Uses of Class
zombie.core.textures.Texture
Packages that use Texture
Package
Description
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Uses of Texture in zombie
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Uses of Texture in zombie.characters.animals
Methods in zombie.characters.animals that return Texture -
Uses of Texture in zombie.characters.professions
Methods in zombie.characters.professions that return Texture -
Uses of Texture in zombie.characters.traits
Methods in zombie.characters.traits that return Texture -
Uses of Texture in zombie.characterTextures
Subclasses of Texture in zombie.characterTexturesModifier and TypeClassDescriptionfinal classCreated by LEMMY on 6/30/2016.final class -
Uses of Texture in zombie.core
Methods in zombie.core with parameters of type TextureModifier and TypeMethodDescriptionvoidSpriteRenderer.RingBuffer.debugBoundTexture(Texture texture0, int _unit) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double u1, double v1, double u2, double v2, double u3, double v3, double u4, double v4, float r, float g, float b, float a) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, Texture tex2, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderClamped(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderi(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) voidSpriteRenderer.renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a, float thickness) voidSpriteRenderer.renderlinef(Texture tex, float x1, float y1, float x2, float y2, float r, float g, float b, float a, float baseThickness, float topThickness) voidSpriteRenderer.renderlinef(Texture tex, float x1, float y1, float x2, float y2, float r, float g, float b, float a, int thickness) voidSpriteRenderer.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) voidSpriteRenderer.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) voidSpriteRenderer.setCutawayTexture(Texture tex, int x, int y, int w, int h) voidSpriteRenderer.setCutawayTexture2(Texture tex, int x, int y, int w, int h) -
Uses of Texture in zombie.core.bucket
Methods in zombie.core.bucket that return TextureModifier and TypeMethodDescriptionBucket.getTexture(String filename) Bucket.getTexture(Path filename) Methods in zombie.core.bucket with parameters of type TextureModifier and TypeMethodDescriptionvoidBucket.AddTexture(String filename, Texture texture) voidBucket.AddTexture(Path filename, Texture texture) -
Uses of Texture in zombie.core.fonts
Subclasses of Texture in zombie.core.fontsFields in zombie.core.fonts declared as TextureConstructors in zombie.core.fonts with parameters of type TextureModifierConstructorDescriptionAngelCodeFont(String fntFile, Texture image) Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. -
Uses of Texture in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Texture -
Uses of Texture in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return TextureMethods in zombie.core.skinnedmodel with parameters of type TextureModifier and TypeMethodDescriptionvoidDeadBodyAtlas.checkLights(Texture entryTex, IsoZombie body) voidDeadBodyAtlas.checkLights(Texture entryTex, IsoDeadBody body) -
Uses of Texture in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as Texture -
Uses of Texture in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as TextureModifier and TypeFieldDescriptionModel.texModelInstance.texVehicleModelInstance.textureDamage1OverlayVehicleModelInstance.textureDamage1ShellVehicleModelInstance.textureDamage2OverlayVehicleModelInstance.textureDamage2ShellVehicleModelInstance.textureLightsVehicleModelInstance.textureMaskVehicleModelInstance.textureRustMethods in zombie.core.skinnedmodel.model that return Texture -
Uses of Texture in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type TextureModifier and TypeMethodDescriptionvoidShader.setTexture(Texture tex, String unitName, int textureUnit) -
Uses of Texture in zombie.core.skinnedmodel.Texture
Constructors in zombie.core.skinnedmodel.Texture with parameters of type Texture -
Uses of Texture in zombie.core.sprite
Methods in zombie.core.sprite with parameters of type TextureModifier and TypeMethodDescriptionvoidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double u1, double v1, double u2, double v2, double u3, double v3, double u4, double v4, float r, float g, float b, float a) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double depth, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double depth, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, Texture tex2, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderline(Texture tex, float x1, float y1, float x2, float y2, float r, float g, float b, float a, float thickness) voidGenericSpriteRenderState.renderline(Texture tex, float x1, float y1, float x2, float y2, float r, float g, float b, float a, float baseThickness, float topThickness) voidGenericSpriteRenderState.renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) voidGenericSpriteRenderState.renderlinef(Texture tex, float x1, float y1, float x2, float y2, float r, float g, float b, float a, float baseThickness, float topThickness) voidGenericSpriteRenderState.renderlinef(Texture tex, float x1, float y1, float x2, float y2, float r, float g, float b, float a, int thickness) voidGenericSpriteRenderState.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) voidGenericSpriteRenderState.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) voidGenericSpriteRenderState.setCutawayTexture(Texture tex, int x, int y, int w, int h) voidGenericSpriteRenderState.setCutawayTexture2(Texture tex, int x, int y, int w, int h) -
Uses of Texture in zombie.core.textures
Subclasses of Texture in zombie.core.texturesModifier and TypeClassDescriptionclassCreated by LEMMY on 6/30/2016.classFields in zombie.core.textures declared as TextureModifier and TypeFieldDescriptionTextureCombinerCommand.maskSmartTexture.resultTextureCombinerCommand.texTextureDraw.texTexturePackPage.texTextureDraw.tex1TextureDraw.tex2Fields in zombie.core.textures with type parameters of type TextureModifier and TypeFieldDescriptionTexturePackPage.subTextureMapTexturePackPage.subTextureMap2TexturePackPage.subTexturesMethods in zombie.core.textures that return TextureModifier and TypeMethodDescriptionSmartTexture.addHole(BloodBodyPartType part) TextureCombiner.combine(ArrayList<TextureCombinerCommand> cmdList) static TextureTexture.getEngineMipmapTexture()static TextureTexture.getErrorTexture()static TextureTexture.getSharedTexture(String name) static TextureTexture.getSharedTexture(String name, int flags) static TextureTexture.getSteamAvatar(long steamID) MultiTextureFBO2.getTexture(int nPlayer) static TextureTexture.getTexture(String name) gets a texture from it's name; If the texture isn't already loaded this method will load it.static TextureTexturePackPage.getTexture(String tex) static TextureTexture.getWhite()Texture.split(int xOffset, int yOffset, int width, int height) Texture[]Texture.split(int xOffset, int yOffset, int row, int coloumn, int width, int height, int spaceX, int spaceY) Texture[][]Texture.split2D(int[] xstep, int[] ystep) Texture.splitIcon()static TextureTexture.trygetTexture(String name) Methods in zombie.core.textures with parameters of type TextureModifier and TypeMethodDescriptionvoidvoidSmartTexture.add(Texture tex, SmartShader shader, int srcBlend, int destBlend) voidSmartTexture.add(Texture tex, SmartShader shader, ArrayList<TextureCombinerShaderParam> params) voidSmartTexture.add(Texture tex, SmartShader shader, Texture maskTex, int srcBlend, int destBlend) voidSmartTexture.add(Texture tex, SmartShader shader, Texture maskTex, ArrayList<TextureCombinerShaderParam> params, int srcBlend, int destBlend) voidvoidSmartTexture.addMaskedTexture(CharacterMask mask, String masksFolder, Texture base, int category, ImmutableColor tint, float hue) voidSmartTexture.addSeparate(Texture tex, SmartShader shader, int srcBlend, int destBlend, int srcBlendA, int destBlendA) voidSmartTexture.addSeparate(Texture tex, SmartShader shader, Texture maskTex, ArrayList<TextureCombinerShaderParam> params, int srcBlend, int destBlend, int srcBlendA, int destBlendA) voidvoidTexture.copyMaskRegion(Texture from, int x, int y, int width, int height) static voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1) static voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static voidTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int c0, int c1, int c2, int c3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) booleanTextureCombinerCommand.init(Texture tex, SmartShader shader) TextureCombinerCommand.init(Texture tex, SmartShader shader, int src, int dest) TextureCombinerCommand.init(Texture tex, SmartShader shader, int x, int y, int w, int h) TextureCombinerCommand.init(Texture tex, SmartShader shader, ArrayList<TextureCombinerShaderParam> params) TextureCombinerCommand.init(Texture tex, SmartShader shader, ArrayList<TextureCombinerShaderParam> params, Texture mask, int src, int dest) TextureCombinerCommand.init(Texture tex, SmartShader shader, Texture mask, int src, int dest) TextureCombinerCommand.initSeparate(Texture tex, SmartShader shader, int src, int dest, int srcA, int destA) TextureCombinerCommand.initSeparate(Texture tex, SmartShader shader, ArrayList<TextureCombinerShaderParam> params, Texture mask, int src, int dest, int srcA, int destA) voidvoidvoidvoidvoidTextureCombiner.releaseTexture(Texture tex) voidSmartTexture.removeHole(Texture bodyTex, BloodBodyPartType part) voidSmartTexture.removeHole(Texture bodyTex, Texture maskTex, BloodBodyPartType part) voidTextureFBO.setTexture(Texture tex3) voidTextureFBODepth.setTexture(Texture tex3) voidTextureFBO.setTextureAndDepth(Texture tex, Texture depth) Constructors in zombie.core.textures with parameters of type Texture -
Uses of Texture in zombie.core.utils
Methods in zombie.core.utils that return TextureMethods in zombie.core.utils with parameters of type TextureModifier and TypeMethodDescriptionstatic voidImageUtils.depureTexture(Texture texture, float limit) static voidImageUtils.saveBmpImage(Texture texture, String path) static voidstatic voidImageUtils.saveJpgImage(Texture texture, String path) static voidImageUtils.savePngImage(Texture texture, String path) -
Uses of Texture in zombie.core.znet
Methods in zombie.core.znet that return Texture -
Uses of Texture in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return TextureMethods in zombie.entity.components.crafting that return types with arguments of type TextureModifier and TypeMethodDescriptionCraftLogic.getStatusIconsForInputItem(InventoryItem item, CraftRecipeData craftRecipeData) DryingCraftLogic.getStatusIconsForInputItem(InventoryItem item, CraftRecipeData craftRecipeData) CraftLogicUILogic.getStatusIconsForItemInProgress(InventoryItem item, CraftRecipeData craftRecipeData) -
Uses of Texture in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return TextureModifier and TypeMethodDescriptionCraftRecipeListNode.getIconTexture()HandcraftLogic.getResultTexture()Methods in zombie.entity.components.crafting.recipe with parameters of type TextureModifier and TypeMethodDescriptionstatic CraftRecipeListNodeCraftRecipeListNode.createGroupNode(CraftRecipeGroup group, String title, Texture iconTexture, CraftRecipeListNode.CraftRecipeListNodeExpandedState expandedState) -
Uses of Texture in zombie.entity.components.spriteconfig
Methods in zombie.entity.components.spriteconfig that return Texture -
Uses of Texture in zombie.entity.energy
Methods in zombie.entity.energy that return TextureModifier and TypeMethodDescriptionEnergy.getHorizontalBarTexture()Energy.getIconTexture()Energy.getVerticalBarTexture() -
Uses of Texture in zombie.gameStates
Fields in zombie.gameStates declared as TextureModifier and TypeFieldDescriptionMainScreenState.Credit.nameChooseGameInfo.Mod.texMainScreenState.ScreenElement.texMainScreenState.Credit.titleMethods in zombie.gameStates that return TextureModifier and TypeMethodDescriptionChooseGameInfo.Mod.getTexture()ChooseGameInfo.Map.getThumbnail()ChooseGameInfo.Map.getWorldmap()Methods in zombie.gameStates with parameters of type TextureModifier and TypeMethodDescriptionstatic voidMainScreenState.DrawTexture(Texture tex, int x, int y, int width, int height, float alpha) static voidMainScreenState.DrawTexture(Texture tex, int x, int y, int width, int height, Color col) voidChooseGameInfo.Mod.setTexture(Texture tex) voidChooseGameInfo.Map.setThumbnail(Texture thumb) voidChooseGameInfo.Map.setWorldmap(Texture worldmap) Constructors in zombie.gameStates with parameters of type TextureModifierConstructorDescriptionScreenElement(Texture tex, int x, int y, float xVel, float yVel, int xCount) -
Uses of Texture in zombie.inventory
Methods in zombie.inventory that return TextureModifier and TypeMethodDescriptionInventoryItem.getIcon()InventoryItem.getTex()InventoryItem.getTexture()InventoryItem.getTextureBurnt()InventoryItem.getTextureColorMask()InventoryItem.getTextureCooked()InventoryItem.getTextureFluidMask()InventoryItem.getTexturerotten()Methods in zombie.inventory with parameters of type TextureModifier and TypeMethodDescriptionvoidvoidInventoryItem.setTexture(Texture texture) voidInventoryItem.setTextureBurnt(Texture textureBurnt) voidInventoryItem.setTextureCooked(Texture textureCooked) voidInventoryItem.setTexturerotten(Texture texturerotten) -
Uses of Texture in zombie.inventory.types
Methods in zombie.inventory.types that return Texture -
Uses of Texture in zombie.iso
Methods in zombie.iso that return Texture -
Uses of Texture in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as TextureModifier and TypeFieldDescriptionFBORenderChunkManager.combinedDepthTextureFBORenderChunkManager.combinedTextureFBORenderChunk.depthFBORenderChunk.texMethods in zombie.iso.fboRenderChunk that return TextureMethods in zombie.iso.fboRenderChunk with parameters of type TextureModifier and TypeMethodDescriptionvoidFBORenderShadows.addShadow(float ox, float oy, float oz, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float r, float g, float b, float a, Texture texture, boolean bVehicle) voidFBORenderTrees.addTree(Texture texture, Texture texture2, float x, float y, float z, float r, float g, float b, float a, ObjectRenderEffects ore, boolean bUseStencil, float fadeAlpha) -
Uses of Texture in zombie.iso.sprite
Fields in zombie.iso.sprite declared as TextureMethods in zombie.iso.sprite that return TextureModifier and TypeMethodDescriptionIsoDirectionFrame.getTexture(IsoDirections dir) IsoSprite.getTextureForCurrentFrame(IsoDirections dir) IsoSprite.getTextureForFrame(int frame, IsoDirections dir) IsoSprite.LoadFrameExplicit(String ObjectName) IsoSprite.LoadSingleTexture(String textureName) Methods in zombie.iso.sprite with parameters of type TextureModifier and TypeMethodDescriptionClockHands.init(float x, float y, float z, float rx, float ry, float rz, Texture texture, float lengthForward, float lengthBackward, float thickness, float r, float g, float b, float a) static voidIsoSprite.renderTextureWithDepth(Texture texture, float width, float height, float r, float g, float b, float a, float x, float y, float z) voidIsoDirectionFrame.SetAllDirections(Texture tex) voidIsoDirectionFrame.SetDirection(Texture tex, IsoDirections dir) Constructors in zombie.iso.sprite with parameters of type Texture -
Uses of Texture in zombie.iso.weather.fog
Methods in zombie.iso.weather.fog that return TextureMethods in zombie.iso.weather.fog with parameters of type TextureModifier and TypeMethodDescriptionstatic voidImprovedFog.DrawSubTextureRGBA(Texture tex, double subX, double subY, double subW, double subH, double x, double y, double w, double h, double r, double g, double b, double a) -
Uses of Texture in zombie.iso.weather.fx
Methods in zombie.iso.weather.fx with parameters of type TextureModifier and TypeMethodDescriptionvoidWeatherParticleDrawer.addParticle(Texture texture, float x, float y, float width, float height, float r, float g, float b, float a) voidWeatherParticleDrawer.addParticle(Texture texture, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) Constructors in zombie.iso.weather.fx with parameters of type TextureModifierConstructorDescriptionCloudParticle(Texture texture) CloudParticle(Texture texture, int w, int h) FogParticle(Texture texture, int w, int h) RainParticle(Texture texture, int height) SnowParticle(Texture texture) WeatherParticle(Texture texture) WeatherParticle(Texture texture, int w, int h) -
Uses of Texture in zombie.Lua
Methods in zombie.Lua that return TextureModifier and TypeMethodDescriptionstatic TextureLuaManager.GlobalObject.createQRCodeTex(String user, String key) static TextureLuaManager.GlobalObject.getItemTex(String itemType) static TextureLuaManager.GlobalObject.getSteamAvatarFromSteamID(String steamID) static TextureLuaManager.GlobalObject.getSteamAvatarFromUsername(String username) static TextureLuaManager.GlobalObject.getTexture(String filename) static TextureLuaManager.GlobalObject.getTextureFromSaveDir(String filename, String saveName) static TextureLuaManager.GlobalObject.tryGetTexture(String filename) -
Uses of Texture in zombie.network
Methods in zombie.network that return TextureModifier and TypeMethodDescriptionCustomizationManager.getClientCustomBackground()Account.getIcon()Server.getServerIcon()Server.getServerLoadingScreen()Server.getServerLoginScreen()Methods in zombie.network with parameters of type TextureModifier and TypeMethodDescriptionvoidvoidServer.setServerIcon(Texture serverIcon) voidServer.setServerLoadingScreen(Texture serverLoadingScreen) voidServer.setServerLoginScreen(Texture serverLoginScreen) -
Uses of Texture in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return TextureModifier and TypeMethodDescriptionCraftRecipe.getIconTexture()CraftRecipeComponentScript.getIconTexture()Methods in zombie.scripting.entity.components.crafting with parameters of type Texture -
Uses of Texture in zombie.scripting.objects
Fields in zombie.scripting.objects declared as TextureModifier and TypeFieldDescriptionItem.normalTextureVehicleScript.Skin.textureDataVehicleScript.Skin.textureDataDamage1OverlayVehicleScript.Skin.textureDataDamage1ShellVehicleScript.Skin.textureDataDamage2OverlayVehicleScript.Skin.textureDataDamage2ShellVehicleScript.Skin.textureDataLightsVehicleScript.Skin.textureDataMaskVehicleScript.Skin.textureDataRustVehicleScript.Skin.textureDataShadowItem.worldTextureFields in zombie.scripting.objects with type parameters of type TextureMethods in zombie.scripting.objects that return TextureModifier and TypeMethodDescriptionstatic TextureEnergyDefinitionScript.getDefaultHorizontalBarTexture()static TextureEnergyDefinitionScript.getDefaultIconTexture()static TextureEnergyDefinitionScript.getDefaultVerticalBarTexture()EnergyDefinitionScript.getHorizontalBarTexture()CraftRecipeGroup.getIconTexture()EnergyDefinitionScript.getIconTexture()Item.getNormalTexture()EnergyDefinitionScript.getVerticalBarTexture() -
Uses of Texture in zombie.scripting.ui
Methods in zombie.scripting.ui that return TextureModifier and TypeMethodDescriptionXuiSkin.ComponentUiStyle.getIcon()XuiSkin.EntityUiStyle.getIcon()XuiLuaStyle.XuiTexture.getTexture()XuiScript.XuiTexture.getTexture() -
Uses of Texture in zombie.tileDepth
Methods in zombie.tileDepth that return TextureModifier and TypeMethodDescriptionTileDepthTextureManager.getEmptyDepthTexture(int width, int height) TileDepthTexture.getTexture()TileSeamManager.getTexture(TileSeamManager.Tiles tiles) TilesetDepthTexture.getTexture()TileDepthMapManager.getTextureForPreset(TileDepthMapManager.TileDepthPreset preset) Methods in zombie.tileDepth with parameters of type TextureModifier and TypeMethodDescriptionvoidCutawayAttachedModifier.setupWallDepth(IsoSprite sprite, IsoDirections dir, Texture cutawayTex, int cutawayX, int cutawayY, int cutawayW, int cutawayH, SpriteRenderer.WallShaderTexRender wallShaderTexRender) -
Uses of Texture in zombie.ui
Modifier and TypeFieldDescriptionstatic TextureUIManager.blackNewHealthPanel.bodyOutlineNewHealthPanel.healthBarNewHealthPanel.healthBarBackNewHealthPanel.healthIconstatic TextureUIManager.lastMouseTexturestatic TextureUIManager.mouseArrowstatic TextureUIManager.mouseAttackstatic TextureUIManager.mouseExaminestatic TextureUIManager.mouseGrabModifier and TypeMethodDescriptionMoodleTextureSet.getBackground()static TextureUIManager.getBlack()MoodleTextureSet.getBorder()static TextureUIManager.getLastMouseTexture()static TextureUIManager.getMouseArrow()static TextureUIManager.getMouseAttack()static TextureUIManager.getMouseExamine()static TextureUIManager.getMouseGrab()MoodleTextureSet.getTexture(MoodleType moodleType) ObjectTooltip.getTexture()RadialProgressBar.getTexture()Modifier and TypeMethodDescriptionvoidvoidUIElement.DrawLine(Texture tex, double x1, double y1, double x2, double y2, float thickness, double r, double g, double b, double a) voidUIElement.DrawPolygon(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, double r, double g, double b, double a) voidUIElement.DrawSubTextureRGBA(Texture tex, double subX, double subY, double subW, double subH, double x, double y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTexture(Texture tex, double x, double y, double alpha) voidUIElement.DrawTexture(Texture tex, double tlx, double tly, double trx, double try2, double brx, double bry, double blx, double bly, double r, double g, double b, double a) static voidUIManager.DrawTexture(Texture tex, double x, double y) static voidUIManager.DrawTexture(Texture tex, double x, double y, double width, double height, double alpha) voidUIElement.DrawTexture_FlippedX(Texture tex, double x, double y, int width, int height, Color col) voidUIElement.DrawTexture_FlippedXIgnoreOffset(Texture tex, double x, double y, int width, int height, Color col) voidUIElement.DrawTextureAngle(Texture tex, double centerX, double centerY, double angle) voidUIElement.DrawTextureAngle(Texture tex, double centerX, double centerY, double angle, double r, double g, double b, double a) voidUIElement.DrawTextureCol(Texture tex, double x, double y, Color col) voidUIElement.DrawTextureColor(Texture tex, double x, double y, double r, double g, double b, double a) voidUIElement.DrawTextureIcon(Texture tex, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTextureIconMask(Texture tex, double yRatio, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTextureIgnoreOffset(Texture tex, double x, double y, int width, int height, Color col) voidUIElement.DrawTexturePercentage(Texture tex, double yRatio, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTexturePercentageBottomUp(Texture tex, double yRatio, double x, double y, double width, double height, double r, double g, double b, double alpha) voidObjectTooltip.DrawTextureScaled(Texture tex, double x, double y, double width, double height, double alpha) voidUIElement.DrawTextureScaled(Texture tex, double x, double y, double width, double height, double alpha) voidObjectTooltip.DrawTextureScaledAspect(Texture tex, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTextureScaledAspect(Texture tex, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTextureScaledAspect2(Texture tex, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTextureScaledAspect3(Texture tex, double x, double y, double width, double height, double r, double g, double b, double alpha) voidUIElement.DrawTextureScaledCol(Texture tex, double x, double y, double width, double height, double r, double g, double b, double a) voidUIElement.DrawTextureScaledCol(Texture tex, double x, double y, double width, double height, Color col) voidUIElement.DrawTextureScaledColor(Texture tex, Double x, Double y, Double width, Double height, Double r, Double g, Double b, Double a) voidUIElement.DrawTextureScaledUniform(Texture tex, double x, double y, double scale, double r, double g, double b, double alpha) voidUIElement.DrawTextureTiled(Texture tex, double x, double y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTextureTiledX(Texture tex, double x, double y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTextureTiledY(Texture tex, double x, double y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTextureTiledYOffset(Texture tex, double x, double y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawUVSliceTexture(Texture tex, double x, double y, double width, double height, Color col, double xStart, double yStart, double xEnd, double yEnd) static voidstatic voidUIManager.setLastMouseTexture(Texture aLastMouseTexture) static voidUIManager.setMouseArrow(Texture aMouseArrow) static voidUIManager.setMouseAttack(Texture aMouseAttack) static voidUIManager.setMouseExamine(Texture aMouseExamine) static voidUIManager.setMouseGrab(Texture aMouseGrab) voidRadialMenu.setSliceTexture(int sliceIndex, Texture texture) voidAtomUITexture.setTexture(Texture tex) voidRadialProgressBar.setTexture(Texture texture) voidVehicleGauge.setTexture(Texture newText) voidUIElement.StartOutline(Texture tex, float outlineThickness, float r, float g, float b, float a) ModifierConstructorDescriptionGenericButton(UIElement messages, float x, float y, float width, float height, String name, String text, Texture UpTex, Texture DownTex) GenericButton(UIEventHandler messages, float x, float y, float width, float height, String name, String text, Texture UpTex, Texture DownTex) RadialProgressBar(se.krka.kahlua.vm.KahluaTable table, Texture tex) VehicleGauge(Texture texture, int needleX, int needleY, float minAngle, float maxAngle) -
Uses of Texture in zombie.vehicles
Fields in zombie.vehicles declared as TextureMethods in zombie.vehicles that return TextureModifier and TypeMethodDescriptionBaseVehicle.getShadowTexture()static TextureBaseVehicle.LoadVehicleTexture(String name) static TextureBaseVehicle.LoadVehicleTexture(String name, int flags) -
Uses of Texture in zombie.viewCone
Methods in zombie.viewCone that return Texture -
Uses of Texture in zombie.worldMap
Methods in zombie.worldMap that return TextureMethods in zombie.worldMap with parameters of type TextureModifier and TypeMethodDescriptionvoidWorldMapRenderer.Drawer.drawLineStringTexture(WorldMapStyleLayer.RenderArgs args, WorldMapFeature feature, WorldMapStyleLayer.RGBAf color, float lineWidth, Texture texture) voidUIWorldMap.DrawSymbol(Texture tex, double pointOfRotationX, double pointOfRotationY, double width, double height, double degrees, double scale, boolean bMatchPerspective, boolean bApplyZoom, double r, double g, double b, double a) voidWorldMapRenderer.Drawer.drawTexture(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2) voidWorldMapRenderer.Drawer.drawTexture(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2, int cellX, int cellY) voidWorldMapRenderer.Drawer.drawTextureTiled(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2) voidWorldMapRenderer.Drawer.drawTextureTiled(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2, int cellX, int cellY) voidWorldMapRenderer.Drawer.fillPolygon(WorldMapStyleLayer.RenderArgs args, WorldMapFeature feature, WorldMapStyleLayer.RGBAf color, Texture texture, float textureScale, WorldMapStyleLayer.TextureScaling scaling) -
Uses of Texture in zombie.worldMap.styles
Fields in zombie.worldMap.styles declared as TextureMethods in zombie.worldMap.styles that return TextureModifier and TypeMethodDescriptionWorldMapStyleV1.WorldMapPolygonStyleLayerV1.getTexture(int index) WorldMapStyleV1.WorldMapTextureStyleLayerV1.getTexture(int index)