Uses of Class
zombie.characters.IsoZombie
Packages that use IsoZombie
Package
Description
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Uses of IsoZombie in zombie
Modifier and TypeMethodDescriptionVirtualZombieManager.createRealZombie(float x, float y, float z) VirtualZombieManager.createRealZombieAlways(int ZombieDir, boolean bDead) VirtualZombieManager.createRealZombieAlways(int ZombieDir, boolean bDead, int outfitID) VirtualZombieManager.createRealZombieAlways(int descriptorID, int ZombieDir, boolean bDead) VirtualZombieManager.createRealZombieNow(float x, float y, float z) Modifier and TypeMethodDescriptionVirtualZombieManager.addZombiesToMap(int nSize, RoomDef room) VirtualZombieManager.addZombiesToMap(int nSize, RoomDef room, boolean bAllowDead) Modifier and TypeMethodDescriptionvoidVirtualZombieManager.addToReusable(IsoZombie z) booleanVirtualZombieManager.checkAndSpawnZombieForBuildingKey(IsoZombie zombie) booleanVirtualZombieManager.checkAndSpawnZombieForBuildingKey(IsoZombie zombie, boolean bandits) static voidSharedDescriptors.createPlayerZombieDescriptor(IsoZombie zombie) WorldSoundManager.getBiggestSoundZomb(int x, int y, int z, boolean ignoreBySameType, IsoZombie zom) floatWorldSoundManager.getHearingMultiplier(IsoZombie zombie) floatWorldSoundManager.getSoundAttract(WorldSoundManager.WorldSound sound, IsoZombie zom) WorldSoundManager.getSoundZomb(IsoZombie zom) booleanvoidstatic voidSharedDescriptors.releasePlayerZombieDescriptor(IsoZombie zombie) voidReanimatedPlayers.removeReanimatedPlayerFromWorld(IsoZombie zombie) voidVirtualZombieManager.RemoveZombie(IsoZombie obj) booleanVirtualZombieManager.removeZombieFromWorld(IsoZombie z) booleanVirtualZombieManager.spawnBuildingKeyOnZombie(IsoZombie zombie) booleanVirtualZombieManager.spawnBuildingKeyOnZombie(IsoZombie zombie, BuildingDef def) -
Uses of IsoZombie in zombie.ai
Modifier and TypeFieldDescriptionGameCharacterAIBrain.chasingZombiesGameCharacterAIBrain.teammateChasingZombiesModifier and TypeMethodDescriptionGameCharacterAIBrain.getClosestChasingZombie()GameCharacterAIBrain.getClosestChasingZombie(boolean recurse) Modifier and TypeMethodDescriptionbooleanZombieGroupManager.shouldBeInGroup(IsoZombie zombie) void -
Uses of IsoZombie in zombie.ai.states
Methods in zombie.ai.states with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanWalkTowardState.calculateTargetLocation(IsoZombie zomb, Vector2 location) static voidZombieOnGroundState.startReanimateTimer(IsoZombie ownerZombie) -
Uses of IsoZombie in zombie.audio.parameters
Constructors in zombie.audio.parameters with parameters of type IsoZombieModifierConstructorDescriptionParameterPlayerDistance(IsoZombie zombie) ParameterZombieState(IsoZombie zombie) -
Uses of IsoZombie in zombie.characters
Fields in zombie.characters declared as IsoZombieMethods in zombie.characters that return IsoZombieMethods in zombie.characters with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidvoidBaseZombieSoundManager.addCharacter(IsoZombie chr) voidZombieVocalsManager.addCharacter(IsoZombie chr) static voidUnderwearDefinition.addRandomUnderwear(IsoZombie zed) static voidZombiesZoneDefinition.applyDefinition(IsoZombie chr, Zone zombieZone, zombie.characters.ZombiesZoneDefinition.ZZDOutfit zombieToSpawn, boolean bFemale) voidIsoGameCharacter.attackFromWindowsLunge(IsoZombie zombie) static voidZombiesZoneDefinition.dressInRandomOutfit(IsoZombie chr) static shortNetworkZombieVariables.getBooleanVariables(IsoZombie zombie) floatIsoPlayer.getZombieRelevenceScore(IsoZombie z) abstract voidvoidvoidvoidstatic voidNetworkZombieVariables.setBooleanVariables(IsoZombie zombie, short val) booleanIsoGameCharacter.testDefense(IsoZombie zomb) Test if we're able to defend a zombie bite Can only happen if zombie is attacking from front Calcul include current weapon skills, fitness invalid input: '&' strengthConstructors in zombie.characters with parameters of type IsoZombie -
Uses of IsoZombie in zombie.characters.AttachedItems
