Uses of Class
zombie.core.textures.Texture
Packages that use Texture
Package
Description
-
Uses of Texture in zombie
Modifier and TypeMethodDescriptionZombieTemplateManager.addOverlayToTexture(ArrayList<ZombieTemplateManager.BodyOverlay> var1, Texture var2) Modifier and TypeMethodDescriptionZombieTemplateManager.addOverlayToTexture(ArrayList<ZombieTemplateManager.BodyOverlay> var1, Texture var2) static void -
Uses of Texture in zombie.characters.animals
Methods in zombie.characters.animals that return Texture -
Uses of Texture in zombie.characters.professions
Fields in zombie.characters.professions declared as TextureMethods in zombie.characters.professions that return Texture -
Uses of Texture in zombie.characters.traits
Fields in zombie.characters.traits declared as TextureMethods in zombie.characters.traits that return Texture -
Uses of Texture in zombie.characterTextures
Subclasses of Texture in zombie.characterTexturesModifier and TypeClassDescriptionfinal classCreated by LEMMY on 6/30/2016.final class -
Uses of Texture in zombie.core
Methods in zombie.core with parameters of type TextureModifier and TypeMethodDescriptionvoidSpriteRenderer.RingBuffer.debugBoundTexture(Texture texture0, int _unit) voidSpriteRenderer.render(Texture texture, double double0, double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, double double9, double double10, double double11, double double12, double double13, double double14, double double15, float float0, float float1, float float2, float float3) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) voidSpriteRenderer.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.render(Texture texture0, Texture texture1, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, Consumer<TextureDraw> consumer) voidSpriteRenderer.renderClamped(Texture tex, int x, int y, int width, int height, int clampX, int clampY, int clampW, int clampH, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderi(Texture tex, int x, int y, int width, int height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidSpriteRenderer.renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) voidSpriteRenderer.renderline(Texture texture, int int3, int int2, int int1, int int0, float float0, float float1, float float2, float float3, float float4) voidSpriteRenderer.renderlinef(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) voidSpriteRenderer.renderlinef(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, int int0) voidSpriteRenderer.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) voidSpriteRenderer.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) voidSpriteRenderer.setCutawayTexture(Texture tex, int x, int y, int w, int h) voidSpriteRenderer.setCutawayTexture2(Texture texture, int int0, int int1, int int2, int int3) -
Uses of Texture in zombie.core.bucket
Methods in zombie.core.bucket that return TextureMethods in zombie.core.bucket with parameters of type TextureModifier and TypeMethodDescriptionvoidBucket.AddTexture(String string, Texture texture) voidBucket.AddTexture(Path path, Texture texture) -
Uses of Texture in zombie.core.fonts
Subclasses of Texture in zombie.core.fontsFields in zombie.core.fonts declared as TextureConstructors in zombie.core.fonts with parameters of type TextureModifierConstructorDescriptionAngelCodeFont(String _fntFile, Texture image) Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. -
Uses of Texture in zombie.core.opengl
Methods in zombie.core.opengl with parameters of type Texture -
Uses of Texture in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel that return TextureMethods in zombie.core.skinnedmodel with parameters of type TextureModifier and TypeMethodDescriptionvoidDeadBodyAtlas.checkLights(Texture entryTex, IsoZombie body) voidDeadBodyAtlas.checkLights(Texture entryTex, IsoDeadBody body) -
Uses of Texture in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as Texture -
Uses of Texture in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as TextureModifier and TypeFieldDescriptionModel.texModelInstance.texVehicleModelInstance.textureDamage1OverlayVehicleModelInstance.textureDamage1ShellVehicleModelInstance.textureDamage2OverlayVehicleModelInstance.textureDamage2ShellVehicleModelInstance.textureLightsVehicleModelInstance.textureMaskVehicleModelInstance.textureRustMethods in zombie.core.skinnedmodel.model that return Texture -
