Uses of Class
zombie.core.skinnedmodel.animation.AnimationTrack
Packages that use AnimationTrack
Package
Description
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Uses of AnimationTrack in zombie.ai
Methods in zombie.ai with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) final voidStateMachine.stateAnimEvent(int int0, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.ai.states
Methods in zombie.ai.states with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAttackNetworkState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAttackState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidBumpedState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidClimbOverWallState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidClimbThroughWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCloseWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCollideWithWallState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCrawlingZombieTurnState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidFakeDeadAttackState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidFitnessState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidGrappledThrownOutWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidIdleState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidOpenWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerActionsState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerAimState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidPlayerExtState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerFallDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerHitReactionPVPState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerKnockedDown.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerOnBedState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerSitOnFurnitureState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerSitOnGroundState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerStrafeState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidSmashWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidStaggerBackState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidThumpState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidWalkTowardState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieFallDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieFallingState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieGetDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieGetUpFromCrawlState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieIdleState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieReanimateState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) static voidSwipeStatePlayer.dbgOnGlobalAnimEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimalAlertedState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalAttackState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalClimbOverFenceState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalEatState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalFalldownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalFollowWallState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimalHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalIdleState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalOnGroundState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalPathFindState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalWalkState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimalZoneState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) -
Uses of AnimationTrack in zombie.characters
Methods in zombie.characters that return AnimationTrackMethods in zombie.characters with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidIsoGameCharacter.OnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIsoPlayer.OnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimationTrackMethods in zombie.core.skinnedmodel.advancedanimation that return AnimationTrackModifier and TypeMethodDescriptionAnimLayer.getCurrentSyncTrack()LiveAnimNode.getMainAnimationTrackAt(int int0) LiveAnimNode.getPlayingTrackAt(int trackIdx) LiveAnimNode.getTransitionInTrack()AnimLayer.startTransitionAnimation(TransitionNodeProxy.TransitionNodeProxyData transitionNodeProxyData) Methods in zombie.core.skinnedmodel.advancedanimation that return types with arguments of type AnimationTrackMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidLiveAnimNode.addMainTrack(AnimationTrack track) booleanLiveAnimNode.containsMainAnimationTrack(AnimationTrack animationTrack) voidAdvancedAnimator.OnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimatedModel.OnAnimEvent(AnimLayer animLayer, AnimationTrack var2, AnimEvent animEvent) voidAnimLayer.onAnimStarted(AnimationTrack track) voidLiveAnimNode.onAnimStarted(AnimationTrack track) voidAnimLayer.onLoopedAnim(AnimationTrack track) voidLiveAnimNode.onLoopedAnim(AnimationTrack track) voidAnimLayer.onNonLoopedAnimFadeOut(AnimationTrack track) voidLiveAnimNode.onNonLoopedAnimFadeOut(AnimationTrack track) voidAnimLayer.onNonLoopedAnimFinished(AnimationTrack track) voidLiveAnimNode.onNonLoopedAnimFinished(AnimationTrack track) voidAnimLayer.onTrackDestroyed(AnimationTrack track) voidLiveAnimNode.onTrackDestroyed(AnimationTrack track) voidLiveAnimNode.startTransitionIn(AnimNode transitionFrom, AnimTransition transitionIn, AnimationTrack track) voidLiveAnimNode.startTransitionIn(LiveAnimNode transitionFrom, AnimTransition transitionIn, AnimationTrack track) -
Uses of AnimationTrack in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimEventBroadcaster.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, E _enum) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, String string) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIAnimEventListener.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidIAnimEventListenerEnum.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, E var4) voidIAnimEventListenerString.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, String var4) default voidIAnimEventWrappedBroadcaster.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIAnimEventCallback.OnAnimEvent(AnimLayer var1, AnimationTrack var2, AnimEvent var3) -
Uses of AnimationTrack in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return AnimationTrackModifier and TypeMethodDescriptionstatic AnimationTrackAnimationTrack.alloc()static AnimationTrackAnimationTrack.createClone(AnimationTrack source, Supplier<AnimationTrack> allocator) AnimationMultiTrack.getActiveRagdollTrack()LiveAnimationTrackEntry.getTrack()AnimationMultiTrack.getTrackAt(int i) AnimationPlayer.play(StartAnimTrackParameters startAnimTrackParameters, AnimLayer animLayer) AnimationTrack.reset()AnimationPlayer.startClip(AnimationClip animationClip, boolean boolean0, float float0) Methods in zombie.core.skinnedmodel.animation that return types with arguments of type AnimationTrackMethods in zombie.core.skinnedmodel.animation with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimationMultiTrack.addTrack(AnimationTrack track) static LiveAnimationTrackEntryLiveAnimationTrackEntry.alloc(AnimationTrack arg0) static ModelTransformSamplerModelTransformSampler.alloc(AnimationPlayer animationPlayer, AnimationTrack animationTrack) static AnimationTrackAnimationTrack.createClone(AnimationTrack source, Supplier<AnimationTrack> allocator) intAnimationMultiTrack.getIndexOfTrack(AnimationTrack track) static org.lwjgl.util.vector.Matrix4fAnimationPlayer.getUnweightedBoneTransform(AnimationTrack track, int boneIdx, org.lwjgl.util.vector.Matrix4f out_boneTransform) org.lwjgl.util.vector.Matrix4fAnimationPlayer.getUnweightedModelTransform(AnimationTrack track, int boneIdx, org.lwjgl.util.vector.Matrix4f out_modelTransform) voidIAnimListener.onAnimStarted(AnimationTrack track) voidIAnimListener.onLoopedAnim(AnimationTrack track) voidIAnimListener.onNonLoopedAnimFadeOut(AnimationTrack track) voidIAnimListener.onNonLoopedAnimFinished(AnimationTrack track) voidIAnimListener.onTrackDestroyed(AnimationTrack track) voidAnimationMultiTrack.removeTrack(AnimationTrack track) Method parameters in zombie.core.skinnedmodel.animation with type arguments of type AnimationTrackModifier and TypeMethodDescriptionstatic AnimationTrackAnimationTrack.createClone(AnimationTrack source, Supplier<AnimationTrack> allocator) static voidAnimationPlayer.releaseTracks(List<AnimationTrack> tracks) voidAnimationMultiTrack.removeTracks(List<AnimationTrack> tracks) voidLiveAnimationTrackEntries.setTracks(List<AnimationTrack> list, float float1, boolean boolean0) -
Uses of AnimationTrack in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimationEventRecordingFrame.logAnimEvent(AnimationTrack arg0, AnimEvent arg1) voidAnimationPlayerRecorder.logAnimEvent(AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.pathfind
Methods in zombie.pathfind with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidPathFindState2.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) -
Uses of AnimationTrack in zombie.vehicles
Fields in zombie.vehicles declared as AnimationTrackMethods in zombie.vehicles with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAttackVehicleState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent)