Uses of Class
zombie.entity.GameEntity
Packages that use GameEntity
Package
Description
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Uses of GameEntity in zombie.characters
Subclasses of GameEntity in zombie.charactersModifier and TypeClassDescriptionfinal classclassclassfinal classclassfinal classfinal class -
Uses of GameEntity in zombie.characters.animals
Subclasses of GameEntity in zombie.characters.animals -
Uses of GameEntity in zombie.entity
Subclasses of GameEntity in zombie.entityMethods in zombie.entity that return GameEntityModifier and TypeMethodDescriptionstatic GameEntityGameEntityManager.GetEntity(long gameEntityNetID) final GameEntityComponent.getGameEntity()final GameEntityComponent.getOwner()IBucketInformer.updatingEntity()Methods in zombie.entity that return types with arguments of type GameEntityModifier and TypeMethodDescriptionfinal ImmutableArray<GameEntity> EntityBucket.getEntities()static ArrayList<GameEntity> GameEntityManager.getIsoEntitiesDebug()Methods in zombie.entity with parameters of type GameEntityModifier and TypeMethodDescriptionbooleanEntityBucket.EntityValidator.acceptsEntity(GameEntity var1) static voidGameEntityFactory.AddComponent(GameEntity entity, boolean replace, Component component) static voidGameEntityFactory.AddComponent(GameEntity entity, Component component) static voidGameEntityFactory.AddComponents(GameEntity entity, boolean replace, Component... components) static voidGameEntityFactory.AddComponents(GameEntity entity, Component... components) static ComponentContainerComponentContainer.Alloc(GameEntity entity) static voidGameEntityManager.checkEntityIDChange(GameEntity entity, long oldID, long newID) static voidGameEntityFactory.CreateEntityDebugReload(GameEntity entity, GameEntityScript script, boolean isFirstTimeCreated) booleanFamily.matches(GameEntity entity) voidIBucketListener.onBucketEntityAdded(EntityBucket arg0, GameEntity arg1) voidIBucketListener.onBucketEntityRemoved(EntityBucket arg0, GameEntity arg1) static voidGameEntityManager.reloadDebugEntity(GameEntity gameEntity) static voidGameEntityManager.reloadEntityFromScriptDebug(GameEntity gameEntity) static voidGameEntityFactory.RemoveComponent(GameEntity entity, Component component) static voidGameEntityFactory.RemoveComponents(GameEntity entity, Component... components) static voidGameEntityFactory.RemoveComponentType(GameEntity entity, ComponentType componentType) static voidGameEntityFactory.RemoveComponentTypes(GameEntity entity, EnumSet<ComponentType> componentTypes) static voidGameEntityNetwork.sendPacketData(EntityPacketData data, GameEntity entity, Component component, UdpConnection connection, boolean isIgnoreConnection) static voidGameEntityNetwork.sendPacketDataTo(IsoPlayer player, EntityPacketData data, GameEntity entity, Component component) static voidGameEntityFactory.TransferComponent(GameEntity source, GameEntity target, ComponentType componentType) static voidGameEntityFactory.TransferComponents(GameEntity source, GameEntity target) Constructors in zombie.entity with parameters of type GameEntityModifierConstructorDescriptionGameEntityException(String errorMessage, Throwable err, GameEntity entity) GameEntityException(String errorMessage, GameEntity entity) -
Uses of GameEntity in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return GameEntityMethods in zombie.entity.components.crafting with parameters of type GameEntityConstructors in zombie.entity.components.crafting with parameters of type GameEntityModifierConstructorDescriptionCraftLogicUILogic(IsoPlayer player, GameEntity entity, CraftLogic component) -
Uses of GameEntity in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return GameEntity -
Uses of GameEntity in zombie.entity.events
Methods in zombie.entity.events that return GameEntityMethods in zombie.entity.events with parameters of type GameEntityModifier and TypeMethodDescriptionstatic EntityEventEntityEvent.Alloc(EntityEventType type, GameEntity entity) -
Uses of GameEntity in zombie.inventory
Subclasses of GameEntity in zombie.inventory -
Uses of GameEntity in zombie.inventory.types
Subclasses of GameEntity in zombie.inventory.typesModifier and TypeClassDescriptionfinal classfinal classclassclassfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classclassclassTurbo.final classTurbofinal class -
Uses of GameEntity in zombie.iso
Subclasses of GameEntity in zombie.isoModifier and TypeClassDescriptionclassclassclassclassclassclass -
Uses of GameEntity in zombie.iso.objects
Subclasses of GameEntity in zombie.iso.objectsModifier and TypeClassDescriptionclassclassclassclassclassclassclassclassclassclassclassclassfinal classclassclassfinal classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassTurboclassclassclassclassclassclass -
Uses of GameEntity in zombie.iso.sprite
Subclasses of GameEntity in zombie.iso.sprite -
Uses of GameEntity in zombie.Lua
Methods in zombie.Lua that return types with arguments of type GameEntityModifier and TypeMethodDescriptionstatic ArrayList<GameEntity> LuaManager.GlobalObject.getIsoEntitiesDebug()Methods in zombie.Lua with parameters of type GameEntityModifier and TypeMethodDescriptionstatic voidLuaManager.GlobalObject.reloadEntityDebug(GameEntity entity) static voidLuaManager.GlobalObject.reloadEntityFromScriptDebug(GameEntity entity) -
Uses of GameEntity in zombie.randomizedWorld.randomizedBuilding
Subclasses of GameEntity in zombie.randomizedWorld.randomizedBuilding -
Uses of GameEntity in zombie.scripting.itemConfig
Methods in zombie.scripting.itemConfig with parameters of type GameEntityModifier and TypeMethodDescriptionvoidItemConfig.ConfigureEntityOnCreate(GameEntity entity) voidItemConfig.ConfigureEntitySpawned(GameEntity entity, ItemPickInfo pickInfo) abstract booleanRandomGenerator.execute(GameEntity arg0) booleanRandomizer.execute(GameEntity entity) booleanSelectorBucket.Resolve(GameEntity entity, ItemPickInfo info) booleanSelectorBucket.ResolveOnCreate(GameEntity entity) -
Uses of GameEntity in zombie.scripting.itemConfig.generators
Methods in zombie.scripting.itemConfig.generators with parameters of type GameEntityModifier and TypeMethodDescriptionbooleanGeneratorBoolAttribute.execute(GameEntity entity) booleanGeneratorEnumAttribute.execute(GameEntity entity) booleanGeneratorEnumSetAttribute.execute(GameEntity entity) booleanGeneratorEnumStringSetAttribute.execute(GameEntity entity) booleanGeneratorFluidContainer.execute(GameEntity entity) booleanGeneratorLuaFunc.execute(GameEntity entity) booleanGeneratorNumericAttribute.execute(GameEntity entity) booleanGeneratorStringAttribute.execute(GameEntity entity) -
Uses of GameEntity in zombie.vehicles
Subclasses of GameEntity in zombie.vehicles -
Uses of GameEntity in zombie.world
Methods in zombie.world with parameters of type GameEntityModifier and TypeMethodDescriptionstatic voidWorldDictionary.DebugPrintEntity(GameEntity entity)