Uses of Texture in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type TextureModifier and TypeMethodDescriptionvoidShader.setTexture(Texture tex, String unitName, int textureUnit) -
Uses of Texture in zombie.core.skinnedmodel.Texture
Methods in zombie.core.skinnedmodel.Texture with parameters of type TextureConstructors in zombie.core.skinnedmodel.Texture with parameters of type Texture -
Uses of Texture in zombie.core.sprite
Methods in zombie.core.sprite with parameters of type TextureModifier and TypeMethodDescriptionvoidGenericSpriteRenderState.render(Texture texture, double double15, double double14, double double13, double double12, double double11, double double10, double double9, double double8, double double7, double double6, double double5, double double4, double double3, double double2, double double1, double double0, float float0, float float1, float float2, float float3) voidGenericSpriteRenderState.render(Texture texture, double double7, double double6, double double5, double double4, double double3, double double2, double double1, double double0, double double8, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, Consumer<TextureDraw> consumer) voidGenericSpriteRenderState.render(Texture texture, double double0, double double1, double double2, double double3, double double4, double double5, double double6, double double7, double double8, float float0, float float1, float float2, float float3, Consumer<TextureDraw> consumer) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, int c1, int c2, int c3, int c4) voidGenericSpriteRenderState.render(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.render(Texture texture0, Texture texture1, float float5, float float8, float float6, float float9, float float1, float float2, float float3, float float0, Consumer<TextureDraw> consumer) voidGenericSpriteRenderState.renderdebug(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderflipped(Texture tex, float x, float y, float width, float height, float r, float g, float b, float a, Consumer<TextureDraw> texdModifier) voidGenericSpriteRenderState.renderline(Texture texture, float float2, float float0, float float3, float float1, float float4, float float5, float float6, float float7, float float8) voidGenericSpriteRenderState.renderline(Texture texture, float float2, float float0, float float3, float float1, float float4, float float5, float float6, float float7, float float8, float float9) voidGenericSpriteRenderState.renderline(Texture tex, int x1, int y1, int x2, int y2, float r, float g, float b, float a) voidGenericSpriteRenderState.renderlinef(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9) voidGenericSpriteRenderState.renderlinef(Texture texture, float float0, float float1, float float2, float float3, float float4, float float5, float float6, float float7, int int0) voidGenericSpriteRenderState.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a) voidGenericSpriteRenderState.renderPoly(Texture tex, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float r, float g, float b, float a, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4) voidGenericSpriteRenderState.setCutawayTexture(Texture tex, int x, int y, int w, int h) voidGenericSpriteRenderState.setCutawayTexture2(Texture texture, int var2, int var3, int var4, int var5) -
Uses of Texture in zombie.core.textures
Subclasses of Texture in zombie.core.texturesFields in zombie.core.textures declared as TextureModifier and TypeFieldDescriptionTextureCombinerCommand.maskSmartTexture.resultTextureCombinerCommand.texTextureDraw.texTexturePackPage.texTextureDraw.tex1TextureDraw.tex2Fields in zombie.core.textures with type parameters of type TextureModifier and TypeFieldDescriptionTexturePackPage.subTextureMapTexturePackPage.subTextureMap2TexturePackPage.subTexturesMethods in zombie.core.textures that return TextureModifier and TypeMethodDescriptionSmartTexture.addHole(BloodBodyPartType bloodBodyPartType) TextureCombiner.combine(ArrayList<TextureCombinerCommand> arrayList0) static TextureTexture.getEngineMipmapTexture()static TextureTexture.getErrorTexture()static TextureTexture.getSharedTexture(String _name) static TextureTexture.getSharedTexture(String _name, int flags) static TextureTexture.getSteamAvatar(long steamID) MultiTextureFBO2.getTexture(int nPlayer) static TextureTexture.getTexture(String _name) gets a texture from it's name; If the texture isn't already loaded this method will load it.static TextureTexturePackPage.getTexture(String