Uses of Class
zombie.iso.IsoGridSquare
Packages that use IsoGridSquare
Package
Description
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Uses of IsoGridSquare in zombie
Fields in zombie with type parameters of type IsoGridSquareMethods in zombie with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbooleanVirtualZombieManager.checkZombieKeyForBuilding(String outfitName, IsoGridSquare square) intSandboxOptions.getCurrentDiminishedLootPercentage(IsoGridSquare square) intSandboxOptions.getCurrentLootedChance(IsoGridSquare square) floatSandboxOptions.getCurrentLootMultiplier(IsoGridSquare square) floatCombatManager.getWeatherPenalty(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float distance) booleanCombatManager.hitIsoGridSquare(IsoGridSquare isoGridSquare, org.joml.Vector3f hitLocation) static voidLoadGridsquarePerformanceWorkaround.LoadGridsquare(IsoGridSquare sq) abstract voidBaseSoundManager.playDamageSound(IsoGridSquare arg0, MaterialType arg1) voidDummySoundManager.playDamageSound(IsoGridSquare isoGridSquare, MaterialType materialType) voidSoundManager.playDamageSound(IsoGridSquare isoGridSquare, MaterialType materialType) abstract voidBaseSoundManager.playDestructionSound(IsoGridSquare arg0, MaterialType arg1) voidDummySoundManager.playDestructionSound(IsoGridSquare isoGridSquare, MaterialType materialType) voidSoundManager.playDestructionSound(IsoGridSquare isoGridSquare, MaterialType materialType) abstract voidBaseSoundManager.playImpactSound(IsoGridSquare var1, AmmoType var2) abstract voidBaseSoundManager.playImpactSound(IsoGridSquare var1, AmmoType var2, MaterialType var3) voidDummySoundManager.playImpactSound(IsoGridSquare isoGridSquare, AmmoType ammoType) voidDummySoundManager.playImpactSound(IsoGridSquare isoGridSquare, AmmoType ammoType, MaterialType materialType) voidSoundManager.playImpactSound(IsoGridSquare isoGridSquare, AmmoType ammoType) voidSoundManager.playImpactSound(IsoGridSquare isoGridSquare, AmmoType ammoType, MaterialType materialType) abstract fmod.fmod.AudioBaseSoundManager.PlayWorldSound(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract fmod.fmod.AudioBaseSoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract fmod.fmod.AudioBaseSoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) fmod.fmod.AudioDummySoundManager.PlayWorldSound(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioDummySoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioDummySoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) fmod.fmod.AudioSoundManager.PlayWorldSound(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioSoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioSoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) abstract fmod.fmod.AudioBaseSoundManager.PlayWorldSoundWav(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract fmod.fmod.AudioBaseSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract voidBaseSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) fmod.fmod.AudioDummySoundManager.PlayWorldSoundWav(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioDummySoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) voidDummySoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) fmod.fmod.AudioSoundManager.PlayWorldSoundWav(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) voidSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) abstract fmod.fmod.AudioBaseSoundManager.PlayWorldSoundWavImpl(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioDummySoundManager.PlayWorldSoundWavImpl(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) fmod.fmod.AudioSoundManager.PlayWorldSoundWavImpl(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) voidMapCollisionData.squareChanged(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.ai.states
Fields in zombie.ai.states declared as IsoGridSquareMethods in zombie.ai.states that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareClimbThroughWindowState.getFreeSquareAfterObstacles(IsoGridSquare square, IsoDirections dir) Methods in zombie.ai.states with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareClimbThroughWindowState.getFreeSquareAfterObstacles(IsoGridSquare square, IsoDirections dir) static booleanClimbThroughWindowState.isFreeSquare(IsoGridSquare square) static booleanClimbThroughWindowState.isObstacleSquare(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.audio
Methods in zombie.audio with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidTreeSoundManager.addSquare(IsoGridSquare square) FMODAmbientWalls.OpenWallLogic.init(IsoGridSquare square, boolean north) static booleanFMODAmbientWallLevelData.isOutside(IsoGridSquare square) static booleanFMODAmbientWallLevelData.passesSoundNorth(IsoGridSquare square, boolean bDoorAndWindowRattlesWhenClosed) static booleanFMODAmbientWallLevelData.passesSoundWest(IsoGridSquare square, boolean bDoorAndWindowRattlesWhenClosed) abstract longBaseSoundEmitter.playSound(String file, IsoGridSquare square) longDummySoundEmitter.playSound(String file, IsoGridSquare square) abstract longBaseSoundEmitter.playSoundImpl(String file, IsoGridSquare square) longDummySoundEmitter.playSoundImpl(String file, IsoGridSquare square) voidFMODAmbientWalls.squareChanged(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.audio.parameters
Methods in zombie.audio.parameters with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic booleanParameterInside.isAdjacentToReachableSquare(IsoGridSquare square, boolean north) -
Uses of IsoGridSquare in zombie.characters
Fields in zombie.characters declared as IsoGridSquareMethods in zombie.characters that return IsoGridSquareModifier and TypeMethodDescriptionIsoGameCharacter.getAttackTargetSquare()IsoZombie.getHeadSquare(IsoPlayer player) IsoGameCharacter.getLowDangerInVicinity(int attempts, int range) Methods in zombie.characters with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic ContextualActionContextualAction.alloc(ContextualAction.Action in_action, IsoDirections in_dir, IsoGridSquare in_square, IsoObject in_object) booleanILuaGameCharacter.canClimbDownSheetRope(IsoGridSquare sq) booleanIsoGameCharacter.canClimbDownSheetRope(IsoGridSquare sq) booleanILuaGameCharacter.canClimbSheetRope(IsoGridSquare sq) booleanIsoGameCharacter.canClimbSheetRope(IsoGridSquare sq) booleanIsoGameCharacter.canReachTo(IsoGridSquare square) voidIsoGameCharacter.DoFloorSplat(IsoGridSquare sq, String id, boolean bFlip, float offZ, float alpha) IsoGameCharacter.getSuitableContainersToDropCorpseInSquare(IsoGridSquare in_square) IsoGameCharacter.getSuitableContainersToDropCorpseInSquare(IsoGridSquare in_square, PZArrayList<ItemContainer> inout_foundContainers) IsoGameCharacter.getSuitableContainersWithHumanCorpseInSquare(IsoGridSquare in_square) IsoGameCharacter.getSuitableContainersWithHumanCorpseInSquare(IsoGridSquare in_square, PZArrayList<ItemContainer> inout_foundContainers) static intZombiesZoneDefinition.pickPersistentOutfit(IsoGridSquare square) voidIsoGameCharacter.setAttackTargetSquare(IsoGridSquare attackTargetSquare) booleanIsoGameCharacter.shouldIgnoreCollisionWithSquare(IsoGridSquare square) booleanIsoZombie.tryThump(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.characters.animals
Fields in zombie.characters.animals declared as IsoGridSquareMethods in zombie.characters.animals that return IsoGridSquareMethods in zombie.characters.animals with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbooleanIsoAnimal.canGoThere(IsoGridSquare sq) voidIsoAnimal.fleeTo(IsoGridSquare sq) booleanIsoAnimal.tryThump(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior that return IsoGridSquareMethods in zombie.characters.animals.behavior with parameters of type IsoGridSquareMethod parameters in zombie.characters.animals.behavior with type arguments of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidBaseAnimalBehavior.shuffleListSq(ArrayList<IsoGridSquare> a) -
Uses of IsoGridSquare in zombie.chat
Methods in zombie.chat that return IsoGridSquareMethods in zombie.chat with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic floatChatUtility.getScrambleValue(float srcX, float srcY, float srcZ, IsoGridSquare srcSquare, IsoPlayer dest, float baseRange) -
Uses of IsoGridSquare in zombie.core
Fields in zombie.core declared as IsoGridSquareMethods in zombie.core with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbyteActionManager.createFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare sq, se.krka.kahlua.vm.KahluaTable bobber) voidFishingAction.setStartFishing(IsoPlayer player, InventoryItem item, IsoGridSquare sq, se.krka.kahlua.vm.KahluaTable bobber) -
Uses of IsoGridSquare in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic booleanRagdollController.checkForActiveRagdoll(IsoGridSquare isoGridSquare) -
Uses of IsoGridSquare in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidDeadBodyAtlas.BodyTexture.renderObjectPicker(float sx, float sy, ColorInfo lightInfo, IsoGridSquare square, IsoObject object) -
Uses of IsoGridSquare in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type IsoGridSquareModifier and TypeMethodDescriptionItemModelRenderer.renderMain(InventoryItem item, IsoGridSquare square, IsoGridSquare renderSquare, float x, float y, float z, float flipAngle, float forcedRotation, boolean bRenderToChunkTexture) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square, IsoGridSquare renderSquare, float x, float y, float z, float flipAngle) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square, IsoGridSquare renderSquare, float x, float y, float z, float flipAngle, float forcedRotation, boolean bIgnoreItemsInChunkTexture) -
Uses of IsoGridSquare in zombie.entity
Methods in zombie.entity that return IsoGridSquareModifier and TypeMethodDescriptionabstract IsoGridSquareGameEntity.getSquare()MetaEntity.getSquare() -
Uses of IsoGridSquare in zombie.entity.debug
Methods in zombie.entity.debug with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidEntityDebugTest.BaseTest.create(IsoGridSquare square) abstract voidEntityDebugTest.create(IsoGridSquare arg0) static voidEntityDebugTest.CreateTest(EntityDebugTestType type, IsoGridSquare square) -
Uses of IsoGridSquare in zombie.erosion
Methods in zombie.erosion with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidErosionMain.LoadGridsquare(IsoGridSquare _sq) voidErosionWorld.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, int _eTick) voidErosionWorld.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData) -
Uses of IsoGridSquare in zombie.erosion.categories
Methods in zombie.erosion.categories with parameters of type IsoGridSquareModifier and TypeMethodDescriptionabstract booleanErosionCategory.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanFlowerbed.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNatureBush.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNatureGeneric.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNaturePlants.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanNatureTrees.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanStreetCracks.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanWallCracks.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) booleanWallVines.replaceExistingObject(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall) abstract voidErosionCategory.update(IsoGridSquare var1, ErosionData.Square var2, ErosionCategory.Data var3, ErosionData.Chunk var4, int var5) voidFlowerbed.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNatureBush.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNatureGeneric.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNaturePlants.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidNatureTrees.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidStreetCracks.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidWallCracks.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidWallVines.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, ErosionData.Chunk _chunkData, int _eTick) voidErosionCategory.updateObj(ErosionData.Square _sqErosionData, ErosionCategory.Data _sqCategoryData, IsoGridSquare _sq, ErosionObj _gameObj, boolean _bTree, int _stage, int _dispSeason, boolean _bloom) abstract booleanErosionCategory.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanFlowerbed.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNatureBush.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNatureGeneric.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNaturePlants.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanNatureTrees.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanStreetCracks.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanWallCracks.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) booleanWallVines.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, boolean _isExterior, boolean _hasWall, boolean _isRespawn) -
Uses of IsoGridSquare in zombie.erosion.obj
Methods in zombie.erosion.obj with parameters of type IsoGridSquareModifier and TypeMethodDescriptionErosionObj.createObject(IsoGridSquare _sq, int _stage, boolean _bTree, int _season) ErosionObj.getObject(IsoGridSquare _sq, boolean _bRemove) booleanErosionObj.placeObject(IsoGridSquare _sq, int _stage, boolean _bTree, int _season, boolean _bloom) ErosionObj.removeObject(IsoGridSquare _sq) booleanErosionObj.setStage(IsoGridSquare _sq, int _stage, int _season, boolean _bloom) -
Uses of IsoGridSquare in zombie.fireFighting
Methods in zombie.fireFighting that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareFireFighting.getSquareToExtinguish(IsoGridSquare square) Methods in zombie.fireFighting with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareFireFighting.getSquareToExtinguish(IsoGridSquare square) static booleanFireFighting.isSquareToExtinguish(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.globalObjects
Methods in zombie.globalObjects that return IsoGridSquareMethods in zombie.globalObjects with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfinal GlobalObjectGlobalObjectSystem.getObjectAt(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.inventory
Fields in zombie.inventory declared as IsoGridSquareMethods in zombie.inventory that return IsoGridSquareModifier and TypeMethodDescriptionItemContainer.getSourceGrid()InventoryItem.getSquare()ItemContainer.getSquare()Methods in zombie.inventory with parameters of type IsoGridSquareModifier and TypeMethodDescriptionInventoryItem.createAndStoreDefaultDeadBody(IsoGridSquare square) static voidItemPickerJava.doOverlaySprite(IsoGridSquare sq) voidItemContainer.dumpContentsInSquare(IsoGridSquare sq) static StringItemPickerJava.KeyNamer.getName(IsoGridSquare square) static StringItemPickerJava.getSquareBuildingName(IsoGridSquare square) static StringItemPickerJava.getSquareRegion(IsoGridSquare square) static StringItemPickerJava.getSquareZombiesType(IsoGridSquare square) static voidItemPickerJava.keyNamerBuilding(InventoryItem item, IsoGridSquare square) InventoryItem.loadCorpseFromByteData(IsoGridSquare square) static voidItemPickerJava.KeyNamer.nameKey(InventoryItem item, IsoGridSquare square) booleanInventoryItem.setOrigin(IsoGridSquare sq) voidItemContainer.setSourceGrid(IsoGridSquare SourceGrid) static InventoryItemItemSpawner.spawnItem(String itemType, IsoGridSquare square, float x, float y, float z) static InventoryItemItemSpawner.spawnItem(String itemType, IsoGridSquare square, float x, float y, float z, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, boolean fill) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, float x, float y, float z) static InventoryItemItemSpawner.spawnItem(InventoryItem item, IsoGridSquare square, float x, float y, float z, boolean fill) static booleanItemPickerJava.squareHasZone(IsoGridSquare square, String zone) Constructors in zombie.inventory with parameters of type IsoGridSquareModifierConstructorDescriptionItemContainer(int id, String containerName, IsoGridSquare square, IsoObject parent) ItemContainer(String containerName, IsoGridSquare square, IsoObject parent) -
Uses of IsoGridSquare in zombie.inventory.types
Methods in zombie.inventory.types that return IsoGridSquareModifier and TypeMethodDescriptionAlarmClock.getAlarmSquare()AlarmClockClothing.getAlarmSquare()HandWeapon.getAttackTargetSquare(Vector3 attackPosition) Radio.getSquare()Methods in zombie.inventory.types with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidHandWeapon.setAttackTargetSquare(IsoGridSquare isoGridSquare) -
Uses of IsoGridSquare in zombie.iso
Fields in zombie.iso declared as IsoGridSquareModifier and TypeFieldDescriptionIsoCamera.FrameState.camCharacterSquareIsoGridSquare.dIsoGridSquare.eIsoGridSquareCollisionData.isoGridSquareIsoMovingObject.lastfinal IsoGridSquare[]IsoCell.lastPlayerSquarefinal IsoGridSquare[]IsoCell.lastZombieSquareIsoGridSquare.nIsoGridSquare.neIsoGridSquare.nwIsoObject.renderSquareOverrideIsoObject.renderSquareOverride2IsoGridSquare.sIsoGridSquare.seIsoObject.squareIsoObjectPicker.ClickObject.squareIsoGridSquare[][]IsoChunk.squaresfinal IsoGridSquare[]IsoChunkLevel.squaresIsoGridSquare.swIsoGridSquare.uIsoGridSquare.wFields in zombie.iso with type parameters of type IsoGridSquareModifier and TypeFieldDescriptionstatic final ArrayList<IsoGridSquare> IsoGridSquare.choicesfinal ArrayList<IsoGridSquare> IsoCell.gridSquaresTempLeftfinal ArrayList<IsoGridSquare> IsoCell.gridSquaresTempRightstatic ArrayList<IsoGridSquare> IsoCell.gridStackstatic final ConcurrentLinkedQueue<IsoGridSquare> IsoGridSquare.isoGridSquareCachestatic ArrayDeque<IsoGridSquare> IsoGridSquare.loadGridSquareCachestatic final ArrayList<IsoGridSquare> IsoCell.MinusFloorCharactersIsoChunk.proceduralZombieSquaresstatic final ArrayList<IsoGridSquare> IsoCell.ShadedFloorstatic final ArrayList<IsoGridSquare> IsoCell.ShadowSquaresstatic final ArrayList<IsoGridSquare> IsoCell.SolidFloorIsoGridStack.squaresIsoCell.treesstatic final ArrayList<IsoGridSquare> IsoCell.VegetationCorpsesMethods in zombie.iso that return IsoGridSquareModifier and TypeMethodDescriptionIsoCell.ConnectNewSquare(IsoGridSquare newSquare, boolean bDoSurrounds) IsoCell.createNewGridSquare(int x, int y, int z, boolean recalcAll) IsoGridSquare.getAdjacentPathSquare(IsoDirections dir) IsoGridSquare.getAdjacentSquare(IsoDirections in_dir) IsoMovingObject.getCurrentSquare()IsoGridSquare.getE()RoomDef.getExtraFreeSquare()IsoObject.getFasciaAttachedSquare()IsoMovingObject.getFeelerTile(float dist) RoomDef.getFreeSquare()BuildingDef.getFreeSquareInRoom()IsoCell.getFreeTile(RoomDef def) RoomDef.getFreeUnoccupiedSquare()IsoMovingObject.getFuturWalkedSquare()IsoCell.getGridSquare(double x, double y, double z) IsoCell.getGridSquare(int x, int y, int z) IsoCell.getGridSquare(Double x, Double y, Double z) IsoChunk.getGridSquare(int chunkSquareX, int chunkSquareY, int worldSquareZ) IsoChunkMap.getGridSquare(int worldSquareX, int worldSquareY, int worldSquareZ) IsoGridSquare.CellGetSquare.getGridSquare(int x, int y, int z) IsoGridSquare.GetSquare.getGridSquare(int x, int y, int z) IsoCell.getGridSquareDirect(int x, int y, int z, int playerIndex) IsoChunkMap.getGridSquareDirect(int chunkMapSquareX, int chunkMapSquareY, int worldSquareZ) IsoMovingObject.getLastSquare()IsoMovingObject.getMovingSquare()IsoGridSquare.getN()static IsoGridSquareIsoGridSquare.getNew(ArrayDeque<IsoGridSquare> isoGridSquareCache, IsoCell cell, SliceY slice, int x, int y, int z) static IsoGridSquareIsoCell.getOrCreateGridSquare(double x, double y, double z) IsoGridSquare.getRandomAdjacent()IsoGridSquare.getRandomAdjacentFreeSameRoom()IsoCell.getRandomFreeTileInRoom()IsoCell.getRandomOutdoorTile()RoomDef.getRandomSquare(Predicate<IsoGridSquare> predicate) IsoCell.getRelativeGridSquare(int x, int y, int z) IsoObject.getRenderSquare()IsoGridSquare.getS()IsoMarkers.IsoMarker.getSquare()IsoMovingObject.getSquare()IsoObject.getSquare()IsoGridSquare.getSquareAbove()IsoGridSquare.getSquareBelow()IsoChunk.getSquaresForLevel(int worldSquareZ) IsoGridSquare.getSurroundingSquares()IsoGridSquare.getTileInDirection(IsoDirections directions) IsoGridSquare.getW()Methods in zombie.iso that return types with arguments of type IsoGridSquareMethods in zombie.iso with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidIsoObjectPicker.Add(int x, int y, int width, int height, IsoGridSquare gridSquare, IsoObject tile, boolean flip, float scaleX, float scaleY) WorldMarkers.addGridSquareMarker(String texid, String overlay, IsoGridSquare gs, float r, float g, float b, boolean doAlpha, float size) WorldMarkers.addGridSquareMarker(String texid, String overlay, IsoGridSquare gs, float r, float g, float b, boolean doAlpha, float size, float fadeSpeed, float fadeMin, float fadeMax) WorldMarkers.addGridSquareMarker(IsoGridSquare gs, float r, float g, float b, boolean doAlpha, float size) IsoMarkers.addIsoMarker(String spriteName, IsoGridSquare gs, float r, float g, float b, float alpha) IsoMarkers.addIsoMarker(se.krka.kahlua.vm.KahluaTable textureTable, IsoGridSquare gs, float r, float g, float b, float alpha) IsoMarkers.addIsoMarker(InventoryItem item, IsoGridSquare gs, float r, float g, float b, float alpha, float rotation) voidBrokenFences.addItems(IsoObject obj, IsoGridSquare square) voidFishSplashSoundManager.addSquare(IsoGridSquare square) IsoCell.addTileObject(IsoGridSquare sq, String spriteName) booleanIsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans) booleanIsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans, boolean bIgnoreSolid) booleanIsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans, boolean bIgnoreSolid, IsoGridSquare.GetSquare getter) voidIsoCell.CalculateVertColoursForTile(IsoGridSquare sqThis, int x, int y, int zz, int playerIndex) booleanIsoGridSquare.CalculateVisionBlocked(IsoGridSquare gridSquare) booleanIsoGridSquare.CalculateVisionBlocked(IsoGridSquare gridSquare, IsoGridSquare.GetSquare getter) booleanIsoCell.CanBuildingSquareOccludePlayer(IsoGridSquare square, int playerIndex) booleanIsoGridSquare.canReachTo(IsoGridSquare other) voidBentFences.checkDamageHoppableFence(IsoMovingObject thumper, IsoGridSquare sq, IsoGridSquare oppositeSq) static intNearestWalls.ClosestWallDistance(IsoGridSquare square, boolean exterior) booleanIsoCell.collapsibleBuildingSquareAlgorithm(BuildingDef def, IsoGridSquare sq, IsoGridSquare pl) static floatIsoPuddlesCompute.computePuddle(IsoGridSquare square) IsoCell.ConnectNewSquare(IsoGridSquare newSquare, boolean bDoSurrounds) booleanIsoChunkLevel.containsIsoGridSquare(IsoGridSquare isoGridSquare) IsoWorld.CreateRandomSurvivor(SurvivorDesc desc, IsoGridSquare sq, IsoPlayer player) floatIsoGridSquare.DistTo(IsoGridSquare sq) floatIsoGridSquare.DistToProper(IsoGridSquare sq) booleanIsoCell.DoesSquareHaveValidCutaways(IsoGridSquare playerSquare, IsoGridSquare square, int playerIndex, long currentTimeMillis) voidIsoCell.DoGridNav(IsoGridSquare newSquare, IsoGridSquare.GetSquare getter) voidIsoObject.DoSpecialTooltip(ObjectTooltip tooltipUI, IsoGridSquare square) static voidCellLoader.DoTileObjectCreation(IsoSprite spr, IsoObjectType type, IsoGridSquare sq, IsoCell cell, int x, int y, int height, String name) static IsoObjectIsoObject.FindExternalWaterSource(IsoGridSquare square) static IsoObjectIsoObject.FindWaterSourceOnSquare(IsoGridSquare square) static intIsoChunk.Fix2x(IsoGridSquare square, int spriteID) static voidIsoRoofFixer.FixRoofsAt(IsoGridSquare current) voidTileOverlays.fixTableTopOverlays(IsoGridSquare square) IsoGridSquare.getBedTo(IsoGridSquare next) IsoGridSquare.getBendableTo(IsoGridSquare next) BrokenFences.getBreakableObject(IsoGridSquare square, boolean north) voidIsoCell.GetBuildingsInFrontOfCharacter(ArrayList<IsoBuilding> buildings, IsoGridSquare square, boolean bRightOfSquare) IsoCell.GetBuildingsInFrontOfMustSeeSquare(IsoGridSquare square, IsoGridOcclusionData.OcclusionFilter filter) BentFences.getCollapsedFence(IsoGridSquare square) IsoGridSquare.getDoorFrameTo(IsoGridSquare next) IsoGridSquare.getDoorTo(IsoGridSquare next) Get the door between this grid and the next in parameterstatic org.joml.Vector2fIsoWaterFlow.getFlow(IsoGridSquare square, int ax, int ay, org.joml.Vector2f out) IsoGridSquare.getHoppableThumpableTo(IsoGridSquare next) IsoGridSquare.getHoppableTo(IsoGridSquare next) static IsoObjectIsoObject.getNew(IsoGridSquare sq, String spriteName, String name, boolean bShareTilesWithMap) IsoCell.GetPeekedInBuilding(IsoGridSquare square, IsoDirections lookDir) voidIsoCell.GetSquaresAroundPlayerSquare(IsoPlayer player, IsoGridSquare square, ArrayList<IsoGridSquare> outGridSquaresToLeft, ArrayList<IsoGridSquare> outGridSquaresToRight) IsoGridSquare.getTransparentWallTo(IsoGridSquare other) IsoGridSquare.getWallHoppableTo(IsoGridSquare next) IsoGridSquare.getWindowFrameTo(IsoGridSquare next) IsoGridSquare.getWindowThumpableTo(IsoGridSquare next) Get the IsoThumpable window between this grid and the next in parameterIsoGridSquare.getWindowTo(IsoGridSquare next) Get the IsoWindow window between this grid and the next in parameterbooleanIsoGridSquare.hasIdenticalSlopedSurface(IsoGridSquare other) voidIsoMarkers.IsoMarker.init(String spriteName, int x, int y, int z, IsoGridSquare gs) voidIsoMarkers.IsoMarker.init(se.krka.kahlua.vm.KahluaTable textureTable, int x, int y, int z, IsoGridSquare gs) voidIsoMarkers.IsoMarker.init(InventoryItem item, int x, int y, int z, IsoGridSquare gs) IsoPuddlesGeometry.init(IsoGridSquare square) IsoWaterGeometry.init(IsoGridSquare square) booleanIsoGridSquare.isAdjacentTo(IsoGridSquare sq) booleanIsoCell.IsBehindStuff(IsoGridSquare sq) booleanIsoGridSquare.isBlockedTo(IsoGridSquare other) booleanIsoCell.IsCollapsibleBuildingSquare(IsoGridSquare square) booleanIsoCell.IsCutawaySquare(IsoGridSquare square, long currentTimeMillis) booleanIsoGridSquare.isDoorBlockedTo(IsoGridSquare other) booleanIsoGridSquare.isDoorTo(IsoGridSquare other) booleanIsoGridSquare.isHoppableTo(IsoGridSquare other) booleanIsoGridSquare.isPlayerAbleToHopWallTo(IsoDirections dir, IsoGridSquare oppositeSq) voidIsoGridSquare.isSafeToSpawn(IsoGridSquare sq, int depth) booleanIsoGridSquare.isSomethingTo(IsoGridSquare other) booleanIsoGridSquare.isStairBlockedTo(IsoGridSquare other) booleanIsoGridSquare.isWallTo(IsoGridSquare other) booleanIsoGridSquare.isWallTo(IsoGridSquare other, int depth) booleanIsoGridSquare.isWindowBlockedTo(IsoGridSquare other) booleanIsoGridSquare.isWindowTo(IsoGridSquare other) voidIsoGridSquare.ReCalculateCollide(IsoGridSquare square) voidIsoGridSquare.ReCalculateCollide(IsoGridSquare square, IsoGridSquare.GetSquare getter) voidIsoGridSquare.ReCalculatePathFind(IsoGridSquare square) voidIsoGridSquare.ReCalculatePathFind(IsoGridSquare square, IsoGridSquare.GetSquare getter) voidIsoGridSquare.ReCalculateVisionBlocked(IsoGridSquare square) voidIsoGridSquare.ReCalculateVisionBlocked(IsoGridSquare square, IsoGridSquare.GetSquare getter) voidIsoGridSquare.setAdjacentSquare(IsoDirections in_dir, IsoGridSquare in_square) voidIsoCell.setCacheGridSquare(int x, int y, int z, IsoGridSquare square) voidIsoCell.setCacheGridSquareLocal(int x, int y, int z, IsoGridSquare square, int playerIndex) voidIsoMovingObject.setCurrent(IsoGridSquare current) voidIsoGridSquare.setE(IsoGridSquare e) voidIsoChunkMap.setGridSquare(IsoGridSquare square, int worldSquareX, int worldSquareY, int worldSquareZ) voidIsoMovingObject.setLast(IsoGridSquare last) voidIsoGridSquare.setN(IsoGridSquare n) voidIsoGridSquare.setS(IsoGridSquare s) voidIsoChunk.setSquare(int x, int y, int z, IsoGridSquare square) voidIsoMarkers.IsoMarker.setSquare(IsoGridSquare square) voidIsoObject.setSquare(IsoGridSquare square) voidIsoGridSquare.setW(IsoGridSquare w) booleanIsoMovingObject.shouldIgnoreCollisionWithSquare(IsoGridSquare square) booleanIsoObject.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) IsoGridSquare.testCollideSpecialObjects(IsoGridSquare next) booleanIsoObject.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) IsoObject.TestVision(IsoGridSquare from, IsoGridSquare to) Method parameters in zombie.iso with type arguments of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareIsoGridSquare.getNew(ArrayDeque<IsoGridSquare> isoGridSquareCache, IsoCell cell, SliceY slice, int x, int y, int z) RoomDef.getRandomSquare(Predicate<IsoGridSquare> predicate) voidIsoCell.GetSquaresAroundPlayerSquare(IsoPlayer player, IsoGridSquare square, ArrayList<IsoGridSquare> outGridSquaresToLeft, ArrayList<IsoGridSquare> outGridSquaresToRight) static voidIsoGridSquare.getSquaresForThread(ArrayDeque<IsoGridSquare> isoGridSquareCacheDest, int count) voidIsoPuddles.render(ArrayList<IsoGridSquare> grid, int z) voidIsoWater.render(ArrayList<IsoGridSquare> Grid) voidIsoWater.renderShore(ArrayList<IsoGridSquare> Grid) voidIsoPuddles.renderToChunkTexture(ArrayList<IsoGridSquare> squares, int z) Constructors in zombie.iso with parameters of type IsoGridSquareModifierConstructorDescriptionIsoGridOcclusionData(IsoGridSquare inOwnerSquare) IsoMovingObject(IsoCell cell, IsoGridSquare square, IsoSprite spr, boolean bObjectListAdd) IsoObject(IsoCell cell, IsoGridSquare square, String gid) IsoObject(IsoCell cell, IsoGridSquare square, IsoSprite spr) IsoObject(IsoGridSquare square, String tile) IsoObject(IsoGridSquare square, String tile, boolean bShareTilesWithMap) IsoObject(IsoGridSquare square, String tile, String name) IsoObject(IsoGridSquare square, String tile, String name, boolean bShareTilesWithMap) IsoPushableObject(IsoCell cell, IsoGridSquare square, IsoSprite spr) JNILighting(int playerIndex, IsoGridSquare square) -
Uses of IsoGridSquare in zombie.iso.areas
Fields in zombie.iso.areas with type parameters of type IsoGridSquareModifier and TypeFieldDescriptionfinal Vector<IsoGridSquare> IsoRoom.bedsfinal ArrayList<IsoGridSquare> DesignationZoneAnimal.nearWaterSquaresfinal ArrayList<IsoGridSquare> IsoRoom.squaresfinal Vector<IsoGridSquare> IsoRoom.tileListMethods in zombie.iso.areas that return IsoGridSquareModifier and TypeMethodDescriptionIsoBuilding.getFreeTile()IsoRoom.getFreeTile()IsoRoom.getRandomDoorAndWallFreeSquare()IsoRoom.getRandomDoorFreeSquare()DesignationZone.getRandomFreeSquare()IsoRoom.getRandomFreeSquare()DesignationZone.getRandomSquare()IsoRoom.getRandomSquare()IsoRoom.getRandomWallFreePairSquare(IsoDirections dir, boolean both) IsoRoom.getRandomWallFreeSquare()IsoRoom.getRandomWallSquare()Methods in zombie.iso.areas that return types with arguments of type IsoGridSquareModifier and TypeMethodDescriptionDesignationZoneAnimal.getNearWaterSquaresConnected()IsoRoom.getSquares()IsoRoom.getTileList()Methods in zombie.iso.areas with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidIsoBuilding.addDoor(IsoDoor obj, boolean bOtherTile, IsoGridSquare from, IsoBuilding building) static voidDesignationZoneAnimal.addItemOnGround(IsoWorldInventoryObject item, IsoGridSquare sq) static SafeHouseSafeHouse.addSafeHouse(IsoGridSquare square, IsoPlayer player) voidIsoRoom.addSquare(IsoGridSquare sq) voidIsoBuilding.addWindow(IsoWindow obj, boolean bOtherTile, IsoGridSquare from, IsoBuilding building) static StringSafeHouse.canBeSafehouse(IsoGridSquare clickedSquare, IsoPlayer player) static SafeHouseSafeHouse.getSafeHouse(IsoGridSquare square) static booleanSafeHouse.isPlayerAllowedOnSquare(IsoPlayer player, IsoGridSquare sq) static SafeHouseSafeHouse.isSafeHouse(IsoGridSquare square, String username, boolean doDisableSafehouse) Return if the square is a safehouse non allowed for the player You need to be on a safehouse AND not be allowed to return the safe If you're allowed, you'll have null in return If username is null, you basically just return if there's a safehouse herestatic booleanSafeHouse.isSafehouseAllowInteract(IsoGridSquare square, IsoPlayer player) static booleanSafeHouse.isSafehouseAllowLoot(IsoGridSquare square, IsoPlayer player) static booleanSafeHouse.isSafehouseAllowTrepass(IsoGridSquare square, IsoPlayer player) voidIsoRoom.removeSquare(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.iso.areas.isoregion
Methods in zombie.iso.areas.isoregion with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidIsoRegions.setPreviousFlags(IsoGridSquare gs) Needs to be called before a player manipulates the grid.static voidIsoRegions.squareChanged(IsoGridSquare gs) Called after the grid has been manipulated by a player.static voidIsoRegions.squareChanged(IsoGridSquare gs, boolean isRemoval) Called after the grid has been manipulated by a player. -
Uses of IsoGridSquare in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk with type parameters of type IsoGridSquareModifier and TypeFieldDescriptionfinal ArrayList<IsoGridSquare> FBORenderCell.fishSplashSquaresfinal ArrayList<IsoGridSquare> FBORenderLevels.treeSquaresfinal ArrayList<IsoGridSquare> FBORenderCell.waterAttachSquaresfinal ArrayList<IsoGridSquare> FBORenderCell.waterSquaresMethods in zombie.iso.fboRenderChunk that return IsoGridSquareMethods in zombie.iso.fboRenderChunk that return types with arguments of type IsoGridSquareModifier and TypeMethodDescriptionFBORenderLevels.getCachedSquares_AnimatedAttachments(int level) FBORenderLevels.getCachedSquares_Corpses(int level) FBORenderLevels.getCachedSquares_Flies(int level) FBORenderLevels.getCachedSquares_Items(int level) FBORenderLevels.getCachedSquares_Puddles(int level) FBORenderLevels.getCachedSquares_TranslucentFloor(int level) FBORenderLevels.getCachedSquares_TranslucentNonFloor(int level) Methods in zombie.iso.fboRenderChunk with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfloatFBORenderCell.calculateWindowTargetAlpha(int playerIndex, IsoObject object, IsoGridSquare oppositeSq, boolean bNorth) booleanFBORenderCutaways.CanBuildingSquareOccludePlayer(IsoGridSquare square, int playerIndex) floatFBORenderCell.getBlackedOutRoomFadeRatio(IsoGridSquare square) FBORenderCutaways.getFirstMultiLevelObject(IsoGridSquare square) booleanFBORenderCell.isBlackedOutBuildingSquare(IsoGridSquare square) booleanFBORenderCutaways.isForceRenderSquare(int playerIndex, IsoGridSquare square) booleanFBORenderCutaways.isRoofRoomSquare(IsoGridSquare square) voidFBORenderCell.renderFloor(IsoGridSquare square) booleanFBORenderCutaways.shouldRenderBuildingSquare(int playerIndex, IsoGridSquare square) booleanFBORenderCutaways.ChunkLevelData.shouldRenderSquare(int playerIndex, IsoGridSquare square) voidFBORenderCutaways.squareChanged(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.iso.objects
Fields in zombie.iso.objects declared as IsoGridSquareModifier and TypeFieldDescriptionstatic IsoGridSquare[]RainManager.playerLocationstatic IsoGridSquare[]RainManager.playerOldLocationMethods in zombie.iso.objects that return IsoGridSquareModifier and TypeMethodDescriptionIsoDoor.getAddSheetSquare(IsoGameCharacter chr) Returns the square the player should stand on to add a sheet.IsoThumpable.getAddSheetSquare(IsoGameCharacter chr) IsoWindow.getAddSheetSquare(IsoGameCharacter chr) IsoWindowFrame.getAddSheetSquare(IsoGameCharacter chr) static IsoGridSquareIsoWindowFrame.getAddSheetSquare(IsoObject o, IsoGameCharacter chr) IsoHutch.getEntrySq()IsoThumpable.getIndoorSquare()IsoWindow.getIndoorSquare()static IsoGridSquareIsoWindowFrame.getIndoorSquare(IsoObject o) IsoThumpable.getInsideSquare()IsoWindow.getInsideSquare()IsoCurtain.getOppositeSquare()IsoDoor.getOppositeSquare()IsoThumpable.getOppositeSquare()IsoWindow.getOppositeSquare()IsoWindowFrame.getOppositeSquare()static IsoGridSquareIsoWindowFrame.getOppositeSquare(IsoObject o) IsoDoor.getOtherSideOfDoor(IsoGameCharacter chr) IsoThumpable.getOtherSideOfDoor(IsoGameCharacter chr) IsoDeadBody.getRenderSquare()IsoTrap.getRenderSquare()IsoTree.getRenderSquare()IsoWorldInventoryObject.getRenderSquare()IsoDoor.getSheetSquare()Returns the square the player should stand on to open/close/remove a sheet.Methods in zombie.iso.objects with parameters of type IsoGridSquareModifier and TypeMethodDescriptionIsoBulletTracerEffects.addEffect(IsoGameCharacter isoGameCharacter, float range, float x, float y, float z, IsoGridSquare isoGridSquare) static booleanIsoWindow.addSheetRope(IsoPlayer player, IsoGridSquare sq, boolean north, String itemType) static booleanIsoFire.CanAddFire(IsoGridSquare gridSquare, boolean CanBurnAnywhere) static booleanIsoFire.CanAddFire(IsoGridSquare gridSquare, boolean CanBurnAnywhere, boolean smoke) static booleanIsoWindow.canAddSheetRope(IsoGridSquare sq, boolean north) static booleanIsoFire.CanAddSmoke(IsoGridSquare gridSquare, boolean CanBurnAnywhere) static booleanIsoWindow.canClimbHere(IsoGridSquare sq) static booleanIsoWindow.canClimbThroughHelper(IsoGameCharacter chr, IsoGridSquare sq, IsoGridSquare oppositeSq, boolean north) static intIsoWindow.countAddSheetRope(IsoGridSquare sq, boolean north) static voidIsoFireManager.explode(IsoCell cell, IsoGridSquare gridSquare, int power) static booleanIsoFire.Fire_IsSquareFlamable(IsoGridSquare gridSquare) static voidIsoFireManager.Fire_LightCalc(IsoGridSquare FireSquare, IsoGridSquare TestSquare, int playerIndex) static IsoBarricadeIsoBarricade.GetBarricadeOnSquare(IsoGridSquare square, IsoDirections dir) IsoWindow.getFirstCharacterClimbingThrough(IsoGridSquare square) IsoWindow.getFirstCharacterClosing(IsoGridSquare square) static floatIsoWorldInventoryObject.getSurfaceAlpha(IsoGridSquare square, float zoff) static floatIsoWorldInventoryObject.getSurfaceAlpha(IsoGridSquare square, float zoff, boolean bTargetAlpha) static booleanRainManager.inBounds(IsoGridSquare sq) booleanIsoCurtain.isAdjacentToSquare(IsoGridSquare square2) booleanIsoCurtain.isAdjacentToSquare(IsoGridSquare square1, IsoGridSquare square2) booleanIsoDoor.isAdjacentToSquare(IsoGridSquare square2) booleanIsoThumpable.isAdjacentToSquare(IsoGridSquare square2) static booleanIsoWindow.isSheetRopeHere(IsoGridSquare sq) static booleanIsoWindow.isTopOfSheetRopeHere(IsoGridSquare sq) static booleanIsoWindow.isTopOfSheetRopeHere(IsoGridSquare sq, boolean north) static voidIsoFireManager.LightTileWithFire(IsoGridSquare TestSquare) static voidIsoFireManager.MolotovSmash(IsoCell cell, IsoGridSquare gridSquare) Deprecated.static voidIsoFireManager.RemoveAllOn(IsoGridSquare sq) static voidRainManager.RemoveAllOn(IsoGridSquare sq) static booleanIsoWindow.removeSheetRope(IsoPlayer player, IsoGridSquare square, boolean north) static voidRainManager.SetPlayerLocation(int playerIndex, IsoGridSquare PlayerCurrentSquare) static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy) static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) static voidRainManager.StartRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidRainManager.StartRainSplash(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidIsoFireManager.StartSmoke(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) booleanIsoBarricade.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoFire.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRaindrop.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRainSplash.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoThumpable.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoWindow.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoThumpable.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) IsoBarricade.TestVision(IsoGridSquare from, IsoGridSquare to) IsoCurtain.TestVision(IsoGridSquare from, IsoGridSquare to) IsoDoor.TestVision(IsoGridSquare from, IsoGridSquare to) IsoFire.TestVision(IsoGridSquare from, IsoGridSquare to) IsoRaindrop.TestVision(IsoGridSquare from, IsoGridSquare to) IsoRainSplash.TestVision(IsoGridSquare from, IsoGridSquare to) IsoThumpable.TestVision(IsoGridSquare from, IsoGridSquare to) IsoWindow.TestVision(IsoGridSquare from, IsoGridSquare to) static voidIsoGenerator.updateGenerator(IsoGridSquare sq) Constructors in zombie.iso.objects with parameters of type IsoGridSquareModifierConstructorDescriptionIsoAnimalTrack(IsoGridSquare sq, String sprite, AnimalTracks track) IsoBarbecue(IsoCell cell, IsoGridSquare isoGridSquare, IsoSprite isoSprite) IsoBarricade(IsoGridSquare gridSquare, IsoDirections dir) IsoCarBatteryCharger(InventoryItem item, IsoCell cell, IsoGridSquare square) IsoClothingDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoClothingWasher(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCombinationWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCompost(IsoCell cell, IsoGridSquare sq, String sprite) IsoCompost(IsoCell cell, IsoGridSquare sq, IsoSprite sprite) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean north) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north, boolean spriteclosed) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean north) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean north, se.krka.kahlua.vm.KahluaTable table) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north) IsoFeedingTrough(IsoGridSquare square, String spriteName, IsoGridSquare linkedSquare) IsoFire(IsoCell cell, IsoGridSquare gridSquare) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife, boolean isSmoke) IsoFireplace(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoHutch(IsoGridSquare sq, boolean north, String mainSprite, se.krka.kahlua.j2se.KahluaTableImpl def, IsoGridSquare linkedSq) IsoJukebox(IsoCell cell, IsoGridSquare sq, String gid) IsoJukebox(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoLightSwitch(IsoCell cell, IsoGridSquare sq, IsoSprite gid, long roomId) IsoMannequin(IsoCell cell, IsoGridSquare square, IsoSprite sprite) IsoRadio(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) IsoRainSplash(IsoCell cell, IsoGridSquare gridSquare) IsoStackedWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoStove(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoTelevision(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String sprite, boolean north) IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String sprite, boolean north, se.krka.kahlua.vm.KahluaTable table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String closedSprite, String openSprite, boolean north, se.krka.kahlua.vm.KahluaTable table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for exampleIsoTrap(IsoGameCharacter attacker, HandWeapon weapon, IsoCell cell, IsoGridSquare sq) IsoTrap(HandWeapon weapon, IsoCell cell, IsoGridSquare sq) IsoTree(IsoGridSquare sq, String gid) IsoTree(IsoGridSquare sq, IsoSprite gid) IsoWaveSignal(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoWindow(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north) IsoWindowFrame(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean north) IsoWorldInventoryObject(InventoryItem item, IsoGridSquare sq, float xoff, float yoff, float zoff) -
Uses of IsoGridSquare in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces that return IsoGridSquare -
Uses of IsoGridSquare in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfloatClimateManager.getAirTemperatureForSquare(IsoGridSquare square) floatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle) floatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle, boolean doWindChill) -
Uses of IsoGridSquare in zombie.iso.weather.fog
Methods in zombie.iso.weather.fog with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidImprovedFog.renderRowsBehind(IsoGridSquare squareMax) -
Uses of IsoGridSquare in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as IsoGridSquareMethods in zombie.iso.weather.fx with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidWeatherFxMask.addMaskLocation(IsoGridSquare gs, int x, int y, int z) -
Uses of IsoGridSquare in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidWorldGenChunk.addZombieToSquare(IsoGridSquare square) voidWorldGenTile.applyTile(String tile, IsoGridSquare square, IsoCell cell, int x, int y, int z, Random rnd) voidWorldGenTile.deleteTiles(IsoGridSquare sq) voidWorldGenTile.deleteTiles(IsoGridSquare sq, List<String> toRemove) voidWorldGenTile.setGround(IsoSprite spr, IsoGridSquare sq) voidWorldGenTile.setTile(Road road, IsoGridSquare square, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) voidWorldGenTile.setTile(OreVein vein, IsoGridSquare square, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) voidWorldGenTile.setTiles(IBiome biome, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, boolean isMap, Random rnd) booleanWorldGenTile.setTiles(IBiome biome, FeatureType type, IsoGridSquare square, IsoChunk ch, IsoCell cell, int x, int y, int z, int tileX, int tileY, int tileZ, EnumMap<FeatureType, String[]> toBeDone, Random rnd) -
Uses of IsoGridSquare in zombie.iso.zones
Methods in zombie.iso.zones that return IsoGridSquareModifier and TypeMethodDescriptionZone.getRandomFreeSquareInZone()Zone.getRandomSquareInZone()Zone.getRandomUnseenSquareInZone()Methods in zombie.iso.zones that return types with arguments of type IsoGridSquareMethods in zombie.iso.zones with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidZone.addSquare(IsoGridSquare sq) voidZone.removeSquare(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.Lua
Methods in zombie.Lua that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareLuaManager.AdjacentFreeTileFinder(IsoGridSquare test, IsoPlayer player) static IsoGridSquareLuaManager.GlobalObject.getSquare(double x, double y, double z) Methods in zombie.Lua with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.addBloodSplat(IsoGridSquare sq, int nbr) voidLuaManager.GlobalObject.addBloodSplat(IsoGridSquare sq, int nbr, float xoffset, float yoffset) static voidLuaManager.GlobalObject.AddNoiseToken(IsoGridSquare sq, int radius) static BaseVehicleLuaManager.GlobalObject.addVehicleDebug(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static IsoGridSquareLuaManager.AdjacentFreeTileFinder(IsoGridSquare test, IsoPlayer player) static IsoDeadBodyLuaManager.GlobalObject.createRandomDeadBody(IsoGridSquare square, int blood) static voidLuaManager.GlobalObject.createTile(String tile, IsoGridSquare square) static voidMapObjects.loadGridSquare(IsoGridSquare square) static voidMapObjects.newGridSquare(IsoGridSquare square) static voidLuaManager.GlobalObject.playServerSound(String sound, IsoGridSquare sq) voidLuaManager.GlobalObject.Render3DItem(InventoryItem item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, float rotation) Draws an item's model in the world.static voidLuaManager.GlobalObject.sendDebugStory(IsoGridSquare square, int type, String name) static voidLuaManager.GlobalObject.sendSafehouseClaim(IsoGridSquare square, IsoPlayer player, String title) static byteLuaManager.GlobalObject.startFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare sq, se.krka.kahlua.vm.KahluaTable bobber) -
Uses of IsoGridSquare in zombie.meta
Methods in zombie.meta with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidMeta.dealWithSquareSeen(IsoGridSquare square) voidMeta.dealWithSquareSeenActual(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.network
Methods in zombie.network that return IsoGridSquareModifier and TypeMethodDescriptionServerMap.getGridSquare(int x, int y, int z) static IsoGridSquareServerMap.getGridSquare(Vector3 v) Methods in zombie.network with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbooleanServerLOS.isCouldSee(IsoPlayer player, IsoGridSquare sq) static voidGameServer.loadModData(IsoGridSquare sq) static voidGameServer.PlayWorldSoundServer(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) static voidGameServer.PlayWorldSoundServer(String name, IsoGridSquare source, float radius, int index) static voidGameServer.PlayWorldSoundServer(IsoGameCharacter character, String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) static voidGameServer.PlayWorldSoundWavServer(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) static voidGameClient.sendBrokenGlass(IsoGridSquare sq) static voidGameClient.sendStopFire(IsoGridSquare sq) voidServerMap.setGridSquare(int x, int y, int z, IsoGridSquare sq) static voidGameServer.transmitBrokenGlass(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.network.fields
Methods in zombie.network.fields that return IsoGridSquareMethods in zombie.network.fields with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidSquare.set(IsoGridSquare square) voidContainerID.setFloor(ItemContainer container, IsoGridSquare sq) voidContainerID.setObject(ItemContainer container, IsoObject o, IsoGridSquare sq) voidContainerID.setObjectInVehicle(ItemContainer container, IsoObject o, IsoGridSquare sq, ItemContainer part) -
Uses of IsoGridSquare in zombie.network.packets
Methods in zombie.network.packets with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidAddBrokenGlassPacket.set(IsoGridSquare sq) voidAddExplosiveTrapPacket.set(HandWeapon weapon, IsoGridSquare sq) voidAddTrackPacket.set(IsoGridSquare sq, AnimalTracks tracks) voidStartFirePacket.set(IsoGridSquare gridSquare, boolean _ignite, int _fireEnergy, int Life, boolean _smoke) -
Uses of IsoGridSquare in zombie.network.packets.actions
Methods in zombie.network.packets.actions with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidAddCorpseToMapPacket.set(IsoGridSquare sq, IsoDeadBody body) -
Uses of IsoGridSquare in zombie.network.packets.character
Methods in zombie.network.packets.character with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidAnimalCommandPacket.set(AnimalCommandPacket.Type operation, IsoAnimal animal, IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.network.packets.service
Methods in zombie.network.packets.service with parameters of type IsoGridSquare -
Uses of IsoGridSquare in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfloatPolygonalMap2.getApparentZ(IsoGridSquare square) booleanPathFindBehavior2.shouldIgnoreCollisionWithSquare(IsoGridSquare square) voidPolygonalMap2.squareChanged(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type IsoGridSquare -
Uses of IsoGridSquare in zombie.popman
Methods in zombie.popman with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidZombiePopulationManager.sitAgainstWall(IsoZombie zombie, IsoGridSquare square) -
Uses of IsoGridSquare in zombie.radio.devices
Methods in zombie.radio.devices that return IsoGridSquare -
Uses of IsoGridSquare in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareRandomizedWorldBase.getRandomSpawnSquare(RoomDef roomDef) static IsoGridSquareRandomizedWorldBase.getRandomSquareForCorpse(RoomDef roomDef) static IsoGridSquareRandomizedWorldBase.getSq(int x, int y, int z) Methods in zombie.randomizedWorld with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidRandomizedWorldBase.addBloodSplat(IsoGridSquare sq, int nbr) voidRandomizedWorldBase.addBrazier(IsoGridSquare sq) voidRandomizedWorldBase.addCampfire(IsoGridSquare sq) voidRandomizedWorldBase.addCampfireOrPit(IsoGridSquare sq) voidRandomizedWorldBase.addCharcoalBurner(IsoGridSquare sq) voidRandomizedWorldBase.addCookingPit(IsoGridSquare sq) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item, boolean fill) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, InventoryItem item) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, String type) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, InventoryItem item) voidRandomizedWorldBase.addRandomFirepit(IsoGridSquare sq) RandomizedWorldBase.addRandomItemOnGround(IsoGridSquare square, ArrayList<String> types) voidRandomizedWorldBase.addSimpleCookingPit(IsoGridSquare sq) voidRandomizedWorldBase.addSimpleFire(IsoGridSquare sq) RandomizedWorldBase.addTileObject(IsoGridSquare sq, String spriteName) RandomizedWorldBase.addTileObject(IsoGridSquare sq, String spriteName, boolean dirt) RandomizedWorldBase.addTileObject(IsoGridSquare sq, IsoObject obj) RandomizedWorldBase.addTileObject(IsoGridSquare sq, IsoObject obj, boolean dirt) RandomizedWorldBase.addVehicle(IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer, boolean crashed) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) voidRandomizedWorldBase.addWorkstationEntity(IsoGridSquare sq, GameEntityScript script, String sprite) voidRandomizedWorldBase.addWorkstationEntity(IsoThumpable thumpable, IsoGridSquare sq, GameEntityScript script, String sprite) RandomizedWorldBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) static voidRandomizedWorldBase.alignCorpseToSquare(IsoGameCharacter chr, IsoGridSquare square) booleanRandomizedWorldBase.checkAreaForCarsSpawn(IsoGridSquare square) booleanRandomizedWorldBase.checkRadiusForCarSpawn(IsoGridSquare square, int radius) voidRandomizedWorldBase.cleanSquareAndNeighbors(IsoGridSquare sq) RandomizedWorldBase.createCorpse(IsoGridSquare freeSQ, boolean skeleton) RandomizedWorldBase.createCorpse(IsoGridSquare freeSQ, IsoZombie zombie) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(IsoGridSquare sq, IsoDirections dir2, boolean alignToSquare, int blood, int crawlerChance, String outfit, Integer femaleChance) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(IsoGridSquare sq, IsoDirections dir, int blood, int crawlerChance, String outfit) RandomizedWorldBase.createSkeletonCorpse(IsoGridSquare freeSQ) voidRandomizedWorldBase.dirtBomb(IsoGridSquare sq) voidRandomizedWorldBase.graffSquare(IsoGridSquare sq, boolean north) voidRandomizedWorldBase.graffSquare(IsoGridSquare sq, String sprite, boolean north) static booleanRandomizedWorldBase.is1x1AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is1x2AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is2x1AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is2x1or1x2AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is2x2AreaClear(IsoGridSquare square) booleanRandomizedWorldBase.isValidGraffSquare(IsoGridSquare sq, boolean north, boolean recursive) voidRandomizedWorldBase.trashSquare(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return IsoGridSquareModifier and TypeMethodDescriptionRBTrashed.getFloorSquare(ArrayList<IsoGridSquare> squares, IsoGridSquare square, RoomDef room, IsoBuilding building) Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidRandomizedBuildingBase.addBarricade(IsoGridSquare sq, int numPlanks) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, boolean randomRotation) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, int worldZ) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, IsoObject obj) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, IsoObject obj, boolean randomRotation) RandomizedBuildingBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) static voidRBBasic.doCafeStuff(IsoGridSquare sq) static voidRBBasic.doGeneralRoom(IsoGridSquare sq, ArrayList<String> clutter) static voidRBBasic.doGigamartStuff(IsoGridSquare sq) static voidRBBasic.doGroceryStuff(IsoGridSquare sq) static voidRBBasic.doJudgeStuff(IsoGridSquare sq) static voidRBBasic.doNolansOfficeStuff(IsoGridSquare sq) static voidRBBasic.doOfficeStuff(IsoGridSquare sq) static voidRBBasic.doTwiggyStuff(IsoGridSquare sq) static voidRBBasic.doWoodcraftStuff(IsoGridSquare sq) intRandomizedBuildingBase.getChance(IsoGridSquare sq) RandomizedBuildingBase.getDoor(IsoGridSquare sq) RBTrashed.getFloorSquare(ArrayList<IsoGridSquare> squares, IsoGridSquare square, RoomDef room, IsoBuilding building) RandomizedBuildingBase.getWindow(IsoGridSquare sq) booleanRandomizedBuildingBase.isTableFor3DItems(IsoObject obj, IsoGridSquare sq) booleanRBBar.roomValid(IsoGridSquare sq) booleanRBBarn.roomValid(IsoGridSquare sq) booleanRBCafe.roomValid(IsoGridSquare sq) booleanRBClinic.roomValid(IsoGridSquare sq) booleanRBDorm.roomValid(IsoGridSquare sq) booleanRBHairSalon.roomValid(IsoGridSquare sq) booleanRBJackieJaye.roomValid(IsoGridSquare sq) booleanRBJoanHartford.roomValid(IsoGridSquare sq) booleanRBJudge.roomValid(IsoGridSquare sq) booleanRBMayorWestPoint.roomValid(IsoGridSquare sq) booleanRBNolans.roomValid(IsoGridSquare sq) booleanRBOffice.roomValid(IsoGridSquare sq) booleanRBPileOCrepe.roomValid(IsoGridSquare sq) booleanRBPizzaWhirled.roomValid(IsoGridSquare sq) booleanRBReverend.roomValid(IsoGridSquare sq) booleanRBSchool.roomValid(IsoGridSquare sq) booleanRBSpiffo.roomValid(IsoGridSquare sq) booleanRBTwiggy.roomValid(IsoGridSquare sq) booleanRBWoodcraft.roomValid(IsoGridSquare sq) Method parameters in zombie.randomizedWorld.randomizedBuilding with type arguments of type IsoGridSquareModifier and TypeMethodDescriptionRBTrashed.getFloorSquare(ArrayList<IsoGridSquare> squares, IsoGridSquare square, RoomDef room, IsoBuilding building) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedBuilding.TableStories
Methods in zombie.randomizedWorld.randomizedBuilding.TableStories with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic RBTableStoryBaseRBTableStoryBase.getRandomStory(IsoGridSquare sq, IsoObject table) static voidRBTableStoryBase.initStories(IsoGridSquare sq, IsoObject table) booleanRBTableStoryBase.isValid(IsoGridSquare sq, IsoObject table, boolean force) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return IsoGridSquareModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.getCenterOfChunk(Zone zone, IsoChunk chunk) static IsoGridSquareRandomizedVehicleStoryBase.getRandomFreeUnoccupiedSquare(RandomizedVehicleStoryBase rvs, Zone zone, IsoGridSquare sq1) Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareRandomizedVehicleStoryBase.getRandomFreeUnoccupiedSquare(RandomizedVehicleStoryBase rvs, Zone zone, IsoGridSquare sq1) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedZoneStory
Methods in zombie.randomizedWorld.randomizedZoneStory that return IsoGridSquareModifier and TypeMethodDescriptionRandomizedZoneStoryBase.getRandomExtraFreeSquare(RandomizedZoneStoryBase rzs, Zone zone) static IsoGridSquareRandomizedZoneStoryBase.getRandomExtraFreeUnoccupiedSquare(RandomizedZoneStoryBase rzs, Zone zone) RandomizedZoneStoryBase.getRandomFreeSquare(RandomizedZoneStoryBase rzs, Zone zone) RandomizedZoneStoryBase.getRandomFreeSquare(RandomizedZoneStoryBase rzs, Zone zone, IsoGridSquare notSquare) RandomizedZoneStoryBase.getRandomFreeSquareFullZone(RandomizedZoneStoryBase rzs, Zone zone) static IsoGridSquareRandomizedZoneStoryBase.getRandomFreeUnoccupiedSquare(RandomizedZoneStoryBase rzs, Zone zone) Methods in zombie.randomizedWorld.randomizedZoneStory with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidRandomizedZoneStoryBase.cleanSquareForStory(IsoGridSquare sq) RandomizedZoneStoryBase.getRandomFreeSquare(RandomizedZoneStoryBase rzs, Zone zone, IsoGridSquare notSquare) -
Uses of IsoGridSquare in zombie.util
Methods in zombie.util that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareAdjacentFreeTileFinder.Find(IsoGridSquare gridSquare, IsoPlayer playerObj, se.krka.kahlua.vm.KahluaTable excludeList) Methods in zombie.util with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareAdjacentFreeTileFinder.Find(IsoGridSquare gridSquare, IsoPlayer playerObj, se.krka.kahlua.vm.KahluaTable excludeList) static booleanAdjacentFreeTileFinder.isTileOrAdjacent(IsoGridSquare a, IsoGridSquare b) -
Uses of IsoGridSquare in zombie.vehicles
Methods in zombie.vehicles that return IsoGridSquareModifier and TypeMethodDescriptionBaseVehicle.getSquare()VehiclePart.getSquare()BaseVehicle.getSquareForArea(String areaId) Methods in zombie.vehicles with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidBaseVehicle.addBuildingKeyToGloveBox(IsoGridSquare square) booleanBaseVehicle.addKeyToSquare(IsoGridSquare sq) booleanBaseVehicle.addKeyToSquare(IsoGridSquare sq, boolean crashed) booleanBaseVehicle.addKeyToSquare2(IsoGridSquare sq, int x2) booleanBaseVehicle.addKeyToSquare2(IsoGridSquare sq, int x2, boolean crashed) booleanBaseVehicle.checkSquareForVehicleKeySpot(IsoGridSquare square) booleanBaseVehicle.checkSquareForVehicleKeySpot(IsoGridSquare square, boolean crashed) booleanBaseVehicle.checkSquareForVehicleKeySpotContainer(IsoGridSquare square) booleanBaseVehicle.checkSquareForVehicleKeySpotZombie(IsoGridSquare square) voidVehicleManager.clientUpdateVehiclePos(BaseVehicle vehicle, float x, float y, float z, IsoGridSquare sq) booleanBaseVehicle.isIntersectingSquare(IsoGridSquare sq) voidBaseVehicle.putKeyToContainer(ItemContainer container, IsoGridSquare sq, IsoObject obj) voidBaseVehicle.putKeyToContainerServer(InventoryItem item, IsoGridSquare sq, IsoObject obj) voidBaseVehicle.putKeyToWorld(IsoGridSquare sq)