Uses of Class
zombie.inventory.InventoryItem
Packages that use InventoryItem
Package
Description
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Uses of InventoryItem in generation.builders
Method parameters in generation.builders with type arguments of type InventoryItemModifier and TypeMethodDescriptionCraftRecipeBuilder.onTest(SerializableMethod.Function<InventoryItem, Boolean> function) -
Uses of InventoryItem in zombie
Methods in zombie that return InventoryItemModifier and TypeMethodDescriptionPersistentOutfits.processFallingHat(IsoGameCharacter character, boolean boolean0) -
Uses of InventoryItem in zombie.characters
Fields in zombie.characters declared as InventoryItemMethods in zombie.characters that return InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.becomeCorpseItem(ItemContainer container) IsoGameCharacter.createKeyRing()IsoGameCharacter.createKeyRing(String string0) IsoPlayer.getActiveLightItem()ILuaGameCharacterAttachedItems.getAttachedItem(String var1) IsoGameCharacter.getAttachedItem(String location) IsoGameCharacter.getClothingItem_Back()IsoGameCharacter.getClothingItem_Feet()IsoGameCharacter.getClothingItem_Hands()IsoGameCharacter.getClothingItem_Head()IsoGameCharacter.getClothingItem_Legs()IsoGameCharacter.getClothingItem_Torso()IsoGameCharacter.GetPrimaryEquippedCache()ILuaGameCharacter.getPrimaryHandItem()IsoGameCharacter.getPrimaryHandItem()IsoGameCharacter.GetSecondaryEquippedCache()ILuaGameCharacter.getSecondaryHandItem()IsoGameCharacter.getSecondaryHandItem()IsoGameCharacter.getWaterSource(ArrayList<InventoryItem> items) ILuaGameCharacterClothing.getWornItem(String var1) IsoGameCharacter.getWornItem(String location) SurvivorDesc.getWornItem(String bodyLocation) Methods in zombie.characters that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.getActiveLightItems(ArrayList<InventoryItem> items) Methods in zombie.characters with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidIsoGameCharacter.addCombatMuscleStrain(InventoryItem item) voidIsoGameCharacter.addCombatMuscleStrain(InventoryItem item, int int0) voidIsoGameCharacter.addCombatMuscleStrain(InventoryItem item, int int0, float float5) voidIsoZombie.addItemToSpawnAtDeath(InventoryItem item) booleanILuaGameCharacterHealth.DrinkFluid(InventoryItem var1) booleanILuaGameCharacterHealth.DrinkFluid(InventoryItem var1, float var2) booleanILuaGameCharacterHealth.DrinkFluid(InventoryItem var1, float var2, boolean var3) booleanIsoGameCharacter.DrinkFluid(InventoryItem item) booleanIsoGameCharacter.DrinkFluid(InventoryItem item, float float0) booleanIsoGameCharacter.DrinkFluid(InventoryItem item, float float0, boolean boolean0) booleanILuaGameCharacterHealth.Eat(InventoryItem var1) booleanILuaGameCharacterHealth.Eat(InventoryItem var1, float var2) booleanILuaGameCharacterHealth.Eat(InventoryItem var1, float var2, boolean var3) booleanIsoGameCharacter.Eat(InventoryItem info) booleanIsoGameCharacter.Eat(InventoryItem info, float percentage) booleanIsoGameCharacter.Eat(InventoryItem item0, float float0, boolean boolean0) booleanIsoGameCharacter.EatOnClient(InventoryItem item, float float0) voidEquippedTextureCreator.init(ModelInstance _modelInstance, InventoryItem item) booleanILuaGameCharacter.isAttachedItem(InventoryItem item) booleanIsoGameCharacter.isAttachedItem(InventoryItem item) booleanILuaGameCharacter.isEquipped(InventoryItem item) booleanIsoGameCharacter.isEquipped(InventoryItem item) booleanILuaGameCharacter.isEquippedClothing(InventoryItem item) booleanIsoGameCharacter.isEquippedClothing(InventoryItem item) booleanILuaGameCharacter.isHandItem(InventoryItem item) booleanIsoGameCharacter.isHandItem(InventoryItem item) booleanIsoGameCharacter.isHeavyItem(InventoryItem item) booleanILuaGameCharacter.isItemInBothHands(InventoryItem item) booleanIsoGameCharacter.isItemInBothHands(InventoryItem item) booleanILuaGameCharacter.isKnownPoison(InventoryItem item) booleanIsoGameCharacter.isKnownPoison(InventoryItem item) booleanILuaGameCharacter.isPrimaryHandItem(InventoryItem item) booleanIsoGameCharacter.isPrimaryHandItem(InventoryItem item) booleanILuaGameCharacter.isSecondaryHandItem(InventoryItem item) booleanIsoGameCharacter.isSecondaryHandItem(InventoryItem item) voidIsoPlayer.lureAnimal(InventoryItem item) voidIsoGameCharacter.pickUpCorpseItem(InventoryItem item) longIsoGameCharacter.playDropItemSound(InventoryItem item) voidILuaGameCharacterAttachedItems.removeAttachedItem(InventoryItem var1) voidIsoGameCharacter.removeAttachedItem(InventoryItem item) booleanILuaGameCharacter.removeFromHands(InventoryItem item) booleanIsoGameCharacter.removeFromHands(InventoryItem item) voidILuaGameCharacterClothing.removeWornItem(InventoryItem var1) voidIsoGameCharacter.removeWornItem(InventoryItem item) voidIsoGameCharacter.removeWornItem(InventoryItem item, boolean forceDropTooHeavy) IsoGameCharacter.TorchInfo.set(IsoPlayer player, InventoryItem item) voidILuaGameCharacterAttachedItems.setAttachedItem(String var1, InventoryItem var2) voidIsoGameCharacter.setAttachedItem(String location, InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Back(InventoryItem var1) voidIsoGameCharacter.setClothingItem_Back(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Feet(InventoryItem var1) voidIsoGameCharacter.setClothingItem_Feet(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Hands(InventoryItem var1) voidIsoGameCharacter.setClothingItem_Hands(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Head(InventoryItem var1) voidIsoGameCharacter.setClothingItem_Head(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Legs(InventoryItem var1) voidIsoGameCharacter.setClothingItem_Legs(InventoryItem item) voidILuaGameCharacterClothing.setClothingItem_Torso(InventoryItem var1) voidIsoGameCharacter.setClothingItem_Torso(InventoryItem item) voidILuaGameCharacter.setPrimaryHandItem(InventoryItem leftHandItem) voidIsoGameCharacter.setPrimaryHandItem(InventoryItem _leftHandItem) voidILuaGameCharacter.setSecondaryHandItem(InventoryItem rightHandItem) voidIsoGameCharacter.setSecondaryHandItem(InventoryItem _rightHandItem) voidILuaGameCharacterClothing.setWornItem(String var1, InventoryItem var2) voidIsoGameCharacter.setWornItem(String location, InventoryItem item) voidIsoGameCharacter.setWornItem(String location, InventoryItem item, boolean forceDropTooHeavy) voidSurvivorDesc.setWornItem(String bodyLocation, InventoryItem item) Method parameters in zombie.characters with type arguments of type InventoryItemModifier and TypeMethodDescriptionIsoGameCharacter.getActiveLightItems(ArrayList<InventoryItem> items) IsoGameCharacter.getWaterSource(ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.characters.animals
Fields in zombie.characters.animals declared as InventoryItemMethods in zombie.characters.animals that return InventoryItemModifier and TypeMethodDescriptionIsoAnimal.addDebugBucketOfMilk(IsoGameCharacter arg0) AnimalTracks.addItemToWorld()IsoAnimal.canEatFromTrough(IsoFeedingTrough arg0) AnimalTracks.getItem()IsoAnimal.milkAnimal(IsoGameCharacter arg0, InventoryItem arg1) Methods in zombie.characters.animals that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoAnimal.getAllPossibleFoodFromInv(IsoGameCharacter character) IsoAnimal.getPossibleLuringItems(IsoGameCharacter character) Methods in zombie.characters.animals with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidIsoAnimal.eatFromLured(IsoPlayer arg0, InventoryItem arg1) voidIsoAnimal.feedFromHand(IsoPlayer arg0, InventoryItem arg1) IsoAnimal.milkAnimal(IsoGameCharacter arg0, InventoryItem arg1) voidAnimalTracks.setItem(InventoryItem itemx) booleanIsoAnimal.shearAnimal(IsoGameCharacter arg0, InventoryItem arg1) voidIsoAnimal.tryLure(IsoPlayer arg0, InventoryItem arg1) -
Uses of InventoryItem in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.animals.datas
Methods in zombie.characters.animals.datas that return InventoryItemModifier and TypeMethodDescriptionAnimalData.checkPoop(boolean boolean1, boolean boolean0) AnimalData.dropFeather(boolean arg0) Methods in zombie.characters.animals.datas with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidAnimalData.eatFood(InventoryItem arg0) voidAnimalData.eatItem(InventoryItem arg0, boolean arg1) -
Uses of InventoryItem in zombie.characters.AttachedItems
Methods in zombie.characters.AttachedItems that return InventoryItemMethods in zombie.characters.AttachedItems with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanAttachedItems.contains(InventoryItem item) AttachedItems.getLocation(InventoryItem item) voidAttachedItems.remove(InventoryItem item) voidAttachedItems.setItem(String location, InventoryItem item) Constructors in zombie.characters.AttachedItems with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage with parameters of type InventoryItem -
Uses of InventoryItem in zombie.characters.CharacterTimedActions
Methods in zombie.characters.CharacterTimedActions that return InventoryItemModifier and TypeMethodDescriptionBaseAction.getPrimaryHandItem()BaseAction.getSecondaryHandItem()Methods in zombie.characters.CharacterTimedActions with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidBaseAction.setOverrideHandModels(InventoryItem primaryHand, InventoryItem secondaryHand) voidBaseAction.setOverrideHandModels(InventoryItem primaryHand, InventoryItem secondaryHand, boolean resetModel) -
Uses of InventoryItem in zombie.characters.WornItems
Methods in zombie.characters.WornItems that return InventoryItemMethods in zombie.characters.WornItems with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanWornItems.contains(InventoryItem item) WornItems.getLocation(InventoryItem item) voidWornItems.remove(InventoryItem item) voidWornItems.setItem(String location, InventoryItem item) Constructors in zombie.characters.WornItems with parameters of type InventoryItem -
Uses of InventoryItem in zombie.core
Methods in zombie.core that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItemFishingAction.getPickedUpFish(IsoPlayer player) Methods in zombie.core with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidTradingManager.addItem(IsoPlayer player, InventoryItem item) static byteTransactionManager.changeItemTypeTransaction(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string) byteActionManager.createFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) static byteTransactionManager.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1) static byteTransactionManager.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, IsoDirections directions, float float0, float float1, float float2) voidTransaction.set(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string, IsoDirections directions, float float0, float float1, float float2) voidFishingAction.setStartFishing(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) -
Uses of InventoryItem in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type InventoryItemModifier and TypeMethodDescriptionWorldItemAtlas.getItemTexture(InventoryItem item, boolean boolean0) voidModelInstanceTextureInitializer.init(ModelInstance modelInstance, InventoryItem item) booleanWorldItemAtlas.ItemTexture.isStillValid(InventoryItem item, boolean boolean0) static booleanItemModelRenderer.itemHasModel(InventoryItem item) ItemModelRenderer.renderMain(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float1, float float2, float float3, float float4, float float5, boolean boolean1) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float0, float float1, float float2, float float3) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float0, float float1, float float2, float float3, float float4, boolean boolean0) -
Uses of InventoryItem in zombie.core.skinnedmodel.visual
Methods in zombie.core.skinnedmodel.visual that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItemItemVisual.createLastStandItem(String saveStr) ItemVisual.getInventoryItem()Methods in zombie.core.skinnedmodel.visual with parameters of type InventoryItem -
Uses of InventoryItem in zombie.core.stash
Methods in zombie.core.stash with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic voidStashSystem.checkStashItem(InventoryItem item) check if the spawned item could be a stash item (map or note...)static voidStashSystem.doStashItem(Stash stash, InventoryItem item) Public for lua debug stash map -
Uses of InventoryItem in zombie.entity
Methods in zombie.entity with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic voidGameEntityFactory.CreateInventoryItemEntity(InventoryItem arg0, Item arg1, boolean arg2) -
Uses of InventoryItem in zombie.entity.components.attributes
Methods in zombie.entity.components.attributes that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionstatic ArrayList<InventoryItem> AttributeUtil.allocItemList()static ArrayList<InventoryItem> AttributeUtil.getItemsFromList(String string, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) Methods in zombie.entity.components.attributes with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic floatAttributeUtil.convertAttribute(InventoryItem arg0, AttributeType arg1, AttributeType arg2) static floatAttributeUtil.convertAttributeToRange(InventoryItem arg0, AttributeType arg1, float arg2, float arg3) static floatAttributeUtil.convertAttributeToUnit(InventoryItem arg0, AttributeType arg1) Method parameters in zombie.entity.components.attributes with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic floatAttributeUtil.getAttributeAverage(ArrayList<InventoryItem> arrayList, AttributeType attributeType) static ArrayList<InventoryItem> AttributeUtil.getItemsFromList(String string, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) static voidAttributeUtil.releaseItemList(ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.entity.components.build
Methods in zombie.entity.components.build that return types with arguments of type InventoryItem -
Uses of InventoryItem in zombie.entity.components.crafting
Methods in zombie.entity.components.crafting that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionBaseCraftingLogic.getAllViableInputInventoryItems()BaseCraftingLogic.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList) BaseCraftingLogic.getMulticraftConsumedItems()BaseCraftingLogic.getMulticraftConsumedItemsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList1) BaseCraftingLogic.getSatisfiedInputInventoryItems(InputScript inputScript) Methods in zombie.entity.components.crafting with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic booleanCraftUtil.canItemsStack(InventoryItem arg0, InventoryItem arg1) static booleanCraftUtil.canItemsStack(InventoryItem arg0, InventoryItem arg1, boolean arg2) static booleanCraftUtil.canResourceFitItem(Resource arg0, InventoryItem arg1) static booleanCraftUtil.canResourceFitItem(Resource arg0, InventoryItem arg1, int arg2) static booleanCraftUtil.canResourceFitItem(Resource resource0, InventoryItem item, int int0, Resource resource1, HashSet<Resource> hashSet) static ResourceCraftUtil.findResourceOrEmpty(ResourceIO resourceIO, List<Resource> list, InventoryItem item, int int0, Resource resource, HashSet<Resource> hashSet) CraftLogic.getStatusIconsForInputItem(InventoryItem var1, CraftRecipeData var2) DryingCraftLogic.getStatusIconsForInputItem(InventoryItem var1, CraftRecipeData craftRecipeData) CraftLogicUILogic.getStatusIconsForItemInProgress(InventoryItem item, CraftRecipeData craftRecipeData) booleanBaseCraftingLogic.offerInputItem(InventoryItem item) booleanBaseCraftingLogic.removeInputItem(InventoryItem item) Method parameters in zombie.entity.components.crafting with type arguments of type InventoryItemModifier and TypeMethodDescriptionBaseCraftingLogic.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList) BaseCraftingLogic.getMulticraftConsumedItemsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList1) voidBaseCraftingLogic.populateInputs(List<InventoryItem> object, List<Resource> list, boolean boolean0) booleanBaseCraftingLogic.setManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return InventoryItemModifier and TypeMethodDescriptionCraftRecipeData.CacheData.getAppliedItem(int arg0) CraftRecipeData.CacheData.getFirstAppliedItem()CraftRecipeData.getFirstCreatedItem()CraftRecipeData.InputScriptData.getFirstInputItem()CraftRecipeData.getFirstInputItemWithFlag(String arg0) CraftRecipeData.getFirstInputItemWithFlag(InputFlag inputFlag) CraftRecipeData.getFirstInputItemWithTag(String arg0) CraftRecipeData.getFirstManualInputFor(InputScript arg0) ItemDataList.getInventoryItem(int arg0) CraftRecipeData.InputScriptData.getLastInputItem()CraftRecipeData.CacheData.getMostRecentItem()HandcraftLogic.getUsingRecipeAtHandItem()CraftRecipeData.getViableItem(int arg0) Methods in zombie.entity.components.crafting.recipe that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionCraftRecipeData.getAllConsumedItems()CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> arrayList, boolean boolean0) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> arrayList, boolean boolean1, boolean boolean0) CraftRecipeData.getAllCreatedItems()CraftRecipeData.getAllCreatedItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllDestroyInputItems()CraftRecipeData.getAllInputItems()CraftRecipeData.getAllInputItemsWithFlag(String string) CraftRecipeData.getAllInputItemsWithFlag(InputFlag inputFlag) HandcraftLogic.getAllItems()static ArrayList<InventoryItem> CraftRecipeManager.getAllItemsFromContainers(ArrayList<ItemContainer> arrayList1, ArrayList<InventoryItem> arrayList0) CraftRecipeData.getAllKeepInputItems()CraftRecipeData.getAllKeepInputItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllNotKeepInputItems()CraftRecipeData.getAllPutBackInputItems()CraftRecipeData.getAllRecordedConsumedItems()CraftRecipeData.getAllRecordedConsumedItems(ArrayList<InventoryItem> arrayList) static ArrayList<InventoryItem> CraftRecipeManager.getAllValidItemsForRecipe(CraftRecipe craftRecipe, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) CraftRecipeData.getInputItems(Integer integer) InputItemNode.getItems()CraftRecipeData.