string) static TextureTexture.getWhite()Texture.split(int xOffset, int yOffset, int _width, int _height) Texture[]Texture.split(int xOffset, int yOffset, int row, int coloumn, int _width, int _height, int spaceX, int spaceY) Texture[][]Texture.split2D(int[] ints1, int[] ints0) Texture.splitIcon()static TextureTexture.trygetTexture(String _name) Methods in zombie.core.textures with parameters of type TextureModifier and TypeMethodDescriptionvoidvoidSmartTexture.add(Texture texture, SmartShader smartShader, int int0, int int1) voidSmartTexture.add(Texture texture, SmartShader smartShader, ArrayList<TextureCombinerShaderParam> arrayList) voidSmartTexture.add(Texture texture0, SmartShader smartShader, Texture texture1, int int0, int int1) voidSmartTexture.add(Texture texture0, SmartShader smartShader, Texture texture1, ArrayList<TextureCombinerShaderParam> arrayList, int int0, int int1) voidvoidSmartTexture.addMaskedTexture(CharacterMask characterMask, String string, Texture texture, int int0, ImmutableColor immutableColor, float float0) voidSmartTexture.addSeparate(Texture texture, SmartShader smartShader, int int0, int int1, int int2, int int3) voidSmartTexture.addSeparate(Texture texture0, SmartShader smartShader, Texture texture1, ArrayList<TextureCombinerShaderParam> arrayList, int int0, int int1, int int2, int int3) voidvoidTexture.copyMaskRegion(Texture from, int x, int y, int _width, int _height) static voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1) static voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, float r1, float g1, float b1, float a1, float r2, float g2, float b2, float a2, float r3, float g3, float b3, float a3, float r4, float g4, float b4, float a4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, float u4, float v4, Consumer<TextureDraw> texdModifier) static voidTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x0, float _y0, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, int c0, int c1, int c2, int c3, float _u0, float _v0, float _u1, float _v1, float _u2, float _v2, float _u3, float _v3, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float x4, float y4, int c1, int c2, int c3, int c4, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) static TextureDrawTextureDraw.Create(TextureDraw texd, Texture _tex, SpriteRenderer.WallShaderTexRender wallSection, float x, float y, float width, float height, float r, float g, float _b, float _a, Consumer<TextureDraw> texdModifier) booleanTextureCombinerCommand.init(Texture texture, SmartShader smartShader) TextureCombinerCommand.init(Texture texture, SmartShader smartShader, int int0, int int1) TextureCombinerCommand.init(Texture texture, SmartShader smartShader, int int0, int int1, int int2, int int3) TextureCombinerCommand.init(Texture texture, SmartShader smartShader, ArrayList<TextureCombinerShaderParam> arrayList) TextureCombinerCommand.init(Texture texture0, SmartShader smartShader, ArrayList<TextureCombinerShaderParam> arrayList, Texture texture1, int int0, int int1) TextureCombinerCommand.init(Texture texture0, SmartShader smartShader, Texture texture1, int int0, int int1) TextureCombinerCommand.initSeparate(Texture texture, SmartShader smartShader, int int0, int int1, int int2, int int3) TextureCombinerCommand.initSeparate(Texture texture0, SmartShader smartShader, ArrayList<TextureCombinerShaderParam> arrayList, Texture texture1, int int0, int int1, int int2, int int3) voidvoidvoidSmartTexture.maskTint(Texture texture0, Texture texture1, int int0, float float0, float float1, float float2) voidvoidTextureCombiner.releaseTexture(Texture texture) voidSmartTexture.removeHole(Texture texture, BloodBodyPartType bloodBodyPartType) voidSmartTexture.removeHole(Texture texture0, Texture texture1, BloodBodyPartType var3) voidTextureFBO.setTexture(Texture tex3) voidTextureFBODepth.setTexture(Texture texturex) voidTextureFBO.setTextureAndDepth(Texture texture0, Texture texture1) Constructors in zombie.core.textures with parameters of type Texture -
Uses of Texture in zombie.core.utils
Methods in zombie.core.utils that return TextureMethods in zombie.core.utils with parameters of type TextureModifier and TypeMethodDescriptionstatic voidImageUtils.depureTexture(Texture texture, float float0) static voidImageUtils.saveBmpImage(Texture texture, String string) static voidstatic voidImageUtils.saveJpgImage(Texture texture, String string) static voidImageUtils.savePngImage(Texture texture, String string) -
