Uses of Class
zombie.entity.GameEntity
Packages that use GameEntity
Package
Description
-
Uses of GameEntity in zombie.characters
Subclasses of GameEntity in zombie.charactersModifier and TypeClassDescriptionfinal class
class
class
final class
class
final class
final class
-
Uses of GameEntity in zombie.characters.animals
Subclasses of GameEntity in zombie.characters.animals -
Uses of GameEntity in zombie.entity
Subclasses of GameEntity in zombie.entityFields in zombie.entity declared as GameEntityMethods in zombie.entity that return GameEntityModifier and TypeMethodDescriptionstatic GameEntity
GameEntityManager.GetEntity
(long long0) final GameEntity
Component.getGameEntity()
final GameEntity
Component.getOwner()
EntityBucketManager.BucketsUpdatingInformer.updatingEntity()
IBucketInformer.updatingEntity()
Methods in zombie.entity that return types with arguments of type GameEntityModifier and TypeMethodDescriptionfinal ImmutableArray
<GameEntity> EntityBucket.getEntities()
static ArrayList
<GameEntity> GameEntityManager.getIsoEntitiesDebug()
Methods in zombie.entity with parameters of type GameEntityModifier and TypeMethodDescriptionprotected abstract boolean
EntityBucket.acceptsEntity
(GameEntity var1) protected final boolean
EntityBucket.CustomBucket.acceptsEntity
(GameEntity gameEntity) boolean
EntityBucket.EntityValidator.acceptsEntity
(GameEntity var1) protected final boolean
EntityBucket.FamilyBucket.acceptsEntity
(GameEntity gameEntity) protected final boolean
EntityBucket.InventoryItemBucket.acceptsEntity
(GameEntity gameEntity) protected final boolean
EntityBucket.IsoObjectBucket.acceptsEntity
(GameEntity gameEntity) protected final boolean
EntityBucket.RendererBucket.acceptsEntity
(GameEntity gameEntity) protected final boolean
EntityBucket.VehiclePartBucket.acceptsEntity
(GameEntity gameEntity) static void
GameEntityFactory.AddComponent
(GameEntity gameEntity, boolean boolean0, Component component) static void
GameEntityFactory.AddComponent
(GameEntity gameEntity, Component component) static void
GameEntityFactory.AddComponents
(GameEntity gameEntity, boolean boolean0, Component... component0) static void
GameEntityFactory.AddComponents
(GameEntity gameEntity, Component... component) static ComponentContainer
ComponentContainer.Alloc
(GameEntity gameEntity) static void
GameEntityManager.checkEntityIDChange
(GameEntity gameEntity0, long long0, long long1) static void
GameEntityFactory.CreateEntityDebugReload
(GameEntity gameEntity, GameEntityScript gameEntityScript, boolean boolean0) boolean
Family.matches
(GameEntity gameEntity) void
IBucketListener.onBucketEntityAdded
(EntityBucket var1, GameEntity var2) void
IBucketListener.onBucketEntityRemoved
(EntityBucket var1, GameEntity var2) static void
GameEntityManager.reloadDebugEntity
(GameEntity gameEntity) static void
GameEntityManager.reloadEntityFromScriptDebug
(GameEntity gameEntity) static void
GameEntityFactory.RemoveComponent
(GameEntity gameEntity, Component component) static void
GameEntityFactory.RemoveComponents
(GameEntity gameEntity, Component... component0) static void
GameEntityFactory.RemoveComponentType
(GameEntity gameEntity, ComponentType componentType) static void
GameEntityFactory.RemoveComponentTypes
(GameEntity gameEntity, EnumSet<ComponentType> enumSet) static void
GameEntityNetwork.sendPacketData
(EntityPacketData var0, GameEntity var1, Object var2, Object var3, boolean var4) static void
GameEntityNetwork.sendPacketDataTo
(IsoPlayer var0, EntityPacketData var1, GameEntity var2, Object var3) protected final void
Component.setOwner
(GameEntity gameEntity) static void
GameEntityFactory.TransferComponent
(GameEntity gameEntity0, GameEntity gameEntity1, ComponentType componentType) static void
GameEntityFactory.TransferComponents
(GameEntity gameEntity0, GameEntity gameEntity1) Constructors in zombie.entity with parameters of type GameEntityModifierConstructorDescriptionGameEntityException
