - Method in class zombie.ui.UIElement
- isAlwaysOnTop() - Method in interface zombie.ui.UIElementInterface
- isAlwaysWelcomeGift() - Method in class zombie.inventory.InventoryItem
- isAlwaysWelcomeGift() - Method in class zombie.scripting.objects.Item
- isAnchorBottom() - Method in class zombie.ui.UIElement
- isAnchorLeft() - Method in class zombie.ui.UIElement
- isAnchorRight() - Method in class zombie.ui.UIElement
- isAnchorTop() - Method in class zombie.ui.UIElement
- isAngleFalloff() - Method in class zombie.inventory.types.HandWeapon
- isAngleFalloff() - Method in class zombie.scripting.objects.Item
- isAnimal() - Method in class zombie.characters.IsoGameCharacter
- isAnimal() - Method in class zombie.iso.objects.IsoDeadBody
- isAnimal() - Method in class zombie.pathfind.PMMover
- isAnimalAttacking() - Method in class zombie.characters.animals.IsoAnimal
- isAnimalEating() - Method in class zombie.characters.animals.IsoAnimal
- isAnimalFeed() - Method in class zombie.inventory.InventoryItem
- isAnimalMoving() - Method in class zombie.characters.animals.IsoAnimal
- isAnimalSitting() - Method in class zombie.characters.animals.IsoAnimal
- isAnimalSkeleton() - Method in class zombie.inventory.types.Food
- isAnimalSkeleton() - Method in class zombie.iso.objects.IsoDeadBody
- isAnimate() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isAnimated() - Method in class zombie.core.textures.PNGDecoder
- isAnimating() - Method in class zombie.iso.IsoObject
- isAnimatingBackwards() - Method in class zombie.characters.IsoGameCharacter
- isAnimationRecorderActive() - Method in class zombie.characters.IsoGameCharacter
- isAnimationRecorderActive() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isAnimationRecorderActive() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
- isAnimationUpdatingThisFrame() - Method in class zombie.characters.IsoGameCharacter
- isAnimForecasted() - Method in class zombie.characters.IsoGameCharacter
- isAnimPopupDone() - Method in class zombie.core.Core
- isAnimRecorderActive() - Method in class zombie.characters.IsoGameCharacter
- isAnimRecorderActive() - Static method in class zombie.iso.IsoWorld
- isAnimRecorderDiscardTriggered() - Static method in class zombie.iso.IsoWorld
- isAnnotation(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isAnnotationPresent(Class<? extends Annotation>) - Method in class zombie.entity.util.reflect.Field
- isAnnotationPresent(Class<? extends Annotation>) - Method in class zombie.entity.util.reflect.Method
- isAnnotationPresent(Class, Class<? extends Annotation>) - Static method in class zombie.entity.util.reflect.ClassReflection
- isAnswer() - Method in class zombie.network.DBTicket
- isAnyBuildingCollapsed() - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- isAnyChunkNewlyLoaded() - Method in class zombie.iso.BuildingDef
- isAnyDoorLocked() - Method in class zombie.vehicles.BaseVehicle
- isAnyListenerInside() - Method in class zombie.vehicles.BaseVehicle
- isAnyStyle() - Method in class zombie.scripting.ui.XuiScript
- isAnySurfaceCraft() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isApplyNightVisionGoggles() - Method in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- isApplyOnTick() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isApplyOnTick() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isAPressed() - Method in class zombie.input.JoypadManager.Joypad
- isAPressed(int) - Method in class zombie.input.JoypadManager
- isArray(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isAsleep - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isAsleep() - Method in interface zombie.characters.ILuaGameCharacter
- isAsleep() - Method in class zombie.characters.IsoGameCharacter
- isAssignableFrom(Class, Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isAtRest() - Method in class zombie.vehicles.BaseVehicle
- isAttached() - Method in class zombie.core.opengl.ShaderUnit
- isAttachedHair() - Method in class zombie.core.skinnedmodel.population.HairStyle
- isAttachedItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isAttachedItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isAttachedItem(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- isAttachmentsDone(int) - Method in class zombie.iso.IsoChunk
- isAttachmentsDoneFull() - Method in class zombie.iso.IsoChunk
- isAttackAnimThrowTimeOut() - Method in class zombie.characters.IsoPlayer
- isAttackFromBehind() - Method in class zombie.characters.IsoPlayer
- isAttacking() - Method in class zombie.characters.IsoGameCharacter
- isAttacking() - Method in class zombie.characters.IsoPlayer
- isAttacking() - Method in class zombie.characters.IsoZombie
- isAttacking(IsoGameCharacter) - Method in class zombie.ai.State
-
Return TRUE if the owner is currently attacking.
- isAttacking(IsoGameCharacter) - Method in class zombie.ai.states.AttackNetworkState
-
Description copied from class:Â State
- isAttacking(IsoGameCharacter) - Method in class zombie.ai.states.AttackState
-
Description copied from class:Â State
- isAttacking(IsoGameCharacter) - Method in class zombie.vehicles.AttackVehicleState
-
Description copied from class:Â State
- IsAttackRange(float, float, float) - Method in class zombie.characters.IsoGameCharacter
- isAttackStarted() - Method in class zombie.characters.IsoPlayer
- isAuthorizedHandToHand() - Method in class zombie.characters.IsoPlayer
- isAuthorizedHandToHandAction() - Method in class zombie.characters.IsoPlayer
- isAuthorizeMeleeAction() - Method in class zombie.characters.IsoPlayer
-
Deprecated.
- isAuthorizeShoveStomp() - Method in class zombie.characters.IsoPlayer
-
Deprecated.
- isAuthorLocalPlayer() - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- isAutoDecay() - Method in class zombie.entity.components.resources.Resource
- isAutomationOnly() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isAutomationOnly() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isAutoWalk() - Method in class zombie.characters.IsoGameCharacter
- isAvailable() - Method in class zombie.entity.components.crafting.BaseCraftingLogic.CachedRecipeInfo
- isAvailable() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.CachedRecipeInfo
- isAvailable() - Method in class zombie.gameStates.ChooseGameInfo.Mod
- isAvailable() - Static method in class zombie.savefile.ClientPlayerDB
- isAvailable() - Static method in class zombie.savefile.PlayerDB
- isAvailable() - Static method in class zombie.savefile.ServerPlayerDB
- isAvailableSelf() - Method in class zombie.gameStates.ChooseGameInfo.Mod
- isAway() - Method in class zombie.network.packets.actions.StatePacket
- isAzerty() - Method in class zombie.core.Core
- isAzerty() - Method in class zombie.core.Language
- isBaby() - Method in class zombie.characters.animals.IsoAnimal
- isBackMost() - Method in class zombie.ui.AtomUI
- isBackMost() - Method in class zombie.ui.UIElement
- isBackMost() - Method in interface zombie.ui.UIElementInterface
- isBackSignalEmitting() - Method in class zombie.vehicles.BaseVehicle
- isBadCold() - Method in class zombie.inventory.types.Food
- isBadInMicrowave() - Method in class zombie.inventory.types.Food
- isbAltCollide() - Method in class zombie.iso.IsoMovingObject
- IsBandaged(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBandaged(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isBandageDirty() - Method in class zombie.characters.BodyDamage.BodyPart
- isBannedAttacking() - Method in class zombie.characters.IsoPlayer
- isBareHands() - Method in class zombie.inventory.types.HandWeapon
- isBareHeadsWeapon - Static variable in class zombie.network.fields.hit.AttackVars.AttackFlags
- isBarricadeAllowed() - Method in interface zombie.iso.objects.interfaces.BarricadeAble
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoDoor
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoThumpable
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoWindow
- isBarricadeAllowed() - Method in class zombie.iso.objects.IsoWindowFrame
- isBarricaded() - Method in interface zombie.iso.objects.interfaces.BarricadeAble
- isBarricaded() - Method in class zombie.iso.objects.IsoDoor
- isBarricaded() - Method in class zombie.iso.objects.IsoThumpable
- isBarricaded() - Method in class zombie.iso.objects.IsoWindow
- isBarricaded() - Method in class zombie.iso.objects.IsoWindowFrame
- isBatteryPowered - Variable in class zombie.radio.devices.DeviceData
- isBButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isBButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isbChangeCharacterDebounce() - Method in class zombie.characters.IsoPlayer
- isbCouldBeSeenThisFrame() - Method in class zombie.characters.IsoPlayer
- isbDangerousUncooked() - Method in class zombie.inventory.types.Food
- isbDoDefer() - Method in class zombie.characters.IsoGameCharacter
- isbDoSlowPathfinding() - Static method in class zombie.iso.IsoGridSquare
- isBecomeCrawler - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isBecomeCrawler() - Method in class zombie.characters.IsoZombie
- isBehaviourMoving() - Method in class zombie.characters.IsoGameCharacter
- isBehaviourMoving() - Method in class zombie.characters.IsoPlayer
- isBehind(IsoGameCharacter) - Method in class zombie.characters.IsoGameCharacter
- IsBehindStuff(IsoGridSquare) - Method in class zombie.iso.IsoCell
- isBeingDragged() - Method in class zombie.ui.ScrollBar
- isBeingFilled() - Method in class zombie.inventory.InventoryItem
- isBeingGrappled() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isBeingGrappled() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isBeingGrappled() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isBeingGrappledBy(IGrappleable) - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isBeingGrappledBy(IGrappleable) - Method in interface zombie.core.skinnedmodel.IGrappleable
- isBeingGrappledBy(IGrappleable) - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isBeingSteppedOn() - Method in class zombie.characters.IsoGameCharacter
- isBentObject(IsoObject) - Method in class zombie.iso.BentFences
- isbFadeBeforeUI() - Static method in class zombie.ui.UIManager
- isbFalling() - Method in class zombie.characters.IsoGameCharacter
- IsBitten(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBitten(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isBlackedOutBuildingSquare(IsoGridSquare) - Method in class zombie.iso.fboRenderChunk.FBORenderCell
- IsBleeding(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleedingStemmed() - Method in class zombie.characters.BodyDamage.BodyPart
- IsBleedingStemmed(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsBleedingStemmed(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isBlendingDone(int) - Method in class zombie.iso.IsoChunk
- isBlendingDoneFull() - Method in class zombie.iso.IsoChunk
- isBlendingDonePartial() - Method in class zombie.iso.IsoChunk
- isBlendingOut() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isBlink() - Method in class zombie.iso.IsoObject
- isBlink(int) - Method in class zombie.iso.IsoObject
- isBlizzard() - Method in class zombie.iso.weather.WeatherPeriod
- isBlockAllTheSquare() - Method in class zombie.iso.objects.IsoThumpable
- isBlocked(int) - Method in class zombie.popman.Ownership
- isBlocked(int, int) - Method in class zombie.ai.KnownBlockedEdges
- isBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isBlocking() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.TileInfo
- isBlockMovement() - Method in class zombie.characters.IsoPlayer
- isBlocksSquare() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript.TileScript
- isBlockVision() - Method in class zombie.iso.objects.IsoBarricade
- isBloodBodyPartVisible(BloodBodyPartType) - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isBloody() - Method in class zombie.inventory.InventoryItem
- isBloody() - Method in class zombie.inventory.types.Clothing
- isBodyPartBleeding(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
-
Returns TRUE if the specified body part's bleeding time is greater than 0.
- isBold() - Method in class zombie.chat.ChatSettings
- isbOnBed() - Method in class zombie.characters.IsoGameCharacter
-
Deprecated.
- isBoneReparented(int) - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isBoneTransformsNeedFirstFrame() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isBoolean(String) - Static method in class zombie.util.StringUtils
- isBottomFloorAt(int, int) - Method in class zombie.pathfind.highLevel.HLLevelTransition
- isBottomPercent() - Method in class zombie.scripting.ui.XuiScript.XuiSpacing
- isBox() - Method in class zombie.tileDepth.TileGeometryFile.Box
- isBox() - Method in class zombie.tileDepth.TileGeometryFile.Geometry
- isBPressed() - Method in class zombie.input.JoypadManager.Joypad
- isBPressed(int) - Method in class zombie.input.JoypadManager
- isBrakePedalPressed() - Method in class zombie.core.physics.CarController
- isBraking() - Method in class zombie.vehicles.BaseVehicle
- isBreakableObject(IsoObject) - Method in class zombie.iso.BrokenFences
- isBroken() - Method in class zombie.inventory.InventoryItem
- isBroken() - Method in class zombie.iso.objects.IsoStove
- isbSeenThisFrame() - Method in class zombie.characters.IsoPlayer
- isbShore() - Method in class zombie.iso.IsoWaterGeometry
- isBuildCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isBuildCheat() - Method in class zombie.characters.IsoGameCharacter
- isBuildingCollapsed(BuildingDef) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- isBumpDone() - Method in class zombie.characters.IsoGameCharacter
- isBumped() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isBumped() - Method in class zombie.characters.IsoGameCharacter
- isBumpFall() - Method in class zombie.characters.IsoGameCharacter
- isBumpStaggered() - Method in class zombie.characters.IsoGameCharacter
- isBurnt() - Method in class zombie.characters.BodyDamage.BodyPart
- isBurnt() - Method in class zombie.inventory.InventoryItem
- isBurnt() - Method in class zombie.vehicles.BaseVehicle
- isBurntCar - Variable in class zombie.vehicles.VehicleType
- isBurntOrSmashed() - Method in class zombie.vehicles.BaseVehicle
- isBurntToDeath() - Method in class zombie.characters.BodyDamage.BodyDamage
- isbUseParts() - Method in class zombie.characters.IsoGameCharacter
- isBush - Variable in class zombie.iso.sprite.IsoSprite
- isBush() - Method in class zombie.iso.IsoObject
- isBusy() - Method in class zombie.iso.WorldStreamer
- isButtonDown(int) - Static method in class zombie.input.Mouse
- isButtonDown(int) - Method in class zombie.input.MouseState
- isButtonDownUICheck(int) - Static method in class zombie.input.Mouse
- isButtonPressed(int) - Method in class zombie.input.JoypadManager.Joypad
- isButtonPressed(int) - Static method in class zombie.input.Mouse
- isButtonPressedD(int, int) - Method in class zombie.core.input.Input
-
Check if controller button is pressed
- isButtonReleased(int) - Static method in class zombie.input.Mouse
- isButtonReleasePress(int) - Method in class zombie.input.JoypadManager.Joypad
- isButtonReleasePress(int, int) - Method in class zombie.core.input.Input
- isButtonReleasePress(int, int) - Method in class zombie.input.JoypadManager
- isButtonStartPress(int) - Method in class zombie.input.JoypadManager.Joypad
- isButtonStartPress(int, int) - Method in class zombie.core.input.Input
- isButtonStartPress(int, int) - Method in class zombie.input.JoypadManager
- isCachedCameraTarget(int) - Method in class zombie.core.physics.BallisticsController
- isCachedCanConsume() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData.InputScriptData
- isCachedIsFree() - Method in class zombie.iso.IsoGridSquare
- isCachedSpreadTarget(int) - Method in class zombie.core.physics.BallisticsController
- isCachedTarget(int) - Method in class zombie.core.physics.BallisticsController
- isCacheIsFree() - Method in class zombie.iso.IsoGridSquare
- isCaching() - Method in class zombie.iso.fboRenderChunk.FBORenderChunkManager
- isCalculated - Variable in class zombie.core.physics.RagdollStateData
- isCameraTarget(int) - Method in class zombie.core.physics.BallisticsController
- isCampfire() - Method in class zombie.iso.objects.IsoFire
- isCanBandage() - Method in class zombie.inventory.InventoryItem
- isCanBandage() - Method in class zombie.scripting.objects.Item
- isCanBarracade() - Method in class zombie.inventory.types.HandWeapon
- isCanBarricade() - Method in class zombie.scripting.objects.Item
- isCanBeDoneFromFloor() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isCanBeDoneFromFloor() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isCanceled() - Method in class zombie.network.fields.character.PFBData
- isCanCrawlUnderVehicle() - Method in class zombie.characters.IsoZombie
- isCanCrawlUnderVehicle() - Method in class zombie.popman.ZombieStateFlags
- isCanHearAll - Variable in class zombie.core.raknet.VoiceManagerData
- isCanHearAll() - Method in class zombie.characters.IsoPlayer
- isCanPassThrough() - Method in class zombie.iso.objects.IsoThumpable
-
Can you pass through the item, if false we gonna test the collide default to false (so it collide)
- isCanPath() - Method in class zombie.iso.IsoObject
- isCanPerform() - Method in class zombie.entity.components.crafting.BaseCraftingLogic.CachedRecipeInfo
- isCanPerform() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.CachedRecipeInfo
- isCanRotate() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isCanSee(int) - Method in class zombie.iso.IsoGridSquare
- isCanSeeAll() - Method in class zombie.characters.IsoPlayer
- isCanShout() - Method in class zombie.characters.IsoGameCharacter
- isCantAttackWithLowestEndurance() - Method in class zombie.inventory.types.HandWeapon
- isCantAttackWithLowestEndurance() - Method in class zombie.scripting.objects.Item
- isCantEat() - Method in class zombie.scripting.objects.Item
- isCantSit() - Method in class zombie.scripting.objects.TimedActionScript
- isCanUseBrushTool() - Method in class zombie.characters.IsoGameCharacter
- isCanWalk() - Method in class zombie.characters.IsoZombie
- isCanWalk() - Method in class zombie.popman.ZombieStateFlags
- isCanWalk() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isCapture() - Method in class zombie.ui.AtomUI
- isCapture() - Method in class zombie.ui.UIElement
- isCapture() - Method in interface zombie.ui.UIElementInterface
- isCategory(FluidCategory) - Method in class zombie.entity.components.fluids.Fluid
- isCategory(FluidCategory) - Method in class zombie.entity.components.fluids.FluidContainer
- IsCauterized() - Method in class zombie.characters.BodyDamage.BodyPart
- IsCauterized(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsCauterized(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isCellHasLoaded() - Method in class zombie.scripting.ui.XuiTableScript.XuiTableCellScript
- isCelsius() - Method in class zombie.core.Core
- isChallenge() - Method in class zombie.core.Core
- isChanceOnSnow() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isCharacter() - Method in class zombie.iso.IsoMovingObject
- isCharacter() - Method in class zombie.iso.IsoObject
- isCharacterAdjacentTo(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isCharacterInRangeOfWorkbench() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- isCharacterStandingOnOther(IsoGameCharacter, IsoGameCharacter) - Static method in class zombie.ai.states.ZombieOnGroundState
- isCharging - Variable in class zombie.characters.IsoPlayer
- isCharging - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isChargingLT - Variable in class zombie.characters.IsoPlayer
- isChargingLT - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isCheatMode - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isCheatPlayerSeeEveryone() - Method in class zombie.characters.IsoPlayer
- isChevronIsUp() - Method in class zombie.characters.Moodles.Moodle
- isChunkLoaded(int, int) - Method in class zombie.iso.IsoMetaGrid
- isChunkLoaded(int, int) - Static method in class zombie.network.ClientServerMap
- isChunkLoaded(int, int) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- isChunkLoaded(BaseVehicle, int, int) - Static method in class zombie.network.PassengerMap
- isChunkSeen(int, int) - Method in class zombie.vehicles.VehiclesDB2
- isClear() - Method in class zombie.characters.BaseCharacterSoundEmitter
- isClear() - Method in class zombie.characters.CharacterSoundEmitter
- isClear() - Method in class zombie.characters.DummyCharacterSoundEmitter
- isClearComponents() - Method in class zombie.scripting.objects.XuiSkinScript.EntityUiScript
- isClient() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isClient() - Method in class zombie.world.DictionaryData
- isClient() - Method in class zombie.world.DictionaryDataClient
- IsClientPaused() - Static method in class zombie.network.GameClient
- isClimbing - Variable in class zombie.characters.NetworkZombieAI
- isClimbing() - Method in class zombie.characters.IsoGameCharacter
- isClimbingRope() - Method in class zombie.characters.IsoGameCharacter
- isClimbingThroughWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- isClimbOverWallStruggle() - Method in class zombie.characters.IsoPlayer
- isClimbOverWallSuccess() - Method in class zombie.characters.IsoPlayer
- isClockwise() - Method in class zombie.worldMap.WorldMapPoints
- isCloseKilled() - Method in class zombie.iso.IsoMovingObject
- isCloseRequested() - Static method in class zombie.core.opengl.RenderThread
- isClosingWindow(IsoWindow) - Method in class zombie.characters.IsoGameCharacter
- IsClothing() - Method in class zombie.inventory.InventoryItem
- IsClothing() - Method in class zombie.inventory.types.Clothing
- IsCollapsibleBuildingSquare(IsoGridSquare) - Method in class zombie.iso.IsoCell
- isCollidable() - Method in class zombie.iso.IsoMovingObject
- isCollided() - Method in class zombie.iso.IsoMovingObject
- isCollided(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isCollidedE() - Method in class zombie.iso.IsoMovingObject
- isCollidedN() - Method in class zombie.iso.IsoMovingObject
- isCollidedS() - Method in class zombie.iso.IsoMovingObject
- isCollidedThisFrame() - Method in class zombie.iso.IsoMovingObject
- isCollidedW() - Method in class zombie.iso.IsoMovingObject
- isCollidedWithDoor() - Method in class zombie.iso.IsoMovingObject
- isCollidedWithPushableThisFrame() - Method in class zombie.characters.IsoLivingCharacter
- isCollidedWithVehicle() - Method in class zombie.iso.IsoMovingObject
- isCollideZombies() - Method in class zombie.core.Core
- isCollisionable() - Method in class zombie.core.textures.Texture
-
indicates if the texture has a mask of collisions or not
- isCollisionEnabled() - Method in class zombie.characters.NetworkCharacterAI
- isCommandComeFromServerConsole() - Method in class zombie.commands.CommandBase
- isCommonGrass() - Method in class zombie.iso.IsoGridSquare
- isCompiled() - Method in class zombie.core.opengl.Shader
- isCompiled() - Method in class zombie.core.opengl.ShaderProgram
- isCompiled() - Method in class zombie.core.opengl.ShaderUnit
- isComponentEnabled(ComponentType) - Method in class zombie.scripting.ui.XuiSkin.EntityUiStyle
- isComponentPacket() - Method in enum class zombie.entity.network.EntityPacketType
- isConditionAffectsCapacity() - Method in class zombie.inventory.InventoryItem
- isConditionAffectsCapacity() - Method in class zombie.scripting.objects.Item
- isConnect() - Method in interface zombie.network.IZomboidPacket
- isConnect() - Method in class zombie.network.ZomboidNetData
- isConnect() - Method in class zombie.spnetwork.ZomboidNetData
- isConnected() - Method in class zombie.iso.objects.IsoGenerator
- isConnectedSpriteGridObject(IsoObject) - Method in class zombie.iso.IsoObject
- isConnectionAttemptTimeout() - Method in class zombie.core.raknet.UdpConnection
- isConnectionGraceIntervalTimeout() - Method in class zombie.core.raknet.UdpConnection
- isConsistent(int, ItemContainer, ItemContainer, String, ItemTransactionPacket) - Static method in class zombie.core.TransactionManager
- isConsistent(UdpConnection) - Method in class zombie.core.BuildAction
- isConsistent(UdpConnection) - Method in class zombie.network.packets.BuildActionPacket
- isConsistent(UdpConnection) - Method in class zombie.core.FishingAction
- isConsistent(UdpConnection) - Method in class zombie.network.packets.FishingActionPacket
- isConsistent(UdpConnection) - Method in class zombie.core.GeneralAction
- isConsistent(UdpConnection) - Method in class zombie.network.packets.GeneralActionPacket
- isConsistent(UdpConnection) - Method in class zombie.core.NetTimedAction
- isConsistent(UdpConnection) - Method in class zombie.network.packets.NetTimedActionPacket
- isConsistent(UdpConnection) - Method in class zombie.network.fields.character.AnimalID
- isConsistent(UdpConnection) - Method in class zombie.network.fields.character.CharacterID
- isConsistent(UdpConnection) - Method in class zombie.network.fields.character.PlayerID
- isConsistent(UdpConnection) - Method in class zombie.network.fields.character.ZombieID
- isConsistent(UdpConnection) - Method in class zombie.network.fields.hit.Character
- isConsistent(UdpConnection) - Method in class zombie.network.fields.hit.Player
- isConsistent(UdpConnection) - Method in class zombie.network.fields.hit.Thumpable
- isConsistent(UdpConnection) - Method in class zombie.network.fields.hit.Weapon
- isConsistent(UdpConnection) - Method in class zombie.network.fields.hit.Zombie
- isConsistent(UdpConnection) - Method in class zombie.network.fields.IDInteger
- isConsistent(UdpConnection) - Method in class zombie.network.fields.IDShort
- isConsistent(UdpConnection) - Method in class zombie.network.fields.IDString
- isConsistent(UdpConnection) - Method in interface zombie.network.fields.INetworkPacketField
- isConsistent(UdpConnection) - Method in class zombie.network.fields.Perk
- isConsistent(UdpConnection) - Method in class zombie.network.fields.PlayerItem
- isConsistent(UdpConnection) - Method in class zombie.network.fields.SafehouseID
- isConsistent(UdpConnection) - Method in class zombie.network.fields.Square
- isConsistent(UdpConnection) - Method in class zombie.network.fields.StateID
- isConsistent(UdpConnection) - Method in class zombie.network.fields.Vehicle
- isConsistent(UdpConnection) - Method in class zombie.network.packets.actions.StatePacket
- isConsistent(UdpConnection) - Method in class zombie.network.packets.hit.PlayerHit
- isConsistent(UdpConnection) - Method in class zombie.network.packets.RequestDataPacket
- isConsistent(UdpConnection) - Method in class zombie.network.packets.SafetyPacket
- isConsistent(UdpConnection) - Method in class zombie.network.packets.vehicle.PhysicsPacket
- isConsistent(UdpConnection) - Method in class zombie.network.packets.world.DebugStoryPacket
- isConsumeMouseEvents() - Method in class zombie.ui.UIElement
- isConsumeOnFinish() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
-
Deprecated.
- isContainer() - Method in class zombie.vehicles.VehiclePart
- isContainerTheSame(int, ItemContainer) - Method in class zombie.network.fields.ContainerID
- isContainsClip() - Method in class zombie.inventory.types.HandWeapon
- isControllerConnected(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isControllerDownD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the down direction pressed
- isControllerLeftD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the left direction pressed
- isControllerRightD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the right direction pressed
- isControllerUpD(int) - Method in class zombie.core.input.Input
-
Check if the controller has the up direction pressed
- isCookable() - Method in class zombie.inventory.InventoryItem
- isCookable() - Method in class zombie.scripting.objects.EvolvedRecipe
- IsCookable - Variable in class zombie.inventory.InventoryItem
- IsCookable - Variable in class zombie.scripting.objects.Item
- isCooked() - Method in class zombie.inventory.InventoryItem
- isCookedFoodItem() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsCookedFoodItem - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isCookedInMicrowave() - Method in class zombie.inventory.types.Food
- isCookwareLoot() - Method in class zombie.scripting.objects.Item
- isCoopHost - Variable in class zombie.core.raknet.UdpConnection
- isCoopHost() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isCopyTargetAlpha() - Method in class zombie.iso.sprite.IsoSpriteInstance
- isCore() - Method in class zombie.characters.BodyDamage.Thermoregulator_tryouts.ThermalNode
- isCore() - Method in class zombie.characters.BodyDamage.Thermoregulator.ThermalNode
- isCorner() - Method in class zombie.iso.objects.IsoThumpable
- isCorpse() - Method in class zombie.inventory.ItemContainer
- isCorrupted() - Method in class zombie.world.scripts.VersionHash
- isCosmetic() - Method in class zombie.inventory.types.Clothing
- isCosmetic() - Method in class zombie.scripting.objects.Item
- isCouldSee(int) - Method in class zombie.iso.IsoGridSquare
- isCouldSee(IsoPlayer, IsoGridSquare) - Method in class zombie.network.ServerLOS
- isCounter - Variable in class zombie.ai.states.ClimbThroughWindowPositioningParams
- isCraftActionInProgress() - Method in class zombie.entity.components.build.BuildLogic
- isCraftActionInProgress() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- isCraftCheat() - Method in class zombie.entity.components.build.BuildLogic
- isCraftCheat() - Method in class zombie.entity.components.crafting.BaseCraftingLogic
- isCraftCheat() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- isCraftRecipeProduct - Variable in class zombie.scripting.objects.Item
- isCraftRecipeProduct() - Method in class zombie.scripting.objects.Item
- isCraftRecipeProductCheckedExtra - Variable in class zombie.scripting.objects.Item
- isCrawling - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isCrawling() - Method in class zombie.characters.IsoZombie
- isCrawling() - Method in class zombie.iso.objects.IsoDeadBody
- isCrawling() - Method in class zombie.popman.ZombieStateFlags
- isCreated() - Method in class zombie.core.skinnedmodel.ModelManager
- isCreated() - Method in class zombie.input.ControllerState
- isCreated() - Method in class zombie.input.KeyboardState
- isCreated() - Method in class zombie.input.MouseState
- isCreated() - Static method in class zombie.network.ServerGUI
- isCreated() - Method in class zombie.pathfind.VisibilityGraph
- isCreated() - Method in class zombie.vehicles.BaseVehicle
- isCreateUses() - Method in class zombie.scripting.entity.components.crafting.OutputScript
-
Deprecated.
- isCreatingThumbnail() - Static method in class zombie.savefile.SavefileThumbnail
- IScriptObjectStore - Interface in zombie.scripting
- isCritical() - Method in enum class zombie.scripting.ScriptType
- isCriticalHit() - Method in class zombie.characters.IsoGameCharacter
- isCtrlKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isCurrentActionPathfinding() - Method in class zombie.characters.IsoGameCharacter
- isCurrentExecutionPoint(String, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isCurrentState(String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isCurrentState(State) - Method in interface zombie.characters.ILuaGameCharacter
- isCurrentState(State) - Method in class zombie.characters.IsoGameCharacter
- isCursorVisible() - Static method in class zombie.core.opengl.RenderThread
- isCursorVisible() - Static method in class zombie.input.Mouse
- isCurtainOpen() - Method in class zombie.iso.objects.IsoDoor
- isCustom() - Method in class zombie.characters.skills.PerkFactory.Perk
- isCustom() - Method in class zombie.SandboxOptions.BooleanSandboxOption
- isCustom() - Method in class zombie.SandboxOptions.DoubleSandboxOption
- isCustom() - Method in class zombie.SandboxOptions.EnumSandboxOption
- isCustom() - Method in class zombie.SandboxOptions.IntegerSandboxOption
- isCustom() - Method in interface zombie.SandboxOptions.SandboxOption
- isCustom() - Method in class zombie.SandboxOptions.StringSandboxOption
- isCustomAirTime() - Method in class zombie.radio.scripting.RadioLine
- isCustomColor() - Method in class zombie.chat.ChatMessage
- isCustomColor() - Method in class zombie.inventory.InventoryItem
- isCustomName() - Method in class zombie.inventory.InventoryItem
- isCustomSettings() - Method in class zombie.chat.ChatBase
- isCustomTargetAngle() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
-
When enabled will ommit angle calculation, custom angle be set with 'setTargetAngle'.
- isCustomWeight() - Method in class zombie.inventory.InventoryItem
- isCut() - Method in class zombie.characters.BodyDamage.BodyPart
- isCut() - Method in class zombie.characters.BodyDamage.BodyPartLast
- IsCut(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsCutawaySquare(IsoGridSquare, long) - Method in class zombie.iso.IsoCell
- isCycleFirstHalf - Variable in class zombie.iso.weather.WeatherPeriod.WeatherStage
- isCylinder() - Method in class zombie.tileDepth.TileGeometryFile.Cylinder
- isCylinder() - Method in class zombie.tileDepth.TileGeometryFile.Geometry
- isDamaged() - Method in class zombie.inventory.InventoryItem
- isDamaged() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsDamaged - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isDamageMakeHole() - Method in class zombie.inventory.types.HandWeapon
- isDangerousUncooked() - Method in class zombie.scripting.objects.Item
- isDataLoaded() - Method in class zombie.worldMap.UIWorldMapV3
- isDataLoaded() - Method in class zombie.worldMap.WorldMap
- isDateVisible() - Method in class zombie.ui.Clock
- isDayDoFog() - Method in class zombie.iso.weather.ClimateValues
- isDead - Variable in class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
- isDead() - Method in class zombie.characters.IsoGameCharacter
- isDead() - Method in class zombie.characters.NetworkCharacterAI
- isDead() - Method in class zombie.characters.SurvivorDesc
- isDead(short) - Static method in class zombie.iso.objects.IsoDeadBody
- isDeaf() - Method in class zombie.characters.IsoPlayer
- isDeathDragDown() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isDeathDragDown() - Method in class zombie.characters.IsoGameCharacter
- isDebugBounds() - Method in class zombie.iso.weather.fx.IsoWeatherFX
- isDebugEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isDebugEnabled(ScriptType) - Static method in class zombie.scripting.ScriptManager
- isDebugLoadAllChunks() - Static method in class zombie.iso.areas.isoregion.IsoRegions
- isDebugMode - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isDebugOnly() - Method in class zombie.debug.BooleanDebugOption
- isDebugOnly() - Method in class zombie.scripting.objects.BaseScriptObject
- IsDebugSave() - Static method in class zombie.iso.IsoChunk
- isDecimal() - Method in class zombie.entity.components.attributes.AttributeType
- IsDecimal(AttributeValueType) - Static method in enum class zombie.entity.components.attributes.AttributeValueType
- isDecWeight() - Method in class zombie.characters.BodyDamage.Nutrition
- isDedicated() - Method in class zombie.core.Core
- isDeepWounded() - Method in class zombie.characters.BodyDamage.BodyPart
- IsDeepWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isDefaultAccess() - Method in class zombie.entity.util.reflect.Field
- isDefaultAccess() - Method in class zombie.entity.util.reflect.Method
- isDefaultDraw() - Method in class zombie.ui.AtomUI
- isDefaultDraw() - Method in class zombie.ui.UIElement
- isDefaultDraw() - Method in interface zombie.ui.UIElementInterface
- isDefaultOptions() - Method in class zombie.core.Core
- isDefaultStyle() - Method in class zombie.scripting.ui.XuiScript
- isDefered - Variable in class zombie.asset.Asset
- isDeferredMovementAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.DefaultStatePermissions
- isDeferredMovementAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.GenericStatePermissions
- isDeferredMovementAllowed(IsoGameCharacter) - Method in interface zombie.ai.permission.IStatePermissions
- isDeferredMovementEnabled() - Method in class zombie.characters.IsoGameCharacter
- isDelayedDisconnect(IsoPlayer) - Static method in class zombie.network.GameServer
- isDelayedDisconnect(UdpConnection) - Static method in class zombie.network.GameServer
- isDelayedLoading(int) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- isDelayLengthIncreased() - Method in class zombie.vehicles.VehicleInterpolation
- isDemo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isDesktopOpenSupported() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isDestroy() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData.InputScriptData
- isDestroy() - Method in class zombie.inventory.recipemanager.SourceRecord
- isDestroy() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isDestroy() - Method in class zombie.scripting.objects.Recipe.Source
- isDestroyed() - Method in class zombie.core.textures.AnimatedTextureID
- isDestroyed() - Method in class zombie.core.textures.Texture
-
returns if the texture is destroyed or not
- isDestroyed() - Method in class zombie.core.textures.TextureFBO
- isDestroyed() - Method in class zombie.core.textures.TextureFBODepth
- isDestroyed() - Method in class zombie.core.textures.TextureID
-
Description copied from interface:Â IDestroyable
- isDestroyed() - Method in interface zombie.interfaces.IDestroyable
-
returns if the object is destryed or not
- isDestroyed() - Method in class zombie.iso.IsoMovingObject
- isDestroyed() - Method in class zombie.iso.IsoObject
- isDestroyed() - Method in interface zombie.iso.objects.interfaces.Thumpable
- isDestroyed() - Method in class zombie.iso.objects.IsoBarricade
- isDestroyed() - Method in class zombie.iso.objects.IsoCompost
- isDestroyed() - Method in class zombie.iso.objects.IsoDoor
- isDestroyed() - Method in class zombie.iso.objects.IsoThumpable
- isDestroyed() - Method in class zombie.iso.objects.IsoWindow
- isDestroyed() - Method in class zombie.vehicles.VehicleWindow
- IsDevice - Variable in class zombie.inventory.ItemContainer
- isDigital() - Method in class zombie.inventory.types.AlarmClock
- isDigital() - Method in class zombie.inventory.types.AlarmClockClothing
- isDigitalPadlock() - Method in class zombie.inventory.types.Key
- isDimUnsharedSymbols() - Method in class zombie.worldMap.UIWorldMapV2
- isDimUnsharedSymbols() - Method in class zombie.worldMap.WorldMapRenderer
- isDir(IsoDirections) - Method in class zombie.pathfind.highLevel.HLSlopedSurface
- isDir(IsoDirections) - Method in class zombie.pathfind.highLevel.HLStaircase
- isDirty() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- isDirty() - Method in class zombie.entity.components.resources.Resource
- isDirty() - Method in class zombie.entity.components.resources.ResourceGroup
- isDirty() - Method in class zombie.inventory.ItemContainer
- isDirty() - Method in class zombie.inventory.types.Clothing
- isDirty(int) - Method in class zombie.iso.areas.isoregion.data.DataChunk
- isDirty(int, float) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- isDirty(int, long, float) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- IsDirty() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- IsDirtyFloatList() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- isDirtyUI() - Method in class zombie.iso.areas.isoregion.IsoRegionsLogger
- isDisabled() - Method in class zombie.input.JoypadManager.Joypad
- isDisabled(Class) - Static method in class zombie.commands.CommandBase
- isDisappearOnUse() - Method in class zombie.inventory.InventoryItem
- isDisappearOnUse() - Method in class zombie.scripting.objects.Item
- isDisconnect() - Method in interface zombie.network.IZomboidPacket
- isDisconnect() - Method in class zombie.network.ZomboidNetData
- isDisconnect() - Method in class zombie.spnetwork.ZomboidNetData
- isDisconnected() - Method in class zombie.characters.NetworkPlayerAI
- isDiscovered() - Method in class zombie.characters.animals.AnimalTracks
- isDisguised() - Method in class zombie.characters.IsoGameCharacter
- isDisguised() - Method in class zombie.worldMap.WorldMapRemotePlayer
- isDismantable() - Method in class zombie.iso.objects.IsoThumpable
- isDismantleAllowed() - Method in class zombie.characters.NetworkPlayerAI
- isDisplayAsBar() - Method in class zombie.entity.components.attributes.AttributeInstance
- isDisplayAsBar() - Method in class zombie.entity.components.attributes.AttributeInstance.Numeric
- isDisplayCursor() - Method in class zombie.core.Core
- isDisplayPlayerModel() - Method in class zombie.core.Core
- isDisposed() - Method in class zombie.core.textures.MipMapLevel
- isDisposed() - Method in class zombie.core.utils.WrappedBuffer
- isDoAlpha() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- isDoAlpha() - Method in class zombie.iso.IsoMarkers.IsoMarker
- isDoAlpha() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isDoAutomaticCraftCheck() - Method in class zombie.entity.components.crafting.CraftLogic
- isDoAutomaticCraftCheck() - Method in class zombie.entity.components.crafting.DryingLogic
- isDoAutomaticCraftCheck() - Method in class zombie.entity.components.crafting.FurnaceLogic
- isDoBlink() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
-
If blink set uses Core.blinkAlpha, this takes precedence over other alpha settings.
- isDoColor() - Method in class zombie.vehicles.BaseVehicle
- isDoContinueGrapple() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isDoContinueGrapple() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isDoContinueGrapple() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isDoDeathSound() - Method in class zombie.characters.IsoGameCharacter
- isDoGrapple - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isDoGrapple() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isDoGrapple() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isDoGrapple() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isDoHandToHandAttack() - Method in class zombie.characters.IsoLivingCharacter
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.State
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.CloseWindowState
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.OpenWindowState
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.PlayerEmoteState
- isDoingActionThatCanBeCancelled() - Method in class zombie.ai.states.SmashWindowState
- isDoingActionThatCanBeCancelled() - Method in class zombie.characters.IsoGameCharacter
- isDoingActionThatCanBeCancelled() - Method in class zombie.characters.IsoPlayer
- isDoingBehavior - Variable in class zombie.characters.animals.behavior.BaseAnimalBehavior
- isDoingOffroad() - Method in class zombie.vehicles.BaseVehicle
- isDoingTextEntry() - Method in class zombie.core.Core
- isDoingTextEntry() - Method in class zombie.ui.AtomUITextEntry
- isDoingTextEntry() - Method in class zombie.ui.UITextBox2
- isDoingTextEntry() - Method in interface zombie.ui.UITextEntryInterface
- isDominant() - Method in class zombie.characters.animals.AnimalAllele
- isDone() - Method in class zombie.pathfind.extra.ZoneCreator.Pos
- isDone(byte) - Static method in class zombie.core.ActionManager
- isDone(byte) - Static method in class zombie.core.TransactionManager
- isDoneNewSaveFolder() - Method in class zombie.core.Core
- isDoor - Variable in class zombie.iso.objects.IsoThumpable
- isDoor() - Method in class zombie.iso.objects.IsoThumpable
- isDoorBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isDoorClosed() - Method in class zombie.iso.objects.IsoHutch
- isDoorFrame - Variable in class zombie.iso.objects.IsoThumpable
- isDoorFrame() - Method in class zombie.iso.objects.IsoThumpable
- isDoorObstructed(IsoObject) - Static method in class zombie.iso.objects.IsoDoor
- isDoorOrWallSquare() - Method in class zombie.iso.IsoGridSquare
- isDoorSquare() - Method in class zombie.iso.IsoGridSquare
- isDoorTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isDoShove - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isDoShove() - Method in class zombie.characters.IsoLivingCharacter
- isDoSkipMovement() - Method in class zombie.characters.HitReactionNetworkAI
- isDoTickStamps() - Method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- isDoubleClick(double, double, double, double, double) - Static method in class zombie.ui.UIManager
- isDoubleDoorObstructed(IsoObject) - Static method in class zombie.iso.objects.IsoDoor
- isDownPressed() - Method in class zombie.input.JoypadManager.Joypad
- isDownPressed(int) - Method in class zombie.input.JoypadManager
- isDraggingCorpse() - Method in class zombie.characters.IsoGameCharacter
- isDraggingCorpseStateName(String) - Method in class zombie.characters.IsoPlayer
- IsDrainable() - Method in class zombie.inventory.InventoryItem
- IsDrainable() - Method in class zombie.inventory.types.DrainableComboItem
- isDrainableItemType(String) - Method in class zombie.scripting.ScriptManager
- isDrawDebugColors() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isDrawDirty() - Method in class zombie.inventory.ItemContainer
- isDriveable() - Method in class zombie.vehicles.BaseVehicle
- isDriver(IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isDriving() - Method in interface zombie.characters.ILuaGameCharacter
- isDriving() - Method in class zombie.characters.IsoGameCharacter
- isDryerActivated() - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isDull() - Method in class zombie.inventory.InventoryItem
- isDung - Variable in class zombie.scripting.objects.Item
- isDuplicateBodyVisual(ItemVisual) - Method in class zombie.characters.IsoGameCharacter
- isEast() - Method in class zombie.pathfind.highLevel.HLSlopedSurface
- isEating() - Method in class zombie.characters.animals.VirtualAnimal
- isEatingOther(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
- isEave - Enum constant in enum class zombie.iso.SpriteDetails.IsoFlagType
- isEditable() - Method in class zombie.ui.AtomUITextEntry
- isEditable() - Method in class zombie.ui.UITextBox2
- isEditable() - Method in interface zombie.ui.UITextEntryInterface
- IsEditable - Variable in class zombie.ui.UITextBox2
- isEditingEnabled() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
- isEditingRagdoll() - Method in class zombie.characters.IsoGameCharacter
- isEggHatchDoorClosed() - Method in class zombie.iso.objects.IsoHutch
- isEggHatchDoorOpen() - Method in class zombie.iso.objects.IsoHutch
- isEmergencyBroadcast() - Method in class zombie.radio.devices.DeviceData
- isEmittingLight() - Method in class zombie.inventory.InventoryItem
- isEmpty() - Method in class zombie.ai.StateMachine.SubstateSlot
- isEmpty() - Method in class zombie.asset.Asset
- isEmpty() - Method in class zombie.audio.BaseSoundEmitter
- isEmpty() - Method in class zombie.audio.DummySoundEmitter
- isEmpty() - Method in class zombie.characters.AttachedItems.AttachedItems
- isEmpty() - Method in class zombie.characters.CharacterSoundEmitter
- isEmpty() - Method in class zombie.characters.traits.TraitCollection
- isEmpty() - Method in class zombie.characters.WornItems.WornItems
- isEmpty() - Method in class zombie.characters.ZombieGroup
- isEmpty() - Method in class zombie.core.fonts.AngelCodeFont
- isEmpty() - Method in class zombie.core.opengl.MatrixStack
- isEmpty() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
- isEmpty() - Method in class zombie.core.skinnedmodel.population.Outfit
- isEmpty() - Method in class zombie.core.Styles.FloatList
-
isEmpty method comment.
- isEmpty() - Method in class zombie.core.Styles.IntList
-
isEmpty method comment.
- isEmpty() - Method in class zombie.core.Styles.ShortList
-
isEmpty method comment.
- isEmpty() - Method in class zombie.core.textures.SmartTexture
- isEmpty() - Method in class zombie.core.utils.BoundedQueue
- isEmpty() - Method in class zombie.core.utils.FibonacciHeap
-
Returns whether the heap is empty.
- isEmpty() - Method in class zombie.core.utils.HashMap
- isEmpty() - Method in class zombie.entity.components.attributes.EnumStringObj
- isEmpty() - Method in class zombie.entity.components.crafting.recipe.OutputMapper
- isEmpty() - Method in class zombie.entity.components.fluids.FluidContainer
- isEmpty() - Method in class zombie.entity.components.fluids.FluidSample
- isEmpty() - Method in class zombie.entity.components.resources.Resource
- isEmpty() - Method in class zombie.entity.components.resources.ResourceEnergy
- isEmpty() - Method in class zombie.entity.components.resources.ResourceFluid
- isEmpty() - Method in class zombie.entity.components.resources.ResourceItem
- isEmpty() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.TileInfo
- isEmpty() - Method in class zombie.entity.util.Array
- isEmpty() - Method in class zombie.entity.util.assoc.AssocArray
- isEmpty() - Method in class zombie.entity.util.BitSet
- isEmpty() - Method in class zombie.entity.util.enums.EnumBitStore
- isEmpty() - Method in class zombie.entity.util.LongArray
- isEmpty() - Method in class zombie.entity.util.LongMap
- isEmpty() - Method in class zombie.entity.util.ObjectMap
- isEmpty() - Method in class zombie.entity.util.ObjectSet
- isEmpty() - Method in interface zombie.interfaces.ICommonSoundEmitter
- isEmpty() - Method in class zombie.inventory.ItemContainer
- isEmpty() - Method in class zombie.inventory.types.InventoryContainer
- isEmpty() - Method in class zombie.Lua.LuaBackendClass
- isEmpty() - Method in class zombie.network.PZNetKahluaTableImpl
- isEmpty() - Method in class zombie.pathfind.Path
- isEmpty() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isEmpty() - Method in class zombie.scripting.ScriptParser.Block
- isEmpty() - Method in class zombie.tileDepth.TileDepthTexture
- isEmpty() - Method in class zombie.util.list.PZArrayList
- isEmpty() - Method in class zombie.util.list.PZUnmodifiableCollection
- isEmpty() - Method in class zombie.util.PooledArrayObject
- isEmpty() - Method in interface zombie.world.scripts.IVersionHash
- isEmpty() - Method in class zombie.world.scripts.VersionHash
- IsEmpty - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- IsEmpty - Enum constant in enum class zombie.entity.components.crafting.OutputFlag
- isEmptyContainer() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsEmptyContainer - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isEmptyFeed() - Method in class zombie.iso.objects.IsoFeedingTrough
- isEmptyOfFluid() - Method in class zombie.inventory.InventoryItem
- isEmptyOutside() - Method in class zombie.iso.RoomDef
- isEmptyPages() - Method in class zombie.inventory.types.Literature
- isEmptySpace() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript.TileScript
- isEmptyUses() - Method in class zombie.inventory.types.DrainableComboItem
- isEnable - Variable in class zombie.core.physics.CarController
- isEnable() - Method in class zombie.vehicles.LightbarLightsMode
- isEnable() - Method in class zombie.vehicles.LightbarSirenMode
- isEnableAdmin() - Method in class zombie.core.physics.RagdollSettingsManager.ForceHitReactionLocation
- isEnableAdmin() - Method in class zombie.core.physics.RagdollSettingsManager.HitReactionSetting
- isEnableAdmin() - Method in class zombie.core.physics.RagdollSettingsManager.RagdollSetting
- isEnableAdmin() - Method in class zombie.iso.IsoPuddles.PuddlesFloat
- isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateBool
- isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateColor
- isEnableAdmin() - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
- isEnabled() - Method in class zombie.characters.Safety
- isEnabled() - Method in class zombie.chat.ChatBase
- isEnabled() - Method in class zombie.chat.ChatTab
- isEnabled() - Method in class zombie.core.profiling.AbstractPerformanceProfileProbe
- isEnabled() - Method in interface zombie.core.profiling.IPerformanceProbe
- isEnabled() - Method in class zombie.debug.DebugLogStream
- isEnabled() - Method in enum class zombie.debug.DebugType
- isEnabled() - Method in class zombie.entity.EngineSystem
- isEnabled() - Method in class zombie.MovingObjectUpdateScheduler
- isEnabled() - Method in class zombie.profanity.ProfanityFilter
- isEnabled() - Method in class zombie.scripting.objects.BaseScriptObject
- isEnabled() - Method in class zombie.scripting.objects.XuiSkinScript.ComponentUiScript
- isEnabled() - Method in class zombie.scripting.ui.XuiSkin.ComponentUiStyle
- isEnabled() - Method in class zombie.ui.AtomUI
- isEnabled() - Method in class zombie.ui.UIElement
- isEnabled() - Static method in class zombie.util.PublicServerUtil
- isEnabled(int) - Method in class zombie.iso.SearchMode
- isEnabled(IsoGameCharacter) - Static method in class zombie.characters.HitReactionNetworkAI
- isEnabled(DebugType) - Static method in class zombie.debug.DebugLog
- IsEnabled() - Static method in class zombie.inventory.recipemanager.RecipeMonitor
- isEnabledSet() - Method in class zombie.scripting.objects.XuiSkinScript.ComponentUiScript
- isEnableEditing() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateBool
- isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateColor
- isEnableOverride() - Method in class zombie.iso.weather.ClimateManager.ClimateFloat
- isEnclosed() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isEnduranceSufficientForAction() - Method in interface zombie.characters.ILuaGameCharacter
- isEnduranceSufficientForAction() - Method in class zombie.characters.IsoGameCharacter
- isEnergy() - Method in class zombie.inventory.types.DrainableComboItem
- isEnergyMatch(Energy) - Method in class zombie.scripting.entity.components.crafting.InputScript
- isEnergyMatch(Energy) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isEnergyMatch(DrainableComboItem) - Method in class zombie.scripting.entity.components.crafting.InputScript
- isEnergyMatch(DrainableComboItem) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isEngineProcessing() - Static method in class zombie.entity.GameEntityManager
- isEngineRunning() - Method in class zombie.vehicles.BaseVehicle
- isEngineStarted() - Method in class zombie.vehicles.BaseVehicle
- isEngineWorking() - Method in class zombie.vehicles.BaseVehicle
- isEnterBlocked(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isEnterBlocked2(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isEntirelyEmptyOutside() - Method in class zombie.iso.areas.IsoBuilding
- isEntirelyEmptyOutside() - Method in class zombie.iso.BuildingDef
- isEntityPacket() - Method in enum class zombie.entity.network.EntityPacketType
- isEntityValid() - Method in class zombie.entity.GameEntity
- isEntityValid() - Method in class zombie.entity.MetaEntity
- isEntityValid() - Method in class zombie.inventory.InventoryItem
- isEntityValid() - Method in class zombie.iso.IsoObject
- isEntityValid() - Method in class zombie.vehicles.VehiclePart
- isEnum(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isEnumString(String) - Static method in class zombie.entity.components.attributes.AttributeUtil
- isEqual(VehiclePoly) - Method in class zombie.pathfind.VehiclePoly
- isEqualizeLineHeights() - Method in class zombie.chat.ChatBase
- isEqualizeLineHeights() - Method in class zombie.chat.ChatSettings
- isEquipped() - Method in class zombie.inventory.InventoryItem
- isEquipped(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isEquipped(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isEquipped(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- isEquippedClothing(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isEquippedClothing(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isEquippedClothing(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- isEquippedNoSprint() - Method in class zombie.inventory.InventoryItem
- IServerBrowserCallback - Interface in zombie.core.znet
-
Created by serge on 05.06.2015.
- isExclusive() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isExclusive(String) - Method in class zombie.characters.WornItems.BodyLocation
- isExclusive(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- IsExclusive - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isExistInTheWorld() - Method in class zombie.characters.animals.IsoAnimal
- isExistInTheWorld() - Method in class zombie.iso.IsoMovingObject
- isExistInTheWorld() - Method in class zombie.iso.IsoObject
- isExistsAsVanilla() - Method in class zombie.world.DictionaryInfo
- isExistYet() - Method in class zombie.inventory.ItemContainer
- isExitBlocked(int) - Method in class zombie.vehicles.BaseVehicle
- isExitBlocked(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isExitBlocked2(int) - Method in class zombie.vehicles.BaseVehicle
- isExpandedAvailable() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isExpandedUsed() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isExploding() - Method in class zombie.iso.objects.IsoTrap
- isExplored() - Method in class zombie.inventory.ItemContainer
- isExplored() - Method in class zombie.iso.RoomDef
- isExterior - Variable in class zombie.erosion.ErosionRegions.Region
- isExterior() - Method in class zombie.core.opengl.RenderSettings.PlayerRenderSettings
- isExterior() - Method in class zombie.iso.objects.IsoDoor
- isExterior() - Method in class zombie.iso.objects.IsoWindow
- isExteriorCache - Variable in class zombie.iso.IsoGridSquare
- isExteriorDoor(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
-
Deprecated.
