Uses of Class
zombie.ai.State.Param
Packages that use State.Param
Package
Description
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Uses of State.Param in zombie.ai
Methods in zombie.ai that return State.ParamModifier and TypeMethodDescriptionstatic <R> State.Param<R> static <R> State.Param<R> static State.Param<Boolean> static State.Param<Float> static State.Param<Integer> static State.Param<Long> static State.Param<String> static <R> State.Param<R> State.Param.ofSupplier(String name, Class<R> clazz, Supplier<R> defaultSupplier) Methods in zombie.ai that return types with arguments of type State.ParamModifier and TypeMethodDescriptionMap<State.Param<?>, Object> State.getParams(IsoGameCharacter owner) -
Uses of State.Param in zombie.ai.states
Fields in zombie.ai.states declared as State.ParamModifier and TypeFieldDescriptionstatic final State.Param<Boolean> FishingState.AIMstatic final State.Param<Boolean> IdleState.AIMstatic final State.Param<Boolean> PlayerAimState.AIMstatic final State.Param<Boolean> PlayerStrafeState.AIMstatic final State.Param<Boolean> PlayerAimState.AIM_FLOORstatic final State.Param<Float> PlayerAimState.AIM_FLOOR_DISTANCEstatic final State.Param<Boolean> SwipeStatePlayer.ATTACKEDstatic final State.Param<String> PlayerSitOnFurnitureState.BEFORE_SIT_DIRstatic final State.Param<IsoDeadBody> ZombieEatBodyState.BODYstatic final State.Param<Boolean> BumpedState.BUMP_FALLstatic final State.Param<String> BumpedState.BUMP_FALL_TYPEstatic final State.Param<String> BumpedState.BUMP_TYPEstatic final State.Param<Long> PlayerSitOnGroundState.CHANGE_ANIMstatic final State.Param<IsoGameCharacter> BumpedState.CHARACTER_BUMPstatic final State.Param<Boolean> BumpedState.CHARACTER_BUMP_BEHINDstatic final State.Param<String> BumpedState.CHARACTER_BUMP_TYPEstatic final State.Param<Long> PlayerSitOnGroundState.CHECK_FIREstatic final State.Param<Boolean> SmashWindowState.CLIMB_THROUGH_WINDOWstatic final State.Param<Boolean> PlayerFallingState.CLIMBINGstatic final State.Param<Boolean> ClimbOverFenceState.COLLIDABLEstatic final State.Param<Boolean> GrappledThrownIntoContainerState.COLLIDABLEstatic final State.Param<Boolean> GrappledThrownOverFenceState.COLLIDABLEstatic final State.Param<String> CollideWithWallState.COLLIDE_TYPEstatic final State.Param<Boolean> ClimbOverFenceState.COUNTERstatic final State.Param<Boolean> GrappledThrownOutWindowState.COUNTERstatic final State.Param<Boolean> GrappledThrownOverFenceState.COUNTERstatic final State.Param<Boolean> PlayerFallDownState.DEADstatic final State.Param<IsoDirections> ClimbOverFenceState.DIRstatic final State.Param<IsoDirections> ClimbOverWallState.DIRstatic final State.Param<IsoDirections> GrappledThrownOutWindowState.DIRstatic final State.Param<IsoDirections> GrappledThrownOverFenceState.DIRstatic final State.Param<IsoDirections> PlayerSitOnFurnitureState.DIRstatic final State.Param<Float> GrappledThrownIntoContainerState.DIR_Xstatic final State.Param<Float> GrappledThrownIntoContainerState.DIR_Ystatic final State.Param<Boolean> PlayerDraggingCorpse.DO_CONTINUE_GRAPPLEstatic final State.Param<Boolean> SwipeStatePlayer.DO_CONTINUE_GRAPPLEstatic final State.Param<Boolean> PlayerDraggingCorpse.DO_GRAPPLEstatic final State.Param<Boolean> SwipeStatePlayer.DO_GRAPPLEstatic final State.Param<String> PlayerEmoteState.EMOTEstatic final State.Param<Integer> ClimbOverFenceState.END_Xstatic final State.Param<Integer> ClimbOverWallState.END_Xstatic final State.Param<Integer> GrappledThrownIntoContainerState.END_Xstatic final State.Param<Integer> GrappledThrownOutWindowState.END_Xstatic final State.Param<Integer> GrappledThrownOverFenceState.END_Xstatic final