Uses of Class
zombie.core.skinnedmodel.animation.AnimationTrack
Packages that use AnimationTrack
Package
Description
-
Uses of AnimationTrack in zombie.ai
Methods in zombie.ai with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
State.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) final void
StateMachine.stateAnimEvent
(int int0, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.ai.states
Methods in zombie.ai.states with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
AttackNetworkState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AttackState.animEvent
(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
BumpedState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ClimbOverWallState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ClimbThroughWindowState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
CloseWindowState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
CollideWithWallState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
CrawlingZombieTurnState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
FakeDeadAttackState.animEvent
(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
FitnessState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
GrappledThrownOutWindowState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
IdleState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
OpenWindowState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerActionsState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerAimState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
PlayerEmoteState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerExtState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerFallDownState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerHitReactionPVPState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerHitReactionState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerKnockedDown.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerOnBedState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerSitOnFurnitureState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerSitOnGroundState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
PlayerStrafeState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
SmashWindowState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
StaggerBackState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ThumpState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
WalkTowardState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
ZombieFallDownState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ZombieFallingState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ZombieGetDownState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ZombieGetUpFromCrawlState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
ZombieHitReactionState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
ZombieIdleState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
ZombieReanimateState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) static void
SwipeStatePlayer.dbgOnGlobalAnimEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
AnimalAlertedState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
AnimalAttackState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalClimbOverFenceState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalEatState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalFalldownState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalFollowWallState.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
AnimalHitReactionState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalIdleState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalOnGroundState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
AnimalPathFindState.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimalWalkState.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
AnimalZoneState.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) -
Uses of AnimationTrack in zombie.characters
Methods in zombie.characters that return AnimationTrackMethods in zombie.characters with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
IsoGameCharacter.OnAnimEvent
(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
IsoPlayer.OnAnimEvent
(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimationTrackMethods in zombie.core.skinnedmodel.advancedanimation that return AnimationTrackModifier and TypeMethodDescriptionAnimLayer.getCurrentSyncTrack()
LiveAnimNode.getMainAnimationTrackAt
(int int0) LiveAnimNode.getPlayingTrackAt
(int trackIdx) LiveAnimNode.getTransitionInTrack()
AnimLayer.startTransitionAnimation
(TransitionNodeProxy.TransitionNodeProxyData transitionNodeProxyData) Methods in zombie.core.skinnedmodel.advancedanimation that return types with arguments of type AnimationTrackMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
LiveAnimNode.addMainTrack
(AnimationTrack track) boolean
LiveAnimNode.containsMainAnimationTrack
(AnimationTrack animationTrack) void
AdvancedAnimator.OnAnimEvent
(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
AnimatedModel.OnAnimEvent
(AnimLayer animLayer, AnimationTrack var2, AnimEvent animEvent) void
AnimLayer.onAnimStarted
(AnimationTrack track) void
LiveAnimNode.onAnimStarted
(AnimationTrack track) void
AnimLayer.onLoopedAnim
(AnimationTrack track) void
LiveAnimNode.onLoopedAnim
(AnimationTrack track) void
AnimLayer.onNonLoopedAnimFadeOut
(AnimationTrack track) void
LiveAnimNode.onNonLoopedAnimFadeOut
(AnimationTrack track) void
AnimLayer.onNonLoopedAnimFinished
(AnimationTrack track) void
LiveAnimNode.onNonLoopedAnimFinished
(AnimationTrack track) void
AnimLayer.onTrackDestroyed
(AnimationTrack track) void
LiveAnimNode.onTrackDestroyed
(AnimationTrack track) void
LiveAnimNode.startTransitionIn
(AnimNode transitionFrom, AnimTransition transitionIn, AnimationTrack track) void
LiveAnimNode.startTransitionIn
(LiveAnimNode transitionFrom, AnimTransition transitionIn, AnimationTrack track) -
Uses of AnimationTrack in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
AnimEventBroadcaster.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
AnimEventListenerSetVariableWrapperString.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimEventListenerWrapperBoolean.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimEventListenerWrapperFloat.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimEventListenerWrapperNoParam.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
AnimEventListenerWrapperNoTrack.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimEventListenerWrapperNoTrackString.animEvent
(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) void
AnimEventListenerWrapperString.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, String string) void
AnimEventListenerWrapperString.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
IAnimEventListener.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) void
IAnimEventListenerString.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, String var4) default void
IAnimEventWrappedBroadcaster.animEvent
(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) void
IAnimEventCallback.OnAnimEvent
(AnimLayer var1, AnimationTrack var2, AnimEvent var3) -
Uses of AnimationTrack in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return AnimationTrackModifier and TypeMethodDescriptionstatic AnimationTrack
AnimationTrack.alloc()
static AnimationTrack
AnimationTrack.createClone
(AnimationTrack source, Supplier<AnimationTrack> allocator) AnimationMultiTrack.getActiveRagdollTrack()
LiveAnimationTrackEntry.getTrack()
AnimationMultiTrack.getTrackAt
(int i) AnimationPlayer.play
(StartAnimTrackParameters startAnimTrackParameters, AnimLayer animLayer) AnimationTrack.reset()
AnimationPlayer.startClip
(AnimationClip animationClip, boolean boolean0, float float0) Methods in zombie.core.skinnedmodel.animation that return types with arguments of type AnimationTrackMethods in zombie.core.skinnedmodel.animation with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
AnimationMultiTrack.addTrack
(AnimationTrack track) static LiveAnimationTrackEntry
LiveAnimationTrackEntry.alloc
(AnimationTrack animationTrack) static ModelTransformSampler
ModelTransformSampler.alloc
(AnimationPlayer animationPlayer, AnimationTrack animTrack) static AnimationTrack
AnimationTrack.createClone
(AnimationTrack source, Supplier<AnimationTrack> allocator) int
AnimationMultiTrack.getIndexOfTrack
(AnimationTrack track) static org.lwjgl.util.vector.Matrix4f
AnimationPlayer.getUnweightedBoneTransform
(AnimationTrack animationTrack, int int0, org.lwjgl.util.vector.Matrix4f matrix4f) org.lwjgl.util.vector.Matrix4f
AnimationPlayer.getUnweightedModelTransform
(AnimationTrack animationTrack, int int0, org.lwjgl.util.vector.Matrix4f matrix4f1) void
IAnimListener.onAnimStarted
(AnimationTrack track) void
IAnimListener.onLoopedAnim
(AnimationTrack track) void
IAnimListener.onNonLoopedAnimFadeOut
(AnimationTrack track) void
IAnimListener.onNonLoopedAnimFinished
(AnimationTrack track) void
IAnimListener.onTrackDestroyed
(AnimationTrack track) void
AnimationMultiTrack.removeTrack
(AnimationTrack track) Method parameters in zombie.core.skinnedmodel.animation with type arguments of type AnimationTrackModifier and TypeMethodDescriptionstatic AnimationTrack
AnimationTrack.createClone
(AnimationTrack source, Supplier<AnimationTrack> allocator) static void
AnimationPlayer.releaseTracks
(List<AnimationTrack> tracks) void
AnimationMultiTrack.removeTracks
(List<AnimationTrack> tracks) void
LiveAnimationTrackEntries.setTracks
(List<AnimationTrack> list, float float1, boolean boolean0) -
Uses of AnimationTrack in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
AnimationEventRecordingFrame.logAnimEvent
(AnimationTrack animationTrack, AnimEvent animEvent) void
AnimationPlayerRecorder.logAnimEvent
(AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimationTrack in zombie.pathfind
Methods in zombie.pathfind with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
PathFindState2.animEvent
(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) -
Uses of AnimationTrack in zombie.vehicles
Fields in zombie.vehicles declared as AnimationTrackMethods in zombie.vehicles with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoid
AttackVehicleState.animEvent
(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent)