Uses of Class
zombie.inventory.InventoryItem
Packages that use InventoryItem
Package
Description
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Uses of InventoryItem in zombie
Methods in zombie that return InventoryItemModifier and TypeMethodDescriptionPersistentOutfits.processFallingHat(IsoGameCharacter character, boolean hitHead) -
Uses of InventoryItem in zombie.characters
Fields in zombie.characters declared as InventoryItemMethods in zombie.characters that return InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.becomeCorpseItem(ItemContainer in_placeInContainer) IsoGameCharacter.createKeyRing()IsoGameCharacter.createKeyRing(ItemKey itemKey) IsoPlayer.getActiveLightItem()ILuaGameCharacterAttachedItems.getAttachedItem(String location) IsoGameCharacter.getAttachedItem(String location) IsoGameCharacter.getClothingItem_Back()IsoGameCharacter.getClothingItem_Feet()IsoGameCharacter.getClothingItem_Hands()IsoGameCharacter.getClothingItem_Head()IsoGameCharacter.getClothingItem_Legs()IsoGameCharacter.getClothingItem_Torso()IsoGameCharacter.GetPrimaryEquippedCache()ILuaGameCharacter.getPrimaryHandItem()IsoGameCharacter.getPrimaryHandItem()IsoGameCharacter.GetSecondaryEquippedCache()ILuaGameCharacter.getSecondaryHandItem()IsoGameCharacter.getSecondaryHandItem()IsoGameCharacter.getWaterSource(ArrayList<InventoryItem> items) ILuaGameCharacterClothing.getWornItem(ItemBodyLocation var1) IsoGameCharacter.getWornItem(ItemBodyLocation itemBodyLocation) SurvivorDesc.getWornItem(ItemBodyLocation itemBodyLocation) Methods in zombie.characters that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.getActiveLightItems(ArrayList<InventoryItem> items) Methods in zombie.characters with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidIsoGameCharacter.addCombatMuscleStrain(InventoryItem weapon) voidIsoGameCharacter.addCombatMuscleStrain(InventoryItem weapon, int hitCount) voidIsoGameCharacter.addCombatMuscleStrain(InventoryItem item, int hitCount, float multiplier) voidIsoZombie.addItemToSpawnAtDeath(InventoryItem item) voidILuaGameCharacter.addReadMap(InventoryItem var1) voidIsoGameCharacter.addReadMap(InventoryItem item) booleanILuaGameCharacterHealth.DrinkFluid(InventoryItem arg0) booleanILuaGameCharacterHealth.DrinkFluid(InventoryItem arg0, float arg1) booleanILuaGameCharacterHealth.DrinkFluid(InventoryItem arg0, float arg1, boolean arg2) booleanIsoGameCharacter.DrinkFluid(InventoryItem info) booleanIsoGameCharacter.DrinkFluid(InventoryItem info, float percentage) booleanIsoGameCharacter.DrinkFluid(InventoryItem info, float percentage, boolean useUtensil) booleanILuaGameCharacterHealth.Eat(InventoryItem info) booleanILuaGameCharacterHealth.Eat(InventoryItem info, float percentage) booleanILuaGameCharacterHealth.Eat(InventoryItem arg0, float arg1, boolean arg2) booleanIsoGameCharacter.Eat(InventoryItem info) booleanIsoGameCharacter.Eat(InventoryItem info, float percentage) booleanIsoGameCharacter.Eat(InventoryItem info, float percentage, boolean useUtensil) booleanIsoGameCharacter.EatOnClient(InventoryItem info, float percentage) booleanILuaGameCharacter.hasReadMap(InventoryItem var1) booleanIsoGameCharacter.hasReadMap(InventoryItem item) voidEquippedTextureCreator.init(ModelInstance modelInstance, InventoryItem item) booleanILuaGameCharacter.isAttachedItem(InventoryItem item) booleanIsoGameCharacter.isAttachedItem(InventoryItem item) booleanILuaGameCharacter.isEquipped(InventoryItem item) booleanIsoGameCharacter.isEquipped(InventoryItem item) booleanILuaGameCharacter.isEquippedClothing(InventoryItem item) booleanIsoGameCharacter.isEquippedClothing(InventoryItem item) booleanILuaGameCharacter.isHandItem(InventoryItem item) booleanIsoGameCharacter.isHandItem(InventoryItem item) booleanIsoGameCharacter.isHeavyItem(InventoryItem item) booleanILuaGameCharacter.isItemInBothHands(InventoryItem item) booleanIsoGameCharacter.isItemInBothHands(InventoryItem item) booleanILuaGameCharacter.isKnownPoison(InventoryItem item) booleanIsoGameCharacter.isKnownPoison(InventoryItem item) booleanILuaGameCharacter.isPrimaryHandItem(InventoryItem item) booleanIsoGameCharacter.isPrimaryHandItem(InventoryItem item) booleanILuaGameCharacter.isSecondaryHandItem(InventoryItem item) booleanIsoGameCharacter.isSecondaryHandItem(InventoryItem item) voidIsoPlayer.lureAnimal(InventoryItem item) voidIsoGameCharacter.pickUpCorpseItem(InventoryItem item) longIsoGameCharacter.playDropItemSound(InventoryItem item) voidILuaGameCharacterAttachedItems.removeAttachedItem(InventoryItem item) voidIsoGameCharacter.removeAttachedItem(InventoryItem item) booleanILuaGameCharacter.removeFromHands(InventoryItem item) booleanIsoGameCharacter.removeFromHands(InventoryItem item) voidILuaGameCharacterClothing.removeWornItem(InventoryItem item) voidIsoGameCharacter.removeWornItem(InventoryItem item) voidIsoGameCharacter.removeWornItem(InventoryItem item, boolean forceDropTooHeavy) IsoGameCharacter.TorchInfo.set(IsoPlayer p, InventoryItem item) voidILuaGameCharacterAttachedItems.setAttachedItem(String location, InventoryItem item) voidIsoGameCharacter.setAttachedItem(String location, InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Back(InventoryItem item) voidIsoGameCharacter.setClothingItem_Back(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Feet(InventoryItem item) voidIsoGameCharacter.setClothingItem_Feet(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Hands(InventoryItem item) voidIsoGameCharacter.setClothingItem_Hands(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Head(InventoryItem item) voidIsoGameCharacter.setClothingItem_Head(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Legs(InventoryItem item) voidIsoGameCharacter.setClothingItem_Legs(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Torso(InventoryItem item) voidIsoGameCharacter.setClothingItem_Torso(InventoryItem item) voidILuaGameCharacter.setPrimaryHandItem(InventoryItem leftHandItem) voidIsoGameCharacter.setPrimaryHandItem(InventoryItem leftHandItem) voidILuaGameCharacter.setSecondaryHandItem(InventoryItem rightHandItem) voidIsoGameCharacter.setSecondaryHandItem(InventoryItem rightHandItem) voidILuaGameCharacterClothing.setWornItem(ItemBodyLocation var1, InventoryItem var2) voidIsoGameCharacter.setWornItem(ItemBodyLocation location, InventoryItem item) voidIsoGameCharacter.setWornItem(ItemBodyLocation location, InventoryItem item, boolean forceDropTooHeavy) voidSurvivorDesc.setWornItem(ItemBodyLocation itemBodyLocation, InventoryItem item) Method parameters in zombie.characters with type arguments of type InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.getActiveLightItems(ArrayList<InventoryItem> items) IsoGameCharacter.getWaterSource(ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.characters.animals
Fields in zombie.characters.animals declared as InventoryItemMethods in zombie.characters.animals that return InventoryItemModifier and TypeMethodDescriptionIsoAnimal.addDebugBucketOfMilk(IsoGameCharacter chr) AnimalTracks.addItemToWorld()IsoAnimal.canEatFromTrough(IsoFeedingTrough trough) AnimalTracks.getItem()IsoAnimal.milkAnimal(IsoGameCharacter chr, InventoryItem bucket) Methods in zombie.characters.animals that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoAnimal.getAllPossibleFoodFromInv(IsoGameCharacter chr) IsoAnimal.getPossibleLuringItems(IsoGameCharacter chr) Methods in zombie.characters.animals with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidIsoAnimal.eatFromLured(IsoPlayer chr, InventoryItem item) voidIsoAnimal.feedFromHand(IsoPlayer chr, InventoryItem food) IsoAnimal.milkAnimal(IsoGameCharacter chr, InventoryItem bucket) voidAnimalTracks.setItem(InventoryItem item) booleanIsoAnimal.shearAnimal(IsoGameCharacter chr, InventoryItem shear) voidIsoAnimal.tryLure(IsoPlayer chr, InventoryItem item) -
Uses of InventoryItem in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.animals.datas
Methods in zombie.characters.animals.datas that return InventoryItemModifier and TypeMethodDescriptionAnimalData.checkPoop(boolean meta, boolean bForce) AnimalData.dropFeather(boolean meta) Methods in zombie.characters.animals.datas with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidAnimalData.eatFood(InventoryItem item) voidAnimalData.eatItem(InventoryItem item, boolean onground) -
Uses of InventoryItem in zombie.characters.AttachedItems
Methods in zombie.characters.AttachedItems that return InventoryItemMethods in zombie.characters.AttachedItems with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanAttachedItems.contains(InventoryItem item) AttachedItems.getLocation(InventoryItem item) voidAttachedItems.remove(InventoryItem item) voidAttachedItems.setItem(String location, InventoryItem item) Constructors in zombie.characters.AttachedItems with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.CharacterTimedActions
Methods in zombie.characters.CharacterTimedActions that return InventoryItemModifier and TypeMethodDescriptionBaseAction.getPrimaryHandItem()BaseAction.getSecondaryHandItem()Methods in zombie.characters.CharacterTimedActions with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidBaseAction.setOverrideHandModels(InventoryItem primaryHand, InventoryItem secondaryHand) voidBaseAction.setOverrideHandModels(InventoryItem primaryHand, InventoryItem secondaryHand, boolean resetModel) -
Uses of InventoryItem in zombie.characters.WornItems
Methods in zombie.characters.WornItems that return InventoryItemModifier and TypeMethodDescriptionWornItem.getItem()WornItems.getItem(ItemBodyLocation location) WornItems.getItemByIndex(int index) Methods in zombie.characters.WornItems with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanWornItems.contains(InventoryItem item) WornItems.getLocation(InventoryItem item) voidWornItems.remove(InventoryItem item) voidWornItems.setItem(ItemBodyLocation location, InventoryItem item) Constructors in zombie.characters.WornItems with parameters of type InventoryItem -