Uses of Texture in zombie.core.znet
Methods in zombie.core.znet that return Texture -
Uses of Texture in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return TextureMethods in zombie.entity.components.crafting that return types with arguments of type TextureModifier and TypeMethodDescriptionCraftLogic.getStatusIconsForInputItem(InventoryItem var1, CraftRecipeData var2) DryingCraftLogic.getStatusIconsForInputItem(InventoryItem var1, CraftRecipeData craftRecipeData) CraftLogicUILogic.getStatusIconsForItemInProgress(InventoryItem item, CraftRecipeData craftRecipeData) -
Uses of Texture in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return Texture -
Uses of Texture in zombie.entity.components.spriteconfig
Methods in zombie.entity.components.spriteconfig that return Texture -
Uses of Texture in zombie.entity.energy
Methods in zombie.entity.energy that return TextureModifier and TypeMethodDescriptionEnergy.getHorizontalBarTexture()Energy.getIconTexture()Energy.getVerticalBarTexture() -
Uses of Texture in zombie.gameStates
Fields in zombie.gameStates declared as TextureModifier and TypeFieldDescriptionMainScreenState.Credit.nameChooseGameInfo.Mod.texMainScreenState.ScreenElement.texMainScreenState.Credit.titleMethods in zombie.gameStates that return TextureModifier and TypeMethodDescriptionChooseGameInfo.Mod.getTexture()ChooseGameInfo.Map.getThumbnail()ChooseGameInfo.Map.getWorldmap()Methods in zombie.gameStates with parameters of type TextureModifier and TypeMethodDescriptionstatic voidMainScreenState.DrawTexture(Texture tex, int x, int y, int width, int height, float _alpha) static voidMainScreenState.DrawTexture(Texture tex, int x, int y, int width, int height, Color col) voidChooseGameInfo.Mod.setTexture(Texture _tex) voidChooseGameInfo.Map.setThumbnail(Texture texture) voidChooseGameInfo.Map.setWorldmap(Texture texture) Constructors in zombie.gameStates with parameters of type TextureModifierConstructorDescriptionScreenElement(Texture _tex, int _x, int _y, float _xVel, float _yVel, int _xCount) -
Uses of Texture in zombie.inventory
Methods in zombie.inventory that return TextureModifier and TypeMethodDescriptionInventoryItem.getIcon()InventoryItem.getTex()InventoryItem.getTexture()InventoryItem.getTextureBurnt()InventoryItem.getTextureColorMask()InventoryItem.getTextureCooked()InventoryItem.getTextureFluidMask()InventoryItem.getTexturerotten()Methods in zombie.inventory with parameters of type TextureModifier and TypeMethodDescriptionvoidvoidInventoryItem.setTexture(Texture _texture) voidInventoryItem.setTextureBurnt(Texture _textureBurnt) voidInventoryItem.setTextureCooked(Texture _textureCooked) voidInventoryItem.setTexturerotten(Texture _texturerotten) -
Uses of Texture in zombie.inventory.types
Methods in zombie.inventory.types that return Texture -
Uses of Texture in zombie.iso
Methods in zombie.iso that return Texture -
Uses of Texture in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk declared as TextureModifier and TypeFieldDescriptionFBORenderChunkManager.combinedDepthTextureFBORenderChunkManager.combinedTextureFBORenderChunk.depthFBORenderChunk.texMethods in zombie.iso.fboRenderChunk that return TextureMethods in zombie.iso.fboRenderChunk with parameters of type TextureModifier and TypeMethodDescriptionvoidFBORenderShadows.addShadow(float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float16, float float17, float float18, float float0, Texture texture, boolean boolean0) voidFBORenderTrees.addTree(Texture texture0, Texture texture1, float float0, float float1, float float2, float float3, float float4, float float5, float float6, ObjectRenderEffects objectRenderEffects, boolean boolean0, float float7) -
Uses of Texture in zombie.iso.sprite
Fields in zombie.iso.sprite declared as TextureMethods in zombie.iso.sprite that return TextureModifier and TypeMethodDescriptionIsoDirectionFrame.getTexture(IsoDirections dir) IsoSprite.getTextureForCurrentFrame(IsoDirections dir) IsoSprite.getTextureForFrame(int frame, IsoDirections dir) IsoSprite.LoadFrameExplicit(String ObjectName) IsoSprite.LoadSingleTexture(String string) Methods in zombie.iso.sprite with parameters of type TextureModifier and TypeMethodDescriptionClockHands.init(float float0, float float1, float float2, float float3, float float4, float float5, Texture texturex, float float6, float float7, float float8, float float9, float float10, float float11, float float12) static voidIsoSprite.renderTextureWithDepth(Texture texturex, float float4, float float6, float float7, float float8, float float9, float float10, float float0, float float1, float float2) voidIsoDirectionFrame.SetAllDirections(Texture tex) voidIsoDirectionFrame.SetDirection(Texture tex, IsoDirections dir) Constructors in zombie.iso.sprite with parameters of type Texture -
Uses of Texture in zombie.iso.weather.fog
Methods in zombie.iso.weather.fog that return TextureMethods in zombie.iso.weather.fog with parameters of type TextureModifier and TypeMethodDescriptionstatic voidImprovedFog.DrawSubTextureRGBA(Texture tex, double subX, double subY, double subW, double subH, double x, double y, double w, double h, double r, double g, double b, double a) -
Uses of Texture in zombie.iso.weather.fx
Methods in zombie.iso.weather.fx with parameters of type TextureModifier and TypeMethodDescriptionvoidWeatherParticleDrawer.addParticle(Texture arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8) voidWeatherParticleDrawer.addParticle(Texture arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12) Constructors in zombie.iso.weather.fx with parameters of type TextureModifierConstructorDescriptionCloudParticle(Texture texture) CloudParticle(Texture texture, int int0, int int1) FogParticle(Texture texture, int int0, int int1) RainParticle(Texture texture, int int0) SnowParticle(Texture texture) WeatherParticle(Texture _texture) WeatherParticle(Texture _texture, int w, int h) -
Uses of Texture in zombie.Lua
Methods in zombie.Lua that return TextureModifier and TypeMethodDescriptionstatic TextureLuaManager.GlobalObject.createQRCodeTex(String string1, String string2) static TextureLuaManager.GlobalObject.getItemTex(String string) static TextureLuaManager.GlobalObject.getSteamAvatarFromSteamID(String steamID) static TextureLuaManager.GlobalObject.getSteamAvatarFromUsername(String username) static TextureLuaManager.GlobalObject.getTexture(String filename) static TextureLuaManager.GlobalObject.getTextureFromSaveDir(String filename, String saveName) static TextureLuaManager.GlobalObject.tryGetTexture(String string) -
Uses of Texture in zombie.network
Methods in zombie.network that return TextureModifier and TypeMethodDescriptionCustomizationManager.getClientCustomBackground()Account.getIcon()Server.getServerIcon()Server.getServerLoadingScreen()Server.getServerLoginScreen()Methods in zombie.network with parameters of type TextureModifier and TypeMethodDescriptionvoidvoidServer.setServerIcon(Texture texture) voidServer.setServerLoadingScreen(Texture texture) voidServer.setServerLoginScreen(Texture texture) -
Uses of Texture in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting that return TextureModifier and TypeMethodDescriptionCraftRecipe.getIconTexture()CraftRecipeComponentScript.getIconTexture()Methods in zombie.scripting.entity.components.crafting with parameters of type Texture -
Uses of Texture in zombie.scripting.objects
Fields in zombie.scripting.objects declared as TextureModifier and TypeFieldDescriptionItem.NormalTextureVehicleScript.Skin.textureDataVehicleScript.Skin.textureDataDamage1OverlayVehicleScript.Skin.textureDataDamage1ShellVehicleScript.Skin.textureDataDamage2OverlayVehicleScript.Skin.textureDataDamage2ShellVehicleScript.Skin.textureDataLightsVehicleScript.Skin.textureDataMaskVehicleScript.Skin.textureDataRustVehicleScript.Skin.textureDataShadowItem.WorldTextureFields in zombie.scripting.objects with type parameters of type TextureMethods in zombie.scripting.objects that return TextureModifier and TypeMethodDescriptionstatic TextureEnergyDefinitionScript.getDefaultHorizontalBarTexture()static TextureEnergyDefinitionScript.getDefaultIconTexture()static TextureEnergyDefinitionScript.getDefaultVerticalBarTexture()EnergyDefinitionScript.getHorizontalBarTexture()EnergyDefinitionScript.getIconTexture()Item.getNormalTexture()EnergyDefinitionScript.getVerticalBarTexture() -
Uses of Texture in zombie.scripting.ui
Methods in zombie.scripting.ui that return TextureModifier and TypeMethodDescriptionXuiSkin.ComponentUiStyle.getIcon()XuiSkin.EntityUiStyle.getIcon()XuiLuaStyle.XuiTexture.getTexture()XuiScript.XuiTexture.getTexture() -
Uses of Texture in zombie.tileDepth