Methods in zombie.characters.AttachedItems with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidAttachedWeaponDefinitions.addRandomAttachedWeapon(IsoZombie zed) voidAttachedWeaponDefinitions.alwaysAddARandomAttachedWeapon(IsoZombie zed) booleanAttachedWeaponDefinitions.outfitHasItem(IsoZombie zombie, String ensureItem) -
Uses of IsoZombie in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanBodyDamage.AddRandomDamageFromZombie(IsoZombie zombie, String hitReaction) This gonna decide the strength of the damage you'll get. -
Uses of IsoZombie in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidRagdollController.vehicleCollision(IsoZombie isoZombie, BaseVehicle collidedVehicle) -
Uses of IsoZombie in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidDeadBodyAtlas.checkLights(Texture entryTex, IsoZombie body) DeadBodyAtlas.getBodyTexture(IsoZombie body) void -
Uses of IsoZombie in zombie.iso
Fields in zombie.iso declared as IsoZombieMethods in zombie.iso that return IsoZombieModifier and TypeMethodDescriptionIsoCell.getFakeZombieForHit()IsoMovingObject.getLastTargettedBy()IsoCell.getNearestVisibleZombie(int playerIndex) IsoGridSquare.getZombie()Methods in zombie.iso that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionIsoMovingObject.getEatingZombies()IsoCell.getZombieList()List of every zombie currently in the world.Methods in zombie.iso with parameters of type IsoZombieModifier and TypeMethodDescriptionIsoGridSquare.createCorpse(IsoZombie zombie) IsoGridSquare.createCorpse(IsoZombie zombie, boolean skeleton) voidIsoMovingObject.setLastTargettedBy(IsoZombie lastTargettedBy) Method parameters in zombie.iso with type arguments of type IsoZombieModifier and TypeMethodDescriptionvoidIsoMovingObject.setEatingZombies(ArrayList<IsoZombie> zeds) -
Uses of IsoZombie in zombie.Lua
Methods in zombie.Lua that return IsoZombieModifier and TypeMethodDescriptionstatic IsoZombieLuaManager.GlobalObject.createZombie(float x, float y, float z, SurvivorDesc desc, int palette, IsoDirections dir) Methods in zombie.Lua that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionLuaManager.GlobalObject.addZombiesInBuilding(BuildingDef def, int totalZombies, String outfit, RoomDef room, Integer femaleChance) LuaManager.GlobalObject.addZombiesInOutfit(int x, int y, int z, int totalZombies, String outfit, Integer femaleChance) LuaManager.GlobalObject.addZombiesInOutfit(int x, int y, int z, int totalZombies, String outfit, Integer femaleChance, boolean isCrawler, boolean isFallOnFront, boolean isFakeDead, boolean isKnockedDown, boolean isInvulnerable, boolean isSitting, float health) LuaManager.GlobalObject.addZombiesInOutfit(int x, int y, int z, int totalZombies, String outfit, Integer femaleChance, boolean isCrawler, boolean isFallOnFront, boolean isFakeDead, boolean isKnockedDown, boolean isInvulnerable, boolean isSitting, float health, boolean isAnimRecording) LuaManager.GlobalObject.addZombiesInOutfit(int x, int y, int z, int totalZombies, String outfit, Integer femaleChance, boolean isCrawler, boolean isFallOnFront, boolean isFakeDead, boolean isKnockedDown, boolean isInvulnerable, boolean isSitting, float health, boolean isAnimRecording, float heightOffset) LuaManager.GlobalObject.addZombiesInOutfitArea(int x1, int y1, int x2, int y2, int z, int totalZombies, String outfit, Integer femaleChance) Methods in zombie.Lua with parameters of type IsoZombieModifier and TypeMethodDescriptionstatic se.krka.kahlua.vm.KahluaTableLuaManager.GlobalObject.getZombieInfo(IsoZombie zombie) -
Uses of IsoZombie in zombie.network
Fields in zombie.network with type parameters of type IsoZombieModifier and TypeFieldDescriptionstatic final gnu.trove.map.hash.TShortObjectHashMap<IsoZombie> GameClient.IDToZombieMapfinal IsoObjectID<IsoZombie> ServerMap.zombieMapMethods in zombie.network that return IsoZombieMethods in zombie.network with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidGameClient.removeZombieFromCache(IsoZombie z) static voidGameClient.sendEatBody(IsoZombie zombie, IsoMovingObject target) static voidGameServer.sendReanimatedZombieID(IsoPlayer player, IsoZombie zombie) static voidGameClient.sendZombieHit(IsoZombie wielder, IsoPlayer target) static voidGameServer.sendZombieSound(IsoZombie.ZombieSound sound, IsoZombie zombie) static voidGameServer.updateZombieControl(IsoZombie zombie, short value) -
Uses of IsoZombie in zombie.network.fields.character
Methods in zombie.network.fields.character that return IsoZombieMethods in zombie.network.fields.character with parameters of type IsoZombie -
Uses of IsoZombie in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return IsoZombieMethods in zombie.network.fields.hit with parameters of type IsoZombie -
Uses of IsoZombie in zombie.network.packets.character
Fields in zombie.network.packets.character with type parameters of type IsoZombieModifier and TypeFieldDescriptionfinal ArrayDeque<IsoZombie> ZombieSimulationPacket.sendQueuefinal ArrayDeque<IsoZombie> ZombieSynchronizationPacket.sendQueueMethods in zombie.network.packets.character with parameters of type IsoZombie -
Uses of IsoZombie in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidPlayerHitZombiePacket.set(IsoPlayer wielder, HandWeapon weapon, boolean isIgnoreDamage, boolean isCriticalHit, IsoZombie target, float damage, float range, boolean helmetFall, boolean hitHead) voidVehicleHitZombiePacket.set(IsoPlayer wielder, IsoZombie target, BaseVehicle vehicle, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) voidvoidvoid -
Uses of IsoZombie in zombie.popman
Fields in zombie.popman with type parameters of type IsoZombieModifier and TypeFieldDescriptionfinal LinkedList<IsoZombie> NetworkZombieList.NetworkZombie.zombiesZombieCountOptimiser.zombiesForDeleteMethods in zombie.popman with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidNetworkZombieSimulator.addExtraUpdate(IsoZombie zombie) voidNetworkZombieSimulator.becomeLocal(IsoZombie z) voidNetworkZombieSimulator.becomeRemote(IsoZombie z) static booleanNetworkZombieManager.canSpotted(IsoZombie zombie) voidNetworkZombiePacker.deleteZombie(IsoZombie z) static ZombieStateFlagsZombieStateFlags.fromZombie(IsoZombie in_fromZombie) static voidZombieCountOptimiser.incrementZombie(IsoZombie zombie) static intZombieStateFlags.intFromZombie(IsoZombie in_fromZombie) voidNetworkZombieManager.moveZombie(IsoZombie zombie, UdpConnection to, IsoPlayer player) voidvoidZombiePopulationManager.sitAgainstWall(IsoZombie zombie, IsoGridSquare square) voidNetworkZombieManager.updateAuth(IsoZombie zombie) voidZombiePopulationManager.virtualizeZombie(IsoZombie realZombie) -
Uses of IsoZombie in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionRandomizedWorldBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) RandomizedWorldBase.addZombiesOnVehicle(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombiesMethods in zombie.randomizedWorld with parameters of type IsoZombieModifier and TypeMethodDescriptionRandomizedWorldBase.createCorpse(IsoGridSquare freeSQ, IsoZombie zombie) voidRandomizedWorldBase.setAttachedItem(IsoZombie zombie, String location, String item, String ensureItem) -
Uses of IsoZombie in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionRandomizedBuildingBase.addZombies(BuildingDef def, int totalZombies, String outfit, Integer femaleChance, RoomDef room) If you specify a outfit, make sure it works for both gender! (or force femaleChance to 0 or 1 if it's gender-specific)RandomizedBuildingBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) -
Uses of IsoZombie in zombie.vehicles
Methods in zombie.vehicles with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanBaseVehicle.checkZombieKeyForVehicle(IsoZombie zombie) booleanBaseVehicle.checkZombieKeyForVehicle(IsoZombie zombie, String vehicleType) org.joml.Vector2fSurroundVehicle.getPositionForZombie(IsoZombie zombie, org.joml.Vector2f out) voidBaseVehicle.hitCharacter(IsoZombie chr) voidBaseVehicle.putKeyToZombie(IsoZombie zombie) booleanBaseVehicle.trySpawnVehicleKeyOnZombie(IsoZombie zombie)