Uses of Class
zombie.inventory.InventoryItem
Packages that use InventoryItem
Package
Description
-
Uses of InventoryItem in generation.builders
Method parameters in generation.builders with type arguments of type InventoryItemModifier and TypeMethodDescriptionCraftRecipeBuilder.onTest
(SerializableMethod.Function<InventoryItem, Boolean> function) -
Uses of InventoryItem in zombie
Methods in zombie that return InventoryItemModifier and TypeMethodDescriptionPersistentOutfits.processFallingHat
(IsoGameCharacter character, boolean boolean0) -
Uses of InventoryItem in zombie.characters
Fields in zombie.characters declared as InventoryItemMethods in zombie.characters that return InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.becomeCorpseItem
(ItemContainer container) IsoGameCharacter.createKeyRing()
IsoGameCharacter.createKeyRing
(String string0) IsoPlayer.getActiveLightItem()
ILuaGameCharacterAttachedItems.getAttachedItem
(String var1) IsoGameCharacter.getAttachedItem
(String location) IsoGameCharacter.getClothingItem_Back()
IsoGameCharacter.getClothingItem_Feet()
IsoGameCharacter.getClothingItem_Hands()
IsoGameCharacter.getClothingItem_Head()
IsoGameCharacter.getClothingItem_Legs()
IsoGameCharacter.getClothingItem_Torso()
IsoGameCharacter.GetPrimaryEquippedCache()
ILuaGameCharacter.getPrimaryHandItem()
IsoGameCharacter.getPrimaryHandItem()
IsoGameCharacter.GetSecondaryEquippedCache()
ILuaGameCharacter.getSecondaryHandItem()
IsoGameCharacter.getSecondaryHandItem()
IsoGameCharacter.getWaterSource
(ArrayList<InventoryItem> items) ILuaGameCharacterClothing.getWornItem
(String var1) IsoGameCharacter.getWornItem
(String location) SurvivorDesc.getWornItem
(String bodyLocation) Methods in zombie.characters that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.getActiveLightItems
(ArrayList<InventoryItem> items) Methods in zombie.characters with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
IsoGameCharacter.addCombatMuscleStrain
(InventoryItem item) void
IsoGameCharacter.addCombatMuscleStrain
(InventoryItem item, int int0) void
IsoGameCharacter.addCombatMuscleStrain
(InventoryItem item, int int0, float float5) void
IsoZombie.addItemToSpawnAtDeath
(InventoryItem item) boolean
ILuaGameCharacterHealth.DrinkFluid
(InventoryItem var1) boolean
ILuaGameCharacterHealth.DrinkFluid
(InventoryItem var1, float var2) boolean
ILuaGameCharacterHealth.DrinkFluid
(InventoryItem var1, float var2, boolean var3) boolean
IsoGameCharacter.DrinkFluid
(InventoryItem item) boolean
IsoGameCharacter.DrinkFluid
(InventoryItem item, float float0) boolean
IsoGameCharacter.DrinkFluid
(InventoryItem item, float float0, boolean boolean0) boolean
ILuaGameCharacterHealth.Eat
(InventoryItem var1) boolean
ILuaGameCharacterHealth.Eat
(InventoryItem var1, float var2) boolean
ILuaGameCharacterHealth.Eat
(InventoryItem var1, float var2, boolean var3) boolean
IsoGameCharacter.Eat
(InventoryItem info) boolean
IsoGameCharacter.Eat
(InventoryItem info, float percentage) boolean
IsoGameCharacter.Eat
(InventoryItem item0, float float0, boolean boolean0) boolean
IsoGameCharacter.EatOnClient
(InventoryItem item, float float0) void
EquippedTextureCreator.init
(ModelInstance _modelInstance, InventoryItem item) boolean
ILuaGameCharacter.isAttachedItem
(InventoryItem item) boolean
IsoGameCharacter.isAttachedItem
(InventoryItem item) boolean
ILuaGameCharacter.isEquipped
(InventoryItem item) boolean
IsoGameCharacter.isEquipped
(InventoryItem item) boolean
ILuaGameCharacter.isEquippedClothing
(InventoryItem item) boolean
IsoGameCharacter.isEquippedClothing
(InventoryItem item) boolean
ILuaGameCharacter.isHandItem
(InventoryItem item) boolean
IsoGameCharacter.isHandItem
(InventoryItem item) boolean
IsoGameCharacter.isHeavyItem
(InventoryItem item) boolean
ILuaGameCharacter.isItemInBothHands
(InventoryItem item) boolean
IsoGameCharacter.isItemInBothHands
(InventoryItem item) boolean
ILuaGameCharacter.isKnownPoison
(InventoryItem item) boolean
IsoGameCharacter.isKnownPoison
(InventoryItem item) boolean
ILuaGameCharacter.isPrimaryHandItem
(InventoryItem item) boolean
IsoGameCharacter.isPrimaryHandItem
(InventoryItem item) boolean
ILuaGameCharacter.isSecondaryHandItem
(InventoryItem item) boolean
IsoGameCharacter.isSecondaryHandItem
(InventoryItem item) void
IsoPlayer.lureAnimal
(InventoryItem item) void
IsoGameCharacter.pickUpCorpseItem
(InventoryItem item) long
IsoGameCharacter.playDropItemSound
(InventoryItem item) void
ILuaGameCharacterAttachedItems.removeAttachedItem
(InventoryItem var1) void
IsoGameCharacter.removeAttachedItem
(InventoryItem item) boolean
ILuaGameCharacter.removeFromHands
(InventoryItem item) boolean
IsoGameCharacter.removeFromHands
(InventoryItem item) void
ILuaGameCharacterClothing.removeWornItem
(InventoryItem var1) void
IsoGameCharacter.removeWornItem
(InventoryItem item) void
IsoGameCharacter.removeWornItem
(InventoryItem item, boolean forceDropTooHeavy) IsoGameCharacter.TorchInfo.set
(IsoPlayer player, InventoryItem item) void
ILuaGameCharacterAttachedItems.setAttachedItem
(String var1, InventoryItem var2) void
IsoGameCharacter.setAttachedItem
(String location, InventoryItem item) void
ILuaGameCharacterClothing.setClothingItem_Back
(InventoryItem var1) void
IsoGameCharacter.setClothingItem_Back
(InventoryItem item) void
ILuaGameCharacterClothing.setClothingItem_Feet
(InventoryItem var1) void
IsoGameCharacter.setClothingItem_Feet
(InventoryItem item) void
ILuaGameCharacterClothing.setClothingItem_Hands
(InventoryItem var1) void
IsoGameCharacter.setClothingItem_Hands
(InventoryItem item) void
ILuaGameCharacterClothing.setClothingItem_Head
(InventoryItem var1) void
IsoGameCharacter.setClothingItem_Head
(InventoryItem item) void
ILuaGameCharacterClothing.setClothingItem_Legs
(InventoryItem var1) void
IsoGameCharacter.setClothingItem_Legs
(InventoryItem item) void
ILuaGameCharacterClothing.setClothingItem_Torso
(InventoryItem var1) void
IsoGameCharacter.setClothingItem_Torso
(InventoryItem item) void
ILuaGameCharacter.setPrimaryHandItem
(InventoryItem leftHandItem) void
IsoGameCharacter.setPrimaryHandItem
(InventoryItem _leftHandItem) void
ILuaGameCharacter.setSecondaryHandItem
(InventoryItem rightHandItem) void
IsoGameCharacter.setSecondaryHandItem
(InventoryItem _rightHandItem) void
ILuaGameCharacterClothing.setWornItem
(String var1, InventoryItem var2) void
IsoGameCharacter.setWornItem
(String location, InventoryItem item) void
IsoGameCharacter.setWornItem
(String location, InventoryItem item, boolean forceDropTooHeavy) void
SurvivorDesc.setWornItem
(String bodyLocation, InventoryItem item) Method parameters in zombie.characters with type arguments of type InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.getActiveLightItems
(ArrayList<InventoryItem> items) IsoGameCharacter.getWaterSource
(ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.characters.animals
Fields in zombie.characters.animals declared as InventoryItemMethods in zombie.characters.animals that return InventoryItemModifier and TypeMethodDescriptionIsoAnimal.addDebugBucketOfMilk
(IsoGameCharacter arg0) AnimalTracks.addItemToWorld()
IsoAnimal.canEatFromTrough
(IsoFeedingTrough arg0) AnimalTracks.getItem()
IsoAnimal.milkAnimal
(IsoGameCharacter arg0, InventoryItem arg1) Methods in zombie.characters.animals that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoAnimal.getAllPossibleFoodFromInv
(IsoGameCharacter character) IsoAnimal.getPossibleLuringItems
(IsoGameCharacter character) Methods in zombie.characters.animals with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
IsoAnimal.eatFromLured
(IsoPlayer arg0, InventoryItem arg1) void
IsoAnimal.feedFromHand
(IsoPlayer arg0, InventoryItem arg1) IsoAnimal.milkAnimal
(IsoGameCharacter arg0, InventoryItem arg1) void
AnimalTracks.setItem
(InventoryItem itemx) boolean
IsoAnimal.shearAnimal
(IsoGameCharacter arg0, InventoryItem arg1) void
IsoAnimal.tryLure
(IsoPlayer arg0, InventoryItem arg1) -
Uses of InventoryItem in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.animals.datas
Methods in zombie.characters.animals.datas that return InventoryItemModifier and TypeMethodDescriptionAnimalData.checkPoop
(boolean boolean1, boolean boolean0) AnimalData.dropFeather
(boolean arg0) Methods in zombie.characters.animals.datas with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
AnimalData.eatFood
(InventoryItem arg0) void
AnimalData.eatItem
(InventoryItem arg0, boolean arg1) -
Uses of InventoryItem in zombie.characters.AttachedItems
Methods in zombie.characters.AttachedItems that return InventoryItemMethods in zombie.characters.AttachedItems with parameters of type InventoryItemModifier and TypeMethodDescriptionboolean
AttachedItems.contains
(InventoryItem item) AttachedItems.getLocation
(InventoryItem item) void
AttachedItems.remove
(InventoryItem item) void
AttachedItems.setItem
(String location, InventoryItem item) Constructors in zombie.characters.AttachedItems with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.CharacterTimedActions
Methods in zombie.characters.CharacterTimedActions that return InventoryItemModifier and TypeMethodDescriptionBaseAction.getPrimaryHandItem()
BaseAction.getSecondaryHandItem()
Methods in zombie.characters.CharacterTimedActions with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
BaseAction.setOverrideHandModels
(InventoryItem primaryHand, InventoryItem secondaryHand) void
BaseAction.setOverrideHandModels
(InventoryItem primaryHand, InventoryItem secondaryHand, boolean resetModel) -
Uses of InventoryItem in zombie.characters.WornItems
Methods in zombie.characters.WornItems that return InventoryItemMethods in zombie.characters.WornItems with parameters of type InventoryItemModifier and TypeMethodDescriptionboolean
WornItems.contains
(InventoryItem item) WornItems.getLocation
(InventoryItem item) void
WornItems.remove
(InventoryItem item) void
WornItems.setItem
(String location, InventoryItem item) Constructors in zombie.characters.WornItems with parameters of type InventoryItem -
Uses of InventoryItem in zombie.core
Methods in zombie.core that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItem
FishingAction.getPickedUpFish
(IsoPlayer player) Methods in zombie.core with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
TradingManager.addItem
(IsoPlayer player, InventoryItem item) static byte
TransactionManager.changeItemTypeTransaction
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string) byte
ActionManager.createFishingAction
(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) static byte
TransactionManager.createItemTransaction
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1) static byte
TransactionManager.createItemTransaction
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, IsoDirections directions, float float0, float float1, float float2) void
Transaction.set
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string, IsoDirections directions, float float0, float float1, float float2) void
FishingAction.setStartFishing
(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) -
Uses of InventoryItem in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type InventoryItemModifier and TypeMethodDescriptionWorldItemAtlas.getItemTexture
(InventoryItem item, boolean boolean0) void
ModelInstanceTextureInitializer.init
(ModelInstance modelInstance, InventoryItem item) boolean
WorldItemAtlas.ItemTexture.isStillValid
(InventoryItem item, boolean boolean0) static boolean
ItemModelRenderer.itemHasModel
(InventoryItem item) ItemModelRenderer.renderMain
(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float1, float float2, float float3, float float4, float float5, boolean boolean1) WorldItemModelDrawer.renderMain
(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float0, float float1, float float2, float float3) WorldItemModelDrawer.renderMain
(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float0, float float1, float float2, float float3, float float4, boolean boolean0) -
Uses of InventoryItem in zombie.core.skinnedmodel.visual
Methods in zombie.core.skinnedmodel.visual that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItem
ItemVisual.createLastStandItem
(String saveStr) ItemVisual.getInventoryItem()
Methods in zombie.core.skinnedmodel.visual with parameters of type InventoryItem -
Uses of InventoryItem in zombie.core.stash
Methods in zombie.core.stash with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic void
StashSystem.checkStashItem
(InventoryItem item) check if the spawned item could be a stash item (map or note...)static void
StashSystem.doStashItem
(Stash stash, InventoryItem item) Public for lua debug stash map -
Uses of InventoryItem in zombie.entity
Methods in zombie.entity with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic void
GameEntityFactory.CreateInventoryItemEntity
(InventoryItem arg0, Item arg1, boolean arg2) -
Uses of InventoryItem in zombie.entity.components.attributes
Methods in zombie.entity.components.attributes that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionstatic ArrayList
<InventoryItem> AttributeUtil.allocItemList()
static ArrayList
<InventoryItem> AttributeUtil.getItemsFromList
(String string, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) Methods in zombie.entity.components.attributes with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic float
AttributeUtil.convertAttribute
(InventoryItem arg0, AttributeType arg1, AttributeType arg2) static float
AttributeUtil.convertAttributeToRange
(InventoryItem arg0, AttributeType arg1, float arg2, float arg3) static float
AttributeUtil.convertAttributeToUnit
(InventoryItem arg0, AttributeType arg1) Method parameters in zombie.entity.components.attributes with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic float
AttributeUtil.getAttributeAverage
(ArrayList<InventoryItem> arrayList, AttributeType attributeType) static ArrayList
<InventoryItem> AttributeUtil.getItemsFromList
(String string, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) static void
AttributeUtil.releaseItemList
(ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.entity.components.build
Methods in zombie.entity.components.build that return types with arguments of type InventoryItem -
Uses of InventoryItem in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionBaseCraftingLogic.getAllViableInputInventoryItems()
BaseCraftingLogic.getManualInputsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList) BaseCraftingLogic.getMulticraftConsumedItems()
BaseCraftingLogic.getMulticraftConsumedItemsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList1) BaseCraftingLogic.getSatisfiedInputInventoryItems
(InputScript inputScript) Methods in zombie.entity.components.crafting with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic boolean
CraftUtil.canItemsStack
(InventoryItem arg0, InventoryItem arg1) static boolean
CraftUtil.canItemsStack
(InventoryItem arg0, InventoryItem arg1, boolean arg2) static boolean
CraftUtil.canResourceFitItem
(Resource arg0, InventoryItem arg1) static boolean
CraftUtil.canResourceFitItem
(Resource arg0, InventoryItem arg1, int arg2) static boolean
CraftUtil.canResourceFitItem
(Resource resource0, InventoryItem item, int int0, Resource resource1, HashSet<Resource> hashSet) static Resource
CraftUtil.findResourceOrEmpty
(ResourceIO resourceIO, List<Resource> list, InventoryItem item, int int0, Resource resource, HashSet<Resource> hashSet) CraftLogic.getStatusIconsForInputItem
(InventoryItem var1, CraftRecipeData var2) DryingCraftLogic.getStatusIconsForInputItem
(InventoryItem var1, CraftRecipeData craftRecipeData) CraftLogicUILogic.getStatusIconsForItemInProgress
(InventoryItem item, CraftRecipeData craftRecipeData) boolean
BaseCraftingLogic.offerInputItem
(InventoryItem item) boolean
BaseCraftingLogic.removeInputItem
(InventoryItem item) Method parameters in zombie.entity.components.crafting with type arguments of type InventoryItemModifier and TypeMethodDescriptionBaseCraftingLogic.getManualInputsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList) BaseCraftingLogic.getMulticraftConsumedItemsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList1) void
BaseCraftingLogic.populateInputs
(List<InventoryItem> object, List<Resource> list, boolean boolean0) boolean
BaseCraftingLogic.setManualInputsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return InventoryItemModifier and TypeMethodDescriptionCraftRecipeData.CacheData.getAppliedItem
(int arg0) CraftRecipeData.CacheData.getFirstAppliedItem()
CraftRecipeData.getFirstCreatedItem()
CraftRecipeData.InputScriptData.getFirstInputItem()
CraftRecipeData.getFirstInputItemWithFlag
(String arg0) CraftRecipeData.getFirstInputItemWithFlag
(InputFlag inputFlag) CraftRecipeData.getFirstInputItemWithTag
(String arg0) CraftRecipeData.getFirstManualInputFor
(InputScript arg0) ItemDataList.getInventoryItem
(int arg0) CraftRecipeData.InputScriptData.getLastInputItem()
CraftRecipeData.CacheData.getMostRecentItem()
HandcraftLogic.getUsingRecipeAtHandItem()
CraftRecipeData.getViableItem
(int arg0) Methods in zombie.entity.components.crafting.recipe that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionCraftRecipeData.getAllConsumedItems()
CraftRecipeData.getAllConsumedItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllConsumedItems
(ArrayList<InventoryItem> arrayList, boolean boolean0) CraftRecipeData.getAllConsumedItems
(ArrayList<InventoryItem> arrayList, boolean boolean1, boolean boolean0) CraftRecipeData.getAllCreatedItems()
CraftRecipeData.getAllCreatedItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllDestroyInputItems()
CraftRecipeData.getAllInputItems()
CraftRecipeData.getAllInputItemsWithFlag
(String string) CraftRecipeData.getAllInputItemsWithFlag
(InputFlag inputFlag) HandcraftLogic.getAllItems()
static ArrayList
<InventoryItem> CraftRecipeManager.getAllItemsFromContainers
(ArrayList<ItemContainer> arrayList1, ArrayList<InventoryItem> arrayList0) CraftRecipeData.getAllKeepInputItems()
CraftRecipeData.getAllKeepInputItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllNotKeepInputItems()
CraftRecipeData.getAllPutBackInputItems()
CraftRecipeData.getAllRecordedConsumedItems()
CraftRecipeData.getAllRecordedConsumedItems
(ArrayList<InventoryItem> arrayList) static ArrayList
<InventoryItem> CraftRecipeManager.getAllValidItemsForRecipe
(CraftRecipe craftRecipe, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) CraftRecipeData.getInputItems
(Integer integer) InputItemNode.getItems()
CraftRecipeData.getManualInputsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList) Methods in zombie.entity.components.crafting.recipe with parameters of type InventoryItemModifier and TypeMethodDescriptionboolean
CraftRecipeData.InputScriptData.acceptsInputItem
(InventoryItem arg0) boolean
CraftRecipeData.InputScriptData.addInputItem
(InventoryItem arg0) void
ItemDataList.addItem
(InventoryItem arg0) void
ItemDataList.addItem
(InventoryItem arg0, boolean arg1) boolean
CraftRecipeData.canOfferInputItem
(InventoryItem arg0) boolean
CraftRecipeData.canOfferInputItem
(InventoryItem arg0, boolean arg1) boolean
CraftRecipeData.canOfferInputItem
(InputScript arg0, InventoryItem arg1) boolean
CraftRecipeData.canOfferInputItem
(InputScript arg0, InventoryItem arg1, boolean arg2) boolean
CraftRecipeData.containsInputItem
(CraftRecipeData.InputScriptData arg0, InventoryItem arg1) boolean
CraftRecipeData.containsInputItem
(InventoryItem arg0) static ArrayList
<InputScript> CraftRecipeManager.getAllValidInputScriptsForItem
(CraftRecipe craftRecipe, InventoryItem item) static ArrayList
<CraftRecipe> CraftRecipeManager.getUniqueRecipeItems
(InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList) static InputScript
CraftRecipeManager.getValidInputScriptForItem
(CraftRecipe arg0, InventoryItem arg1) boolean
CraftRecipeData.CacheData.hasAppliedItem
(InventoryItem arg0) static boolean
CraftRecipeManager.isItemToolForRecipe
(CraftRecipe arg0, InventoryItem arg1) static boolean
CraftRecipeManager.isItemValidForInputScript
(InputScript arg0, InventoryItem arg1) static boolean
CraftRecipeManager.isItemValidForRecipe
(CraftRecipe arg0, InventoryItem arg1) boolean
CraftRecipeData.offerAndReplaceInputItem
(CraftRecipeData.InputScriptData arg0, InventoryItem arg1) boolean
CraftRecipeData.offerAndReplaceInputItem
(InventoryItem arg0) boolean
CraftRecipeData.offerInputItem
(InputScript arg0, InventoryItem arg1) boolean
CraftRecipeData.offerInputItem
(InputScript arg0, InventoryItem arg1, boolean arg2) boolean
CraftRecipeData.OnTestItem
(InventoryItem arg0) boolean
CraftRecipeData.InputScriptData.removeInputItem
(InventoryItem arg0) boolean
CraftRecipeData.removeInputItem
(InventoryItem arg0) void
HandcraftLogic.setRecipeFromContextClick
(CraftRecipe arg0, InventoryItem arg1) Method parameters in zombie.entity.components.crafting.recipe with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoid
CraftRecipeData.CacheData.addAppliedItemsToList
(ArrayList<InventoryItem> arrayList) void
CraftRecipeData.addOverfilledResource
(InputScript inputScript, HashMap<Resource, ArrayList<InventoryItem>> hashMap) CraftRecipeData.getAllConsumedItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllConsumedItems
(ArrayList<InventoryItem> arrayList, boolean boolean0) CraftRecipeData.getAllConsumedItems
(ArrayList<InventoryItem> arrayList, boolean boolean1, boolean boolean0) CraftRecipeData.getAllCreatedItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllKeepInputItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllRecordedConsumedItems
(ArrayList<InventoryItem> arrayList) static ArrayList
<InventoryItem> CraftRecipeManager.getAllValidItemsForRecipe
(CraftRecipe craftRecipe, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) static int
CraftRecipeManager.getAutoCraftCountItems
(CraftRecipe craftRecipe, ArrayList<InventoryItem> arrayList) void
HandcraftLogic.getCreatedOutputItems
(ArrayList<InventoryItem> arrayList) void
CraftRecipeData.InputScriptData.getManualInputItems
(ArrayList<InventoryItem> arrayList) CraftRecipeData.getManualInputsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList) void
ItemDataList.getUnprocessed
(ArrayList<InventoryItem> arrayList) void
ItemDataList.getUnprocessed
(ArrayList<InventoryItem> arrayList, boolean boolean0) void
CraftRecipeData.populateInputs
(List<InventoryItem> list, List<Resource> var2, boolean boolean0) void
InputItemNodeCollection.setItems
(ArrayList<InventoryItem> arrayList) boolean
CraftRecipeData.setManualInputsFor
(InputScript inputScript, ArrayList<InventoryItem> arrayList) void
CraftRecipeData.InputScriptData.verifyInputItems
(ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return InventoryItemModifier and TypeMethodDescriptionfinal InventoryItem
Resource.offerItem
(InventoryItem arg0) Resource.offerItem
(InventoryItem arg0, boolean arg1) Resource.offerItem
(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) ResourceItem.offerItem
(InventoryItem arg0, boolean arg1) ResourceItem.offerItem
(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) Resource.peekItem()
Resource.peekItem
(int arg0) ResourceItem.peekItem()
ResourceItem.peekItem
(int arg0) Resource.pollItem()
Resource.pollItem
(boolean arg0, boolean arg1) ResourceItem.pollItem()
ResourceItem.pollItem
(boolean arg0, boolean arg1) ResourceItem.removeItem
(InventoryItem item) Methods in zombie.entity.components.resources that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionResourceItem.getStoredItems()
ResourceItem.getStoredItemsOfType
(Item item1) ResourceItem.offerItems
(ArrayList<InventoryItem> arrayList) ResourceItem.offerItems
(ArrayList<InventoryItem> arrayList1, boolean boolean0) ResourceItem.removeAllItems
(ArrayList<InventoryItem> arrayList) ResourceItem.removeAllItems
(ArrayList<InventoryItem> arrayList, Item item) Methods in zombie.entity.components.resources with parameters of type InventoryItemModifier and TypeMethodDescriptionfinal boolean
Resource.acceptsItem
(InventoryItem arg0) boolean
Resource.acceptsItem
(InventoryItem arg0, boolean arg1) boolean
ResourceItem.acceptsItem
(InventoryItem arg0, boolean arg1) boolean
Resource.canDrainFromItem
(InventoryItem arg0) boolean
ResourceEnergy.canDrainFromItem
(InventoryItem arg0) boolean
ResourceFluid.canDrainFromItem
(InventoryItem arg0) boolean
Resource.canDrainToItem
(InventoryItem arg0) boolean
ResourceEnergy.canDrainToItem
(InventoryItem arg0) boolean
ResourceFluid.canDrainToItem
(InventoryItem arg0) boolean
Resource.canStackItem
(InventoryItem arg0) boolean
ResourceItem.canStackItem
(InventoryItem arg0) boolean
Resource.containsItem
(InventoryItem arg0) boolean
ResourceItem.containsItem
(InventoryItem arg0) boolean
Resource.drainFromItem
(InventoryItem arg0) boolean
ResourceEnergy.drainFromItem
(InventoryItem arg0) boolean
ResourceFluid.drainFromItem
(InventoryItem arg0) boolean
Resource.drainToItem
(InventoryItem arg0) boolean
ResourceEnergy.drainToItem
(InventoryItem arg0) boolean
ResourceFluid.drainToItem
(InventoryItem arg0) final InventoryItem
Resource.offerItem
(InventoryItem arg0) Resource.offerItem
(InventoryItem arg0, boolean arg1) Resource.offerItem
(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) ResourceItem.offerItem
(InventoryItem arg0, boolean arg1) ResourceItem.offerItem
(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) ResourceItem.removeItem
(InventoryItem item) Method parameters in zombie.entity.components.resources with type arguments of type InventoryItemModifier and TypeMethodDescriptionResourceItem.offerItems
(ArrayList<InventoryItem> arrayList) ResourceItem.offerItems
(ArrayList<InventoryItem> arrayList1, boolean boolean0) ResourceItem.removeAllItems
(ArrayList<InventoryItem> arrayList) ResourceItem.removeAllItems
(ArrayList<InventoryItem> arrayList, Item item) -
Uses of InventoryItem in zombie.fireFighting
Methods in zombie.fireFighting that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItem
FireFighting.getExtinguisher
(IsoPlayer player) Methods in zombie.fireFighting with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic int
FireFighting.getExtinguisherUses
(InventoryItem item) static int
FireFighting.getWaterUsesInteger
(InventoryItem item) static boolean
FireFighting.isExtinguisher
(InventoryItem item) -
Uses of InventoryItem in zombie.inventory
Fields in zombie.inventory declared as InventoryItemFields in zombie.inventory with type parameters of type InventoryItemMethods in zombie.inventory with type parameters of type InventoryItemModifier and TypeMethodDescription<T extends InventoryItem>
Tstatic <T extends InventoryItem>
TInventoryItemFactory.CreateItem
(String string) static <T extends InventoryItem>
TInventoryItemFactory.CreateItem
(ItemKey itemKey) Methods in zombie.inventory that return InventoryItemModifier and TypeMethodDescriptionItemContainer.addItem
(InventoryItem item) ItemContainer.AddItem
(InventoryItem item) ItemContainer.AddItemBlind
(InventoryItem item) InventoryItem.createCloneItem()
static InventoryItem
InventoryItemFactory.CreateItem
(short short0) static InventoryItem
InventoryItemFactory.CreateItem
(String string, float float0) static InventoryItem
InventoryItemFactory.CreateItem
(String string, float float0, boolean boolean0) static InventoryItem
InventoryItemFactory.CreateItem
(String string0, float float0, String string1) Deprecated.static InventoryItem
InventoryItemFactory.CreateItem
(String string0, String string1, String string2, String string3) Deprecated.static InventoryItem
InventoryItemFactory.CreateItem
(String string, Food food1) static InventoryItem
InventoryItemFactory.CreateItem
(InventoryItem item0, String string) ItemContainer.DoAddItem
(InventoryItem item) ItemContainer.DoAddItemBlind
(InventoryItem item) InventoryItem.emptyLiquid()
ItemContainer.FindAndReturn
(String _type) ItemContainer.FindAndReturn
(String _type, ArrayList<InventoryItem> itemToCheck) ItemContainer.FindAndReturnCategory
(String category) ItemContainer.FindAndReturnStack
(String _type) ItemContainer.FindAndReturnStack
(InventoryItem itemlike) ItemContainer.FindAndReturnWaterItem
(int uses) ItemContainer.findHumanCorpseItem()
<T> InventoryItem
ItemContainer.findItem
(T object, Invokers.Params2.Boolean.ICallback<T, InventoryItem> iCallback, boolean boolean0) ItemContainer.findItem
(Invokers.Params2.Boolean.IParam2<InventoryItem> iParam2, boolean boolean0) ItemContainer.FindWaterSource()
static InventoryItem
FixingManager.fixItem
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) ItemContainer.getBest
(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestBandage
(SurvivorDesc descriptor) ItemContainer.getBestCondition
(String _type) ItemContainer.getBestCondition
(Predicate<InventoryItem> predicate) ItemContainer.getBestConditionEval
(LuaClosure functionObj) ItemContainer.getBestConditionEvalArg
(LuaClosure functionObj, Object arg) ItemContainer.getBestConditionEvalArgRecurse
(LuaClosure functionObj, Object arg) ItemContainer.getBestConditionEvalRecurse
(LuaClosure functionObj) ItemContainer.getBestConditionRecurse
(String _type) ItemContainer.getBestConditionRecurse
(Predicate<InventoryItem> predicate) ItemContainer.getBestEval
(LuaClosure predicateObj, LuaClosure comparatorObj) ItemContainer.getBestEvalArg
(LuaClosure predicateObj, LuaClosure comparatorObj, Object arg) ItemContainer.getBestEvalArgRecurse
(LuaClosure predicateObj, LuaClosure comparatorObj, Object arg) ItemContainer.getBestEvalRecurse
(LuaClosure predicateObj, LuaClosure comparatorObj) ItemContainer.getBestFood
(SurvivorDesc descriptor) ItemContainer.getBestRecurse
(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestType
(String _type, Comparator<InventoryItem> comparator) ItemContainer.getBestTypeEval
(String _type, LuaClosure comparatorObj) ItemContainer.getBestTypeEvalArg
(String _type, LuaClosure comparatorObj, Object arg) ItemContainer.getBestTypeEvalArgRecurse
(String _type, LuaClosure comparatorObj, Object arg) ItemContainer.getBestTypeEvalRecurse
(String _type, LuaClosure comparatorObj) ItemContainer.getBestTypeRecurse
(String _type, Comparator<InventoryItem> comparator) ItemContainer.getBestWeapon()
ItemContainer.getBestWeapon
(SurvivorDesc desc) ItemContainer.getContainingItem()
ItemContainer.getFirst
(Predicate<InventoryItem> predicate) ItemContainer.getFirstAvailableFluidContainer
(String string) ItemContainer.getFirstCategory
(String category) ItemContainer.getFirstCategoryRecurse
(String category) ItemContainer.getFirstCleaningFluidSources()
ItemContainer.getFirstEval
(LuaClosure functionObj) ItemContainer.getFirstEvalArg
(LuaClosure functionObj, Object arg) ItemContainer.getFirstEvalArgRecurse
(LuaClosure functionObj, Object arg) ItemContainer.getFirstEvalRecurse
(LuaClosure functionObj) ItemContainer.getFirstFluidContainer
(String string) ItemContainer.getFirstRecurse
(Predicate<InventoryItem> predicate) ItemContainer.getFirstTag
(String tag) ItemContainer.getFirstTagEval
(String tag, LuaClosure functionObj) ItemContainer.getFirstTagEvalArgRecurse
(String tag, LuaClosure functionObj, Object arg) ItemContainer.getFirstTagEvalRecurse
(String tag, LuaClosure functionObj) ItemContainer.getFirstTagRecurse
(String tag) ItemContainer.getFirstType
(String _type) ItemContainer.getFirstTypeEval
(String _type, LuaClosure functionObj) ItemContainer.getFirstTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg) ItemContainer.getFirstTypeEvalRecurse
(String _type, LuaClosure functionObj) ItemContainer.getFirstTypeRecurse
(String _type) ItemContainer.getFirstWaterFluidSources
(boolean boolean0) ItemContainer.getFirstWaterFluidSources
(boolean boolean0, boolean boolean1) ItemContainer.getItemById
(long id) Deprecated.ItemContainer.getItemFromTag
(String var1, boolean boolean0, boolean boolean1) ItemContainer.getItemFromTag
(String string, IsoGameCharacter character, boolean boolean1, boolean boolean0, boolean boolean2) ItemContainer.getItemFromType
(String _type) ItemContainer.getItemFromType
(String _type, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromType
(String _type, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromTypeRecurse
(String _type) ItemContainer.getItemWithID
(int id) ItemContainer.getItemWithIDRecursiv
(int id) static InventoryItem
RecipeManager.GetMovableRecipeTool
(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) ItemContainer.getRecipeItem
(String string, IsoGameCharacter character, boolean boolean2) ItemContainer.haveThisKeyId
(int keyId) static InventoryItem
InventoryItem.loadItem
(ByteBuffer input, int WorldVersion) static InventoryItem
InventoryItem.loadItem
(ByteBuffer input, int WorldVersion, boolean doSaveTypeCheck) Attempts loading the item including creation, uppon failure bytes might be skipped or the buffer position may be set to end item position.static InventoryItem
InventoryItem.loadItem
(ByteBuffer byteBuffer, int int2, boolean boolean0, InventoryItem item1) ItemContainer.RemoveOneOf
(String string, boolean boolean0) static InventoryItem
ItemSpawner.spawnItem
(String arg0, ItemContainer arg1) static InventoryItem
ItemSpawner.spawnItem
(String arg0, ItemContainer arg1, boolean arg2) static InventoryItem
ItemSpawner.spawnItem
(String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItem
ItemSpawner.spawnItem
(String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, ItemContainer arg1) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, ItemContainer arg1, boolean arg2) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1, boolean arg2) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) static InventoryItem
ItemPickerJava.tryAddItemToContainer
(ItemContainer container, String itemType, ItemPickerJava.ItemPickerContainer containerDist) Methods in zombie.inventory that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionItemContainer.AddItems
(ArrayList<InventoryItem> arrayList) ItemContainer.AddItems
(InventoryItem item, int int0) ItemContainer.FindAndReturn
(String _type, int count) ItemContainer.getAll
(Predicate<InventoryItem> predicate) ItemContainer.getAll
(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllCategory
(String category) ItemContainer.getAllCategory
(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCategoryRecurse
(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCleaningFluidSources()
ItemContainer.getAllEval
(LuaClosure functionObj) ItemContainer.getAllEval
(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArg
(LuaClosure functionObj, Object arg) ItemContainer.getAllEvalArg
(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArgRecurse
(LuaClosure functionObj, Object arg) ItemContainer.getAllEvalArgRecurse
(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalRecurse
(LuaClosure functionObj) ItemContainer.getAllEvalRecurse
(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllFoodsForAnimals()
ItemContainer.getAllItems
(LinkedHashMap<String, InventoryItem> items, boolean inInv) ItemContainer.getAllRecurse
(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllTag
(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllTagEval
(String _type, LuaClosure functionObj) ItemContainer.getAllTagEval
(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArg
(String _type, LuaClosure functionObj, Object arg) ItemContainer.getAllTagEvalArg
(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArgRecurse
(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalRecurse
(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagRecurse
(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllType
(String _type) ItemContainer.getAllType
(String _type, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEval
(String _type, LuaClosure functionObj) ItemContainer.getAllTypeEval
(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArg
(String _type, LuaClosure functionObj, Object arg) ItemContainer.getAllTypeEvalArg
(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg) ItemContainer.getAllTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalRecurse
(String _type, LuaClosure functionObj) ItemContainer.getAllTypeEvalRecurse
(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeRecurse
(String _type) ItemContainer.getAllTypeRecurse
(String _type, ArrayList<InventoryItem> result) ItemContainer.getAllWaterFillables()
ItemContainer.getAllWaterFluidSources
(boolean boolean0) ItemContainer.getAvailableFluidContainer
(String string) static ArrayList
<InventoryItem> RecipeManager.getAvailableItemsAll
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> RecipeManager.getAvailableItemsNeeded
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) ItemContainer.getItems()
ItemContainer.getItems4Admin()
ItemContainer.getItemsFromCategory
(String category) ItemContainer.getItemsFromFullType
(String _type) ItemContainer.getItemsFromFullType
(String _type, boolean includeInv) ItemContainer.getItemsFromType
(String _type) ItemContainer.getItemsFromType
(String _type, boolean includeInv) ItemContainer.getSome
(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategory
(String category, int count) ItemContainer.getSomeCategory
(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategoryRecurse
(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEval
(LuaClosure functionObj, int count) ItemContainer.getSomeEval
(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArg
(LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeEvalArg
(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArgRecurse
(LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeEvalArgRecurse
(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalRecurse
(LuaClosure functionObj, int count) ItemContainer.getSomeEvalRecurse
(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse
(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTag
(String tag, int count) ItemContainer.getSomeTag
(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEval
(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArg
(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArgRecurse
(String tag, LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTagEvalArgRecurse
(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalRecurse
(String tag, LuaClosure functionObj, int count) ItemContainer.getSomeTagEvalRecurse
(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagRecurse
(String tag, int count) ItemContainer.getSomeTagRecurse
(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeType
(String _type, int count) ItemContainer.getSomeType
(String _type, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEval
(String _type, LuaClosure functionObj, int count) ItemContainer.getSomeTypeEval
(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArg
(String _type, LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTypeEvalArg
(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalRecurse
(String _type, LuaClosure functionObj, int count) ItemContainer.getSomeTypeEvalRecurse
