Uses of Class
zombie.iso.IsoGridSquare
Packages that use IsoGridSquare
Package
Description
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Uses of IsoGridSquare in fmod.fmod
Methods in fmod.fmod with parameters of type IsoGridSquareModifier and TypeMethodDescriptionlongFMODSoundEmitter.playSound(String arg0, IsoGridSquare arg1) longFMODSoundEmitter.playSoundImpl(String arg0, IsoGridSquare arg1) -
Uses of IsoGridSquare in zombie
Fields in zombie with type parameters of type IsoGridSquareMethods in zombie with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbooleanVirtualZombieManager.checkZombieKeyForBuilding(String string, IsoGridSquare square) intSandboxOptions.getCurrentDiminishedLootPercentage(IsoGridSquare square) intSandboxOptions.getCurrentLootedChance(IsoGridSquare square) floatSandboxOptions.getCurrentLootMultiplier(IsoGridSquare square) static floatCombatManager.getWeatherPenalty(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float float1) booleanCombatManager.hitIsoGridSquare(IsoGridSquare square, Vector3f vector3f) static voidLoadGridsquarePerformanceWorkaround.LoadGridsquare(IsoGridSquare square) abstract voidBaseSoundManager.playDamageSound(IsoGridSquare var1, MaterialType var2) voidDummySoundManager.playDamageSound(IsoGridSquare var1, MaterialType var2) voidSoundManager.playDamageSound(IsoGridSquare square, MaterialType materialType) abstract voidBaseSoundManager.playDestructionSound(IsoGridSquare var1, MaterialType var2) voidDummySoundManager.playDestructionSound(IsoGridSquare var1, MaterialType var2) voidSoundManager.playDestructionSound(IsoGridSquare square, MaterialType materialType) abstract voidBaseSoundManager.playImpactSound(IsoGridSquare var1, String var2) abstract voidBaseSoundManager.playImpactSound(IsoGridSquare var1, String var2, MaterialType var3) voidDummySoundManager.playImpactSound(IsoGridSquare var1, String var2) voidDummySoundManager.playImpactSound(IsoGridSquare var1, String var2, MaterialType var3) voidSoundManager.playImpactSound(IsoGridSquare square, String string1) voidSoundManager.playImpactSound(IsoGridSquare square, String string1, MaterialType materialType) abstract AudioBaseSoundManager.PlayWorldSound(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract AudioBaseSoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract AudioBaseSoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) DummySoundManager.PlayWorldSound(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) DummySoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) DummySoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) SoundManager.PlayWorldSound(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) SoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) SoundManager.PlayWorldSound(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) abstract AudioBaseSoundManager.PlayWorldSoundWav(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract AudioBaseSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) abstract voidBaseSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) DummySoundManager.PlayWorldSoundWav(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) DummySoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) voidDummySoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) SoundManager.PlayWorldSoundWav(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) SoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) voidSoundManager.PlayWorldSoundWav(String name, IsoGridSquare source, float pitchVar, float radius, float maxGain, int choices, boolean ignoreOutside) abstract AudioBaseSoundManager.PlayWorldSoundWavImpl(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) DummySoundManager.PlayWorldSoundWavImpl(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) SoundManager.PlayWorldSoundWavImpl(String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) voidMapCollisionData.squareChanged(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.ai.states
Fields in zombie.ai.states declared as IsoGridSquareMethods in zombie.ai.states that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareClimbThroughWindowState.getFreeSquareAfterObstacles(IsoGridSquare square1, IsoDirections directions) Methods in zombie.ai.states with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareClimbThroughWindowState.getFreeSquareAfterObstacles(IsoGridSquare square1, IsoDirections directions) static booleanClimbThroughWindowState.isFreeSquare(IsoGridSquare square) static booleanClimbThroughWindowState.isObstacleSquare(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.audio
Methods in zombie.audio with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidTreeSoundManager.addSquare(IsoGridSquare arg0) static booleanFMODAmbientWallLevelData.isOutside(IsoGridSquare arg0) static booleanFMODAmbientWallLevelData.passesSoundNorth(IsoGridSquare arg0, boolean arg1) static booleanFMODAmbientWallLevelData.passesSoundWest(IsoGridSquare arg0, boolean arg1) abstract longBaseSoundEmitter.playSound(String file, IsoGridSquare square) longDummySoundEmitter.playSound(String file, IsoGridSquare square) abstract longBaseSoundEmitter.playSoundImpl(String file, IsoGridSquare square) longDummySoundEmitter.playSoundImpl(String file, IsoGridSquare square) voidFMODAmbientWalls.squareChanged(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.characters
Fields in zombie.characters declared as IsoGridSquareMethods in zombie.characters that return IsoGridSquareModifier and TypeMethodDescriptionIsoGameCharacter.getAttackTargetSquare()IsoZombie.getHeadSquare(IsoPlayer player) IsoGameCharacter.getLowDangerInVicinity(int attempts, int range) Methods in zombie.characters with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic ContextualActionContextualAction.alloc(ContextualAction.Action actionx, IsoDirections directions, IsoGridSquare squarex, IsoObject objectx) booleanILuaGameCharacter.canClimbDownSheetRope(IsoGridSquare sq) booleanIsoGameCharacter.canClimbDownSheetRope(IsoGridSquare sq) booleanILuaGameCharacter.canClimbSheetRope(IsoGridSquare sq) booleanIsoGameCharacter.canClimbSheetRope(IsoGridSquare sq) booleanIsoGameCharacter.canReachTo(IsoGridSquare square) voidIsoGameCharacter.DoFloorSplat(IsoGridSquare sq, String id, boolean bFlip, float offZ, float alpha) IsoGameCharacter.getSuitableContainersToDropCorpseInSquare(IsoGridSquare square) IsoGameCharacter.getSuitableContainersToDropCorpseInSquare(IsoGridSquare square, PZArrayList<ItemContainer> pZArrayList) IsoGameCharacter.getSuitableContainersWithHumanCorpseInSquare(IsoGridSquare square) IsoGameCharacter.getSuitableContainersWithHumanCorpseInSquare(IsoGridSquare square, PZArrayList<ItemContainer> pZArrayList) static intZombiesZoneDefinition.pickPersistentOutfit(IsoGridSquare square) voidIsoGameCharacter.setAttackTargetSquare(IsoGridSquare _attackTargetSquare) booleanIsoGameCharacter.shouldIgnoreCollisionWithSquare(IsoGridSquare square) booleanIsoZombie.tryThump(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.characters.animals
Fields in zombie.characters.animals declared as IsoGridSquareMethods in zombie.characters.animals that return IsoGridSquareMethods in zombie.characters.animals with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbooleanIsoAnimal.canGoThere(IsoGridSquare arg0) voidIsoAnimal.fleeTo(IsoGridSquare arg0) booleanIsoAnimal.tryThump(IsoGridSquare arg0) -
Uses of IsoGridSquare in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior that return IsoGridSquareMethods in zombie.characters.animals.behavior with parameters of type IsoGridSquareMethod parameters in zombie.characters.animals.behavior with type arguments of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidBaseAnimalBehavior.shuffleListSq(ArrayList<IsoGridSquare> arrayList) -
Uses of IsoGridSquare in zombie.chat