- isExtraFreeSquare() - Method in class zombie.iso.IsoGridSquare
- isExtraValues() - Static method in class zombie.characters.animals.IsoAnimal
- isFaceDirection() - Method in class zombie.iso.zones.VehicleZone
- isFaceObject() - Method in class zombie.scripting.objects.TimedActionScript
- isFacing(IsoPlayer) - Method in class zombie.iso.objects.IsoTelevision
- isFacingLocation(float, float, float) - Method in class zombie.characters.IsoGameCharacter
- isFacingObject(IsoObject, float) - Method in class zombie.characters.IsoGameCharacter
- isFacingSheet(IsoGameCharacter) - Method in class zombie.iso.objects.IsoDoor
- isFacingTarget() - Method in class zombie.characters.IsoZombie
- isFactionPvp() - Method in class zombie.characters.IsoPlayer
- isFading() - Method in class zombie.ui.ScreenFader
- isFadingOut() - Static method in class zombie.ui.UIManager
- isFailure() - Method in class zombie.asset.Asset
- isFailure() - Method in class zombie.core.textures.SmartTexture
- isFakeDead - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isFakeDead() - Method in class zombie.characters.IsoZombie
- isFakeDead() - Method in class zombie.iso.objects.IsoDeadBody
- isFakeDead() - Method in class zombie.popman.ZombieStateFlags
- isFakeEquipped() - Method in class zombie.inventory.InventoryItem
- isFakeEquipped(IsoGameCharacter) - Method in class zombie.inventory.InventoryItem
- IsFakeInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
- IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- IsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyPart
- IsFakeInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- isFallOnFront() - Method in class zombie.characters.IsoGameCharacter
- isFallOnFront() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isFallOnFront() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isFallOnFront() - Method in class zombie.iso.objects.IsoDeadBody
- isFarming() - Method in class zombie.characters.IsoPlayer
- isFarmingCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isFarmingCheat() - Method in class zombie.characters.IsoGameCharacter
- isFarmingLoot() - Method in class zombie.scripting.objects.Item
- isFascia() - Method in class zombie.iso.IsoObject
- isFastMoveCheat() - Method in class zombie.characters.IsoGameCharacter
- isFavorite() - Method in class zombie.inventory.InventoryItem
- isFBOActive() - Static method in class zombie.ui.UIManager
- isFemale() - Method in class zombie.characters.animals.datas.AnimalData
- isFemale() - Method in class zombie.characters.animals.IsoAnimal
- isFemale() - Method in interface zombie.characters.ILuaGameCharacter
- isFemale() - Method in class zombie.characters.IsoGameCharacter
- isFemale() - Method in class zombie.characters.SurvivorDesc
- isFemale() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isFemale() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- isFemale() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
- isFemale() - Method in class zombie.iso.objects.IsoDeadBody
- isFemale() - Method in class zombie.iso.objects.IsoMannequin
- isFemale() - Method in class zombie.scripting.objects.MannequinScript
- isFemale() - Method in class zombie.SharedDescriptors.Descriptor
- isFertilized() - Method in class zombie.characters.animals.datas.AnimalData
- isFertilized() - Method in class zombie.inventory.types.Food
- isFilledWithCleanWater() - Method in class zombie.entity.components.fluids.FluidContainer
- isFilledWithCleanWater() - Method in class zombie.scripting.entity.components.fluids.FluidContainerScript
- isFinal() - Method in class zombie.entity.util.reflect.Field
- isFinal() - Method in class zombie.entity.util.reflect.Method
- isFinished() - Method in class zombie.core.opengl.RenderContextQueueItem
- isFinished() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isFinished() - Method in class zombie.entity.components.crafting.CraftLogic
- isFinished() - Method in class zombie.entity.components.crafting.DryingLogic
- isFinished() - Method in class zombie.entity.components.crafting.FurnaceLogic
- isFinished() - Method in class zombie.entity.components.crafting.MashingLogic
- isFinished() - Method in class zombie.iso.sprite.IsoSpriteInstance
- isFinished() - Method in class zombie.util.AddCoopPlayer
- isFirstPointOnZone1() - Method in class zombie.characters.animals.AnimalZoneJunction
- isFirstPointOnZone2() - Method in class zombie.characters.animals.AnimalZoneJunction
- isFirstUpdate() - Method in class zombie.iso.IsoMovingObject
- isFishingCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isFishingCheat() - Method in class zombie.characters.IsoGameCharacter
- isFishingLure() - Method in class zombie.inventory.InventoryItem
- isFixed2x() - Method in class zombie.gameStates.ChooseGameInfo.Map
- isFlagSet(byte, byte) - Static method in class zombie.network.fields.hit.AttackVars.AttackFlags
- isFlashIsoCursor() - Method in class zombie.core.Core
- IsFlipped - Variable in class zombie.ui.UI_BodyPart
- isFloat(String) - Static method in class zombie.util.StringUtils
- isFloatingGamepadTextInputVisible() - Static method in class zombie.core.znet.SteamUtils
- isFloatingGamepadTextInputVisible() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isFloor - Variable in class zombie.ai.states.ClimbThroughWindowPositioningParams
- isFloor() - Method in class zombie.iso.IsoObject
- isFloor() - Method in class zombie.iso.objects.IsoThumpable
- isFluidAnything() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isFluidAnything() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isFluidContainer() - Method in class zombie.inventory.InventoryItem
- isFluidExact() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isFluidExact() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isFluidMatch(FluidContainer) - Method in class zombie.scripting.entity.components.crafting.InputScript
- isFluidMatch(FluidContainer) - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isFluidPrimary() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isFluidPrimary() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isFocused() - Method in class zombie.ui.UITextBox2
- isFogMask() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isFogMask() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
- isFollowGameWorld() - Method in class zombie.ui.AtomUI
- isFollowGameWorld() - Method in class zombie.ui.UIElement
- isFollowGameWorld() - Method in interface zombie.ui.UIElementInterface
- isFood() - Method in class zombie.inventory.InventoryItem
- isFood() - Method in class zombie.inventory.types.Food
- IsFood() - Method in class zombie.inventory.InventoryItem
- IsFood() - Method in class zombie.inventory.types.Food
- isForceAim() - Method in class zombie.characters.IsoPlayer
- isForceCursorVisible() - Method in class zombie.ui.AtomUI
- isForceCursorVisible() - Method in class zombie.ui.UIElement
- isForceCursorVisible() - Method in interface zombie.ui.UIElementInterface
- isForceCursorVisible() - Static method in class zombie.ui.UIManager
- isForcedHitReaction() - Method in class zombie.core.physics.RagdollSettingsManager
- isForceEatingAnimation() - Method in class zombie.characters.IsoZombie
- isForceFakeDead() - Method in class zombie.characters.IsoZombie
- isForceOverrideAnim() - Method in class zombie.characters.IsoPlayer
- isForceRenderSquare(int, IsoGridSquare) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- isForceRun() - Method in class zombie.characters.IsoPlayer
- isForceShove() - Method in class zombie.characters.IsoGameCharacter
- isForceSnow() - Method in class zombie.core.Core
- isForceSprint() - Method in class zombie.characters.IsoPlayer
- isFramerateUncapped() - Method in class zombie.core.PerformanceSettings
- isFree() - Method in class zombie.characters.traits.TraitFactory.Trait
- isFree() - Method in interface zombie.util.IPooledObject
- isFree() - Method in class zombie.util.PooledObject
- isFree(boolean) - Method in class zombie.iso.IsoGridSquare
- isFreeOrMidair(boolean) - Method in class zombie.iso.IsoGridSquare
- isFreeOrMidair(boolean, boolean) - Method in class zombie.iso.IsoGridSquare
- isFreeSquare(IsoGridSquare) - Static method in class zombie.ai.states.ClimbThroughWindowState
- isFreeWallPair(IsoDirections, boolean) - Method in class zombie.iso.IsoGridSquare
- isFreeWallSquare() - Method in class zombie.iso.IsoGridSquare
- isFreezing() - Method in class zombie.inventory.types.Food
- isFresh() - Method in class zombie.inventory.types.Food
- isFriendly() - Method in class zombie.characters.SurvivorDesc
- isFromDiscord() - Method in class zombie.chat.ChatMessage
- isFrozen() - Method in class zombie.inventory.types.Food
- isFull() - Method in class zombie.core.utils.BoundedQueue
- isFull() - Method in class zombie.entity.components.fluids.FluidContainer
- isFull() - Method in class zombie.entity.components.resources.Resource
- isFull() - Method in class zombie.entity.components.resources.ResourceEnergy
- isFull() - Method in class zombie.entity.components.resources.ResourceFluid
- isFull() - Method in class zombie.entity.components.resources.ResourceItem
- isFull() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsFull - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isFullOfFluid() - Method in class zombie.inventory.InventoryItem
- isFullScreen() - Method in class zombie.core.Core
- isFullUses() - Method in class zombie.inventory.types.DrainableComboItem
- isFullyConnected() - Method in class zombie.core.raknet.UdpConnection
- isFullyRoofed() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isFullyRoofed() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
- isFullyStreamed() - Method in class zombie.iso.areas.DesignationZone
- isFullyStreamed() - Method in class zombie.iso.zones.Zone
- isFullyStreamedIn() - Method in class zombie.iso.BuildingDef
- isFullyStreamedIn(int, int, int, int) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- isGamePaused() - Static method in class zombie.GameTime
- isGamePaused() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isGasPedalPressed() - Method in class zombie.core.physics.CarController
- isGeneratorPoweringSquare(int, int, int) - Method in class zombie.iso.IsoChunk
- isGenericCraftingSurface() - Method in class zombie.iso.IsoObject
- isGeriatric() - Method in class zombie.characters.animals.IsoAnimal
- isGetBandageXp() - Method in class zombie.characters.BodyDamage.BodyPart
- isGetSplintXp() - Method in class zombie.characters.BodyDamage.BodyPart
- isGetStitchXp() - Method in class zombie.characters.BodyDamage.BodyPart
- isGhostMode() - Method in class zombie.characters.IsoPlayer
- isGlassRemoved() - Method in class zombie.iso.objects.IsoWindow
- isGoalCharacter() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalLocation() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalNone() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalSitOnFurniture() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalSound() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalVehicleAdjacent() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalVehicleArea() - Method in class zombie.pathfind.PathFindBehavior2
- isGoalVehicleSeat() - Method in class zombie.pathfind.PathFindBehavior2
- isGodMod() - Method in interface zombie.characters.ILuaGameCharacter
- isGodMod() - Method in class zombie.characters.IsoGameCharacter
- isGoodCar() - Method in class zombie.vehicles.BaseVehicle
- isGoodHot() - Method in class zombie.inventory.types.Food
- isGoodKey(String) - Static method in class zombie.inventory.ItemPickerJava
- isGoodOutsideSquare() - Method in class zombie.iso.IsoGridSquare
- isGoodSquare() - Method in class zombie.iso.IsoGridSquare
- isGoogleAuthTimeout() - Method in class zombie.core.raknet.UdpConnection
- isGrapplePressed() - Method in class zombie.characters.IsoPlayer
- isGrappler() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- isGrappler() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isGrappler() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isGrapplerState() - Method in class zombie.characters.action.ActionState
- isGrappleThrowOutWindow() - Method in class zombie.characters.IsoGameCharacter
- isGrappling() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isGrappling() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isGrappling() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isGrapplingTarget(IGrappleable) - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isGrapplingTarget(IGrappleable) - Method in interface zombie.core.skinnedmodel.IGrappleable
- isGrapplingTarget(IGrappleable) - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isGrapplingWhileAiming() - Method in class zombie.characters.IsoLivingCharacter
- isGrave() - Method in class zombie.iso.IsoObject
- isGreaterThan(GameVersion) - Method in class zombie.core.GameVersion
- isGreaterThanOrEqualTo(GameVersion) - Method in class zombie.core.GameVersion
- isGrowReference() - Method in class zombie.core.skinnedmodel.population.HairStyle
- IShaderProgramListener - Interface in zombie.core.opengl
- isHaircutValid(String, String) - Method in class zombie.characters.HairOutfitDefinitions
- isHandcraftOnly() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isHandcraftOnly() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isHandItem(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- isHandModelOverriddenByCurrentCharacterAction() - Method in class zombie.characters.IsoGameCharacter
- isHappy() - Method in class zombie.characters.animals.IsoAnimal
- isHasACold() - Method in class zombie.characters.BodyDamage.BodyDamage
- isHasAlpha() - Method in enum class zombie.core.textures.PNGDecoder.Format
- isHasBeenLooted() - Method in class zombie.inventory.ItemContainer
- isHasBeenVisited() - Method in class zombie.iso.BuildingDef
- isHasBlizzard() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasFog() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasHeavyRain() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasLaunched() - Method in class zombie.iso.weather.WorldFlares.Flare
- isHasLoadErrors() - Method in class zombie.scripting.ScriptBucket
- isHasSelected() - Method in class zombie.iso.areas.isoregion.IsoRegionsRenderer
- isHasStorm() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHasTropicalStorm() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isHat() - Method in class zombie.core.skinnedmodel.population.ClothingItem
- isHatFallen(int) - Method in class zombie.PersistentOutfits
- isHatFallen(IsoGameCharacter) - Method in class zombie.PersistentOutfits
- isHeadPart() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsHeadPart - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isHealthCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isHealthCheat() - Method in class zombie.characters.IsoGameCharacter
- isHeavyItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isHeld() - Method in class zombie.characters.animals.IsoAnimal
- isHelmetFall - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isHidden() - Method in class zombie.inventory.InventoryItem
- isHidden() - Method in class zombie.scripting.objects.EvolvedRecipe
- isHidden() - Method in class zombie.scripting.objects.Item
- isHiddenAmount() - Method in class zombie.entity.components.fluids.FluidContainer
- isHiddenAmount() - Method in class zombie.scripting.entity.components.fluids.FluidContainerScript
- isHiddenUI() - Method in class zombie.entity.components.attributes.AttributeInstance
- isHiddenUI() - Method in class zombie.entity.components.attributes.AttributeType
- isHideModel(String) - Method in class zombie.characters.WornItems.BodyLocation
- isHideModel(String, String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- isHideWeaponModel() - Method in class zombie.characters.IsoGameCharacter
- isHighlighted() - Method in class zombie.iso.IsoObject
- isHighlighted() - Method in class zombie.iso.objects.IsoWorldInventoryObject
- isHighlighted(int) - Method in class zombie.iso.IsoObject
- isHighlightRenderOnce() - Method in class zombie.iso.IsoObject
- isHighlightRenderOnce(int) - Method in class zombie.iso.IsoObject
- isHighQuality() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isHighTier - Variable in class zombie.radio.devices.DeviceData
- isHighTier - Variable in class zombie.scripting.objects.Item
- isHitFromBehind() - Method in class zombie.characters.IsoGameCharacter
- isHitLegsWhileOnFloor() - Method in class zombie.characters.IsoZombie
- isHittable() - Method in class zombie.vehicles.VehicleWindow
- isHomeOnTargetInView() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
-
if enabled the pointer will jump to the target when its in view (and within the 'homeOnTargetDist'.
- isHoppable() - Method in class zombie.iso.IsoObject
- isHoppable() - Method in class zombie.iso.objects.IsoDoor
- isHoppable() - Method in class zombie.iso.objects.IsoThumpable
- isHoppableTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isHorizontal() - Method in class zombie.audio.FMODAmbientWallLevelData.FMODAmbientWall
- isHost(long) - Method in class zombie.network.CoopSlave
- isHosted() - Method in class zombie.network.Server
- isHotwired() - Method in class zombie.vehicles.BaseVehicle
- isHotwiredBroken() - Method in class zombie.vehicles.BaseVehicle
- ishPercent() - Method in class zombie.scripting.ui.XuiScript.XuiVector
- isHydroPowered() - Method in class zombie.iso.IsoLightSource
- isHydroPowerOn() - Method in class zombie.iso.IsoWorld
- isID(String) - Method in class zombie.characters.WornItems.BodyLocation
- isIdenticalTo(AttributeContainer) - Method in class zombie.entity.components.attributes.AttributeContainer
- isIdleAnim() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
-
Returns TRUE if this AnimNode represents an Idle animation.
- isIdleAnimActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
-
Returns TRUE if this Live node is currently Active, and if the source AnimNode is an Idle animation.
- isIgnoreAutoVault() - Method in class zombie.characters.IsoPlayer
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.State
-
Return TRUE if the owner should ignore collisions when passing between two squares.
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.animals.AnimalClimbOverFenceState
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbOverFenceState
-
Description copied from class:Â State
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbOverWallState
-
Description copied from class:Â State
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.ClimbThroughWindowState
-
Description copied from class:Â State
- isIgnoreCollide(IsoGameCharacter, int, int, int, int, int, int) - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isIgnoreContextKey() - Method in class zombie.characters.IsoPlayer
- isIgnoreFirst() - Method in class zombie.ui.AtomUITextEntry
- isIgnoreFirst() - Method in class zombie.ui.UITextBox2
- isIgnoreFirst() - Method in interface zombie.ui.UITextEntryInterface
- isIgnoreInputsForDirection() - Method in class zombie.characters.IsoPlayer
- isIgnoreLossControl() - Method in class zombie.ui.AtomUI
- isIgnoreLossControl() - Method in class zombie.ui.UIElement
- isIgnoreLossControl() - Method in interface zombie.ui.UIElementInterface
- isIgnoreMovementForDirection() - Method in class zombie.characters.IsoGameCharacter
-
Deprecated.
- isIgnoreRemoveSandbox() - Method in class zombie.iso.objects.IsoWorldInventoryObject
- isIgnoreSaveCheck() - Method in class zombie.world.logger.Log.BaseLog
- isIgnoreStaggerBack() - Method in class zombie.characters.IsoGameCharacter
- isIgnoreStyling() - Method in class zombie.scripting.ui.XuiScript.XuiVar
- isIgnoringAimingInput() - Method in class zombie.characters.IsoGameCharacter
- isIKAimingLeftArm() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isIKAimingRightArm() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isIlliterate() - Method in class zombie.characters.traits.CharacterTraits
- isImGui() - Static method in class zombie.core.Core
- isInArea(String, Vector3f) - Method in class zombie.vehicles.BaseVehicle
- isInArea(String, IsoGameCharacter) - Method in class zombie.vehicles.BaseVehicle
- isInARoom() - Method in interface zombie.characters.ILuaGameCharacter
- isInARoom() - Method in class zombie.characters.IsoGameCharacter
- isInARoom() - Method in class zombie.iso.IsoGridSquare
- isInBounds() - Method in class zombie.iso.IsoHeatSource
- isInBounds() - Method in class zombie.iso.IsoLightSource
- isInBounds() - Method in class zombie.iso.IsoRoomLight
- isInBounds(float, float) - Method in class zombie.vehicles.BaseVehicle
- isInBounds(int, int, int, int) - Method in class zombie.iso.IsoHeatSource
- isInBounds(int, int, int, int) - Method in class zombie.iso.IsoLightSource
- isInCharacterInventory(IsoGameCharacter) - Method in class zombie.inventory.ItemContainer
- isInChunkMap(int, int) - Method in class zombie.iso.IsoCell
- isIncWeight() - Method in class zombie.characters.BodyDamage.Nutrition
- isIncWeightLot() - Method in class zombie.characters.BodyDamage.Nutrition
- isInDebug() - Method in class zombie.core.Core
- isInf() - Method in class zombie.characters.BodyDamage.BodyDamage
-
Deprecated.
- isInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- isInfected() - Method in class zombie.inventory.InventoryItem
- IsInfected - Variable in class zombie.characters.BodyDamage.BodyDamage
- IsInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- IsInfected() - Method in class zombie.characters.BodyDamage.BodyPart
- IsInfected(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsInfected(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isInfectedWound() - Method in class zombie.characters.BodyDamage.BodyPart
- isInForest() - Method in class zombie.vehicles.BaseVehicle
- isIngameState() - Static method in class zombie.GameWindow
- isIngameState() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isInHandCraftCraft() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isInHutch - Enum constant in enum class zombie.network.packets.character.AnimalPacket.Existences
- isInit - Variable in class zombie.iso.fboRenderChunk.FBORenderChunk
- isInited() - Static method in class zombie.network.chat.ChatServer
- isInitialFluidsIsRandom() - Method in class zombie.scripting.entity.components.fluids.FluidContainerScript
- isInitialised() - Method in class zombie.inventory.InventoryItem
- isInitialized() - Method in class zombie.characters.RagdollBuilder
- isInitialized() - Method in class zombie.core.physics.RagdollController
- isInitialized() - Method in class zombie.popman.ZombieStateFlags
- isInLayingEggPeriod(PZCalendar) - Method in class zombie.characters.animals.datas.AnimalData
- isInLocalPlayerInventory() - Method in class zombie.inventory.InventoryItem
- isInMatingSeason() - Method in class zombie.characters.animals.IsoAnimal
- IsInMeleeAttack() - Method in class zombie.characters.IsoPlayer
- isInMeta - Variable in class zombie.ai.GameCharacterAIBrain
- isInPlayerInventory() - Method in class zombie.inventory.InventoryItem
- isInPool() - Method in class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- isInPool() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isInputItemsSatisfied() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData.InputScriptData
- isInputLocked() - Method in class zombie.entity.components.fluids.FluidContainer
- isInputSatisfied(InputScript) - Method in class zombie.entity.components.build.BuildLogic
- isInputSatisfied(InputScript) - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- isInSameFaction(IsoPlayer, IsoPlayer) - Static method in class zombie.characters.Faction
- isInSameSafehouse(String, String) - Static method in class zombie.iso.areas.SafeHouse
- isInsertAllBulletsReload() - Method in class zombie.inventory.types.HandWeapon
- isInside(int, int, int) - Method in class zombie.iso.areas.IsoRoom
- isInside(int, int, int) - Method in class zombie.iso.RoomDef
- isInside(int, int, int, int) - Method in class zombie.pathfind.Square
- isInside(InventoryItem) - Method in class zombie.inventory.ItemContainer
- isInsideHutchTime(Integer) - Method in class zombie.characters.animals.AnimalDefinitions
- isInsideRectangle(int, int, int, int) - Method in class zombie.iso.IsoGridSquare
- isInstance(Class, Object) - Static method in class zombie.entity.util.reflect.ClassReflection
- isInstanced() - Method in class zombie.core.skinnedmodel.shader.Shader
- isInstantExplosion() - Method in class zombie.inventory.types.HandWeapon
- isInstantExplosion() - Method in class zombie.iso.objects.IsoTrap
- isInterface(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isIntersectingSquare(int, int, int) - Method in class zombie.vehicles.BaseVehicle
- isIntersectingSquare(IsoGridSquare) - Method in class zombie.vehicles.BaseVehicle
- isIntersectingSquareWithShadow(int, int, int) - Method in class zombie.vehicles.BaseVehicle
- isIntervalValid() - Method in class zombie.characters.animals.datas.AnimalBreed.Sound
- isInTheQueue(UdpConnection) - Static method in class zombie.network.LoginQueue
- isInTrafficJam() - Method in class zombie.vehicles.BaseVehicle
- isInTrees() - Method in class zombie.characters.IsoGameCharacter
- isInTrees2(boolean) - Method in class zombie.characters.IsoGameCharacter
- isInTrees2(boolean) - Method in class zombie.characters.IsoPlayer
- isInTreesNoBush() - Method in class zombie.characters.IsoGameCharacter
- isInvalidated() - Method in class zombie.scripting.ui.XuiSkin
- isInvalidCell(int, int) - Method in class zombie.network.ServerMap
- isInvalidChunkAhead() - Method in class zombie.vehicles.BaseVehicle
- isInvalidChunkAround() - Method in class zombie.vehicles.BaseVehicle
- isInvalidChunkAround(boolean, boolean, boolean, boolean) - Method in class zombie.vehicles.BaseVehicle
- isInvalidChunkBehind() - Method in class zombie.vehicles.BaseVehicle
- isInVehicle - Enum constant in enum class zombie.network.packets.character.AnimalPacket.Existences
- isInventory() - Method in class zombie.network.packets.SyncItemDeletePacket
- IsInventoryContainer() - Method in class zombie.inventory.InventoryItem
- IsInventoryContainer() - Method in class zombie.inventory.types.InventoryContainer
- isInventoryDevice() - Method in class zombie.radio.devices.DeviceData
- isInventoryItemUninstalled() - Method in class zombie.vehicles.VehiclePart
- isInvincible() - Method in class zombie.characters.animals.IsoAnimal
- isInvincible() - Method in class zombie.characters.IsoGameCharacter
- isInvincible() - Method in class zombie.iso.objects.IsoWindow
- isInvisible() - Method in interface zombie.characters.ILuaGameCharacter
- isInvisible() - Method in class zombie.characters.IsoGameCharacter
- isInvisible() - Method in class zombie.worldMap.WorldMapRemotePlayer
- isInvited(long) - Method in class zombie.network.CoopSlave
- isInvPageDirty() - Method in class zombie.characters.IsoPlayer
- isInvulnerable() - Method in class zombie.characters.IsoGameCharacter
- isInWhitelist() - Method in class zombie.characters.NetworkUser
- isInWorld - Enum constant in enum class zombie.network.packets.character.AnimalPacket.Existences
- isIsCookable() - Method in class zombie.inventory.InventoryItem
- isIsCookable() - Method in class zombie.scripting.objects.Item
- isIsDevice() - Method in class zombie.inventory.ItemContainer
- isIsFakeInfected() - Method in class zombie.characters.BodyDamage.BodyDamage
- isIsNewGame() - Static method in class zombie.world.WorldDictionary
- isIsoDevice() - Method in class zombie.radio.devices.DeviceData
- isIsometric() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isIsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
- isIsoPlayer() - Method in class zombie.core.physics.RagdollController
- isItem - Enum constant in enum class zombie.network.packets.character.AnimalPacket.Existences
- isItem - Variable in class zombie.world.logger.Log.BaseItemLog
- isItem() - Method in class zombie.characters.animals.AnimalTracks
- isItemAllowed(InventoryItem) - Method in class zombie.inventory.ItemContainer
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.IsoObject
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingDryerLogic
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingWasherLogic
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingDryer
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingWasher
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoFeedingTrough
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoMannequin
- isItemAllowedInContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isItemCount() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isItemCount() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsItemDestroyed(String, Recipe) - Static method in class zombie.inventory.RecipeManager
-
Deprecated.
- isItemDung(IsoWorldInventoryObject) - Static method in class zombie.iso.areas.DesignationZoneAnimal
- isItemFeather(IsoWorldInventoryObject) - Static method in class zombie.iso.areas.DesignationZoneAnimal
- isItemFood(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isItemFood(IsoWorldInventoryObject) - Static method in class zombie.iso.areas.DesignationZoneAnimal
- isItemFresh(String, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isItemInBothHands(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isItemInBothHands(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isItemModelAlt(BodyLocationGroup, ItemVisuals, ItemVisual) - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- isItemModelAlt(ItemVisuals, String) - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- isItemModelHidden(BodyLocationGroup, ItemVisuals, ItemVisual) - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- isItemModelHidden(ItemVisuals, String) - Method in class zombie.core.skinnedmodel.population.PopTemplateManager
- isItemToolForRecipe(CraftRecipe, InventoryItem) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- isItemTransactionConsistent(InventoryItem, ItemContainer, ItemContainer, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isItemTransactionDone(byte) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isItemTransactionRejected(byte) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isItemValidForInputScript(InputScript, InventoryItem) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- isItemValidForRecipe(CraftRecipe, InventoryItem) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- isJammed() - Method in class zombie.inventory.types.HandWeapon
- isJawStabAttach - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isJawStabAttach() - Method in class zombie.characters.IsoZombie
- isJoinedLevelBelowEast(RoofProperties) - Method in class zombie.core.properties.RoofProperties
- isJoinedLevelBelowSouth(RoofProperties) - Method in class zombie.core.properties.RoofProperties
- isJoinedSameLevelEast(RoofProperties) - Method in class zombie.core.properties.RoofProperties
- isJoinedSameLevelSouth(RoofProperties) - Method in class zombie.core.properties.RoofProperties
- isJoypadConnected(int) - Method in class zombie.input.JoypadManager
- isJoypadConnected(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLBPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLeft(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLeftStickButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadLTPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadPressed(int, int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRBPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRight(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRightStickButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadRTPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJoypadUp(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isJunk() - Method in class zombie.inventory.ItemPickInfo
- isJustMoved() - Method in class zombie.characters.IsoPlayer
- isKeep() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isKeep() - Method in class zombie.inventory.recipemanager.SourceRecord
- isKeep() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isKeep() - Method in class zombie.scripting.objects.Recipe.Source
- isKeepOnDeplete() - Method in class zombie.inventory.InventoryItem
- isKeepOnDeplete() - Method in class zombie.scripting.objects.Item
- isKeepPixels() - Method in class zombie.tileDepth.TilesetDepthTexture
- isKey(String, Integer) - Method in class zombie.core.Core
- isKeyboardControlled() - Method in class zombie.vehicles.BaseVehicle
- isKeyConsumed(int) - Method in class zombie.ui.UIElement
- isKeyDown(int) - Static method in class zombie.input.GameKeyboard
-
Is the key down.
- isKeyDown(int) - Method in class zombie.input.KeyboardState
- isKeyDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isKeyDown(String) - Static method in class zombie.input.GameKeyboard
- isKeyDown(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isKeyIsOnDoor() - Method in class zombie.vehicles.BaseVehicle
- isKeyPressed(int) - Static method in class zombie.input.GameKeyboard
-
Has the key been pressed.
- isKeyPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isKeyPressed(String) - Static method in class zombie.input.GameKeyboard
- isKeyPressed(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isKeyRing() - Method in class zombie.inventory.InventoryItem
- isKeysInIgnition() - Method in class zombie.vehicles.BaseVehicle
- isKidsRoom() - Method in class zombie.iso.RoomDef
- isKilledByFall() - Method in class zombie.characters.IsoGameCharacter
- isKilledByFall() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isKilledByFall() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isKilledByFall() - Method in class zombie.iso.objects.IsoDeadBody
- isKilledBySlicingWeapon() - Method in class zombie.characters.IsoGameCharacter
- isKnifeDeath - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isKnifeDeath() - Method in class zombie.characters.IsoZombie
- isKnockBackOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
- isKnockBackOnNoDeath() - Method in class zombie.scripting.objects.Item
- isKnockedDown() - Method in class zombie.characters.IsoGameCharacter
- isKnownFile(String) - Method in class zombie.ZomboidFileSystem
- isKnownMediaLine(String) - Method in interface zombie.characters.ILuaGameCharacter
- isKnownMediaLine(String) - Method in class zombie.characters.IsoGameCharacter
- isKnownPoison(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isKnownPoison(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isKnownPoison(Item) - Method in interface zombie.characters.ILuaGameCharacter
- isKnownPoison(Item) - Method in class zombie.characters.IsoGameCharacter
- isKnownSound(String) - Static method in class zombie.GameSounds
- isKnownVarsDirty() - Static method in class zombie.core.skinnedmodel.advancedanimation.debug.AnimatorDebugMonitor
- isL3Pressed() - Method in class zombie.input.JoypadManager.Joypad
- isL3Pressed(int) - Method in class zombie.input.JoypadManager
- ISLAND_SLEEPING - Enum constant in enum class zombie.core.physics.RagdollController.SimulationState
- isLast() - Method in class zombie.characters.Safety
- isLastCollidedN() - Method in class zombie.characters.IsoGameCharacter
- isLastCollidedW() - Method in class zombie.characters.IsoGameCharacter
- isLastDataInDirectory(WorldMapData) - Method in class zombie.worldMap.WorldMap
- isLastPointOnZone1() - Method in class zombie.characters.animals.AnimalZoneJunction
- isLastPointOnZone2() - Method in class zombie.characters.animals.AnimalZoneJunction
- isLastStand() - Static method in class zombie.core.Core
- isLayout() - Method in class zombie.scripting.ui.XuiScript
- isLBPressed() - Method in class zombie.characters.IsoPlayer
- isLBPressed() - Method in class zombie.input.JoypadManager.Joypad
- isLBPressed(int) - Method in class zombie.input.JoypadManager
- isLeadAggro(IsoMovingObject) - Method in class zombie.characters.IsoZombie
- isLeader() - Method in class zombie.characters.SurvivorDesc
- isLeader(SurvivorDesc) - Method in class zombie.characters.SurvivorGroup
- isLeapYear(int) - Method in class zombie.util.PZCalendar
- isLeftDown() - Static method in class zombie.input.Mouse
- isLeftPercent() - Method in class zombie.scripting.ui.XuiScript.XuiSpacing
- isLeftPressed() - Method in class zombie.input.JoypadManager.Joypad
- isLeftPressed() - Static method in class zombie.input.Mouse
- isLeftPressed(int) - Method in class zombie.input.JoypadManager
- isLeftReleased() - Static method in class zombie.input.Mouse
- isLeftUp() - Static method in class zombie.input.Mouse
- isLessThan(GameVersion) - Method in class zombie.core.GameVersion
- isLessThanOrEqualTo(GameVersion) - Method in class zombie.core.GameVersion
- isLight() - Method in class zombie.inventory.types.Moveable
- isLightHasBattery() - Method in class zombie.inventory.types.Moveable
- isLightSourceOn() - Method in class zombie.iso.objects.IsoThumpable
- isLightUseBattery() - Method in class zombie.inventory.types.Moveable
- isLimitedByCongestionControl - Variable in class zombie.core.znet.ZNetStatistics
- isLimitedByOutgoingBandwidthLimit - Variable in class zombie.core.znet.ZNetStatistics
- isListenerInRange(float, float, float) - Method in class zombie.BaseSoundManager
- isListenerInRange(float, float, float) - Method in class zombie.DummySoundManager
- isListenerInRange(float, float, float) - Method in class zombie.SoundManager
- isListOrderZ() - Method in class zombie.scripting.objects.XuiSkinScript.ComponentUiScript
- isLit() - Method in class zombie.iso.objects.IsoBarbecue
- isLit() - Method in class zombie.iso.objects.IsoFireplace
- IsLiterature() - Method in class zombie.inventory.InventoryItem
- IsLiterature() - Method in class zombie.inventory.types.Literature
- isLiteratureRead(String) - Method in interface zombie.characters.ILuaGameCharacter
- isLiteratureRead(String) - Method in class zombie.characters.IsoGameCharacter
- isLoaded - Variable in class zombie.savefile.ClientPlayerDB.NetworkCharacterProfile
- isLoaded - Variable in class zombie.world.DictionaryInfo
- isLoaded - Variable in class zombie.world.DictionaryScriptInfo
- isLoaded - Variable in class zombie.world.DictionaryStringInfo
- isLoaded() - Method in class zombie.world.DictionaryInfo
- isLoaded() - Method in class zombie.world.DictionaryScriptInfo
- isLoaded() - Method in class zombie.world.DictionaryStringInfo
- isLoadingAnimations() - Method in class zombie.core.skinnedmodel.ModelManager
- isLoadingClothingItems() - Method in class zombie.core.skinnedmodel.population.OutfitManager
- isLoadingFinished() - Method in class zombie.tileDepth.TileDepthTextureManager
- isLoadingThisSquare(int, int) - Method in class zombie.util.AddCoopPlayer
- isLoc(int, int, int) - Method in class zombie.iso.weather.fx.WeatherFxMask
- isLocal() - Method in class zombie.characters.IsoGameCharacter
- isLocal() - Method in class zombie.characters.IsoPlayer
- isLocal() - Method in class zombie.characters.IsoZombie
- isLocal() - Method in class zombie.chat.ChatMessage
- isLocalPhysicSim() - Method in class zombie.vehicles.BaseVehicle
- isLocalPlayer() - Method in class zombie.characters.animals.IsoAnimal
- isLocalPlayer() - Method in class zombie.characters.IsoPlayer
- isLocalPlayer(Object) - Static method in class zombie.characters.IsoPlayer
- isLocalPlayer(IsoGameCharacter) - Static method in class zombie.characters.IsoPlayer
- isLockBroken() - Method in class zombie.vehicles.VehicleDoor
- isLocked() - Method in class zombie.ai.StateMachine
- isLocked() - Method in class zombie.entity.components.resources.Resource
- isLocked() - Method in class zombie.iso.objects.IsoDoor
- isLocked() - Method in class zombie.iso.objects.IsoThumpable
- isLocked() - Method in class zombie.iso.objects.IsoWindow
- isLocked() - Method in class zombie.vehicles.VehicleDoor
- isLockedByKey() - Method in class zombie.iso.objects.IsoDoor
- isLockedByKey() - Method in class zombie.iso.objects.IsoThumpable
- isLockedByPadlock() - Method in class zombie.iso.objects.IsoThumpable
- isLockedToCharacter(IsoGameCharacter) - Method in class zombie.iso.objects.IsoThumpable
- isLogEnabled(DebugType, LogSeverity) - Static method in class zombie.debug.DebugLog
- isLogEnabled(LogSeverity) - Method in class zombie.debug.DebugLogStream
- isLogTraceFileLocationEnabled() - Static method in class zombie.debug.DebugLog
- isLookingWhileInVehicle() - Method in class zombie.characters.IsoPlayer
- isLooped - Variable in class zombie.core.skinnedmodel.animation.StartAnimTrackParameters
- isLooped() - Method in class zombie.audio.GameSound
- isLooped() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isLooped() - Method in interface zombie.core.skinnedmodel.animation.AnimTrackSampler
- isLooped() - Method in class zombie.core.skinnedmodel.animation.ModelTransformSampler
- isLooped() - Method in class zombie.core.skinnedmodel.animation.sharedskele.SharedSkeleAnimationTrack
- isLooped() - Method in interface zombie.ISoundSystem.ISoundInstance
- isLooped(byte) - Static method in class zombie.core.ActionManager
- isLooping() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isLTPressed() - Method in class zombie.input.JoypadManager.Joypad
- isLTPressed(int) - Method in class zombie.input.JoypadManager
- isLuringAnimals - Variable in class zombie.characters.IsoPlayer
- isMac() - Static method in class zombie.GameWindow.OSValidator
- isMainAnimActive() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isMale - Variable in class zombie.characters.TriggerXmlFile
- isMannequinSprite(IsoSprite) - Static method in class zombie.iso.objects.IsoMannequin
- isManuallyRemoveSpentRounds() - Method in class zombie.inventory.types.HandWeapon
- isManuallyRemoveSpentRounds() - Method in class zombie.scripting.objects.Item
- isManualSelectInputs() - Method in class zombie.entity.components.build.BuildLogic
- isManualSelectInputs() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- IsMap() - Method in class zombie.inventory.InventoryItem
- IsMap() - Method in class zombie.inventory.types.MapItem
- isMapped() - Method in class zombie.core.VBO.GLVertexBufferObject
- isMask() - Method in class zombie.core.skinnedmodel.population.ClothingItem
- isMask() - Method in class zombie.ui.AtomUITextEntry
- isMaskClicked(int, int) - Method in class zombie.iso.IsoObject
- isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoGameCharacter
- isMaskClicked(int, int, boolean) - Method in class zombie.characters.IsoPlayer
- isMaskClicked(int, int, boolean) - Method in class zombie.iso.IsoObject
- isMaskClicked(int, int, boolean) - Method in class zombie.iso.objects.IsoTree
- isMaskClicked(IsoDirections, int, int) - Method in class zombie.iso.sprite.IsoSprite
- isMaskClicked(IsoDirections, int, int, boolean) - Method in class zombie.iso.sprite.IsoSprite
- isMasked() - Method in class zombie.ui.UITextBox2
- isMaskSet(int, int) - Method in class zombie.core.textures.Texture
- isMaster() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.TileInfo
- isMasterSet() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.FaceInfo
- isMasterTile() - Method in class zombie.seams.SeamFile.Tile
- isMasterTile(String, String, int, int) - Method in class zombie.seams.SeamManager
- isMatch(SelectorBucket) - Method in class zombie.inventory.ItemPickInfo
- isMaterialLoot() - Method in class zombie.scripting.objects.Item
- isMaxMoodleLevel(MoodleType) - Method in class zombie.characters.Moodles.Moodles
- isMaxZoomLevel() - Method in class zombie.core.SpriteRenderer
- isMaxZoomLevel() - Static method in class zombie.IndieGL
- isMeasureOnly() - Method in class zombie.ui.ObjectTooltip
- isMechanicRequireKey() - Method in class zombie.scripting.objects.VehicleScript.Part
- isMechanicsCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isMechanicsCheat() - Method in class zombie.characters.IsoGameCharacter
- isMechanicsLoot() - Method in class zombie.scripting.objects.Item
- isMechanicUIOpen() - Method in class zombie.vehicles.BaseVehicle
- isMedicalLoot() - Method in class zombie.scripting.objects.Item
- isMeleeAttackRange(HandWeapon, IsoMovingObject, Vector3) - Method in class zombie.characters.IsoGameCharacter
- isMeleePressed() - Method in class zombie.characters.IsoPlayer
- isMember(String) - Method in class zombie.characters.Faction
- isMemberClass(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isMemento() - Method in class zombie.inventory.InventoryItem
- isMementoLoot() - Method in class zombie.scripting.objects.Item
- isMeta() - Method in class zombie.entity.GameEntity
- isMeta() - Method in class zombie.entity.MetaEntity
- isMetal() - Method in class zombie.iso.objects.IsoBarricade
- isMetalBar() - Method in class zombie.iso.objects.IsoBarricade
- isMicrowave() - Method in class zombie.inventory.ItemContainer
- isMicrowave() - Method in class zombie.iso.objects.IsoStove
- isMiddleDown() - Static method in class zombie.input.Mouse
- isMiddlePressed() - Static method in class zombie.input.Mouse
- isMiddleReleased() - Static method in class zombie.input.Mouse
- isMiddleUp() - Static method in class zombie.input.Mouse
- isMinZoomLevel() - Method in class zombie.core.SpriteRenderer
- isMinZoomLevel() - Static method in class zombie.IndieGL
- isMixture() - Method in class zombie.entity.components.fluids.FluidContainer
- isModActive(String) - Method in class zombie.modding.ActiveMods
- isModActive(ChooseGameInfo.Mod) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isModded - Variable in class zombie.world.DictionaryInfo
- isModded() - Method in class zombie.iso.IsoChunk
- isModded() - Method in class zombie.world.DictionaryInfo
- isModded(String) - Method in class zombie.ZomboidFileSystem
- isModded(EnumSet<ChunkGenerationStatus>) - Method in class zombie.iso.IsoChunk
- isModded(ChunkGenerationStatus) - Method in class zombie.iso.IsoChunk
- isModeDryer() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isModeWasher() - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isModifyingNight() - Method in class zombie.iso.weather.ThunderStorm
- isModsPopupDone() - Method in class zombie.core.Core
- isMouseButtonDown(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isMouseButtonPressed(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isMouseOver() - Method in class zombie.ui.AtomUI
- isMouseOver() - Method in class zombie.ui.UIElement
- isMouseOver() - Method in interface zombie.ui.UIElementInterface
- isMouseOver(float, float) - Method in class zombie.iso.objects.IsoDeadBody
- isMouseOverInventory() - Static method in class zombie.ui.UIManager
- isMovableEvent() - Method in class zombie.network.packets.actions.EventPacket
- isMovablesCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isMovablesCheat() - Method in class zombie.characters.IsoGameCharacter
- isMoveAbleObject - Enum constant in enum class zombie.iso.SpriteDetails.IsoObjectType
- isMovedThumpable() - Method in class zombie.iso.IsoObject
- isMoveForwardOnZone() - Method in class zombie.characters.animals.IsoAnimal
- isMoveToOutputs() - Method in class zombie.entity.components.crafting.recipe.CraftRecipeData.CacheData
- isMoveWithWind() - Method in class zombie.iso.sprite.IsoSprite
- isMoving() - Method in class zombie.characters.IsoGameCharacter
- isMoving() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isMoving(IsoGameCharacter) - Method in class zombie.ai.State
-
Return TRUE if the owner is currently moving.
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.animals.AnimalFollowWallState
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.animals.AnimalPathFindState
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.animals.AnimalWalkState
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.animals.AnimalZoneState
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.LungeNetworkState
-
Description copied from class:Â State
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.LungeState
-
Return TRUE if the owner is currently moving.
- isMoving(IsoGameCharacter) - Method in class zombie.ai.states.WalkTowardState
-
Return TRUE if the owner is currently moving.
- isMoving(IsoGameCharacter) - Method in class zombie.pathfind.PathFindState2
- isMovingUsingPathFind() - Method in class zombie.pathfind.PathFindBehavior2
- isMultiGridAnchor() - Method in class zombie.inventory.types.Moveable
- isMultiItem() - Method in class zombie.characters.WornItems.BodyLocation
- isMultiItem(String) - Method in class zombie.characters.WornItems.BodyLocationGroup
- isMultiline() - Method in class zombie.ui.AtomUITextEntry
- isMultiLine() - Method in class zombie.config.ArrayConfigOption
- isMultiplayer() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isMultipleHitConditionAffected() - Method in class zombie.inventory.types.HandWeapon
- isMultipleHitConditionAffected() - Method in class zombie.scripting.objects.Item
- isMultipleLine() - Method in class zombie.ui.UITextBox2
- isMultiplyObjectAlpha() - Method in class zombie.iso.sprite.IsoSpriteInstance
- isMultiSquare() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.FaceInfo
- isMultiSquareFullyLoaded() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isMultiSquareMaster() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isMultiSquareSlave() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isMultiThread() - Method in class zombie.core.Core
- isMultiTile() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript
- IsMusicPlaying() - Method in class zombie.BaseSoundManager
- IsMusicPlaying() - Method in class zombie.DummySoundManager
- IsMusicPlaying() - Method in class zombie.SoundManager
- isMuzzleFlash() - Method in class zombie.characters.IsoGameCharacter
- isName(String) - Method in class zombie.characters.traits.TraitCollection.TraitSlot
- isNative() - Method in class zombie.entity.util.reflect.Method
- isNearSirenVehicle() - Method in class zombie.characters.IsoGameCharacter
- isNearStartXY(IsoGameCharacter) - Method in class zombie.ai.states.ZombieGetDownState
- isNearVehicle() - Method in class zombie.characters.IsoPlayer
- isNeckBleeding() - Method in class zombie.characters.BodyDamage.BodyDamage
- isNeedBurnWash() - Method in class zombie.characters.BodyDamage.BodyPart
- isNeighborPlayer - Variable in class zombie.core.raknet.UdpConnection
- isNeighbour(Edge2D) - Method in class zombie.iso.worldgen.utils.triangulation.Triangle2D
- isNetPlayerAuthorization(BaseVehicle.Authorization) - Method in class zombie.vehicles.BaseVehicle
- isNetPlayerId(short) - Method in class zombie.vehicles.BaseVehicle
- isNetworkTeleportEnabled() - Method in class zombie.characters.IsoPlayer
- isNew() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isNewChunk() - Method in class zombie.iso.IsoChunk
- isNoChoose() - Method in class zombie.core.skinnedmodel.population.HairStyle
- isNoClip() - Method in class zombie.characters.IsoPlayer
- isNoCollisionTimeout() - Method in class zombie.characters.NetworkCharacterAI
- isNodeNew - Variable in class zombie.pathfind.AdjustStartEndNodeData
- isNoGas() - Method in class zombie.iso.IsoGridSquare
- isNoPicking() - Method in class zombie.iso.IsoObject
- isNormalAndFullFood() - Method in class zombie.inventory.types.Food
- isNorth() - Method in class zombie.iso.objects.IsoWindow
- isNorth() - Method in class zombie.pathfind.highLevel.HLSlopedSurface
- isNorth() - Method in class zombie.pathfind.highLevel.HLStaircase
- isNorthHoppable() - Method in class zombie.iso.IsoObject
- isNoSave() - Method in class zombie.core.Core
- isNotBlocked(boolean) - Method in class zombie.iso.IsoGridSquare
- isNotClear(float, float, float, float, int, boolean, BaseVehicle, boolean, boolean) - Method in class zombie.pathfind.CollideWithObstaclesPoly
- isNotDull() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsNotDull - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isNoTeeth() - Method in class zombie.characters.IsoZombie
- isNotFound() - Method in class zombie.world.ScriptsDictionary.Tuple
- isNothingVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isNoTransmit() - Method in class zombie.radio.devices.DeviceData
- isNotWorn() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsNotWorn - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isNPC() - Method in class zombie.characters.IsoGameCharacter
- isNull() - Method in class zombie.seams.SeamFile.Tile
- isNull(int, int, int) - Method in class zombie.iso.IsoCell
- isNullOrEmpty(float[]) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(int[]) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(E[]) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(Iterable<E>) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrEmpty(String) - Static method in class zombie.util.StringUtils
-
Tests the supplied string and return TRUE if it is either NULL or a zero-length string.
- isNullOrEmpty(List<E>) - Static method in class zombie.util.list.PZArrayUtil
- isNullOrWhitespace(String) - Static method in class zombie.util.StringUtils
-
Returns TRUE if the supplied string is either NULL, empty, or whitespace.
- isNullOrZeroLength() - Method in class zombie.ui.TextDrawObject
- isNumeric() - Method in class zombie.entity.components.attributes.AttributeType
- isNumeric(char) - Static method in class zombie.util.StringUtils
- IsNumeric(AttributeValueType) - Static method in enum class zombie.entity.components.attributes.AttributeValueType
- IsoAIModule - Class in zombie.characters
- IsoAIModule(IsoGameCharacter) - Constructor for class zombie.characters.IsoAIModule
- IsoAIModule(IsoPlayer) - Constructor for class zombie.characters.IsoAIModule
- isoAngle - Static variable in class zombie.core.skinnedmodel.model.HeightTerrain
- ISOANGLEFACTOR - Static variable in class zombie.iso.IsoCell
- IsoAnim - Class in zombie.iso.sprite
- IsoAnim() - Constructor for class zombie.iso.sprite.IsoAnim
- IsoAnimal - Class in zombie.characters.animals
- IsoAnimal(IsoCell) - Constructor for class zombie.characters.animals.IsoAnimal
- IsoAnimal(IsoCell, int, int, int, String, String) - Constructor for class zombie.characters.animals.IsoAnimal
- IsoAnimal(IsoCell, int, int, int, String, String, boolean) - Constructor for class zombie.characters.animals.IsoAnimal
- IsoAnimal(IsoCell, int, int, int, String, AnimalBreed) - Constructor for class zombie.characters.animals.IsoAnimal
- IsoAnimal(IsoCell, int, int, int, String, AnimalBreed, boolean) - Constructor for class zombie.characters.animals.IsoAnimal
- IsoAnimalTrack - Class in zombie.iso.objects
- IsoAnimalTrack(IsoCell) - Constructor for class zombie.iso.objects.IsoAnimalTrack
- IsoAnimalTrack(IsoGridSquare, String, AnimalTracks) - Constructor for class zombie.iso.objects.IsoAnimalTrack
- IsoBall - Class in zombie.iso.objects
- IsoBall(IsoCell) - Constructor for class zombie.iso.objects.IsoBall
- IsoBall(IsoCell, float, float, float, float, float, HandWeapon, IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoBall
- IsoBarbecue - Class in zombie.iso.objects
- IsoBarbecue(IsoCell) - Constructor for class zombie.iso.objects.IsoBarbecue
- IsoBarbecue(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoBarbecue
- IsoBarricade - Class in zombie.iso.objects
- IsoBarricade(IsoCell) - Constructor for class zombie.iso.objects.IsoBarricade
- IsoBarricade(IsoGridSquare, IsoDirections) - Constructor for class zombie.iso.objects.IsoBarricade
- isObjectConnected(IsoObject, IsoDirections, boolean) - Method in class zombie.entity.debug.EntityDebugTest
- isObjectPowered(IsoObject) - Static method in class zombie.inventory.ItemContainer
- IsoBloodDrop - Class in zombie.iso.objects
- IsoBloodDrop(IsoCell) - Constructor for class zombie.iso.objects.IsoBloodDrop
- IsoBloodDrop(IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoBloodDrop
- IsoBorderSetting() - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
- IsoBorderSetting(float, float) - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings.IsoBorderSetting
- IsoBrokenGlass - Class in zombie.iso.objects
- IsoBrokenGlass(IsoCell) - Constructor for class zombie.iso.objects.IsoBrokenGlass
- isObsolete() - Method in class zombie.world.DictionaryInfo
- isObstacleSquare(IsoGridSquare) - Static method in class zombie.ai.states.ClimbThroughWindowState
- isObstructed() - Method in class zombie.iso.objects.IsoDoor
- isObstructed() - Method in class zombie.iso.objects.IsoThumpable
- IsoBuilding - Class in zombie.iso.areas
- IsoBuilding() - Constructor for class zombie.iso.areas.IsoBuilding
- IsoBuilding(IsoCell) - Constructor for class zombie.iso.areas.IsoBuilding
- isoBuildings - Variable in class zombie.iso.LotHeader
- IsoBulletTracerEffects - Class in zombie.iso.objects
- IsoBulletTracerEffects() - Constructor for class zombie.iso.objects.IsoBulletTracerEffects
- IsoBulletTracerEffects.Effect - Class in zombie.iso.objects
- IsoBulletTracerEffects.IsoBulletTracerEffectsConfigOption - Class in zombie.iso.objects
- IsoBulletTracerEffects.IsoBulletTracerEffectsConfigOptions - Class in zombie.iso.objects
- IsoBulletTracerEffectsConfigOption(String, double, double, double, ArrayList<ConfigOption>) - Constructor for class zombie.iso.objects.IsoBulletTracerEffects.IsoBulletTracerEffectsConfigOption
- IsoBulletTracerEffectsConfigOptions() - Constructor for class zombie.iso.objects.IsoBulletTracerEffects.IsoBulletTracerEffectsConfigOptions
- IsoButcherHook - Class in zombie.iso
- IsoButcherHook(IsoCell) - Constructor for class zombie.iso.IsoButcherHook
- IsoButcherHook(IsoGridSquare) - Constructor for class zombie.iso.IsoButcherHook
- IsoCamera - Class in zombie.iso
- IsoCamera() - Constructor for class zombie.iso.IsoCamera
- IsoCamera.FrameState - Class in zombie.iso
- IsoCarBatteryCharger - Class in zombie.iso.objects
- IsoCarBatteryCharger(InventoryItem, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoCarBatteryCharger
- IsoCarBatteryCharger(IsoCell) - Constructor for class zombie.iso.objects.IsoCarBatteryCharger
- isOccluded(int, int, int) - Method in class zombie.iso.fboRenderChunk.FBORenderOcclusion
- IsoCell - Class in zombie.iso
- IsoCell(int, int) - Constructor for class zombie.iso.IsoCell
- IsoCell.BuildingSearchCriteria - Enum Class in zombie.iso
- IsoCell.PerPlayerRender - Class in zombie.iso
- IsoCell.s_performance - Class in zombie.iso
- IsoCell.s_performance.renderTiles - Class in zombie.iso
- IsoCell.SnowGridTiles - Class in zombie.iso
- isoCellRenderTiles - Static variable in class zombie.iso.IsoCell.s_performance
- IsoChunk - Class in zombie.iso
- IsoChunk(IsoCell) - Constructor for class zombie.iso.IsoChunk
- IsoChunk.JobType - Enum Class in zombie.iso
- IsoChunkLevel - Class in zombie.iso
- IsoChunkLevel() - Constructor for class zombie.iso.IsoChunkLevel
- IsoChunkMap - Class in zombie.iso
- IsoChunkMap(IsoCell) - Constructor for class zombie.iso.IsoChunkMap
- IsoChunkRegion - Class in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IsoChunkRegion(IsoRegionManager) - Constructor for class zombie.iso.areas.isoregion.regions.IsoChunkRegion
- IsoClothingDryer - Class in zombie.iso.objects
- IsoClothingDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoClothingDryer
- IsoClothingDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoClothingDryer
- IsoClothingWasher - Class in zombie.iso.objects
- IsoClothingWasher(IsoCell) - Constructor for class zombie.iso.objects.IsoClothingWasher
- IsoClothingWasher(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoClothingWasher
- IsoCombinationWasherDryer - Class in zombie.iso.objects
- IsoCombinationWasherDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoCombinationWasherDryer
- IsoCombinationWasherDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoCombinationWasherDryer
- IsoCompost - Class in zombie.iso.objects
- IsoCompost(IsoCell) - Constructor for class zombie.iso.objects.IsoCompost
- IsoCompost(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoCompost
- IsoCompost(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoCompost
- IsoCursor - Class in zombie.iso.sprite
- ISOCURSOR - Static variable in class zombie.CombatManager
- IsoCurtain - Class in zombie.iso.objects
- IsoCurtain(IsoCell) - Constructor for class zombie.iso.objects.IsoCurtain
- IsoCurtain(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
- IsoCurtain(IsoCell, IsoGridSquare, IsoSprite, boolean, boolean) - Constructor for class zombie.iso.objects.IsoCurtain
- IsoDeadBody - Class in zombie.iso.objects
- IsoDeadBody(IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDeadBody(IsoGameCharacter, boolean) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDeadBody(IsoGameCharacter, boolean, boolean) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDeadBody(IsoCell) - Constructor for class zombie.iso.objects.IsoDeadBody
- IsoDepthHelper - Class in zombie.iso
- IsoDepthHelper() - Constructor for class zombie.iso.IsoDepthHelper
- IsoDepthHelper.Results - Class in zombie.iso
- IsoDirectionFrame - Class in zombie.iso.sprite
- IsoDirectionFrame() - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirectionFrame(Texture, Texture, Texture, Texture, Texture, Texture, Texture, Texture) - Constructor for class zombie.iso.sprite.IsoDirectionFrame
- IsoDirections - Enum Class in zombie.iso
- IsoDirectionSet - Class in zombie.iso
- IsoDirectionSet() - Constructor for class zombie.iso.IsoDirectionSet
- IsoDoor - Class in zombie.iso.objects
- IsoDoor(IsoCell) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoDoor
- IsoDoor.DoorType - Enum Class in zombie.iso.objects
- IsoDummyCameraCharacter - Class in zombie.characters
- IsoDummyCameraCharacter(float, float, float) - Constructor for class zombie.characters.IsoDummyCameraCharacter
- IsoFallingClothing - Class in zombie.iso.objects
- IsoFallingClothing(IsoCell) - Constructor for class zombie.iso.objects.IsoFallingClothing
- IsoFallingClothing(IsoCell, float, float, float, float, float, InventoryItem) - Constructor for class zombie.iso.objects.IsoFallingClothing
- IsoFeedingTrough - Class in zombie.iso.objects
- IsoFeedingTrough(IsoCell) - Constructor for class zombie.iso.objects.IsoFeedingTrough
- IsoFeedingTrough(IsoGridSquare, String, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoFeedingTrough
- IsoFire - Class in zombie.iso.objects
- IsoFire(IsoCell) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare, boolean, int) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare, boolean, int, int) - Constructor for class zombie.iso.objects.IsoFire
- IsoFire(IsoCell, IsoGridSquare, boolean, int, int, boolean) - Constructor for class zombie.iso.objects.IsoFire
- IsoFireManager - Class in zombie.iso.objects
- IsoFireManager() - Constructor for class zombie.iso.objects.IsoFireManager
- IsoFireplace - Class in zombie.iso.objects
- IsoFireplace(IsoCell) - Constructor for class zombie.iso.objects.IsoFireplace
- IsoFireplace(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoFireplace
- IsoFlagType - Enum Class in zombie.iso.SpriteDetails
- IsoFloorBloodSplat - Class in zombie.iso
- IsoFloorBloodSplat() - Constructor for class zombie.iso.IsoFloorBloodSplat
- IsoFloorBloodSplat(float, float, float, int, float) - Constructor for class zombie.iso.IsoFloorBloodSplat
- IsoGameCharacter - Class in zombie.characters
- IsoGameCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoGameCharacter
- IsoGameCharacter.BodyLocation - Enum Class in zombie.characters
- IsoGameCharacter.l_testDotSide - Class in zombie.characters
- IsoGameCharacter.LightInfo - Class in zombie.characters
- IsoGameCharacter.Location - Class in zombie.characters
- IsoGameCharacter.PerkInfo - Class in zombie.characters
- IsoGameCharacter.TorchInfo - Class in zombie.characters
- IsoGameCharacter.XP - Class in zombie.characters
- IsoGameCharacter.XPMultiplier - Class in zombie.characters
- IsoGenerator - Class in zombie.iso.objects
- IsoGenerator(InventoryItem, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoGenerator
- IsoGenerator(InventoryItem, IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoGenerator
- IsoGenerator(IsoCell) - Constructor for class zombie.iso.objects.IsoGenerator
- IsoGridOcclusionData - Class in zombie.iso
-
Created by ChrisWood (Tanglewood Games Limited) on 09/10/2017.
- IsoGridOcclusionData(IsoGridSquare) - Constructor for class zombie.iso.IsoGridOcclusionData
- IsoGridOcclusionData.OccluderType - Enum Class in zombie.iso
- IsoGridOcclusionData.OcclusionFilter - Enum Class in zombie.iso
- isoGridSquare - Variable in class zombie.iso.IsoGridSquareCollisionData
- IsoGridSquare - Class in zombie.iso
- IsoGridSquare - Enum constant in enum class zombie.worldMap.styles.WorldMapStyleLayer.TextureScaling
- IsoGridSquare - Variable in class zombie.debug.options.Terrain.RenderTiles
- IsoGridSquare() - Constructor for class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoGridSquare(IsoCell, SliceY, int, int, int) - Constructor for class zombie.iso.IsoGridSquare
- IsoGridSquare.CellGetSquare - Class in zombie.iso
- IsoGridSquare.CircleStencilShader - Class in zombie.iso
- IsoGridSquare.CutawayNoDepthShader - Class in zombie.iso
- IsoGridSquare.GetSquare - Interface in zombie.iso
- IsoGridSquare.ILighting - Interface in zombie.iso
- IsoGridSquare.Lighting - Class in zombie.iso
- IsoGridSquare.NoCircleStencilShader - Class in zombie.iso
- IsoGridSquare.PuddlesDirection - Class in zombie.iso
- IsoGridSquare.ResultLight - Class in zombie.iso
- isoGridSquareCache - Static variable in class zombie.iso.IsoGridSquare
- IsoGridSquareCollisionData - Class in zombie.iso
- IsoGridSquareCollisionData() - Constructor for class zombie.iso.IsoGridSquareCollisionData
- IsoGridStack - Class in zombie.iso
-
Created by ChrisWood (Tanglewood Games Limited) on 01/11/2017.