(String string, Throwable throwable, GameEntity gameEntity) GameEntityException
(String string, GameEntity gameEntity) Constructor parameters in zombie.entity with type arguments of type GameEntityModifierConstructorDescriptionprotected
EntityBucketManager
(ImmutableArray<GameEntity> immutableArray) -
Uses of GameEntity in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting with parameters of type GameEntityModifier and TypeMethodDescriptionstatic float
CraftUtil.getEntityTemperature
(GameEntity gameEntity) -
Uses of GameEntity in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return GameEntity -
Uses of GameEntity in zombie.entity.events
Methods in zombie.entity.events that return GameEntityMethods in zombie.entity.events with parameters of type GameEntityModifier and TypeMethodDescriptionstatic EntityEvent
EntityEvent.Alloc
(EntityEventType entityEventType, GameEntity gameEntity) -
Uses of GameEntity in zombie.inventory
Subclasses of GameEntity in zombie.inventory -
Uses of GameEntity in zombie.inventory.types
Subclasses of GameEntity in zombie.inventory.typesModifier and TypeClassDescriptionfinal class
final class
class
class
final class
final class
final class
final class
final class
final class
final class
final class
class
class
Turbo.final class
Turbofinal class
-
Uses of GameEntity in zombie.iso
Subclasses of GameEntity in zombie.isoModifier and TypeClassDescriptionclass
class
class
class
class
class
-
Uses of GameEntity in zombie.iso.objects
Subclasses of GameEntity in zombie.iso.objectsModifier and TypeClassDescriptionclass
class
class
class
class
class
class
class
class
class
class
class
final class
class
class
final class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
Turboclass
class
class
class
class
class
-
Uses of GameEntity in zombie.iso.sprite
Subclasses of GameEntity in zombie.iso.sprite -
Uses of GameEntity in zombie.Lua
Methods in zombie.Lua that return types with arguments of type GameEntityModifier and TypeMethodDescriptionstatic ArrayList
<GameEntity> LuaManager.GlobalObject.getIsoEntitiesDebug()
Methods in zombie.Lua with parameters of type GameEntityModifier and TypeMethodDescriptionstatic void
LuaManager.GlobalObject.reloadEntityDebug
(GameEntity gameEntity) static void
LuaManager.GlobalObject.reloadEntityFromScriptDebug
(GameEntity gameEntity) -
Uses of GameEntity in zombie.randomizedWorld.randomizedBuilding
Subclasses of GameEntity in zombie.randomizedWorld.randomizedBuilding -
Uses of GameEntity in zombie.scripting.itemConfig
Methods in zombie.scripting.itemConfig with parameters of type GameEntityModifier and TypeMethodDescriptionvoid
ItemConfig.ConfigureEntityOnCreate
(GameEntity gameEntity) void
ItemConfig.ConfigureEntitySpawned
(GameEntity gameEntity, ItemPickInfo itemPickInfo) abstract boolean
RandomGenerator.execute
(GameEntity var1) boolean
Randomizer.execute
(GameEntity gameEntity) boolean
SelectorBucket.Resolve
(GameEntity gameEntity, ItemPickInfo itemPickInfo) boolean
SelectorBucket.ResolveOnCreate
(GameEntity gameEntity) -
Uses of GameEntity in zombie.scripting.itemConfig.generators
Methods in zombie.scripting.itemConfig.generators with parameters of type GameEntityModifier and TypeMethodDescriptionboolean
GeneratorBoolAttribute.execute
(GameEntity gameEntity) boolean
GeneratorEnumAttribute.execute
(GameEntity gameEntity) boolean
GeneratorEnumSetAttribute.execute
(GameEntity gameEntity) boolean
GeneratorEnumStringSetAttribute.execute
(GameEntity gameEntity) boolean
GeneratorFluidContainer.execute
(GameEntity gameEntity) boolean
GeneratorLuaFunc.execute
(GameEntity gameEntity) boolean
GeneratorNumericAttribute.execute
(GameEntity gameEntity) boolean
GeneratorStringAttribute.execute
(GameEntity gameEntity) -
Uses of GameEntity in zombie.vehicles
Subclasses of GameEntity in zombie.vehicles -
Uses of GameEntity in zombie.world
Methods in zombie.world with parameters of type GameEntityModifier and TypeMethodDescriptionstatic void
WorldDictionary.DebugPrintEntity
(GameEntity gameEntity)