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList) Methods in zombie.entity.components.crafting.recipe with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanCraftRecipeData.InputScriptData.acceptsInputItem(InventoryItem arg0) booleanCraftRecipeData.InputScriptData.addInputItem(InventoryItem arg0) voidItemDataList.addItem(InventoryItem arg0) voidItemDataList.addItem(InventoryItem arg0, boolean arg1) booleanCraftRecipeData.canOfferInputItem(InventoryItem arg0) booleanCraftRecipeData.canOfferInputItem(InventoryItem arg0, boolean arg1) booleanCraftRecipeData.canOfferInputItem(InputScript arg0, InventoryItem arg1) booleanCraftRecipeData.canOfferInputItem(InputScript arg0, InventoryItem arg1, boolean arg2) booleanCraftRecipeData.containsInputItem(CraftRecipeData.InputScriptData arg0, InventoryItem arg1) booleanCraftRecipeData.containsInputItem(InventoryItem arg0) static ArrayList<InputScript> CraftRecipeManager.getAllValidInputScriptsForItem(CraftRecipe craftRecipe, InventoryItem item) static ArrayList<CraftRecipe> CraftRecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList) static InputScriptCraftRecipeManager.getValidInputScriptForItem(CraftRecipe arg0, InventoryItem arg1) booleanCraftRecipeData.CacheData.hasAppliedItem(InventoryItem arg0) static booleanCraftRecipeManager.isItemToolForRecipe(CraftRecipe arg0, InventoryItem arg1) static booleanCraftRecipeManager.isItemValidForInputScript(InputScript arg0, InventoryItem arg1) static booleanCraftRecipeManager.isItemValidForRecipe(CraftRecipe arg0, InventoryItem arg1) booleanCraftRecipeData.offerAndReplaceInputItem(CraftRecipeData.InputScriptData arg0, InventoryItem arg1) booleanCraftRecipeData.offerAndReplaceInputItem(InventoryItem arg0) booleanCraftRecipeData.offerInputItem(InputScript arg0, InventoryItem arg1) booleanCraftRecipeData.offerInputItem(InputScript arg0, InventoryItem arg1, boolean arg2) booleanCraftRecipeData.OnTestItem(InventoryItem arg0) booleanCraftRecipeData.InputScriptData.removeInputItem(InventoryItem arg0) booleanCraftRecipeData.removeInputItem(InventoryItem arg0) voidHandcraftLogic.setRecipeFromContextClick(CraftRecipe arg0, InventoryItem arg1) Method parameters in zombie.entity.components.crafting.recipe with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidCraftRecipeData.CacheData.addAppliedItemsToList(ArrayList<InventoryItem> arrayList) voidCraftRecipeData.addOverfilledResource(InputScript inputScript, HashMap<Resource, ArrayList<InventoryItem>> hashMap) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> arrayList, boolean boolean0) CraftRecipeData.getAllConsumedItems(ArrayList<InventoryItem> arrayList, boolean boolean1, boolean boolean0) CraftRecipeData.getAllCreatedItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllKeepInputItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getAllRecordedConsumedItems(ArrayList<InventoryItem> arrayList) static ArrayList<InventoryItem> CraftRecipeManager.getAllValidItemsForRecipe(CraftRecipe craftRecipe, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) static intCraftRecipeManager.getAutoCraftCountItems(CraftRecipe craftRecipe, ArrayList<InventoryItem> arrayList) voidHandcraftLogic.getCreatedOutputItems(ArrayList<InventoryItem> arrayList) voidCraftRecipeData.InputScriptData.getManualInputItems(ArrayList<InventoryItem> arrayList) CraftRecipeData.getManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList) voidItemDataList.getUnprocessed(ArrayList<InventoryItem> arrayList) voidItemDataList.getUnprocessed(ArrayList<InventoryItem> arrayList, boolean boolean0) voidCraftRecipeData.populateInputs(List<InventoryItem> list, List<Resource> var2, boolean boolean0) voidInputItemNodeCollection.setItems(ArrayList<InventoryItem> arrayList) booleanCraftRecipeData.setManualInputsFor(InputScript inputScript, ArrayList<InventoryItem> arrayList) voidCraftRecipeData.InputScriptData.verifyInputItems(ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.entity.components.resources
Methods in zombie.entity.components.resources that return InventoryItemModifier and TypeMethodDescriptionfinal InventoryItemResource.offerItem(InventoryItem arg0) Resource.offerItem(InventoryItem arg0, boolean arg1) Resource.offerItem(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) ResourceItem.offerItem(InventoryItem arg0, boolean arg1) ResourceItem.offerItem(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) Resource.peekItem()Resource.peekItem(int arg0) ResourceItem.peekItem()ResourceItem.peekItem(int arg0) Resource.pollItem()Resource.pollItem(boolean arg0, boolean arg1) ResourceItem.pollItem()ResourceItem.pollItem(boolean arg0, boolean arg1) ResourceItem.removeItem(InventoryItem item) Methods in zombie.entity.components.resources that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionResourceItem.getStoredItems()ResourceItem.getStoredItemsOfType(Item item1) ResourceItem.offerItems(ArrayList<InventoryItem> arrayList) ResourceItem.offerItems(ArrayList<InventoryItem> arrayList1, boolean boolean0) ResourceItem.removeAllItems(ArrayList<InventoryItem> arrayList) ResourceItem.removeAllItems(ArrayList<InventoryItem> arrayList, Item item) Methods in zombie.entity.components.resources with parameters of type InventoryItemModifier and TypeMethodDescriptionfinal booleanResource.acceptsItem(InventoryItem arg0) booleanResource.acceptsItem(InventoryItem arg0, boolean arg1) booleanResourceItem.acceptsItem(InventoryItem arg0, boolean arg1) booleanResource.canDrainFromItem(InventoryItem arg0) booleanResourceEnergy.canDrainFromItem(InventoryItem arg0) booleanResourceFluid.canDrainFromItem(InventoryItem arg0) booleanResource.canDrainToItem(InventoryItem arg0) booleanResourceEnergy.canDrainToItem(InventoryItem arg0) booleanResourceFluid.canDrainToItem(InventoryItem arg0) booleanResource.canStackItem(InventoryItem arg0) booleanResourceItem.canStackItem(InventoryItem arg0) booleanResource.containsItem(InventoryItem arg0) booleanResourceItem.containsItem(InventoryItem arg0) booleanResource.drainFromItem(InventoryItem arg0) booleanResourceEnergy.drainFromItem(InventoryItem arg0) booleanResourceFluid.drainFromItem(InventoryItem arg0) booleanResource.drainToItem(InventoryItem arg0) booleanResourceEnergy.drainToItem(InventoryItem arg0) booleanResourceFluid.drainToItem(InventoryItem arg0) final InventoryItemResource.offerItem(InventoryItem arg0) Resource.offerItem(InventoryItem arg0, boolean arg1) Resource.offerItem(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) ResourceItem.offerItem(InventoryItem arg0, boolean arg1) ResourceItem.offerItem(InventoryItem arg0, boolean arg1, boolean arg2, boolean arg3) ResourceItem.removeItem(InventoryItem item) Method parameters in zombie.entity.components.resources with type arguments of type InventoryItemModifier and TypeMethodDescriptionResourceItem.offerItems(ArrayList<InventoryItem> arrayList) ResourceItem.offerItems(ArrayList<InventoryItem> arrayList1, boolean boolean0) ResourceItem.removeAllItems(ArrayList<InventoryItem> arrayList) ResourceItem.removeAllItems(ArrayList<InventoryItem> arrayList, Item item) -
Uses of InventoryItem in zombie.fireFighting
Methods in zombie.fireFighting that return InventoryItemModifier and TypeMethodDescriptionstatic InventoryItemFireFighting.getExtinguisher(IsoPlayer player) Methods in zombie.fireFighting with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic intFireFighting.getExtinguisherUses(InventoryItem item) static intFireFighting.getWaterUsesInteger(InventoryItem item) static booleanFireFighting.isExtinguisher(InventoryItem item) -
Uses of InventoryItem in zombie.inventory
Fields in zombie.inventory declared as InventoryItemFields in zombie.inventory with type parameters of type InventoryItemMethods in zombie.inventory with type parameters of type InventoryItemModifier and TypeMethodDescription<T extends InventoryItem>
Tstatic <T extends InventoryItem>
TInventoryItemFactory.CreateItem(String string) static <T extends InventoryItem>
TInventoryItemFactory.CreateItem(ItemKey itemKey) Methods in zombie.inventory that return InventoryItemModifier and TypeMethodDescriptionItemContainer.addItem(InventoryItem item) ItemContainer.AddItem(InventoryItem item) ItemContainer.AddItemBlind(InventoryItem item) InventoryItem.createCloneItem()static InventoryItemInventoryItemFactory.CreateItem(short short0) static InventoryItemInventoryItemFactory.CreateItem(String string, float float0) static InventoryItemInventoryItemFactory.CreateItem(String string, float float0, boolean boolean0) static InventoryItemInventoryItemFactory.CreateItem(String string0, float float0, String string1) Deprecated.static InventoryItemInventoryItemFactory.CreateItem(String string0, String string1, String string2, String string3) Deprecated.static InventoryItemInventoryItemFactory.CreateItem(String string, Food food1) static InventoryItemInventoryItemFactory.CreateItem(InventoryItem item0, String string) ItemContainer.DoAddItem(InventoryItem item) ItemContainer.DoAddItemBlind(InventoryItem item) InventoryItem.emptyLiquid()ItemContainer.FindAndReturn(String _type) ItemContainer.FindAndReturn(String _type, ArrayList<InventoryItem> itemToCheck) ItemContainer.FindAndReturnCategory(String category) ItemContainer.FindAndReturnStack(String _type) ItemContainer.FindAndReturnStack(InventoryItem itemlike) ItemContainer.FindAndReturnWaterItem(int uses) ItemContainer.findHumanCorpseItem()<T> InventoryItemItemContainer.findItem(T object, Invokers.Params2.Boolean.ICallback<T, InventoryItem> iCallback, boolean boolean0) ItemContainer.findItem(Invokers.Params2.Boolean.IParam2<InventoryItem> iParam2, boolean boolean0) ItemContainer.FindWaterSource()static InventoryItemFixingManager.fixItem(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) ItemContainer.getBest(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestBandage(SurvivorDesc descriptor) ItemContainer.getBestCondition(String _type) ItemContainer.getBestCondition(Predicate<InventoryItem> predicate) ItemContainer.getBestConditionEval(LuaClosure functionObj) ItemContainer.getBestConditionEvalArg(LuaClosure functionObj, Object arg) ItemContainer.getBestConditionEvalArgRecurse(LuaClosure functionObj, Object arg) ItemContainer.getBestConditionEvalRecurse(LuaClosure functionObj) ItemContainer.getBestConditionRecurse(String _type) ItemContainer.getBestConditionRecurse(Predicate<InventoryItem> predicate) ItemContainer.getBestEval(LuaClosure predicateObj, LuaClosure comparatorObj) ItemContainer.getBestEvalArg(LuaClosure predicateObj, LuaClosure comparatorObj, Object arg) ItemContainer.getBestEvalArgRecurse(LuaClosure predicateObj, LuaClosure comparatorObj, Object arg) ItemContainer.getBestEvalRecurse(LuaClosure predicateObj, LuaClosure comparatorObj) ItemContainer.getBestFood(SurvivorDesc descriptor) ItemContainer.getBestRecurse(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestType(String _type, Comparator<InventoryItem> comparator) ItemContainer.getBestTypeEval(String _type, LuaClosure comparatorObj) ItemContainer.getBestTypeEvalArg(String _type, LuaClosure comparatorObj, Object arg) ItemContainer.getBestTypeEvalArgRecurse(String _type, LuaClosure comparatorObj, Object arg) ItemContainer.getBestTypeEvalRecurse(String _type, LuaClosure comparatorObj) ItemContainer.getBestTypeRecurse(String _type, Comparator<InventoryItem> comparator) ItemContainer.getBestWeapon()ItemContainer.getBestWeapon(SurvivorDesc desc) ItemContainer.getContainingItem()ItemContainer.getFirst(Predicate<InventoryItem> predicate) ItemContainer.getFirstAvailableFluidContainer(String string) ItemContainer.getFirstCategory(String category) ItemContainer.getFirstCategoryRecurse(String category) ItemContainer.getFirstCleaningFluidSources()ItemContainer.getFirstEval(LuaClosure functionObj) ItemContainer.getFirstEvalArg(LuaClosure functionObj, Object arg) ItemContainer.getFirstEvalArgRecurse(LuaClosure functionObj, Object arg) ItemContainer.getFirstEvalRecurse(LuaClosure functionObj) ItemContainer.getFirstFluidContainer(String string) ItemContainer.getFirstRecurse(Predicate<InventoryItem> predicate) ItemContainer.getFirstTag(String tag) ItemContainer.getFirstTagEval(String tag, LuaClosure functionObj) ItemContainer.getFirstTagEvalArgRecurse(String tag, LuaClosure functionObj, Object arg) ItemContainer.getFirstTagEvalRecurse(String tag, LuaClosure functionObj) ItemContainer.getFirstTagRecurse(String tag) ItemContainer.getFirstType(String _type) ItemContainer.getFirstTypeEval(String _type, LuaClosure functionObj) ItemContainer.getFirstTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg) ItemContainer.getFirstTypeEvalRecurse(String _type, LuaClosure functionObj) ItemContainer.getFirstTypeRecurse(String _type) ItemContainer.getFirstWaterFluidSources(boolean boolean0) ItemContainer.getFirstWaterFluidSources(boolean boolean0, boolean boolean1) ItemContainer.getItemById(long id) Deprecated.ItemContainer.getItemFromTag(String var1, boolean boolean0, boolean boolean1) ItemContainer.getItemFromTag(String string, IsoGameCharacter character, boolean boolean1, boolean boolean0, boolean boolean2) ItemContainer.getItemFromType(String _type) ItemContainer.getItemFromType(String _type, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromType(String _type, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromTypeRecurse(String _type) ItemContainer.getItemWithID(int id) ItemContainer.getItemWithIDRecursiv(int id) static InventoryItemRecipeManager.GetMovableRecipeTool(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) ItemContainer.getRecipeItem(String string, IsoGameCharacter character, boolean boolean2) ItemContainer.haveThisKeyId(int keyId) static InventoryItemInventoryItem.loadItem(ByteBuffer input, int WorldVersion) static InventoryItemInventoryItem.loadItem(ByteBuffer input, int WorldVersion, boolean doSaveTypeCheck) Attempts loading the item including creation, uppon failure bytes might be skipped or the buffer position may be set to end item position.static InventoryItemInventoryItem.loadItem(ByteBuffer byteBuffer, int int2, boolean boolean0, InventoryItem item1) ItemContainer.RemoveOneOf(String string, boolean boolean0) static InventoryItemItemSpawner.spawnItem(String arg0, ItemContainer arg1) static InventoryItemItemSpawner.spawnItem(String arg0, ItemContainer arg1, boolean arg2) static InventoryItemItemSpawner.spawnItem(String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItemItemSpawner.spawnItem(String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, ItemContainer arg1) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, ItemContainer arg1, boolean arg2) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, boolean arg2) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) static InventoryItemItemPickerJava.tryAddItemToContainer(ItemContainer container, String itemType, ItemPickerJava.ItemPickerContainer containerDist) Methods in zombie.inventory that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionItemContainer.AddItems(ArrayList<InventoryItem> arrayList) ItemContainer.AddItems(InventoryItem item, int int0) ItemContainer.FindAndReturn(String _type, int count) ItemContainer.getAll(Predicate<InventoryItem> predicate) ItemContainer.getAll(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllCategory(String category) ItemContainer.getAllCategory(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCategoryRecurse(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCleaningFluidSources()ItemContainer.getAllEval(LuaClosure functionObj) ItemContainer.getAllEval(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArg(LuaClosure functionObj, Object arg) ItemContainer.getAllEvalArg(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArgRecurse(LuaClosure functionObj, Object arg) ItemContainer.getAllEvalArgRecurse(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalRecurse(LuaClosure functionObj) ItemContainer.getAllEvalRecurse(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllFoodsForAnimals()ItemContainer.getAllItems(LinkedHashMap<String, InventoryItem> items, boolean inInv) ItemContainer.getAllRecurse(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllTag(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllTagEval(String _type, LuaClosure functionObj) ItemContainer.getAllTagEval(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArg(String _type, LuaClosure functionObj, Object arg) ItemContainer.getAllTagEvalArg(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArgRecurse(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalRecurse(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagRecurse(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllType(String _type) ItemContainer.getAllType(String _type, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEval(String _type, LuaClosure functionObj) ItemContainer.getAllTypeEval(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArg(String _type, LuaClosure functionObj, Object arg) ItemContainer.getAllTypeEvalArg(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg) ItemContainer.getAllTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalRecurse(String _type, LuaClosure functionObj) ItemContainer.getAllTypeEvalRecurse(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeRecurse(String _type) ItemContainer.getAllTypeRecurse(String _type, ArrayList<InventoryItem> result) ItemContainer.getAllWaterFillables()ItemContainer.getAllWaterFluidSources(boolean boolean0) ItemContainer.getAvailableFluidContainer(String string) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsAll(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsNeeded(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) ItemContainer.getItems()ItemContainer.getItems4Admin()ItemContainer.getItemsFromCategory(String category) ItemContainer.getItemsFromFullType(String _type) ItemContainer.getItemsFromFullType(String _type, boolean includeInv) ItemContainer.getItemsFromType(String _type) ItemContainer.getItemsFromType(String _type, boolean includeInv) ItemContainer.getSome(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategory(String category, int count) ItemContainer.getSomeCategory(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategoryRecurse(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEval(LuaClosure functionObj, int count) ItemContainer.getSomeEval(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArg(LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeEvalArg(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArgRecurse(LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeEvalArgRecurse(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalRecurse(LuaClosure functionObj, int count) ItemContainer.getSomeEvalRecurse(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTag(String tag, int count) ItemContainer.getSomeTag(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEval(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArg(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArgRecurse(String tag, LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTagEvalArgRecurse(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalRecurse(String tag, LuaClosure functionObj, int count) ItemContainer.getSomeTagEvalRecurse(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagRecurse(String tag, int count) ItemContainer.getSomeTagRecurse(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeType(String _type, int count) ItemContainer.getSomeType(String _type, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEval(String _type, LuaClosure functionObj, int count) ItemContainer.getSomeTypeEval(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArg(String _type, LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTypeEvalArg(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg, int count) ItemContainer.getSomeTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalRecurse(String _type, LuaClosure functionObj, int count) ItemContainer.getSomeTypeEvalRecurse(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeRecurse(String _type, int count) ItemContainer.getSomeTypeRecurse(String _type, int count, ArrayList<InventoryItem> result) static ArrayList<InventoryItem> RecipeManager.getSourceItemsAll(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getSourceItemsNeeded(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> CompressIdenticalItems.load(ByteBuffer byteBuffer, int int3, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) ItemContainer.load(ByteBuffer input, int WorldVersion) static ArrayList<InventoryItem> RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList0) static ArrayList<InventoryItem> CompressIdenticalItems.save(ByteBuffer byteBuffer, ArrayList<InventoryItem> arrayList1, IsoGameCharacter character) ItemContainer.save(ByteBuffer output) ItemContainer.save(ByteBuffer output, IsoGameCharacter noCompress) static List<InventoryItem> ItemSpawner.spawnItems(String string, int int0, ItemContainer container) static List<InventoryItem> ItemSpawner.spawnItems(InventoryItem item, int int0, ItemContainer container) Methods in zombie.inventory with parameters of type InventoryItemModifier and TypeMethodDescriptionItemContainer.addItem(InventoryItem item) static voidItemSoundManager.addItem(InventoryItem item) ItemContainer.AddItem(InventoryItem item) static voidItemUser.AddItem(InventoryItem item0, InventoryItem item1) ItemContainer.AddItemBlind(InventoryItem item) voidItemContainer.addItemOnServer(InventoryItem item) ItemContainer.AddItems(InventoryItem item, int int0) static booleanItemPickerJava.addVehicleKeyAsLoot(InventoryItem item, ItemContainer container) booleanItemFilter.allows(InventoryItem arg0) booleanItemContainer.canItemFit(InventoryItem item) booleanInventoryItem.CanStack(InventoryItem item) static voidItemConfigurator.ConfigureItem(InventoryItem item0, ItemPickInfo itemPickInfo, boolean boolean0, float var3) static voidItemConfigurator.ConfigureItemOnCreate(InventoryItem item0) booleanItemContainer.contains(InventoryItem item) booleanItemContainer.contains(InventoryItem itemToFind, boolean doInv) booleanItemContainer.containsRecursive(InventoryItem item) voidInventoryItem.copyBloodLevelFrom(InventoryItem item1) voidInventoryItem.copyClothing(InventoryItem item0) voidInventoryItem.copyConditionModData(InventoryItem other) voidInventoryItem.copyConditionStatesFrom(InventoryItem item0) voidInventoryItem.copyTimesHeadRepairedFrom(InventoryItem item1) voidInventoryItem.copyTimesHeadRepairedTo(InventoryItem item0) voidInventoryItem.copyTimesRepairedFrom(InventoryItem item1) voidInventoryItem.copyTimesRepairedTo(InventoryItem item0) static InventoryItemInventoryItemFactory.CreateItem(InventoryItem item0, String string) ItemContainer.DoAddItem(InventoryItem item) ItemContainer.DoAddItemBlind(InventoryItem item) voidItemContainer.DoRemoveItem(InventoryItem item) ItemContainer.FindAndReturnStack(InventoryItem itemlike) static InventoryItemFixingManager.fixItem(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsAll(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsNeeded(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static doubleFixingManager.getChanceOfFail(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static doubleFixingManager.getCondRepaired(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static ArrayList<EvolvedRecipe> RecipeManager.getEvolvedRecipe(InventoryItem baseItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers, boolean need1ingredient) FixingManager.getFixes(InventoryItem item) static InventoryItemRecipeManager.GetMovableRecipeTool(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static intRecipeManager.getNumberOfTimesRecipeCanBeDone(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) static ArrayList<InventoryItem> RecipeManager.getSourceItemsAll(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getSourceItemsNeeded(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) RecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static booleanRecipeManager.HasAllRequiredItems(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) static booleanRecipeManager.hasHeat(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) booleanItemContainer.hasRoomFor(IsoGameCharacter chr, InventoryItem item) voidInventoryItem.inheritFoodAgeFrom(InventoryItem var1) voidInventoryItem.inheritOlderFoodAge(InventoryItem var1) static booleanRecipeManager.isAllItemsUsableRotten(Recipe recipe, IsoGameCharacter character, InventoryItem item1, ArrayList<ItemContainer> arrayList) booleanItemContainer.isInside(InventoryItem item) booleanItemContainer.isItemAllowed(InventoryItem item) static booleanRecipeManager.IsRecipeValid(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) booleanItemContainer.isRemoveItemAllowed(InventoryItem item) static voidItemPickerJava.itemSpawnSanityCheck(InventoryItem item) static voidItemPickerJava.itemSpawnSanityCheck(InventoryItem item, ItemContainer container) static voidItemPickerJava.keyNamerBuilding(InventoryItem item, IsoGridSquare square) static InventoryItemInventoryItem.loadItem(ByteBuffer byteBuffer, int int2, boolean boolean0, InventoryItem item1) booleanInventoryItem.ModDataMatches(InventoryItem item) static voidItemPickerJava.KeyNamer.nameKey(InventoryItem arg0, IsoGridSquare arg1) static ArrayList<InventoryItem> RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList0) static voidRecipeManager.printDebugRecipeValid(Recipe recipe, IsoGameCharacter character, InventoryItem item, ArrayList<ItemContainer> arrayList) voidItemContainer.Remove(InventoryItem item) static booleanInventoryItem.RemoveFromContainer(InventoryItem item) static voidItemSoundManager.removeItem(InventoryItem item) static voidItemUser.RemoveItem(InventoryItem item) voidItemContainer.removeItemOnServer(InventoryItem item) Deprecated.static voidItemPickerJava.rotItem(InventoryItem item1) static voidCompressIdenticalItems.save(ByteBuffer byteBuffer, InventoryItem item) voidInventoryItem.setConditionFrom(InventoryItem item0) voidInventoryItem.setConditionFromHeadCondition(InventoryItem item0) voidInventoryItem.setConditionFromModData(InventoryItem other) voidInventoryItem.setConditionTo(InventoryItem item0) voidInventoryItem.setCurrentUsesFrom(InventoryItem item0) voidInventoryItem.setHeadConditionFromCondition(InventoryItem item0) voidInventoryItem.setSharpnessFrom(InventoryItem item0) voidInventoryItem.setUsesFrom(InventoryItem item1) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, ItemContainer arg1) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, ItemContainer arg1, boolean arg2) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, boolean arg2) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) voidItemContainer.SpawnItem(InventoryItem item) static List<InventoryItem> ItemSpawner.spawnItems(InventoryItem item, int int0, ItemContainer container) static voidItemPickerJava.spawnLootCarKey(InventoryItem item, ItemContainer container) static voidItemPickerJava.spawnLootCarKey(InventoryItem item, ItemContainer container0, ItemContainer container1) static voidItemPickerJava.trashItem(InventoryItem item0) static voidItemPickerJava.trashItemLooted(InventoryItem item0) static voidItemPickerJava.trashItemRats(InventoryItem item0) static voidFixingManager.useFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) static voidItemUser.UseItem(InventoryItem item) static intItemUser.UseItem(InventoryItem item0, boolean boolean1, boolean boolean3, int int1, boolean boolean2, boolean boolean0) static booleanRecipeManager.validateHasHeat(Recipe recipe, InventoryItem item2, ArrayList<ItemContainer> arrayList, IsoGameCharacter character) static booleanRecipeManager.validateRecipeContainsSourceItem(Recipe recipe, InventoryItem item) static voidItemPickerJava.wearDownItem(InventoryItem item0) Method parameters in zombie.inventory with type arguments of type InventoryItemModifier and TypeMethodDescriptionItemContainer.AddItems(ArrayList<InventoryItem> arrayList) <T> booleanItemContainer.contains(T object, Invokers.Params2.Boolean.ICallback<T, InventoryItem> iCallback, boolean boolean0) booleanItemContainer.contains(Invokers.Params2.Boolean.IParam2<InventoryItem> iParam2, boolean boolean0) static voidItemUser.CreateItem(String string, ArrayList<InventoryItem> arrayList) ItemContainer.FindAndReturn(String _type, ArrayList<InventoryItem> itemToCheck) <T> InventoryItemItemContainer.findItem(T object, Invokers.Params2.Boolean.ICallback<T, InventoryItem> iCallback, boolean boolean0) ItemContainer.findItem(Invokers.Params2.Boolean.IParam2<InventoryItem> iParam2, boolean boolean0) ItemContainer.getAll(Predicate<InventoryItem> predicate) ItemContainer.getAll(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAll(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllCategory(String category, ArrayList<InventoryItem> result) ItemContainer.getAllCategoryRecurse(String category, ArrayList<InventoryItem> result) ItemContainer.getAllEval(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArg(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalArgRecurse(LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllEvalRecurse(LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllItems(LinkedHashMap<String, InventoryItem> items, boolean