Uses of Class
zombie.characters.IsoZombie
Packages that use IsoZombie
Package
Description
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Uses of IsoZombie in zombie
Modifier and TypeMethodDescriptionVirtualZombieManager.createRealZombie(float x, float y, float z) VirtualZombieManager.createRealZombieAlways(int ZombieDir, boolean bDead) VirtualZombieManager.createRealZombieAlways(int ZombieDir, boolean bDead, int outfitID) VirtualZombieManager.createRealZombieAlways(int descriptorID, int ZombieDir, boolean bDead) VirtualZombieManager.createRealZombieNow(float x, float y, float z) Modifier and TypeMethodDescriptionVirtualZombieManager.addZombiesToMap(int nSize, RoomDef room) VirtualZombieManager.addZombiesToMap(int nSize, RoomDef room, boolean bAllowDead) Modifier and TypeMethodDescriptionvoidVirtualZombieManager.addToReusable(IsoZombie z) booleanVirtualZombieManager.checkAndSpawnZombieForBuildingKey(IsoZombie zombie0) booleanVirtualZombieManager.checkAndSpawnZombieForBuildingKey(IsoZombie zombie0, boolean boolean1) static voidSharedDescriptors.createPlayerZombieDescriptor(IsoZombie zombie0) WorldSoundManager.getBiggestSoundZomb(int x, int y, int z, boolean ignoreBySameType, IsoZombie zom) floatWorldSoundManager.getHearingMultiplier(IsoZombie zombie0) floatWorldSoundManager.getSoundAttract(WorldSoundManager.WorldSound sound, IsoZombie zom) WorldSoundManager.getSoundZomb(IsoZombie zom) booleanintCombatManager.processHit(HandWeapon weapon, IsoGameCharacter character, IsoZombie zombie0) voidstatic voidSharedDescriptors.releasePlayerZombieDescriptor(IsoZombie zombie0) voidReanimatedPlayers.removeReanimatedPlayerFromWorld(IsoZombie zombie0) voidVirtualZombieManager.RemoveZombie(IsoZombie obj) booleanVirtualZombieManager.removeZombieFromWorld(IsoZombie z) booleanVirtualZombieManager.spawnBuildingKeyOnZombie(IsoZombie zombie0) booleanVirtualZombieManager.spawnBuildingKeyOnZombie(IsoZombie zombie0, BuildingDef buildingDef) -
Uses of IsoZombie in zombie.ai
Modifier and TypeFieldDescriptionGameCharacterAIBrain.chasingZombiesGameCharacterAIBrain.teammateChasingZombiesModifier and TypeMethodDescriptionGameCharacterAIBrain.getClosestChasingZombie()GameCharacterAIBrain.getClosestChasingZombie(boolean recurse) Modifier and TypeMethodDescriptionbooleanZombieGroupManager.shouldBeInGroup(IsoZombie zombie0) void -
Uses of IsoZombie in zombie.ai.states
Methods in zombie.ai.states with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanWalkTowardState.calculateTargetLocation(IsoZombie zomb, Vector2 location) static voidZombieOnGroundState.startReanimateTimer(IsoZombie zombie0) -
Uses of IsoZombie in zombie.audio.parameters
Constructors in zombie.audio.parameters with parameters of type IsoZombieModifierConstructorDescriptionParameterPlayerDistance(IsoZombie _zombie) ParameterZombieState(IsoZombie _zombie) -
Uses of IsoZombie in zombie.characters
Fields in zombie.characters declared as IsoZombieMethods in zombie.characters that return IsoZombieModifier and TypeMethodDescriptionIsoPlayer.getClosestZombieToOtherZombie(IsoZombie closestTo) ZombieGroup.getLeader()Methods in zombie.characters with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidvoidBaseZombieSoundManager.addCharacter(IsoZombie zombie0) voidZombieVocalsManager.addCharacter(IsoZombie zombie0) static voidUnderwearDefinition.addRandomUnderwear(IsoZombie zombie0) static voidZombiesZoneDefinition.applyDefinition(IsoZombie zombie0, Zone zone, zombie.characters.ZombiesZoneDefinition.ZZDOutfit zZDOutfit, boolean boolean0) voidIsoGameCharacter.attackFromWindowsLunge(IsoZombie zombie) static voidZombiesZoneDefinition.dressInRandomOutfit(IsoZombie zombie0) static shortNetworkZombieVariables.getBooleanVariables(IsoZombie zombie0) IsoPlayer.getClosestZombieToOtherZombie(IsoZombie closestTo) static intfloatIsoPlayer.getZombieRelevenceScore(IsoZombie z) abstract voidvoidvoidvoidstatic voidNetworkZombieVariables.setBooleanVariables(IsoZombie zombie0, short short0) static voidbooleanIsoGameCharacter.testDefense(IsoZombie zomb) Test if we're able to defend a zombie bite Can only happen if zombie is attacking from front Calcul include current weapon skills, fitness invalid input: '&' strengthConstructors in zombie.characters with parameters of type IsoZombie -
Uses of IsoZombie in zombie.characters.AttachedItems
Methods in zombie.characters.AttachedItems with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidAttachedWeaponDefinitions.addRandomAttachedWeapon(IsoZombie zombie0) voidAttachedWeaponDefinitions.alwaysAddARandomAttachedWeapon(IsoZombie zombie0) booleanAttachedWeaponDefinitions.outfitHasItem(IsoZombie zombie0, String string) -
Uses of IsoZombie in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanBodyDamage.AddRandomDamageFromZombie(IsoZombie zombie, String hitReaction) This gonna decide the strength of the damage you'll get. -
Uses of IsoZombie in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanRagdollSettingsManager.usePhysicHitReaction(IsoZombie arg0) voidRagdollController.vehicleCollision(IsoZombie zombie0, BaseVehicle vehicle) -
Uses of IsoZombie in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidDeadBodyAtlas.checkLights(Texture entryTex, IsoZombie body) DeadBodyAtlas.getBodyTexture(IsoZombie body) void -
Uses of IsoZombie in zombie.iso
Fields in zombie.iso declared as IsoZombieMethods in zombie.iso that return IsoZombieModifier and TypeMethodDescriptionIsoCell.getFakeZombieForHit()IsoMovingObject.getLastTargettedBy()IsoCell.getNearestVisibleZombie(int playerIndex) IsoGridSquare.getZombie()Methods in zombie.iso that return types with arguments of type IsoZombieMethods in zombie.iso with parameters of type IsoZombieModifier and TypeMethodDescriptionIsoGridSquare.createCorpse(IsoZombie zombie0) IsoGridSquare.createCorpse(IsoZombie zombie0, boolean boolean0) voidIsoMovingObject.setLastTargettedBy(IsoZombie _lastTargettedBy) Method parameters in zombie.iso with type arguments of type IsoZombieModifier and TypeMethodDescriptionvoidIsoMovingObject.setEatingZombies(ArrayList<IsoZombie> zeds) -
Uses of IsoZombie in zombie.Lua
Methods in zombie.Lua that return IsoZombieModifier and TypeMethodDescriptionstatic IsoZombieLuaManager.GlobalObject.createZombie(float x, float y, float z, SurvivorDesc desc, int palette, IsoDirections dir) Methods in zombie.Lua that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionLuaManager.GlobalObject.addZombiesInBuilding(BuildingDef def, int totalZombies, String outfit, RoomDef room, Integer femaleChance) LuaManager.GlobalObject.addZombiesInOutfit(int x, int y, int z, int totalZombies, String outfit, Integer femaleChance) LuaManager.GlobalObject.addZombiesInOutfit(int int0, int int1, int int2, int int3, String string, Integer integer, boolean boolean0, boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4, boolean boolean5, float float0) LuaManager.GlobalObject.addZombiesInOutfit(int int0, int int1, int int2, int int3, String string, Integer integer, boolean boolean0, boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4, boolean boolean5, float float0, boolean var13) LuaManager.GlobalObject.addZombiesInOutfit(int int0, int int1, int int2, int int4, String string, Integer integer, boolean boolean1, boolean boolean3, boolean boolean2, boolean boolean0, boolean boolean4, boolean boolean5, float float0, boolean boolean6, float float1) LuaManager.GlobalObject.addZombiesInOutfitArea(int x1, int y1, int x2, int y2, int z, int totalZombies, String outfit, Integer femaleChance) Methods in zombie.Lua with parameters of type IsoZombieModifier and TypeMethodDescriptionstatic KahluaTableLuaManager.GlobalObject.getZombieInfo(IsoZombie zombie) -
Uses of IsoZombie in zombie.network
Fields in zombie.network with type parameters of type IsoZombieModifier and TypeFieldDescriptionstatic final gnu.trove.map.hash.TShortObjectHashMap<IsoZombie> GameClient.IDToZombieMapfinal IsoObjectID<IsoZombie> ServerMap.ZombieMapMethods in zombie.network that return IsoZombieMethods in zombie.network with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidGameClient.removeZombieFromCache(IsoZombie z) static voidGameClient.sendEatBody(IsoZombie zombie, IsoMovingObject target) static voidGameServer.sendReanimatedZombieID(IsoPlayer player, IsoZombie zombie0) static voidGameClient.sendZombieHit(IsoZombie zombie0, IsoPlayer player) static voidGameServer.sendZombieSound(IsoZombie.ZombieSound zombieSound, IsoZombie zombie0) static voidGameServer.updateZombieControl(IsoZombie zombie0, short short0, int int0) -
Uses of IsoZombie in zombie.network.fields.character
Methods in zombie.network.fields.character that return IsoZombieMethods in zombie.network.fields.character with parameters of type IsoZombie -
Uses of IsoZombie in zombie.network.fields.hit
Methods in zombie.network.fields.hit that return IsoZombieMethods in zombie.network.fields.hit with parameters of type IsoZombie -
Uses of IsoZombie in zombie.network.packets.character
Fields in zombie.network.packets.character with type parameters of type IsoZombieModifier and TypeFieldDescriptionfinal ArrayDeque<IsoZombie> ZombieSimulationPacket.SendQueuefinal ArrayDeque<IsoZombie> ZombieSynchronizationPacket.SendQueueMethods in zombie.network.packets.character with parameters of type IsoZombie -
Uses of IsoZombie in zombie.network.packets.hit
Methods in zombie.network.packets.hit with parameters of type IsoZombie -
Uses of IsoZombie in zombie.popman
Fields in zombie.popman with type parameters of type IsoZombieModifier and TypeFieldDescriptionfinal LinkedList<IsoZombie> NetworkZombieList.NetworkZombie.zombiesZombieCountOptimiser.zombiesForDeleteMethods in zombie.popman that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionNetworkZombieManager.getZombieList(UdpConnection udpConnection) Methods in zombie.popman with parameters of type IsoZombieModifier and TypeMethodDescriptionvoidNetworkZombieSimulator.addExtraUpdate(IsoZombie zombie0) voidNetworkZombieSimulator.becomeLocal(IsoZombie zombie0) voidNetworkZombieSimulator.becomeRemote(IsoZombie zombie0) static booleanNetworkZombieManager.canSpotted(IsoZombie zombie0) voidNetworkZombiePacker.deleteZombie(IsoZombie zombie0) static ZombieStateFlagsZombieStateFlags.fromZombie(IsoZombie zombie0) static voidZombieCountOptimiser.incrementZombie(IsoZombie zombie0) static intZombieStateFlags.intFromZombie(IsoZombie zombie0) voidNetworkZombieManager.moveZombie(IsoZombie zombie0, UdpConnection udpConnection, IsoPlayer player) voidvoidZombiePopulationManager.sitAgainstWall(IsoZombie zombie0, IsoGridSquare square) voidNetworkZombieManager.updateAuth(IsoZombie zombie0) voidZombiePopulationManager.virtualizeZombie(IsoZombie zombie0) -
Uses of IsoZombie in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionRandomizedWorldBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) RandomizedWorldBase.addZombiesOnVehicle(int totalZombies, String outfit, Integer femaleChance, BaseVehicle vehicle) Add zombies near the vehicles, around a 4x4 square around it, avoiding being ON the vehicle invalid input: '&' randomizing square for each zombiesMethods in zombie.randomizedWorld with parameters of type IsoZombieModifier and TypeMethodDescriptionRandomizedWorldBase.createCorpse(IsoGridSquare square, IsoZombie zombie0) voidRandomizedWorldBase.setAttachedItem(IsoZombie zombie, String location, String item, String ensureItem) -
Uses of IsoZombie in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return types with arguments of type IsoZombieModifier and TypeMethodDescriptionRandomizedBuildingBase.addZombies(BuildingDef def, int totalZombies, String outfit, Integer femaleChance, RoomDef room) If you specify a outfit, make sure it works for both gender! (or force femaleChance to 0 or 1 if it's gender-specific)RandomizedBuildingBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) -
Uses of IsoZombie in zombie.vehicles
Methods in zombie.vehicles with parameters of type IsoZombieModifier and TypeMethodDescriptionbooleanBaseVehicle.checkZombieKeyForVehicle(IsoZombie zombie0) booleanBaseVehicle.checkZombieKeyForVehicle(IsoZombie zombie0, String string0) SurroundVehicle.getPositionForZombie(IsoZombie zombie, Vector2f out) voidBaseVehicle.hitCharacter(IsoZombie chr) voidBaseVehicle.putKeyToZombie(IsoZombie zombie) booleanBaseVehicle.trySpawnVehicleKeyOnZombie(IsoZombie zombie0)