Uses of Class
zombie.iso.IsoCell
Packages that use IsoCell
Package
Description
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Uses of IsoCell in zombie
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Uses of IsoCell in zombie.characters
Methods in zombie.characters that return IsoCellMethods in zombie.characters with parameters of type IsoCellModifier and TypeMethodDescriptionstatic IsoSurvivorSurvivorFactory.InstansiateInCell(SurvivorDesc desc, IsoCell cell, int x, int y, int z) Constructors in zombie.characters with parameters of type IsoCellModifierConstructorDescriptionIsoGameCharacter(IsoCell cell, float x, float y, float z) IsoLivingCharacter(IsoCell cell, float x, float y, float z) IsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z) IsoPlayer(IsoCell cell, SurvivorDesc desc, int x, int y, int z, boolean isAnimal) IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z) IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z, boolean bSetInstance) IsoSurvivor(IsoCell cell) IsoZombie(IsoCell cell, SurvivorDesc desc, int _palette) -
Uses of IsoCell in zombie.characters.animals
Constructors in zombie.characters.animals with parameters of type IsoCellModifierConstructorDescriptionIsoAnimal(IsoCell cell, int x, int y, int z, String type, AnimalBreed breed) IsoAnimal(IsoCell cell, int x, int y, int z, String type, AnimalBreed breed, boolean skeleton) -
Uses of IsoCell in zombie.gameStates
Methods in zombie.gameStates with parameters of type IsoCellModifier and TypeMethodDescriptionDebugChunkState.lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors) static voidIngameState.renderDebugOverhead(IsoCell cell, int drawFloor, int tilew, int offx, int offy) static voidIngameState.renderDebugOverhead2(IsoCell cell, int drawFloor, float zoom, int offx, int offy, float xPos, float yPos, int draww, int drawh) -
Uses of IsoCell in zombie.iso
Fields in zombie.iso declared as IsoCellMethods in zombie.iso that return IsoCellModifier and TypeMethodDescriptionIsoGridSquare.getCell()IsoObject.getCell()IsoWorld.getCell()static IsoCellIsoCell.getInstance()static IsoCellCellLoader.LoadCellBinaryChunk(IsoSpriteManager spr, int wx, int wy) Methods in zombie.iso with parameters of type IsoCellModifier and TypeMethodDescriptionstatic voidCellLoader.DoTileObjectCreation(IsoSprite spr, IsoObjectType type, IsoGridSquare sq, IsoCell cell, int x, int y, int height, String name) static Class<?> IsoObject.factoryClassFromFileInput(IsoCell cell, int classID) Deprecated.static IsoObjectIsoObject.factoryFromFileInput(IsoCell cell, byte classID) static IsoObjectIsoObject.factoryFromFileInput(IsoCell cell, ByteBuffer b) static IsoObjectIsoObject.factoryFromFileInput_OLD(IsoCell cell, int classID) Deprecated.static IsoGridSquareCollisionDataLosUtil.getFirstBlockingIsoGridSquare(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors) static IsoGridSquareIsoGridSquare.getNew(ArrayDeque<IsoGridSquare> isoGridSquareCache, IsoCell cell, SliceY slice, int x, int y, int z) static IsoGridSquarestatic LosUtil.TestResultsLosUtil.lineClear(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors) static LosUtil.TestResultsLosUtil.lineClear(IsoCell cell, int x0, int y0, int z0, int x1, int y1, int z1, boolean bIgnoreDoors, int RangeTillWindows) static LosUtil.TestResultsLosUtil.lineClearCached(IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0, boolean bIgnoreDoors, int playerIndex) static intLosUtil.lineClearCollideCount(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0) static booleanCellLoader.LoadCellBinaryChunk(IsoCell cell, int wx, int wy, IsoChunk chunk) Constructors in zombie.iso with parameters of type IsoCellModifierConstructorDescriptionIsoButcherHook(IsoCell cell) IsoChunkMap(IsoCell cell) IsoGridSquare(IsoCell cell, SliceY slice, int x, int y, int z) IsoMovingObject(IsoCell cell) IsoMovingObject(IsoCell cell, boolean bObjectListAdd) IsoMovingObject(IsoCell cell, IsoGridSquare square, IsoSprite spr, boolean bObjectListAdd) IsoObject(IsoCell cell, IsoGridSquare square, String gid) IsoObject(IsoCell cell, IsoGridSquare square, IsoSprite spr) IsoPhysicsObject(IsoCell cell) IsoPushableObject(IsoCell cell) IsoPushableObject(IsoCell cell, int x, int y, int z) IsoPushableObject(IsoCell cell, IsoGridSquare square, IsoSprite spr) -
Uses of IsoCell in zombie.iso.areas
Methods in zombie.iso.areas with parameters of type IsoCellConstructors in zombie.iso.areas with parameters of type IsoCell -
Uses of IsoCell in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as IsoCell -
Uses of IsoCell in zombie.iso.objects
Methods in zombie.iso.objects with parameters of type IsoCellModifier and TypeMethodDescriptionstatic voidIsoFireManager.explode(IsoCell cell, IsoGridSquare gridSquare, int power) static voidIsoFireManager.MolotovSmash(IsoCell cell, IsoGridSquare gridSquare) Deprecated.static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy) static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) static voidRainManager.StartRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidRainManager.StartRainSplash(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidIsoFireManager.StartSmoke(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) Constructors in zombie.iso.objects with parameters of type IsoCellModifierConstructorDescriptionIsoAnimalTrack(IsoCell cell) IsoBall(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon weapon, IsoGameCharacter character) IsoBarbecue(IsoCell cell) IsoBarbecue(IsoCell cell, IsoGridSquare isoGridSquare, IsoSprite isoSprite) IsoBarricade(IsoCell cell) IsoBloodDrop(IsoCell cell) IsoBloodDrop(IsoCell cell, float x, float y, float z, float xvel, float yvel) IsoBrokenGlass(IsoCell cell) IsoCarBatteryCharger(InventoryItem item, IsoCell cell, IsoGridSquare square) IsoCarBatteryCharger(IsoCell cell) IsoClothingDryer(IsoCell cell) IsoClothingDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoClothingWasher(IsoCell cell) IsoClothingWasher(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCombinationWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCompost(IsoCell cell) IsoCompost(IsoCell cell, IsoGridSquare sq, String sprite) IsoCompost(IsoCell cell, IsoGridSquare sq, IsoSprite sprite) IsoCurtain(IsoCell cell) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean north) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north, boolean spriteclosed) IsoDeadBody(IsoCell cell) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean north) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean north, se.krka.kahlua.vm.KahluaTable table) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north) IsoFallingClothing(IsoCell cell) IsoFallingClothing(IsoCell cell, float x, float y, float z, float xvel, float yvel, InventoryItem clothing) IsoFeedingTrough(IsoCell cell) IsoFire(IsoCell cell, IsoGridSquare gridSquare) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife, boolean isSmoke) IsoFireplace(IsoCell cell) IsoFireplace(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoGenerator(IsoCell cell) IsoJukebox(IsoCell cell) IsoJukebox(IsoCell cell, IsoGridSquare sq, String gid) IsoJukebox(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoLightSwitch(IsoCell cell) IsoLightSwitch(IsoCell cell, IsoGridSquare sq, IsoSprite gid, long roomId) IsoMannequin(IsoCell cell) IsoMannequin(IsoCell cell, IsoGridSquare square, IsoSprite sprite) IsoMolotovCocktail(IsoCell cell) IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xVelocity, float yVelocity, HandWeapon weapon, IsoGameCharacter character) IsoRadio(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) IsoRainSplash(IsoCell cell, IsoGridSquare gridSquare) IsoStackedWasherDryer(IsoCell cell) IsoStackedWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoStove(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoTelevision(IsoCell cell) IsoTelevision(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoThumpable(IsoCell cell) IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String sprite, boolean north) IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String sprite, boolean north, se.krka.kahlua.vm.KahluaTable table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String closedSprite, String openSprite, boolean north, se.krka.kahlua.vm.KahluaTable table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for exampleIsoTrap(IsoGameCharacter attacker, HandWeapon weapon, IsoCell cell, IsoGridSquare sq) IsoTrap(HandWeapon weapon, IsoCell cell, IsoGridSquare sq) IsoWaveSignal(IsoCell cell) IsoWaveSignal(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoWheelieBin(IsoCell cell) IsoWheelieBin(IsoCell cell, int x, int y, int z) IsoWindow(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north) IsoWindowFrame(IsoCell cell) IsoWindowFrame(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north) IsoZombieGiblets(IsoCell cell) IsoZombieGiblets(IsoZombieGiblets.GibletType type, IsoCell cell, float x, float y, float z, float xvel, float yvel) IsoZombieHead(IsoCell cell) IsoZombieHead(IsoZombieHead.GibletType type, IsoCell cell, float x, float y, float z) -
Uses of IsoCell in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoCellModifier and TypeMethodDescriptionvoidWorldGenTile.applyTile(String tile, IsoGridSquare square, IsoCell cell, int x, int y, int z, Random rnd) @Nullable IsoObjectWorldGenUtils.doesFloorExit(IsoCell cell, int tileX, int tileY, int z) voidWorldGenChunk.genMapChunk(IsoCell cell, IsoChunk ch, int chunkX, int chunkY) booleanWorldGenChunk.genRandomChunk(IsoCell cell, IsoChunk ch, int chunkX, int chunkY) voidWorldGenChunk.replaceTiles(IsoCell cell, IsoChunk ch, int chunkX, int chunkY) voidWorldGenTile.setTile(Road road, IsoGridSquare square, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) voidWorldGenTile.setTile(OreVein vein, IsoGridSquare square, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) voidWorldGenTile.setTiles(IBiome biome, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, boolean isMap, Random rnd) booleanWorldGenTile.setTiles(IBiome biome, FeatureType type, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) -
Uses of IsoCell in zombie.Lua
Methods in zombie.Lua that return IsoCellMethods in zombie.Lua with parameters of type IsoCellModifier and TypeMethodDescriptionstatic IsoAnimalLuaManager.GlobalObject.addAnimal(IsoCell cell, int x, int y, int z, String animalType, AnimalBreed breed) static IsoAnimalLuaManager.GlobalObject.addAnimal(IsoCell cell, int x, int y, int z, String animalType, AnimalBreed breed, boolean skeleton) -
Uses of IsoCell in zombie.randomizedWorld.randomizedBuilding
Constructors in zombie.randomizedWorld.randomizedBuilding with parameters of type IsoCell -
Uses of IsoCell in zombie.vehicles
Constructors in zombie.vehicles with parameters of type IsoCell