inInv) ItemContainer.getAllRecurse(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllRecurse(Predicate<InventoryItem> predicate, ArrayList<InventoryItem> result) ItemContainer.getAllTag(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllTagEval(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArg(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalArgRecurse(String tag, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTagEvalRecurse(String tag, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTagRecurse(String tag, ArrayList<InventoryItem> result) ItemContainer.getAllType(String _type, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEval(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArg(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg, ArrayList<InventoryItem> result) ItemContainer.getAllTypeEvalRecurse(String _type, LuaClosure functionObj, ArrayList<InventoryItem> result) ItemContainer.getAllTypeRecurse(String _type, ArrayList<InventoryItem> result) ItemContainer.getBest(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBest(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestCondition(Predicate<InventoryItem> predicate) ItemContainer.getBestConditionRecurse(Predicate<InventoryItem> predicate) ItemContainer.getBestRecurse(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestRecurse(Predicate<InventoryItem> predicate, Comparator<InventoryItem> comparator) ItemContainer.getBestType(String _type, Comparator<InventoryItem> comparator) ItemContainer.getBestTypeRecurse(String _type, Comparator<InventoryItem> comparator) intItemContainer.getCount(Predicate<InventoryItem> predicate) intItemContainer.getCountRecurse(Predicate<InventoryItem> predicate) ItemContainer.getFirst(Predicate<InventoryItem> predicate) ItemContainer.getFirstRecurse(Predicate<InventoryItem> predicate) ItemContainer.getSome(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSome(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategory(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeCategoryRecurse(String category, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEval(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArg(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalArgRecurse(LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeEvalRecurse(LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeRecurse(Predicate<InventoryItem> predicate, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTag(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEval(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArg(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalArgRecurse(String tag, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagEvalRecurse(String tag, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTagRecurse(String tag, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeType(String _type, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEval(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArg(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalArgRecurse(String _type, LuaClosure functionObj, Object arg, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeEvalRecurse(String _type, LuaClosure functionObj, int count, ArrayList<InventoryItem> result) ItemContainer.getSomeTypeRecurse(String _type, int count, ArrayList<InventoryItem> result) intItemContainer.getUsesRecurse(Predicate<InventoryItem> predicate) static ArrayList<InventoryItem> CompressIdenticalItems.load(ByteBuffer byteBuffer, int int3, ArrayList<InventoryItem> arrayList0, ArrayList<InventoryItem> arrayList1) static voidItemSoundManager.removeItems(ArrayList<InventoryItem> arrayList) static ArrayList<InventoryItem> CompressIdenticalItems.save(ByteBuffer byteBuffer, ArrayList<InventoryItem> arrayList1, IsoGameCharacter character) voidItemContainer.setItems(ArrayList<InventoryItem> _Items) -
Uses of InventoryItem in zombie.inventory.recipemanager
Methods in zombie.inventory.recipemanager that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionItemRecipe.getSourceItems()ItemRecipe.getSourceItems(int int0) ItemRecipe.perform()Methods in zombie.inventory.recipemanager with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic ItemRecipeItemRecipe.Alloc(Recipe recipex, IsoGameCharacter characterx, ArrayList<ItemContainer> arrayList0, InventoryItem item, ArrayList<InventoryItem> arrayList1, boolean boolean0) static intItemRecipe.getNumberOfTimesRecipeCanBeDone(Recipe recipex, IsoGameCharacter characterx, ArrayList<ItemContainer> arrayList, InventoryItem item) static voidRecipeMonitor.LogInit(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> arrayList, InventoryItem item, ArrayList<InventoryItem> var4, boolean boolean0) static voidRecipeMonitor.LogItem(String arg0, InventoryItem arg1) -
Uses of InventoryItem in zombie.inventory.types
Subclasses of InventoryItem in zombie.inventory.typesModifier and TypeClassDescriptionfinal classfinal classclassclassfinal classfinal classfinal classfinal classfinal classfinal classfinal classfinal classclassclassTurbo.final classTurbofinal classMethods in zombie.inventory.types that return InventoryItemModifier and TypeMethodDescriptionHandWeapon.getBestMagazine(IsoGameCharacter owner) Get the magazine with the most bullets in itMethods in zombie.inventory.types with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidClothing.addPatch(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanClothing.canFullyRestore(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanClothing.CanStack(InventoryItem item) booleanDrainableComboItem.CanStack(InventoryItem item) booleanFood.CanStack(InventoryItem item) static intClothing.getBiteDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingstatic intClothing.getScratchDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingstatic WeaponTypeWeaponType.getWeaponType(IsoGameCharacter character, InventoryItem item0, InventoryItem item1) voidFood.inheritFoodAgeFrom(InventoryItem item) voidFood.inheritOlderFoodAge(InventoryItem item) static voidKey.setHighlightDoors(int playerNum, InventoryItem item) -
Uses of InventoryItem in zombie.iso
Fields in zombie.iso with type parameters of type InventoryItemMethods in zombie.iso that return InventoryItemModifier and TypeMethodDescriptionIsoObject.addItemToObjectSurface(String string) IsoObject.addItemToObjectSurface(String string, boolean boolean0) IsoObject.addItemToObjectSurface(String string, boolean boolean0, boolean boolean1) IsoGridSquare.AddWorldInventoryItem(String String, float _x, float _y, float height) IsoGridSquare.AddWorldInventoryItem(String string, float float0, float float1, float float2, boolean boolean0) IsoGridSquare.AddWorldInventoryItem(String string, float float0, float float1, float float2, boolean boolean0, boolean boolean1) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float _x, float _y, float height) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float _x, float _y, float height, boolean transmit) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float float0, float float1, float float2, boolean boolean0, boolean boolean1) IItemProvider.getItem()IsoObject.replaceItem(InventoryItem item) IsoObject.spawnItemToObjectSurface(String string) IsoObject.spawnItemToObjectSurface(String string, boolean boolean0) IsoGridSquare.SpawnWorldInventoryItem(String string, float float0, float float1, float float2) IsoGridSquare.SpawnWorldInventoryItem(String string, float float0, float float1, float float2, boolean boolean0) IsoGridSquare.SpawnWorldInventoryItem(InventoryItem item, float float0, float float1, float float2, boolean boolean0) Methods in zombie.iso that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionIsoCell.getProcessItems()IsoCell.getProcessItemsRemove()IsoGridSquare.removeAllDung()Methods in zombie.iso with parameters of type InventoryItemModifier and TypeMethodDescriptionIsoMarkers.addIsoMarker(InventoryItem item, IsoGridSquare square, float float0, float float1, float float2, float float3, float float4) voidIsoCell.addToProcessItems(InventoryItem item) voidIsoCell.addToProcessItemsRemove(InventoryItem item) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float _x, float _y, float height) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float _x, float _y, float height, boolean transmit) IsoGridSquare.AddWorldInventoryItem(InventoryItem item, float float0, float float1, float float2, boolean boolean0, boolean boolean1) IsoGridSquare.createAnimalCorpseFromItem(InventoryItem item) voidIsoMarkers.IsoMarker.init(InventoryItem itemx, int int0, int int1, int int2, IsoGridSquare squarex) booleanIsoObject.isItemAllowedInContainer(ItemContainer _container, InventoryItem item) booleanIsoObject.isRemoveItemAllowedFromContainer(ItemContainer _container, InventoryItem item) IsoObject.replaceItem(InventoryItem item) IsoGridSquare.SpawnWorldInventoryItem(InventoryItem item, float float0, float float1, float float2, boolean boolean0) IsoGridSquare.tryAddCorpseToWorld(InventoryItem item, float float0, float float1) IsoGridSquare.tryAddCorpseToWorld(InventoryItem item, float float0, float float1, boolean boolean0) voidIsoObject.useItemOn(InventoryItem item) Deprecated.Method parameters in zombie.iso with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidIsoCell.addToProcessItems(ArrayList<InventoryItem> items) voidIsoCell.addToProcessItemsRemove(ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.iso.objects
Fields in zombie.iso.objects declared as InventoryItemMethods in zombie.iso.objects that return InventoryItemModifier and TypeMethodDescriptionIsoDeadBody.becomeCorpseItem()IsoCarBatteryCharger.getBattery()IsoCarBatteryCharger.getItem()IsoDeadBody.getItem()IsoTrap.getItem()IsoWorldInventoryObject.getItem()IsoDeadBody.getPrimaryHandItem()IsoDeadBody.getSecondaryHandItem()IsoThumpable.insertNewFuel(InventoryItem item, IsoGameCharacter chr) IsoThumpable.removeCurrentFuel(IsoGameCharacter chr) IsoLightSwitch.removeLightBulb(IsoGameCharacter chr) IsoBarricade.removeMetal(IsoGameCharacter chr) IsoBarricade.removeMetalBar(IsoGameCharacter chr) IsoBarricade.removePlank(IsoGameCharacter chr) IsoBarbecue.removePropaneTank()Methods in zombie.iso.objects with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidIsoLightSwitch.addBattery(IsoGameCharacter chr, InventoryItem battery) voidIsoLightSwitch.addLightBulb(IsoGameCharacter chr, InventoryItem bulb) voidIsoBarricade.addMetal(IsoGameCharacter chr, InventoryItem metal) voidIsoBarricade.addMetalBar(IsoGameCharacter chr, InventoryItem metalBar) voidIsoBarricade.addPlank(IsoGameCharacter chr, InventoryItem plank) voidIsoDeadBody.checkClothing(InventoryItem removedItem) voidIsoMannequin.checkClothing(InventoryItem removedItem) voidIsoThumpable.createLightSource(int radius, int offsetX, int offsetY, int offsetZ, int life, String _lightSourceFuel, InventoryItem baseItem, IsoGameCharacter chr) voidIsoLightSwitch.getCustomSettingsFromItem(InventoryItem item) voidIsoMannequin.getCustomSettingsFromItem(InventoryItem item) floatIsoDeadBody.getInitialItemAge(InventoryItem item) IsoThumpable.insertNewFuel(InventoryItem item, IsoGameCharacter chr) booleanIsoDeadBody.isAttachedItem(InventoryItem item) booleanIsoDeadBody.isEquipped(InventoryItem item) booleanIsoDeadBody.isEquippedClothing(InventoryItem item) booleanIsoDeadBody.isHandItem(InventoryItem item) booleanClothingDryerLogic.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanClothingWasherLogic.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoClothingDryer.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoClothingWasher.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoCombinationWasherDryer.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoFeedingTrough.isItemAllowedInContainer(ItemContainer arg0, InventoryItem arg1) booleanIsoMannequin.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoStackedWasherDryer.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIsoDeadBody.isPrimaryHandItem(InventoryItem item) booleanClothingDryerLogic.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanClothingWasherLogic.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoClothingDryer.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoClothingWasher.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoCombinationWasherDryer.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoStackedWasherDryer.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) booleanIsoDeadBody.isSecondaryHandItem(InventoryItem item) voidIsoCarBatteryCharger.setBattery(InventoryItem _battery) voidIsoLightSwitch.setCustomSettingsToItem(InventoryItem item) voidIsoMannequin.setCustomSettingsToItem(InventoryItem item) voidIsoGenerator.setInfoFromItem(InventoryItem item) voidIsoDeadBody.setPrimaryHandItem(InventoryItem item) voidIsoBarbecue.setPropaneTank(InventoryItem tank) voidIsoDeadBody.setSecondaryHandItem(InventoryItem item) voidIsoWorldInventoryObject.swapItem(InventoryItem newItem) voidIsoMannequin.wearItem(InventoryItem item, IsoGameCharacter chr) Method parameters in zombie.iso.objects with type arguments of type InventoryItemModifier and TypeMethodDescriptionvoidIsoBarricade.addFromCraftRecipe(IsoGameCharacter character, ArrayList<InventoryItem> arrayList) Constructors in zombie.iso.objects with parameters of type InventoryItemModifierConstructorDescriptionIsoCarBatteryCharger(InventoryItem _item, IsoCell cell, IsoGridSquare square) IsoFallingClothing(IsoCell cell, float float4, float float5, float float6, float float0, float float1, InventoryItem item) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoWorldInventoryObject(InventoryItem _item, IsoGridSquare sq, float _xoff, float _yoff, float _zoff) -
Uses of InventoryItem in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanIClothingWasherDryerLogic.isItemAllowedInContainer(ItemContainer container, InventoryItem item) booleanIClothingWasherDryerLogic.isRemoveItemAllowedFromContainer(ItemContainer container, InventoryItem item) Method parameters in zombie.iso.objects.interfaces with type arguments of type InventoryItemModifier and TypeMethodDescriptiondefault IsoBarricadeBarricadeAble.addBarricadesFromCraftRecipe(IsoGameCharacter character, ArrayList<InventoryItem> arrayList, CraftRecipeData craftRecipeData, boolean boolean0) -
Uses of InventoryItem in zombie.Lua
Methods in zombie.Lua that return InventoryItemModifier and TypeMethodDescriptionLuaManager.GlobalObject.getPickedUpFish(IsoPlayer player) static InventoryItemLuaManager.GlobalObject.instanceItem(String item) static InventoryItemLuaManager.GlobalObject.instanceItem(String string, float float0) static InventoryItemLuaManager.GlobalObject.instanceItem(Item item) Methods in zombie.Lua with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic byteLuaManager.GlobalObject.changeItemTypeTransaction(IsoPlayer player, InventoryItem item, String string) static byteLuaManager.GlobalObject.createItemTransaction(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1) static byteLuaManager.GlobalObject.createItemTransactionWithPosData(IsoPlayer player, InventoryItem item, ItemContainer container0, ItemContainer container1, String string, float float0, float float1, float float2) Deprecated.LuaManager.GlobalObject.getAllDecalNamesForItem(InventoryItem item) static booleanLuaManager.GlobalObject.isItemTransactionConsistent(InventoryItem item, ItemContainer container0, ItemContainer container1, String string) voidLuaManager.GlobalObject.Render3DItem(InventoryItem item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, float rotation) Draws an item's model in the world.static voidLuaManager.GlobalObject.replaceItemInContainer(ItemContainer container, InventoryItem item0, InventoryItem item1) static voidLuaManager.GlobalObject.sendAddItemToContainer(ItemContainer container, InventoryItem item) static voidLuaManager.GlobalObject.sendAttachedItem(IsoGameCharacter character, String string, InventoryItem item) static voidLuaManager.GlobalObject.sendClothing(IsoPlayer player, String string, InventoryItem item) static voidLuaManager.GlobalObject.sendFeedAnimalFromHand(IsoAnimal animal, IsoPlayer player, InventoryItem item) static voidLuaManager.GlobalObject.sendHutchGrabAnimal(IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) static voidLuaManager.GlobalObject.sendHutchGrabCorpseAction(IsoAnimal animal, IsoPlayer player, IsoObject object, InventoryItem item) static voidLuaManager.GlobalObject.sendItemStats(InventoryItem item) static voidLuaManager.GlobalObject.sendRemoveItemFromContainer(ItemContainer container, InventoryItem item) static voidLuaManager.GlobalObject.sendReplaceItemInContainer(ItemContainer container, InventoryItem item0, InventoryItem item1) static byteLuaManager.GlobalObject.startFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) voidLuaManager.GlobalObject.syncItemFields(IsoPlayer player, InventoryItem item) voidLuaManager.GlobalObject.syncItemModData(IsoPlayer player, InventoryItem item) static voidLuaManager.GlobalObject.tradingUISendAddItem(IsoPlayer you, IsoPlayer other, InventoryItem i) static voidLuaManager.GlobalObject.tradingUISendRemoveItem(IsoPlayer player0, IsoPlayer player1, InventoryItem item) Method parameters in zombie.Lua with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic voidLuaManager.GlobalObject.sendAddItemsToContainer(ItemContainer container, ArrayList<InventoryItem> arrayList) static booleanLuaManager.GlobalObject.sendItemListNet(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String transferID, String custom) static voidLuaManager.GlobalObject.sendRemoveItemsFromContainer(ItemContainer container, ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.modding
Method parameters in zombie.modding with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic booleanModUtilsJava.sendItemListNet(IsoPlayer player0, ArrayList<InventoryItem> arrayList, IsoPlayer player1, String string0, String string1) -
Uses of InventoryItem in zombie.network
Methods in zombie.network with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidGameClient.addToItemRemoveSendBuffer(IsoObject parent, ItemContainer container, InventoryItem item) voidGameClient.addToItemSendBuffer(IsoObject parent, ItemContainer container, InventoryItem item) static voidGameServer.sendAddItemToContainer(ItemContainer container, InventoryItem item) voidGameClient.sendAttachedItem(IsoGameCharacter character, String string, InventoryItem item) voidGameClient.sendItemStats(InventoryItem item) static voidGameServer.sendItemStats(InventoryItem item) static voidGameClient.sendRemoveItemFromContainer(ItemContainer container, InventoryItem item) static voidGameServer.sendRemoveItemFromContainer(ItemContainer container, InventoryItem item) static voidGameServer.sendReplaceItemInContainer(ItemContainer container, InventoryItem item0, InventoryItem item1) static voidGameServer.sendSyncClothing(IsoPlayer player, String var1, InventoryItem var2) voidGameClient.tradingUISendAddItem(IsoPlayer you, IsoPlayer other, InventoryItem item) voidGameClient.tradingUISendRemoveItem(IsoPlayer var1, IsoPlayer var2, InventoryItem var3) Method parameters in zombie.network with type arguments of type InventoryItemModifier and TypeMethodDescriptionstatic voidGameServer.sendAddItemsToContainer(ItemContainer container, ArrayList<InventoryItem> arrayList) static booleanGameClient.sendItemListNet(IsoPlayer sender, ArrayList<InventoryItem> items, IsoPlayer receiver, String sessionID, String custom) static booleanGameServer.sendItemListNet(UdpConnection udpConnection1, IsoPlayer player2, ArrayList<InventoryItem> arrayList, IsoPlayer player0, String string0, String string1) static voidGameServer.sendRemoveItemsFromContainer(ItemContainer container, ArrayList<InventoryItem> arrayList) -
