Uses of Class
zombie.iso.IsoCell
Packages that use IsoCell
Package
Description
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Uses of IsoCell in zombie
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Uses of IsoCell in zombie.characters
Methods in zombie.characters that return IsoCellMethods in zombie.characters with parameters of type IsoCellModifier and TypeMethodDescriptionstatic IsoSurvivorSurvivorFactory.InstansiateInCell(SurvivorDesc desc, IsoCell cell, int x, int y, int z) Constructors in zombie.characters with parameters of type IsoCellModifierConstructorDescriptionIsoGameCharacter(IsoCell cell, float x, float y, float z) IsoLivingCharacter(IsoCell cell, float x, float y, float z) IsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z) IsoPlayer(IsoCell cell, SurvivorDesc survivorDesc, int int2, int int1, int int0, boolean boolean0) IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z) IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z, boolean bSetInstance) IsoSurvivor(IsoCell cell) IsoZombie(IsoCell cell, SurvivorDesc desc, int _palette) -
Uses of IsoCell in zombie.characters.animals
Constructors in zombie.characters.animals with parameters of type IsoCellModifierConstructorDescriptionIsoAnimal(IsoCell arg0, int arg1, int arg2, int arg3, String arg4, AnimalBreed arg5) IsoAnimal(IsoCell arg0, int arg1, int arg2, int arg3, String arg4, AnimalBreed arg5, boolean arg6) -
Uses of IsoCell in zombie.gameStates
Methods in zombie.gameStates with parameters of type IsoCellModifier and TypeMethodDescriptionDebugChunkState.lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors) static voidIngameState.renderDebugOverhead(IsoCell cell, int int12, int int4, int int2, int int3) static voidIngameState.renderDebugOverhead2(IsoCell cell, int int6, float float2, int int2, int int3, float float0, float float1, int int0, int int1) -
Uses of IsoCell in zombie.iso
Fields in zombie.iso declared as IsoCellMethods in zombie.iso that return IsoCellModifier and TypeMethodDescriptionIsoGridSquare.getCell()IsoObject.getCell()IsoWorld.getCell()static IsoCellIsoCell.getInstance()static IsoCellCellLoader.LoadCellBinaryChunk(IsoSpriteManager var0, int int1, int int2) Methods in zombie.iso with parameters of type IsoCellModifier and TypeMethodDescriptionstatic voidCellLoader.DoTileObjectCreation(IsoSprite sprite, IsoObjectType objectType, IsoGridSquare square, IsoCell cell, int var4, int var5, int var6, String string1) static ClassIsoObject.factoryClassFromFileInput(IsoCell cell, int classID) Deprecated.static IsoObjectIsoObject.factoryFromFileInput(IsoCell cell, byte classID) static IsoObjectIsoObject.factoryFromFileInput(IsoCell cell, ByteBuffer b) static IsoObjectIsoObject.factoryFromFileInput_OLD(IsoCell cell, int classID) Deprecated.static IsoGridSquareCollisionDataLosUtil.getFirstBlockingIsoGridSquare(IsoCell cell, int int7, int int5, int int1, int int2, int int3, int int0, boolean boolean1) static IsoGridSquareIsoGridSquare.getNew(ArrayDeque<IsoGridSquare> _isoGridSquareCache, IsoCell cell, SliceY slice, int _x, int _y, int _z) static IsoGridSquarestatic LosUtil.TestResultsLosUtil.lineClear(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors) static LosUtil.TestResultsLosUtil.lineClear(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors, int RangeTillWindows) static LosUtil.TestResultsLosUtil.lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors, int playerIndex) static intLosUtil.lineClearCollideCount(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0) static booleanCellLoader.LoadCellBinaryChunk(IsoCell cell, int int1, int int3, IsoChunk chunk) Constructors in zombie.iso with parameters of type IsoCellModifierConstructorDescriptionIsoButcherHook(IsoCell arg0) IsoChunkMap(IsoCell _cell) IsoGridSquare(IsoCell cell, SliceY slice, int _x, int _y, int _z) IsoMovingObject(IsoCell cell) IsoMovingObject(IsoCell cell, boolean bObjectListAdd) IsoMovingObject(IsoCell cell, IsoGridSquare square, IsoSprite spr, boolean bObjectListAdd) IsoObject(IsoCell cell, IsoGridSquare _square, String gid) IsoObject(IsoCell cell, IsoGridSquare _square, IsoSprite spr) IsoPhysicsObject(IsoCell cell) IsoPushableObject(IsoCell cell) IsoPushableObject(IsoCell cell, int x, int y, int z) IsoPushableObject(IsoCell cell, IsoGridSquare square, IsoSprite spr) -
Uses of IsoCell in zombie.iso.areas
Methods in zombie.iso.areas with parameters of type IsoCellConstructors in zombie.iso.areas with parameters of type IsoCell -
Uses of IsoCell in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as IsoCell -
Uses of IsoCell in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type IsoCellModifier and TypeMethodDescriptionstatic voidIsoFireManager.explode(IsoCell cell, IsoGridSquare gridSquare, int power) static voidIsoFireManager.MolotovSmash(IsoCell cell, IsoGridSquare gridSquare) Deprecated.static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy) static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) static voidRainManager.StartRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidRainManager.StartRainSplash(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidIsoFireManager.StartSmoke(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) Constructors in zombie.iso.objects with parameters of type IsoCellModifierConstructorDescriptionIsoAnimalTrack(IsoCell arg0) IsoBall(IsoCell cell, float float4, float float5, float float6, float float0, float float1, HandWeapon weaponx, IsoGameCharacter characterx) IsoBarbecue(IsoCell cell) IsoBarbecue(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoBarricade(IsoCell cell) IsoBloodDrop(IsoCell cell) IsoBloodDrop(IsoCell cell, float float3, float float4, float float5, float float0, float float1) IsoBrokenGlass(IsoCell cell) IsoCarBatteryCharger(InventoryItem _item, IsoCell cell, IsoGridSquare square) IsoCarBatteryCharger(IsoCell cell) IsoClothingDryer(IsoCell cell) IsoClothingDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoClothingWasher(IsoCell cell) IsoClothingWasher(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCombinationWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCompost(IsoCell cell) IsoCompost(IsoCell cell, IsoGridSquare square, String string) IsoCompost(IsoCell var1, IsoGridSquare square, IsoSprite sprite) IsoCurtain(IsoCell cell) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean _north) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean _north, boolean spriteclosed) IsoDeadBody(IsoCell cell) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String _gid, boolean _north) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String _gid, boolean _north, KahluaTable _table) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, IsoSprite _gid, boolean _north) IsoFallingClothing(IsoCell cell) IsoFallingClothing(IsoCell cell, float float4, float float5, float float6, float float0, float float1, InventoryItem item) IsoFeedingTrough(IsoCell arg0) IsoFire(IsoCell cell, IsoGridSquare gridSquare) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife, boolean isSmoke) IsoFireplace(IsoCell cell) IsoFireplace(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoGenerator(IsoCell cell) IsoJukebox(IsoCell cell) IsoJukebox(IsoCell cell, IsoGridSquare sq, String gid) IsoJukebox(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoLightSwitch(IsoCell cell) IsoLightSwitch(IsoCell cell, IsoGridSquare square, IsoSprite sprite, long long0) IsoMannequin(IsoCell cell) IsoMannequin(IsoCell cell, IsoGridSquare square, IsoSprite sprite) IsoMolotovCocktail(IsoCell cell) IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoRadio(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) IsoRainSplash(IsoCell cell, IsoGridSquare gridSquare) IsoStackedWasherDryer(IsoCell cell) IsoStackedWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoStove(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoTelevision(IsoCell cell) IsoTelevision(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoThumpable(IsoCell cell) IsoThumpable(IsoCell var1, IsoGridSquare square, String string, boolean boolean0) IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String sprite, boolean _north, KahluaTable _table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String _closedSprite, String _openSprite, boolean _north, KahluaTable _table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for exampleIsoTrap(IsoGameCharacter character, HandWeapon weaponx, IsoCell cell, IsoGridSquare square) IsoTrap(HandWeapon _weapon, IsoCell cell, IsoGridSquare sq) IsoWaveSignal(IsoCell cell) IsoWaveSignal(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoWheelieBin(IsoCell cell) IsoWheelieBin(IsoCell cell, int x, int y, int z) IsoWindow(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean _north) IsoWindowFrame(IsoCell cell) IsoWindowFrame(IsoCell cell, IsoGridSquare square, IsoSprite sprite, boolean boolean0) IsoZombieGiblets(IsoCell cell) IsoZombieGiblets(IsoZombieGiblets.GibletType type, IsoCell cell, float x, float y, float z, float xvel, float yvel) IsoZombieHead(IsoCell cell) IsoZombieHead(IsoZombieHead.GibletType gibletType, IsoCell cell, float float0, float float1, float float2) -
Uses of IsoCell in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoCellModifier and TypeMethodDescriptionvoidWGTile.applyTile(String arg0, IsoGridSquare arg1, IsoCell arg2, int arg3, int arg4, int arg5, Random arg6) WGUtils.doesFloorExit(IsoCell cell, int int0, int int1, int int2) voidWGChunk.genMapChunk(IsoCell arg0, IsoChunk arg1, int arg2, int arg3) booleanWGChunk.genRandomChunk(IsoCell arg0, IsoChunk arg1, int arg2, int arg3) voidWGChunk.replaceTiles(IsoCell arg0, IsoChunk arg1, int arg2, int arg3) voidWGTile.setTile(Road road, IsoGridSquare square, IsoCell cell, int int0, int int1, int int2, int var7, int var8, int var9, EnumMap<FeatureType, String[]> var10, Random random) voidWGTile.setTile(OreVein oreVein, IsoGridSquare square, IsoCell cell, int int0, int int1, int int2, int var7, int var8, int var9, EnumMap<FeatureType, String[]> var10, Random random) voidWGTile.setTiles(IBiome iBiome, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int3, int int4, int int5, int int0, int int1, int int2, EnumMap<FeatureType, String[]> enumMap, boolean boolean0, Random random) booleanWGTile.setTiles(IBiome iBiome, FeatureType featureType, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int5, int int6, int int7, int int2, int int3, int int4, EnumMap<FeatureType, String[]> enumMap, Random random) -
Uses of IsoCell in zombie.Lua
Methods in zombie.Lua that return IsoCellMethods in zombie.Lua with parameters of type IsoCellModifier and TypeMethodDescriptionstatic IsoAnimalLuaManager.GlobalObject.addAnimal(IsoCell cell, int int0, int int1, int int2, String string, AnimalBreed animalBreed) static IsoAnimalLuaManager.GlobalObject.addAnimal(IsoCell cell, int int0, int int1, int int2, String string, AnimalBreed animalBreed, boolean boolean0) -
Uses of IsoCell in zombie.randomizedWorld.randomizedBuilding
Constructors in zombie.randomizedWorld.randomizedBuilding with parameters of type IsoCellModifierConstructorDescriptionHumanCorpse(IsoCell cell, float float0, float float1, float float2) -
Uses of IsoCell in zombie.vehicles
Constructors in zombie.vehicles with parameters of type IsoCell