Uses of InventoryItem in zombie.core
Methods in zombie.core that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItemFishingAction.getPickedUpFish(IsoPlayer player) Methods in zombie.core with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidTradingManager.addItem(IsoPlayer player, InventoryItem item) static byteTransactionManager.changeItemTypeTransaction(IsoPlayer player, InventoryItem item, ItemContainer source, ItemContainer destination, String extra) byteActionManager.createFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare sq, se.krka.kahlua.vm.KahluaTable bobber) static byteTransactionManager.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer source, ItemContainer destination) static byteTransactionManager.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer source, ItemContainer destination, IsoDirections direction, float posX, float posY, float posZ) static byteTransactionManager.isConsistent(int itemId, InventoryItem worldItem, ItemContainer source, ItemContainer destination, String extra, ItemTransactionPacket dropTransaction) voidTransaction.set(IsoPlayer player, InventoryItem item, ItemContainer source, ItemContainer destination, String extra, IsoDirections direction, float posX, float posY, float posZ) voidFishingAction.setStartFishing(IsoPlayer player, InventoryItem item, IsoGridSquare sq, se.krka.kahlua.vm.KahluaTable bobber) -
Uses of InventoryItem in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type InventoryItemModifier and TypeMethodDescriptionWorldItemAtlas.getItemTexture(InventoryItem item, boolean bHighRes) voidModelInstanceTextureInitializer.init(ModelInstance modelInstance, InventoryItem item) booleanWorldItemAtlas.ItemTexture.isStillValid(InventoryItem item, boolean bHighRes) static booleanItemModelRenderer.itemHasModel(InventoryItem item) ItemModelRenderer.renderMain(InventoryItem item, IsoGridSquare square, IsoGridSquare renderSquare, float x, float y, float z, float flipAngle, float forcedRotation, boolean bRenderToChunkTexture) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square, IsoGridSquare renderSquare, float x, float y, float z, float flipAngle) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square, IsoGridSquare renderSquare, float x, float y, float z, float flipAngle, float forcedRotation, boolean bIgnoreItemsInChunkTexture) -
Uses of InventoryItem in zombie.core.skinnedmodel.visual
Methods in zombie.core.skinnedmodel.visual that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItemItemVisual.createLastStandItem(String saveStr) ItemVisual.getInventoryItem()Methods in zombie.core.skinnedmodel.visual with parameters of type InventoryItem -
Uses of InventoryItem in zombie.core.stash
Methods in zombie.core.stash with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic voidStashSystem.checkStashItem(InventoryItem item) check if the spawned item could be a stash item (map or note...)static voidStashSystem.doStashItem(Stash stash, InventoryItem item) Public for lua debug stash map -
Uses of InventoryItem in zombie.entity
Methods in zombie.entity with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic voidGameEntityFactory.CreateInventoryItemEntity(InventoryItem inventoryItem, Item itemScript, boolean isFirstTimeCreated) -
Uses of InventoryItem in zombie.entity.components.attributes
Methods in zombie.entity.components.attributes that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionstatic ArrayList<InventoryItem> AttributeUtil.allocItemList()static ArrayList<InventoryItem> AttributeUtil.getItemsFromList(String itemString, ArrayList<InventoryItem> sources, ArrayList<InventoryItem> outputlist) Methods in zombie.entity.components.attributes with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic floatAttributeUtil.convertAttribute(InventoryItem item, AttributeType attribute, AttributeType target) static floatAttributeUtil.convertAttributeToRange(InventoryItem item, AttributeType attribute, float rangeMin, float rangeMax) static floatAttributeUtil.convertAttributeToUnit(InventoryItem item, AttributeType attribute) Method parameters in zombie.entity.components.attributes with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic floatAttributeUtil.getAttributeAverage(ArrayList<InventoryItem> items, AttributeType attribute) static ArrayList<InventoryItem> AttributeUtil.getItemsFromList(String itemString, ArrayList<InventoryItem> sources, ArrayList<InventoryItem> outputlist) static voidAttributeUtil.releaseItemList(ArrayList<InventoryItem> list) -
Uses of InventoryItem in zombie.entity.components.build
Methods in zombie.entity.components.build that return types with arguments of type InventoryItem -
Uses of InventoryItem in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionBaseCraftingLogic.getAllViableInputInventoryItems()BaseCraftingLogic.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> list) BaseCraftingLogic.getMulticraftConsumedItems()BaseCraftingLogic.getMulticraftConsumedItemsFor(InputScript inputScript, ArrayList<InventoryItem> list) BaseCraftingLogic.getSatisfiedInputInventoryItems(InputScript inputScript) Methods in zombie.entity.components.crafting with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic booleanCraftUtil.canItemsStack(InventoryItem item, InventoryItem other) static booleanCraftUtil.canItemsStack(InventoryItem item, InventoryItem other, boolean nullReturn) static booleanCraftUtil.canResourceFitItem(Resource resource, InventoryItem item) static booleanCraftUtil.canResourceFitItem(Resource resource, InventoryItem item, int count) static booleanCraftUtil.canResourceFitItem(Resource resource, InventoryItem item, int count, Resource ignoreResource, HashSet<Resource> ignoreSet) static ResourceCraftUtil.findResourceOrEmpty(ResourceIO resourceIO, List<Resource> outputResources, InventoryItem item, int count, Resource ignoreResource, HashSet<Resource> ignoreSet) CraftLogic.getStatusIconsForInputItem(InventoryItem item, CraftRecipeData craftRecipeData) DryingCraftLogic.getStatusIconsForInputItem(InventoryItem item, CraftRecipeData craftRecipeData) CraftLogicUILogic.getStatusIconsForItemInProgress(InventoryItem item, CraftRecipeData craftRecipeData) booleanBaseCraftingLogic.offerInputItem(InventoryItem item) booleanBaseCraftingLogic.removeInputItem(InventoryItem item) Method parameters in zombie.entity.components.crafting with type arguments of type InventoryItemModifier and TypeMethodDescriptionBaseCraftingLogic.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> list) BaseCraftingLogic.getMulticraftConsumedItemsFor(InputScript inputScript, ArrayList<InventoryItem> list) voidBaseCraftingLogic.populateInputs(List<InventoryItem> inputItems, List<Resource> resources, boolean clearExisting) booleanBaseCraftingLogic.setManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> list) -
Uses of InventoryItem in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return InventoryItemModifier and TypeMethodDescriptionCraftRecipeData.CacheData.getAppliedItem(int index) CraftRecipeData.CacheData.getFirstAppliedItem()CraftRecipeData.getFirstCreatedItem()CraftRecipeData.InputScriptData.getFirstInputItem()CraftRecipeData.getFirstInputItemWithFlag(String flag) CraftRecipeData.getFirstInputItemWithFlag(InputFlag flag) CraftRecipeData.getFirstInputItemWithTag(ItemTag itemTag) CraftRecipeData.getFirstManualInputFor(InputScript inputScript) ItemDataList.getInventoryItem(int index) CraftRecipeData.InputScriptData.getLastInputItem()CraftRecipeData.CacheData.getMostRecentItem()HandcraftLogic.getUsingRecipeAtHandItem()CraftRecipeData.getViableItem(int index) Methods in zombie.entity.components.crafting.recipe that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionCraftRecipeData.getAllConsumedItems()CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> list) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> list, boolean includeKeep) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> list, boolean includeKeep, boolean onlyRecorded) CraftRecipeData.getAllCreatedItems()CraftRecipeData.getAllCreatedItems(ArrayList<InventoryItem> list) CraftRecipeData.getAllDestroyInputItems()CraftRecipeData.getAllInputItems()CraftRecipeData.getAllInputItemsWithFlag(String flag) CraftRecipeData.getAllInputItemsWithFlag(InputFlag flag) HandcraftLogic.getAllItems()static ArrayList<InventoryItem> CraftRecipeManager.getAllItemsFromContainers(ArrayList<ItemContainer> containers, ArrayList<InventoryItem> items) CraftRecipeData.getAllKeepInputItems()CraftRecipeData.getAllKeepInputItems(ArrayList<InventoryItem> list) CraftRecipeData.getAllNotKeepInputItems()CraftRecipeData.getAllPutBackInputItems()CraftRecipeData.getAllRecordedConsumedItems()CraftRecipeData.getAllRecordedConsumedItems(ArrayList<InventoryItem> list) static ArrayList<InventoryItem> CraftRecipeManager.getAllValidItemsForRecipe(CraftRecipe recipe, ArrayList<InventoryItem> sourceItems, ArrayList<InventoryItem> filteredItems) CraftRecipeData.getInputItems(Integer index) InputItemNode.getItems()CraftRecipeData.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> list) Methods in zombie.entity.components.crafting.recipe with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanCraftRecipeData.InputScriptData.acceptsInputItem(InventoryItem inventoryItem) booleanCraftRecipeData.InputScriptData.addInputItem(InventoryItem inventoryItem) voidItemDataList.addItem(InventoryItem inventoryItem) voidItemDataList.addItem(InventoryItem inventoryItem, boolean existingItem) booleanCraftRecipeData.canOfferInputItem(InventoryItem inventoryItem) booleanCraftRecipeData.canOfferInputItem(InventoryItem inventoryItem, boolean verbose) booleanCraftRecipeData.canOfferInputItem(InputScript inputScript, InventoryItem item) booleanCraftRecipeData.canOfferInputItem(InputScript inputScript, InventoryItem item, boolean verbose) booleanCraftRecipeData.containsInputItem(CraftRecipeData.InputScriptData data, InventoryItem inventoryItem) booleanCraftRecipeData.containsInputItem(InventoryItem inventoryItem) static ArrayList<InputScript> CraftRecipeManager.getAllValidInputScriptsForItem(CraftRecipe recipe, InventoryItem inventoryItem) static ArrayList<CraftRecipe> CraftRecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static InputScriptCraftRecipeManager.getValidInputScriptForItem(CraftRecipe recipe, InventoryItem inventoryItem) booleanCraftRecipeData.CacheData.hasAppliedItem(InventoryItem item) static booleanCraftRecipeManager.isItemToolForRecipe(CraftRecipe recipe, InventoryItem inventoryItem) static booleanCraftRecipeManager.isItemValidForInputScript(InputScript input, InventoryItem inventoryItem) static booleanCraftRecipeManager.isItemValidForRecipe(CraftRecipe recipe, InventoryItem inventoryItem) booleanCraftRecipeData.offerAndReplaceInputItem(CraftRecipeData.InputScriptData data, InventoryItem inventoryItem) booleanCraftRecipeData.offerAndReplaceInputItem(InventoryItem inventoryItem) booleanCraftRecipeData.offerInputItem(InputScript inputScript, InventoryItem item) booleanCraftRecipeData.offerInputItem(InputScript inputScript, InventoryItem item, boolean verbose) booleanCraftRecipeData.OnTestItem(InventoryItem inventoryItem) booleanCraftRecipeData.InputScriptData.removeInputItem(InventoryItem item) booleanCraftRecipeData.removeInputItem(InventoryItem inventoryItem) voidHandcraftLogic.setRecipeFromContextClick(CraftRecipe recipe, InventoryItem inventoryItem) Method parameters in zombie.entity.components.crafting.recipe with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidCraftRecipeData.CacheData.addAppliedItemsToList(ArrayList<InventoryItem> items) voidCraftRecipeData.addOverfilledResource(InputScript input, HashMap<Resource, ArrayList<InventoryItem>> resources) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> list) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> list, boolean includeKeep) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> list, boolean includeKeep, boolean onlyRecorded) CraftRecipeData.getAllCreatedItems(ArrayList<InventoryItem> list) CraftRecipeData.getAllKeepInputItems(ArrayList<InventoryItem> list) CraftRecipeData.getAllRecordedConsumedItems(ArrayList<InventoryItem> list) static ArrayList<InventoryItem> CraftRecipeManager.getAllValidItemsForRecipe(CraftRecipe recipe, ArrayList<InventoryItem> sourceItems, ArrayList<InventoryItem> filteredItems) static intCraftRecipeManager.getAutoCraftCountItems(CraftRecipe recipe, ArrayList<InventoryItem> allItems) voidHandcraftLogic.getCreatedOutputItems(ArrayList<InventoryItem> list) voidCraftRecipeData.InputScriptData.getManualInputItems(ArrayList<InventoryItem> list) CraftRecipeData.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> list) voidItemDataList.getUnprocessed(ArrayList<InventoryItem> items) voidItemDataList.getUnprocessed(ArrayList<InventoryItem> items, boolean includeExisting) voidCraftRecipeData.populateInputs(List<InventoryItem> inputItems, List<Resource> resources, boolean clearExisting) voidInputItemNodeCollection.setItems(ArrayList<InventoryItem> items) booleanCraftRecipeData.setManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> list) voidCraftRecipeData.InputScriptData.verifyInputItems(ArrayList<InventoryItem> playerItems) -
Uses of InventoryItem in zombie.entity.components.fluids
Methods in zombie.entity.components.fluids with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidFluidContainer.setNonSavedFieldsFromItemScript(InventoryItem item) -
Uses of InventoryItem in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return InventoryItemModifier and TypeMethodDescriptionfinal InventoryItemResource.offerItem(InventoryItem item) Resource.offerItem(InventoryItem item, boolean ignoreFilters) Resource.offerItem(InventoryItem item, boolean ignoreFilters, boolean force, boolean syncEntity) ResourceItem.offerItem(InventoryItem item, boolean ignoreFilters) ResourceItem.offerItem(InventoryItem item, boolean ignoreFilters, boolean force, boolean syncEntity) Resource.peekItem()Resource.peekItem(int offset) ResourceItem.peekItem()ResourceItem.peekItem(int offset) Resource.pollItem()Resource.pollItem(boolean force, boolean syncEntity) ResourceItem.pollItem()ResourceItem.pollItem(boolean force, boolean syncEntity) ResourceItem.removeItem(InventoryItem item) Methods in zombie.entity.components.resources that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionResourceItem.getStoredItems()ResourceItem.getStoredItemsOfType(Item itemType) ResourceItem.offerItems(ArrayList<InventoryItem> items) ResourceItem.offerItems(ArrayList<InventoryItem> items, boolean ignoreFilters) ResourceItem.removeAllItems(ArrayList<InventoryItem> list) ResourceItem.removeAllItems(ArrayList<InventoryItem> list, Item itemType) Methods in zombie.entity.components.resources with parameters of type InventoryItemModifier and TypeMethodDescriptionfinal booleanResource.acceptsItem(InventoryItem item) booleanResource.acceptsItem(InventoryItem item, boolean ignoreFilters) booleanResourceItem.acceptsItem(InventoryItem item, boolean ignoreFilters) booleanResource.canDrainFromItem(InventoryItem item) booleanResourceEnergy.canDrainFromItem(InventoryItem item) booleanResourceFluid.canDrainFromItem(InventoryItem item) booleanResource.canDrainToItem(InventoryItem item) booleanResourceEnergy.canDrainToItem(InventoryItem item) booleanResourceFluid.canDrainToItem(InventoryItem item) booleanResource.canStackItem(InventoryItem item) booleanResourceItem.canStackItem(InventoryItem item) booleanResource.containsItem(InventoryItem item) booleanResourceItem.containsItem(InventoryItem item) booleanResource.drainFromItem(InventoryItem item) booleanResourceEnergy.drainFromItem(InventoryItem item) booleanResourceFluid.drainFromItem(InventoryItem item) booleanResource.drainToItem(InventoryItem item) booleanResourceEnergy.drainToItem(InventoryItem item) booleanResourceFluid.drainToItem(InventoryItem item) final InventoryItemResource.offerItem(InventoryItem item) Resource.offerItem(InventoryItem item, boolean ignoreFilters) Resource.offerItem(InventoryItem item, boolean ignoreFilters, boolean force, boolean syncEntity) ResourceItem.offerItem(InventoryItem item, boolean ignoreFilters) ResourceItem.offerItem(InventoryItem item, boolean ignoreFilters, boolean force, boolean syncEntity) ResourceItem.removeItem(InventoryItem item) Method parameters in zombie.entity.components.resources with type arguments of type InventoryItemModifier and TypeMethodDescriptionResourceItem.offerItems(ArrayList<InventoryItem> items) ResourceItem.offerItems(ArrayList<InventoryItem> items, boolean ignoreFilters) ResourceItem.removeAllItems(ArrayList<InventoryItem> list) ResourceItem.removeAllItems(ArrayList<InventoryItem> list, Item itemType) -
Uses of InventoryItem in zombie.fireFighting
Methods in zombie.fireFighting that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItemFireFighting.getExtinguisher(IsoPlayer playerObj) Methods in zombie.fireFighting with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic intFireFighting.getExtinguisherUses(InventoryItem item) static intFireFighting.getWaterUsesInteger(InventoryItem item) static booleanFireFighting.isExtinguisher(InventoryItem item) -
Uses of InventoryItem in zombie.inventory
Fields in zombie.inventory declared as InventoryItemFields in zombie.inventory with type parameters of type InventoryItemMethods in zombie.inventory with type parameters of type InventoryItemModifier and TypeMethodDescription<T extends InventoryItem>
Tstatic <T extends InventoryItem>
TInventoryItemFactory.CreateItem(String itemType) static <T extends InventoryItem>
TInventoryItemFactory.CreateItem(AmmoType ammoType) static <T extends InventoryItem>
TInventoryItemFactory.CreateItem(ItemKey key) Methods in zombie.inventory that return InventoryItemModifier and TypeMethodDescriptionItemContainer.addItem(InventoryItem item) ItemContainer.AddItem(InventoryItem item) ItemContainer.AddItemBlind(InventoryItem item) InventoryItem.createCloneItem()static InventoryItemInventoryItemFactory.CreateItem(short registryID) static InventoryItemInventoryItemFactory.CreateItem(String itemType, float useDelta) static InventoryItemInventoryItemFactory.CreateItem(String itemType, float useDelta, boolean moduleDefaultsToBase) static InventoryItemInventoryItemFactory.CreateItem(String itemType, float useDelta, String param) Deprecated.static InventoryItemInventoryItemFactory.CreateItem(String module, String name, String type, String tex) Deprecated.static InventoryItemInventoryItemFactory.CreateItem(String itemType, Food food) static InventoryItemInventoryItemFactory.CreateItem(InventoryItem item, String itemType) ItemContainer.DoAddItem(InventoryItem item) ItemContainer.DoAddItemBlind(InventoryItem item) InventoryItem.emptyLiquid()ItemContainer.FindAndReturn(String type) ItemContainer.FindAndReturn(String type, ArrayList<InventoryItem> itemToCheck) ItemContainer.FindAndReturnCategory(String category) ItemContainer.FindAndReturnStack(String type) ItemContainer.FindAndReturnStack(InventoryItem itemlike) ItemContainer.FindAndReturnWaterItem(int uses) ItemContainer.findHumanCorpseItem()<T> InventoryItemItemContainer.findItem(T in_itemToCompare, Invokers.Params2.Boolean.ICallback<T, InventoryItem> in_predicate, boolean doInv) ItemContainer.findItem(Invokers.Params2.Boolean.IParam2<InventoryItem> in_predicate, boolean doInv) ItemContainer.FindWaterSource()static InventoryItemFixingManager.fixItem(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) ItemContainer.getBest(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestBandage(SurvivorDesc descriptor) ItemContainer.getBestCondition(String type) ItemContainer.getBestCondition(Predicate<InventoryItem> predicate) ItemContainer.getBestConditionEval(se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getBestConditionEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getBestConditionEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getBestConditionEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getBestConditionRecurse(String type) ItemContainer.getBestConditionRecurse(Predicate<InventoryItem> predicate) ItemContainer.getBestEval(se.krka.kahlua.vm.LuaClosure predicateObj, se.krka.kahlua.vm.LuaClosure comparatorObj) ItemContainer.getBestEvalArg(se.krka.kahlua.vm.LuaClosure predicateObj, se.krka.kahlua.vm.LuaClosure comparatorObj, Object arg) ItemContainer.getBestEvalArgRecurse(se.krka.kahlua.vm.LuaClosure predicateObj, se.krka.kahlua.vm.LuaClosure comparatorObj, Object arg) ItemContainer.getBestEvalRecurse(se.krka.kahlua.vm.LuaClosure predicateObj, se.krka.kahlua.vm.LuaClosure comparatorObj) ItemContainer.getBestFood(SurvivorDesc descriptor) ItemContainer.getBestRecurse(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestType(String type, Comparator<InventoryItem> comparator) ItemContainer.getBestTypeEval(String type, se.krka.kahlua.vm.LuaClosure comparatorObj) ItemContainer.getBestTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure comparatorObj, Object arg) ItemContainer.getBestTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure comparatorObj, Object arg) ItemContainer.getBestTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure comparatorObj) ItemContainer.getBestTypeRecurse(String type, Comparator<InventoryItem> comparator) ItemContainer.getBestWeapon()ItemContainer.getBestWeapon(SurvivorDesc desc) ItemContainer.getContainingItem()InventoryItem.getExtinguishedItem()ItemContainer.getFirst(Predicate<InventoryItem> predicate) ItemContainer.getFirstAvailableFluidContainer(String type) ItemContainer.getFirstCategory(String category) ItemContainer.getFirstCategoryRecurse(String category) ItemContainer.getFirstCleaningFluidSources()ItemContainer.getFirstEval(se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getFirstEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getFirstEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstFluidContainer(String type) ItemContainer.getFirstRecurse(Predicate<InventoryItem> predicate) ItemContainer.getFirstTag(ItemTag itemTag) ItemContainer.getFirstTagEval(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstTagEvalArgRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getFirstTagEvalRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstTagRecurse(ItemTag itemTag) ItemContainer.getFirstType(String type) ItemContainer.getFirstTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getFirstTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstTypeEvalRecurse(ItemKey key, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getFirstTypeRecurse(String type) ItemContainer.getFirstTypeRecurse(ItemKey key) ItemContainer.getFirstWaterFluidSources(boolean includeTainted) ItemContainer.getFirstWaterFluidSources(boolean includeTainted, boolean taintedPriority) ItemContainer.getItemById(long id) Deprecated.ItemContainer.getItemFromTag(ItemTag itemTag, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromTag(ItemTag itemTag, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromType(String type) ItemContainer.getItemFromType(String type, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromType(String type, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromTypeRecurse(String type) ItemContainer.getItemWithID(int id) ItemContainer.getItemWithIDRecursiv(int id) static InventoryItemRecipeManager.GetMovableRecipeTool(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) ItemContainer.getRecipeItem(String recipe, IsoGameCharacter chr, boolean recursive) ItemContainer.haveThisKeyId(int keyId) static InventoryItemInventoryItem.loadItem(ByteBuffer input, int WorldVersion) static InventoryItemInventoryItem.loadItem(ByteBuffer input, int WorldVersion, boolean doSaveTypeCheck) Attempts loading the item including creation, uppon failure bytes might be skipped or the buffer position may be set to end item position.static InventoryItemInventoryItem.loadItem(ByteBuffer input, int WorldVersion, boolean doSaveTypeCheck, InventoryItem i) ItemContainer.RemoveOneOf(String String, boolean insideInv) static InventoryItemItemSpawner.spawnItem(String itemType, ItemContainer container) static InventoryItemItemSpawner.spawnItem(String itemType, ItemContainer container, boolean fill) static InventoryItemItemSpawner.spawnItem(String itemType, IsoGridSquare square, float x, float y, float z) static InventoryItemItemSpawner.spawnItem(String itemType, IsoGridSquare square, float x, float y, float z, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, ItemContainer container) static InventoryItemItemSpawner.spawnItem(InventoryItem item, ItemContainer container, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, float x, float y, float z) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, float x, float y, float z, boolean fill) static InventoryItemItemPickerJava.tryAddItemToContainer(ItemContainer container, String itemType, ItemPickerJava.ItemPickerContainer containerDist) Methods in zombie.inventory that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionItemContainer.AddItems(ArrayList<InventoryItem> items) ItemContainer.AddItems(InventoryItem item, int count) ItemContainer.FindAndReturn(String type, int count) ItemContainer.getAll(Predicate<InventoryItem> predicate) ItemContainer.getAll(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllCategory(String category) ItemContainer.getAllCategory(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCategoryRecurse(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCleaningFluidSources()ItemContainer.getAllEval(se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getAllEval(se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getAllEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getAllEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getAllEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllFoodsForAnimals()ItemContainer.getAllItems(LinkedHashMap<String, InventoryItem> items, boolean inInv) ItemContainer.getAllRecurse(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllTag(ItemTag itemTag, ArrayList<InventoryItem> result) ItemContainer.getAllTagEval(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getAllTagEval(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArg(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getAllTagEvalArg(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArgRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagRecurse(ItemTag itemTag, ArrayList<InventoryItem> result) ItemContainer.getAllType(String type) ItemContainer.getAllType(String type, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getAllTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getAllTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg) ItemContainer.getAllTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj) ItemContainer.getAllTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeRecurse(String type) ItemContainer.getAllTypeRecurse(String type, ArrayList<InventoryItem> result) ItemContainer.getAllWaterFillables()ItemContainer.getAllWaterFluidSources(boolean includeTainted) ItemContainer.getAvailableFluidContainer(String type) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsAll(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsNeeded(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) ItemContainer.getItems()ItemContainer.getItems4Admin()ItemContainer.getItemsFromCategory(String category) ItemContainer.getItemsFromFullType(String type) ItemContainer.getItemsFromFullType(String type, boolean includeInv) ItemContainer.getItemsFromType(String type) ItemContainer.getItemsFromType(String type, boolean includeInv) ItemContainer.getSome(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategory(String category, int count) ItemContainer.getSomeCategory(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategoryRecurse(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEval(se.krka.kahlua.vm.LuaClosure functionObj, int count) ItemContainer.getSomeEval(se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj, int count) ItemContainer.getSomeEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTag(ItemTag itemTag, int count) ItemContainer.getSomeTag(ItemTag itemTag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEval(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArg(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArgRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTagEvalArgRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, int count) ItemContainer.getSomeTagEvalRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagRecurse(ItemTag itemTag, int count) ItemContainer.getSomeTagRecurse(ItemTag itemTag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeType(String type, int count) ItemContainer.getSomeType(String type, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj, int count) ItemContainer.getSomeTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, int