Uses of Class
zombie.core.skinnedmodel.animation.AnimationTrack
Packages that use AnimationTrack
Package
Description
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Uses of AnimationTrack in zombie.ai
Methods in zombie.ai with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) final voidStateMachine.stateAnimEvent(int stateLayer, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of AnimationTrack in zombie.ai.states
Methods in zombie.ai.states with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAttackNetworkState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidBumpedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidClimbOverWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidClimbThroughWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCloseWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCollideWithWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCrawlingZombieTurnState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidFakeDeadAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidFitnessState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidGrappledThrownOutWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidOpenWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPathFindState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerActionsState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerAimState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerExtState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerFallDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerHitReactionPVPState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerKnockedDown.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerOnBedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerSitOnFurnitureState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerSitOnGroundState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerStrafeState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidSmashWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidStaggerBackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidThumpState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidWalkTowardState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieFallDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieFallingState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieGetDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieGetUpFromCrawlState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieReanimateState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) static voidSwipeStatePlayer.dbgOnGlobalAnimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of AnimationTrack in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimalAlertedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalClimbOverFenceState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalEatState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalFalldownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalFollowWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalOnGroundState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalPathFindState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalWalkState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalZoneState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of AnimationTrack in zombie.characters
Methods in zombie.characters that return AnimationTrackMethods in zombie.characters with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidIsoGameCharacter.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidIsoPlayer.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) -
Uses of AnimationTrack in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimationTrackMethods in zombie.core.skinnedmodel.advancedanimation that return AnimationTrackModifier and TypeMethodDescriptionAnimLayer.getCurrentSyncTrack()LiveAnimNode.getMainAnimationTrackAt(int idx) LiveAnimNode.getPlayingTrackAt(int trackIdx) LiveAnimNode.getTransitionInTrack()AnimLayer.startTransitionAnimation(TransitionNodeProxy.TransitionNodeProxyData transitionData) Methods in zombie.core.skinnedmodel.advancedanimation that return types with arguments of type AnimationTrackMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidLiveAnimNode.addMainTrack(AnimationTrack track) booleanLiveAnimNode.containsMainAnimationTrack(AnimationTrack track) voidAdvancedAnimator.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidAnimatedModel.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidAnimLayer.onAnimStarted(AnimationTrack track) voidLiveAnimNode.onAnimStarted(AnimationTrack track) voidAnimLayer.onLoopedAnim(AnimationTrack track) voidLiveAnimNode.onLoopedAnim(AnimationTrack track) voidAnimLayer.onNonLoopedAnimFadeOut(AnimationTrack track) voidLiveAnimNode.onNonLoopedAnimFadeOut(AnimationTrack track) voidAnimLayer.onNonLoopedAnimFinished(AnimationTrack track) voidLiveAnimNode.onNonLoopedAnimFinished(AnimationTrack track) voidAnimLayer.onTrackDestroyed(AnimationTrack track) voidLiveAnimNode.onTrackDestroyed(AnimationTrack track) voidLiveAnimNode.startTransitionIn(AnimNode transitionFrom, AnimTransition transitionIn, AnimationTrack track) voidLiveAnimNode.startTransitionIn(LiveAnimNode transitionFrom, AnimTransition transitionIn, AnimationTrack track) -
Uses of AnimationTrack in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimEventBroadcaster.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter owner, AnimLayer animLayer, AnimationTrack animTrack, E param) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter owner, AnimLayer animLayer, AnimationTrack animTrack, String param) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIAnimEventListener.animEvent(IsoGameCharacter arg0, AnimLayer arg1, AnimationTrack arg2, AnimEvent arg3) voidIAnimEventListenerEnum.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, E var4) voidIAnimEventListenerString.animEvent(IsoGameCharacter arg0, AnimLayer arg1, AnimationTrack arg2, String arg3) default voidIAnimEventWrappedBroadcaster.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIAnimEventCallback.OnAnimEvent(AnimLayer arg0, AnimationTrack arg1, AnimEvent arg2) -
Uses of AnimationTrack in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return AnimationTrackModifier and TypeMethodDescriptionstatic AnimationTrackAnimationTrack.alloc()static AnimationTrackAnimationTrack.createClone(AnimationTrack source, Supplier<AnimationTrack> allocator) AnimationMultiTrack.getActiveRagdollTrack()LiveAnimationTrackEntry.getTrack()AnimationMultiTrack.getTrackAt(int i) AnimationPlayer.play(StartAnimTrackParameters params, AnimLayer animLayer) AnimationTrack.reset()AnimationPlayer.startClip(AnimationClip clip, boolean loop, float ragdollMaxTime) Methods in zombie.core.skinnedmodel.animation that return types with arguments of type AnimationTrackMethods in zombie.core.skinnedmodel.animation with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimationMultiTrack.addTrack(AnimationTrack track) static LiveAnimationTrackEntryLiveAnimationTrackEntry.alloc(AnimationTrack track) static ModelTransformSamplerModelTransformSampler.alloc(AnimationPlayer animationPlayer, AnimationTrack animTrack) static AnimationTrackAnimationTrack.createClone(AnimationTrack source, Supplier<AnimationTrack> allocator) intAnimationMultiTrack.getIndexOfTrack(AnimationTrack track) static org.lwjgl.util.vector.Matrix4fAnimationPlayer.getUnweightedBoneTransform(AnimationTrack track, int boneIdx, org.lwjgl.util.vector.Matrix4f boneTransform) org.lwjgl.util.vector.Matrix4fAnimationPlayer.getUnweightedModelTransform(AnimationTrack track, int boneIdx, org.lwjgl.util.vector.Matrix4f modelTransform) voidIAnimListener.onAnimStarted(AnimationTrack track) voidIAnimListener.onLoopedAnim(AnimationTrack track) voidIAnimListener.onNonLoopedAnimFadeOut(AnimationTrack track) voidIAnimListener.onNonLoopedAnimFinished(AnimationTrack track) voidIAnimListener.onTrackDestroyed(AnimationTrack track) voidAnimationMultiTrack.removeTrack(AnimationTrack track) Method parameters in zombie.core.skinnedmodel.animation with type arguments of type AnimationTrackModifier and TypeMethodDescriptionstatic AnimationTrackAnimationTrack.createClone(AnimationTrack source, Supplier<AnimationTrack> allocator) static voidAnimationPlayer.releaseTracks(List<AnimationTrack> tracks) voidAnimationMultiTrack.removeTracks(List<AnimationTrack> tracks) voidLiveAnimationTrackEntries.setTracks(List<AnimationTrack> tracks, float minimumValidAnimWeight, boolean normalizeFirstLayerTracks) -
Uses of AnimationTrack in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAnimationEventRecordingFrame.logAnimEvent(AnimationTrack track, AnimEvent evt) voidAnimationPlayerRecorder.logAnimEvent(AnimationTrack track, AnimEvent evt) -
Uses of AnimationTrack in zombie.vehicles
Fields in zombie.vehicles declared as AnimationTrackMethods in zombie.vehicles with parameters of type AnimationTrackModifier and TypeMethodDescriptionvoidAttackVehicleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event)