Uses of Class
zombie.core.textures.Texture
Packages that use Texture
Package
Description
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Uses of Texture in zombie
Modifier and TypeMethodDescriptionZombieTemplateManager.addOverlayToTexture
(ArrayList<ZombieTemplateManager.BodyOverlay> overlays, Texture tex) Modifier and TypeMethodDescriptionZombieTemplateManager.addOverlayToTexture
(ArrayList<ZombieTemplateManager.BodyOverlay> overlays, Texture tex) static void
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Uses of Texture in zombie.characters.professions
Fields in zombie.characters.professions declared as TextureMethods in zombie.characters.professions that return Texture -
Uses of Texture in zombie.characters.traits
Fields in zombie.characters.traits declared as TextureMethods in zombie.characters.traits that return Texture -
Uses of Texture in zombie.characterTextures
Subclasses of Texture in zombie.characterTexturesModifier and TypeClassDescriptionfinal class
Created by LEMMY on 6/30/2016.final class
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Uses of Texture in zombie.core
Methods in zombie.core with parameters of type TextureModifier and TypeMethodDescriptionvoid
SpriteRenderer.RingBuffer.debugBoundTexture
(Texture texture0, int _unit) void
SpriteRenderer.render
(Texture texture, double double0, double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, double double9, double double10, double double11, double double12, double double13, double double14, double double15, float float0, float float1, float float2, float float3) void
SpriteRenderer.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) void
SpriteRenderer.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) void
SpriteRenderer.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.render
(Texture texture0, Texture texture1, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, Consumer<TextureDraw> consumer) void
SpriteRenderer.renderClamped
(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderdebug
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderflipped
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderi
(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
SpriteRenderer.renderline
(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) void
SpriteRenderer.renderline
(Texture texture, int int3, int int2, int int1, int int0, float float0, float float1, float float2, float float3, float float4) void
SpriteRenderer.renderlinef
(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) void
SpriteRenderer.renderlinef
(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, int int0) void
SpriteRenderer.renderPoly
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) void
SpriteRenderer.renderPoly
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) void
SpriteRenderer.setCutawayTexture
(Texture tex, int x, int y, int w, int h) void
SpriteRenderer.setCutawayTexture2
(Texture texture, int int0, int int1, int int2, int int3) -
Uses of Texture in zombie.core.bucket
Methods in zombie.core.bucket that return TextureModifier and TypeMethodDescriptionBucket.getTexture
(String filename) Bucket.getTexture
(Path filename) Methods in zombie.core.bucket with parameters of type TextureModifier and TypeMethodDescriptionvoid
Bucket.AddTexture
(String filename, Texture texture) void
Bucket.AddTexture
(Path filename, Texture texture) -
Uses of Texture in zombie.core.fonts
Subclasses of Texture in zombie.core.fontsFields in zombie.core.fonts declared as TextureConstructors in zombie.core.fonts with parameters of type TextureModifierConstructorDescriptionAngelCodeFont
(String _fntFile, Texture image) Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. -
Uses of Texture in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Texture -
Uses of Texture in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type TextureModifier and TypeMethodDescriptionvoid
DeadBodyAtlas.checkLights
(Texture entryTex, IsoZombie body) void
DeadBodyAtlas.checkLights
(Texture entryTex, IsoDeadBody body) -
Uses of Texture in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as Texture -
Uses of Texture in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as TextureModifier and TypeFieldDescriptionModel.tex
ModelInstance.tex
VehicleModelInstance.textureDamage1Overlay
VehicleModelInstance.textureDamage1Shell
VehicleModelInstance.textureDamage2Overlay
VehicleModelInstance.textureDamage2Shell
VehicleModelInstance.textureLights
VehicleModelInstance.textureMask
VehicleModelInstance.textureRust
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Uses of Texture in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type TextureModifier and TypeMethodDescriptionvoid
Shader.setTexture
(Texture tex, String unitName, int textureUnit) -
Uses of Texture in zombie.core.skinnedmodel.Texture
Methods in zombie.core.skinnedmodel.Texture with parameters of type TextureConstructors in zombie.core.skinnedmodel.Texture with parameters of type Texture -
Uses of Texture in zombie.core.sprite
Methods in zombie.core.sprite with parameters of type TextureModifier and TypeMethodDescriptionvoid
GenericSpriteRenderState.render
(Texture texture, double double15, double double14, double double13, double double12, double double11, double double10, double double9, double double8, double double7, double double6, double double5, double double4, double double3, double double2, double double1, double double0, float float0, float float1, float float2, float float3) void
GenericSpriteRenderState.render
(Texture texture, double double7, double double6, double double5, double double4, double double3, double double2, double double1, double double0, double double8, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, Consumer<TextureDraw> consumer) void
GenericSpriteRenderState.render
(Texture texture, double double0, double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, float float0, float float1, float float2, float float3, Consumer<TextureDraw> consumer) void
GenericSpriteRenderState.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) void
GenericSpriteRenderState.render
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.render
(Texture texture0, Texture texture1, float float5, float float8, float float6, float float9, float float1, float float2, float float3, float float0, Consumer<TextureDraw> consumer) void
GenericSpriteRenderState.renderdebug
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.renderflipped
(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) void
GenericSpriteRenderState.renderline
(Texture texture, float float2, float float0, float float3, float float1, float float4, float float5, float float6, float float7, float float8) void
GenericSpriteRenderState.renderline
(Texture texture, float float2, float float0, float float3, float float1, float float4, float float5, float float6, float float7, float float8, float float9) void
GenericSpriteRenderState.renderline
(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) void
GenericSpriteRenderState.renderlinef
(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) void
GenericSpriteRenderState.renderlinef
(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, int int0) void
GenericSpriteRenderState.renderPoly
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) void
GenericSpriteRenderState.renderPoly
(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) void
GenericSpriteRenderState.setCutawayTexture
(Texture tex, int x, int y, int w, int h) void
GenericSpriteRenderState.setCutawayTexture2
(Texture texture, int var2, int var3, int var4, int var5) -
Uses of Texture in zombie.core.textures
Subclasses of Texture in zombie.core.texturesModifier and TypeClassDescriptionclass
Created by LEMMY on 6/30/2016.class
Fields in zombie.core.textures declared as TextureModifier and TypeFieldDescriptionTextureCombinerCommand.mask
SmartTexture.result
TextureCombinerCommand.tex
TextureDraw.tex
TexturePackPage.tex
TextureDraw.tex1
TextureDraw.tex2
Fields in zombie.core.textures with type parameters of type TextureModifier and TypeFieldDescriptionTexturePackPage.subTextureMap
TexturePackPage.subTextureMap2
TexturePackPage.subTextures
Methods in zombie.core.textures that return TextureModifier and TypeMethodDescriptionSmartTexture.addHole
(BloodBodyPartType part) TextureCombiner.combine
(ArrayList<TextureCombinerCommand> cmdList) static Texture
Texture.getEngineMipmapTexture()
static Texture
Texture.getErrorTexture()
static Texture
Texture.getSharedTexture
(String _name) static Texture
Texture.getSharedTexture
(String _name, int flags) static Texture
Texture.getSteamAvatar
(long steamID) MultiTextureFBO2.getTexture
(int nPlayer) static Texture
Texture.getTexture
(String _name) gets a texture from it's name; If the texture isn't already loaded this method will load it.static Texture
TexturePackPage.getTexture
(String _tex) static Texture
Texture.getWhite()
Texture.split
(int xOffset, int yOffset, int _width, int _height) Texture[]
Texture.split
(int xOffset, int yOffset, int row, int coloumn, int _width, int _height, int spaceX, int spaceY) Texture[][]
Texture.split2D
(int[] int1, int[] int0) Texture.splitIcon()
static Texture
Texture.trygetTexture
(String _name) Methods in zombie.core.textures with parameters of type TextureModifier and TypeMethodDescriptionvoid
void
SmartTexture.add
(Texture texture, SmartShader smartShader, int int0, int int1) void
SmartTexture.add
(Texture tex, SmartShader shader, ArrayList<TextureCombinerShaderParam> params) void
SmartTexture.add
(Texture tex, SmartShader shader, Texture maskTex, int srcBlend, int destBlend) void
SmartTexture.add
(Texture tex, SmartShader shader, Texture maskTex, ArrayList<TextureCombinerShaderParam> params, int srcBlend, int destBlend) void
void
SmartTexture.addMaskedTexture
(CharacterMask mask, String masksFolder, Texture base, int category, ImmutableColor _tint, float _hue) void
SmartTexture.addSeparate
(Texture texture, SmartShader smartShader, int int0, int int1, int int2, int int3) void
SmartTexture.addSeparate
(Texture tex, SmartShader shader, Texture maskTex, ArrayList<TextureCombinerShaderParam> params, int srcBlend, int destBlend, int srcBlendA, int destBlendA) void
void
Texture.copyMaskRegion
(Texture from, int x, int y, int _width, int _height) static void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1) static void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static void
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDraw
TextureDraw.Create
(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) boolean
TextureCombinerCommand.init
(Texture _tex, SmartShader _shader) TextureCombinerCommand.init
(Texture texture, SmartShader smartShader, int int0, int int1) TextureCombinerCommand.init
(Texture texture, SmartShader smartShader, int int0, int int1, int int2, int int3) TextureCombinerCommand.init
(Texture _tex, SmartShader _shader, ArrayList<TextureCombinerShaderParam> params) TextureCombinerCommand.init
(Texture _tex, SmartShader _shader, ArrayList<TextureCombinerShaderParam> params, Texture _mask, int src, int dest) TextureCombinerCommand.init
(Texture _tex, SmartShader _shader, Texture _mask, int src, int dest) TextureCombinerCommand.initSeparate
(Texture texture, SmartShader smartShader, int int0, int int1, int int2, int int3) TextureCombinerCommand.initSeparate
(Texture _tex, SmartShader _shader, ArrayList<TextureCombinerShaderParam> params, Texture _mask, int src, int dest, int srcA, int destA) void
void
void
void
void
TextureCombiner.releaseTexture
(Texture tex) void
SmartTexture.removeHole
(Texture bodyTex, BloodBodyPartType part) void
SmartTexture.removeHole
(Texture bodyTex, Texture maskTex, BloodBodyPartType part) void
TextureFBO.setTexture
(Texture tex3) void
TextureFBODepth.setTexture
(Texture texturex) void
TextureFBO.setTextureAndDepth
(Texture texture0, Texture texture1) Constructors in zombie.core.textures with parameters of type Texture -
Uses of Texture in zombie.core.utils
Methods in zombie.core.utils that return TextureMethods in zombie.core.utils with parameters of type TextureModifier and TypeMethodDescriptionstatic void
ImageUtils.depureTexture
(Texture texture, float limit) removes mistakes which are present on some ruined gif or png .static void
ImageUtils.saveBmpImage
(Texture texture, String path) saves a texture on a bmp filestatic void
saves a texture on a image filestatic void
ImageUtils.saveJpgImage
(Texture texture, String path) saves a texture on a jpg filestatic void
ImageUtils.savePngImage
(Texture texture, String path) saves a texture on a png file -
Uses of Texture in zombie.core.znet
Methods in zombie.core.znet that return Texture -
Uses of Texture in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return Texture -
Uses of Texture in zombie.entity.components.spriteconfig
Methods in zombie.entity.components.spriteconfig that return Texture -
Uses of Texture in zombie.entity.energy
Methods in zombie.entity.energy that return TextureModifier and TypeMethodDescriptionEnergy.getHorizontalBarTexture()
Energy.getIconTexture()
Energy.getVerticalBarTexture()
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Uses of Texture in zombie.gameStates
Fields in zombie.gameStates declared as TextureModifier and TypeFieldDescriptionMainScreenState.Credit.name
ChooseGameInfo.Mod.tex
MainScreenState.ScreenElement.tex
MainScreenState.Credit.title
Methods in zombie.gameStates that return TextureModifier and TypeMethodDescriptionChooseGameInfo.Mod.getTexture()
ChooseGameInfo.Map.getThumbnail()
ChooseGameInfo.Map.getWorldmap()
Methods in zombie.gameStates with parameters of type TextureModifier and TypeMethodDescriptionstatic void
MainScreenState.DrawTexture
(Texture tex, int x, int y, int width, int height, float _alpha) static void
MainScreenState.DrawTexture
(Texture tex, int x, int y, int width, int height, Color col) void
ChooseGameInfo.Mod.setTexture
(Texture _tex) void
ChooseGameInfo.Map.setThumbnail
(Texture _thumb) void
ChooseGameInfo.Map.setWorldmap
(Texture texture) Constructors in zombie.gameStates with parameters of type TextureModifierConstructorDescriptionScreenElement
(Texture _tex, int _x, int _y, float _xVel, float _yVel, int _xCount) -
Uses of Texture in zombie.inventory
Fields in zombie.inventory declared as TextureModifier and TypeFieldDescriptionprotected Texture
InventoryItem.texture
protected Texture
InventoryItem.textureBurnt
protected Texture
InventoryItem.textureColorMask
protected Texture
InventoryItem.textureCooked
protected Texture
InventoryItem.textureFluidMask
protected Texture
InventoryItem.texturerotten
Methods in zombie.inventory that return TextureModifier and TypeMethodDescriptionInventoryItem.getIcon()
InventoryItem.getTex()
InventoryItem.getTexture()
InventoryItem.getTextureBurnt()
InventoryItem.getTextureColorMask()
InventoryItem.getTextureCooked()
InventoryItem.getTextureFluidMask()
InventoryItem.getTexturerotten()
Methods in zombie.inventory with parameters of type TextureModifier and TypeMethodDescriptionvoid
void
InventoryItem.setTexture
(Texture _texture) void
InventoryItem.setTextureBurnt
(Texture _textureBurnt) void
InventoryItem.setTextureCooked
(Texture _textureCooked) void
InventoryItem.setTexturerotten
(Texture _texturerotten) -
Uses of Texture in zombie.inventory.types
Methods in zombie.inventory.types that return Texture -
Uses of Texture in zombie.iso
Methods in zombie.iso that return TextureModifier and TypeMethodDescriptionprotected Texture
IsoCell.SnowGridTiles.get
(int int0) IsoObject.getCurrentFrameTex()
protected Texture
IsoCell.SnowGridTiles.getNext()
protected Texture
IsoCell.SnowGridTiles.getRand()
Methods in zombie.iso with parameters of type Texture -
Uses of Texture in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as TextureModifier and TypeFieldDescriptionFBORenderChunkManager.combinedDepthTexture
FBORenderChunkManager.combinedTexture
FBORenderChunk.depth
FBORenderChunk.tex
Methods in zombie.iso.fboRenderChunk that return TextureMethods in zombie.iso.fboRenderChunk with parameters of type TextureModifier and TypeMethodDescriptionvoid
FBORenderShadows.addShadow
(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float15, float float16, float float17, float float0, Texture texture, boolean boolean0) -
Uses of Texture in zombie.iso.sprite
Fields in zombie.iso.sprite declared as TextureMethods in zombie.iso.sprite that return TextureModifier and TypeMethodDescriptionIsoDirectionFrame.getTexture
(IsoDirections dir) IsoSprite.getTextureForCurrentFrame
(IsoDirections dir) IsoSprite.getTextureForFrame
(int frame, IsoDirections dir) IsoSprite.LoadFrameExplicit
(String ObjectName) IsoSprite.LoadSingleTexture
(String string) Methods in zombie.iso.sprite with parameters of type TextureModifier and TypeMethodDescriptionstatic void
IsoSprite.renderTextureWithDepth
(Texture texturex, float float4, float float6, float float7, float float8, float float9, float float10, float float0, float float1, float float2) void
IsoDirectionFrame.SetAllDirections
(Texture tex) void
IsoDirectionFrame.SetDirection
(Texture tex, IsoDirections dir) Constructors in zombie.iso.sprite with parameters of type Texture -
Uses of Texture in zombie.iso.weather.fog
Methods in zombie.iso.weather.fog that return TextureMethods in zombie.iso.weather.fog with parameters of type TextureModifier and TypeMethodDescriptionstatic void