Methods in zombie.chat that return IsoGridSquareMethods in zombie.chat with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic floatChatUtility.getScrambleValue(float float5, float float6, float float1, IsoGridSquare square, IsoPlayer player, float float3) -
Uses of IsoGridSquare in zombie.core
Fields in zombie.core declared as IsoGridSquareMethods in zombie.core with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbyteActionManager.createFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) voidFishingAction.setStartFishing(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) -
Uses of IsoGridSquare in zombie.core.physics
Methods in zombie.core.physics with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic booleanRagdollController.checkForActiveRagdoll(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.core.skinnedmodel
Methods in zombie.core.skinnedmodel with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidDeadBodyAtlas.BodyTexture.renderObjectPicker(float sx, float sy, ColorInfo lightInfo, IsoGridSquare square, IsoObject object) -
Uses of IsoGridSquare in zombie.core.skinnedmodel.model
Methods in zombie.core.skinnedmodel.model with parameters of type IsoGridSquareModifier and TypeMethodDescriptionItemModelRenderer.renderMain(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float1, float float2, float float3, float float4, float float5, boolean boolean1) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float0, float float1, float float2, float float3) WorldItemModelDrawer.renderMain(InventoryItem item, IsoGridSquare square0, IsoGridSquare square1, float float0, float float1, float float2, float float3, float float4, boolean boolean0) -
Uses of IsoGridSquare in zombie.core.utils
Methods in zombie.core.utils with parameters of type IsoGridSquare -
Uses of IsoGridSquare in zombie.entity
Methods in zombie.entity that return IsoGridSquareModifier and TypeMethodDescriptionabstract IsoGridSquareGameEntity.getSquare()MetaEntity.getSquare() -
Uses of IsoGridSquare in zombie.entity.debug
Methods in zombie.entity.debug with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidEntityDebugTest.BaseTest.create(IsoGridSquare var1) abstract voidEntityDebugTest.create(IsoGridSquare arg0) static voidEntityDebugTest.CreateTest(EntityDebugTestType arg0, IsoGridSquare arg1) -
Uses of IsoGridSquare in zombie.erosion
Methods in zombie.erosion with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidErosionMain.LoadGridsquare(IsoGridSquare _sq) voidErosionWorld.update(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData, int _eTick) voidErosionWorld.validateSpawn(IsoGridSquare _sq, ErosionData.Square _sqErosionData, ErosionData.Chunk _chunkData) -
Uses of IsoGridSquare in zombie.erosion.categories
Methods in zombie.erosion.categories with parameters of type IsoGridSquareModifier and TypeMethodDescriptionabstract booleanErosionCategory.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanFlowerbed.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNatureBush.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNatureGeneric.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNaturePlants.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanNatureTrees.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) booleanStreetCracks.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanWallCracks.replaceExistingObject(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5) booleanWallVines.replaceExistingObject(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean var5) abstract voidErosionCategory.update(IsoGridSquare var1, ErosionData.Square var2, ErosionCategory.Data var3, ErosionData.Chunk var4, int var5) voidFlowerbed.update(IsoGridSquare square0, ErosionData.Square square1, ErosionCategory.Data data, ErosionData.Chunk var4, int var5) voidNatureBush.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidNatureGeneric.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidNaturePlants.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidNatureTrees.update(IsoGridSquare square1, ErosionData.Square square0, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidStreetCracks.update(IsoGridSquare square0, ErosionData.Square square1, ErosionCategory.Data data, ErosionData.Chunk var4, int int0) voidWallCracks.update(IsoGridSquare square0, ErosionData.Square square2, ErosionCategory.Data data, ErosionData.Chunk chunk, int int0) voidWallVines.update(IsoGridSquare square0, ErosionData.Square square2, ErosionCategory.Data data, ErosionData.Chunk chunk, int int0) voidErosionCategory.updateObj(ErosionData.Square square1, ErosionCategory.Data data, IsoGridSquare square0, ErosionObj erosionObj, boolean boolean0, int int0, int int1, boolean boolean1) abstract booleanErosionCategory.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanFlowerbed.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanNatureBush.validateSpawn(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) booleanNatureGeneric.validateSpawn(IsoGridSquare var1, ErosionData.Square var2, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanNaturePlants.validateSpawn(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) booleanNatureTrees.validateSpawn(IsoGridSquare square0, ErosionData.Square square1, ErosionData.Chunk var3, boolean var4, boolean boolean0, boolean var6) booleanStreetCracks.validateSpawn(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean var4, boolean var5, boolean var6) booleanWallCracks.validateSpawn(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean boolean0, boolean var5, boolean var6) booleanWallVines.validateSpawn(IsoGridSquare square1, ErosionData.Square square0, ErosionData.Chunk var3, boolean boolean0, boolean var5, boolean var6) -
Uses of IsoGridSquare in zombie.erosion.obj
Methods in zombie.erosion.obj with parameters of type IsoGridSquareModifier and TypeMethodDescriptionErosionObj.createObject(IsoGridSquare square, int int0, boolean boolean0, int int1) ErosionObj.getObject(IsoGridSquare square, boolean boolean0) booleanErosionObj.placeObject(IsoGridSquare square, int int0, boolean boolean0, int int1, boolean boolean1) ErosionObj.removeObject(IsoGridSquare square) booleanErosionObj.setStage(IsoGridSquare square, int int0, int int1, boolean boolean0) -
Uses of IsoGridSquare in zombie.fireFighting
Methods in zombie.fireFighting that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareFireFighting.getSquareToExtinguish(IsoGridSquare square) Methods in zombie.fireFighting with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareFireFighting.getSquareToExtinguish(IsoGridSquare square) static booleanFireFighting.isSquareToExtinguish(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.globalObjects
Methods in zombie.globalObjects that return IsoGridSquareMethods in zombie.globalObjects with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfinal GlobalObjectGlobalObjectSystem.getObjectAt(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.inventory
Fields in zombie.inventory declared as IsoGridSquareMethods in zombie.inventory that return IsoGridSquareModifier and TypeMethodDescriptionItemContainer.getSourceGrid()InventoryItem.getSquare()ItemContainer.getSquare()Methods in zombie.inventory with parameters of type IsoGridSquareModifier and TypeMethodDescriptionInventoryItem.createAndStoreDefaultDeadBody(IsoGridSquare square) static voidItemPickerJava.doOverlaySprite(IsoGridSquare sq) voidItemContainer.dumpContentsInSquare(IsoGridSquare square) static StringItemPickerJava.KeyNamer.getName(IsoGridSquare arg0) static StringItemPickerJava.getSquareBuildingName(IsoGridSquare square) static StringItemPickerJava.getSquareRegion(IsoGridSquare square) static StringItemPickerJava.getSquareZombiesType(IsoGridSquare square) static voidItemPickerJava.keyNamerBuilding(InventoryItem item, IsoGridSquare square) InventoryItem.loadCorpseFromByteData(IsoGridSquare square) static voidItemPickerJava.KeyNamer.nameKey(InventoryItem arg0, IsoGridSquare arg1) booleanInventoryItem.setOrigin(IsoGridSquare square) voidItemContainer.setSourceGrid(IsoGridSquare _SourceGrid) static InventoryItemItemSpawner.spawnItem(String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItemItemSpawner.spawnItem(String arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, boolean arg2) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4) static InventoryItemItemSpawner.spawnItem(InventoryItem arg0, IsoGridSquare arg1, float arg2, float arg3, float arg4, boolean arg5) static booleanItemPickerJava.squareHasZone(IsoGridSquare square, String string) Constructors in zombie.inventory with parameters of type IsoGridSquareModifierConstructorDescriptionItemContainer(int _ID, String containerName, IsoGridSquare square, IsoObject _parent) ItemContainer(String containerName, IsoGridSquare square, IsoObject _parent) -