- IsoGridStack(int) - Constructor for class zombie.iso.IsoGridStack
- IsoHeatSource - Class in zombie.iso
- IsoHeatSource(int, int, int, int, int) - Constructor for class zombie.iso.IsoHeatSource
- IsoHutch - Class in zombie.iso.objects
- IsoHutch(IsoCell) - Constructor for class zombie.iso.objects.IsoHutch
- IsoHutch(IsoGridSquare, boolean, String, KahluaTableImpl, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoHutch
- IsoHutch.NestBox - Class in zombie.iso.objects
- IsoJukebox - Class in zombie.iso.objects
- IsoJukebox(IsoCell) - Constructor for class zombie.iso.objects.IsoJukebox
- IsoJukebox(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoJukebox
- IsoJukebox(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoJukebox
- IsoLightSource - Class in zombie.iso
- IsoLightSource(int, int, int, float, float, float, int) - Constructor for class zombie.iso.IsoLightSource
- IsoLightSource(int, int, int, float, float, float, int, int) - Constructor for class zombie.iso.IsoLightSource
- IsoLightSource(int, int, int, float, float, float, int, IsoBuilding) - Constructor for class zombie.iso.IsoLightSource
- IsoLightSwitch - Class in zombie.iso.objects
- IsoLightSwitch(IsoCell) - Constructor for class zombie.iso.objects.IsoLightSwitch
- IsoLightSwitch(IsoCell, IsoGridSquare, IsoSprite, long) - Constructor for class zombie.iso.objects.IsoLightSwitch
- IsoLivingCharacter - Class in zombie.characters
- IsoLivingCharacter(IsoCell, float, float, float) - Constructor for class zombie.characters.IsoLivingCharacter
- IsoLot - Class in zombie.iso
- IsoLot() - Constructor for class zombie.iso.IsoLot
- IsoLuaCharacter - Class in zombie.characters
- IsoLuaCharacter(float, float, float) - Constructor for class zombie.characters.IsoLuaCharacter
- IsoLuaMover - Class in zombie.iso
- IsoLuaMover(KahluaTable) - Constructor for class zombie.iso.IsoLuaMover
- IsoMannequin - Class in zombie.iso.objects
- IsoMannequin(IsoCell) - Constructor for class zombie.iso.objects.IsoMannequin
- IsoMannequin(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoMannequin
- IsoMannequin.MannequinZone - Class in zombie.iso.objects
- IsoMarker() - Constructor for class zombie.iso.IsoMarkers.IsoMarker
- IsoMarkers - Class in zombie.iso
- IsoMarkers.CircleIsoMarker - Class in zombie.iso
- IsoMarkers.IsoMarker - Class in zombie.iso
- isoMasterOnly() - Method in class zombie.scripting.entity.components.crafting.CraftBenchScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.crafting.CraftLogicScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.crafting.CraftRecipeComponentScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.crafting.DryingLogicScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.crafting.FurnaceLogicScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.crafting.MashingLogicScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.lua.LuaComponentScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.parts.PartsScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.resources.ResourcesScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.signals.SignalsScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.test.TestComponentScript
- isoMasterOnly() - Method in class zombie.scripting.entity.components.ui.UiConfigScript
- isoMasterOnly() - Method in class zombie.scripting.entity.ComponentScript
- IsoMetaCell - Class in zombie.iso
- IsoMetaCell(int, int) - Constructor for class zombie.iso.IsoMetaCell
- IsoMetaChunk - Class in zombie.iso
- IsoMetaChunk() - Constructor for class zombie.iso.IsoMetaChunk
- IsoMetaGrid - Class in zombie.iso
- IsoMetaGrid() - Constructor for class zombie.iso.IsoMetaGrid
- Isometric - Variable in class zombie.worldMap.WorldMapSettings.MiniMap
- Isometric - Variable in class zombie.worldMap.WorldMapSettings.WorldMap
- IsoMolotovCocktail - Class in zombie.iso.objects
- IsoMolotovCocktail(IsoCell) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
- IsoMolotovCocktail(IsoCell, float, float, float, float, float, HandWeapon, IsoGameCharacter) - Constructor for class zombie.iso.objects.IsoMolotovCocktail
- IsoMovingObject - Class in zombie.iso
- IsoMovingObject - Enum constant in enum class zombie.entity.GameEntityType
- IsoMovingObject() - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject(IsoCell) - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject(IsoCell, boolean) - Constructor for class zombie.iso.IsoMovingObject
- IsoMovingObject(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.IsoMovingObject
- isOnBack() - Method in class zombie.characters.IsoGameCharacter
- isOnBack() - Method in class zombie.core.physics.RagdollController
- isOnBed() - Method in class zombie.characters.IsoGameCharacter
- isOnDeathDone() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isOnDeathDone() - Method in class zombie.characters.IsoGameCharacter
- isOnEdge(int, int) - Method in class zombie.popman.LoadedAreas
- isOnEdgeOfLoadedArea() - Method in class zombie.pathfind.highLevel.HLLevelTransition
- isOnEdgeOfLoadedArea() - Method in class zombie.pathfind.highLevel.HLSlopedSurface
- isOnEdgeOfLoadedArea() - Method in class zombie.pathfind.highLevel.HLStaircase
- isOnEdgeOfLoadedArea() - Method in class zombie.pathfind.Node
- isOnFire - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isOnFire() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isOnFire() - Method in class zombie.characters.IsoGameCharacter
- IsOnFire - Variable in class zombie.characters.BodyDamage.BodyDamage
- IsOnFire() - Method in class zombie.characters.BodyDamage.BodyDamage
- isOnFloor - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isOnFloor() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isOnFloor() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isOnFloor() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isOnFloor() - Method in class zombie.iso.IsoMovingObject
- isOnHook() - Method in class zombie.characters.animals.IsoAnimal
- isOnKillDone() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isOnKillDone() - Method in class zombie.characters.IsoGameCharacter
- isOnline() - Method in class zombie.characters.NetworkUser
- isOnlyJawStab() - Method in class zombie.characters.IsoZombie
- isOnlyNumbers() - Method in class zombie.ui.AtomUITextEntry
- isOnlyNumbers() - Method in class zombie.ui.UITextBox2
- isOnlyNumbers() - Method in interface zombie.ui.UITextEntryInterface
- isOnlyPlayerAsleep() - Method in class zombie.characters.IsoPlayer
- isOnlyText() - Method in class zombie.ui.AtomUITextEntry
- isOnlyText() - Method in class zombie.ui.UITextBox2
- isOnlyText() - Method in interface zombie.ui.UITextEntryInterface
- isOnScreen() - Method in class zombie.iso.IsoObject
- isOnScreen() - Method in class zombie.vehicles.BaseVehicle
- isOnScreen(float, float) - Method in class zombie.iso.weather.fx.WeatherParticle
- isOnScreen(int) - Method in class zombie.iso.fboRenderChunk.FBORenderLevels
- IsOnScreen() - Method in class zombie.iso.IsoGridSquare
- IsOnScreen(boolean) - Method in class zombie.iso.IsoChunk
- IsOnScreen(boolean) - Method in class zombie.iso.IsoGridSquare
- isOnScreenLast - Static variable in class zombie.iso.IsoGridSquare
- isoObject - Variable in class zombie.network.fields.hit.Thumpable
- IsoObject - Class in zombie.iso
- IsoObject - Enum constant in enum class zombie.entity.GameEntityType
- IsoObject - Enum constant in enum class zombie.network.fields.ContainerID.ContainerType
- IsoObject() - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoCell) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoCell, IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String, boolean) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String, String) - Constructor for class zombie.iso.IsoObject
- IsoObject(IsoGridSquare, String, String, boolean) - Constructor for class zombie.iso.IsoObject
- IsoObject.IsoObjectFactory - Class in zombie.iso
- IsoObject.OutlineShader - Class in zombie.iso
- IsoObject.VisionResult - Enum Class in zombie.iso
- IsoObjectAnimations - Class in zombie.core.skinnedmodel.model
- IsoObjectAnimations() - Constructor for class zombie.core.skinnedmodel.model.IsoObjectAnimations
- IsoObjectBucket(int) - Constructor for class zombie.entity.EntityBucket.IsoObjectBucket
- isoObjectCache - Static variable in class zombie.iso.CellLoader
- IsoObjectFactory(byte, String) - Constructor for class zombie.iso.IsoObject.IsoObjectFactory
- IsoObjectID<T> - Class in zombie.network
- IsoObjectID(Class<T>) - Constructor for class zombie.network.IsoObjectID
- IsoObjectModelDrawer - Class in zombie.core.skinnedmodel.model
- IsoObjectModelDrawer() - Constructor for class zombie.core.skinnedmodel.model.IsoObjectModelDrawer
- IsoObjectModelDrawer.RenderStatus - Enum Class in zombie.core.skinnedmodel.model
- IsoObjectPicker - Class in zombie.iso
- IsoObjectPicker() - Constructor for class zombie.iso.IsoObjectPicker
- IsoObjectPicker.ClickObject - Class in zombie.iso
- IsoObjectType - Enum Class in zombie.iso.SpriteDetails
- IsoPadding - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoPadding - Variable in class zombie.iso.sprite.shapers.SpritePaddingSettings.Settings
- IsoPaddingAttached - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoPaddingDeDiamond - Variable in class zombie.debug.options.Terrain.RenderTiles.IsoGridSquare
- IsoPaddingSettings() - Constructor for class zombie.iso.sprite.shapers.SpritePadding.IsoPaddingSettings
- isOpen() - Method in class zombie.iso.objects.IsoHutch
- isOpen() - Method in class zombie.network.Server
- isOpen() - Method in class zombie.vehicles.VehicleDoor
- isOpen() - Method in class zombie.vehicles.VehicleWindow
- IsOpen() - Method in class zombie.iso.objects.IsoCurtain
- IsOpen() - Method in class zombie.iso.objects.IsoDoor
- IsOpen() - Method in class zombie.iso.objects.IsoThumpable
- IsOpen() - Method in class zombie.iso.objects.IsoWindow
- isOpenable() - Method in class zombie.vehicles.VehicleWindow
- isOperational() - Method in class zombie.vehicles.BaseVehicle
- IsoPhysicsObject - Class in zombie.iso
- IsoPhysicsObject(IsoCell) - Constructor for class zombie.iso.IsoPhysicsObject
- isoPlayer - Variable in class zombie.characters.IsoGameCharacter
- IsoPlayer - Class in zombie.characters
- IsoPlayer(IsoCell) - Constructor for class zombie.characters.IsoPlayer
- IsoPlayer(IsoCell, SurvivorDesc, int, int, int) - Constructor for class zombie.characters.IsoPlayer
- IsoPlayer(IsoCell, SurvivorDesc, int, int, int, boolean) - Constructor for class zombie.characters.IsoPlayer
- IsoPropertyType - Class in zombie.core.properties
- IsoPropertyType() - Constructor for class zombie.core.properties.IsoPropertyType
- isOption3DGroundItem() - Method in class zombie.core.Core
- isOptionAutoProneAtk() - Method in class zombie.core.Core
- isOptiondblTapJogToSprint() - Method in class zombie.core.Core
- isOptionProgressBar() - Method in class zombie.core.Core
- isOptionShowChatTimestamp() - Method in class zombie.core.Core
- isOptionShowChatTitle() - Method in class zombie.core.Core
- isOptionSimpleClothingTextures(boolean) - Method in class zombie.core.Core
- IsoPuddles - Class in zombie.iso
- IsoPuddles() - Constructor for class zombie.iso.IsoPuddles
- IsoPuddles.PuddlesFloat - Class in zombie.iso
- IsoPuddlesCompute - Class in zombie.iso
- IsoPuddlesCompute() - Constructor for class zombie.iso.IsoPuddlesCompute
- IsoPuddlesGeometry - Class in zombie.iso
- IsoPuddlesGeometry() - Constructor for class zombie.iso.IsoPuddlesGeometry
- IsoPushableObject - Class in zombie.iso
- IsoPushableObject(IsoCell) - Constructor for class zombie.iso.IsoPushableObject
- IsoPushableObject(IsoCell, int, int, int) - Constructor for class zombie.iso.IsoPushableObject
- IsoPushableObject(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.IsoPushableObject
- IsoRadio - Class in zombie.iso.objects
- IsoRadio(IsoCell) - Constructor for class zombie.iso.objects.IsoRadio
- IsoRadio(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoRadio
- IsoRaindrop - Class in zombie.iso.objects
- IsoRaindrop(IsoCell, IsoGridSquare, boolean) - Constructor for class zombie.iso.objects.IsoRaindrop
- IsoRainSplash - Class in zombie.iso.objects
- IsoRainSplash(IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoRainSplash
- IsoRegion - Enum constant in enum class zombie.debug.DebugType
- IsoRegion - Static variable in class zombie.debug.DebugLog
- IsoRegionClientRequestFullUpdate - Enum constant in enum class zombie.network.PacketTypes.PacketType
- IsoRegionException - Exception Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionException(String) - Constructor for exception class zombie.iso.areas.isoregion.IsoRegionException
- IsoRegionException(String, Throwable) - Constructor for exception class zombie.iso.areas.isoregion.IsoRegionException
- IsoRegionLog() - Constructor for class zombie.iso.areas.isoregion.IsoRegionsLogger.IsoRegionLog
- IsoRegionLogType - Enum Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionManager - Class in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IsoRegionManager(DataRoot) - Constructor for class zombie.iso.areas.isoregion.regions.IsoRegionManager
- IsoRegions - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegions() - Constructor for class zombie.iso.areas.isoregion.IsoRegions
- IsoRegionServerPacket - Enum constant in enum class zombie.network.PacketTypes.PacketType
- IsoRegionsLogger - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionsLogger(boolean) - Constructor for class zombie.iso.areas.isoregion.IsoRegionsLogger
- IsoRegionsLogger.IsoRegionLog - Class in zombie.iso.areas.isoregion
- isoRegionsRenderer() - Static method in class zombie.Lua.LuaManager.GlobalObject
- IsoRegionsRenderer - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionsRenderer() - Constructor for class zombie.iso.areas.isoregion.IsoRegionsRenderer
- IsoRegionsRenderer.BooleanDebugOption - Class in zombie.iso.areas.isoregion
- IsoRegionWorker - Class in zombie.iso.areas.isoregion
-
TurboTuTone.
- IsoRegionWorker() - Constructor for class zombie.iso.areas.isoregion.IsoRegionWorker
- IsoReticle - Class in zombie.iso.sprite
- ISORETICLE - Static variable in class zombie.CombatManager
- isOrientedCCW() - Method in class zombie.iso.worldgen.utils.triangulation.Triangle2D
- isOriginalIsItem() - Method in class zombie.entity.components.script.EntityScriptInfo
- IsoRoofFixer - Class in zombie.iso
-
TurboTuTone.
- IsoRoofFixer() - Constructor for class zombie.iso.IsoRoofFixer
- IsoRoom - Class in zombie.iso.areas
- IsoRoom() - Constructor for class zombie.iso.areas.IsoRoom
- IsoRoomExit - Class in zombie.iso.areas
- IsoRoomExit(IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
- IsoRoomExit(IsoRoom, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
- IsoRoomExit(IsoRoom, IsoRoomExit, int, int, int) - Constructor for class zombie.iso.areas.IsoRoomExit
- IsoRoomExit.ExitType - Enum Class in zombie.iso.areas
- IsoRoomLight - Class in zombie.iso
- IsoRoomLight(IsoRoom, int, int, int, int, int) - Constructor for class zombie.iso.IsoRoomLight
- isoRooms - Variable in class zombie.iso.LotHeader
- IsoSprite - Class in zombie.debug.options
- IsoSprite - Class in zombie.iso.sprite
- IsoSprite - Variable in class zombie.debug.DebugOptions
- IsoSprite() - Constructor for class zombie.debug.options.IsoSprite
- IsoSprite() - Constructor for class zombie.iso.sprite.IsoSprite
- IsoSprite(IsoSpriteManager) - Constructor for class zombie.iso.sprite.IsoSprite
- IsoSpriteGrid - Class in zombie.iso.sprite
-
Turbo
- IsoSpriteGrid(int, int) - Constructor for class zombie.iso.sprite.IsoSpriteGrid
- IsoSpriteGrid(int, int, int) - Constructor for class zombie.iso.sprite.IsoSpriteGrid
- IsoSpriteInstance - Class in zombie.iso.sprite
- IsoSpriteInstance() - Constructor for class zombie.iso.sprite.IsoSpriteInstance
- IsoSpriteInstance(IsoSprite) - Constructor for class zombie.iso.sprite.IsoSpriteInstance
- IsoSpriteManager - Class in zombie.iso.sprite
- IsoSpriteManager() - Constructor for class zombie.iso.sprite.IsoSpriteManager
- IsoStackedWasherDryer - Class in zombie.iso.objects
- IsoStackedWasherDryer(IsoCell) - Constructor for class zombie.iso.objects.IsoStackedWasherDryer
- IsoStackedWasherDryer(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStackedWasherDryer
- IsoStove - Class in zombie.iso.objects
- IsoStove(IsoCell) - Constructor for class zombie.iso.objects.IsoStove
- IsoStove(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoStove
- IsoSuperLot - Class in zombie.iso
- IsoSuperLot() - Constructor for class zombie.iso.IsoSuperLot
- IsoSurvivor - Class in zombie.characters
- IsoSurvivor(SurvivorDesc, IsoCell, int, int, int) - Constructor for class zombie.characters.IsoSurvivor
- IsoSurvivor(SurvivorDesc, IsoCell, int, int, int, boolean) - Constructor for class zombie.characters.IsoSurvivor
- IsoSurvivor(IsoCell) - Constructor for class zombie.characters.IsoSurvivor
- IsoTelevision - Class in zombie.iso.objects
- IsoTelevision(IsoCell) - Constructor for class zombie.iso.objects.IsoTelevision
- IsoTelevision(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTelevision
- isOtherHandUse() - Method in class zombie.inventory.types.HandWeapon
- isOtherHandUse() - Method in class zombie.scripting.objects.Item
- IsoThumpable - Class in zombie.iso.objects
- IsoThumpable(IsoCell) - Constructor for class zombie.iso.objects.IsoThumpable
- IsoThumpable(IsoCell, IsoGridSquare, String, boolean) - Constructor for class zombie.iso.objects.IsoThumpable
- IsoThumpable(IsoCell, IsoGridSquare, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
- IsoThumpable(IsoCell, IsoGridSquare, String, String, boolean, KahluaTable) - Constructor for class zombie.iso.objects.IsoThumpable
- isoToScreenX(int, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isoToScreenY(int, float, float, float) - Static method in class zombie.Lua.LuaManager.GlobalObject
- IsoTrap - Class in zombie.iso.objects
- IsoTrap(HandWeapon, IsoCell, IsoGridSquare) - Constructor for class zombie.iso.objects.IsoTrap
- IsoTrap(IsoCell) - Constructor for class zombie.iso.objects.IsoTrap
- IsoTrap.ExplosionMode - Enum Class in zombie.iso.objects
- IsoTree - Class in zombie.iso.objects
- IsoTree() - Constructor for class zombie.iso.objects.IsoTree
- IsoTree(IsoCell) - Constructor for class zombie.iso.objects.IsoTree
- IsoTree(IsoGridSquare, String) - Constructor for class zombie.iso.objects.IsoTree
- IsoTree(IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoTree
- IsoTree.TreeShader - Class in zombie.iso.objects
- isoTreeCache - Static variable in class zombie.iso.CellLoader
- ISoundSystem - Interface in zombie
- ISoundSystem.InstanceFailAction - Enum Class in zombie
- ISoundSystem.ISoundInstance - Interface in zombie
- ISoundSystem.SoundFormat - Enum Class in zombie
- IsoUtils - Class in zombie.iso
- IsoUtils() - Constructor for class zombie.iso.IsoUtils
- isOutlineHighlight - Variable in class zombie.iso.IsoObject
- isOutlineHighlight() - Method in class zombie.iso.IsoObject
- isOutlineHighlight(int) - Method in class zombie.iso.IsoObject
- isOutlineHlAttached - Variable in class zombie.iso.IsoObject
- isOutlineHlAttached() - Method in class zombie.iso.IsoObject
- isOutlineHlAttached(int) - Method in class zombie.iso.IsoObject
- isOutlineHlBlink - Variable in class zombie.iso.IsoObject
- isOutlineHlBlink() - Method in class zombie.iso.IsoObject
- isOutlineHlBlink(int) - Method in class zombie.iso.IsoObject
- isOutlineOnMouseover() - Method in class zombie.iso.IsoObject
- isOutside() - Method in interface zombie.characters.ILuaGameCharacter
- isOutside() - Method in class zombie.characters.IsoGameCharacter
- isOutside() - Method in class zombie.characters.IsoPlayer
- isOutside() - Method in class zombie.iso.IsoGridSquare
- isOutside(IsoGridSquare) - Static method in class zombie.audio.FMODAmbientWallLevelData
- isOutsideHutchTime() - Method in class zombie.characters.animals.AnimalDefinitions
- isOverElement(double, double) - Method in class zombie.ui.AtomUI
- isOverElement(double, double) - Method in class zombie.ui.UIElement
- isOverElement(double, double) - Method in interface zombie.ui.UIElementInterface
- isOverEncumbered() - Method in class zombie.characters.IsoGameCharacter
- isOverHeadSpeech() - Method in class zombie.chat.ChatMessage
- isOverlayDone() - Method in class zombie.iso.IsoGridSquare
- isOverlayEnabled() - Static method in class zombie.core.znet.SteamUtils
- isOverride - Variable in class zombie.iso.weather.ClimateManager.ClimateBool
- isOverride - Variable in class zombie.iso.weather.ClimateManager.ClimateColor
- isOverride - Variable in class zombie.iso.weather.ClimateManager.ClimateFloat
- isOverride(int) - Method in class zombie.iso.SearchMode
- isOverrideSearchManager(int) - Method in class zombie.iso.SearchMode
- IsoWallBloodSplat - Class in zombie.iso
- IsoWallBloodSplat() - Constructor for class zombie.iso.IsoWallBloodSplat
- IsoWallBloodSplat(float, IsoSprite) - Constructor for class zombie.iso.IsoWallBloodSplat
- IsoWater - Class in zombie.iso
- IsoWater() - Constructor for class zombie.iso.IsoWater
- IsoWaterFlow - Class in zombie.iso
- IsoWaterFlow() - Constructor for class zombie.iso.IsoWaterFlow
- IsoWaterGeometry - Class in zombie.iso
- IsoWaterGeometry() - Constructor for class zombie.iso.IsoWaterGeometry
- IsoWaveSignal - Class in zombie.iso.objects
-
Turbo
- IsoWaveSignal(IsoCell) - Constructor for class zombie.iso.objects.IsoWaveSignal
- IsoWaveSignal(IsoCell, IsoGridSquare, IsoSprite) - Constructor for class zombie.iso.objects.IsoWaveSignal
- IsoWeatherFX - Class in zombie.iso.weather.fx
-
TurboTuTone.
- IsoWeatherFX() - Constructor for class zombie.iso.weather.fx.IsoWeatherFX
- IsoWheelieBin - Class in zombie.iso.objects
- IsoWheelieBin(IsoCell) - Constructor for class zombie.iso.objects.IsoWheelieBin
- IsoWheelieBin(IsoCell, int, int, int) - Constructor for class zombie.iso.objects.IsoWheelieBin
- IsoWindow - Class in zombie.iso.objects
- IsoWindow(IsoCell) - Constructor for class zombie.iso.objects.IsoWindow
- IsoWindow(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoWindow
- IsoWindow.WindowType - Enum Class in zombie.iso.objects
- IsoWindowFrame - Class in zombie.iso.objects
- IsoWindowFrame(IsoCell) - Constructor for class zombie.iso.objects.IsoWindowFrame
- IsoWindowFrame(IsoCell, IsoGridSquare, IsoSprite, boolean) - Constructor for class zombie.iso.objects.IsoWindowFrame
- isOwner() - Method in class zombie.iso.objects.IsoHutch
- isOwner(String) - Method in class zombie.characters.Faction
- isOwner(String) - Method in class zombie.iso.areas.SafeHouse
- isOwner(IsoPlayer) - Method in class zombie.iso.areas.SafeHouse
- isOwnershipOnServer() - Method in class zombie.characters.NetworkCharacterAI
- IsoWorld - Class in zombie.iso
- IsoWorld() - Constructor for class zombie.iso.IsoWorld
- IsoWorld.Frame - Class in zombie.iso
- IsoWorld.MetaCell - Class in zombie.iso
- IsoWorldInventoryObject - Class in zombie.iso.objects
- IsoWorldInventoryObject(InventoryItem, IsoGridSquare, float, float, float) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
- IsoWorldInventoryObject(IsoCell) - Constructor for class zombie.iso.objects.IsoWorldInventoryObject
- IsoWorldRegion - Class in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IsoWorldRegion(IsoRegionManager) - Constructor for class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- IsoZombie - Class in zombie.characters
- IsoZombie(IsoCell) - Constructor for class zombie.characters.IsoZombie
- IsoZombie(IsoCell, SurvivorDesc, int) - Constructor for class zombie.characters.IsoZombie
- IsoZombie.ZombieSound - Enum Class in zombie.characters
- IsoZombieGiblets - Class in zombie.iso.objects
- IsoZombieGiblets(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieGiblets
- IsoZombieGiblets(IsoZombieGiblets.GibletType, IsoCell, float, float, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieGiblets
- IsoZombieGiblets.GibletType - Enum Class in zombie.iso.objects
- IsoZombieHead - Class in zombie.iso.objects
- IsoZombieHead(IsoCell) - Constructor for class zombie.iso.objects.IsoZombieHead
- IsoZombieHead(IsoZombieHead.GibletType, IsoCell, float, float, float) - Constructor for class zombie.iso.objects.IsoZombieHead
- IsoZombieHead.GibletType - Enum Class in zombie.iso.objects
- isPackaged() - Method in class zombie.inventory.types.Food
- isPadlock() - Method in class zombie.inventory.types.Key
- isPaintable() - Method in class zombie.iso.objects.IsoThumpable
- isParameterInsideTrue() - Method in class zombie.AmbientSoundManager
- isParameterInsideTrue() - Method in class zombie.AmbientStreamManager
- isParameterInsideTrue() - Method in class zombie.BaseAmbientStreamManager
- isParameterInsideTrue() - Method in class zombie.DummyAmbientStreamManager
- isParsingSuccessful() - Method in class zombie.commands.CommandBase
- isPartVisible(CharacterMask.Part) - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isPassengerExposed(IsoGameCharacter) - Method in class zombie.vehicles.AttackVehicleState
- isPassengerUseDoor2(IsoGameCharacter, int) - Method in class zombie.vehicles.BaseVehicle
- isPassiv() - Method in class zombie.characters.skills.PerkFactory.Perk
- isPasswordProtected() - Method in class zombie.network.Server
- isPastInnerEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.ClimbThroughWindowState
- isPastInnerEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isPastOuterEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.ClimbThroughWindowState
- isPastOuterEdgeOfSquare(IsoGameCharacter, int, int, IsoDirections) - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isPathfinding() - Method in class zombie.characters.CharacterTimedActions.BaseAction
- isPathfindRunning() - Method in class zombie.characters.IsoPlayer
- isPathing() - Method in class zombie.characters.IsoGameCharacter
- isPaused() - Method in class zombie.ui.SpeedControls
- isPerceivedFluidToPlayer(Fluid, IsoGameCharacter) - Method in class zombie.entity.components.fluids.FluidContainer
- isPercent - Variable in class zombie.scripting.ui.XuiScript.XuiUnit
- isPercent() - Method in class zombie.scripting.ui.XuiScript.XuiUnit
- isPerformingAnAction() - Method in class zombie.characters.IsoPlayer
- isPerformingAnyGrappleAnimation() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isPerformingAnyGrappleAnimation() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isPerformingAnyGrappleAnimation() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isPerformingAttackAnimation() - Method in class zombie.characters.IsoGameCharacter
- isPerformingGrappleAnimation() - Method in class zombie.characters.IsoGameCharacter
- isPerformingGrappleAnimation() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isPerformingGrappleAnimation() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isPerformingGrappleAnimation() - Method in class zombie.iso.objects.IsoDeadBody
- isPerformingGrappleGrabAnimation() - Method in class zombie.core.skinnedmodel.BaseGrappleable
- isPerformingGrappleGrabAnimation() - Method in interface zombie.core.skinnedmodel.IGrappleable
- isPerformingGrappleGrabAnimation() - Method in interface zombie.core.skinnedmodel.IGrappleableWrapper
- isPerformingHostileAnimation() - Method in class zombie.characters.IsoGameCharacter
- isPerformingShoveAnimation() - Method in class zombie.characters.IsoGameCharacter
- isPerformingStompAnimation() - Method in class zombie.characters.IsoGameCharacter
- isPermaLocked() - Method in class zombie.iso.objects.IsoWindow
- isPermanent() - Method in class zombie.iso.objects.IsoFire
- isPersistentOutfitInit() - Method in class zombie.characters.IsoGameCharacter
- isPickingUpBody() - Method in class zombie.characters.IsoPlayer
- isPiercingBullets() - Method in class zombie.inventory.types.HandWeapon
- isPlayer() - Method in class zombie.iso.objects.IsoDeadBody
- isPlayer() - Method in class zombie.pathfind.PMMover
- isPlayerAlive(String, int) - Static method in class zombie.savefile.PlayerDBHelper
- isPlayerAlive(String, int) - Static method in class zombie.vehicles.VehicleDBHelper
- isPlayerAllowedOnSquare(IsoPlayer, IsoGridSquare) - Static method in class zombie.iso.areas.SafeHouse
- isPlayerCanUseChat(ChatType) - Method in class zombie.chat.ChatManager
- isPlayerInputAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.DefaultStatePermissions
- isPlayerInputAllowed(IsoGameCharacter) - Method in class zombie.ai.permission.GenericStatePermissions
- isPlayerInputAllowed(IsoGameCharacter) - Method in interface zombie.ai.permission.IStatePermissions
- isPlayerMoving() - Method in class zombie.characters.IsoGameCharacter
- isPlayerMoving() - Method in class zombie.characters.IsoPlayer
- isPlayerRoom() - Method in class zombie.iso.areas.isoregion.regions.IsoWorldRegion
- isPlayerRoom() - Method in interface zombie.iso.areas.isoregion.regions.IWorldRegion
- IsPlayerWindowPeeking(int) - Method in class zombie.iso.IsoCell
- isPlaying() - Method in class zombie.characters.animals.AnimalSoundState
- isPlaying() - Method in interface zombie.ISoundSystem.ISoundInstance
- isPlaying() - Method in class zombie.SoundManager.AmbientSoundEffect
- isPlaying(long) - Method in class zombie.audio.BaseSoundEmitter
- isPlaying(long) - Method in class zombie.audio.DummySoundEmitter
- isPlaying(long) - Method in class zombie.characters.BaseCharacterSoundEmitter
- isPlaying(long) - Method in class zombie.characters.CharacterSoundEmitter
- isPlaying(long) - Method in class zombie.characters.DummyCharacterSoundEmitter
- isPlaying(long) - Method in interface zombie.interfaces.ICommonSoundEmitter
- isPlaying(String) - Method in class zombie.audio.BaseSoundEmitter
- isPlaying(String) - Method in class zombie.audio.DummySoundEmitter
- isPlaying(String) - Method in class zombie.characters.animals.AnimalSoundState
- isPlaying(String) - Method in class zombie.characters.BaseCharacterSoundEmitter
- isPlaying(String) - Method in class zombie.characters.CharacterSoundEmitter
- isPlaying(String) - Method in class zombie.characters.DummyCharacterSoundEmitter
- isPlaying(String) - Method in interface zombie.interfaces.ICommonSoundEmitter
- IsPlaying - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- isPlayingDeathSound() - Method in interface zombie.characters.ILuaGameCharacterDamage
- isPlayingDeathSound() - Method in class zombie.characters.IsoGameCharacter
- isPlayingDesiredSound() - Method in class zombie.characters.animals.AnimalSoundState
- isPlayingMedia - Variable in class zombie.radio.devices.DeviceData
- isPlayingMedia() - Method in class zombie.radio.devices.DeviceData
- isPlayingMusic() - Method in class zombie.BaseSoundManager
- isPlayingMusic() - Method in class zombie.DummySoundManager
- isPlayingMusic() - Method in class zombie.SoundManager
- isPlayingUISound(long) - Method in class zombie.BaseSoundManager
- isPlayingUISound(long) - Method in class zombie.DummySoundManager
- isPlayingUISound(long) - Method in class zombie.SoundManager
- isPlayingUISound(String) - Method in class zombie.BaseSoundManager
- isPlayingUISound(String) - Method in class zombie.DummySoundManager
- isPlayingUISound(String) - Method in class zombie.SoundManager
- isPlaystationController(int) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isPoint() - Method in class zombie.iso.zones.Zone
- isPointInCircumcircle(Vector2D) - Method in class zombie.iso.worldgen.utils.triangulation.Triangle2D
- IsPointInTriangle(Vector2, Vector2[]) - Static method in class zombie.vehicles.QuadranglesIntersection
- isPointOver(double, double) - Method in class zombie.ui.AtomUI
- isPointOver(double, double) - Method in class zombie.ui.UIElement
- isPointOver(double, double) - Method in interface zombie.ui.UIElementInterface
- isPoison() - Method in class zombie.inventory.types.Food
- isPoisonous() - Method in class zombie.entity.components.fluids.Fluid
- isPoisonous() - Method in class zombie.entity.components.fluids.FluidContainer
- isPolygon() - Method in class zombie.iso.zones.Zone
- isPolygon() - Method in class zombie.tileDepth.TileGeometryFile.Geometry
- isPolygon() - Method in class zombie.tileDepth.TileGeometryFile.Polygon
- isPolyline() - Method in class zombie.iso.zones.Zone
- isPortable - Variable in class zombie.radio.devices.DeviceData
- isPortable - Variable in class zombie.scripting.objects.Item
- isPositionOnLeftOrRight(float, float) - Method in class zombie.vehicles.BaseVehicle
- isPowered() - Method in class zombie.inventory.ItemContainer
- isPoweringSquare(int, int, int, int, int, int) - Static method in class zombie.iso.objects.IsoGenerator
- isPreferredZoneForSquare - Variable in class zombie.iso.zones.Zone
- isPreferredZoneForSquare(String) - Static method in class zombie.iso.zones.Zone
- isPregnant() - Method in class zombie.characters.animals.datas.AnimalData
- isPressedCancelAction() - Method in class zombie.characters.NetworkPlayerAI
- isPressedMovement() - Method in class zombie.characters.NetworkPlayerAI
- isPreviewPlaying() - Static method in class zombie.GameSounds
- isPreviouslyEntered() - Method in class zombie.vehicles.BaseVehicle
- isPreviouslyMoved() - Method in class zombie.vehicles.BaseVehicle
- isPrimary - Variable in class zombie.core.skinnedmodel.animation.StartAnimTrackParameters
- IsPrimary - Variable in class zombie.core.skinnedmodel.animation.AnimationTrack
- isPrimaryEquipped(String) - Method in class zombie.characters.IsoGameCharacter
- isPrimaryHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isPrimaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isPrimaryHandItem(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- isPrimaryHandModelReady() - Method in class zombie.characters.IsoGameCharacter
- isPrimaryHandModelReady() - Method in class zombie.characters.IsoLivingCharacter
- isPrimitive(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isPrintMediaRead(String) - Method in interface zombie.characters.ILuaGameCharacter
- isPrintMediaRead(String) - Method in class zombie.characters.IsoGameCharacter
- isPrivate() - Method in class zombie.entity.util.reflect.Field
- isPrivate() - Method in class zombie.entity.util.reflect.Method
- isPrivate() - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- isPrivate() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isProbeEnabled() - Method in interface zombie.core.profiling.IPerformanceProbe
- isProcessed - Variable in class zombie.network.fields.hit.AttackVars
- isProcessed(int) - Method in class zombie.entity.components.crafting.recipe.ItemDataList
- isProcessing() - Method in class zombie.entity.Engine
- isProne() - Method in class zombie.characters.IsoGameCharacter
- isProne() - Method in class zombie.characters.IsoZombie
- isProne(IsoMovingObject) - Static method in class zombie.CombatManager
- isProneTargetBetter(IsoGameCharacter, HitInfo, HitInfo) - Method in class zombie.CombatManager
- isProp() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.ObjectInfo
- isProp() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript
- isProp1() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isProp2() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isPropaneBBQ() - Method in class zombie.iso.objects.IsoBarbecue
- isProtected() - Method in class zombie.entity.util.reflect.Field
- isProtected() - Method in class zombie.entity.util.reflect.Method
- isProtectedFromToxic() - Method in class zombie.characters.IsoGameCharacter
- isProtectedFromToxic(boolean) - Method in class zombie.characters.IsoGameCharacter
- isProtectFromRainWhileEquipped() - Method in class zombie.inventory.InventoryItem
- isPublic() - Method in class zombie.entity.util.reflect.Field
- isPublic() - Method in class zombie.entity.util.reflect.Method
- isPublic() - Method in class zombie.network.Server
- isPublicServerListAllowed() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isPureFluid() - Method in class zombie.entity.components.fluids.FluidSample
- isPureFluid(Fluid) - Method in class zombie.entity.components.fluids.FluidContainer
- isPureWater(boolean) - Method in class zombie.inventory.InventoryItem
- isPureWater(boolean) - Method in class zombie.iso.objects.IsoWorldInventoryObject
- isPushableForSeparate() - Method in class zombie.characters.IsoPlayer
- isPushableForSeparate() - Method in class zombie.characters.IsoZombie
- isPushableForSeparate() - Method in class zombie.iso.IsoMovingObject
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoGameCharacter
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoPlayer
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.characters.IsoZombie
- isPushedByForSeparate(IsoMovingObject) - Method in class zombie.iso.IsoMovingObject
- isPuttingDownBody() - Method in class zombie.characters.IsoPlayer
- IsQuadranglesAreIntersected(Vector2[], Vector2[]) - Static method in class zombie.vehicles.QuadranglesIntersection
- IsQuadranglesAreTransposed2(Vector4f, Vector4f) - Static method in class zombie.vehicles.QuadranglesIntersection
- isQualifiesForMetaStorage() - Method in class zombie.entity.Component
- isQualifiesForMetaStorage() - Method in class zombie.entity.components.fluids.FluidContainer
- isQuitCooldown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isR3Pressed() - Method in class zombie.input.JoypadManager.Joypad
- isR3Pressed(int) - Method in class zombie.input.JoypadManager
- isRackAfterShoot() - Method in class zombie.inventory.types.HandWeapon
- isRagdoll - Variable in class zombie.core.skinnedmodel.animation.StartAnimTrackParameters
- isRagdoll() - Method in class zombie.characters.IsoGameCharacter
- isRagdoll() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimNode
- isRagdoll() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- IsRagdoll - Variable in class zombie.core.skinnedmodel.animation.AnimationClip
- isRagdollFall() - Method in class zombie.characters.IsoGameCharacter
- isRagdollFirstFrame() - Method in class zombie.core.skinnedmodel.animation.AnimationTrack
- isRagdolling() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isRagdollSimulationActive() - Method in class zombie.characters.IsoGameCharacter
- isRainDay() - Method in class zombie.erosion.season.ErosionSeason
- isRaining() - Static method in class zombie.iso.objects.RainManager
- isRaining() - Method in class zombie.iso.weather.ClimateManager
- IsRaining - Static variable in class zombie.iso.objects.RainManager
- isRainingToday() - Method in class zombie.GameTime
- isRanged - Variable in enum class zombie.inventory.types.WeaponType
- isRanged() - Method in class zombie.inventory.types.HandWeapon
- isRanged() - Method in class zombie.scripting.objects.Item
- isRangedWeaponEmpty() - Method in interface zombie.characters.ILuaGameCharacter
- isRangedWeaponEmpty() - Method in class zombie.characters.IsoGameCharacter
- isRangeFalloff() - Method in class zombie.inventory.types.HandWeapon
- isRangeFalloff() - Method in class zombie.scripting.objects.Item
- isRat - Variable in class zombie.randomizedWorld.RandomizedWorldBase
- isRat() - Method in class zombie.randomizedWorld.RandomizedWorldBase
- isRBPressed() - Method in class zombie.input.JoypadManager.Joypad
- isRBPressed(int) - Method in class zombie.input.JoypadManager
- isReading() - Method in interface zombie.characters.ILuaGameCharacter
- isReading() - Method in class zombie.characters.IsoGameCharacter
- isReadonly() - Method in class zombie.util.list.PZConvertArray
- isReadonly() - Method in class zombie.util.list.PZConvertList
- isReadOnly() - Method in class zombie.characters.Role
- isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotBool
- isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback
-
Description copied from interface:Â IAnimationVariableSlot
- isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallbackEnum
- isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotFloat
- isReadOnly() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotString
- isReadOnly() - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
-
Returns TRUE if this variable is not writable.
- isReadOnly() - Method in class zombie.entity.components.attributes.AttributeInstance
- isReadOnly() - Method in class zombie.entity.components.attributes.AttributeType
- isReady() - Method in class zombie.asset.Asset
- isReady() - Method in class zombie.core.physics.PhysicsShape
- isReady() - Method in class zombie.core.raknet.UdpConnection
- isReady() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isReady() - Method in class zombie.core.skinnedmodel.model.ModelMesh
- isReady() - Method in class zombie.core.sprite.GenericSpriteRenderState
- isReady() - Method in class zombie.core.textures.AnimatedTexture
- isReady() - Method in class zombie.core.textures.SmartTexture
- isReady() - Method in class zombie.network.packets.actions.StatePacket
- isReadyToRender() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isReallySolid() - Method in class zombie.pathfind.Square
- isReallyVisible() - Method in class zombie.ui.UIElement
- isReanim() - Method in class zombie.characters.IsoGameCharacter
- isReanimate() - Method in class zombie.characters.IsoZombie
- isReanimatedForGrappleOnly() - Method in class zombie.characters.IsoZombie
- isReanimatedForGrappleOnly() - Method in class zombie.popman.ZombieStateFlags
- isReanimatedPlayer() - Method in class zombie.characters.IsoZombie
- isReceivingAvailable(int) - Method in class zombie.core.raknet.VoiceManagerData.RadioData
- isReceivingSignal() - Method in class zombie.radio.devices.DeviceData
- isRecipeActuallyKnown(String) - Method in class zombie.characters.IsoGameCharacter
- isRecipeActuallyKnown(CraftRecipe) - Method in class zombie.characters.IsoGameCharacter
- isRecipeAvailableForCharacter(CraftRecipe) - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- isRecipeKnown(String) - Method in interface zombie.characters.ILuaGameCharacter
- isRecipeKnown(String) - Method in class zombie.characters.IsoGameCharacter
- isRecipeKnown(String, boolean) - Method in class zombie.characters.IsoGameCharacter
- isRecipeKnown(CraftRecipe) - Method in class zombie.characters.IsoGameCharacter
- isRecipeKnown(CraftRecipe, boolean) - Method in class zombie.characters.IsoGameCharacter
- isRecipeKnown(Recipe) - Method in interface zombie.characters.ILuaGameCharacter
- isRecipeKnown(Recipe) - Method in class zombie.characters.IsoGameCharacter
- IsRecipeValid(Recipe, IsoGameCharacter, InventoryItem, ArrayList<ItemContainer>) - Static method in class zombie.inventory.RecipeManager
- isRecordedMedia() - Method in class zombie.inventory.InventoryItem
- isRecording - Variable in class zombie.characters.TriggerSetAnimationRecorderFile
- isRecording - Variable in class zombie.core.profiling.TriggerGameProfilerFile
- isRecording() - Method in class zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator
- isRecording() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isRecording() - Method in class zombie.core.skinnedmodel.animation.AnimationPlayer
- isRecording() - Method in class zombie.core.skinnedmodel.animation.debug.AnimationPlayerRecorder
- isRecordInput() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isRectangle() - Method in class zombie.iso.zones.Zone
- isReduceFakeInfection() - Method in class zombie.characters.BodyDamage.BodyDamage
- IsRefreshing() - Static method in class zombie.core.znet.ServerBrowser
- isRegistered(String) - Method in class zombie.world.StringDictionary.StringRegister
- isRegistered(T) - Method in class zombie.world.ScriptsDictionary.ScriptRegister
- isRegulator() - Method in class zombie.vehicles.BaseVehicle
- isRejected(byte) - Static method in class zombie.core.ActionManager
- isRejected(byte) - Static method in class zombie.core.TransactionManager
- isRelevant(UdpConnection) - Method in class zombie.network.fields.character.AnimalID
- isRelevant(UdpConnection) - Method in class zombie.network.fields.hit.Player
- isRelevant(UdpConnection) - Method in class zombie.network.fields.hit.Thumpable
- isRelevant(UdpConnection) - Method in class zombie.network.packets.actions.EventPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.AnimalHitAnimalPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.AnimalHitPlayerPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.AnimalHitThumpablePacket
- isRelevant(UdpConnection) - Method in interface zombie.network.packets.hit.HitCharacter
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.PlayerHit
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.VehicleHitPlayerPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.VehicleHitZombiePacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.hit.ZombieHitPlayerPacket
- isRelevant(UdpConnection) - Method in class zombie.network.packets.vehicle.PhysicsPacket
- isReliable - Variable in class zombie.vehicles.BaseVehicle
- isReliable() - Method in class zombie.characters.NetworkPlayerAI
- isReloadable(IsoGameCharacter) - Method in class zombie.inventory.types.HandWeapon
- isRemastered() - Method in class zombie.BaseSoundManager
- isRemastered() - Method in class zombie.DummySoundManager
- isRemastered() - Method in class zombie.SoundManager
- isRemote() - Method in class zombie.characters.NetworkCharacterAI
- isRemote() - Method in class zombie.characters.NetworkZombieAI
- isRemoteAndHasObstacleOnPath() - Method in class zombie.characters.IsoPlayer
- isRemoteController() - Method in class zombie.inventory.InventoryItem
- isRemoteZombie() - Method in class zombie.characters.IsoZombie
- isRemoved() - Method in class zombie.characters.animals.VirtualAnimal
- isRemoved() - Method in class zombie.iso.IsoMarkers.CircleIsoMarker
- isRemoved() - Method in class zombie.iso.IsoMarkers.IsoMarker
- isRemoved() - Method in class zombie.iso.WorldMarkers.DirectionArrow
- isRemoved() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isRemoved() - Method in class zombie.iso.WorldMarkers.PlayerHomingPoint
- isRemoved() - Method in class zombie.world.DictionaryInfo
- isRemovedFromWorld() - Method in class zombie.vehicles.BaseVehicle
- isRemoveInMP() - Method in class zombie.characters.traits.TraitFactory.Trait
- isRemoveItemAllowed(InventoryItem) - Method in class zombie.inventory.ItemContainer
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.IsoObject
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingDryerLogic
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.ClothingWasherLogic
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in interface zombie.iso.objects.interfaces.IClothingWasherDryerLogic
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingDryer
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoClothingWasher
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoCombinationWasherDryer
- isRemoveItemAllowedFromContainer(ItemContainer, InventoryItem) - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isRemoveNegativeEffectOnCooked() - Method in class zombie.inventory.types.Food
- isRemoveOnBroken() - Method in class zombie.inventory.types.Clothing
- isRemovingBlood() - Method in class zombie.iso.IsoButcherHook
- isRemovingFromEngine() - Method in class zombie.entity.GameEntity
- isRenderCurrentLayerOnly() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isRendered() - Method in class zombie.characters.EquippedTextureCreator
- isRendered() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isRendered() - Method in class zombie.core.skinnedmodel.model.ItemModelRenderer
- isRendered() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureCreator
- isRendered() - Method in class zombie.core.skinnedmodel.model.ModelInstanceTextureInitializer
- isRendered() - Method in class zombie.core.sprite.GenericSpriteRenderState
- isRenderEndOnly() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isRenderer() - Method in class zombie.entity.EngineSystem
- isRendering() - Method in class zombie.core.skinnedmodel.model.ModelInstance
- isRendering() - Method in class zombie.core.skinnedmodel.ModelManager.ModelSlot
- isRendering() - Method in class zombie.core.sprite.GenericSpriteRenderState
- isRendering() - Method in class zombie.iso.fboRenderChunk.FBORenderObjectHighlight
- isRendering() - Method in class zombie.iso.fboRenderChunk.FBORenderObjectOutline
- isRenderingGhostTile() - Method in class zombie.iso.fboRenderChunk.FBORenderObjectHighlight
- isRenderingMask() - Static method in class zombie.iso.weather.fx.WeatherFxMask
- IsRenderingToCard() - Method in class zombie.core.skinnedmodel.model.ModelSlotRenderData
- isRenderLast() - Method in class zombie.entity.Component
- isRenderLast() - Method in enum class zombie.entity.ComponentType
- isRenderMainOK() - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- isRenderOnlyOneRow() - Static method in class zombie.iso.weather.fog.ImprovedFog
- isRenderPrecipIndoors() - Method in class zombie.core.Core
- isRepairMechanic() - Method in class zombie.scripting.objects.VehicleScript.Part
- isReplace() - Method in class zombie.scripting.entity.components.crafting.InputScript
-
Deprecated.
- isReplaceInput() - Method in class zombie.scripting.entity.components.crafting.OutputScript
-
Deprecated.
- isRequestingBufferSwap - Static variable in class zombie.iso.areas.isoregion.IsoRegionWorker
- isRequiresEquippedBothHands() - Method in class zombie.inventory.InventoryItem
- isRequiresId() - Method in enum class zombie.scripting.itemConfig.enums.RootType
- isRequiresPlayer() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
-
Deprecated.
- isRequiresValidation() - Method in class zombie.entity.components.attributes.AttributeInstance
- isRequiresValidation() - Method in class zombie.entity.components.attributes.AttributeInstance.Numeric
- isRequiresValidation() - Method in class zombie.entity.components.attributes.AttributeType.Numeric
- isRequiresWorkstation() - Method in class zombie.scripting.objects.Recipe
- isResearchableRecipesCheckedExtra - Variable in class zombie.scripting.objects.Item
- isResearchAll() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- IsResidence - Variable in class zombie.iso.areas.IsoBuilding
- isResidential() - Method in class zombie.iso.areas.IsoBuilding
- isResidential() - Method in class zombie.iso.BuildingDef
- isRespawnInSafehouse(String) - Method in class zombie.iso.areas.SafeHouse
- isResting - Variable in class zombie.characters.IsoGameCharacter
- isResting() - Method in interface zombie.characters.ILuaGameCharacter
- isResting() - Method in class zombie.characters.IsoGameCharacter
- isResultItem(InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
- isReused(IsoZombie) - Method in class zombie.VirtualZombieManager
- isReversed - Variable in class zombie.core.skinnedmodel.animation.StartAnimTrackParameters
- isRGB() - Method in class zombie.core.textures.PNGDecoder
- isRightDelay() - Static method in class zombie.input.Mouse
- isRightDown() - Static method in class zombie.input.Mouse
- isRightPercent() - Method in class zombie.scripting.ui.XuiScript.XuiSpacing
- isRightPressed() - Method in class zombie.input.JoypadManager.Joypad
- isRightPressed() - Static method in class zombie.input.Mouse
- isRightPressed(int) - Method in class zombie.input.JoypadManager
- isRightReleased() - Static method in class zombie.input.Mouse
- isRightUp() - Static method in class zombie.input.Mouse
- isRinging() - Method in class zombie.inventory.types.AlarmClock
- isRinging() - Method in class zombie.inventory.types.AlarmClockClothing
- isRiversideDone() - Method in class zombie.core.Core
- isRoadKill() - Method in class zombie.characters.animals.IsoAnimal
- isRoofFixed() - Method in class zombie.iso.RoomDef
- isRoofRoomSquare(IsoGridSquare) - Method in class zombie.iso.fboRenderChunk.FBORenderCutaways
- isRoot() - Method in class zombie.core.skinnedmodel.model.SkinningBone
- isRotten - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- isRotten() - Method in class zombie.inventory.types.Food
- IsRotten() - Method in class zombie.inventory.InventoryItem
- isRoundChambered() - Method in class zombie.inventory.types.HandWeapon
- isRTPressed() - Method in class zombie.input.JoypadManager.Joypad
- isRTPressed(int) - Method in class zombie.input.JoypadManager
- isRunInMeta() - Method in enum class zombie.entity.ComponentType
- isRunning() - Method in class zombie.characters.IsoGameCharacter
- isRunning() - Static method in class zombie.core.opengl.RenderThread
- isRunning() - Method in class zombie.entity.components.crafting.CraftLogic
- isRunning() - Method in class zombie.entity.components.crafting.DryingLogic
- isRunning() - Method in class zombie.entity.components.crafting.FurnaceLogic
- isRunning() - Method in class zombie.entity.components.crafting.MashingLogic
- isRunning() - Static method in class zombie.GameProfiler
- isRunning() - Method in class zombie.iso.weather.ThunderStorm.ThunderCloud
- isRunning() - Method in class zombie.iso.weather.WeatherPeriod
- isRunning() - Method in class zombie.network.CoopMaster
- isRunning(IsoObject) - Method in class zombie.entity.debug.EntityDebugTest
- IsRunning() - Method in class zombie.characters.IsoPlayer
- isRunningFor() - Method in class zombie.iso.objects.IsoStove
- isRunningInMeta() - Method in class zombie.entity.Component
- isRunningOnSteamDeck() - Static method in class zombie.core.znet.SteamUtils
- isRural() - Method in class zombie.iso.IsoGridSquare
- isSafeHouse(IsoGridSquare, String, boolean) - Static method in class zombie.iso.areas.SafeHouse
-
Return if the square is a safehouse non allowed for the player You need to be on a safehouse AND not be allowed to return the safe If you're allowed, you'll have null in return If username is null, you basically just return if there's a safehouse here
- isSafehouseAllowClaim(SafeHouse, IsoPlayer) - Static method in class zombie.iso.areas.SafeHouse
- isSafehouseAllowInteract(IsoGridSquare, IsoPlayer) - Static method in class zombie.iso.areas.SafeHouse
- isSafehouseAllowLoot(IsoGridSquare, IsoPlayer) - Static method in class zombie.iso.areas.SafeHouse
- isSafehouseAllowTrepass(IsoGridSquare, IsoPlayer) - Static method in class zombie.iso.areas.SafeHouse
- isSafeToAdd() - Method in class zombie.iso.IsoCell
- isSafeToClimbOver(IsoDirections) - Method in class zombie.characters.IsoPlayer
- isSafeToSpawn() - Method in class zombie.iso.IsoGridSquare
- isSafeToSpawn(IsoGridSquare, int) - Method in class zombie.iso.IsoGridSquare
- isSameCell(long, int, int) - Static method in class zombie.iso.BuildingID
- isSameCell(long, int, int) - Static method in class zombie.iso.RoomID
- isSameStaircase(int, int, int) - Method in class zombie.iso.IsoGridSquare
- isSatChair() - Method in class zombie.iso.IsoObject
- isSaveFileInUse() - Method in class zombie.characters.IsoPlayer
- isSaveFileIPValid() - Method in class zombie.characters.IsoPlayer
- isSavePwd() - Method in class zombie.network.Server
- isSaveToDisk() - Method in class zombie.iso.areas.isoregion.jobs.JobApplyChanges
- isScaleCircleTexture() - Method in class zombie.iso.WorldMarkers.GridSquareMarker
- isSceneCulled() - Method in class zombie.characters.IsoGameCharacter
-
Is this character currently culled from the visible scene graph.
- isScheduledForBucketUpdate() - Method in class zombie.entity.GameEntity
- isScheduledForEngineRemoval() - Method in class zombie.entity.GameEntity
- isScramble() - Method in class zombie.chat.ChatMessage
- IsScratched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsScratched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isScriptLoadEnabled() - Method in class zombie.scripting.ui.XuiScript.XuiVar
- isScriptMissing - Variable in class zombie.world.logger.Log.RemovedItem
- isScriptValid() - Method in class zombie.world.ScriptsDictionary.Tuple
- isSeason(int) - Method in class zombie.erosion.season.ErosionSeason
- isSeatedInVehicle() - Method in class zombie.characters.IsoGameCharacter
- isSeatInstalled(int) - Method in class zombie.vehicles.BaseVehicle
- isSeatOccupied(int) - Method in class zombie.vehicles.BaseVehicle
- isSecondaryHandItem(InventoryItem) - Method in interface zombie.characters.ILuaGameCharacter
- isSecondaryHandItem(InventoryItem) - Method in class zombie.characters.IsoGameCharacter
- isSecondaryHandItem(InventoryItem) - Method in class zombie.iso.objects.IsoDeadBody
- isSeeDesignationZone() - Method in class zombie.characters.IsoPlayer
- isSeeEveryone() - Method in class zombie.characters.IsoPlayer
- isSeen(int) - Method in class zombie.iso.IsoGridSquare
- isSeeNonPvpZone() - Method in class zombie.characters.IsoPlayer
- isSelectable() - Method in class zombie.ui.UITextBox2
- IsSelectable - Variable in class zombie.ui.UITextBox2
- isSelectFire() - Method in class zombie.inventory.types.HandWeapon
- isSelectingAll() - Method in class zombie.core.Core
- isSendingToRadio() - Method in class zombie.chat.ChatBase
- isSendingToRadio() - Method in class zombie.chat.defaultChats.RangeBasedChat
- isServer() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isServerAlert() - Method in class zombie.chat.ChatMessage
- isServerAuthor() - Method in class zombie.chat.ChatMessage
- isServerDropPackets() - Static method in class zombie.network.GameServer
- isServerPlayerIDValid(String) - Static method in class zombie.characters.IsoPlayer
- isServerSoftReset() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSet() - Method in class zombie.characters.traits.TraitCollection.TraitSlot
- isSet() - Method in class zombie.network.PVPLogTool.PVPEvent
- isSet(int) - Method in class zombie.ZomboidBitFlag
- isSet(IsoFlagType) - Method in class zombie.ZomboidBitFlag
- isSet(IsoObjectType) - Method in class zombie.ZomboidBitFlag
- isSetAllModelsVisible() - Method in class zombie.vehicles.VehiclePart
- isSetup() - Method in class zombie.characters.HitReactionNetworkAI
- isShaderEnabled() - Method in class zombie.iso.SearchMode.PlayerSearchMode
- isShapeless() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
-
Deprecated.
- isShared() - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- isShared() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isShareDamage() - Method in class zombie.inventory.types.HandWeapon
- isShareDamage() - Method in class zombie.scripting.objects.Item
- isShareEndurance() - Method in class zombie.inventory.types.HandWeapon
- isShareEndurance() - Method in class zombie.scripting.objects.Item
- isSharpenable() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsSharpenable - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isSheet(IsoObject) - Static method in class zombie.iso.objects.IsoCurtain
- isSheetRope - Variable in class zombie.ai.states.ClimbThroughWindowPositioningParams
- isSheetRopeHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
- isShiftKeyDown() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShootable() - Method in class zombie.iso.IsoMovingObject
- isShop - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- isShop - Variable in class zombie.inventory.ItemPickerJava.ItemPickerRoom
- isShop() - Method in class zombie.inventory.ItemContainer
- isShop() - Method in class zombie.inventory.ItemPickInfo
- isShop() - Method in class zombie.iso.areas.IsoRoom
- isShop() - Method in class zombie.iso.BuildingDef
- isShop() - Method in class zombie.iso.IsoGridSquare
- isShop() - Method in class zombie.iso.RoomDef
- isShore - Variable in class zombie.iso.sprite.shapers.FloorShaper
- isShore - Variable in class zombie.tileDepth.TileSeamModifier
- isShore() - Method in class zombie.iso.IsoWaterGeometry
- isShouldAttractZombies() - Method in class zombie.chat.ChatMessage
- isShoving() - Method in class zombie.characters.IsoGameCharacter
- isShovingWhileAiming() - Method in class zombie.characters.IsoLivingCharacter
- isShowAdminTag() - Method in interface zombie.characters.ILuaGameCharacter
- isShowAdminTag() - Method in class zombie.characters.IsoGameCharacter
- isShowAuthor() - Method in class zombie.chat.ChatBase
- isShowAuthor() - Method in class zombie.chat.ChatMessage
- isShowAuthor() - Method in class zombie.chat.ChatSettings
- isShowChatTitle() - Method in class zombie.chat.ChatSettings
- isShowConnectionInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShowConnectionInfo() - Static method in class zombie.network.NetworkAIParams
- isShowFirstTimeSearchTutorial() - Method in class zombie.core.Core
- isShowFirstTimeSneakTutorial() - Method in class zombie.core.Core
- isShowFirstTimeVehicleTutorial() - Method in class zombie.core.Core
- isShowFirstTimeWeatherTutorial() - Method in class zombie.core.Core
- isShowInChat() - Method in class zombie.chat.ChatMessage
- isShowLuaDebuggerOnError() - Static method in class zombie.ui.UIManager
- isShowMPInfos() - Method in class zombie.characters.IsoPlayer
- isShowPausedMessage() - Static method in class zombie.ui.UIManager
- isShowPing() - Method in class zombie.core.Core
- isShowServerInfo() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isShowServerInfo() - Static method in class zombie.network.NetworkAIParams
- isShowTag() - Method in class zombie.characters.IsoPlayer
- isShowTimestamp() - Method in class zombie.chat.ChatBase
- isShowTimestamp() - Method in class zombie.chat.ChatSettings
- isShowTitle() - Method in class zombie.chat.ChatBase
- isShowYourUsername() - Method in class zombie.core.Core
- isSimilarDirection(IsoGameCharacter, float, float, float, float, float) - Static method in class zombie.iso.IsoUtils
- isSimulating - Variable in class zombie.core.physics.RagdollStateData
- isSimulationActive() - Method in class zombie.core.physics.RagdollController
- isSimulationDirectionCalculated() - Method in class zombie.core.physics.RagdollController
- isSimulationMovement - Variable in class zombie.core.physics.RagdollStateData
- isSimulationSleeping() - Method in class zombie.core.physics.RagdollController
- isSimulationUpdater() - Method in class zombie.entity.EngineSystem
- isSingleFace() - Method in class zombie.entity.components.spriteconfig.SpriteConfigManager.ObjectInfo
- isSingleFace() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript
- isSingleFluid() - Method in class zombie.scripting.objects.FluidFilterScript
- isSinglePlayerMode() - Method in class zombie.chat.ChatManager
- isSirening() - Method in class zombie.vehicles.BaseVehicle
- isSitAgainstWall() - Method in class zombie.characters.IsoZombie
- isSitOnFurnitureObject(IsoObject) - Method in class zombie.characters.IsoGameCharacter
- isSitOnGround() - Method in class zombie.characters.IsoGameCharacter
- isSittingOnFurniture() - Method in class zombie.characters.IsoGameCharacter
- isSkeleton - Variable in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
- isSkeleton() - Method in class zombie.characters.IsoPlayer
- isSkeleton() - Method in class zombie.characters.IsoZombie
- isSkeleton() - Method in class zombie.characters.SurvivorDesc
- isSkeleton() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isSkeleton() - Method in class zombie.core.skinnedmodel.visual.AnimalVisual
- isSkeleton() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- isSkeleton() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
- isSkeleton() - Method in class zombie.iso.objects.IsoDeadBody
- isSkeleton() - Method in class zombie.iso.objects.IsoMannequin
- isSkeleton() - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase.HumanCorpse
- isSkeleton() - Method in class zombie.SharedDescriptors.Descriptor
- isSkeletonBoneHierarchyInitialized() - Method in class zombie.characters.RagdollBuilder
- isSkipResolveCollision() - Method in class zombie.characters.IsoGameCharacter
- isSkipResolveCollision() - Method in class zombie.characters.IsoPlayer
- isSkipResolveCollision() - Method in class zombie.characters.IsoZombie
- isSlave() - Method in class zombie.iso.objects.IsoHutch
- isSleeping() - Method in class zombie.characters.animals.VirtualAnimal
- isSlopedSurfaceDirectionHorizontal() - Method in class zombie.pathfind.Square
- isSlopedSurfaceDirectionVertical() - Method in class zombie.pathfind.Square
- isSlopedSurfaceEdgeBlocked(IsoDirections) - Method in class zombie.iso.IsoGridSquare
- isSlopedSurfaceEdgeBlocked(IsoDirections) - Method in class zombie.pathfind.Square
- isSmallVehicle - Variable in class zombie.scripting.objects.VehicleScript
- isSmashed() - Method in class zombie.iso.objects.IsoWindow
- isSmashed() - Method in class zombie.vehicles.BaseVehicle
- isSmithing() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isSmouldering() - Method in class zombie.iso.objects.IsoBarbecue
- isSmouldering() - Method in class zombie.iso.objects.IsoFireplace
- isSneaking - Static variable in class zombie.characters.NetworkPlayerVariables.Flags
- isSneaking() - Method in class zombie.characters.IsoGameCharacter
- IsSneezingCoughing() - Method in class zombie.characters.BodyDamage.BodyDamage
- isSnow() - Method in class zombie.erosion.ErosionMain
- isSnowing() - Method in class zombie.iso.weather.ClimateManager
- isSolaris() - Static method in class zombie.GameWindow.OSValidator
- isSolid() - Method in class zombie.core.textures.ImageData
- isSolid() - Method in class zombie.core.textures.Texture
-
Description copied from interface:Â ITexture
- isSolid() - Method in class zombie.core.textures.TextureID
- isSolid() - Method in interface zombie.interfaces.ITexture
-
indicates if the texture is solid or not.
- isSolid() - Method in class zombie.iso.IsoGridSquare
- isSolid() - Method in class zombie.iso.IsoMovingObject
- isSolidFloor() - Method in class zombie.iso.IsoGridSquare
- isSolidFloorCache - Variable in class zombie.iso.IsoGridSquare
- isSolidFloorCached() - Method in class zombie.iso.IsoGridSquare
- isSolidForSeparate() - Method in class zombie.characters.IsoPlayer
- isSolidForSeparate() - Method in class zombie.characters.IsoZombie
- isSolidForSeparate() - Method in class zombie.iso.IsoMovingObject
- isSolidTrans() - Method in class zombie.iso.IsoGridSquare
- isSomethingTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isSoundDefined(String) - Method in class zombie.characters.animals.datas.AnimalBreed
- isSoundPlaying(Object) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSoundUndefined(String) - Method in class zombie.characters.animals.datas.AnimalBreed
- isSouth() - Method in class zombie.pathfind.highLevel.HLSlopedSurface
- isSpawnBuilding(BuildingDef) - Method in class zombie.iso.SpawnPoints
- isSpawnBuilding(BuildingDef) - Static method in class zombie.network.GameServer
- isSpawnedRoom(long) - Method in class zombie.iso.IsoChunk
- isSpeaking() - Method in interface zombie.characters.ILuaGameCharacter
- isSpeaking() - Method in class zombie.characters.IsoGameCharacter
- IsSpeaking() - Method in interface zombie.characters.ILuaGameCharacter
- IsSpeaking() - Method in class zombie.characters.IsoGameCharacter
- IsSpeaking() - Method in interface zombie.characters.Talker
- IsSpeaking() - Method in class zombie.chat.ChatElement
- IsSpeaking() - Method in class zombie.inventory.types.Radio
- IsSpeaking() - Method in class zombie.iso.objects.IsoDeadBody
- IsSpeaking() - Method in class zombie.iso.objects.IsoWaveSignal
- IsSpeakingNPC() - Method in class zombie.characters.IsoGameCharacter
- IsSpeakingNPC() - Method in class zombie.chat.ChatElement
- isSpecialCar - Variable in class zombie.vehicles.VehicleType
- isSpecificItem() - Method in class zombie.vehicles.VehiclePart
- isSpeek - Variable in class zombie.characters.IsoPlayer
- isSpentRoundChambered() - Method in class zombie.inventory.types.HandWeapon
- isSpice() - Method in class zombie.inventory.InventoryItem
- isSpice() - Method in class zombie.inventory.types.Food
- isSpice() - Method in class zombie.scripting.objects.Item
- isSpiceAdded(InventoryItem, InventoryItem) - Method in class zombie.scripting.objects.EvolvedRecipe
- isSplatBloodOnNoDeath() - Method in class zombie.inventory.types.HandWeapon
- isSplatBloodOnNoDeath() - Method in class zombie.scripting.objects.Item
- isSplint() - Method in class zombie.characters.BodyDamage.BodyPart
- isSpreadTarget(int) - Method in class zombie.core.physics.BallisticsController
- isSprinting() - Method in class zombie.characters.IsoGameCharacter
- isSpriteInvisible() - Method in class zombie.iso.IsoObject
- isSpriteOnSouthOrEastWall(IsoObject) - Method in class zombie.iso.IsoGridSquare
- isSpriteWithoutPropaneTank(IsoSprite) - Static method in class zombie.iso.objects.IsoBarbecue
- isSpriteWithPropaneTank(IsoSprite) - Static method in class zombie.iso.objects.IsoBarbecue
- isStaggerBack - Static variable in class zombie.network.fields.hit.Zombie.Flags
- isStaggerBack() - Method in class zombie.characters.IsoZombie
- isStairs() - Method in class zombie.iso.objects.IsoThumpable
- isStairsEdgeBlocked(IsoDirections) - Method in class zombie.iso.IsoGridSquare
- isStairsNorth() - Method in class zombie.iso.IsoObject
- isStairsObject() - Method in class zombie.iso.IsoObject
- isStairsWest() - Method in class zombie.iso.IsoObject
- isStarted() - Method in class zombie.characters.CharacterTimedActions.BaseAction
- isStarted() - Method in class zombie.characters.HitReactionNetworkAI
- isStarting() - Method in class zombie.vehicles.BaseVehicle
- isStartRequested() - Method in class zombie.entity.components.crafting.CraftLogic
- isStartRequested() - Method in class zombie.entity.components.crafting.DryingLogic
- isStartRequested() - Method in class zombie.entity.components.crafting.FurnaceLogic
- isStartRequested() - Method in class zombie.entity.components.crafting.MashingLogic
- isStashBuilding(BuildingDef) - Static method in class zombie.core.stash.StashSystem
- isState(ParameterZombieState.State) - Method in class zombie.audio.parameters.ParameterZombieState
- isStateless() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isStateless() - Method in class zombie.core.skinnedmodel.advancedanimation.SubLayerSlot
- isStatic - Variable in class zombie.vehicles.BaseVehicle
- isStatic() - Method in class zombie.core.skinnedmodel.shader.Shader
- isStatic() - Method in class zombie.entity.util.reflect.Field
- isStatic() - Method in class zombie.entity.util.reflect.Method
- isStatic() - Method in class zombie.scripting.objects.ModelScript
- isStaticClass(Class) - Static method in class zombie.entity.util.reflect.ClassReflection
- isStaticSound(String) - Static method in class zombie.radio.ZomboidRadio
- isStatusIntensityOverridden(String) - Method in class zombie.audio.MusicThreatConfig
- isSteamIdBanned(String) - Method in class zombie.characters.NetworkUser
- isSteamIdBanned(String) - Method in class zombie.network.ServerWorldDatabase
- isSteamModeEnabled() - Static method in class zombie.core.znet.SteamUtils
- isSteamOverlayEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSteamRunningOnSteamDeck() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSteamServerBrowserEnabled() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isStillStreamed() - Method in class zombie.iso.areas.DesignationZone
- isStillValid(InventoryItem, boolean) - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- IsStitched(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsStitched(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- isStomping() - Method in class zombie.characters.IsoGameCharacter
- isStopped() - Method in class zombie.vehicles.BaseVehicle
- isStoppingMedia - Variable in class zombie.radio.devices.DeviceData
- isStopRequested() - Method in class zombie.entity.components.crafting.CraftLogic
- isStopRequested() - Method in class zombie.entity.components.crafting.DryingLogic
- isStopRequested() - Method in class zombie.entity.components.crafting.FurnaceLogic
- isStopRequested() - Method in class zombie.entity.components.crafting.MashingLogic
- isStove() - Method in class zombie.inventory.ItemContainer
- isStrafing() - Method in class zombie.characters.IsoGameCharacter
- isStrafing() - Method in class zombie.pathfind.PathFindBehavior2
- isStreamed() - Method in interface zombie.ISoundSystem.ISoundInstance
- isStreamModeEnabled() - Static method in class zombie.core.znet.SteamUtils
- IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoDoor
- IsStrengthenedByPushedItems() - Method in class zombie.iso.objects.IsoThumpable
- isStyle() - Method in class zombie.scripting.ui.XuiScript
- isStyle() - Method in class zombie.scripting.ui.XuiScript.XuiVar
- isSubdivision() - Method in enum class zombie.core.skinnedmodel.model.CharacterMask.Part
- isSubLayer() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimLayer
- isSubMask() - Method in class zombie.core.textures.Mask
- isSubstate(State) - Method in class zombie.ai.StateMachine
- isSubVariableSourceReference() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableReference
- isSunnyDay() - Method in class zombie.erosion.season.ErosionSeason
- isSurfaceOffset() - Method in class zombie.core.properties.PropertyContainer
- isSurvivalGearLoot() - Method in class zombie.scripting.objects.Item
- isSyncInIdle() - Method in class zombie.ai.State
- isSyncInIdle() - Method in class zombie.ai.states.ClimbDownSheetRopeState
- isSyncInIdle() - Method in class zombie.ai.states.ClimbSheetRopeState
- isSyncInIdle() - Method in class zombie.ai.states.CloseWindowState
- isSyncInIdle() - Method in class zombie.ai.states.FishingState
- isSyncInIdle() - Method in class zombie.ai.states.FitnessState
- isSyncInIdle() - Method in class zombie.ai.states.OpenWindowState
- isSyncInIdle() - Method in class zombie.ai.states.PlayerAimState
- isSyncInIdle() - Method in class zombie.ai.states.PlayerExtState
- isSyncInIdle() - Method in class zombie.ai.states.PlayerOnBedState
- isSyncInIdle() - Method in class zombie.ai.states.PlayerSitOnFurnitureState
- isSyncInIdle() - Method in class zombie.ai.states.PlayerSitOnGroundState
- isSyncInIdle() - Method in class zombie.ai.states.PlayerStrafeState
- isSyncOnEnter() - Method in class zombie.ai.State
- isSyncOnEnter() - Method in class zombie.ai.states.BumpedState
- isSyncOnEnter() - Method in class zombie.ai.states.ClimbDownSheetRopeState
- isSyncOnEnter() - Method in class zombie.ai.states.ClimbOverFenceState
- isSyncOnEnter() - Method in class zombie.ai.states.ClimbOverWallState
- isSyncOnEnter() - Method in class zombie.ai.states.ClimbSheetRopeState
- isSyncOnEnter() - Method in class zombie.ai.states.ClimbThroughWindowState
- isSyncOnEnter() - Method in class zombie.ai.states.CloseWindowState
- isSyncOnEnter() - Method in class zombie.ai.states.CollideWithWallState
- isSyncOnEnter() - Method in class zombie.ai.states.FishingState
- isSyncOnEnter() - Method in class zombie.ai.states.FitnessState
- isSyncOnEnter() - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isSyncOnEnter() - Method in class zombie.ai.states.OpenWindowState
- isSyncOnEnter() - Method in class zombie.ai.states.player.PlayerMilkAnimalState
- isSyncOnEnter() - Method in class zombie.ai.states.player.PlayerMovementState
- isSyncOnEnter() - Method in class zombie.ai.states.player.PlayerPetAnimalState
- isSyncOnEnter() - Method in class zombie.ai.states.player.PlayerShearAnimalState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerActionsState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerAimState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerEmoteState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerExtState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerFallingState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerGetUpState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerSitOnFurnitureState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerSitOnGroundState
- isSyncOnEnter() - Method in class zombie.ai.states.PlayerStrafeState
- isSyncOnEnter() - Method in class zombie.ai.states.SmashWindowState
- isSyncOnEnter() - Method in class zombie.ai.states.SwipeStatePlayer
- isSyncOnExit() - Method in class zombie.ai.State
- isSyncOnExit() - Method in class zombie.ai.states.BumpedState
- isSyncOnExit() - Method in class zombie.ai.states.ClimbDownSheetRopeState
- isSyncOnExit() - Method in class zombie.ai.states.ClimbOverFenceState
- isSyncOnExit() - Method in class zombie.ai.states.ClimbOverWallState
- isSyncOnExit() - Method in class zombie.ai.states.ClimbSheetRopeState
- isSyncOnExit() - Method in class zombie.ai.states.ClimbThroughWindowState
- isSyncOnExit() - Method in class zombie.ai.states.CloseWindowState
- isSyncOnExit() - Method in class zombie.ai.states.CollideWithWallState
- isSyncOnExit() - Method in class zombie.ai.states.FishingState
- isSyncOnExit() - Method in class zombie.ai.states.FitnessState
- isSyncOnExit() - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isSyncOnExit() - Method in class zombie.ai.states.OpenWindowState
- isSyncOnExit() - Method in class zombie.ai.states.player.PlayerMilkAnimalState
- isSyncOnExit() - Method in class zombie.ai.states.player.PlayerMovementState
- isSyncOnExit() - Method in class zombie.ai.states.player.PlayerPetAnimalState
- isSyncOnExit() - Method in class zombie.ai.states.player.PlayerShearAnimalState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerActionsState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerAimState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerEmoteState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerExtState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerFallingState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerGetUpState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerSitOnFurnitureState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerSitOnGroundState
- isSyncOnExit() - Method in class zombie.ai.states.PlayerStrafeState
- isSyncOnExit() - Method in class zombie.ai.states.SmashWindowState
- isSyncOnExit() - Method in class zombie.ai.states.SwipeStatePlayer
- isSyncOnSquare() - Method in class zombie.ai.State
- isSyncOnSquare() - Method in class zombie.ai.states.BumpedState
- isSyncOnSquare() - Method in class zombie.ai.states.ClimbDownSheetRopeState
- isSyncOnSquare() - Method in class zombie.ai.states.ClimbOverFenceState
- isSyncOnSquare() - Method in class zombie.ai.states.ClimbOverWallState
- isSyncOnSquare() - Method in class zombie.ai.states.ClimbSheetRopeState
- isSyncOnSquare() - Method in class zombie.ai.states.ClimbThroughWindowState
- isSyncOnSquare() - Method in class zombie.ai.states.CloseWindowState
- isSyncOnSquare() - Method in class zombie.ai.states.CollideWithWallState
- isSyncOnSquare() - Method in class zombie.ai.states.FishingState
- isSyncOnSquare() - Method in class zombie.ai.states.FitnessState
- isSyncOnSquare() - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isSyncOnSquare() - Method in class zombie.ai.states.OpenWindowState
- isSyncOnSquare() - Method in class zombie.ai.states.player.PlayerMilkAnimalState
- isSyncOnSquare() - Method in class zombie.ai.states.player.PlayerMovementState
- isSyncOnSquare() - Method in class zombie.ai.states.player.PlayerPetAnimalState
- isSyncOnSquare() - Method in class zombie.ai.states.player.PlayerShearAnimalState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerActionsState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerAimState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerEmoteState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerExtState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerFallingState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerGetUpState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerSitOnFurnitureState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerSitOnGroundState
- isSyncOnSquare() - Method in class zombie.ai.states.PlayerStrafeState
- isSyncOnSquare() - Method in class zombie.ai.states.SmashWindowState
- isSyncOnSquare() - Method in class zombie.ai.states.SwipeStatePlayer
- isSynthetic() - Method in class zombie.entity.util.reflect.Field
- isSystemLinux() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSystemMacOS() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isSystemWindows() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isTable() - Method in class zombie.core.properties.PropertyContainer
- isTableFor3DItems(IsoObject, IsoGridSquare) - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
- isTableSurface() - Method in class zombie.iso.IsoObject
- isTableTop() - Method in class zombie.core.properties.PropertyContainer
- isTableTopObject() - Method in class zombie.iso.IsoObject
- isTainted() - Method in class zombie.entity.components.fluids.FluidContainer
- isTainted() - Method in class zombie.inventory.types.Food
- isTaintedWater() - Method in class zombie.iso.IsoObject
- isTaintedWater() - Method in class zombie.iso.objects.IsoWorldInventoryObject
- isTarget(int) - Method in class zombie.core.physics.BallisticsController
- isTargetAlphaZero(int) - Method in class zombie.iso.IsoObject
- isTargetedByZombie() - Method in class zombie.characters.IsoPlayer
- isTargetHitFromBehind - Variable in class zombie.network.fields.hit.VehicleHitField
- isTargetHitFromBehind - Variable in class zombie.vehicles.BaseVehicle.HitVars
- isTargetInCone(float, float) - Method in class zombie.characters.IsoZombie
- isTargetLocation(float, float, float) - Method in class zombie.pathfind.PathFindBehavior2
- isTargetLocationKnown() - Method in class zombie.characters.IsoZombie
- isTargetVisible() - Method in class zombie.characters.IsoZombie
- isTargetVisible() - Method in class zombie.iso.Helicopter
- IStatePermissions - Interface in zombie.ai.permission
- ISteamWorkshopCallback - Interface in zombie.core.znet
- isTeleporting() - Method in class zombie.characters.IsoGameCharacter
- isTelevision - Variable in class zombie.radio.devices.DeviceData
- isTelevision - Variable in class zombie.scripting.objects.Item
- isTelevision() - Method in class zombie.radio.devices.DeviceData
- isTemperatureChanging() - Method in class zombie.inventory.ItemContainer
- isTemperatureChanging() - Method in class zombie.iso.objects.IsoBarbecue
- isTemperatureChanging() - Method in class zombie.iso.objects.IsoFireplace
- isTemperatureChanging() - Method in class zombie.iso.objects.IsoStove
- isTemperatureIsSnow() - Method in class zombie.iso.weather.ClimateValues
- isTemplate() - Method in class zombie.scripting.ScriptBucketCollection
- isTemplate() - Method in enum class zombie.scripting.ScriptType
- isTent() - Method in class zombie.iso.IsoObject
- isTestAIMode - Static variable in class zombie.characters.IsoPlayer
- isText() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapBaseSymbolV1
- isText() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapTextSymbolV1
- isText() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isText() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapTextSymbolV2
- isTextLimit() - Method in class zombie.ui.AtomUITextEntry
- isTextLimit() - Method in class zombie.ui.UITextBox2
- isTextLimit() - Method in interface zombie.ui.UITextEntryInterface
- isTexture() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapBaseSymbolV1
- isTexture() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapTextureSymbolV1
- isTexture() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isTexture() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapTextureSymbolV2
- isThawing() - Method in class zombie.inventory.types.Food
- isThumpable() - Method in class zombie.iso.objects.IsoThumpable
- isThunderDay() - Method in class zombie.erosion.season.ErosionSeason
- isThunderDay() - Method in class zombie.GameTime
- isThunderStorm() - Method in class zombie.iso.weather.WeatherPeriod
- isTile() - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
- isTimedActionInstant() - Method in interface zombie.characters.ILuaGameCharacter
- isTimedActionInstant() - Method in class zombie.characters.IsoGameCharacter
- isTimedActionInstant() - Method in class zombie.characters.IsoPlayer
- isTimedActionInstantCheat() - Method in interface zombie.characters.ILuaGameCharacter
- isTimedActionInstantCheat() - Method in class zombie.characters.IsoGameCharacter
- isTimeout() - Method in class zombie.network.packets.actions.EventPacket
- isTimeoutPostponedPacket(PacketTypes.PacketType) - Method in class zombie.characters.NetworkCharacterAI
- isTimeSynced() - Method in class zombie.radio.scripting.RadioChannel
- isTimeToEat() - Method in class zombie.characters.animals.VirtualAnimal
- isTimeToSleep() - Method in class zombie.characters.animals.VirtualAnimal
- isTimeValid(boolean) - Method in class zombie.randomizedWorld.RandomizedWorldBase
-
Check if the world age is correct for our definition
- isToggleAllowed() - Method in class zombie.characters.Safety
- isToggleToAim() - Method in class zombie.core.Core
- isToggleToRun() - Method in class zombie.core.Core
- isToggleToSprint() - Method in class zombie.core.Core
- isTooBig() - Method in class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- isTool() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isTool() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isToolLeft() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isToolLeft() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isToolLoot() - Method in class zombie.scripting.objects.Item
- isToolRight() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.InputItemNode
- isToolRight() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isTopLevel(int) - Method in class zombie.iso.fboRenderChunk.FBORenderChunk
- isTopOfSheetRopeHere(IsoGridSquare) - Static method in class zombie.iso.objects.IsoWindow
- isTopOfSheetRopeHere(IsoGridSquare, boolean) - Static method in class zombie.iso.objects.IsoWindow
- isTopPercent() - Method in class zombie.scripting.ui.XuiScript.XuiSpacing
- isTorchCone() - Method in class zombie.characters.IsoPlayer
- isTorchCone() - Method in class zombie.inventory.InventoryItem
- isTorchCone() - Method in class zombie.inventory.types.HandWeapon
- isTorsoVisible() - Method in class zombie.core.skinnedmodel.model.CharacterMask
- isToxic() - Method in class zombie.iso.areas.IsoBuilding
- isTransient() - Method in class zombie.entity.util.reflect.Field
- isTransitioningIn() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isTransmissionAvailable() - Method in class zombie.core.raknet.VoiceManagerData.RadioData
- isTrap() - Method in class zombie.inventory.InventoryItem
- isTrash - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- isTripping() - Method in class zombie.characters.Stats
- isTropicalStorm() - Method in class zombie.iso.weather.WeatherPeriod
- isTrunkLocked() - Method in class zombie.vehicles.BaseVehicle
- isTurnedOn - Variable in class zombie.radio.devices.DeviceData
- isTurning() - Method in class zombie.characters.IsoGameCharacter
- isTurning90() - Method in class zombie.characters.IsoGameCharacter
- isTurningAround() - Method in class zombie.characters.IsoGameCharacter
- isTurningToObstacle() - Method in class zombie.pathfind.PathFindBehavior2
- isTutorialDone() - Method in class zombie.core.Core
- IsTv() - Method in class zombie.radio.scripting.RadioChannel
- isTweeningInGrapple() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isTweeningInGrappleFinished() - Method in class zombie.core.skinnedmodel.advancedanimation.LiveAnimNode
- isTwisting() - Method in interface zombie.characters.ILuaGameCharacter
- isTwisting() - Method in class zombie.characters.IsoGameCharacter
- isTwoHandWeapon() - Method in class zombie.inventory.InventoryItem
- isType(Object, String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isTypeString() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimCondition
- isUiEnabled() - Method in class zombie.entity.components.ui.UiConfig
- isUiEnabled() - Method in class zombie.scripting.entity.components.ui.UiConfigScript
- isUnbentObject(IsoObject) - Method in class zombie.iso.BentFences
- isUnblockedWindowN() - Method in class zombie.pathfind.Square
- isUnblockedWindowW() - Method in class zombie.pathfind.Square
- isUncooked() - Method in class zombie.inventory.types.Food
- isUncookedFoodItem() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsUncookedFoodItem - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isUndamaged() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsUndamaged - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isUndergroundBlock() - Method in class zombie.iso.IsoGridSquare
- isUnderVehicle() - Method in class zombie.characters.IsoGameCharacter
- isUnderVehicleRadius(float) - Method in class zombie.characters.IsoGameCharacter
- isUnique() - Method in class zombie.chat.ChatSettings
- isUnique() - Method in class zombie.randomizedWorld.RandomizedWorldBase
- isUnix() - Static method in class zombie.GameWindow.OSValidator
- isUnlimitedCarry() - Method in interface zombie.characters.ILuaGameCharacter
- isUnlimitedCarry() - Method in class zombie.characters.IsoGameCharacter
- isUnlimitedEndurance() - Method in class zombie.characters.IsoGameCharacter
- isUnstableScriptNameSpam() - Method in class zombie.SandboxOptions
- isUpdateAlphaDuringRender() - Method in class zombie.characters.IsoGameCharacter
- isUpdateAlphaDuringRender() - Method in class zombie.iso.IsoObject
- isUpdateAlphaDuringRender() - Method in class zombie.iso.objects.IsoTree
- isUpdateAlphaEnabled() - Method in class zombie.characters.IsoGameCharacter
- isUpdateAlphaEnabled() - Method in class zombie.iso.IsoObject
- isUpdateConstraint() - Method in class zombie.scripting.objects.ModelAttachment
- isUpdated() - Method in class zombie.iso.weather.ClimateManager
- isUpdater() - Method in class zombie.entity.EngineSystem
- isUpPressed() - Method in class zombie.input.JoypadManager.Joypad
- isUpPressed(int) - Method in class zombie.input.JoypadManager
- isUpright() - Method in class zombie.characters.IsoGameCharacter
- isUpright() - Method in class zombie.core.physics.RagdollController
- isUsed() - Method in class zombie.characters.animals.AnimalAllele
- isUseEndurance() - Method in class zombie.inventory.types.HandWeapon
- isUseEndurance() - Method in class zombie.scripting.objects.Item
- isUseGameViewport() - Static method in class zombie.core.Core
- isUseIsItemCount() - Method in class zombie.inventory.recipemanager.SourceRecord
- isUseless() - Method in class zombie.characters.IsoZombie
- isUseOnlyActiveTab() - Method in class zombie.chat.ChatSettings
- isUseSelf() - Method in class zombie.inventory.types.HandWeapon
- isUseSelf() - Method in class zombie.scripting.objects.Item
- isUsesFluid() - Method in class zombie.inventory.recipemanager.SourceType
- isUsesFuel() - Method in class zombie.entity.components.crafting.DryingLogic
- isUsesFuel() - Method in class zombie.scripting.entity.components.crafting.DryingLogicScript
- isUsesTools() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isUseViewports() - Static method in class zombie.core.Core
- isUseWhileEquiped() - Method in class zombie.inventory.types.DrainableComboItem
- isUseWhileEquipped() - Method in class zombie.scripting.objects.Item
- isUseWhileUnequiped() - Method in class zombie.inventory.types.DrainableComboItem
- isUseWhileUnequipped() - Method in class zombie.scripting.objects.Item
- isUseWorldBounds() - Method in class zombie.worldMap.styles.WorldMapStyleV1.WorldMapTextureStyleLayerV1
- isUseWorldItem() - Method in class zombie.inventory.InventoryItem
- IsUsingAimWeapon() - Method in class zombie.characters.IsoPlayer
- isUsingDebugMode() - Static method in class zombie.characters.Role
- isUsingGameViewportWindow() - Static method in class zombie.debug.DebugContext
- isUsingParameter(long, String) - Method in class zombie.audio.BaseSoundEmitter
- isUsingParameter(long, String) - Method in class zombie.audio.DummySoundEmitter
- isUsingPlayer(IsoPlayer) - Method in class zombie.entity.Component
- isUsingPlayer(IsoPlayer) - Method in class zombie.entity.GameEntity
- isUsingPlayer(IsoPlayer) - Method in class zombie.entity.MetaEntity
- isUsingTimeout() - Method in class zombie.core.BuildAction
- isUsingWornItems() - Method in class zombie.characters.IsoGameCharacter
- isUsingWornItems() - Method in class zombie.characters.IsoZombie
- isValid() - Method in class zombie.asset.AssetPath
- isValid() - Method in class zombie.core.BuildAction
- isValid() - Method in class zombie.core.skinnedmodel.animation.AnimationBoneBindingPair
- isValid() - Method in class zombie.core.skinnedmodel.model.SkinningBoneHierarchy
- isValid() - Method in class zombie.core.skinnedmodel.population.BeardStyle
- isValid() - Method in class zombie.core.skinnedmodel.population.ClothingDecal
- isValid() - Method in class zombie.core.skinnedmodel.population.HairStyle
- isValid() - Method in class zombie.core.skinnedmodel.population.VoiceStyle
- isValid() - Method in class zombie.core.textures.Texture
- isValid() - Method in class zombie.core.textures.VideoTexture
- isValid() - Method in class zombie.entity.Component
- isValid() - Method in class zombie.entity.components.crafting.BaseCraftingLogic.CachedRecipeInfo
- isValid() - Method in class zombie.entity.components.crafting.CraftBench
- isValid() - Method in class zombie.entity.components.crafting.CraftLogic
- isValid() - Method in class zombie.entity.components.crafting.CraftRecipeComponent
- isValid() - Method in class zombie.entity.components.crafting.DryingLogic
- isValid() - Method in class zombie.entity.components.crafting.FurnaceLogic
- isValid() - Method in class zombie.entity.components.crafting.MashingLogic
- isValid() - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic.CachedRecipeInfo
- isValid() - Method in class zombie.entity.components.lua.LuaComponent
- isValid() - Method in class zombie.entity.components.parts.Parts
- isValid() - Method in class zombie.entity.components.resources.Resources
- isValid() - Method in class zombie.entity.components.signals.Signals
- isValid() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isValid() - Method in class zombie.entity.components.test.TestComponent
- isValid() - Method in class zombie.inventory.recipemanager.ItemRecipe
- isValid() - Method in class zombie.inventory.recipemanager.SourceRecord
- isValid() - Method in class zombie.iso.IsoWaterGeometry
- isValid() - Method in class zombie.iso.sprite.SpriteGridParseData
- isValid() - Method in class zombie.network.ServerSettings
- isValid() - Method in class zombie.randomizedWorld.randomizedRanch.RandomizedRanchBase
- isValid() - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- isValid() - Method in class zombie.scripting.entity.components.crafting.InputScript
- isValid() - Method in class zombie.scripting.entity.components.crafting.OutputScript
- isValid() - Method in class zombie.scripting.entity.components.spriteconfig.SpriteConfigScript
- isValid() - Method in class zombie.scripting.itemConfig.ItemConfig
- isValid() - Method in class zombie.scripting.objects.MovableRecipe
- isValid() - Method in class zombie.world.DictionaryInfo
- isValid(int, int, Random) - Method in class zombie.iso.worldgen.veins.OreVein
- isValid(UdpConnection) - Method in class zombie.characters.NetworkCharacterAI
- isValid(UdpConnection, INetworkPacket) - Method in enum class zombie.network.anticheats.AntiCheat
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RandomizedBuildingBase
-
Don't do any building change in a player's building Also check if the building have a bathroom, a kitchen and a bedroom This is ignored for the alwaysDo building (so i can do stuff in spiffo, pizzawhirled, etc..)