(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeRecurse
(String _type, int count) ItemContainer.getSomeTypeRecurse
(String _type, int count, ArrayList<InventoryItem> result) static ArrayList
<InventoryItem> RecipeManager.getSourceItemsAll
(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> RecipeManager.getSourceItemsNeeded
(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> CompressIdenticalItems.load
(ByteBuffer byteBuffer, int int3, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) ItemContainer.load
(ByteBuffer input, int WorldVersion) static ArrayList
<InventoryItem> RecipeManager.PerformMakeItem
(Recipe recipe, InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList0) static ArrayList
<InventoryItem> CompressIdenticalItems.save
(ByteBuffer byteBuffer, ArrayList<InventoryItem> arrayList1, IsoGameCharacter character) ItemContainer.save
(ByteBuffer output) ItemContainer.save
(ByteBuffer output, IsoGameCharacter noCompress) static List
<InventoryItem> ItemSpawner.spawnItems
(String string, int int0, ItemContainer container) static List
<InventoryItem> ItemSpawner.spawnItems
(InventoryItem item, int int0, ItemContainer container) Methods in zombie.inventory with parameters of type InventoryItemModifier and TypeMethodDescriptionItemContainer.addItem
(InventoryItem item) static void
ItemSoundManager.addItem
(InventoryItem item) ItemContainer.AddItem
(InventoryItem item) static void
ItemUser.AddItem
(InventoryItem item0, InventoryItem item1) ItemContainer.AddItemBlind
(InventoryItem item) void
ItemContainer.addItemOnServer
(InventoryItem item) ItemContainer.AddItems
(InventoryItem item, int int0) static boolean
ItemPickerJava.addVehicleKeyAsLoot
(InventoryItem item, ItemContainer container) boolean
ItemFilter.allows
(InventoryItem arg0) boolean
ItemContainer.canItemFit
(InventoryItem item) boolean
InventoryItem.CanStack
(InventoryItem item) static void
ItemConfigurator.ConfigureItem
(InventoryItem item0, ItemPickInfo itemPickInfo, boolean boolean0, float var3) static void
ItemConfigurator.ConfigureItemOnCreate
(InventoryItem item0) boolean
ItemContainer.contains
(InventoryItem item) boolean
ItemContainer.contains
(InventoryItem itemToFind, boolean doInv) boolean
ItemContainer.containsRecursive
(InventoryItem item) void
InventoryItem.copyBloodLevelFrom
(InventoryItem item1) void
InventoryItem.copyClothing
(InventoryItem item0) void
InventoryItem.copyConditionModData
(InventoryItem other) void
InventoryItem.copyConditionStatesFrom
(InventoryItem item0) void
InventoryItem.copyTimesHeadRepairedFrom
(InventoryItem item1) void
InventoryItem.copyTimesHeadRepairedTo
(InventoryItem item0) void
InventoryItem.copyTimesRepairedFrom
(InventoryItem item1) void
InventoryItem.copyTimesRepairedTo
(InventoryItem item0) static InventoryItem
InventoryItemFactory.CreateItem
(InventoryItem item0, String string) ItemContainer.DoAddItem
(InventoryItem item) ItemContainer.DoAddItemBlind
(InventoryItem item) void
ItemContainer.DoRemoveItem
(InventoryItem item) ItemContainer.FindAndReturnStack
(InventoryItem itemlike) static InventoryItem
FixingManager.fixItem
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static ArrayList
<InventoryItem> RecipeManager.getAvailableItemsAll
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> RecipeManager.getAvailableItemsNeeded
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static double
FixingManager.getChanceOfFail
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static double
FixingManager.getCondRepaired
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static ArrayList
<EvolvedRecipe> RecipeManager.getEvolvedRecipe
(InventoryItem baseItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers, boolean need1ingredient) FixingManager.getFixes
(InventoryItem item) static InventoryItem
RecipeManager.GetMovableRecipeTool
(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static int
RecipeManager.getNumberOfTimesRecipeCanBeDone
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) static ArrayList
<InventoryItem> RecipeManager.getSourceItemsAll
(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> RecipeManager.getSourceItemsNeeded
(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) RecipeManager.getUniqueRecipeItems
(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static boolean
RecipeManager.HasAllRequiredItems
(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) static boolean
RecipeManager.hasHeat
(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) boolean
ItemContainer.hasRoomFor
(IsoGameCharacter chr, InventoryItem item) void
InventoryItem.inheritFoodAgeFrom
(InventoryItem var1) void
InventoryItem.inheritOlderFoodAge
(InventoryItem var1) static boolean
RecipeManager.isAllItemsUsableRotten
(Recipe recipe, IsoGameCharacter character, InventoryItem item1, ArrayList<ItemContainer> arrayList) boolean
ItemContainer.isInside
(InventoryItem item) boolean
ItemContainer.isItemAllowed
(InventoryItem item) static boolean
RecipeManager.IsRecipeValid
(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) boolean
ItemContainer.isRemoveItemAllowed
(InventoryItem item) static void
ItemPickerJava.itemSpawnSanityCheck
(InventoryItem item) static void
ItemPickerJava.itemSpawnSanityCheck
(InventoryItem item, ItemContainer container) static void
ItemPickerJava.keyNamerBuilding
(InventoryItem item, IsoGridSquare square) static InventoryItem
InventoryItem.loadItem
(ByteBuffer byteBuffer, int int2, boolean boolean0, InventoryItem item1) boolean
InventoryItem.ModDataMatches
(InventoryItem item) static void
ItemPickerJava.KeyNamer.nameKey
(InventoryItem arg0, IsoGridSquare arg1) static ArrayList
<InventoryItem> RecipeManager.PerformMakeItem
(Recipe recipe, InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList0) static void
RecipeManager.printDebugRecipeValid
(Recipe recipe, IsoGameCharacter character, InventoryItem item, ArrayList<ItemContainer> arrayList) void
ItemContainer.Remove
(InventoryItem item) static boolean
InventoryItem.RemoveFromContainer
(InventoryItem item) static void
ItemSoundManager.removeItem
(InventoryItem item) static void
ItemUser.RemoveItem
(InventoryItem item) void
ItemContainer.removeItemOnServer
(InventoryItem item) Deprecated.static void
ItemPickerJava.rotItem
(InventoryItem item1) static void
CompressIdenticalItems.save
(ByteBuffer byteBuffer, InventoryItem item) void
InventoryItem.setConditionFrom
(InventoryItem item0) void
InventoryItem.setConditionFromHeadCondition
(InventoryItem item0) void
InventoryItem.setConditionFromModData
(InventoryItem other) void
InventoryItem.setConditionTo
(InventoryItem item0) void
InventoryItem.setCurrentUsesFrom
(InventoryItem item0) void
InventoryItem.setHeadConditionFromCondition
(InventoryItem item0) void
InventoryItem.setSharpnessFrom
(InventoryItem item0) void
InventoryItem.setUsesFrom
(InventoryItem item1) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, ItemContainer arg1) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, ItemContainer arg1, boolean arg2) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1, boolean arg2) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItem
ItemSpawner.spawnItem
(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) void
ItemContainer.SpawnItem
(InventoryItem item) static List
<InventoryItem> ItemSpawner.spawnItems
(InventoryItem item, int int0, ItemContainer container) static void
ItemPickerJava.spawnLootCarKey
(InventoryItem item, ItemContainer container) static void
ItemPickerJava.spawnLootCarKey
(InventoryItem item, ItemContainer container0, ItemContainer container1) static void
ItemPickerJava.trashItem
(InventoryItem item0) static void
ItemPickerJava.trashItemLooted
(InventoryItem item0) static void
ItemPickerJava.trashItemRats
(InventoryItem item0) static void
FixingManager.useFixer
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) static void
ItemUser.UseItem
(InventoryItem item) static int
ItemUser.UseItem
(InventoryItem item0, boolean boolean1, boolean boolean3, int int1, boolean boolean2, boolean boolean0) static boolean
RecipeManager.validateHasHeat
(Recipe recipe, InventoryItem item2, ArrayList<ItemContainer> arrayList, IsoGameCharacter character) static boolean
RecipeManager.validateRecipeContainsSourceItem
(Recipe recipe, InventoryItem item) static void
ItemPickerJava.wearDownItem
(InventoryItem item0) Method parameters in zombie.inventory with type arguments of type InventoryItemModifier and TypeMethodDescriptionItemContainer.AddItems
(ArrayList<InventoryItem> arrayList) <T> boolean
ItemContainer.contains
(T object, Invokers.Params2.Boolean.ICallback<T, InventoryItem> iCallback, boolean boolean0) boolean
ItemContainer.contains
(Invokers.Params2.Boolean.IParam2<InventoryItem> iParam2, boolean boolean0) static void
ItemUser.CreateItem
(String string, ArrayList<InventoryItem> arrayList) ItemContainer.FindAndReturn
(String _type, ArrayList<InventoryItem> itemToCheck) <T> InventoryItem
ItemContainer.findItem
(T object, Invokers.Params2.Boolean.ICallback<T, InventoryItem> iCallback, boolean boolean0) ItemContainer.findItem
(Invokers.Params2.Boolean.IParam2<InventoryItem> iParam2, boolean boolean0) ItemContainer.getAll
(Predicate<InventoryItem> predicate) ItemContainer.getAll
(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAll
(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllCategory
(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCategoryRecurse
(String category, ArrayList<InventoryItem> result) ItemContainer.getAllEval
(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArg
(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArgRecurse
(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalRecurse
(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllItems
(LinkedHashMap<String, InventoryItem> items, boolean inInv) ItemContainer.getAllRecurse
(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllRecurse
(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllTag
(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllTagEval
(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArg
(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArgRecurse
(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalRecurse
(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagRecurse
(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllType
(String _type, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEval
(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArg
(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalRecurse
(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeRecurse
(String _type, ArrayList<InventoryItem> result) ItemContainer.getBest
(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBest
(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestCondition
(Predicate<InventoryItem> predicate) ItemContainer.getBestConditionRecurse
(Predicate<InventoryItem> predicate) ItemContainer.getBestRecurse
(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestRecurse
(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestType
(String _type, Comparator<InventoryItem> comparator) ItemContainer.getBestTypeRecurse
(String _type, Comparator<InventoryItem> comparator) int
ItemContainer.getCount
(Predicate<InventoryItem> predicate) int
ItemContainer.getCountRecurse
(Predicate<InventoryItem> predicate) ItemContainer.getFirst
(Predicate<InventoryItem> predicate) ItemContainer.getFirstRecurse
(Predicate<InventoryItem> predicate) ItemContainer.getSome
(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSome
(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategory
(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategoryRecurse
(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEval
(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArg
(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArgRecurse
(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalRecurse
(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse
(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse
(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTag
(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEval
(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArg
(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArgRecurse
(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalRecurse
(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagRecurse
(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeType
(String _type, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEval
(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArg
(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArgRecurse
(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalRecurse
(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeRecurse
(String _type, int count, ArrayList<InventoryItem> result) int
ItemContainer.getUsesRecurse
(Predicate<InventoryItem> predicate) static ArrayList
<InventoryItem> CompressIdenticalItems.load
(ByteBuffer byteBuffer, int int3, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) static void
ItemSoundManager.removeItems
(ArrayList<InventoryItem> arrayList) static ArrayList
<InventoryItem> CompressIdenticalItems.save
(ByteBuffer byteBuffer, ArrayList<InventoryItem> arrayList1, IsoGameCharacter character) void
ItemContainer.setItems
(ArrayList<InventoryItem> _Items) -
Uses of InventoryItem in zombie.inventory.recipemanager
Methods in zombie.inventory.recipemanager that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionItemRecipe.getSourceItems()
ItemRecipe.getSourceItems
(int int0) ItemRecipe.perform()
Methods in zombie.inventory.recipemanager with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic ItemRecipe
ItemRecipe.Alloc
(Recipe recipex, IsoGameCharacter characterx, ArrayList<ItemContainer> arrayList0, InventoryItem item, ArrayList<InventoryItem> arrayList1, boolean boolean0) static int
ItemRecipe.getNumberOfTimesRecipeCanBeDone
(Recipe recipex, IsoGameCharacter characterx, ArrayList<ItemContainer> arrayList, InventoryItem item) static void
RecipeMonitor.LogInit
(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> arrayList, InventoryItem item, ArrayList<InventoryItem> var4, boolean boolean0) static void
RecipeMonitor.LogItem
(String arg0, InventoryItem arg1) -
Uses of InventoryItem in zombie.inventory.types
Subclasses of InventoryItem in zombie.inventory.typesModifier and TypeClassDescriptionfinal class
final class
class
class
final class
final class
final class
final class
final class
final class
final class
final class
class
class
Turbo.final class
Turbofinal class
Methods in zombie.inventory.types that return InventoryItemModifier and TypeMethodDescriptionHandWeapon.getBestMagazine
(IsoGameCharacter owner) Get the magazine with the most bullets in itMethods in zombie.inventory.types with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
Clothing.addPatch
(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) boolean
Clothing.canFullyRestore
(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) boolean
Clothing.CanStack
(InventoryItem item) boolean
DrainableComboItem.CanStack
(InventoryItem item) boolean
Food.CanStack
(InventoryItem item) static int
Clothing.getBiteDefenseFromItem
(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingstatic int
Clothing.getScratchDefenseFromItem
(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingstatic WeaponType
WeaponType.getWeaponType
(IsoGameCharacter character, InventoryItem item0, InventoryItem item1) void
Food.inheritFoodAgeFrom
(InventoryItem item) void
Food.inheritOlderFoodAge
(InventoryItem item) static void
Key.setHighlightDoors
(int playerNum, InventoryItem item) -
Uses of InventoryItem in zombie.iso
Fields in zombie.iso with type parameters of type InventoryItemMethods in zombie.iso that return InventoryItemModifier and TypeMethodDescriptionIsoObject.addItemToObjectSurface
(String string) IsoObject.addItemToObjectSurface
(String string, boolean boolean0) IsoObject.addItemToObjectSurface
(String string, boolean boolean0, boolean boolean1) IsoGridSquare.AddWorldInventoryItem
(String String, float _x, float _y, float height) IsoGridSquare.AddWorldInventoryItem
(String string, float float0, float float1, float float2, boolean boolean0) IsoGridSquare.AddWorldInventoryItem
(String string, float float0, float float1, float float2, boolean boolean0, boolean boolean1) IsoGridSquare.AddWorldInventoryItem
(InventoryItem item, float _x, float _y, float height) IsoGridSquare.AddWorldInventoryItem
(InventoryItem item, float _x, float _y, float height, boolean transmit) IsoGridSquare.AddWorldInventoryItem
(InventoryItem item, float float0, float float1, float float2, boolean boolean0, boolean boolean1) IItemProvider.getItem()
IsoObject.replaceItem
(InventoryItem item) IsoObject.spawnItemToObjectSurface
(String string) IsoObject.spawnItemToObjectSurface
(String string, boolean boolean0) IsoGridSquare.SpawnWorldInventoryItem
(String string, float float0, float float1, float float2) IsoGridSquare.SpawnWorldInventoryItem
(String string, float float0, float float1, float float2, boolean boolean0) IsoGridSquare.SpawnWorldInventoryItem
(InventoryItem item, float float0, float float1, float float2, boolean boolean0) Methods in zombie.iso that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoCell.getProcessItems()
IsoCell.getProcessItemsRemove()
IsoGridSquare.removeAllDung()
Methods in zombie.iso with parameters of type InventoryItemModifier and TypeMethodDescriptionIsoMarkers.addIsoMarker
(InventoryItem item, IsoGridSquare square, float float0, float float1, float float2, float float3, float float4) void
IsoCell.addToProcessItems
(InventoryItem item) void
IsoCell.addToProcessItemsRemove
(InventoryItem item) IsoGridSquare.AddWorldInventoryItem
(InventoryItem item, float _x, float _y, float height) IsoGridSquare.AddWorldInventoryItem
(InventoryItem item, float _x, float _y, float height, boolean transmit) IsoGridSquare.AddWorldInventoryItem
(InventoryItem item, float float0, float float1, float float2, boolean boolean0, boolean boolean1) IsoGridSquare.createAnimalCorpseFromItem
(InventoryItem item) void
IsoMarkers.IsoMarker.init
(InventoryItem itemx, int int0, int int1, int int2, IsoGridSquare squarex) boolean
IsoObject.isItemAllowedInContainer
(ItemContainer _container, InventoryItem item) boolean
IsoObject.isRemoveItemAllowedFromContainer
(ItemContainer _container, InventoryItem item) IsoObject.replaceItem
(InventoryItem item) IsoGridSquare.SpawnWorldInventoryItem
(InventoryItem item, float float0, float float1, float float2, boolean boolean0) IsoGridSquare.tryAddCorpseToWorld
(InventoryItem item, float float0, float float1) IsoGridSquare.tryAddCorpseToWorld
(InventoryItem item, float float0, float float1, boolean boolean0) void
IsoObject.useItemOn
(InventoryItem item) Deprecated.Method parameters in zombie.iso with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoid
IsoCell.addToProcessItems
(ArrayList<InventoryItem> items) void
IsoCell.addToProcessItemsRemove
(ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.iso.objects
Fields in zombie.iso.objects declared as InventoryItemMethods in zombie.iso.objects that return InventoryItemModifier and TypeMethodDescriptionIsoDeadBody.becomeCorpseItem()
IsoCarBatteryCharger.getBattery()
IsoCarBatteryCharger.getItem()
IsoDeadBody.getItem()
IsoTrap.getItem()
IsoWorldInventoryObject.getItem()
IsoDeadBody.getPrimaryHandItem()
IsoDeadBody.getSecondaryHandItem()
IsoThumpable.insertNewFuel
(InventoryItem item, IsoGameCharacter chr) IsoThumpable.removeCurrentFuel
(IsoGameCharacter chr) IsoLightSwitch.removeLightBulb
(IsoGameCharacter chr) IsoBarricade.removeMetal
(IsoGameCharacter chr) IsoBarricade.removeMetalBar
(IsoGameCharacter chr) IsoBarricade.removePlank
(IsoGameCharacter chr) IsoBarbecue.removePropaneTank()
Methods in zombie.iso.objects with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
IsoLightSwitch.addBattery
(IsoGameCharacter chr, InventoryItem battery) void
IsoLightSwitch.addLightBulb
(IsoGameCharacter chr, InventoryItem bulb) void
IsoBarricade.addMetal
(IsoGameCharacter chr, InventoryItem metal) void
IsoBarricade.addMetalBar
(IsoGameCharacter chr, InventoryItem metalBar) void
IsoBarricade.addPlank
(IsoGameCharacter chr, InventoryItem plank) void
IsoDeadBody.checkClothing
(InventoryItem removedItem) void
IsoMannequin.checkClothing
(InventoryItem removedItem) void
IsoThumpable.createLightSource
(int radius, int offsetX, int offsetY, int offsetZ, int life, String _lightSourceFuel, InventoryItem baseItem, IsoGameCharacter chr) void
IsoLightSwitch.getCustomSettingsFromItem
(InventoryItem item) void
IsoMannequin.getCustomSettingsFromItem
(InventoryItem item) float
IsoDeadBody.getInitialItemAge
(InventoryItem item) IsoThumpable.insertNewFuel
(InventoryItem item, IsoGameCharacter chr) boolean
IsoDeadBody.isAttachedItem
(InventoryItem item) boolean
IsoDeadBody.isEquipped
(InventoryItem item) boolean
IsoDeadBody.isEquippedClothing
(InventoryItem item) boolean
IsoDeadBody.isHandItem
(InventoryItem item) boolean
ClothingDryerLogic.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
ClothingWasherLogic.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IsoClothingDryer.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IsoClothingWasher.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IsoCombinationWasherDryer.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IsoFeedingTrough.isItemAllowedInContainer
(ItemContainer arg0, InventoryItem arg1) boolean
IsoMannequin.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IsoStackedWasherDryer.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IsoDeadBody.isPrimaryHandItem
(InventoryItem item) boolean
ClothingDryerLogic.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) boolean
ClothingWasherLogic.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) boolean
IsoClothingDryer.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) boolean
IsoClothingWasher.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) boolean
IsoCombinationWasherDryer.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) boolean
IsoStackedWasherDryer.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) boolean
IsoDeadBody.isSecondaryHandItem
(InventoryItem item) void
IsoCarBatteryCharger.setBattery
(InventoryItem _battery) void
IsoLightSwitch.setCustomSettingsToItem
(InventoryItem item) void
IsoMannequin.setCustomSettingsToItem
(InventoryItem item) void
IsoGenerator.setInfoFromItem
(InventoryItem item) void
IsoDeadBody.setPrimaryHandItem
(InventoryItem item) void
IsoBarbecue.setPropaneTank
(InventoryItem tank) void
IsoDeadBody.setSecondaryHandItem
(InventoryItem item) void
IsoWorldInventoryObject.swapItem
(InventoryItem newItem) void
IsoMannequin.wearItem
(InventoryItem item, IsoGameCharacter chr) Method parameters in zombie.iso.objects with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoid
IsoBarricade.addFromCraftRecipe
(IsoGameCharacter character, ArrayList<InventoryItem> arrayList) Constructors in zombie.iso.objects with parameters of type InventoryItemModifierConstructorDescriptionIsoCarBatteryCharger
(InventoryItem _item, IsoCell cell, IsoGridSquare square) IsoFallingClothing
(IsoCell cell, float float4, float float5, float float6, float float0, float float1, InventoryItem item) IsoGenerator
(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator
(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoWorldInventoryObject
(InventoryItem _item, IsoGridSquare sq, float _xoff, float _yoff, float _zoff) -
Uses of InventoryItem in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type InventoryItemModifier and TypeMethodDescriptionboolean
IClothingWasherDryerLogic.isItemAllowedInContainer
(ItemContainer container, InventoryItem item) boolean
IClothingWasherDryerLogic.isRemoveItemAllowedFromContainer
(ItemContainer container, InventoryItem item) Method parameters in zombie.iso.objects.interfaces with type arguments of type InventoryItemModifier and TypeMethodDescriptiondefault IsoBarricade
BarricadeAble.addBarricadesFromCraftRecipe
(IsoGameCharacter character, ArrayList<InventoryItem> arrayList, CraftRecipeData craftRecipeData, boolean boolean0) -
Uses of InventoryItem in zombie.Lua
Methods in zombie.Lua that return InventoryItemModifier and TypeMethodDescriptionLuaManager.GlobalObject.getPickedUpFish
(IsoPlayer player) static InventoryItem
LuaManager.GlobalObject.instanceItem
(String item) static InventoryItem
LuaManager.GlobalObject.instanceItem
(String string, float float0) static InventoryItem
LuaManager.GlobalObject.instanceItem
(Item item) Methods in zombie.Lua with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic byte
LuaManager.GlobalObject.changeItemTypeTransaction
(IsoPlayer player, InventoryItem item, String string) static byte
LuaManager.GlobalObject.createItemTransaction
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1) static byte
LuaManager.GlobalObject.createItemTransactionWithPosData
(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string, float float0, float float1, float float2) Deprecated.LuaManager.GlobalObject.getAllDecalNamesForItem
(InventoryItem item) static boolean
LuaManager.GlobalObject.isItemTransactionConsistent
(InventoryItem item, ItemContainer container0, ItemContainer container1, String string) void
LuaManager.GlobalObject.Render3DItem
(InventoryItem item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, float rotation) Draws an item's model in the world.static void
LuaManager.GlobalObject.replaceItemInContainer
(ItemContainer container, InventoryItem item0, InventoryItem item1) static void
LuaManager.GlobalObject.sendAddItemToContainer
(ItemContainer container, InventoryItem item) static void
LuaManager.GlobalObject.sendAttachedItem
(IsoGameCharacter character, String string, InventoryItem item) static void
LuaManager.GlobalObject.sendClothing
(IsoPlayer player, String string, InventoryItem item) static void
LuaManager.GlobalObject.sendFeedAnimalFromHand
(IsoAnimal animal, IsoPlayer player, InventoryItem item) static void
LuaManager.GlobalObject.sendHutchGrabAnimal
(IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) static void
LuaManager.GlobalObject.sendHutchGrabCorpseAction
(IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) static void
LuaManager.GlobalObject.sendItemStats
(InventoryItem item) static void
LuaManager.GlobalObject.sendRemoveItemFromContainer
(ItemContainer container, InventoryItem item) static void
LuaManager.GlobalObject.sendReplaceItemInContainer
(ItemContainer container, InventoryItem item0, InventoryItem item1) static byte
LuaManager.GlobalObject.startFishingAction
(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) void
LuaManager.GlobalObject.syncItemFields
(IsoPlayer player, InventoryItem item) void
LuaManager.GlobalObject.syncItemModData
(IsoPlayer player, InventoryItem item) static void
LuaManager.GlobalObject.tradingUISendAddItem
(IsoPlayer you, IsoPlayer other, InventoryItem i) static void
LuaManager.GlobalObject.tradingUISendRemoveItem
(IsoPlayer player0, IsoPlayer player1, InventoryItem item) Method parameters in zombie.Lua with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic void
LuaManager.GlobalObject.sendAddItemsToContainer
(ItemContainer container, ArrayList<InventoryItem> arrayList) static boolean
LuaManager.GlobalObject.sendItemListNet
(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String transferID, String custom) static void
LuaManager.GlobalObject.sendRemoveItemsFromContainer
(ItemContainer container, ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.modding
Method parameters in zombie.modding with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic boolean
ModUtilsJava.sendItemListNet
(IsoPlayer player0, ArrayList<InventoryItem> arrayList, IsoPlayer player1, String string0, String string1) -
Uses of InventoryItem in zombie.network
Methods in zombie.network with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
GameClient.addToItemRemoveSendBuffer
(IsoObject parent, ItemContainer container, InventoryItem item) void
GameClient.addToItemSendBuffer
(IsoObject parent, ItemContainer container, InventoryItem item) static void
GameServer.sendAddItemToContainer
(ItemContainer container, InventoryItem item) void
GameClient.sendAttachedItem
(IsoGameCharacter character, String string, InventoryItem item) void
GameClient.sendItemStats
(InventoryItem item) static void
GameServer.sendItemStats
(InventoryItem item) static void
GameClient.sendRemoveItemFromContainer
(ItemContainer container, InventoryItem item) static void
GameServer.sendRemoveItemFromContainer
(ItemContainer container, InventoryItem item) static void
GameServer.sendReplaceItemInContainer
(ItemContainer container, InventoryItem item0, InventoryItem item1) static void
GameServer.sendSyncClothing
(IsoPlayer player, String var1, InventoryItem var2) void
GameClient.tradingUISendAddItem
(IsoPlayer you, IsoPlayer other, InventoryItem item) void
GameClient.tradingUISendRemoveItem
(IsoPlayer var1, IsoPlayer var2, InventoryItem var3) Method parameters in zombie.network with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic void
GameServer.sendAddItemsToContainer
(ItemContainer container, ArrayList<InventoryItem> arrayList) static boolean
GameClient.sendItemListNet
(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String sessionID, String custom) static boolean
GameServer.sendItemListNet
(UdpConnection udpConnection1, IsoPlayer player2, ArrayList<InventoryItem> arrayList, IsoPlayer player0, String string0, String string1) static void
GameServer.sendRemoveItemsFromContainer
(ItemContainer container, ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.network.anticheats
Methods in zombie.network.anticheats that return InventoryItemModifier and TypeMethodDescriptionAntiCheatHitWeaponAmmo.IAntiCheat.getInventoryItem()
AntiCheatHitWeaponRange.IAntiCheat.getInventoryItem()
AntiCheatHitWeaponRate.IAntiCheat.getInventoryItem()
AntiCheatItem.IAntiCheat.getInventoryItem()
-
Uses of InventoryItem in zombie.network.fields
Methods in zombie.network.fields that return InventoryItemMethods in zombie.network.fields with parameters of type InventoryItem -
Uses of InventoryItem in zombie.network.packets.character
Methods in zombie.network.packets.character with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
AnimalTracksPacket.set
(IsoPlayer var1, AnimalTracks var2, InventoryItem var3) -
Uses of InventoryItem in zombie.network.packets.hit
Methods in zombie.network.packets.hit that return InventoryItemModifier and TypeMethodDescriptionPlayerHitAnimalPacket.getInventoryItem()
PlayerHitObjectPacket.getInventoryItem()
PlayerHitPlayerPacket.getInventoryItem()
PlayerHitSquarePacket.getInventoryItem()
PlayerHitVehiclePacket.getInventoryItem()
PlayerHitZombiePacket.getInventoryItem()
-
Uses of InventoryItem in zombie.radio.devices
Methods in zombie.radio.devices that return InventoryItemModifier and TypeMethodDescriptionDeviceData.getBattery
(ItemContainer inventory) DeviceData.getHeadphones
(ItemContainer inventory) DeviceData.removeMediaItem
(ItemContainer inventory) Methods in zombie.radio.devices with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
DeviceData.addHeadphones
(InventoryItem headphones) void
DeviceData.addMediaItem
(InventoryItem media) -
Uses of InventoryItem in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return InventoryItemModifier and TypeMethodDescriptionRandomizedWorldBase.addItemOnGround
(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGround
(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround
(IsoGridSquare square, InventoryItem item, boolean boolean0) RandomizedWorldBase.addItemOnGroundNoLoot
(IsoGridSquare square, String string) RandomizedWorldBase.addItemOnGroundNoLoot
(IsoGridSquare square, InventoryItem item) static InventoryItem
RandomizedWorldBase.addItemOnGroundStatic
(IsoGridSquare square, String string) static InventoryItem
RandomizedWorldBase.addItemOnGroundStatic
(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemToObjectSurface
(String string, IsoObject object) RandomizedWorldBase.addRandomItemOnGround
(IsoGridSquare square, ArrayList<String> types) Methods in zombie.randomizedWorld with parameters of type InventoryItemModifier and TypeMethodDescriptionRandomizedWorldBase.addItemOnGround
(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround
(IsoGridSquare square, InventoryItem item, boolean boolean0) RandomizedWorldBase.addItemOnGroundNoLoot
(IsoGridSquare square, InventoryItem item) static InventoryItem
RandomizedWorldBase.addItemOnGroundStatic
(IsoGridSquare square, InventoryItem item) -
Uses of InventoryItem in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return InventoryItemModifier and TypeMethodDescriptionRandomizedBuildingBase.addWorldItem
(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset) RandomizedBuildingBase.addWorldItem
(String string, IsoGridSquare square, float float0, float float1, float float2, boolean boolean0) RandomizedBuildingBase.addWorldItem
(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, int worldZ) RandomizedBuildingBase.addWorldItem
(String item, IsoGridSquare sq, IsoObject obj) RandomizedBuildingBase.addWorldItem
(String string, IsoGridSquare square, IsoObject object, boolean boolean0) -
Uses of InventoryItem in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting with parameters of type InventoryItemModifier and TypeMethodDescriptionboolean
CraftRecipe.canOutputItem
(InventoryItem arg0) boolean
OutputScript.canOutputItem
(InventoryItem arg0) boolean
CraftRecipe.canUseItem
(InventoryItem arg0) boolean
InputScript.canUseItem
(InventoryItem arg0) boolean
InputScript.doesItemPassClothingTypeStatusTests
(InventoryItem arg0) boolean
InputScript.doesItemPassDamageStatusTests
(InventoryItem arg0) boolean
InputScript.doesItemPassFoodAndCookingTests
(InventoryItem arg0) boolean
InputScript.doesItemPassIsOrNotEmptyAndFullTests
(InventoryItem arg0) boolean
InputScript.doesItemPassRoutineStatusTests
(InventoryItem item, IsoGameCharacter character) boolean
InputScript.doesItemPassSharpnessStatusTests
(InventoryItem arg0) boolean
CraftRecipe.OnTestItem
(InventoryItem arg0) boolean
InputScript.passesBrokenTest
(InventoryItem arg0) boolean
InputScript.passesFavoriteTest
(InventoryItem arg0) boolean
InputScript.passesFrozenTest
(InventoryItem arg0) boolean
InputScript.passesRottenTest
(InventoryItem arg0) boolean
InputScript.passesSealedTest
(InventoryItem item) -
Uses of InventoryItem in zombie.scripting.logic
Methods in zombie.scripting.logic with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic boolean
RecipeCodeOnTest.breakGlass
(InventoryItem item) static boolean
RecipeCodeOnTest.canAddToPack
(InventoryItem item) static boolean
RecipeCodeOnTest.cutFillet
(InventoryItem item) static boolean
RecipeCodeOnTest.cutFish
(InventoryItem item) static boolean
RecipeCodeOnTest.genericPacking
(InventoryItem item0) static boolean
RecipeCodeOnTest.haveFilter
(InventoryItem item) static boolean
RecipeCodeOnTest.haveOxygenTank
(InventoryItem item) static boolean
RecipeCodeOnTest.hotFluidContainer
(InventoryItem item) static boolean
RecipeCodeOnTest.noFilter
(InventoryItem item) static boolean
RecipeCodeOnTest.noOxygenTank
(InventoryItem item) static boolean
RecipeCodeOnTest.openFire
(InventoryItem var0) static boolean
RecipeCodeOnTest.purifyWater
(InventoryItem item) static boolean
RecipeCodeOnTest.scratchTicket
(InventoryItem item) static boolean
RecipeCodeOnTest.tainted
(InventoryItem item) -
Uses of InventoryItem in zombie.scripting.objects
Methods in zombie.scripting.objects that return InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.addItem
(InventoryItem _baseItem, InventoryItem usedItem, IsoGameCharacter chr) Fixing.haveGlobalItem
(IsoGameCharacter chr) Fixing.haveThisFixer
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) Item.InstanceItem
(String param) Item.InstanceItem
(String string2, boolean boolean0) Methods in zombie.scripting.objects that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.getItemsCanBeUse
(IsoGameCharacter chr, InventoryItem _baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) Methods in zombie.scripting.objects with parameters of type InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.addItem
(InventoryItem _baseItem, InventoryItem usedItem, IsoGameCharacter chr) boolean
ItemFilterScript.allowsItem
(InventoryItem arg0) int
Fixing.countUses
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) EvolvedRecipe.getItemRecipe
(InventoryItem usedItem) EvolvedRecipe.getItemsCanBeUse
(IsoGameCharacter chr, InventoryItem _baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) boolean
EvolvedRecipe.hasMinimumWater
(InventoryItem item) Fixing.haveThisFixer
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) boolean
EvolvedRecipe.isResultItem
(InventoryItem item) boolean
EvolvedRecipe.isSpiceAdded
(InventoryItem _baseItem, InventoryItem spiceItem) boolean
EvolvedRecipe.needToBeCooked
(InventoryItem itemTest) Fixing.usedInFixer
(InventoryItem itemType, IsoGameCharacter chr) Method parameters in zombie.scripting.objects with type arguments of type InventoryItemModifier and TypeMethodDescriptionFixing.getRequiredFixerItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.ui
Fields in zombie.ui declared as InventoryItemMethods in zombie.ui with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
UIElement.DrawItemIcon
(InventoryItem item, double double3, double double4, double double7, double double5, double double6) -
Uses of InventoryItem in zombie.vehicles
Methods in zombie.vehicles that return InventoryItemModifier and TypeMethodDescriptionBaseVehicle.createVehicleKey()
BaseVehicle.getCurrentKey()
VehiclePart.getInventoryItem()
Methods in zombie.vehicles with parameters of type InventoryItemModifier and TypeMethodDescriptionvoid
VehiclePart.doInventoryItemStats
(InventoryItem newItem, int mechanicSkill) void
BaseVehicle.keyNamerVehicle
(InventoryItem item) static void
BaseVehicle.keyNamerVehicle
(InventoryItem item, BaseVehicle vehicle) void
BaseVehicle.putKeyInIgnition
(InventoryItem item0, int int0) void
BaseVehicle.putKeyOnDoor
(InventoryItem key) void
BaseVehicle.putKeyToContainerServer
(InventoryItem item, IsoGridSquare var2, IsoObject object) void
BaseVehicle.setCurrentKey
(InventoryItem _currentKey) void
VehiclePart.setGeneralCondition
(InventoryItem _item, float baseQuality, float chanceToSpawnDamaged) void
VehiclePart.setInventoryItem
(InventoryItem _item) void
VehiclePart.setInventoryItem
(InventoryItem _item, int mechanicSkill) void
VehiclePart.setRandomCondition
(InventoryItem _item) void
BaseVehicle.syncKeyInIgnition
(boolean inIgnition, boolean onDoor, InventoryItem key) -
Uses of InventoryItem in zombie.world
Methods in zombie.world with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic void
WorldDictionary.DebugPrintItem
(InventoryItem item1)