count) ItemContainer.getSomeTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeRecurse(String type, int count) ItemContainer.getSomeTypeRecurse(String type, int count, ArrayList<InventoryItem> result) static ArrayList<InventoryItem> RecipeManager.getSourceItemsAll(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getSourceItemsNeeded(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> CompressIdenticalItems.load(ByteBuffer input, int WorldVersion, ArrayList<InventoryItem> Items, ArrayList<InventoryItem> IncludingObsoleteItems) ItemContainer.load(ByteBuffer input, int WorldVersion) static ArrayList<InventoryItem> RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static ArrayList<InventoryItem> CompressIdenticalItems.save(ByteBuffer output, ArrayList<InventoryItem> items, IsoGameCharacter noCompress) ItemContainer.save(ByteBuffer output) ItemContainer.save(ByteBuffer output, IsoGameCharacter noCompress) static List<InventoryItem> ItemSpawner.spawnItems(String itemType, int count, ItemContainer container) static List<InventoryItem> ItemSpawner.spawnItems(InventoryItem item, int count, ItemContainer container) Methods in zombie.inventory with parameters of type InventoryItemModifier and TypeMethodDescriptionItemContainer.addItem(InventoryItem item) static voidItemSoundManager.addItem(InventoryItem item) ItemContainer.AddItem(InventoryItem item) static voidItemUser.AddItem(InventoryItem existingItem, InventoryItem newItem) ItemContainer.AddItemBlind(InventoryItem item) voidItemContainer.addItemOnServer(InventoryItem item) ItemContainer.AddItems(InventoryItem item, int count) static booleanItemPickerJava.addVehicleKeyAsLoot(InventoryItem spawnItem, ItemContainer container) booleanItemFilter.allows(InventoryItem item) booleanItemContainer.canItemFit(InventoryItem in_item) booleanInventoryItem.CanStack(InventoryItem item) static voidItemConfigurator.ConfigureItem(InventoryItem item, ItemPickInfo pickInfo, boolean isJunk, float zombieDensity) static voidItemConfigurator.ConfigureItemOnCreate(InventoryItem item) booleanItemContainer.contains(InventoryItem item) booleanItemContainer.contains(InventoryItem in_itemToFind, boolean doInv) booleanItemContainer.containsRecursive(InventoryItem item) voidInventoryItem.copyBloodLevelFrom(InventoryItem item) voidInventoryItem.copyClothing(InventoryItem otherItem) voidInventoryItem.copyConditionModData(InventoryItem other) voidInventoryItem.copyConditionStatesFrom(InventoryItem otherItem) voidInventoryItem.copyTimesHeadRepairedFrom(InventoryItem item) voidInventoryItem.copyTimesHeadRepairedTo(InventoryItem item) voidInventoryItem.copyTimesRepairedFrom(InventoryItem item) voidInventoryItem.copyTimesRepairedTo(InventoryItem item) static InventoryItemInventoryItemFactory.CreateItem(InventoryItem item, String itemType) ItemContainer.DoAddItem(InventoryItem item) ItemContainer.DoAddItemBlind(InventoryItem item) voidItemContainer.DoRemoveItem(InventoryItem item) ItemContainer.FindAndReturnStack(InventoryItem itemlike) static InventoryItemFixingManager.fixItem(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsAll(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsNeeded(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static doubleFixingManager.getChanceOfFail(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static doubleFixingManager.getCondRepaired(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static ArrayList<EvolvedRecipe> RecipeManager.getEvolvedRecipe(InventoryItem baseItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers, boolean need1ingredient) FixingManager.getFixes(InventoryItem item) static InventoryItemRecipeManager.GetMovableRecipeTool(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static intRecipeManager.getNumberOfTimesRecipeCanBeDone(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) static ArrayList<InventoryItem> RecipeManager.getSourceItemsAll(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getSourceItemsNeeded(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) RecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static booleanRecipeManager.HasAllRequiredItems(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) static booleanRecipeManager.hasHeat(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) booleanItemContainer.hasRoomFor(IsoGameCharacter chr, InventoryItem item) voidInventoryItem.inheritFoodAgeFrom(InventoryItem otherFood) voidInventoryItem.inheritOlderFoodAge(InventoryItem otherFood) static booleanRecipeManager.isAllItemsUsableRotten(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) booleanItemContainer.isInside(InventoryItem item) booleanItemContainer.isItemAllowed(InventoryItem item) static booleanRecipeManager.IsRecipeValid(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) booleanItemContainer.isRemoveItemAllowed(InventoryItem item) static voidItemPickerJava.itemSpawnSanityCheck(InventoryItem spawnItem) static voidItemPickerJava.itemSpawnSanityCheck(InventoryItem spawnItem, ItemContainer container) static voidItemPickerJava.keyNamerBuilding(InventoryItem item, IsoGridSquare square) static InventoryItemInventoryItem.loadItem(ByteBuffer input, int WorldVersion, boolean doSaveTypeCheck, InventoryItem i) booleanInventoryItem.ModDataMatches(InventoryItem item) static voidItemPickerJava.KeyNamer.nameKey(InventoryItem item, IsoGridSquare square) static voidItemPickerJava.onCreateRegion(InventoryItem item, String region) static ArrayList<InventoryItem> RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static voidRecipeManager.printDebugRecipeValid(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) voidItemContainer.Remove(InventoryItem item) static booleanInventoryItem.RemoveFromContainer(InventoryItem item) static voidItemSoundManager.removeItem(InventoryItem item) static voidItemUser.RemoveItem(InventoryItem item) voidItemContainer.removeItemOnServer(InventoryItem item) Deprecated.static voidItemPickerJava.rotItem(InventoryItem spawnItem) static voidCompressIdenticalItems.save(ByteBuffer output, InventoryItem item) voidInventoryItem.setConditionFrom(InventoryItem item) voidInventoryItem.setConditionFromHeadCondition(InventoryItem item) voidInventoryItem.setConditionFromModData(InventoryItem other) voidInventoryItem.setConditionTo(InventoryItem item) voidInventoryItem.setCurrentUsesFrom(InventoryItem other) voidInventoryItem.setHeadConditionFromCondition(InventoryItem item) voidInventoryItem.setSharpnessFrom(InventoryItem item) voidInventoryItem.setUsesFrom(InventoryItem other) static InventoryItemItemSpawner.spawnItem(InventoryItem item, ItemContainer container) static InventoryItemItemSpawner.spawnItem(InventoryItem item, ItemContainer container, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, float x, float y, float z) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, float x, float y, float z, boolean fill) voidItemContainer.SpawnItem(InventoryItem item) static List<InventoryItem> ItemSpawner.spawnItems(InventoryItem item, int count, ItemContainer container) static voidItemPickerJava.spawnLootCarKey(InventoryItem spawnItem, ItemContainer container) static voidItemPickerJava.spawnLootCarKey(InventoryItem spawnItem, ItemContainer container, ItemContainer outtermost) static voidItemPickerJava.trashItem(InventoryItem spawnItem) static voidItemPickerJava.trashItemLooted(InventoryItem spawnItem) static voidItemPickerJava.trashItemRats(InventoryItem spawnItem) static voidFixingManager.useFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) static voidItemUser.UseItem(InventoryItem item) static intItemUser.UseItem(InventoryItem item, boolean bCrafting, boolean bInContainer, int consumes, boolean keep, boolean destroy) static booleanRecipeManager.validateHasHeat(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) static booleanRecipeManager.validateRecipeContainsSourceItem(Recipe recipe, InventoryItem item) static voidItemPickerJava.wearDownItem(InventoryItem spawnItem) Method parameters in zombie.inventory with type arguments of type InventoryItemModifier and TypeMethodDescriptionItemContainer.AddItems(ArrayList<InventoryItem> items) <T> booleanItemContainer.contains(T in_itemToCompare, Invokers.Params2.Boolean.ICallback<T, InventoryItem> in_predicate, boolean doInv) booleanItemContainer.contains(Invokers.Params2.Boolean.IParam2<InventoryItem> in_predicate, boolean doInv) static voidItemUser.CreateItem(String fullType, ArrayList<InventoryItem> result) ItemContainer.FindAndReturn(String type, ArrayList<InventoryItem> itemToCheck) <T> InventoryItemItemContainer.findItem(T in_itemToCompare, Invokers.Params2.Boolean.ICallback<T, InventoryItem> in_predicate, boolean doInv) ItemContainer.findItem(Invokers.Params2.Boolean.IParam2<InventoryItem> in_predicate, boolean doInv) ItemContainer.getAll(Predicate<InventoryItem> predicate) ItemContainer.getAll(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAll(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllCategory(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCategoryRecurse(String category, ArrayList<InventoryItem> result) ItemContainer.getAllEval(se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllItems(LinkedHashMap<String, InventoryItem> items, boolean inInv) ItemContainer.getAllRecurse(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllRecurse(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllTag(ItemTag itemTag, ArrayList<InventoryItem> result) ItemContainer.getAllTagEval(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArg(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArgRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagRecurse(ItemTag itemTag, ArrayList<InventoryItem> result) ItemContainer.getAllType(String type, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeRecurse(String type, ArrayList<InventoryItem> result) ItemContainer.getBest(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBest(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestCondition(Predicate<InventoryItem> predicate) ItemContainer.getBestConditionRecurse(Predicate<InventoryItem> predicate) ItemContainer.getBestRecurse(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestRecurse(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestType(String type, Comparator<InventoryItem> comparator) ItemContainer.getBestTypeRecurse(String type, Comparator<InventoryItem> comparator) intItemContainer.getCount(Predicate<InventoryItem> predicate) intItemContainer.getCountRecurse(Predicate<InventoryItem> predicate) ItemContainer.getFirst(Predicate<InventoryItem> predicate) ItemContainer.getFirstRecurse(Predicate<InventoryItem> predicate) ItemContainer.getSome(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSome(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategory(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategoryRecurse(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEval(se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArg(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArgRecurse(se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalRecurse(se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTag(ItemTag itemTag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEval(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArg(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArgRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalRecurse(ItemTag itemTag, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagRecurse(ItemTag itemTag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeType(String type, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEval(String type, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArg(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArgRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalRecurse(String type, se.krka.kahlua.vm.LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeRecurse(String type, int count, ArrayList<InventoryItem> result) intItemContainer.getUsesRecurse(Predicate<InventoryItem> predicate) static ArrayList<InventoryItem> CompressIdenticalItems.load(ByteBuffer input, int WorldVersion, ArrayList<InventoryItem> Items, ArrayList<InventoryItem> IncludingObsoleteItems) static voidItemSoundManager.removeItems(ArrayList<InventoryItem> items) static ArrayList<InventoryItem> CompressIdenticalItems.save(ByteBuffer output, ArrayList<InventoryItem> items, IsoGameCharacter noCompress) voidItemContainer.setItems(ArrayList<InventoryItem> Items) -
Uses of InventoryItem in zombie.inventory.recipemanager
Methods in zombie.inventory.recipemanager that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionItemRecipe.getSourceItems()ItemRecipe.getSourceItems(int sourceIndex) ItemRecipe.perform()Methods in zombie.inventory.recipemanager with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic ItemRecipeItemRecipe.Alloc(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems, boolean allItems) static intItemRecipe.getNumberOfTimesRecipeCanBeDone(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) static voidRecipeMonitor.LogInit(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems, boolean allItems) static voidRecipeMonitor.LogItem(String tag, InventoryItem item) -
Uses of InventoryItem in zombie.inventory.types
Subclasses of InventoryItem in zombie.inventory.typesModifier and TypeClassDescriptionfinal classfinal classclassclassfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classclassclassTurbo.final classTurbofinal classMethods in zombie.inventory.types that return InventoryItemModifier and TypeMethodDescriptionHandWeapon.getBestMagazine(IsoGameCharacter owner) Get the magazine with the most bullets in itMethods in zombie.inventory.types with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidClothing.addPatch(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanClothing.canFullyRestore(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanClothing.CanStack(InventoryItem item) booleanDrainableComboItem.CanStack(InventoryItem item) booleanFood.CanStack(InventoryItem item) static intClothing.getBiteDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingstatic intClothing.getScratchDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingstatic WeaponTypeWeaponType.getWeaponType(IsoGameCharacter chr, InventoryItem inv1, InventoryItem inv2) voidFood.inheritFoodAgeFrom(InventoryItem otherItem) voidFood.inheritOlderFoodAge(InventoryItem otherItem) static voidKey.setHighlightDoors(int playerNum, InventoryItem item) -
Uses of InventoryItem in zombie.iso
Fields in zombie.iso with type parameters of type InventoryItemMethods in zombie.iso that return InventoryItemModifier and TypeMethodDescriptionIsoObject.addItemToObjectSurface(String item) IsoObject.addItemToObjectSurface(String item, boolean randomRotation) IsoObject.addItemToObjectSurface(String item, boolean randomRotation, boolean spawnChecks) IsoGridSquare.AddWorldInventoryItem(String itemType, float x, float y, float height) IsoGridSquare.AddWorldInventoryItem(String itemType, float x, float y, float height, boolean autoAge) IsoGridSquare.AddWorldInventoryItem(String itemType, float x, float y, float height, boolean autoAge, boolean synchSpawn) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float x, float y, float height) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float x, float y, float height, boolean transmit) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float x, float y, float height, boolean transmit, boolean synchSpawn) IItemProvider.getItem()IsoObject.replaceItem(InventoryItem item) IsoObject.spawnItemToObjectSurface(String item) IsoObject.spawnItemToObjectSurface(String item, boolean randomRotation) IsoObject.spawnItemToObjectSurface(String item, boolean randomRotation, boolean checkForAdjacentCanStandSquare) IsoGridSquare.SpawnWorldInventoryItem(String itemType, float x, float y, float height) IsoGridSquare.SpawnWorldInventoryItem(String itemType, float x, float y, float height, boolean autoAge) IsoGridSquare.SpawnWorldInventoryItem(InventoryItem item, float x, float y, float height, boolean transmit) Methods in zombie.iso that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoCell.getProcessItems()IsoCell.getProcessItemsRemove()IsoGridSquare.removeAllDung()Methods in zombie.iso with parameters of type InventoryItemModifier and TypeMethodDescriptionIsoMarkers.addIsoMarker(InventoryItem item, IsoGridSquare gs, float r, float g, float b, float alpha, float rotation) voidIsoCell.addToProcessItems(InventoryItem item) voidIsoCell.addToProcessItemsRemove(InventoryItem item) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float x, float y, float height) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float x, float y, float height, boolean transmit) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float x, float y, float height, boolean transmit, boolean synchSpawn) IsoGridSquare.createAnimalCorpseFromItem(InventoryItem item) voidIsoMarkers.IsoMarker.init(InventoryItem item, int x, int y, int z, IsoGridSquare gs) booleanIsoObject.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoObject.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) IsoObject.replaceItem(InventoryItem item) IsoGridSquare.SpawnWorldInventoryItem(InventoryItem item, float x, float y, float height, boolean transmit) IsoGridSquare.tryAddCorpseToWorld(InventoryItem item, float x, float y) @Nullable IsoDeadBodyIsoGridSquare.tryAddCorpseToWorld(InventoryItem item, float x, float y, boolean isVisible) voidIsoObject.useItemOn(InventoryItem item) Deprecated.Method parameters in zombie.iso with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidIsoCell.addToProcessItems(ArrayList<InventoryItem> items) voidIsoCell.addToProcessItemsRemove(ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.iso.objects
Fields in zombie.iso.objects declared as InventoryItemMethods in zombie.iso.objects that return InventoryItemModifier and TypeMethodDescriptionIsoDeadBody.becomeCorpseItem()IsoCarBatteryCharger.getBattery()IsoCarBatteryCharger.getItem()IsoDeadBody.getItem()IsoTrap.getItem()IsoWorldInventoryObject.getItem()IsoDeadBody.getPrimaryHandItem()IsoDeadBody.getSecondaryHandItem()IsoThumpable.insertNewFuel(InventoryItem item, IsoGameCharacter chr) IsoThumpable.removeCurrentFuel(IsoGameCharacter chr) IsoLightSwitch.removeLightBulb(IsoGameCharacter chr) IsoBarricade.removeMetal(IsoGameCharacter chr) IsoBarricade.removeMetalBar(IsoGameCharacter chr) IsoBarricade.removePlank(IsoGameCharacter chr) IsoBarbecue.removePropaneTank()Methods in zombie.iso.objects with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidIsoLightSwitch.addBattery(IsoGameCharacter chr, InventoryItem battery) voidIsoLightSwitch.addLightBulb(IsoGameCharacter chr, InventoryItem bulb) voidIsoBarricade.addMetal(IsoGameCharacter chr, InventoryItem metal) voidIsoBarricade.addMetalBar(IsoGameCharacter chr, InventoryItem metalBar) voidIsoBarricade.addPlank(IsoGameCharacter chr, InventoryItem plank) voidIsoDeadBody.checkClothing(InventoryItem removedItem) voidIsoMannequin.checkClothing(InventoryItem removedItem) voidIsoThumpable.createLightSource(int radius, int offsetX, int offsetY, int offsetZ, int life, String lightSourceFuel, InventoryItem baseItem, IsoGameCharacter chr) voidIsoLightSwitch.getCustomSettingsFromItem(InventoryItem item) voidIsoMannequin.getCustomSettingsFromItem(InventoryItem item) floatIsoDeadBody.getInitialItemAge(InventoryItem item) IsoThumpable.insertNewFuel(InventoryItem item, IsoGameCharacter chr) booleanIsoDeadBody.isAttachedItem(InventoryItem item) booleanIsoDeadBody.isEquipped(InventoryItem item) booleanIsoDeadBody.isEquippedClothing(InventoryItem item) booleanIsoDeadBody.isHandItem(InventoryItem item) booleanClothingDryerLogic.