Uses of IsoGridSquare in zombie.inventory.types
Methods in zombie.inventory.types that return IsoGridSquareModifier and TypeMethodDescriptionAlarmClock.getAlarmSquare()AlarmClockClothing.getAlarmSquare()HandWeapon.getAttackTargetSquare(Vector3 vector) Radio.getSquare()Methods in zombie.inventory.types with parameters of type IsoGridSquare -
Uses of IsoGridSquare in zombie.iso
Fields in zombie.iso declared as IsoGridSquareModifier and TypeFieldDescriptionIsoCamera.FrameState.CamCharacterSquareIsoGridSquare.dIsoGridSquare.eIsoGridSquareCollisionData.isoGridSquareIsoMovingObject.lastfinal IsoGridSquare[]IsoCell.lastPlayerSquarefinal IsoGridSquare[]IsoCell.lastZombieSquareIsoGridSquare.nIsoGridSquare.neIsoGridSquare.nwIsoObject.renderSquareOverrideIsoObject.renderSquareOverride2IsoGridSquare.sIsoGridSquare.seIsoObject.squareIsoObjectPicker.ClickObject.squareIsoGridSquare[][]IsoChunk.squaresfinal IsoGridSquare[]IsoChunkLevel.squaresIsoGridSquare.swIsoGridSquare.uIsoGridSquare.wFields in zombie.iso with type parameters of type IsoGridSquareModifier and TypeFieldDescriptionstatic final ArrayList<IsoGridSquare> IsoGridSquare.choicesfinal ArrayList<IsoGridSquare> IsoCell.gridSquaresTempLeftfinal ArrayList<IsoGridSquare> IsoCell.gridSquaresTempRightstatic ArrayList<IsoGridSquare> IsoCell.GridStackstatic final ConcurrentLinkedQueue<IsoGridSquare> IsoGridSquare.isoGridSquareCachestatic ArrayDeque<IsoGridSquare> IsoGridSquare.loadGridSquareCachestatic final ArrayList<IsoGridSquare> IsoCell.MinusFloorCharactersIsoChunk.proceduralZombieSquaresstatic final ArrayList<IsoGridSquare> IsoCell.ShadedFloorstatic final ArrayList<IsoGridSquare> IsoCell.ShadowSquaresstatic final ArrayList<IsoGridSquare> IsoCell.SolidFloorIsoGridStack.SquaresIsoCell.Treesstatic final ArrayList<IsoGridSquare> IsoCell.VegetationCorpsesMethods in zombie.iso that return IsoGridSquareModifier and TypeMethodDescriptionIsoCell.ConnectNewSquare(IsoGridSquare newSquare, boolean bDoSurrounds) IsoCell.createNewGridSquare(int x, int y, int z, boolean recalcAll) IsoGridSquare.getAdjacentPathSquare(IsoDirections dir) IsoGridSquare.getAdjacentSquare(IsoDirections dir) IsoMovingObject.getCurrentSquare()IsoGridSquare.getE()RoomDef.getExtraFreeSquare()IsoObject.getFasciaAttachedSquare()IsoMovingObject.getFeelerTile(float dist) RoomDef.getFreeSquare()BuildingDef.getFreeSquareInRoom()IsoCell.getFreeTile(RoomDef def) RoomDef.getFreeUnoccupiedSquare()IsoMovingObject.getFuturWalkedSquare()IsoCell.getGridSquare(double x, double y, double z) IsoCell.getGridSquare(int x, int y, int z) IsoCell.getGridSquare(Double x, Double y, Double z) IsoChunk.getGridSquare(int x, int y, int z) IsoChunkMap.getGridSquare(int x, int y, int z) IsoGridSquare.CellGetSquare.getGridSquare(int x, int y, int z) IsoGridSquare.GetSquare.getGridSquare(int x, int y, int z) IsoCell.getGridSquareDirect(int x, int y, int z, int playerIndex) IsoChunkMap.getGridSquareDirect(int tileX, int tileY, int tileZ) IsoMovingObject.getLastSquare()IsoGridSquare.getN()static IsoGridSquareIsoGridSquare.getNew(ArrayDeque<IsoGridSquare> _isoGridSquareCache, IsoCell cell, SliceY slice, int _x, int _y, int _z) static IsoGridSquareIsoCell.getOrCreateGridSquare(double x, double y, double z) IsoGridSquare.getRandomAdjacent()IsoGridSquare.getRandomAdjacentFreeSameRoom()IsoCell.getRandomFreeTileInRoom()IsoCell.getRandomOutdoorTile()RoomDef.getRandomSquare(Predicate<IsoGridSquare> predicate) IsoCell.getRelativeGridSquare(int x, int y, int z) IsoObject.getRenderSquare()IsoGridSquare.getS()IsoMarkers.IsoMarker.getSquare()IsoMovingObject.getSquare()IsoObject.getSquare()IsoGridSquare.getSquareAbove()IsoChunk.getSquaresForLevel(int int0) IsoGridSquare.getSurroundingSquares()IsoGridSquare.getTileInDirection(IsoDirections directions) IsoGridSquare.getW()Methods in zombie.iso that return types with arguments of type IsoGridSquareMethods in zombie.iso with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidIsoObjectPicker.Add(int x, int y, int width, int height, IsoGridSquare gridSquare, IsoObject tile, boolean flip, float scaleX, float scaleY) WorldMarkers.addGridSquareMarker(String texid, String overlay, IsoGridSquare gs, float r, float g, float b, boolean doAlpha, float size) WorldMarkers.addGridSquareMarker(String texid, String overlay, IsoGridSquare gs, float r, float g, float b, boolean doAlpha, float size, float fadeSpeed, float fadeMin, float fadeMax) WorldMarkers.addGridSquareMarker(IsoGridSquare gs, float r, float g, float b, boolean doAlpha, float size) IsoMarkers.addIsoMarker(String string, IsoGridSquare square, float float0, float float1, float float2, float float3) IsoMarkers.addIsoMarker(KahluaTable table, IsoGridSquare square, float float0, float float1, float float2, float float3) IsoMarkers.addIsoMarker(InventoryItem item, IsoGridSquare square, float float0, float float1, float float2, float float3, float float4) voidBrokenFences.addItems(IsoObject object, IsoGridSquare square) voidFishSplashSoundManager.addSquare(IsoGridSquare square) IsoCell.addTileObject(IsoGridSquare square, String string) booleanIsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans) booleanIsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans, boolean bIgnoreSolid) booleanIsoGridSquare.CalculateCollide(IsoGridSquare gridSquare, boolean bVision, boolean bPathfind, boolean bIgnoreSolidTrans, boolean bIgnoreSolid, IsoGridSquare.GetSquare getter) voidIsoCell.CalculateVertColoursForTile(IsoGridSquare sqThis, int x, int y, int zz, int playerIndex) booleanIsoGridSquare.CalculateVisionBlocked(IsoGridSquare gridSquare) booleanIsoGridSquare.CalculateVisionBlocked(IsoGridSquare gridSquare, IsoGridSquare.GetSquare getter) booleanIsoCell.CanBuildingSquareOccludePlayer(IsoGridSquare square, int playerIndex) booleanIsoGridSquare.canReachTo(IsoGridSquare square0) voidBentFences.checkDamageHoppableFence(IsoMovingObject movingObject, IsoGridSquare square0, IsoGridSquare square1) static intNearestWalls.ClosestWallDistance(IsoGridSquare square) booleanIsoCell.collapsibleBuildingSquareAlgorithm(BuildingDef buildingDef, IsoGridSquare square2, IsoGridSquare square0) static floatIsoPuddlesCompute.computePuddle(IsoGridSquare square) IsoCell.ConnectNewSquare(IsoGridSquare newSquare, boolean bDoSurrounds) booleanIsoChunkLevel.containsIsoGridSquare(IsoGridSquare square) IsoWorld.CreateRandomSurvivor(SurvivorDesc desc, IsoGridSquare sq, IsoPlayer player) floatIsoGridSquare.DistTo(IsoGridSquare sq) floatIsoGridSquare.DistToProper(IsoGridSquare sq) booleanIsoCell.DoesSquareHaveValidCutaways(IsoGridSquare square6, IsoGridSquare square1, int int1, long long0) voidIsoCell.DoGridNav(IsoGridSquare newSquare, IsoGridSquare.GetSquare getter) voidIsoObject.DoSpecialTooltip(ObjectTooltip tooltipUI, IsoGridSquare _square) static voidCellLoader.DoTileObjectCreation(IsoSprite sprite, IsoObjectType objectType, IsoGridSquare square, IsoCell cell, int var4, int var5, int var6, String string1) static