ImprovedFog.DrawSubTextureRGBA
(Texture tex, double subX, double subY, double subW, double subH, double x, double y, double w, double h, double r, double g, double b, double a) -
Uses of Texture in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as TextureMethods in zombie.iso.weather.fx with parameters of type TextureModifier and TypeMethodDescriptionvoid
WeatherParticleDrawer.addParticle
(Texture texture, float float0, float float1, float float7, float float6, float float2, float float3, float float4, float float5) void
WeatherParticleDrawer.addParticle
(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11) Constructors in zombie.iso.weather.fx with parameters of type TextureModifierConstructorDescriptionCloudParticle
(Texture texture) CloudParticle
(Texture texture, int w, int h) FogParticle
(Texture texture, int w, int h) RainParticle
(Texture texture, int height) SnowParticle
(Texture texture) WeatherParticle
(Texture _texture) WeatherParticle
(Texture _texture, int w, int h) -
Uses of Texture in zombie.Lua
Methods in zombie.Lua that return TextureModifier and TypeMethodDescriptionstatic Texture
LuaManager.GlobalObject.createQRCodeTex
(String string1, String string2) static Texture
LuaManager.GlobalObject.getItemTex
(String string) static Texture
LuaManager.GlobalObject.getSteamAvatarFromSteamID
(String steamID) static Texture
LuaManager.GlobalObject.getSteamAvatarFromUsername
(String username) static Texture
LuaManager.GlobalObject.getTexture
(String filename) static Texture
LuaManager.GlobalObject.getTextureFromSaveDir
(String filename, String saveName) static Texture
LuaManager.GlobalObject.tryGetTexture
(String string) -
Uses of Texture in zombie.network
Methods in zombie.network that return TextureModifier and TypeMethodDescriptionCustomizationManager.getClientCustomBackground()
Server.getServerIcon()
Server.getServerLoadingScreen()
Server.getServerLoginScreen()
Methods in zombie.network with parameters of type TextureModifier and TypeMethodDescriptionvoid
Server.setServerIcon
(Texture texture) void
Server.setServerLoadingScreen
(Texture texture) void
Server.setServerLoginScreen
(Texture texture) -
Uses of Texture in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return TextureMethods in zombie.scripting.entity.components.crafting with parameters of type Texture -
Uses of Texture in zombie.scripting.objects
Fields in zombie.scripting.objects declared as TextureModifier and TypeFieldDescriptionItem.NormalTexture
VehicleScript.Skin.textureData
VehicleScript.Skin.textureDataDamage1Overlay
VehicleScript.Skin.textureDataDamage1Shell
VehicleScript.Skin.textureDataDamage2Overlay
VehicleScript.Skin.textureDataDamage2Shell
VehicleScript.Skin.textureDataLights
VehicleScript.Skin.textureDataMask
VehicleScript.Skin.textureDataRust
VehicleScript.Skin.textureDataShadow
Item.WorldTexture
Fields in zombie.scripting.objects with type parameters of type TextureMethods in zombie.scripting.objects that return TextureModifier and TypeMethodDescriptionstatic Texture
EnergyDefinitionScript.getDefaultHorizontalBarTexture()
static Texture
EnergyDefinitionScript.getDefaultIconTexture()
static Texture
EnergyDefinitionScript.getDefaultVerticalBarTexture()
EnergyDefinitionScript.getHorizontalBarTexture()
EnergyDefinitionScript.getIconTexture()
Item.getNormalTexture()
EnergyDefinitionScript.getVerticalBarTexture()
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Uses of Texture in zombie.scripting.ui
Methods in zombie.scripting.ui that return TextureModifier and TypeMethodDescriptionXuiSkin.ComponentUiStyle.getIcon()
XuiSkin.EntityUiStyle.getIcon()
XuiLuaStyle.XuiTexture.getTexture()
XuiScript.XuiTexture.getTexture()
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Uses of Texture in zombie.tileDepth
Methods in zombie.tileDepth that return TextureModifier and TypeMethodDescriptionTileDepthTextureManager.getEmptyDepthTexture
(int int2, int int1) TileDepthTexture.getTexture()
TileSeamManager.getTexture
(TileSeamManager.Tiles tiles) TilesetDepthTexture.getTexture()
TileDepthMapManager.getTextureForPreset
(TileDepthMapManager.TileDepthPreset tileDepthPreset) Methods in zombie.tileDepth with parameters of type TextureModifier and TypeMethodDescriptionvoid
CutawayAttachedModifier.setupWallDepth
(IsoSprite isoSprite, IsoDirections isoDirections, Texture texture, int int0, int int1, int int2, int int3, SpriteRenderer.WallShaderTexRender wallShaderTexRenderx) -
Uses of Texture in zombie.ui
Modifier and TypeFieldDescriptionMoodleTextureSet.Background
static Texture
UIManager.black
NewHealthPanel.BodyOutline
MoodleTextureSet.Border
NewHealthPanel.HealthBar
NewHealthPanel.HealthBarBack
NewHealthPanel.HealthIcon
static Texture
UIManager.lastMouseTexture
static Texture
UIManager.mouseArrow
static Texture
UIManager.mouseAttack
static Texture
UIManager.mouseExamine
static Texture
UIManager.mouseGrab
RadialMenu.Slice.texture
protected Texture
VehicleGauge.texture
Modifier and TypeMethodDescriptionstatic Texture
UIManager.getBlack()
static Texture
UIManager.getLastMouseTexture()
static Texture
UIManager.getMouseArrow()
static Texture
UIManager.getMouseAttack()
static Texture
UIManager.getMouseExamine()
static Texture
UIManager.getMouseGrab()
MoodleTextureSet.getTexture
(int int0) MoodleTextureSet.getTexture
(MoodleType moodleType) ObjectTooltip.getTexture()
RadialProgressBar.getTexture()
Modifier and TypeMethodDescriptionvoid
void
UIElement.DrawLine
(Texture texture, double double0, double double1, double double2, double double3, float float0, double double7, double double6, double double5, double double4) void
UIElement.DrawSubTextureRGBA
(Texture tex, double subX, double subY, double subW, double subH, double _x, double _y, double w, double h, double r, double g, double b, double a) void
UIElement.DrawTexture
(Texture tex, double _x, double _y, double alpha) void
UIElement.DrawTexture
(Texture tex, double tlx, double tly, double trx, double try2, double brx, double bry, double blx, double bly, double r, double g, double b, double a) static void
UIManager.DrawTexture
(Texture tex, double x, double y) static void
UIManager.DrawTexture
(Texture tex, double x, double y, double width, double height, double alpha) void
UIElement.DrawTexture_FlippedX
(Texture tex, double _x, double _y, int _width, int _height, Color col) void
UIElement.DrawTexture_FlippedXIgnoreOffset
(Texture tex, double _x, double _y, int _width, int _height, Color col) void
UIElement.DrawTextureAngle
(Texture tex, double centerX, double centerY, double angle) void
UIElement.DrawTextureAngle
(Texture tex, double centerX, double centerY, double angle, double r, double g, double b, double a) void
UIElement.DrawTextureCol
(Texture tex, double _x, double _y, Color col) void
UIElement.DrawTextureColor
(Texture tex, double _x, double _y, double r, double g, double b, double a) void
UIElement.DrawTextureIcon
(Texture texture, double double1, double double3, double double5, double double4, double double12, double double11, double double10, double double9) void
UIElement.DrawTextureIconMask
(Texture texture, double double9, double double1, double double3, double double5, double double4, double double17, double double16, double double15, double double14) void
UIElement.DrawTextureIgnoreOffset
(Texture tex, double _x, double _y, int _width, int _height, Color col) void
UIElement.DrawTexturePercentage
(Texture texture, double double5, double double1, double double3, double double4, double double10, double double14, double double13, double double12, double double11) void
UIElement.DrawTexturePercentageBottomUp
(Texture texture, double double6, double double1, double double3, double double14, double double5, double double13, double double12, double double11, double double10) void
ObjectTooltip.DrawTextureScaled
(Texture tex, double x, double y, double width, double height, double _alpha) void
UIElement.DrawTextureScaled
(Texture tex, double _x, double _y, double _width, double _height, double alpha) void
ObjectTooltip.DrawTextureScaledAspect
(Texture tex, double x, double y, double width, double height, double r, double g, double b, double _alpha) void
UIElement.DrawTextureScaledAspect
(Texture tex, double _x, double _y, double _width, double _height, double r, double g, double b, double alpha) void
UIElement.DrawTextureScaledAspect2
(Texture tex, double _x, double _y, double _width, double _height, double r, double g, double b, double alpha) void
UIElement.DrawTextureScaledAspect3
(Texture texture, double double1, double double3, double double5, double double4, double double12, double double11, double double10, double double9) void
UIElement.DrawTextureScaledCol
(Texture tex, double _x, double _y, double _width, double _height, double r, double g, double b, double a) void
UIElement.DrawTextureScaledCol
(Texture tex, double _x, double _y, double _width, double _height, Color col) void
UIElement.DrawTextureScaledColor
(Texture tex, Double _x, Double _y, Double _width, Double _height, Double r, Double g, Double b, Double a) void
UIElement.DrawTextureScaledUniform
(Texture tex, double _x, double _y, double scale, double r, double g, double b, double alpha) void
UIElement.DrawTextureTiled
(Texture tex, double _x, double _y, double w, double h, double r, double g, double b, double a) void
UIElement.DrawTextureTiledX
(Texture tex, double _x, double _y, double w, double h, double r, double g, double b, double a) void
UIElement.DrawTextureTiledY
(Texture tex, double _x, double _y, double w, double h, double r, double g, double b, double a) void
UIElement.DrawTextureTiledYOffset
(Texture texture, double double6, double double3, double double1, double double0, double double7, double double8, double double9, double double10) void
UIElement.DrawUVSliceTexture
(Texture tex, double _x, double _y, double _width, double _height, Color col, double xStart, double yStart, double xEnd, double yEnd) static void
static void
UIManager.setLastMouseTexture
(Texture aLastMouseTexture) static void
UIManager.setMouseArrow
(Texture aMouseArrow) static void
UIManager.setMouseAttack
(Texture aMouseAttack) static void
UIManager.setMouseExamine
(Texture aMouseExamine) static void
UIManager.setMouseGrab
(Texture aMouseGrab) void
RadialMenu.setSliceTexture
(int sliceIndex, Texture texture) void
AtomUITexture.setTexture
(Texture texture) void
RadialProgressBar.setTexture
(Texture texture) void
VehicleGauge.setTexture
(Texture newText) void
UIElement.StartOutline
(Texture texture, float float4, float float0, float float1, float float2, float float3) ModifierConstructorDescriptionGenericButton
(UIElement messages, float x, float y, float width, float height, String _name, String _text, Texture UpTex, Texture DownTex) GenericButton
(UIEventHandler messages, float x, float y, float width, float height, String _name, String _text, Texture UpTex, Texture DownTex) RadialProgressBar
(se.krka.kahlua.vm.KahluaTable kahluaTable, Texture texture) VehicleGauge
(Texture _texture, int _needleX, int _needleY, float _minAngle, float _maxAngle) -
Uses of Texture in zombie.vehicles
Fields in zombie.vehicles declared as TextureMethods in zombie.vehicles that return TextureModifier and TypeMethodDescriptionBaseVehicle.getShadowTexture()
static Texture
BaseVehicle.LoadVehicleTexture
(String name) static Texture
BaseVehicle.LoadVehicleTexture
(String name, int flags) -
Uses of Texture in zombie.viewCone
Methods in zombie.viewCone that return Texture -
Uses of Texture in zombie.worldMap
Methods in zombie.worldMap that return TextureMethods in zombie.worldMap with parameters of type TextureModifier and TypeMethodDescriptionvoid
WorldMapRenderer.Drawer.drawLineStringTexture
(WorldMapStyleLayer.RenderArgs args, WorldMapFeature feature, WorldMapStyleLayer.RGBAf color, float lineWidth, Texture texture) void
UIWorldMap.DrawSymbol
(Texture texture, Double double0, Double double1, Double double2, Double double3, Double double7, Double double4, Double double5, Double double6) void
WorldMapRenderer.Drawer.drawTexture
(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2) void
WorldMapRenderer.Drawer.drawTextureTiled
(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2, int cellX, int cellY) void
WorldMapRenderer.Drawer.drawTextureTiled
(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2, int tileW, int tileH, int cellX, int cellY) void
WorldMapRenderer.Drawer.fillPolygon
(WorldMapStyleLayer.RenderArgs renderArgs, WorldMapFeature worldMapFeature, WorldMapStyleLayer.RGBAf rGBAf, Texture texture, float float4, WorldMapStyleLayer.TextureScaling textureScaling) -
Uses of Texture in zombie.worldMap.styles
Fields in zombie.worldMap.styles declared as TextureMethods in zombie.worldMap.styles that return TextureModifier and TypeMethodDescriptionprotected Texture
WorldMapStyleLayer.evalTexture
(WorldMapStyleLayer.RenderArgs renderArgs, ArrayList<? extends WorldMapStyleLayer.TextureStop> arrayList) WorldMapStyleV1.WorldMapPolygonStyleLayerV1.getTexture
(int index) WorldMapStyleV1.WorldMapTextureStyleLayerV1.getTexture
(int index)