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBar
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBarn
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBurnt
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBurntCorpse
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBBurntFireman
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBCafe
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBClinic
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBDorm
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBGunstoreSiege
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBHairSalon
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBHeatBreakAfternoon
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBJackieJaye
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBJoanHartford
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBJudge
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBKateAndBaldspot
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBLooted
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBMayorWestPoint
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBNolans
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBOffice
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBOther
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPileOCrepe
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPizzaWhirled
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBPoliceSiege
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBReverend
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSafehouse
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSchool
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBShopLooted
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBSpiffo
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBStripclub
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBTableStory
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBTrashed
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBTwiggy
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.RBWoodcraft
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RandomizedDeadSurvivorBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSBanditRaid
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSBandPractice
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSFootballNight
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSGrouchos
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSHenDo
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSHouseParty
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSRatInfested
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSRatKing
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSRatWar
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSResourceGarage
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSRPGNight
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSStagDo
-
Description copied from class:Â RandomizedBuildingBase
- isValid(BuildingDef, boolean) - Method in class zombie.randomizedWorld.randomizedDeadSurvivor.RDSZombiesEating
-
Description copied from class:Â RandomizedBuildingBase
- isValid(IsoGridSquare, IsoObject, boolean) - Method in class zombie.randomizedWorld.randomizedBuilding.TableStories.RBTableStoryBase
- isValid(Zone, boolean) - Method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- isValid(Zone, IsoChunk) - Method in class zombie.randomizedWorld.randomizedVehicleStory.VehicleStorySpawnData
- isValid(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
- isValid(Zone, IsoChunk, boolean) - Method in class zombie.randomizedWorld.randomizedVehicleStory.RVSPoliceBlockadeShooting
- isValidCachedTarget(int) - Method in class zombie.core.physics.BallisticsController
- isValidCell(int, int) - Method in class zombie.network.ClientServerMap
- isValidCellPos(int, int) - Method in class zombie.iso.MapFiles
- isValidChunk(int, int) - Method in class zombie.iso.IsoMetaGrid
- isValidEngineEntity() - Method in class zombie.entity.GameEntity
- isValidFilePathGuid(String) - Method in class zombie.ZomboidFileSystem
- isValidForStory(Zone, boolean) - Static method in class zombie.randomizedWorld.randomizedZoneStory.RandomizedZoneStoryBase
- isValidGameEntityType(GameEntityType) - Method in enum class zombie.entity.ComponentType
- isValidGraffSquare(IsoGridSquare, boolean, boolean) - Method in class zombie.randomizedWorld.RandomizedWorldBase
- isValidIsoGameCharacter() - Method in class zombie.core.physics.BallisticsTarget
- isValidIsoObject(IsoObject) - Method in class zombie.globalObjects.GlobalObject
- isValidLevel(int) - Method in class zombie.iso.IsoChunk
- isValidLevel(int) - Method in class zombie.pathfind.Chunk
- isValidMultiSquare() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isValidName(String) - Method in class zombie.network.ServerSettingsManager
- isValidNewName(String) - Method in class zombie.network.ServerSettingsManager
- isValidOwnerType(GameEntityType) - Method in class zombie.entity.Component
- isValidPresetName(String) - Static method in class zombie.SandboxOptions
- isValidRecipeForCharacter(CraftRecipe) - Method in class zombie.entity.components.crafting.recipe.HandcraftLogic
- isValidRecipeForCharacter(CraftRecipe, IsoGameCharacter, CraftRecipeMonitor) - Static method in class zombie.entity.components.crafting.recipe.CraftRecipeManager
- isValidSquare(int, int) - Method in class zombie.iso.IsoMetaGrid
- isValidSquare(int, int, int) - Method in class zombie.iso.IsoWorld
- isValidState(WarManager.State) - Method in class zombie.network.WarManager.War
- isValidSteamID(String) - Static method in class zombie.core.znet.SteamUtils
- isValidSteamID(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isValidString(String) - Method in class zombie.config.ArrayConfigOption
- isValidString(String) - Method in class zombie.config.BooleanConfigOption
- isValidString(String) - Method in class zombie.config.ConfigOption
- isValidString(String) - Method in class zombie.config.DoubleConfigOption
- isValidString(String) - Method in class zombie.config.IntegerConfigOption
- isValidString(String) - Method in class zombie.config.StringConfigOption
- isValidTarget(int) - Method in class zombie.core.physics.BallisticsController
- isValidThread() - Static method in class zombie.GameProfiler
- isValidUserName(String) - Static method in class zombie.Lua.LuaManager.GlobalObject
- isValidUserName(String) - Static method in class zombie.network.ServerWorldDatabase
- isValidVariableChar(char) - Static method in class zombie.util.StringUtils
- isValidVariableName(String) - Static method in class zombie.util.StringUtils
- isValidXYZ(int, int, int) - Method in class zombie.iso.sprite.IsoSpriteGrid
- isValueSet() - Method in class zombie.scripting.ui.XuiLuaStyle.XuiVar
- isValueSet() - Method in class zombie.scripting.ui.XuiScript.XuiSpacing
- isValueSet() - Method in class zombie.scripting.ui.XuiScript.XuiVar
- isValueSet() - Method in class zombie.scripting.ui.XuiScript.XuiVector
- isVanilla() - Method in class zombie.entity.components.fluids.Fluid
- isVanilla() - Method in class zombie.entity.energy.Energy
- isVanilla() - Method in class zombie.inventory.InventoryItem
- isVanilla() - Method in class zombie.radio.RadioData
- isVanilla() - Method in class zombie.radio.scripting.RadioChannel
- isVanilla() - Method in class zombie.scripting.entity.components.crafting.CraftRecipe
- isVanilla() - Method in class zombie.scripting.objects.EnergyDefinitionScript
- isVanilla() - Method in class zombie.scripting.objects.FluidDefinitionScript
- isVarArgs() - Method in class zombie.entity.util.reflect.Method
- isVariable(String, String) - Method in class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSource
-
Compares (ignoring case) the value of the specified variable.
- isVariable(String, String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
-
Compares (ignoring case) the value of the specified variable.
- isVariable(String, String) - Method in interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSourceContainer
- isVegitationCache - Variable in class zombie.iso.IsoGridSquare
- isVehicle() - Method in class zombie.characters.NetworkCharacterAI.SpeedChecker
- isVehicle() - Method in class zombie.network.fields.hit.VehicleHitField
- isVehicle() - Method in interface zombie.network.fields.IMovable
- isVehicleCollision() - Method in class zombie.characters.IsoGameCharacter
- isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoGameCharacter
- isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoPlayer
- isVehicleCollisionActive(BaseVehicle) - Method in class zombie.characters.IsoZombie
- isVehicleDevice() - Method in class zombie.radio.devices.DeviceData
- isVehicleHitFromBehind - Variable in class zombie.network.fields.hit.VehicleHitField
- isVehicleHitFromFront - Variable in class zombie.vehicles.BaseVehicle.HitVars
- isVehicleIntersecting() - Method in class zombie.iso.IsoGridSquare
- isVehicleIntersectingCrops() - Method in class zombie.iso.IsoGridSquare
- isVehicleLoaded(BaseVehicle) - Method in class zombie.vehicles.VehiclesDB2
- isVehicleShader() - Method in class zombie.core.skinnedmodel.shader.Shader
- isVehiclesWarningShow() - Method in class zombie.core.Core
- isVerbose() - Method in class zombie.scripting.ScriptBucket
- isVerbose() - Method in enum class zombie.scripting.ScriptType
- isVerbose() - Method in class zombie.util.TaggedObjectManager
- isVersionValid() - Method in class zombie.world.ScriptsDictionary.Tuple
- IsVerticle - Variable in class zombie.ui.ScrollBar
- isViewed() - Method in class zombie.network.DBTicket
- isVisible() - Method in class zombie.ui.AtomUI
- isVisible() - Method in class zombie.ui.UIElement
- isVisible() - Method in interface zombie.ui.UIElementInterface
- isVisible() - Method in class zombie.worldMap.symbols.WorldMapBaseSymbol
- isVisible() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV1.WorldMapBaseSymbolV1
- isVisible() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isVisible() - Method in class zombie.worldMap.symbols.WorldMapTextSymbol
- isVisibleToEveryone() - Method in class zombie.worldMap.network.WorldMapSymbolNetworkInfo
- isVisibleToEveryone() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isVisibleToFaction() - Method in class zombie.worldMap.network.WorldMapSymbolNetworkInfo
- isVisibleToFaction() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isVisibleToNPCs() - Method in class zombie.characters.IsoGameCharacter
- IsVisibleToPlayer - Variable in class zombie.characters.IsoGameCharacter
- isVisibleToSafehouse() - Method in class zombie.worldMap.network.WorldMapSymbolNetworkInfo
- isVisibleToSafehouse() - Method in class zombie.worldMap.symbols.WorldMapSymbolsV2.WorldMapBaseSymbolV2
- isVisited(int, int) - Method in class zombie.worldMap.WorldMapVisited
- isVisited(int, int, int, int) - Method in class zombie.worldMap.WorldMapVisited
- isVisualAid() - Method in class zombie.inventory.InventoryItem
- isVisualAid() - Method in class zombie.scripting.objects.Item
- isVoiceMute - Variable in class zombie.characters.IsoPlayer
- isVOIPEnabled() - Static method in class zombie.network.FakeClientManager
- isVolatile() - Method in class zombie.entity.util.reflect.Field
- isWaitForRenderState() - Static method in class zombie.core.opengl.RenderThread
- isWaiting() - Method in class zombie.characters.IsoPlayer
- isWaiting() - Method in class zombie.core.opengl.RenderContextQueueItem
- isWaitingForRenderState() - Method in class zombie.core.SpriteRenderer
- isWalking() - Method in class zombie.characters.IsoPlayer
- isWall(Direction) - Method in record class zombie.pathfind.extra.Position
- isWall(Direction) - Method in class zombie.pathfind.extra.ZoneCreator.Pos
- isWallSquare() - Method in class zombie.iso.IsoGridSquare
- isWallSquareNW() - Method in class zombie.iso.IsoGridSquare
- isWallTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isWallTo(IsoGridSquare, int) - Method in class zombie.iso.IsoGridSquare
- isWantExtraMouseEvents() - Method in class zombie.ui.UIElement
- isWantKeyEvents() - Method in class zombie.ui.AtomUI
- isWantKeyEvents() - Method in class zombie.ui.UIElement
- isWantKeyEvents() - Method in interface zombie.ui.UIElementInterface
- isWarClaimed(int) - Static method in class zombie.network.WarManager
- isWarClaimed(String) - Static method in class zombie.network.WarManager
- isWarnNonPreprocessedNewTag() - Method in class zombie.util.TaggedObjectManager
- isWarStarted(int, String) - Static method in class zombie.network.WarManager
- isWasherActivated() - Method in class zombie.iso.objects.IsoStackedWasherDryer
- isWasLoadedAsMaster() - Method in class zombie.entity.components.spriteconfig.SpriteConfig
- isWaterSource() - Method in class zombie.inventory.InventoryItem
- isWaterSquare() - Method in class zombie.iso.IsoGridSquare
- IsWeapon() - Method in class zombie.inventory.InventoryItem
- IsWeapon() - Method in class zombie.inventory.types.HandWeapon
- isWeaponReady() - Method in class zombie.characters.IsoGameCharacter
- isWearingAwkwardGloves() - Method in class zombie.characters.IsoGameCharacter
- isWearingGlasses() - Method in class zombie.characters.IsoGameCharacter
- isWearingGloves() - Method in class zombie.characters.IsoGameCharacter
- isWearingNightVisionGoggles() - Method in class zombie.characters.IsoPlayer
- isWearingTag(String) - Method in class zombie.characters.IsoGameCharacter
- isWearingVisualAid() - Method in class zombie.characters.IsoGameCharacter
- isWeatherStarts() - Method in class zombie.iso.weather.ClimateForecaster.DayForecast
- isWest() - Method in class zombie.pathfind.highLevel.HLSlopedSurface
- isWest() - Method in class zombie.pathfind.highLevel.HLStaircase
- isWet() - Method in class zombie.inventory.InventoryItem
- isWhiteListedWord(String) - Method in class zombie.profanity.locales.Locale
- isWholeFoodItem() - Method in class zombie.inventory.types.Food
- isWholeFoodItem() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsWholeFoodItem - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- isWild() - Method in class zombie.characters.animals.IsoAnimal
- isWindow() - Method in class zombie.iso.objects.IsoThumpable
- isWindowBlockedTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isWindowClosing(IsoGameCharacter) - Method in class zombie.ai.states.ClimbThroughWindowState
- isWindowClosing(IsoGameCharacter) - Method in class zombie.ai.states.GrappledThrownOutWindowState
- isWindowFocused() - Method in class zombie.debug.BaseDebugWindow
- isWindowFocused() - Method in class zombie.debug.debugWindows.TextEditor
- isWindowFrame(IsoObject) - Static method in class zombie.iso.objects.IsoWindowFrame
- isWindowFrame(IsoObject, boolean) - Static method in class zombie.iso.objects.IsoWindowFrame
- isWindowOrWindowFrame(IsoObject, boolean) - Method in class zombie.iso.IsoGridSquare
- isWindows() - Static method in class zombie.GameWindow.OSValidator
- isWindowTo(IsoGridSquare) - Method in class zombie.iso.IsoGridSquare
- isWorking() - Method in class zombie.chat.ChatManager
- isWorldInit() - Static method in class zombie.core.physics.Bullet
- isWorldRender() - Method in class zombie.scripting.objects.Item
- isWorn - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- isWorn() - Method in class zombie.inventory.InventoryItem
- isWorn() - Method in class zombie.inventory.types.Clothing
- isWorn() - Method in class zombie.scripting.entity.components.crafting.InputScript
- IsWorn - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- IsWounded(int) - Method in class zombie.characters.BodyDamage.BodyDamage
- IsWounded(BodyPartType) - Method in class zombie.characters.BodyDamage.BodyDamage
- iswPercent() - Method in class zombie.scripting.ui.XuiScript.XuiVector
- isWrite - Variable in class zombie.util.io.BitHeader.BitHeaderBase
- isXBOXController() - Static method in class zombie.Lua.LuaManager.GlobalObject
- isXButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isXButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isxPercent() - Method in class zombie.scripting.ui.XuiScript.XuiVector
- isXPressed() - Method in class zombie.input.JoypadManager.Joypad
- isXPressed(int) - Method in class zombie.input.JoypadManager
- isYButtonReleasePress(int) - Method in class zombie.input.JoypadManager
- isYButtonStartPress(int) - Method in class zombie.input.JoypadManager
- isyPercent() - Method in class zombie.scripting.ui.XuiScript.XuiVector
- isYPressed() - Method in class zombie.input.JoypadManager.Joypad
- isYPressed(int) - Method in class zombie.input.JoypadManager
- isZombie() - Method in interface zombie.characters.ILuaGameCharacter
- isZombie() - Method in class zombie.characters.IsoGameCharacter
- isZombie() - Method in class zombie.characters.IsoZombie
- isZombie() - Method in class zombie.characters.SurvivorDesc
- isZombie() - Method in class zombie.core.skinnedmodel.advancedanimation.AnimatedModel
- isZombie() - Method in class zombie.core.skinnedmodel.visual.HumanVisual
- isZombie() - Method in interface zombie.core.skinnedmodel.visual.IHumanVisual
- isZombie() - Method in class zombie.iso.IsoObject
- isZombie() - Method in class zombie.iso.objects.IsoDeadBody
- isZombie() - Method in class zombie.iso.objects.IsoMannequin
- isZombie() - Method in class zombie.pathfind.PMMover
- isZombie() - Method in class zombie.SharedDescriptors.Descriptor
- isZombieAttacking() - Method in class zombie.characters.IsoGameCharacter
- isZombieAttacking() - Method in class zombie.characters.IsoZombie
- isZombieAttacking(IsoMovingObject) - Method in class zombie.characters.IsoGameCharacter
- isZombieAttacking(IsoMovingObject) - Method in class zombie.characters.IsoZombie
- isZombieGroupSound() - Method in class zombie.core.Core
- isZombiesDontAttack() - Method in class zombie.iso.IsoMovingObject
- isZombieSimulated(Short) - Method in class zombie.popman.NetworkZombieSimulator
- isZoneAbove(Zone, Zone, int, int, int) - Method in class zombie.iso.IsoMetaGrid
- isZoomEnabled() - Method in class zombie.core.Core
- itConvert(Iterable<S>, Function<S, E>) - Static method in class zombie.util.list.PZArrayUtil
- item - Variable in class zombie.characters.animals.AnimalPart
- item - Variable in class zombie.characters.animals.AnimalTracks
- item - Variable in class zombie.characters.animals.AnimalTracksDefinitions.AnimalTracksType
- item - Variable in class zombie.characters.AttachedItems.AttachedItem
- item - Variable in class zombie.characters.WornItems.WornItem
- item - Variable in class zombie.core.BuildAction
- item - Variable in class zombie.core.stash.Stash
- item - Variable in class zombie.iso.objects.IsoCarBatteryCharger
- item - Variable in class zombie.iso.objects.IsoWorldInventoryObject
- item - Variable in class zombie.network.fields.PlayerItem
- item - Variable in class zombie.vehicles.VehiclePart
- Item - Class in zombie.scripting.objects
- Item - Enum constant in enum class zombie.entity.components.resources.ResourceType
- Item - Enum constant in enum class zombie.network.anticheats.AntiCheat
- Item - Enum constant in enum class zombie.network.id.ObjectIDType
- Item - Enum constant in enum class zombie.scripting.ScriptType
- Item - Variable in class zombie.ui.ObjectTooltip
- Item() - Constructor for class zombie.scripting.objects.Item
- Item.Type - Enum Class in zombie.scripting.objects
- itemAfterCleaning - Variable in class zombie.scripting.objects.Item
- ItemApplyMode - Enum Class in zombie.entity.components.crafting
- ItemConfig - Class in zombie.scripting.itemConfig
- ItemConfig - Enum constant in enum class zombie.scripting.ScriptType
- ItemConfig() - Constructor for class zombie.scripting.itemConfig.ItemConfig
- ItemConfig.ItemConfigException - Exception Class in zombie.scripting.itemConfig
- ItemConfigException(String) - Constructor for exception class zombie.scripting.itemConfig.ItemConfig.ItemConfigException
- ItemConfigException(String, Throwable) - Constructor for exception class zombie.scripting.itemConfig.ItemConfig.ItemConfigException
- ItemConfigException(String, Throwable, boolean) - Constructor for exception class zombie.scripting.itemConfig.ItemConfig.ItemConfigException
- itemConfigs - Variable in class zombie.scripting.objects.ScriptModule
- ItemConfigurator - Class in zombie.inventory
- ItemConfigurator() - Constructor for class zombie.inventory.ItemConfigurator
- ItemConfigurator.IntegerStore - Class in zombie.inventory
- ItemContainer - Class in zombie.inventory
- ItemContainer() - Constructor for class zombie.inventory.ItemContainer
- ItemContainer(int) - Constructor for class zombie.inventory.ItemContainer
- ItemContainer(int, String, IsoGridSquare, IsoObject) - Constructor for class zombie.inventory.ItemContainer
- ItemContainer(String, IsoGridSquare, IsoObject) - Constructor for class zombie.inventory.ItemContainer
- ItemCount - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- ItemDataList - Class in zombie.entity.components.crafting.recipe
- ItemDataList(int) - Constructor for class zombie.entity.components.crafting.recipe.ItemDataList
- ItemFilter - Class in zombie.inventory
- ItemFilter - Enum constant in enum class zombie.scripting.ScriptType
- ItemFilter() - Constructor for class zombie.inventory.ItemFilter
- itemFilters - Variable in class zombie.scripting.objects.ScriptModule
- ItemFilterScript - Class in zombie.scripting.objects
- ItemFilterScript() - Constructor for class zombie.scripting.objects.ItemFilterScript
- itemGUID - Variable in class zombie.core.skinnedmodel.population.ClothingItemReference
- itemHasModel(InventoryItem) - Static method in class zombie.core.skinnedmodel.model.ItemModelRenderer
- ItemHeight - Variable in class zombie.debug.options.IsoSprite
- itemId - Variable in class zombie.core.Transaction
- itemID - Variable in class zombie.characters.animals.IsoAnimal
- itemIdToInfoMap - Variable in class zombie.world.DictionaryData
- itemInfo - Variable in class zombie.world.logger.Log.BaseItemLog
- ItemInfo - Class in zombie.world
-
TurboTuTone.
- ItemInfo() - Constructor for class zombie.world.ItemInfo
- ItemIsEnergy - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- ItemIsFluid - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- ItemIsUses - Enum constant in enum class zombie.entity.components.crafting.InputFlag
- ItemManager - Class in zombie.core.skinnedmodel.population
- ItemManager() - Constructor for class zombie.core.skinnedmodel.population.ItemManager
- ItemModelRenderer - Class in zombie.core.skinnedmodel.model
- ItemModelRenderer() - Constructor for class zombie.core.skinnedmodel.model.ItemModelRenderer
- ItemModelRenderer.RenderStatus - Enum Class in zombie.core.skinnedmodel.model
- itemName - Variable in class zombie.inventory.ItemPickerJava.ItemPickerItem
- ItemName - Static variable in class zombie.commands.serverCommands.ArgType
- ItemName - Variable in class zombie.scripting.objects.Item
- ItemNumbersLimitPerContainer - Variable in class zombie.network.ServerOptions
- ItemPicker - Enum constant in enum class zombie.debug.DebugType
- ItemPicker - Static variable in class zombie.debug.DebugLog
- ItemPickerContainer() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerContainer
- ItemPickerItem() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerItem
- ItemPickerJava - Class in zombie.inventory
- ItemPickerJava() - Constructor for class zombie.inventory.ItemPickerJava
- ItemPickerJava.ItemPickerContainer - Class in zombie.inventory
- ItemPickerJava.ItemPickerItem - Class in zombie.inventory
- ItemPickerJava.ItemPickerRoom - Class in zombie.inventory
- ItemPickerJava.ItemPickerUpgradeWeapons - Class in zombie.inventory
- ItemPickerJava.KeyNamer - Class in zombie.inventory
- ItemPickerJava.ProceduralItem - Class in zombie.inventory
- ItemPickerJava.VehicleDistribution - Class in zombie.inventory
- ItemPickerRoom() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerRoom
- ItemPickerUpgradeWeapons() - Constructor for class zombie.inventory.ItemPickerJava.ItemPickerUpgradeWeapons
- ItemPickInfo - Class in zombie.inventory
- ItemPickInfo.Caller - Enum Class in zombie.inventory
- ITemplateBuilder - Interface in zombie.text.templating
-
TurboTuTone.
- ItemRecipe - Class in zombie.inventory.recipemanager
- ItemRecipe - Class in zombie.scripting.objects
- ItemRecipe(String, String, Integer) - Constructor for class zombie.scripting.objects.ItemRecipe
- ItemRecord - Class in zombie.inventory.recipemanager
- itemRecords - Variable in class zombie.inventory.recipemanager.SourceRecord
- ItemRemovalListBlacklistToggle - Variable in class zombie.SandboxOptions
- ItemReplacement - Class in zombie.scripting.objects
- ItemReplacement() - Constructor for class zombie.scripting.objects.ItemReplacement
- items - Variable in class zombie.characters.AttachedItems.AttachedItems
- items - Variable in class zombie.characters.WornItems.WornItems
- items - Variable in class zombie.entity.util.Array
- items - Variable in class zombie.entity.util.LongArray
- items - Variable in class zombie.iso.BuildingDef
- items - Variable in class zombie.iso.MultiStageBuilding.Stage
- items - Variable in class zombie.randomizedWorld.randomizedBuilding.RBTableStory.StoryDef
- items - Variable in class zombie.scripting.objects.ScriptModule
- items - Variable in class zombie.ui.ObjectTooltip.Layout
- Items - Variable in class zombie.inventory.ItemContainer
- Items - Variable in class zombie.inventory.ItemPickerJava.ItemPickerContainer
- ITEMS - Static variable in class zombie.iso.InstanceTracker
- ItemsInChunkTexture - Variable in class zombie.iso.fboRenderChunk.FBORenderDebugOptions
- itemsList - Variable in class zombie.scripting.objects.EvolvedRecipe
- ItemSmartTexture - Class in zombie.characterTextures
- ItemSmartTexture(String) - Constructor for class zombie.characterTextures.ItemSmartTexture
- ItemSmartTexture(String, float) - Constructor for class zombie.characterTextures.ItemSmartTexture
- ItemSoundManager - Class in zombie.inventory
- ItemSoundManager() - Constructor for class zombie.inventory.ItemSoundManager
- ItemSpawner - Class in zombie.inventory
- ItemSpawner() - Constructor for class zombie.inventory.ItemSpawner
- itemSpawnSanityCheck(InventoryItem) - Static method in class zombie.inventory.ItemPickerJava
- itemSpawnSanityCheck(InventoryItem, ItemContainer) - Static method in class zombie.inventory.ItemPickerJava
- itemsProbe - Static variable in class zombie.iso.fboRenderChunk.FBORenderCell
- ItemStats - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ItemStatsPacket - Class in zombie.network.packets
- ItemStatsPacket() - Constructor for class zombie.network.packets.ItemStatsPacket
- itemsToKeep - Variable in class zombie.iso.MultiStageBuilding.Stage
- ItemTags - Class in zombie.inventory
- ItemTags() - Constructor for class zombie.inventory.ItemTags
- ItemTexture() - Constructor for class zombie.core.skinnedmodel.model.WorldItemAtlas.ItemTexture
- ItemTransaction - Enum constant in enum class zombie.network.PacketTypes.PacketType
- ItemTransactionPacket - Class in zombie.network.packets
- ItemTransactionPacket() - Constructor for class zombie.network.packets.ItemTransactionPacket
- itemType - Variable in class zombie.scripting.objects.VehicleScript.Part
- ItemType - Enum Class in zombie.inventory
- itemTypes - Variable in class zombie.iso.BuildingDef
- itemTypeToInfoMap - Variable in class zombie.world.DictionaryData
- ItemUser - Class in zombie.inventory
- ItemUser() - Constructor for class zombie.inventory.ItemUser
- ItemVisual - Class in zombie.core.skinnedmodel.visual
- ItemVisual() - Constructor for class zombie.core.skinnedmodel.visual.ItemVisual
- ItemVisual(ItemVisual) - Constructor for class zombie.core.skinnedmodel.visual.ItemVisual
- itemVisuals - Variable in class zombie.characters.IsoPlayer
- itemVisuals - Variable in class zombie.characters.IsoZombie
- itemVisuals - Variable in class zombie.core.skinnedmodel.DeadBodyAtlas.BodyParams
- itemVisuals - Variable in class zombie.SharedDescriptors.Descriptor
- ItemVisuals - Class in zombie.core.skinnedmodel.visual
- ItemVisuals() - Constructor for class zombie.core.skinnedmodel.visual.ItemVisuals
- iterable - Variable in class zombie.entity.util.Predicate.PredicateIterable
- iterator - Variable in class zombie.entity.util.Predicate.PredicateIterable
- iterator - Variable in class zombie.entity.util.Predicate.PredicateIterator
- iterator() - Method in class zombie.core.utils.HashMap
- iterator() - Method in class zombie.entity.util.Array.ArrayIterable
- iterator() - Method in class zombie.entity.util.Array.ArrayIterator
- iterator() - Method in class zombie.entity.util.Array
- iterator() - Method in class zombie.entity.util.enums.EnumBitStore
- iterator() - Method in class zombie.entity.util.ImmutableArray
- iterator() - Method in class zombie.entity.util.LongMap.Entries
- iterator() - Method in class zombie.entity.util.LongMap
- iterator() - Method in class zombie.entity.util.LongMap.Values
- iterator() - Method in class zombie.entity.util.ObjectMap.Entries
- iterator() - Method in class zombie.entity.util.ObjectMap
- iterator() - Method in class zombie.entity.util.ObjectMap.Keys
- iterator() - Method in class zombie.entity.util.ObjectMap.Values
- iterator() - Method in class zombie.entity.util.ObjectSet
- iterator() - Method in class zombie.entity.util.ObjectSet.ObjectSetIterator
- iterator() - Method in class zombie.entity.util.Predicate.PredicateIterable
- iterator() - Method in class zombie.Lua.LuaBackendClass
- iterator() - Method in class zombie.network.IsoObjectID
- iterator() - Method in class zombie.network.PZNetKahluaTableImpl
- iterator() - Method in class zombie.util.list.PZArrayList
- iterator() - Method in class zombie.util.list.PZConvertIterable
- iterator() - Method in class zombie.util.list.PZEmptyIterable
- iterator() - Method in class zombie.util.list.PZUnmodifiableCollection
- Iterator(HashMap) - Constructor for class zombie.core.utils.HashMap.Iterator
- ITexture - Interface in zombie.interfaces
- IUpdater - Interface in zombie.interfaces
- IVersionHash - Interface in zombie.world.scripts
- Ivory - Static variable in class zombie.core.Colors
- IWorldMapSymbolListener - Interface in zombie.worldMap.symbols
- IWorldRegion - Interface in zombie.iso.areas.isoregion.regions
-
TurboTuTone.
- IZomboidPacket - Interface in zombie.network
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