IsoObjectIsoObject.FindExternalWaterSource(IsoGridSquare _square) static IsoObjectIsoObject.FindWaterSourceOnSquare(IsoGridSquare _square) static intIsoChunk.Fix2x(IsoGridSquare square, int spriteID) static voidIsoRoofFixer.FixRoofsAt(IsoGridSquare square) voidTileOverlays.fixTableTopOverlays(IsoGridSquare square) IsoGridSquare.getBedTo(IsoGridSquare next) IsoGridSquare.getBendableTo(IsoGridSquare square0) BrokenFences.getBreakableObject(IsoGridSquare square, boolean boolean0) voidIsoCell.GetBuildingsInFrontOfCharacter(ArrayList<IsoBuilding> arrayList, IsoGridSquare square, boolean boolean0) IsoCell.GetBuildingsInFrontOfMustSeeSquare(IsoGridSquare square, IsoGridOcclusionData.OcclusionFilter occlusionFilter) BentFences.getCollapsedFence(IsoGridSquare square) IsoGridSquare.getDoorFrameTo(IsoGridSquare next) IsoGridSquare.getDoorTo(IsoGridSquare next) Get the door between this grid and the next in parameterstatic Vector2fIsoWaterFlow.getFlow(IsoGridSquare square0, int int2, int int1, Vector2f vector2f) IsoGridSquare.getHoppableThumpableTo(IsoGridSquare next) IsoGridSquare.getHoppableTo(IsoGridSquare next) static IsoObjectIsoObject.getNew(IsoGridSquare sq, String _spriteName, String _name, boolean bShareTilesWithMap) IsoCell.GetPeekedInBuilding(IsoGridSquare square0, IsoDirections directions) voidIsoCell.GetSquaresAroundPlayerSquare(IsoPlayer player, IsoGridSquare square0, ArrayList<IsoGridSquare> arrayList0, ArrayList<IsoGridSquare> arrayList1) IsoGridSquare.getTransparentWallTo(IsoGridSquare other) IsoGridSquare.getWallHoppableTo(IsoGridSquare next) IsoGridSquare.getWindowFrameTo(IsoGridSquare square0) IsoGridSquare.getWindowThumpableTo(IsoGridSquare next) Get the IsoThumpable window between this grid and the next in parameterIsoGridSquare.getWindowTo(IsoGridSquare next) Get the IsoWindow window between this grid and the next in parameterbooleanIsoGridSquare.hasIdenticalSlopedSurface(IsoGridSquare square0) voidIsoMarkers.IsoMarker.init(String string, int int0, int int1, int int2, IsoGridSquare squarex) voidIsoMarkers.IsoMarker.init(KahluaTable table, int int1, int int2, int int3, IsoGridSquare squarex) voidIsoMarkers.IsoMarker.init(InventoryItem itemx, int int0, int int1, int int2, IsoGridSquare squarex) IsoPuddlesGeometry.init(IsoGridSquare _square) IsoWaterGeometry.init(IsoGridSquare _square) booleanIsoGridSquare.isAdjacentTo(IsoGridSquare square1) booleanIsoCell.IsBehindStuff(IsoGridSquare square0) booleanIsoGridSquare.isBlockedTo(IsoGridSquare other) booleanIsoCell.IsCollapsibleBuildingSquare(IsoGridSquare square) booleanIsoCell.IsCutawaySquare(IsoGridSquare square0, long long0) booleanIsoGridSquare.isDoorBlockedTo(IsoGridSquare other) booleanIsoGridSquare.isDoorTo(IsoGridSquare other) booleanIsoGridSquare.isHoppableTo(IsoGridSquare other) booleanIsoGridSquare.isPlayerAbleToHopWallTo(IsoDirections directions, IsoGridSquare square1) voidIsoGridSquare.isSafeToSpawn(IsoGridSquare sq, int depth) booleanIsoGridSquare.isSomethingTo(IsoGridSquare other) booleanIsoGridSquare.isWallTo(IsoGridSquare other) booleanIsoGridSquare.isWallTo(IsoGridSquare square0, int int0) booleanIsoGridSquare.isWindowBlockedTo(IsoGridSquare other) booleanIsoGridSquare.isWindowTo(IsoGridSquare other) voidIsoGridSquare.ReCalculateCollide(IsoGridSquare square) voidIsoGridSquare.ReCalculateCollide(IsoGridSquare square, IsoGridSquare.GetSquare getter) voidIsoGridSquare.ReCalculatePathFind(IsoGridSquare square) voidIsoGridSquare.ReCalculatePathFind(IsoGridSquare square, IsoGridSquare.GetSquare getter) voidIsoGridSquare.ReCalculateVisionBlocked(IsoGridSquare square) voidIsoGridSquare.ReCalculateVisionBlocked(IsoGridSquare square, IsoGridSquare.GetSquare getter) voidIsoGridSquare.setAdjacentSquare(IsoDirections directions, IsoGridSquare square0) voidIsoCell.setCacheGridSquare(int x, int y, int z, IsoGridSquare square) voidIsoCell.setCacheGridSquareLocal(int x, int y, int z, IsoGridSquare square, int playerIndex) voidIsoMovingObject.setCurrent(IsoGridSquare _current) voidIsoGridSquare.setE(IsoGridSquare _e) voidIsoChunkMap.setGridSquare(IsoGridSquare square, int x, int y, int z) voidIsoMovingObject.setLast(IsoGridSquare _last) voidIsoGridSquare.setN(IsoGridSquare _n) voidIsoGridSquare.setS(IsoGridSquare _s) voidIsoChunk.setSquare(int x, int y, int z, IsoGridSquare square) voidIsoMarkers.IsoMarker.setSquare(IsoGridSquare _square) voidIsoObject.setSquare(IsoGridSquare _square) voidIsoGridSquare.setW(IsoGridSquare _w) booleanIsoMovingObject.shouldIgnoreCollisionWithSquare(IsoGridSquare var1) booleanIsoObject.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) IsoGridSquare.testCollideSpecialObjects(IsoGridSquare next) booleanIsoObject.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) IsoObject.TestVision(IsoGridSquare from, IsoGridSquare to) Method parameters in zombie.iso with type arguments of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareIsoGridSquare.getNew(ArrayDeque<IsoGridSquare> _isoGridSquareCache, IsoCell cell, SliceY slice, int _x, int _y, int _z) RoomDef.getRandomSquare(Predicate<IsoGridSquare> predicate) voidIsoCell.GetSquaresAroundPlayerSquare(IsoPlayer player, IsoGridSquare square0, ArrayList<IsoGridSquare> arrayList0, ArrayList<IsoGridSquare> arrayList1) static voidIsoGridSquare.getSquaresForThread(ArrayDeque<IsoGridSquare> isoGridSquareCacheDest, int count) voidIsoPuddles.render(ArrayList<IsoGridSquare> grid, int z) voidIsoWater.render(ArrayList<IsoGridSquare> arrayList) voidIsoWater.renderShore(ArrayList<IsoGridSquare> arrayList) voidIsoPuddles.renderToChunkTexture(ArrayList<IsoGridSquare> arrayList, int int0) Constructors in zombie.iso with parameters of type IsoGridSquareModifierConstructorDescriptionIsoButcherHook(IsoGridSquare arg0) IsoGridOcclusionData(IsoGridSquare inOwnerSquare) IsoMovingObject(IsoCell cell, IsoGridSquare square, IsoSprite spr, boolean bObjectListAdd) IsoObject(IsoCell cell, IsoGridSquare _square, String gid) IsoObject(IsoCell cell, IsoGridSquare _square, IsoSprite spr) IsoObject(IsoGridSquare _square, String _tile) IsoObject(IsoGridSquare _square, String _tile, boolean bShareTilesWithMap) IsoObject(IsoGridSquare _square, String _tile, String _name) IsoObject(IsoGridSquare _square, String _tile, String _name, boolean bShareTilesWithMap) IsoPushableObject(IsoCell cell, IsoGridSquare square, IsoSprite spr) JNILighting(int int0, IsoGridSquare squarex) -
Uses of IsoGridSquare in zombie.iso.areas
Fields in zombie.iso.areas with type parameters of type IsoGridSquareModifier and TypeFieldDescriptionfinal Vector<IsoGridSquare> IsoRoom.Bedsfinal ArrayList<IsoGridSquare> DesignationZoneAnimal.nearWaterSquaresfinal ArrayList<IsoGridSquare> IsoRoom.Squaresfinal Vector<IsoGridSquare> IsoRoom.TileListMethods in zombie.iso.areas that return IsoGridSquareModifier and TypeMethodDescriptionIsoBuilding.getFreeTile()IsoRoom.getFreeTile()IsoRoom.getRandomDoorAndWallFreeSquare()IsoRoom.getRandomDoorFreeSquare()DesignationZone.getRandomFreeSquare()IsoRoom.getRandomFreeSquare()DesignationZone.getRandomSquare()IsoRoom.getRandomSquare()IsoRoom.getRandomWallFreePairSquare(IsoDirections directions, boolean boolean0) IsoRoom.getRandomWallFreeSquare()IsoRoom.getRandomWallSquare()Methods in zombie.iso.areas that return types with arguments of type IsoGridSquareModifier and TypeMethodDescriptionDesignationZoneAnimal.getNearWaterSquaresConnected()IsoRoom.getSquares()IsoRoom.getTileList()Methods in zombie.iso.areas with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidIsoBuilding.addDoor(IsoDoor obj, boolean bOtherTile, IsoGridSquare from, IsoBuilding building) static voidDesignationZoneAnimal.addItemOnGround(IsoWorldInventoryObject arg0, IsoGridSquare arg1) static SafeHouseSafeHouse.addSafeHouse(IsoGridSquare square, IsoPlayer player) voidIsoRoom.addSquare(IsoGridSquare sq) voidIsoBuilding.addWindow(IsoWindow obj, boolean bOtherTile, IsoGridSquare from, IsoBuilding building) static StringSafeHouse.canBeSafehouse(IsoGridSquare clickedSquare, IsoPlayer player) static SafeHouseSafeHouse.getSafeHouse(IsoGridSquare square) static booleanSafeHouse.isPlayerAllowedOnSquare(IsoPlayer player, IsoGridSquare sq) static SafeHouseSafeHouse.isSafeHouse(IsoGridSquare square, String username, boolean doDisableSafehouse) Return if the square is a safehouse non allowed for the player You need to be on a safehouse AND not be allowed to return the safe If you're allowed, you'll have null in return If username is null, you basically just return if there's a safehouse herestatic booleanSafeHouse.isSafehouseAllowInteract(IsoGridSquare square, IsoPlayer player) static booleanSafeHouse.isSafehouseAllowLoot(IsoGridSquare square, IsoPlayer player) static booleanSafeHouse.isSafehouseAllowTrepass(IsoGridSquare square, IsoPlayer player) voidIsoRoom.removeSquare(IsoGridSquare sq) -