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanClothingWasherLogic.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoClothingDryer.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoClothingWasher.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoCombinationWasherDryer.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoFeedingTrough.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoMannequin.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoStackedWasherDryer.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoDeadBody.isPrimaryHandItem(InventoryItem item) booleanClothingDryerLogic.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanClothingWasherLogic.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoClothingDryer.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoClothingWasher.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoCombinationWasherDryer.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoStackedWasherDryer.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoDeadBody.isSecondaryHandItem(InventoryItem item) voidIsoCarBatteryCharger.setBattery(InventoryItem battery) voidIsoLightSwitch.setCustomSettingsToItem(InventoryItem item) voidIsoMannequin.setCustomSettingsToItem(InventoryItem item) voidIsoGenerator.setInfoFromItem(InventoryItem item) voidIsoDeadBody.setPrimaryHandItem(InventoryItem item) voidIsoBarbecue.setPropaneTank(InventoryItem tank) voidIsoDeadBody.setSecondaryHandItem(InventoryItem item) voidIsoWorldInventoryObject.swapItem(InventoryItem newItem) voidIsoMannequin.wearItem(InventoryItem item, IsoGameCharacter chr) Method parameters in zombie.iso.objects with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidIsoBarricade.addFromCraftRecipe(IsoGameCharacter chr, ArrayList<InventoryItem> items) Constructors in zombie.iso.objects with parameters of type InventoryItemModifierConstructorDescriptionIsoCarBatteryCharger(InventoryItem item, IsoCell cell, IsoGridSquare square) IsoFallingClothing(IsoCell cell, float x, float y, float z, float xvel, float yvel, InventoryItem clothing) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoWorldInventoryObject(InventoryItem item, IsoGridSquare sq, float xoff, float yoff, float zoff) -
Uses of InventoryItem in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanIClothingWasherDryerLogic.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIClothingWasherDryerLogic.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) Method parameters in zombie.iso.objects.interfaces with type arguments of type InventoryItemModifier and TypeMethodDescriptiondefault IsoBarricadeBarricadeAble.addBarricadesFromCraftRecipe(IsoGameCharacter chr, ArrayList<InventoryItem> items, CraftRecipeData craftRecipeData, boolean opposite) -
Uses of InventoryItem in zombie.Lua
Methods in zombie.Lua that return InventoryItemModifier and TypeMethodDescriptionLuaManager.GlobalObject.getPickedUpFish(IsoPlayer player) static InventoryItemLuaManager.GlobalObject.instanceItem(String item) static InventoryItemLuaManager.GlobalObject.instanceItem(String item, float useDelta) static InventoryItemLuaManager.GlobalObject.instanceItem(Item item) static InventoryItemLuaManager.GlobalObject.instanceItem(ItemKey item) Methods in zombie.Lua with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic byteLuaManager.GlobalObject.changeItemTypeTransaction(IsoPlayer player, InventoryItem item, String itemType) static byteLuaManager.GlobalObject.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer src, ItemContainer dst) static byteLuaManager.GlobalObject.createItemTransactionWithPosData(IsoPlayer player, InventoryItem item, ItemContainer src, ItemContainer dst, String direction, float posX, float posY, float posZ) Deprecated.LuaManager.GlobalObject.getAllDecalNamesForItem(InventoryItem item) static voidLuaManager.GlobalObject.InvMngUpdateItem(InventoryItem item, int playerID) static booleanLuaManager.GlobalObject.isItemTransactionConsistent(InventoryItem item, ItemContainer src, ItemContainer dst, String extra) voidLuaManager.GlobalObject.Render3DItem(InventoryItem item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, float rotation) Draws an item's model in the world.static voidLuaManager.GlobalObject.replaceItemInContainer(ItemContainer container, InventoryItem oldItem, InventoryItem newItem) static voidLuaManager.GlobalObject.sendAddItemToContainer(ItemContainer container, InventoryItem item) static voidLuaManager.GlobalObject.sendAttachedItem(IsoGameCharacter character, String location, InventoryItem item) static voidLuaManager.GlobalObject.sendClothing(IsoPlayer player, ItemBodyLocation location, InventoryItem item) static voidLuaManager.GlobalObject.sendFeedAnimalFromHand(IsoAnimal animal, IsoPlayer player, InventoryItem item) static voidLuaManager.GlobalObject.sendHutchGrabAnimal(IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) static voidLuaManager.GlobalObject.sendHutchGrabCorpseAction(IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) static voidLuaManager.GlobalObject.sendItemStats(InventoryItem item) static voidLuaManager.GlobalObject.sendRemoveItemFromContainer(ItemContainer container, InventoryItem item) static voidLuaManager.GlobalObject.sendReplaceItemInContainer(ItemContainer container, InventoryItem oldItem, InventoryItem newItem) static byteLuaManager.GlobalObject.startFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare sq, se.krka.kahlua.vm.KahluaTable bobber) voidLuaManager.GlobalObject.syncItemFields(IsoPlayer player, InventoryItem item) voidLuaManager.GlobalObject.syncItemModData(IsoPlayer player, InventoryItem item) static voidLuaManager.GlobalObject.tradingUISendAddItem(IsoPlayer you, IsoPlayer other, InventoryItem item) static voidLuaManager.GlobalObject.tradingUISendRemoveItem(IsoPlayer you, IsoPlayer other, InventoryItem item) Method parameters in zombie.Lua with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic voidLuaManager.GlobalObject.sendAddItemsToContainer(ItemContainer container, ArrayList<InventoryItem> items) static booleanLuaManager.GlobalObject.sendItemListNet(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String transferID, String custom) static voidLuaManager.GlobalObject.sendRemoveItemsFromContainer(ItemContainer container, ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.modding
Method parameters in zombie.modding with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic booleanModUtilsJava.sendItemListNet(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String transferID, String custom) -
Uses of InventoryItem in zombie.network
Methods in zombie.network with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidGameClient.addToItemRemoveSendBuffer(IsoObject parent, ItemContainer container, InventoryItem item) voidGameClient.addToItemSendBuffer(IsoObject parent, ItemContainer container, InventoryItem item) static voidGameClient.invMngRequestUpdateItem(InventoryItem item, short playerID) static voidGameServer.sendAddItemToContainer(ItemContainer container, InventoryItem item) voidGameClient.sendAttachedItem(IsoGameCharacter character, String location, InventoryItem item) voidGameClient.sendItemStats(InventoryItem item) static voidGameServer.sendItemStats(InventoryItem item) static voidGameClient.sendRemoveItemFromContainer(ItemContainer container, InventoryItem item) static voidGameServer.sendRemoveItemFromContainer(ItemContainer container, InventoryItem item) static voidGameServer.sendReplaceItemInContainer(ItemContainer container, InventoryItem oldItem, InventoryItem newItem) static voidGameServer.sendSyncClothing(IsoPlayer player, ItemBodyLocation location, InventoryItem item) voidGameClient.tradingUISendAddItem(IsoPlayer you, IsoPlayer other, InventoryItem item) voidGameClient.tradingUISendRemoveItem(IsoPlayer you, IsoPlayer other, InventoryItem item) Method parameters in zombie.network with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic voidGameServer.sendAddItemsToContainer(ItemContainer container, ArrayList<InventoryItem> items) static booleanGameClient.sendItemListNet(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String sessionID, String custom) static booleanGameServer.sendItemListNet(UdpConnection ignore, IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String sessionID, String custom) static voidGameServer.sendRemoveItemsFromContainer(ItemContainer container, ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.network.fields
Methods in zombie.network.fields that return InventoryItemMethods in zombie.network.fields with parameters of type InventoryItem -
Uses of InventoryItem in zombie.network.packets
Methods in zombie.network.packets with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidTradingUIAddItemPacket.set(IsoPlayer you, IsoPlayer other, InventoryItem item) voidTradingUIRemoveItemPacket.set(IsoPlayer you, IsoPlayer other, InventoryItem item) voidZombieHelmetFallingPacket.set(IsoGameCharacter character, InventoryItem item, float x, float y, float z) Method parameters in zombie.network.packets with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidAddItemInInventoryPacket.set(IsoPlayer player, ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.network.packets.character
Fields in zombie.network.packets.character declared as InventoryItemMethods in zombie.network.packets.character with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidAnimalCommandPacket.set(AnimalCommandPacket.Type operation, IsoAnimal animal, IsoPlayer player, InventoryItem item) voidAnimalCommandPacket.set(AnimalCommandPacket.Type operation, IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) voidAnimalCommandPacket.set(AnimalCommandPacket.Type operation, IsoAnimal animal, IsoPlayer player, BaseVehicle vehicle, InventoryItem item) voidAnimalCommandPacket.set(AnimalCommandPacket.Type operation, IsoDeadBody body, InventoryItem item) voidAnimalTracksPacket.set(IsoPlayer character, AnimalTracks tracks, InventoryItem item) -
Uses of InventoryItem in zombie.radio.devices
Methods in zombie.radio.devices that return InventoryItemModifier and TypeMethodDescriptionDeviceData.getBattery(ItemContainer inventory) DeviceData.getHeadphones(ItemContainer inventory) DeviceData.removeMediaItem(ItemContainer inventory) Methods in zombie.radio.devices with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidDeviceData.addHeadphones(InventoryItem headphones) voidDeviceData.addMediaItem(InventoryItem media) -
Uses of InventoryItem in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return InventoryItemModifier and TypeMethodDescriptionRandomizedWorldBase.addItemOnGround(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item, boolean fill) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, InventoryItem item) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, String type) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemToObjectSurface(String item, IsoObject object) RandomizedWorldBase.addRandomItemOnGround(IsoGridSquare square, ArrayList<String> types) Methods in zombie.randomizedWorld with parameters of type InventoryItemModifier and TypeMethodDescriptionRandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item, boolean fill) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, InventoryItem item) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, InventoryItem item) -
Uses of InventoryItem in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return InventoryItemModifier and TypeMethodDescriptionRandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, boolean randomRotation) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, int worldZ) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, IsoObject obj) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, IsoObject obj, boolean randomRotation) -
Uses of InventoryItem in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanCraftRecipe.canOutputItem(InventoryItem item) booleanOutputScript.canOutputItem(InventoryItem item) booleanCraftRecipe.canUseItem(InventoryItem item) booleanInputScript.canUseItem(InventoryItem item) booleanInputScript.doesItemPassClothingTypeStatusTests(InventoryItem item) booleanInputScript.doesItemPassDamageStatusTests(InventoryItem item) booleanInputScript.doesItemPassFoodAndCookingTests(InventoryItem item) booleanInputScript.doesItemPassIsOrNotEmptyAndFullTests(InventoryItem item) booleanInputScript.doesItemPassRoutineStatusTests(InventoryItem item, IsoGameCharacter character) booleanInputScript.doesItemPassSharpnessStatusTests(InventoryItem item) booleanCraftRecipe.OnTestItem(InventoryItem inventoryItem) booleanInputScript.passesBrokenTest(InventoryItem item) booleanInputScript.passesFavoriteTest(InventoryItem item) booleanInputScript.passesFrozenTest(InventoryItem item) booleanInputScript.passesRottenTest(InventoryItem item) booleanInputScript.passesSealedTest(InventoryItem item) -
Uses of InventoryItem in zombie.scripting.logic
Methods in zombie.scripting.logic with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic booleanRecipeCodeOnTest.breakGlass(InventoryItem item) static booleanRecipeCodeOnTest.canAddToPack(InventoryItem item) static booleanRecipeCodeOnTest.copyKey(InventoryItem item) static booleanRecipeCodeOnTest.cutFillet(InventoryItem item) static booleanRecipeCodeOnTest.cutFish(InventoryItem item) static booleanRecipeCodeOnTest.genericPacking(InventoryItem item) static booleanRecipeCodeOnTest.haveFilter(InventoryItem item) static booleanRecipeCodeOnTest.haveOxygenTank(InventoryItem item) static booleanRecipeCodeOnTest.hotFluidContainer(InventoryItem item) static voidRecipeCodeHelper.nameNewspaper(InventoryItem item, Newspaper newspaper) static booleanRecipeCodeOnTest.noFilter(InventoryItem item) static booleanRecipeCodeOnTest.noOxygenTank(InventoryItem item) static voidItemCodeOnCreate.onCreateBrochure(InventoryItem item) static voidItemCodeOnCreate.onCreateBusinessCard(InventoryItem item) static voidItemCodeOnCreate.onCreateBusinessCardNolan(InventoryItem item) static voidItemCodeOnCreate.onCreateComicBook(InventoryItem item) static voidItemCodeOnCreate.onCreateComicBookRetail(InventoryItem item) static voidItemCodeOnCreate.onCreateDispatchNewNewspaper(InventoryItem item) static voidItemCodeOnCreate.onCreateDogTagPet(InventoryItem item) static voidItemCodeOnCreate.onCreateFlier(InventoryItem item) static voidItemCodeOnCreate.onCreateFlierNolan(InventoryItem item) static voidItemCodeOnCreate.onCreateHeraldNewNewspaper(InventoryItem item) static voidItemCodeOnCreate.onCreateHottieZ(InventoryItem item) static voidItemCodeOnCreate.onCreateIDCard(InventoryItem item) static voidItemCodeOnCreate.onCreateIDCardFemale(InventoryItem item) static voidItemCodeOnCreate.onCreateIDCardMale(InventoryItem item) static voidItemCodeOnCreate.onCreateKnewsNewNewspaper(InventoryItem item) static voidItemCodeOnCreate.onCreateOldNewspaper(InventoryItem item) static voidItemCodeOnCreate.onCreateOldPhoto(InventoryItem item) static voidItemCodeOnCreate.onCreateRacyPhoto(InventoryItem item) static voidItemCodeOnCreate.onCreateRecentNewspaper(InventoryItem item) static voidItemCodeOnCreate.onCreateSecretPhoto(InventoryItem item) static voidItemCodeOnCreate.onCreateSubjectBook(InventoryItem item) static voidItemCodeOnCreate.onCreateSubjectMagazine(InventoryItem item) static voidItemCodeOnCreate.onCreateTimesNewNewspaper(InventoryItem item) static voidItemCodeOnCreate.onCreateTVMagazine(InventoryItem item) static voidItemCodeOnCreate.onCreateVeryOldPhoto(InventoryItem item) static booleanRecipeCodeOnTest.openFire(InventoryItem item) static booleanRecipeCodeOnTest.purifyWater(InventoryItem item) static booleanRecipeCodeOnTest.scratchTicket(InventoryItem item) static voidRecipeCodeHelper.setPrintMediaInfo(InventoryItem item, String title, String info, String text, String mediaId) -
Uses of InventoryItem in zombie.scripting.objects
Methods in zombie.scripting.objects that return InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.addItem(InventoryItem baseItem, InventoryItem usedItem, IsoGameCharacter chr) Fixing.haveGlobalItem(IsoGameCharacter chr) Fixing.haveThisFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) Item.InstanceItem(String param) Item.InstanceItem(String param, boolean isFirstTimeCreated) Methods in zombie.scripting.objects that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.getItemsCanBeUse(IsoGameCharacter chr, InventoryItem baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) Methods in zombie.scripting.objects with parameters of type InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.addItem(InventoryItem baseItem, InventoryItem usedItem, IsoGameCharacter chr) booleanItemFilterScript.allowsItem(InventoryItem item) intFixing.countUses(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) Book.getBooksByCoverAndSubjects(InventoryItem item) EvolvedRecipe.getItemRecipe(InventoryItem usedItem) EvolvedRecipe.getItemsCanBeUse(IsoGameCharacter chr, InventoryItem baseItem, ArrayList<ItemContainer> containers) Magazine.getMagazineBySubject(InventoryItem item) Fixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) booleanEvolvedRecipe.hasMinimumWater(InventoryItem item) Fixing.haveThisFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) booleanEvolvedRecipe.isResultItem(InventoryItem item) booleanEvolvedRecipe.isSpiceAdded(InventoryItem baseItem, InventoryItem spiceItem) booleanEvolvedRecipe.needToBeCooked(InventoryItem itemTest) Fixing.usedInFixer(InventoryItem itemType, IsoGameCharacter chr) Method parameters in zombie.scripting.objects with type arguments of type InventoryItemModifier and TypeMethodDescriptionFixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.ui
Fields in zombie.ui declared as InventoryItemMethods in zombie.ui with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidUIElement.DrawItemIcon(InventoryItem item, double x, double y, double alpha, double width, double height) -
Uses of InventoryItem in zombie.vehicles
Methods in zombie.vehicles with type parameters of type InventoryItemMethods in zombie.vehicles that return InventoryItemMethods in zombie.vehicles with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidVehiclePart.doInventoryItemStats(InventoryItem newItem, int mechanicSkill) voidBaseVehicle.keyNamerVehicle(InventoryItem item) static voidBaseVehicle.keyNamerVehicle(InventoryItem item, BaseVehicle vehicle) voidBaseVehicle.putKeyInIgnition(InventoryItem key, int containerID) voidBaseVehicle.putKeyOnDoor(InventoryItem key) voidBaseVehicle.putKeyToContainerServer(InventoryItem item, IsoGridSquare sq, IsoObject obj) voidBaseVehicle.setCurrentKey(InventoryItem currentKey) voidVehiclePart.setGeneralCondition(InventoryItem item, float baseQuality, float chanceToSpawnDamaged) voidVehiclePart.setInventoryItem(InventoryItem item) voidVehiclePart.setInventoryItem(InventoryItem item, int mechanicSkill) voidVehiclePart.setRandomCondition(InventoryItem item) voidBaseVehicle.syncKeyInIgnition(boolean inIgnition, boolean onDoor, InventoryItem key) -
Uses of InventoryItem in zombie.world
Methods in zombie.world with parameters of type InventoryItem