Methods in zombie.tileDepth that return TextureModifier and TypeMethodDescriptionTileDepthTextureManager.getEmptyDepthTexture(int arg0, int arg1) TileDepthTexture.getTexture()TileSeamManager.getTexture(TileSeamManager.Tiles tiles) TilesetDepthTexture.getTexture()TileDepthMapManager.getTextureForPreset(TileDepthMapManager.TileDepthPreset tileDepthPreset) Methods in zombie.tileDepth with parameters of type TextureModifier and TypeMethodDescriptionvoidCutawayAttachedModifier.setupWallDepth(IsoSprite spritex, IsoDirections directions, Texture texture, int int0, int int1, int int2, int int3, SpriteRenderer.WallShaderTexRender wallShaderTexRenderx) -
Uses of Texture in zombie.ui
Modifier and TypeFieldDescriptionMoodleTextureSet.Backgroundstatic TextureUIManager.blackNewHealthPanel.BodyOutlineMoodleTextureSet.BorderNewHealthPanel.HealthBarNewHealthPanel.HealthBarBackNewHealthPanel.HealthIconstatic TextureUIManager.lastMouseTexturestatic TextureUIManager.mouseArrowstatic TextureUIManager.mouseAttackstatic TextureUIManager.mouseExaminestatic TextureUIManager.mouseGrabModifier and TypeMethodDescriptionstatic TextureUIManager.getBlack()static TextureUIManager.getLastMouseTexture()static TextureUIManager.getMouseArrow()static TextureUIManager.getMouseAttack()static TextureUIManager.getMouseExamine()static TextureUIManager.getMouseGrab()MoodleTextureSet.getTexture(int arg0) MoodleTextureSet.getTexture(MoodleType arg0) ObjectTooltip.getTexture()RadialProgressBar.getTexture()Modifier and TypeMethodDescriptionvoidvoidUIElement.DrawLine(Texture texture, double double0, double double1, double double2, double double3, float float0, double double7, double double6, double double5, double double4) voidUIElement.DrawSubTextureRGBA(Texture tex, double subX, double subY, double subW, double subH, double _x, double _y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTexture(Texture tex, double _x, double _y, double alpha) voidUIElement.DrawTexture(Texture tex, double tlx, double tly, double trx, double try2, double brx, double bry, double blx, double bly, double r, double g, double b, double a) static voidUIManager.DrawTexture(Texture tex, double x, double y) static voidUIManager.DrawTexture(Texture tex, double x, double y, double width, double height, double alpha) voidUIElement.DrawTexture_FlippedX(Texture tex, double _x, double _y, int _width, int _height, Color col) voidUIElement.DrawTexture_FlippedXIgnoreOffset(Texture tex, double _x, double _y, int _width, int _height, Color col) voidUIElement.DrawTextureAngle(Texture tex, double centerX, double centerY, double angle) voidUIElement.DrawTextureAngle(Texture tex, double centerX, double centerY, double angle, double r, double g, double b, double a) voidUIElement.DrawTextureCol(Texture tex, double _x, double _y, Color col) voidUIElement.DrawTextureColor(Texture tex, double _x, double _y, double r, double g, double b, double a) voidUIElement.DrawTextureIcon(Texture texture, double double1, double double3, double double5, double double4, double double12, double double11, double double10, double double9) voidUIElement.DrawTextureIconMask(Texture texture, double double9, double double1, double double3, double double5, double double4, double double17, double double16, double double15, double double14) voidUIElement.DrawTextureIgnoreOffset(Texture tex, double _x, double _y, int _width, int _height, Color col) voidUIElement.DrawTexturePercentage(Texture texture, double double5, double double1, double double3, double double4, double double10, double double14, double double13, double double12, double double11) voidUIElement.DrawTexturePercentageBottomUp(Texture texture, double double6, double double1, double double3, double double14, double double5, double double13, double double12, double double11, double double10) voidObjectTooltip.DrawTextureScaled(Texture tex, double x, double y, double width, double height, double _alpha) voidUIElement.DrawTextureScaled(Texture tex, double _x, double _y, double _width, double _height, double alpha) voidObjectTooltip.DrawTextureScaledAspect(Texture tex, double x, double y, double width, double height, double r, double g, double b, double _alpha) voidUIElement.DrawTextureScaledAspect(Texture tex, double _x, double _y, double _width, double _height, double r, double g, double b, double alpha) voidUIElement.DrawTextureScaledAspect2(Texture tex, double _x, double _y, double _width, double _height, double r, double g, double b, double alpha) voidUIElement.DrawTextureScaledAspect3(Texture texture, double double1, double double3, double double5, double double4, double double12, double