Uses of Class
zombie.core.skinnedmodel.advancedanimation.AnimLayer
Packages that use AnimLayer
Package
Description
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Uses of AnimLayer in zombie.ai
Modifier and TypeMethodDescriptionvoidState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) final voidStateMachine.stateAnimEvent(int stateLayer, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of AnimLayer in zombie.ai.states
Methods in zombie.ai.states with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAttackNetworkState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidBumpedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidClimbOverWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidClimbThroughWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCloseWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCollideWithWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCrawlingZombieTurnState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidFakeDeadAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidFitnessState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidGrappledThrownOutWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidOpenWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerActionsState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerAimState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerExtState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerFallDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerHitReactionPVPState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerKnockedDown.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerOnBedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerSitOnFurnitureState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerSitOnGroundState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerStrafeState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidSmashWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidStaggerBackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidThumpState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidWalkTowardState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieFallDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieFallingState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieGetDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieGetUpFromCrawlState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieReanimateState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) static voidSwipeStatePlayer.dbgOnGlobalAnimEvent(IsoGameCharacter in_owner, AnimLayer in_layer, AnimationTrack in_track, AnimEvent in_event) -
Uses of AnimLayer in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAnimalAlertedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalClimbOverFenceState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalEatState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalFalldownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalFollowWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalOnGroundState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalPathFindState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalWalkState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalZoneState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of AnimLayer in zombie.characters
Methods in zombie.characters with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidIsoGameCharacter.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidIsoPlayer.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) -
Uses of AnimLayer in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimLayerMethods in zombie.core.skinnedmodel.advancedanimation that return AnimLayerModifier and TypeMethodDescriptionstatic AnimLayerAnimLayer.alloc(AnimLayer parentLayer, IAnimatable character, AdvancedAnimator in_parentAnimator) static AnimLayerAnimLayer.alloc(IAnimatable character, AdvancedAnimator in_parentAnimator) AdvancedAnimator.findLayerWithState(AnimState in_state) AnimLayer.getParentLayer()AdvancedAnimator.getRootLayer()AdvancedAnimator.getSubLayerAt(int idx) Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimLayerModifier and TypeMethodDescriptionstatic AnimLayerAnimLayer.alloc(AnimLayer parentLayer, IAnimatable character, AdvancedAnimator in_parentAnimator) static LiveAnimNodestatic SubLayerSlotSubLayerSlot.alloc(AnimLayer in_parentLayer, IAnimatable character, AdvancedAnimator in_parentAnimator) static StringAnimLayer.getCurrentStateName(AnimLayer sender) static intvoidAdvancedAnimator.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidAnimatedModel.OnAnimEvent(AnimLayer sender, AnimationTrack track, AnimEvent event) voidLiveAnimNode.onTransferredToLayer(AnimLayer in_newParentLayer) voidAnimLayer.setParentLayer(AnimLayer in_parentLayer) voidSubLayerSlot.setParentLayer(AnimLayer in_parentLayer) booleanAnimLayer.transitionTo(AnimState newState, AnimLayer sourceLayer) booleanAnimLayer.transitionTo(AnimState newState, AnimLayer sourceLayer, boolean force) voidSubLayerSlot.transitionTo(AnimState in_newState, AnimLayer in_sourceLayer) -
Uses of AnimLayer in zombie.core.skinnedmodel.advancedanimation.debug
Methods in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAnimatorDebugMonitor.update(IsoGameCharacter chr, AnimLayer[] Layers) -
Uses of AnimLayer in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAnimEventBroadcaster.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter owner, AnimLayer animLayer, AnimationTrack track, E param) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter owner, AnimLayer animLayer, AnimationTrack track, String param) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIAnimEventListener.animEvent(IsoGameCharacter arg0, AnimLayer arg1, AnimationTrack arg2, AnimEvent arg3) voidIAnimEventListenerEnum.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, E var4) voidIAnimEventListenerString.animEvent(IsoGameCharacter arg0, AnimLayer arg1, AnimationTrack arg2, String arg3) default voidIAnimEventWrappedBroadcaster.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIAnimEventCallback.OnAnimEvent(AnimLayer arg0, AnimationTrack arg1, AnimEvent arg2) -
Uses of AnimLayer in zombie.core.skinnedmodel.animation
Fields in zombie.core.skinnedmodel.animation declared as AnimLayerMethods in zombie.core.skinnedmodel.animation with parameters of type AnimLayerModifier and TypeMethodDescriptionAnimationPlayer.play(StartAnimTrackParameters params, AnimLayer animLayer) voidAnimationTrack.setAnimLayer(AnimLayer in_animLayer) -
Uses of AnimLayer in zombie.core.utils
Fields in zombie.core.utils declared as AnimLayerModifier and TypeFieldDescriptionTransitionNodeProxy.NodeLayerPair.animLayerTransitionNodeProxy.TransitionNodeProxyData.animLayerInTransitionNodeProxy.TransitionNodeProxyData.animLayerOutMethods in zombie.core.utils with parameters of type AnimLayerModifier and TypeMethodDescriptionTransitionNodeProxy.allocNodeLayerPair(LiveAnimNode _liveAnimNode, AnimLayer _animLayer) TransitionNodeProxy.NodeLayerPair.set(LiveAnimNode _liveAnimNode, AnimLayer _animLayer) -
Uses of AnimLayer in zombie.pathfind
Methods in zombie.pathfind with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidPathFindState2.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of AnimLayer in zombie.vehicles
Methods in zombie.vehicles with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAttackVehicleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event)