Uses of IsoGridSquare in zombie.iso.areas.isoregion
Methods in zombie.iso.areas.isoregion with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidIsoRegions.setPreviousFlags(IsoGridSquare gs) Needs to be called before a player manipulates the grid.static voidIsoRegions.squareChanged(IsoGridSquare gs) Called after the grid has been manipulated by a player.static voidIsoRegions.squareChanged(IsoGridSquare gs, boolean isRemoval) Called after the grid has been manipulated by a player. -
Uses of IsoGridSquare in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk with type parameters of type IsoGridSquareModifier and TypeFieldDescriptionfinal ArrayList<IsoGridSquare> FBORenderCell.FishSplashSquaresfinal ArrayList<IsoGridSquare> FBORenderLevels.m_treeSquaresfinal ArrayList<IsoGridSquare> FBORenderCell.WaterAttachSquaresfinal ArrayList<IsoGridSquare> FBORenderCell.WaterSquaresMethods in zombie.iso.fboRenderChunk that return IsoGridSquareMethods in zombie.iso.fboRenderChunk that return types with arguments of type IsoGridSquareModifier and TypeMethodDescriptionFBORenderLevels.getCachedSquares_AnimatedAttachments(int int0) FBORenderLevels.getCachedSquares_Corpses(int int0) FBORenderLevels.getCachedSquares_Flies(int int0) FBORenderLevels.getCachedSquares_Items(int int0) FBORenderLevels.getCachedSquares_Puddles(int int0) FBORenderLevels.getCachedSquares_TranslucentFloor(int int0) FBORenderLevels.getCachedSquares_TranslucentNonFloor(int int0) Methods in zombie.iso.fboRenderChunk with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfloatFBORenderCell.calculateWindowTargetAlpha(int int1, IsoObject object, IsoGridSquare square1, boolean boolean2) booleanFBORenderCutaways.CanBuildingSquareOccludePlayer(IsoGridSquare square, int int0) FBORenderCutaways.getFirstMultiLevelObject(IsoGridSquare square) booleanFBORenderCell.isBlackedOutBuildingSquare(IsoGridSquare square) booleanFBORenderCutaways.isForceRenderSquare(int int1, IsoGridSquare square) booleanFBORenderCutaways.isRoofRoomSquare(IsoGridSquare square) voidFBORenderCell.renderFloor(IsoGridSquare square) booleanFBORenderCutaways.shouldRenderBuildingSquare(int int1, IsoGridSquare square) booleanFBORenderCutaways.ChunkLevelData.shouldRenderSquare(int arg0, IsoGridSquare arg1) voidFBORenderCutaways.squareChanged(IsoGridSquare var1) -
Uses of IsoGridSquare in zombie.iso.objects
Fields in zombie.iso.objects declared as IsoGridSquareModifier and TypeFieldDescriptionstatic IsoGridSquare[]RainManager.PlayerLocationstatic IsoGridSquare[]RainManager.PlayerOldLocationMethods in zombie.iso.objects that return IsoGridSquareModifier and TypeMethodDescriptionIsoDoor.getAddSheetSquare(IsoGameCharacter chr) Returns the square the player should stand on to add a sheet.IsoThumpable.getAddSheetSquare(IsoGameCharacter chr) IsoWindow.getAddSheetSquare(IsoGameCharacter chr) IsoWindowFrame.getAddSheetSquare(IsoGameCharacter character) static IsoGridSquareIsoWindowFrame.getAddSheetSquare(IsoObject o, IsoGameCharacter chr) IsoHutch.getEntrySq()IsoThumpable.getIndoorSquare()IsoWindow.getIndoorSquare()static IsoGridSquareIsoWindowFrame.getIndoorSquare(IsoObject o) IsoThumpable.getInsideSquare()IsoWindow.getInsideSquare()IsoCurtain.getOppositeSquare()IsoDoor.getOppositeSquare()IsoThumpable.getOppositeSquare()IsoWindow.getOppositeSquare()IsoWindowFrame.getOppositeSquare()static IsoGridSquareIsoWindowFrame.getOppositeSquare(IsoObject o) IsoDoor.getOtherSideOfDoor(IsoGameCharacter chr) IsoThumpable.getOtherSideOfDoor(IsoGameCharacter chr) IsoDeadBody.getRenderSquare()IsoTrap.getRenderSquare()IsoTree.getRenderSquare()IsoWorldInventoryObject.getRenderSquare()IsoDoor.getSheetSquare()Returns the square the player should stand on to open/close/remove a sheet.Methods in zombie.iso.objects with parameters of type IsoGridSquareModifier and TypeMethodDescriptionIsoBulletTracerEffects.addEffect(IsoGameCharacter character, float float3, float float0, float float1, float float2, IsoGridSquare square) static booleanIsoWindow.addSheetRope(IsoPlayer player, IsoGridSquare sq, boolean _north, String itemType) static booleanIsoFire.CanAddFire(IsoGridSquare gridSquare, boolean CanBurnAnywhere) static booleanIsoFire.CanAddFire(IsoGridSquare gridSquare, boolean CanBurnAnywhere, boolean smoke) static booleanIsoWindow.canAddSheetRope(IsoGridSquare sq, boolean _north) static booleanIsoFire.CanAddSmoke(IsoGridSquare gridSquare, boolean CanBurnAnywhere) static booleanIsoWindow.canClimbHere(IsoGridSquare sq) static booleanIsoWindow.canClimbThroughHelper(IsoGameCharacter chr, IsoGridSquare sq, IsoGridSquare oppositeSq, boolean _north) static intIsoWindow.countAddSheetRope(IsoGridSquare sq, boolean _north) static voidIsoFireManager.explode(IsoCell cell, IsoGridSquare gridSquare, int power) static booleanIsoFire.Fire_IsSquareFlamable(IsoGridSquare gridSquare) static voidIsoFireManager.Fire_LightCalc(IsoGridSquare FireSquare, IsoGridSquare TestSquare, int playerIndex) static IsoBarricadeIsoBarricade.GetBarricadeOnSquare(IsoGridSquare square, IsoDirections dir) IsoWindow.getFirstCharacterClimbingThrough(IsoGridSquare square) IsoWindow.getFirstCharacterClosing(IsoGridSquare square) static floatIsoWorldInventoryObject.getSurfaceAlpha(IsoGridSquare square, float _zoff) static floatIsoWorldInventoryObject.getSurfaceAlpha(IsoGridSquare square, float float1, boolean boolean1) static booleanRainManager.inBounds(IsoGridSquare sq) booleanIsoCurtain.isAdjacentToSquare(IsoGridSquare square2) booleanIsoCurtain.isAdjacentToSquare(IsoGridSquare square1, IsoGridSquare square2) booleanIsoDoor.isAdjacentToSquare(IsoGridSquare square2) booleanIsoThumpable.isAdjacentToSquare(IsoGridSquare square2) static booleanIsoWindow.isSheetRopeHere(IsoGridSquare sq) static booleanIsoWindow.isTopOfSheetRopeHere(IsoGridSquare sq) static booleanIsoWindow.isTopOfSheetRopeHere(IsoGridSquare sq, boolean _north) static voidIsoFireManager.LightTileWithFire(IsoGridSquare TestSquare) static voidIsoFireManager.MolotovSmash(IsoCell cell, IsoGridSquare gridSquare) Deprecated.static voidIsoFireManager.RemoveAllOn(IsoGridSquare sq) static voidRainManager.RemoveAllOn(IsoGridSquare sq) static booleanIsoWindow.removeSheetRope(IsoPlayer player, IsoGridSquare square, boolean _north) static voidRainManager.SetPlayerLocation(int playerIndex, IsoGridSquare PlayerCurrentSquare) static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy) static voidIsoFireManager.StartFire(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) static voidRainManager.StartRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidRainManager.StartRainSplash(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) static voidIsoFireManager.StartSmoke(IsoCell cell, IsoGridSquare gridSquare, boolean IgniteOnAny, int FireStartingEnergy, int Life) booleanIsoBarricade.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoFire.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRaindrop.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoRainSplash.TestCollide(IsoMovingObject obj, IsoGridSquare PassedObjectSquare) booleanIsoThumpable.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoWindow.TestCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoDoor.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) booleanIsoThumpable.TestPathfindCollide(IsoMovingObject obj, IsoGridSquare from, IsoGridSquare to) IsoBarricade.TestVision(IsoGridSquare from, IsoGridSquare to) IsoCurtain.TestVision(IsoGridSquare from, IsoGridSquare to) IsoDoor.TestVision(IsoGridSquare from, IsoGridSquare to) IsoFire.TestVision(IsoGridSquare from, IsoGridSquare to) IsoRaindrop.TestVision(IsoGridSquare from, IsoGridSquare to) IsoRainSplash.TestVision(IsoGridSquare from, IsoGridSquare to) IsoThumpable.TestVision(IsoGridSquare from, IsoGridSquare to) IsoWindow.TestVision(IsoGridSquare from, IsoGridSquare to) static voidIsoGenerator.updateGenerator(IsoGridSquare sq) Constructors in zombie.iso.objects with parameters of type IsoGridSquareModifierConstructorDescriptionIsoAnimalTrack(IsoGridSquare arg0, String arg1, AnimalTracks arg2) IsoBarbecue(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoBarricade(IsoGridSquare square, IsoDirections directions) IsoCarBatteryCharger(InventoryItem _item, IsoCell cell, IsoGridSquare square) IsoClothingDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoClothingWasher(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCombinationWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoCompost(IsoCell cell, IsoGridSquare square, String string) IsoCompost(IsoCell var1, IsoGridSquare square, IsoSprite sprite) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, String gid, boolean _north) IsoCurtain(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean _north, boolean spriteclosed) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String _gid, boolean _north) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, String _gid, boolean _north, KahluaTable _table) IsoDoor(IsoCell cell, IsoGridSquare gridSquare, IsoSprite _gid, boolean _north) IsoFeedingTrough(IsoGridSquare arg0, String arg1, IsoGridSquare arg2) IsoFire(IsoCell cell, IsoGridSquare gridSquare) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife) IsoFire(IsoCell cell, IsoGridSquare gridSquare, boolean CanBurnAnywhere, int StartingEnergy, int SetLife, boolean isSmoke) IsoFireplace(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq) IsoGenerator(InventoryItem item, IsoCell cell, IsoGridSquare sq, boolean remote) IsoHutch(IsoGridSquare arg0, boolean arg1, String arg2, KahluaTableImpl arg3, IsoGridSquare arg4) IsoJukebox(IsoCell cell, IsoGridSquare sq, String gid) IsoJukebox(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoLightSwitch(IsoCell cell, IsoGridSquare square, IsoSprite sprite, long long0) IsoMannequin(IsoCell cell, IsoGridSquare square, IsoSprite sprite) IsoRadio(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoRaindrop(IsoCell cell, IsoGridSquare gridSquare, boolean CanSee) IsoRainSplash(IsoCell cell, IsoGridSquare gridSquare) IsoStackedWasherDryer(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoStove(IsoCell cell, IsoGridSquare sq, IsoSprite gid) IsoTelevision(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoThumpable(IsoCell var1, IsoGridSquare square, String string, boolean boolean0) IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String sprite, boolean _north, KahluaTable _table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one can be a wall, a fence, etc.IsoThumpable(IsoCell cell, IsoGridSquare gridSquare, String _closedSprite, String _openSprite, boolean _north, KahluaTable _table) Create an object than can be interacted by you, survivor or zombie (destroy, barricade, etc.) This one have a closed/openSprite so it can be a door for exampleIsoTrap(IsoGameCharacter character, HandWeapon weaponx, IsoCell cell, IsoGridSquare square) IsoTrap(HandWeapon _weapon, IsoCell cell, IsoGridSquare sq) IsoTree(IsoGridSquare sq, String gid) IsoTree(IsoGridSquare sq, IsoSprite gid) IsoWaveSignal(IsoCell cell, IsoGridSquare sq, IsoSprite spr) IsoWindow(IsoCell cell, IsoGridSquare gridSquare, IsoSprite gid, boolean _north) IsoWindowFrame(IsoCell cell, IsoGridSquare square, IsoSprite sprite, boolean boolean0) IsoWorldInventoryObject(InventoryItem _item, IsoGridSquare sq, float _xoff, float _yoff, float _zoff) -
Uses of IsoGridSquare in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces that return IsoGridSquare -
Uses of IsoGridSquare in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfloatClimateManager.getAirTemperatureForSquare(IsoGridSquare square) floatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle) floatClimateManager.getAirTemperatureForSquare(IsoGridSquare square, BaseVehicle vehicle, boolean doWindChill) -
Uses of IsoGridSquare in zombie.iso.weather.fog
Methods in zombie.iso.weather.fog with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidImprovedFog.renderRowsBehind(IsoGridSquare squareMax) -
Uses of IsoGridSquare in zombie.iso.weather.fx
Fields in zombie.iso.weather.fx declared as IsoGridSquareMethods in zombie.iso.weather.fx with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidWeatherFxMask.addMaskLocation(IsoGridSquare square0, int int1, int int2, int int0) -
Uses of IsoGridSquare in zombie.iso.worldgen
Methods in zombie.iso.worldgen with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidWGChunk.addZombieToSquare(IsoGridSquare arg0) voidWGTile.applyTile(String arg0, IsoGridSquare arg1, IsoCell arg2, int arg3, int arg4, int arg5, Random arg6) voidWGTile.deleteTiles(IsoGridSquare arg0) voidWGTile.deleteTiles(IsoGridSquare square, List<String> list) voidWGTile.setGround(IsoSprite arg0, IsoGridSquare arg1) voidWGTile.setTile(Road road, IsoGridSquare square, IsoCell cell, int int0, int int1, int int2, int var7, int var8, int var9, EnumMap<FeatureType, String[]> var10, Random random) voidWGTile.setTile(OreVein oreVein, IsoGridSquare square, IsoCell cell, int int0, int int1, int int2, int var7, int var8, int var9, EnumMap<FeatureType, String[]> var10, Random random) voidWGTile.setTiles(IBiome iBiome, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int3, int int4, int int5, int int0, int int1, int int2, EnumMap<FeatureType, String[]> enumMap, boolean boolean0, Random random) booleanWGTile.setTiles(IBiome iBiome, FeatureType featureType, IsoGridSquare square, IsoChunk chunk, IsoCell cell, int int5, int int6, int int7, int int2, int int3, int int4, EnumMap<FeatureType, String[]> enumMap, Random random) -
Uses of IsoGridSquare in zombie.iso.zones
Methods in zombie.iso.zones that return IsoGridSquareModifier and TypeMethodDescriptionZone.getRandomFreeSquareInZone()Zone.getRandomSquareInZone()Zone.getRandomUnseenSquareInZone()Methods in zombie.iso.zones that return types with arguments of type IsoGridSquareMethods in zombie.iso.zones with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidZone.addSquare(IsoGridSquare arg0) voidZone.removeSquare(IsoGridSquare arg0) -
Uses of IsoGridSquare in zombie.Lua
Methods in zombie.Lua that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareLuaManager.AdjacentFreeTileFinder(IsoGridSquare square, IsoPlayer player) static IsoGridSquareLuaManager.GlobalObject.getSquare(double x, double y, double z) Methods in zombie.Lua with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidLuaManager.GlobalObject.addBloodSplat(IsoGridSquare sq, int nbr) Adds bloodstains to a specific square.voidLuaManager.GlobalObject.addBloodSplat(IsoGridSquare square, int int1, float float1, float float0) static voidLuaManager.GlobalObject.AddNoiseToken(IsoGridSquare sq, int radius) static BaseVehicleLuaManager.GlobalObject.addVehicleDebug(String scriptName, IsoDirections dir, Integer skinIndex, IsoGridSquare sq) static IsoGridSquareLuaManager.AdjacentFreeTileFinder(IsoGridSquare square, IsoPlayer player) static IsoDeadBodyLuaManager.GlobalObject.createRandomDeadBody(IsoGridSquare square, int blood) static voidLuaManager.GlobalObject.createTile(String tile, IsoGridSquare square) static voidMapObjects.loadGridSquare(IsoGridSquare square) static voidMapObjects.newGridSquare(IsoGridSquare square) static voidLuaManager.GlobalObject.playServerSound(String sound, IsoGridSquare sq) voidLuaManager.GlobalObject.Render3DItem(InventoryItem item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, float rotation) Draws an item's model in the world.static voidLuaManager.GlobalObject.sendDebugStory(IsoGridSquare square, int int0, String string) static voidLuaManager.GlobalObject.sendSafehouseClaim(IsoGridSquare square, IsoPlayer player, String string) static byteLuaManager.GlobalObject.startFishingAction(IsoPlayer player, InventoryItem item, IsoGridSquare square, KahluaTable table) -
Uses of IsoGridSquare in zombie.meta
Methods in zombie.meta with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidMeta.dealWithSquareSeen(IsoGridSquare square) voidMeta.dealWithSquareSeenActual(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.network
Methods in zombie.network that return IsoGridSquareModifier and TypeMethodDescriptionServerMap.getGridSquare(int int0, int int1, int int2) static IsoGridSquareServerMap.getGridSquare(Vector3 vector) Methods in zombie.network with parameters of type IsoGridSquareModifier and TypeMethodDescriptionbooleanServerLOS.isCouldSee(IsoPlayer player, IsoGridSquare square) static voidGameServer.loadModData(IsoGridSquare square) static voidGameServer.PlayWorldSoundServer(String string, boolean var1, IsoGridSquare square, float var3, float float0, float var5, boolean var6) static voidGameServer.PlayWorldSoundServer(String string, IsoGridSquare square, float float0, int int0) static voidGameServer.PlayWorldSoundServer(IsoGameCharacter character, String string, boolean var2, IsoGridSquare square, float var4, float float0, float var6, boolean var7) static voidGameServer.PlayWorldSoundWavServer(String string, boolean var1, IsoGridSquare square, float var3, float float0, float var5, boolean var6) static voidGameClient.sendStopFire(IsoGridSquare sq) voidServerMap.setGridSquare(int int1, int int3, int int10, IsoGridSquare square) static voidGameServer.startFireOnClient(IsoGridSquare square, int int1, boolean boolean1, int int0, boolean boolean0) static voidGameServer.transmitBrokenGlass(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.network.fields
Methods in zombie.network.fields that return IsoGridSquareMethods in zombie.network.fields with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidSquare.set(IsoGridSquare square0) voidContainerID.setFloor(ItemContainer arg0, IsoGridSquare arg1) voidContainerID.setObject(ItemContainer arg0, IsoObject arg1, IsoGridSquare arg2) voidContainerID.setObjectInVehicle(ItemContainer container0, IsoObject objectx, IsoGridSquare square, ItemContainer container1) -
Uses of IsoGridSquare in zombie.network.packets
Methods in zombie.network.packets with parameters of type IsoGridSquare -
Uses of IsoGridSquare in zombie.pathfind
Methods in zombie.pathfind with parameters of type IsoGridSquareModifier and TypeMethodDescriptionfloatPolygonalMap2.getApparentZ(IsoGridSquare square) booleanPathFindBehavior2.shouldIgnoreCollisionWithSquare(IsoGridSquare arg0) voidPolygonalMap2.squareChanged(IsoGridSquare square0) -
Uses of IsoGridSquare in zombie.pathfind.nativeCode
Methods in zombie.pathfind.nativeCode with parameters of type IsoGridSquare -
Uses of IsoGridSquare in zombie.popman
Methods in zombie.popman with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidZombiePopulationManager.sitAgainstWall(IsoZombie zombie0, IsoGridSquare square) -
Uses of IsoGridSquare in zombie.radio.devices
Methods in zombie.radio.devices that return IsoGridSquare -
Uses of IsoGridSquare in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareRandomizedWorldBase.getRandomSpawnSquare(RoomDef roomDef) static IsoGridSquareRandomizedWorldBase.getRandomSquareForCorpse(RoomDef roomDef) static IsoGridSquareRandomizedWorldBase.getSq(int int0, int int1, int int2) Methods in zombie.randomizedWorld with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidRandomizedWorldBase.addBloodSplat(IsoGridSquare sq, int nbr) voidRandomizedWorldBase.addBrazier(IsoGridSquare square) voidRandomizedWorldBase.addCampfire(IsoGridSquare square) voidRandomizedWorldBase.addCampfireOrPit(IsoGridSquare square) voidRandomizedWorldBase.addCharcoalBurner(IsoGridSquare square) voidRandomizedWorldBase.addCookingPit(IsoGridSquare square) voidRandomizedWorldBase.addGrindstone(IsoGridSquare square) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, String type) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item) RandomizedWorldBase.addItemOnGround(IsoGridSquare square, InventoryItem item, boolean boolean0) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, String string) RandomizedWorldBase.addItemOnGroundNoLoot(IsoGridSquare square, InventoryItem item) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, String string) static InventoryItemRandomizedWorldBase.addItemOnGroundStatic(IsoGridSquare square, InventoryItem item) voidRandomizedWorldBase.addRandomFirepit(IsoGridSquare square) RandomizedWorldBase.addRandomItemOnGround(IsoGridSquare square, ArrayList<String> types) voidRandomizedWorldBase.addSimpleCookingPit(IsoGridSquare square) voidRandomizedWorldBase.addSimpleFire(IsoGridSquare square) voidRandomizedWorldBase.addStoneAnvil(IsoGridSquare square) RandomizedWorldBase.addTileObject(IsoGridSquare sq, String spriteName) RandomizedWorldBase.addTileObject(IsoGridSquare square, String string, boolean boolean0) RandomizedWorldBase.addTileObject(IsoGridSquare square, IsoObject object) RandomizedWorldBase.addTileObject(IsoGridSquare square, IsoObject object, boolean boolean0) RandomizedWorldBase.addVehicle(IsoGridSquare square, IsoChunk var2, String string0, String string1, Integer integer, IsoDirections directions, String string2) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare square, IsoChunk var3, String string0, String string1, Integer integer, IsoDirections directions, String string2, boolean boolean0) RandomizedWorldBase.addVehicle(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, IsoDirections dir) RandomizedWorldBase.addVehicleFlipped(Zone zone, IsoGridSquare sq, IsoChunk chunk, String zoneName, String scriptName, Integer skinIndex, IsoDirections dir, String specificContainer) voidRandomizedWorldBase.addWorkstationEntity(IsoGridSquare square, GameEntityScript gameEntityScript, String string) voidRandomizedWorldBase.addWorkstationEntity(IsoThumpable thumpable, IsoGridSquare square, GameEntityScript gameEntityScript, String var4) RandomizedWorldBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) static voidRandomizedWorldBase.alignCorpseToSquare(IsoGameCharacter chr, IsoGridSquare square) booleanRandomizedWorldBase.checkAreaForCarsSpawn(IsoGridSquare square) booleanRandomizedWorldBase.checkRadiusForCarSpawn(IsoGridSquare square, int int0) voidRandomizedWorldBase.cleanSquareAndNeighbors(IsoGridSquare square) RandomizedWorldBase.createCorpse(IsoGridSquare square, boolean boolean0) RandomizedWorldBase.createCorpse(IsoGridSquare square, IsoZombie zombie0) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(IsoGridSquare square, IsoDirections directions0, boolean boolean1, int int2, int int0, String string, Integer integer) static IsoDeadBodyRandomizedWorldBase.createRandomDeadBody(IsoGridSquare sq, IsoDirections dir, int blood, int crawlerChance, String outfit) RandomizedWorldBase.createSkeletonCorpse(IsoGridSquare square) voidRandomizedWorldBase.dirtBomb(IsoGridSquare square) voidRandomizedWorldBase.graffSquare(IsoGridSquare square, boolean boolean0) voidRandomizedWorldBase.graffSquare(IsoGridSquare square, String string, boolean boolean0) static booleanRandomizedWorldBase.is1x1AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is1x2AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is2x1AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is2x1or1x2AreaClear(IsoGridSquare square) static booleanRandomizedWorldBase.is2x2AreaClear(IsoGridSquare square) booleanRandomizedWorldBase.isValidGraffSquare(IsoGridSquare square, boolean boolean0, boolean boolean1) voidRandomizedWorldBase.trashSquare(IsoGridSquare square) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedBuilding
Methods in zombie.randomizedWorld.randomizedBuilding that return IsoGridSquareModifier and TypeMethodDescriptionRBTrashed.getFloorSquare(ArrayList<IsoGridSquare> var1, IsoGridSquare square1, RoomDef roomDef, IsoBuilding building) Methods in zombie.randomizedWorld.randomizedBuilding with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidRandomizedBuildingBase.addBarricade(IsoGridSquare sq, int numPlanks) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset) RandomizedBuildingBase.addWorldItem(String string, IsoGridSquare square, float float0, float float1, float float2, boolean boolean0) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, float xoffset, float yoffset, float zoffset, int worldZ) RandomizedBuildingBase.addWorldItem(String item, IsoGridSquare sq, IsoObject obj) RandomizedBuildingBase.addWorldItem(String string, IsoGridSquare square, IsoObject object, boolean boolean0) RandomizedBuildingBase.addZombiesOnSquare(int totalZombies, String outfit, Integer femaleChance, IsoGridSquare square) static voidRBBasic.doCafeStuff(IsoGridSquare square) static voidRBBasic.doGeneralRoom(IsoGridSquare square, ArrayList<String> arrayList) static voidRBBasic.doGigamartStuff(IsoGridSquare square) static voidRBBasic.doGroceryStuff(IsoGridSquare square) static voidRBBasic.doJudgeStuff(IsoGridSquare square) static voidRBBasic.doNolansOfficeStuff(IsoGridSquare square) static voidRBBasic.doOfficeStuff(IsoGridSquare square) static voidRBBasic.doTwiggyStuff(IsoGridSquare square) static voidRBBasic.doWoodcraftStuff(IsoGridSquare square) intRandomizedBuildingBase.getChance(IsoGridSquare square) RandomizedBuildingBase.getDoor(IsoGridSquare sq) RBTrashed.getFloorSquare(ArrayList<IsoGridSquare> var1, IsoGridSquare square1, RoomDef roomDef, IsoBuilding building) RandomizedBuildingBase.getWindow(IsoGridSquare sq) booleanRandomizedBuildingBase.isTableFor3DItems(IsoObject obj, IsoGridSquare sq) booleanRBBar.roomValid(IsoGridSquare sq) booleanRBBarn.roomValid(IsoGridSquare arg0) booleanRBCafe.roomValid(IsoGridSquare sq) booleanRBClinic.roomValid(IsoGridSquare sq) booleanRBDorm.roomValid(IsoGridSquare arg0) booleanRBHairSalon.roomValid(IsoGridSquare sq) booleanRBJackieJaye.roomValid(IsoGridSquare arg0) booleanRBJoanHartford.roomValid(IsoGridSquare arg0) booleanRBJudge.roomValid(IsoGridSquare arg0) booleanRBMayorWestPoint.roomValid(IsoGridSquare arg0) booleanRBNolans.roomValid(IsoGridSquare arg0) booleanRBOffice.roomValid(IsoGridSquare sq) booleanRBPileOCrepe.roomValid(IsoGridSquare sq) booleanRBPizzaWhirled.roomValid(IsoGridSquare sq) booleanRBReverend.roomValid(IsoGridSquare arg0) booleanRBSchool.roomValid(IsoGridSquare sq) booleanRBSpiffo.roomValid(IsoGridSquare sq) booleanRBTwiggy.roomValid(IsoGridSquare arg0) booleanRBWoodcraft.roomValid(IsoGridSquare arg0) Method parameters in zombie.randomizedWorld.randomizedBuilding with type arguments of type IsoGridSquareModifier and TypeMethodDescriptionRBTrashed.getFloorSquare(ArrayList<IsoGridSquare> var1, IsoGridSquare square1, RoomDef roomDef, IsoBuilding building) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedBuilding.TableStories
Methods in zombie.randomizedWorld.randomizedBuilding.TableStories with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic RBTableStoryBaseRBTableStoryBase.getRandomStory(IsoGridSquare square, IsoObject object) static voidRBTableStoryBase.initStories(IsoGridSquare square, IsoObject object) booleanRBTableStoryBase.isValid(IsoGridSquare square, IsoObject object, boolean boolean0) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedVehicleStory
Methods in zombie.randomizedWorld.randomizedVehicleStory that return IsoGridSquareModifier and TypeMethodDescriptionRandomizedVehicleStoryBase.getCenterOfChunk(Zone zone, IsoChunk chunk) Get the center of the chunk according to the zone (so center of the 10x10 chunk AND the zone)static IsoGridSquareRandomizedVehicleStoryBase.getRandomFreeUnoccupiedSquare(RandomizedVehicleStoryBase randomizedVehicleStoryBase, Zone zone, IsoGridSquare square1) Methods in zombie.randomizedWorld.randomizedVehicleStory with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareRandomizedVehicleStoryBase.getRandomFreeUnoccupiedSquare(RandomizedVehicleStoryBase randomizedVehicleStoryBase, Zone zone, IsoGridSquare square1) -
Uses of IsoGridSquare in zombie.randomizedWorld.randomizedZoneStory
Methods in zombie.randomizedWorld.randomizedZoneStory that return IsoGridSquareModifier and TypeMethodDescriptionRandomizedZoneStoryBase.getRandomExtraFreeSquare(RandomizedZoneStoryBase randomizedZoneStoryBase, Zone zone) static IsoGridSquareRandomizedZoneStoryBase.getRandomExtraFreeUnoccupiedSquare(RandomizedZoneStoryBase randomizedZoneStoryBase, Zone zone) RandomizedZoneStoryBase.getRandomFreeSquare(RandomizedZoneStoryBase rzs, Zone zone) Get a random free square in our story zoneRandomizedZoneStoryBase.getRandomFreeSquare(RandomizedZoneStoryBase randomizedZoneStoryBase, Zone zone, IsoGridSquare square1) RandomizedZoneStoryBase.getRandomFreeSquareFullZone(RandomizedZoneStoryBase rzs, Zone zone) static IsoGridSquareRandomizedZoneStoryBase.getRandomFreeUnoccupiedSquare(RandomizedZoneStoryBase randomizedZoneStoryBase, Zone zone) Methods in zombie.randomizedWorld.randomizedZoneStory with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic voidRandomizedZoneStoryBase.cleanSquareForStory(IsoGridSquare square) RandomizedZoneStoryBase.getRandomFreeSquare(RandomizedZoneStoryBase randomizedZoneStoryBase, Zone zone, IsoGridSquare square1) -
Uses of IsoGridSquare in zombie.util
Methods in zombie.util that return IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareAdjacentFreeTileFinder.Find(IsoGridSquare square1, IsoPlayer player, KahluaTable table0) Methods in zombie.util with parameters of type IsoGridSquareModifier and TypeMethodDescriptionstatic IsoGridSquareAdjacentFreeTileFinder.Find(IsoGridSquare square1, IsoPlayer player, KahluaTable table0) static booleanAdjacentFreeTileFinder.isTileOrAdjacent(IsoGridSquare square0, IsoGridSquare square1) -
Uses of IsoGridSquare in zombie.vehicles
Methods in zombie.vehicles that return IsoGridSquareModifier and TypeMethodDescriptionBaseVehicle.getSquare()VehiclePart.getSquare()BaseVehicle.getSquareForArea(String string) Methods in zombie.vehicles with parameters of type IsoGridSquareModifier and TypeMethodDescriptionvoidBaseVehicle.addBuildingKeyToGloveBox(IsoGridSquare square) booleanBaseVehicle.addKeyToSquare(IsoGridSquare sq) booleanBaseVehicle.addKeyToSquare(IsoGridSquare square0, boolean boolean1) booleanBaseVehicle.addKeyToSquare2(IsoGridSquare square, int int0) booleanBaseVehicle.addKeyToSquare2(IsoGridSquare square0, int int1, boolean boolean1) booleanBaseVehicle.checkSquareForVehicleKeySpot(IsoGridSquare square) booleanBaseVehicle.checkSquareForVehicleKeySpot(IsoGridSquare square, boolean boolean1) booleanBaseVehicle.checkSquareForVehicleKeySpotContainer(IsoGridSquare square) booleanBaseVehicle.checkSquareForVehicleKeySpotZombie(IsoGridSquare square) booleanBaseVehicle.isIntersectingSquare(IsoGridSquare square) voidBaseVehicle.putKeyToContainer(ItemContainer container, IsoGridSquare sq, IsoObject obj) voidBaseVehicle.putKeyToContainerServer(InventoryItem item, IsoGridSquare var2, IsoObject object) voidBaseVehicle.putKeyToWorld(IsoGridSquare sq)