double11, double double10, double double9) voidUIElement.DrawTextureScaledCol(Texture tex, double _x, double _y, double _width, double _height, double r, double g, double b, double a) voidUIElement.DrawTextureScaledCol(Texture tex, double _x, double _y, double _width, double _height, Color col) voidUIElement.DrawTextureScaledColor(Texture tex, Double _x, Double _y, Double _width, Double _height, Double r, Double g, Double b, Double a) voidUIElement.DrawTextureScaledUniform(Texture tex, double _x, double _y, double scale, double r, double g, double b, double alpha) voidUIElement.DrawTextureTiled(Texture tex, double _x, double _y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTextureTiledX(Texture tex, double _x, double _y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTextureTiledY(Texture tex, double _x, double _y, double w, double h, double r, double g, double b, double a) voidUIElement.DrawTextureTiledYOffset(Texture texture, double double6, double double3, double double1, double double0, double double7, double double8, double double9, double double10) voidUIElement.DrawUVSliceTexture(Texture tex, double _x, double _y, double _width, double _height, Color col, double xStart, double yStart, double xEnd, double yEnd) static voidstatic voidUIManager.setLastMouseTexture(Texture aLastMouseTexture) static voidUIManager.setMouseArrow(Texture aMouseArrow) static voidUIManager.setMouseAttack(Texture aMouseAttack) static voidUIManager.setMouseExamine(Texture aMouseExamine) static voidUIManager.setMouseGrab(Texture aMouseGrab) voidRadialMenu.setSliceTexture(int sliceIndex, Texture texture) voidAtomUITexture.setTexture(Texture arg0) voidRadialProgressBar.setTexture(Texture texture) voidVehicleGauge.setTexture(Texture newText) voidUIElement.StartOutline(Texture texture, float float4, float float0, float float1, float float2, float float3) ModifierConstructorDescriptionGenericButton(UIElement uIElement, float float0, float float1, float float2, float float3, String string0, String string1, Texture texture0, Texture texture1) GenericButton(UIEventHandler uIEventHandler, float float0, float float1, float float2, float float3, String string0, String string1, Texture texture0, Texture texture1) RadialProgressBar(KahluaTable table, Texture tex) VehicleGauge(Texture _texture, int _needleX, int _needleY, float _minAngle, float _maxAngle) -
Uses of Texture in zombie.vehicles
Fields in zombie.vehicles declared as TextureMethods in zombie.vehicles that return TextureModifier and TypeMethodDescriptionBaseVehicle.getShadowTexture()static TextureBaseVehicle.LoadVehicleTexture(String name) static TextureBaseVehicle.LoadVehicleTexture(String name, int flags) -
Uses of Texture in zombie.viewCone
Methods in zombie.viewCone that return Texture -
Uses of Texture in zombie.worldMap
Methods in zombie.worldMap that return TextureMethods in zombie.worldMap with parameters of type TextureModifier and TypeMethodDescriptionvoidWorldMapRenderer.Drawer.drawLineStringTexture(WorldMapStyleLayer.RenderArgs args, WorldMapFeature feature, WorldMapStyleLayer.RGBAf color, float lineWidth, Texture texture) voidUIWorldMap.DrawSymbol(Texture texture, double double2, double double1, double double10, double double12, double double6, double double4, boolean boolean0, boolean var15, double double18, double double17, double double16, double double15) voidWorldMapRenderer.Drawer.drawTexture(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2) voidWorldMapRenderer.Drawer.drawTexture(Texture texture, WorldMapStyleLayer.RGBAf rGBAf, int int0, int int1, int int2, int int3, int int4, int int5) voidWorldMapRenderer.Drawer.drawTextureTiled(Texture texture, WorldMapStyleLayer.RGBAf rGBAf, int int2, int int3, int int4, int int5) voidWorldMapRenderer.Drawer.drawTextureTiled(Texture texture, WorldMapStyleLayer.RGBAf fill, int worldX1, int worldY1, int worldX2, int worldY2, int cellX, int cellY) voidWorldMapRenderer.Drawer.fillPolygon(WorldMapStyleLayer.RenderArgs renderArgs, WorldMapFeature worldMapFeature, WorldMapStyleLayer.RGBAf rGBAf, Texture texture, float float4, WorldMapStyleLayer.TextureScaling textureScaling) -
Uses of Texture in zombie.worldMap.styles
Fields in zombie.worldMap.styles declared as TextureMethods in zombie.worldMap.styles that return TextureModifier and TypeMethodDescriptionWorldMapStyleV1.WorldMapPolygonStyleLayerV1.getTexture(int int0) WorldMapStyleV1.WorldMapTextureStyleLayerV1.getTexture(int int0)