Uses of InventoryItem in zombie.network.anticheats
Methods in zombie.network.anticheats that return InventoryItemModifier and TypeMethodDescriptionAntiCheatHitWeaponAmmo.IAntiCheat.getInventoryItem()AntiCheatHitWeaponRange.IAntiCheat.getInventoryItem()AntiCheatHitWeaponRate.IAntiCheat.getInventoryItem()AntiCheatItem.IAntiCheat.getInventoryItem() -
Uses of InventoryItem in zombie.network.fields
Methods in zombie.network.fields that return InventoryItemMethods in zombie.network.fields with parameters of type InventoryItem -
Uses of InventoryItem in zombie.network.packets.character
Methods in zombie.network.packets.character with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidAnimalTracksPacket.set(IsoPlayer var1, AnimalTracks var2, InventoryItem var3) -
Uses of InventoryItem in zombie.network.packets.hit
Methods in zombie.network.packets.hit that return InventoryItemModifier and TypeMethodDescriptionPlayerHitAnimalPacket.getInventoryItem()PlayerHitObjectPacket.getInventoryItem()PlayerHitPlayerPacket.getInventoryItem()PlayerHitSquarePacket.getInventoryItem()PlayerHitVehiclePacket.getInventoryItem()PlayerHitZombiePacket.getInventoryItem() -
Uses of InventoryItem in zombie.radio.devices
Methods in zombie.radio.devices that return InventoryItemModifier and TypeMethodDescriptionDeviceData.getBattery(ItemContainer inventory) DeviceData.getHeadphones(ItemContainer inventory) DeviceData.removeMediaItem(ItemContainer inventory) Methods in zombie.radio.devices with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidDeviceData.addHeadphones(InventoryItem headphones) voidDeviceData.addMediaItem(InventoryItem media) -
Uses of InventoryItem in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return InventoryItemModifier and TypeMethodDescriptionRandomizedWorldBase.addItemOnGround(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item, boolean boolean0) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, String string) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, InventoryItem item) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, String string) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemToObjectSurface(String string, IsoObject object) RandomizedWorldBase.addRandomItemOnGround(IsoGridSquare square, ArrayList<String> types) Methods in zombie.randomizedWorld with parameters of type InventoryItemModifier and TypeMethodDescriptionRandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item, boolean boolean0) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, InventoryItem item) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, InventoryItem item) -
Uses of InventoryItem in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return InventoryItemModifier and TypeMethodDescriptionRandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset) RandomizedBuildingBase.addWorldItem(String string, IsoGridSquare square, float float0, float float1, float float2, boolean boolean0) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, int worldZ) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, IsoObject obj) RandomizedBuildingBase.addWorldItem(String string, IsoGridSquare square, IsoObject object, boolean boolean0) -
Uses of InventoryItem in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting with parameters of type InventoryItemModifier and TypeMethodDescriptionbooleanCraftRecipe.canOutputItem(InventoryItem arg0) booleanOutputScript.canOutputItem(InventoryItem arg0) booleanCraftRecipe.canUseItem(InventoryItem arg0) booleanInputScript.canUseItem(InventoryItem arg0) booleanInputScript.doesItemPassClothingTypeStatusTests(InventoryItem arg0) booleanInputScript.doesItemPassDamageStatusTests(InventoryItem arg0) booleanInputScript.doesItemPassFoodAndCookingTests(InventoryItem arg0) booleanInputScript.doesItemPassIsOrNotEmptyAndFullTests(InventoryItem arg0) booleanInputScript.doesItemPassRoutineStatusTests(InventoryItem item, IsoGameCharacter character) booleanInputScript.doesItemPassSharpnessStatusTests(InventoryItem arg0) booleanCraftRecipe.OnTestItem(InventoryItem arg0) booleanInputScript.passesBrokenTest(InventoryItem arg0) booleanInputScript.passesFavoriteTest(InventoryItem arg0) booleanInputScript.passesFrozenTest(InventoryItem arg0) booleanInputScript.passesRottenTest(InventoryItem arg0) booleanInputScript.passesSealedTest(InventoryItem item) -
Uses of InventoryItem in zombie.scripting.logic
Methods in zombie.scripting.logic with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic booleanRecipeCodeOnTest.breakGlass(InventoryItem item) static booleanRecipeCodeOnTest.canAddToPack(InventoryItem item) static booleanRecipeCodeOnTest.cutFillet(InventoryItem item) static booleanRecipeCodeOnTest.cutFish(InventoryItem item) static booleanRecipeCodeOnTest.genericPacking(InventoryItem item0) static booleanRecipeCodeOnTest.haveFilter(InventoryItem item) static booleanRecipeCodeOnTest.haveOxygenTank(InventoryItem item) static booleanRecipeCodeOnTest.hotFluidContainer(InventoryItem item) static booleanRecipeCodeOnTest.noFilter(InventoryItem item) static booleanRecipeCodeOnTest.noOxygenTank(InventoryItem item) static booleanRecipeCodeOnTest.openFire(InventoryItem var0) static booleanRecipeCodeOnTest.purifyWater(InventoryItem item) static booleanRecipeCodeOnTest.scratchTicket(InventoryItem item) static booleanRecipeCodeOnTest.tainted(InventoryItem item) -
Uses of InventoryItem in zombie.scripting.objects
Methods in zombie.scripting.objects that return InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.addItem(InventoryItem _baseItem, InventoryItem usedItem, IsoGameCharacter chr) Fixing.haveGlobalItem(IsoGameCharacter chr) Fixing.haveThisFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) Item.InstanceItem(String param) Item.InstanceItem(String string2, boolean boolean0) Methods in zombie.scripting.objects that return types with arguments of type InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.getItemsCanBeUse(IsoGameCharacter chr, InventoryItem _baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) Methods in zombie.scripting.objects with parameters of type InventoryItemModifier and TypeMethodDescriptionEvolvedRecipe.addItem(InventoryItem _baseItem, InventoryItem usedItem, IsoGameCharacter chr) booleanItemFilterScript.allowsItem(InventoryItem arg0) intFixing.countUses(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) EvolvedRecipe.getItemRecipe(InventoryItem usedItem) EvolvedRecipe.getItemsCanBeUse(IsoGameCharacter chr, InventoryItem _baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) booleanEvolvedRecipe.hasMinimumWater(InventoryItem item) Fixing.haveThisFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) booleanEvolvedRecipe.isResultItem(InventoryItem item) booleanEvolvedRecipe.isSpiceAdded(InventoryItem _baseItem, InventoryItem spiceItem) booleanEvolvedRecipe.needToBeCooked(InventoryItem itemTest) Fixing.usedInFixer(InventoryItem itemType, IsoGameCharacter chr) Method parameters in zombie.scripting.objects with type arguments of type InventoryItemModifier and TypeMethodDescriptionFixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) -
Uses of InventoryItem in zombie.ui
Fields in zombie.ui declared as InventoryItemMethods in zombie.ui with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidUIElement.DrawItemIcon(InventoryItem item, double double3, double double4, double double7, double double5, double double6) -
Uses of InventoryItem in zombie.vehicles
Methods in zombie.vehicles that return InventoryItemModifier and TypeMethodDescriptionBaseVehicle.createVehicleKey()BaseVehicle.getCurrentKey()VehiclePart.getInventoryItem()Methods in zombie.vehicles with parameters of type InventoryItemModifier and TypeMethodDescriptionvoidVehiclePart.doInventoryItemStats(InventoryItem newItem, int mechanicSkill) voidBaseVehicle.keyNamerVehicle(InventoryItem item) static voidBaseVehicle.keyNamerVehicle(InventoryItem item, BaseVehicle vehicle) voidBaseVehicle.putKeyInIgnition(InventoryItem item0, int int0) voidBaseVehicle.putKeyOnDoor(InventoryItem key) voidBaseVehicle.putKeyToContainerServer(InventoryItem item, IsoGridSquare var2, IsoObject object) voidBaseVehicle.setCurrentKey(InventoryItem _currentKey) voidVehiclePart.setGeneralCondition(InventoryItem _item, float baseQuality, float chanceToSpawnDamaged) voidVehiclePart.setInventoryItem(InventoryItem _item) voidVehiclePart.setInventoryItem(InventoryItem _item, int mechanicSkill) voidVehiclePart.setRandomCondition(InventoryItem _item) voidBaseVehicle.syncKeyInIgnition(boolean inIgnition, boolean onDoor, InventoryItem key) -
Uses of InventoryItem in zombie.world
Methods in zombie.world with parameters of type InventoryItemModifier and TypeMethodDescriptionstatic voidWorldDictionary.DebugPrintItem(InventoryItem item1)