State.Param<Integer> ClimbOverFenceState.END_Ystatic final State.Param<Integer> ClimbOverWallState.END_Ystatic final State.Param<Integer> GrappledThrownIntoContainerState.END_Ystatic final State.Param<Integer> GrappledThrownOutWindowState.END_Ystatic final State.Param<Integer> GrappledThrownOverFenceState.END_Ystatic final State.Param<Boolean> FitnessState.EXERCISE_ENDEDstatic final State.Param<String> FitnessState.EXERCISE_HANDstatic final State.Param<String> FitnessState.EXERCISE_TYPEstatic final State.Param<String> PlayerExtState.EXTstatic final State.Param<Boolean> PlayerExtState.EXT_PLAYINGstatic final State.Param<Boolean> PlayerSitOnGroundState.FIREstatic final State.Param<Boolean> FishingState.FISHING_FINISHEDstatic final State.Param<String> FishingState.FISHING_STAGEstatic final State.Param<String> FishingState.FISHING_Xstatic final State.Param<String> FishingState.FISHING_Ystatic final State.Param<Boolean> FitnessState.FITNESS_FINISHEDstatic final State.Param<Float> FitnessState.FITNESS_SPEEDstatic final State.Param<Boolean> FitnessState.FITNESS_STRUGGLEstatic final State.Param<Boolean> PlayerGetUpState.FORCEstatic final State.Param<IsoPlayer> GrappledThrownIntoContainerState.GRAPPLED_BYstatic final State.Param<IGrappleable> PlayerDraggingCorpse.GRAPPLING_TARGETstatic final State.Param<IGrappleable> SwipeStatePlayer.GRAPPLING_TARGETstatic final State.Param<String> PlayerDraggingCorpse.GRAPPLING_TYPEstatic final State.Param<String> SwipeStatePlayer.GRAPPLING_TYPEstatic final State.Param<Integer> PlayerDraggingCorpse.GRUNT_COUNTERstatic final State.Param<Float> ZombieHitReactionState.HIT_REACTION_TIMERstatic final State.Param<Boolean> WalkTowardState.IGNORE_OFFSETstatic final State.Param<Long> WalkTowardState.IGNORE_TIMEstatic final State.Param<Boolean> PlayerDraggingCorpse.IS_GRAPPLE_WINDOWstatic final State.Param<Boolean> SwipeStatePlayer.IS_GRAPPLE_WINDOWstatic final State.Param<IsoDirections> PlayerGetUpState.ISO_DIRECTIONstatic final State.Param<IsoWindow> CloseWindowState.ISO_WINDOWstatic final State.Param<IsoWindow> SmashWindowState.ISO_WINDOWstatic final State.Param<Boolean> PlayerFallDownState.KNOCKED_DOWNstatic final State.Param<Float> PlayerFallingState.LANDING_IMPACTstatic final State.Param<String> PlayerEmoteState.LOOPING_SOUNDstatic final State.Param<Boolean> SwipeStatePlayer.LOWER_CONDITIONstatic final State.Param<Boolean> PlayerGetUpState.MOVINGstatic final State.Param<Boolean> PlayerFallDownState.ON_FLOORstatic final State.Param<Integer> GrappledThrownOutWindowState.OPPOSITE_Xstatic final State.Param<Integer> GrappledThrownOutWindowState.OPPOSITE_Ystatic final State.Param<String> ClimbOverFenceState.OUTCOMEstatic final State.Param<String> ClimbThroughWindowState.OUTCOMEstatic final State.Param<Boolean> PlayerActionsState.OVERRIDEstatic final State.Param<ClimbThroughWindowPositioningParams> ClimbThroughWindowState.PARAMSstatic final State.Param<Boolean> PlayerEmoteState.PLAYINGstatic final State.Param<State> ClimbOverFenceState.PREV_STATEstatic final State.Param<State> ClimbThroughWindowState.PREV_STATEstatic final State.Param<State> GrappledThrownIntoContainerState.PREV_STATEstatic final State.Param<State> GrappledThrownOutWindowState.PREV_STATEstatic final State.Param<State> GrappledThrownOverFenceState.PREV_STATEstatic final State.Param<State> ZombieGetDownState.PREV_STATEstatic final State.Param<State> ZombieGetUpState.PREV_STATEstatic final State.Param<String> PlayerActionsState.PRIMARYstatic final State.Param<Float> PlayerActionsState.RELOAD_SPEEDstatic final State.Param<Boolean> ClimbOverFenceState.RUNstatic final State.Param<Boolean> GrappledThrownOverFenceState.RUNstatic final State.Param<Boolean> ClimbOverFenceState.SCRATCHstatic final State.Param<Boolean> GrappledThrownOutWindowState.SCRATCHstatic final State.Param<Boolean> GrappledThrownOverFenceState.SCRATCHstatic final State.Param<Boolean> ClimbThroughWindowState.SCRATCHEDstatic final State.Param<Boolean> GrappledThrownOutWindowState.SCRATCHEDstatic final State.Param<Boolean> SmashWindowState.SCRATCHEDstatic final State.Param<String> PlayerActionsState.SECONDARYstatic final State.Param<Boolean> ClimbOverFenceState.SHEET_ROPEstatic final State.Param<Boolean> GrappledThrownOutWindowState.SHEET_ROPEstatic final State.Param<Boolean> GrappledThrownOverFenceState.SHEET_ROPEstatic final State.Param<IsoObject> PlayerSitOnFurnitureState.SIT_OBJECTstatic final State.Param<String> PlayerSitOnGroundState.SITGROUNDANIMstatic final State.Param<Boolean> PlayerActionsState.SITONGROUNDstatic final State.Param<Boolean> AttackNetworkState.SKIP_TEST_DEFENCEstatic final State.Param<Boolean> AttackState.SKIP_TEST_DEFENCEstatic final State.Param<Boolean> ClimbOverFenceState.SOLID_FLOORstatic final State.Param<Boolean> GrappledThrownOutWindowState.SOLID_FLOORstatic final State.Param<Boolean> GrappledThrownOverFenceState.SOLID_FLOORstatic final State.Param<Float> ClimbDownSheetRopeState.SPEEDstatic final State.Param<Float> ClimbSheetRopeState.SPEEDstatic final State.Param<Boolean> ClimbOverFenceState.SPRINTstatic final State.Param<Boolean> GrappledThrownOverFenceState.SPRINTstatic final State.Param<State.Stage> PlayerActionsState.STAGEstatic final State.Param<Integer> ClimbOverFenceState.START_Xstatic final State.Param<Integer> ClimbOverWallState.START_Xstatic final State.Param<Integer> GrappledThrownIntoContainerState.START_Xstatic final State.Param<Integer> GrappledThrownOutWindowState.START_Xstatic final State.Param<Integer> GrappledThrownOverFenceState.START_Xstatic final State.Param<Float> ZombieGetDownState.START_Xstatic final State.Param<Integer> ClimbOverFenceState.START_Ystatic final State.Param<Integer> ClimbOverWallState.START_Ystatic final State.Param<Integer> GrappledThrownIntoContainerState.START_Ystatic final State.Param<Integer> GrappledThrownOutWindowState.START_Ystatic final State.Param<Integer> GrappledThrownOverFenceState.START_Ystatic final State.Param<Float> ZombieGetDownState.START_Ystatic final State.Param<State> ZombieGetUpFromCrawlState.STATEstatic final State.Param<Float> PlayerStrafeState.STRAFE_SPEEDstatic final State.Param<Boolean> ClimbOverWallState.STRUGGLEstatic final State.Param<Boolean> ClimbOverWallState.SUCCESSstatic final State.Param<Float> ZombieTurnAlerted.TARGET_ANGLEstatic final State.Param<ItemContainer> GrappledThrownIntoContainerState.TARGET_CONTAINERstatic final State.Param<Long> LungeNetworkState.TICK_COUNTstatic final State.Param<Long> LungeState.TICK_COUNTstatic final State.Param<Long> PathFindState.TICK_COUNTstatic final State.Param<Long> WalkTowardNetworkState.TICK_COUNTstatic final State.Param<Long> WalkTowardState.TICK_COUNTstatic final State.Param<Long> ZombieIdleState.TICK_COUNTstatic final State.Param<Boolean> ZombieHitReactionState.TURN_TO_PLAYERstatic final State.Param<Variables> PlayerActionsState.VARIABLESstatic final State.Param<BaseVehicle> SmashWindowState.VEHICLEstatic final State.Param<VehiclePart> SmashWindowState.VEHICLE_PARTstatic final State.Param<VehicleWindow> SmashWindowState.VEHICLE_WINDOWstatic final State.Param<Float> ZombieGetDownState.WAIT_TIMEstatic final State.Param<IsoWindow> OpenWindowState.WINDOWstatic final State.Param<Integer> ClimbOverFenceState.Zstatic final State.Param<Integer> ClimbOverWallState.Zstatic final State.Param<Integer> GrappledThrownOutWindowState.Zstatic final State.Param<Integer> GrappledThrownOverFenceState.Zstatic final State.Param<Boolean> ClimbOverFenceState.ZOMBIE_ON_FLOORstatic final State.Param<Boolean> ClimbThroughWindowState.ZOMBIE_ON_FLOORstatic final State.Param<Boolean> GrappledThrownOutWindowState.ZOMBIE_ON_FLOORstatic final State.Param<Boolean> GrappledThrownOverFenceState.ZOMBIE_ON_FLOOR -
Uses of State.Param in zombie.ai.states.animals
Fields in zombie.ai.states.animals declared as State.ParamModifier and TypeFieldDescriptionstatic final State.Param<String> AnimalZoneState.ACTIONstatic final State.Param<Boolean> AnimalClimbOverFenceState.COLLIDABLEstatic final State.Param<Boolean> AnimalClimbOverFenceState.COUNTERstatic final State.Param<IsoDirections> AnimalFollowWallState.CURRENTDIRstatic final State.Param<Boolean> AnimalFollowWallState.CWstatic final State.Param<IsoDirections> AnimalClimbOverFenceState.DIRstatic final State.Param<Integer> AnimalClimbOverFenceState.END_Xstatic final State.Param<Integer> AnimalClimbOverFenceState.END_Ystatic final State.Param<Long> AnimalIdleState.PET_SOUND_TIMEstatic final State.Param<State> AnimalClimbOverFenceState.PREV_STATEstatic final State.Param<Float> AnimalFollowWallState.REPATHDELAYstatic final State.Param<Boolean> AnimalClimbOverFenceState.RUNstatic final State.Param<Boolean> AnimalClimbOverFenceState.SCRATCHstatic final State.Param<Boolean> AnimalClimbOverFenceState.SHEET_ROPEstatic final State.Param<Boolean> AnimalClimbOverFenceState.SOLID_FLOORstatic final State.Param<Boolean> AnimalClimbOverFenceState.SPRINTstatic final State.Param<Integer> AnimalClimbOverFenceState.START_Xstatic final State.Param<Integer> AnimalClimbOverFenceState.START_Ystatic final State.Param<zombie.ai.states.animals.AnimalZoneState.ZoneState> AnimalZoneState.STATEstatic final State.Param<Long> AnimalPathFindState.TICK_COUNTstatic final State.Param<Float> AnimalFollowWallState.TIMETOSTOP_FOLLOWING_WALLstatic final State.Param<Integer> AnimalClimbOverFenceState.Zstatic final State.Param<Boolean> AnimalClimbOverFenceState.ZOMBIE_ON_FLOOR -
Uses of State.Param in zombie.ai.states.player
Fields in zombie.ai.states.player declared as State.ParamModifier and TypeFieldDescriptionstatic final State.Param<String> PlayerMilkAnimalState.ANIMALstatic final State.Param<String> PlayerPetAnimalState.ANIMALstatic final State.Param<String> PlayerShearAnimalState.ANIMALstatic final State.Param<Float> PlayerMilkAnimalState.ANIMAL_SIZEstatic final State.Param<Float> PlayerPetAnimalState.ANIMAL_SIZEstatic final State.Param<Float> PlayerShearAnimalState.ANIMAL_SIZEstatic final State.Param<String> PlayerMilkAnimalState.MILK_ANIMstatic final State.Param<Boolean> PlayerMilkAnimalState.MILK_ANIMALstatic final State.Param<Boolean> PlayerPetAnimalState.PET_ANIMALstatic final State.Param<Boolean> PlayerMovementState.RUNstatic final State.Param<Boolean> PlayerShearAnimalState.SHEAR_ANIMALstatic final State.Param<Boolean> PlayerMovementState.SPRINT -
Uses of State.Param in zombie.characters
Fields in zombie.characters with type parameters of type State.ParamModifier and TypeFieldDescriptionfinal Map<Class<?>, Map<State.Param<?>, Object>> IsoGameCharacter.stateMachineParamsMethods in zombie.characters that return types with arguments of type State.ParamModifier and TypeMethodDescriptionMap<State.Param<?>, Object> IsoGameCharacter.getStateMachineParams(Class<?> clazz) Methods in zombie.characters with parameters of type State.ParamModifier and TypeMethodDescription<T> TIsoGameCharacter.get(State.Param<T> state) <T> TIsoGameCharacter.get(State.Param<T> state, T defaultT) <T> TIsoGameCharacter.remove(State.Param<T> state) <T> voidIsoGameCharacter.set(State.Param<T> state, T value)