Uses of Class
zombie.core.skinnedmodel.advancedanimation.AnimLayer
Packages that use AnimLayer
Package
Description
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Uses of AnimLayer in zombie.ai
Modifier and TypeMethodDescriptionvoidState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) final voidStateMachine.stateAnimEvent(int int0, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimLayer in zombie.ai.states
Methods in zombie.ai.states with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAttackNetworkState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAttackState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidBumpedState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidClimbOverWallState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidClimbThroughWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCloseWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCollideWithWallState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCrawlingZombieTurnState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidFakeDeadAttackState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidFitnessState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidGrappledThrownOutWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidIdleState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidOpenWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerActionsState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerAimState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidPlayerExtState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerFallDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerHitReactionPVPState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerKnockedDown.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerOnBedState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerSitOnFurnitureState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerSitOnGroundState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerStrafeState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidSmashWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidStaggerBackState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidThumpState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidWalkTowardState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieFallDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieFallingState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieGetDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieGetUpFromCrawlState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieIdleState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieReanimateState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) static voidSwipeStatePlayer.dbgOnGlobalAnimEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimLayer in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAnimalAlertedState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalAttackState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalClimbOverFenceState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalEatState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalFalldownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalFollowWallState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimalHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalIdleState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalOnGroundState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalPathFindState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalWalkState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimalZoneState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) -
Uses of AnimLayer in zombie.characters
Methods in zombie.characters with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidIsoGameCharacter.OnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIsoPlayer.OnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of AnimLayer in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimLayerMethods in zombie.core.skinnedmodel.advancedanimation that return AnimLayerModifier and TypeMethodDescriptionstatic AnimLayerAnimLayer.alloc(AnimLayer animLayer1, IAnimatable iAnimatable, AdvancedAnimator advancedAnimator) static AnimLayerAnimLayer.alloc(IAnimatable iAnimatable, AdvancedAnimator advancedAnimator) AdvancedAnimator.findLayerWithState(AnimState animState) AnimLayer.getParentLayer()AdvancedAnimator.getRootLayer()AdvancedAnimator.getSubLayerAt(int idx) Methods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimLayerModifier and TypeMethodDescriptionstatic AnimLayerAnimLayer.alloc(AnimLayer animLayer1, IAnimatable iAnimatable, AdvancedAnimator advancedAnimator) static LiveAnimNodestatic SubLayerSlotSubLayerSlot.alloc(AnimLayer animLayerx, IAnimatable iAnimatable, AdvancedAnimator advancedAnimator) static StringAnimLayer.getCurrentStateName(AnimLayer animLayer) static intvoidAdvancedAnimator.OnAnimEvent(AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimatedModel.OnAnimEvent(AnimLayer animLayer, AnimationTrack var2, AnimEvent animEvent) voidLiveAnimNode.onTransferredToLayer(AnimLayer animLayer) voidAnimLayer.setParentLayer(AnimLayer animLayer0) voidSubLayerSlot.setParentLayer(AnimLayer animLayerx) booleanAnimLayer.transitionTo(AnimState animState, AnimLayer animLayer1) booleanAnimLayer.transitionTo(AnimState animState, AnimLayer animLayer1, boolean boolean0) voidSubLayerSlot.transitionTo(AnimState animState, AnimLayer animLayerx) -
Uses of AnimLayer in zombie.core.skinnedmodel.advancedanimation.debug
Methods in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAnimatorDebugMonitor.update(IsoGameCharacter character, AnimLayer[] animLayers) -
Uses of AnimLayer in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAnimEventBroadcaster.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, E _enum) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, String string) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIAnimEventListener.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidIAnimEventListenerEnum.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, E var4) voidIAnimEventListenerString.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, String var4) default voidIAnimEventWrappedBroadcaster.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIAnimEventCallback.OnAnimEvent(AnimLayer var1, AnimationTrack var2, AnimEvent var3) -
Uses of AnimLayer in zombie.core.skinnedmodel.animation
Fields in zombie.core.skinnedmodel.animation declared as AnimLayerMethods in zombie.core.skinnedmodel.animation with parameters of type AnimLayerModifier and TypeMethodDescriptionAnimationPlayer.play(StartAnimTrackParameters startAnimTrackParameters, AnimLayer animLayer) voidAnimationTrack.setAnimLayer(AnimLayer animLayer) -
Uses of AnimLayer in zombie.core.utils
Fields in zombie.core.utils declared as AnimLayerModifier and TypeFieldDescriptionTransitionNodeProxy.NodeLayerPair.animLayerTransitionNodeProxy.TransitionNodeProxyData.m_animLayerInTransitionNodeProxy.TransitionNodeProxyData.m_animLayerOutMethods in zombie.core.utils with parameters of type AnimLayerModifier and TypeMethodDescriptionTransitionNodeProxy.allocNodeLayerPair(LiveAnimNode liveAnimNode, AnimLayer animLayer) TransitionNodeProxy.NodeLayerPair.set(LiveAnimNode liveAnimNodex, AnimLayer animLayerx) -
Uses of AnimLayer in zombie.pathfind
Methods in zombie.pathfind with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidPathFindState2.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) -
Uses of AnimLayer in zombie.vehicles
Methods in zombie.vehicles with parameters of type AnimLayerModifier and TypeMethodDescriptionvoidAttackVehicleState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent)