Uses of Class
zombie.characters.IsoGameCharacter
Packages that use IsoGameCharacter
Package
Description
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Uses of IsoGameCharacter in zombie
Methods in zombie with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPersistentOutfits.IOutfitter.accept(int var1, String var2, IsoGameCharacter var3) voidCombatManager.applyDamage(IsoGameCharacter isoGameCharacter, float damageAmount) voidCombatManager.applyMeleeEnduranceLoss(IsoGameCharacter attacker, IsoGameCharacter target, HandWeapon handWeapon, float damage) floatCombatManager.applyOneHandedDamagePenalty(IsoGameCharacter isoGameCharacter, HandWeapon weapon, float damage) floatCombatManager.applyPlayerReceivedDamageModifier(IsoGameCharacter isoGameCharacter, float damage) static voidSharedDescriptors.ApplyReanimatedPlayerOutfit(int outfitID, String outfitName, IsoGameCharacter chr) floatCombatManager.applyWeaponLevelDamageModifier(IsoGameCharacter isoGameCharacter, float damage) voidCombatManager.attackCollisionCheck(IsoGameCharacter owner, HandWeapon weapon, SwipeStatePlayer swipeStatePlayer, AttackType in_attackTypeModifier) floatCombatManager.calculateDamageToVehicle(IsoGameCharacter isoGameCharacter, float vehicleDurability, float damage, int doorDamage) voidCombatManager.calculateHitInfoList(IsoGameCharacter isoGameCharacter) static booleanCombatManager.checkPVP(IsoGameCharacter owner, IsoMovingObject obj) voidPersistentOutfits.dressInOutfit(IsoGameCharacter chr, int outfitID) intFliesSound.getCorpseCount(IsoGameCharacter chr) floatCombatManager.getMoodlesPenalty(IsoGameCharacter character, float distance) static floatCombatManager.getMovePenalty(IsoGameCharacter character, float dist) floatCombatManager.getPainPenalty(IsoGameCharacter character) CombatManager.getWeapon(IsoGameCharacter owner) floatCombatManager.getWeatherPenalty(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float distance) voidCombatManager.highlightTarget(IsoGameCharacter isoGameCharacter, Color color, float alpha) voidEffectsManager.initMuzzleFlashModel(ModelInstanceRenderData instData, IsoGameCharacter isoGameCharacter, ModelInstanceRenderDataList modelData, ModelManager.ModelSlot modelSlot) booleanPersistentOutfits.isHatFallen(IsoGameCharacter chr) booleanCombatManager.isProneTargetBetter(IsoGameCharacter owner, HitInfo bestStanding, HitInfo bestProne) booleanEffectsManager.postRender(IsoGameCharacter isoGameCharacter, ModelInstance modelInstance, ModelInstanceRenderData instData, ModelManager.ModelSlot modelSlot) PersistentOutfits.processFallingHat(IsoGameCharacter character, boolean hitHead) intCombatManager.processHit(HandWeapon weapon, IsoGameCharacter wielder, IsoGameCharacter target) voidCombatManager.processInstantExplosion(IsoGameCharacter target, IsoTrap isoTrap) voidCombatManager.processMaintenanceCheck(IsoGameCharacter owner, HandWeapon weapon, IsoObject isoObject) voidCombatManager.processWeaponEndurance(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) voidCombatManager.releaseBallisticsTargets(IsoGameCharacter isoGameCharacter) booleanPersistentOutfits.removeFallenHat(int outfitID, IsoGameCharacter chr) voidPersistentOutfits.setFallenHat(IsoGameCharacter chr, boolean fallen) voidCombatManager.splash(IsoMovingObject obj, HandWeapon weapon, IsoGameCharacter owner) voidEffectsManager.startMuzzleFlash(IsoGameCharacter isoGameCharacter, int muzzleFlashInverseProbability) -
Uses of IsoGameCharacter in zombie.ai
Fields in zombie.ai with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal ArrayList<IsoGameCharacter> GameCharacterAIBrain.spottedCharactersMethods in zombie.ai that return IsoGameCharacterMethods in zombie.ai with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) booleanState.canRagdoll(IsoGameCharacter owner) booleanWalkingOnTheSpot.check(IsoGameCharacter chr) voidState.enter(IsoGameCharacter owner) voidState.execute(IsoGameCharacter owner) voidState.exit(IsoGameCharacter owner) voidState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) booleanState.isAttacking(IsoGameCharacter owner) Return TRUE if the owner is currently attacking.booleanState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.booleanState.isMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.voidState.processOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidState.processOnExit(IsoGameCharacter owner, Map<Object, Object> delegate) voidState.setParams(IsoGameCharacter owner, State.Stage stage) Constructors in zombie.ai with parameters of type IsoGameCharacterModifierConstructorDescriptionGameCharacterAIBrain(IsoGameCharacter character) StateMachine(IsoGameCharacter owner) -
Uses of IsoGameCharacter in zombie.ai.sadisticAIDirector
Methods in zombie.ai.sadisticAIDirector with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidSleepingEvent.wakeUp(IsoGameCharacter chr) voidSleepingEvent.wakeUp(IsoGameCharacter chr, boolean remote) -
Uses of IsoGameCharacter in zombie.ai.states
Fields in zombie.ai.states declared as IsoGameCharacterMethods in zombie.ai.states with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPlayerSitOnFurnitureState.abortSitting(IsoGameCharacter owner) voidAttackNetworkState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidBumpedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidClimbOverWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidClimbThroughWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCloseWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCollideWithWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidCrawlingZombieTurnState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidFakeDeadAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidFitnessState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidGrappledThrownOutWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidOpenWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerActionsState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerAimState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerExtState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerFallDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerHitReactionPVPState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerKnockedDown.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerOnBedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerSitOnFurnitureState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerSitOnGroundState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPlayerStrafeState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidSmashWindowState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidStaggerBackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidThumpState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidWalkTowardState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieFallDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieFallingState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieGetDownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieGetUpFromCrawlState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidZombieReanimateState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) static voidClimbSheetRopeState.applyIdealDirection(IsoGameCharacter isoGameCharacter) static booleanCrawlingZombieTurnState.calculateDir(IsoGameCharacter owner, IsoDirections targetDir) booleanClimbOverFenceState.canRagdoll(IsoGameCharacter owner) booleanClimbThroughWindowState.canRagdoll(IsoGameCharacter owner) static voidClimbSheetRopeState.createClimbData(IsoGameCharacter isoGameCharacter) static voidSwipeStatePlayer.dbgOnGlobalAnimEvent(IsoGameCharacter in_owner, AnimLayer in_layer, AnimationTrack in_track, AnimEvent in_event) voidClimbSheetRopeState.debug(IsoGameCharacter isoGameCharacter) voidAttackNetworkState.enter(IsoGameCharacter owner) voidAttackState.enter(IsoGameCharacter owner) voidBumpedState.enter(IsoGameCharacter owner) voidBurntToDeath.enter(IsoGameCharacter owner) voidClimbDownSheetRopeState.enter(IsoGameCharacter isoGameCharacter) voidClimbOverFenceState.enter(IsoGameCharacter owner) voidClimbOverWallState.enter(IsoGameCharacter owner) voidClimbSheetRopeState.enter(IsoGameCharacter isoGameCharacter) voidClimbThroughWindowState.enter(IsoGameCharacter owner) voidCloseWindowState.enter(IsoGameCharacter owner) voidCollideWithWallState.enter(IsoGameCharacter owner) voidCrawlingZombieTurnState.enter(IsoGameCharacter owner) voidFakeDeadAttackState.enter(IsoGameCharacter owner) voidFakeDeadZombieState.enter(IsoGameCharacter owner) voidFishingState.enter(IsoGameCharacter owner) voidFitnessState.enter(IsoGameCharacter owner) voidForecastBeatenPlayerState.enter(IsoGameCharacter owner) voidGrappledThrownIntoContainerState.enter(IsoGameCharacter owner) voidGrappledThrownOutWindowState.enter(IsoGameCharacter owner) voidGrappledThrownOverFenceState.enter(IsoGameCharacter owner) voidIdleState.enter(IsoGameCharacter owner) voidLungeNetworkState.enter(IsoGameCharacter owner) voidLungeState.enter(IsoGameCharacter owner) voidOpenWindowState.enter(IsoGameCharacter owner) voidPlayerActionsState.enter(IsoGameCharacter owner) voidPlayerAimState.enter(IsoGameCharacter owner) voidPlayerDraggingCorpse.enter(IsoGameCharacter owner) voidPlayerEmoteState.enter(IsoGameCharacter owner) voidPlayerExtState.enter(IsoGameCharacter owner) voidPlayerFallDownState.enter(IsoGameCharacter owner) voidPlayerFallingState.enter(IsoGameCharacter owner) voidPlayerGetUpState.enter(IsoGameCharacter owner) voidPlayerHitReactionPVPState.enter(IsoGameCharacter owner) voidPlayerHitReactionState.enter(IsoGameCharacter owner) voidPlayerKnockedDown.enter(IsoGameCharacter owner) voidPlayerOnBedState.enter(IsoGameCharacter owner) voidPlayerOnGroundState.enter(IsoGameCharacter owner) voidPlayerSitOnFurnitureState.enter(IsoGameCharacter owner) voidPlayerSitOnGroundState.enter(IsoGameCharacter owner) voidPlayerStrafeState.enter(IsoGameCharacter owner) voidSmashWindowState.enter(IsoGameCharacter owner) voidStaggerBackState.enter(IsoGameCharacter owner) voidSwipeStatePlayer.enter(IsoGameCharacter owner) voidThumpState.enter(IsoGameCharacter owner) voidWalkTowardNetworkState.enter(IsoGameCharacter owner) voidWalkTowardState.enter(IsoGameCharacter owner) voidZombieEatBodyState.enter(IsoGameCharacter owner) voidZombieFaceTargetState.enter(IsoGameCharacter owner) voidZombieFallDownState.enter(IsoGameCharacter owner) voidZombieFallingState.enter(IsoGameCharacter owner) voidZombieGetDownState.enter(IsoGameCharacter owner) voidZombieGetUpFromCrawlState.enter(IsoGameCharacter owner) voidZombieGetUpState.enter(IsoGameCharacter chrOwner) voidZombieHitReactionState.enter(IsoGameCharacter owner) voidZombieIdleState.enter(IsoGameCharacter owner) voidZombieOnGroundState.enter(IsoGameCharacter owner) voidZombieRagdollOnGroundState.enter(IsoGameCharacter owner) voidZombieReanimateState.enter(IsoGameCharacter owner) voidZombieSittingState.enter(IsoGameCharacter owner) voidZombieTurnAlerted.enter(IsoGameCharacter owner) static voidStateManager.enterState(IsoGameCharacter owner, State state) static voidStateManager.enterSubState(IsoGameCharacter owner, State state) voidAttackNetworkState.execute(IsoGameCharacter owner) voidAttackState.execute(IsoGameCharacter owner) voidBumpedState.execute(IsoGameCharacter owner) voidBurntToDeath.execute(IsoGameCharacter owner) voidClimbDownSheetRopeState.execute(IsoGameCharacter isoGameCharacter) voidClimbOverFenceState.execute(IsoGameCharacter owner) voidClimbOverWallState.execute(IsoGameCharacter owner) voidClimbSheetRopeState.execute(IsoGameCharacter isoGameCharacter) voidClimbThroughWindowState.execute(IsoGameCharacter owner) voidCloseWindowState.execute(IsoGameCharacter owner) voidCollideWithWallState.execute(IsoGameCharacter owner) voidCrawlingZombieTurnState.execute(IsoGameCharacter owner) voidFakeDeadAttackState.execute(IsoGameCharacter owner) voidFakeDeadZombieState.execute(IsoGameCharacter owner) voidFishingState.execute(IsoGameCharacter owner) voidFitnessState.execute(IsoGameCharacter owner) voidForecastBeatenPlayerState.execute(IsoGameCharacter owner) voidGrappledThrownIntoContainerState.execute(IsoGameCharacter owner) voidGrappledThrownOutWindowState.execute(IsoGameCharacter owner) voidGrappledThrownOverFenceState.execute(IsoGameCharacter owner) voidLungeNetworkState.execute(IsoGameCharacter owner) voidLungeState.execute(IsoGameCharacter owner) voidOpenWindowState.execute(IsoGameCharacter owner) voidPlayerActionsState.execute(IsoGameCharacter owner) voidPlayerAimState.execute(IsoGameCharacter owner) voidPlayerDraggingCorpse.execute(IsoGameCharacter owner) voidPlayerEmoteState.execute(IsoGameCharacter owner) voidPlayerExtState.execute(IsoGameCharacter owner) voidPlayerFallDownState.execute(IsoGameCharacter owner) voidPlayerFallingState.execute(IsoGameCharacter owner) voidPlayerGetUpState.execute(IsoGameCharacter owner) voidPlayerHitReactionPVPState.execute(IsoGameCharacter owner) voidPlayerHitReactionState.execute(IsoGameCharacter owner) voidPlayerKnockedDown.execute(IsoGameCharacter owner) voidPlayerOnBedState.execute(IsoGameCharacter owner) voidPlayerOnGroundState.execute(IsoGameCharacter owner) voidPlayerSitOnFurnitureState.execute(IsoGameCharacter owner) voidPlayerSitOnGroundState.execute(IsoGameCharacter owner) voidPlayerStrafeState.execute(IsoGameCharacter owner) voidSmashWindowState.execute(IsoGameCharacter owner) voidStaggerBackState.execute(IsoGameCharacter owner) voidSwipeStatePlayer.execute(IsoGameCharacter owner) voidThumpState.execute(IsoGameCharacter owner) voidWalkTowardNetworkState.execute(IsoGameCharacter owner) voidWalkTowardState.execute(IsoGameCharacter owner) voidZombieEatBodyState.execute(IsoGameCharacter owner) voidZombieFaceTargetState.execute(IsoGameCharacter owner) voidZombieFallDownState.execute(IsoGameCharacter owner) voidZombieFallingState.execute(IsoGameCharacter owner) voidZombieGetDownState.execute(IsoGameCharacter owner) voidZombieGetUpFromCrawlState.execute(IsoGameCharacter owner) voidZombieHitReactionState.execute(IsoGameCharacter owner) voidZombieIdleState.execute(IsoGameCharacter owner) voidZombieOnGroundState.execute(IsoGameCharacter owner) voidZombieRagdollOnGroundState.execute(IsoGameCharacter owner) voidZombieReanimateState.execute(IsoGameCharacter owner) voidZombieSittingState.execute(IsoGameCharacter owner) voidZombieTurnAlerted.execute(IsoGameCharacter owner) voidAttackNetworkState.exit(IsoGameCharacter owner) voidAttackState.exit(IsoGameCharacter owner) voidBumpedState.exit(IsoGameCharacter owner) voidBurntToDeath.exit(IsoGameCharacter owner) voidClimbDownSheetRopeState.exit(IsoGameCharacter isoGameCharacter) voidClimbOverFenceState.exit(IsoGameCharacter owner) voidClimbOverWallState.exit(IsoGameCharacter owner) voidClimbSheetRopeState.exit(IsoGameCharacter isoGameCharacter) voidClimbThroughWindowState.exit(IsoGameCharacter owner) voidCloseWindowState.exit(IsoGameCharacter owner) voidCollideWithWallState.exit(IsoGameCharacter owner) voidCrawlingZombieTurnState.exit(IsoGameCharacter owner) voidFakeDeadAttackState.exit(IsoGameCharacter owner) voidFakeDeadZombieState.exit(IsoGameCharacter owner) voidFishingState.exit(IsoGameCharacter owner) voidFitnessState.exit(IsoGameCharacter owner) voidForecastBeatenPlayerState.exit(IsoGameCharacter owner) voidGrappledThrownIntoContainerState.exit(IsoGameCharacter owner) voidGrappledThrownOutWindowState.exit(IsoGameCharacter owner) voidGrappledThrownOverFenceState.exit(IsoGameCharacter owner) voidIdleState.exit(IsoGameCharacter owner) voidLungeNetworkState.exit(IsoGameCharacter owner) voidLungeState.exit(IsoGameCharacter chr) voidOpenWindowState.exit(IsoGameCharacter owner) voidPlayerActionsState.exit(IsoGameCharacter owner) voidPlayerAimState.exit(IsoGameCharacter owner) voidPlayerDraggingCorpse.exit(IsoGameCharacter owner) voidPlayerEmoteState.exit(IsoGameCharacter owner) voidPlayerExtState.exit(IsoGameCharacter owner) voidPlayerFallDownState.exit(IsoGameCharacter owner) voidPlayerFallingState.exit(IsoGameCharacter owner) voidPlayerGetUpState.exit(IsoGameCharacter owner) voidPlayerHitReactionPVPState.exit(IsoGameCharacter owner) voidPlayerHitReactionState.exit(IsoGameCharacter owner) voidPlayerKnockedDown.exit(IsoGameCharacter owner) voidPlayerOnBedState.exit(IsoGameCharacter owner) voidPlayerOnGroundState.exit(IsoGameCharacter owner) voidPlayerSitOnFurnitureState.exit(IsoGameCharacter owner) voidPlayerSitOnGroundState.exit(IsoGameCharacter owner) voidPlayerStrafeState.exit(IsoGameCharacter owner) voidSmashWindowState.exit(IsoGameCharacter owner) voidStaggerBackState.exit(IsoGameCharacter owner) voidSwipeStatePlayer.exit(IsoGameCharacter owner) voidThumpState.exit(IsoGameCharacter owner) voidWalkTowardNetworkState.exit(IsoGameCharacter owner) voidWalkTowardState.exit(IsoGameCharacter owner) voidZombieEatBodyState.exit(IsoGameCharacter owner) voidZombieFaceTargetState.exit(IsoGameCharacter owner) voidZombieFallDownState.exit(IsoGameCharacter owner) voidZombieFallingState.exit(IsoGameCharacter owner) voidZombieGetDownState.exit(IsoGameCharacter owner) voidZombieGetUpFromCrawlState.exit(IsoGameCharacter owner) voidZombieGetUpState.exit(IsoGameCharacter chrOwner) voidZombieHitReactionState.exit(IsoGameCharacter owner) voidZombieIdleState.exit(IsoGameCharacter owner) voidZombieOnGroundState.exit(IsoGameCharacter owner) voidZombieRagdollOnGroundState.exit(IsoGameCharacter owner) voidZombieReanimateState.exit(IsoGameCharacter owner) voidZombieSittingState.exit(IsoGameCharacter owner) voidZombieTurnAlerted.exit(IsoGameCharacter owner) static voidStateManager.exitState(IsoGameCharacter owner, State state) static voidStateManager.exitSubState(IsoGameCharacter owner, State state) static voidClimbThroughWindowState.getClimbThroughWindowPositioningParams(IsoGameCharacter in_climbingCharacter, IsoObject in_windowObject, ClimbThroughWindowPositioningParams out_climbParams) voidClimbOverFenceState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) voidClimbThroughWindowState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) voidGrappledThrownOutWindowState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) floatStaggerBackState.getMaxStaggerTime(IsoGameCharacter owner) ClimbThroughWindowState.getPositioningParams(IsoGameCharacter owner) ClimbThroughWindowState.getWindow(IsoGameCharacter owner) CloseWindowState.getWindow(IsoGameCharacter owner) GrappledThrownOutWindowState.getWindow(IsoGameCharacter owner) booleanAttackNetworkState.isAttacking(IsoGameCharacter owner) booleanAttackState.isAttacking(IsoGameCharacter owner) Description copied from class: Statestatic booleanZombieOnGroundState.isCharacterStandingOnOther(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) booleanClimbOverFenceState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class: StatebooleanClimbOverWallState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class: StatebooleanClimbThroughWindowState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class: StatebooleanGrappledThrownIntoContainerState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) booleanGrappledThrownOutWindowState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) booleanGrappledThrownOverFenceState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) booleanLungeNetworkState.isMoving(IsoGameCharacter owner) booleanLungeState.isMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.booleanWalkTowardState.isMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.booleanZombieGetDownState.isNearStartXY(IsoGameCharacter owner) booleanClimbThroughWindowState.isPastInnerEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanGrappledThrownOutWindowState.isPastInnerEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanClimbThroughWindowState.isPastOuterEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanGrappledThrownOutWindowState.isPastOuterEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanClimbThroughWindowState.isWindowClosing(IsoGameCharacter owner) booleanGrappledThrownOutWindowState.isWindowClosing(IsoGameCharacter owner) voidClimbOverFenceState.processOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidClimbOverWallState.processOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidClimbThroughWindowState.processOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidGrappledThrownOutWindowState.processOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidSmashWindowState.processOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidPlayerFallingState.processOnExit(IsoGameCharacter owner, Map<Object, Object> delegate) static voidClimbSheetRopeState.setIdealDirection(IsoGameCharacter isoGameCharacter) voidBumpedState.setParams(IsoGameCharacter owner, State.Stage stage) voidClimbDownSheetRopeState.setParams(IsoGameCharacter isoGameCharacter, State.Stage stage) voidClimbOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) voidClimbOverWallState.setParams(IsoGameCharacter owner, IsoDirections dir) voidClimbSheetRopeState.setParams(IsoGameCharacter isoGameCharacter, State.Stage stage) voidClimbThroughWindowState.setParams(IsoGameCharacter owner, State.Stage stage) voidClimbThroughWindowState.setParams(IsoGameCharacter owner, IsoObject obj) voidCollideWithWallState.setParams(IsoGameCharacter owner, State.Stage stage) voidFishingState.setParams(IsoGameCharacter owner, State.Stage stage) voidFitnessState.setParams(IsoGameCharacter owner, State.Stage stage) voidGrappledThrownIntoContainerState.setParams(IsoGameCharacter owner, ItemContainer in_targetContainer) voidGrappledThrownOutWindowState.setParams(IsoGameCharacter owner, IsoObject obj) voidGrappledThrownOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) voidIdleState.setParams(IsoGameCharacter owner, State.Stage stage) voidOpenWindowState.setParams(IsoGameCharacter owner, IsoWindow window) voidPlayerActionsState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerAimState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerDraggingCorpse.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerEmoteState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerExtState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerFallDownState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerFallingState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerGetUpState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerSitOnFurnitureState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerSitOnGroundState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerStrafeState.setParams(IsoGameCharacter owner, State.Stage stage) voidSwipeStatePlayer.setParams(IsoGameCharacter owner, State.Stage stage) voidZombieGetDownState.setParams(IsoGameCharacter owner) voidZombieTurnAlerted.setParams(IsoGameCharacter owner, float targetAngle) static voidClimbThroughWindowState.slideCharacterToWindowOpening(IsoGameCharacter in_character, ClimbThroughWindowPositioningParams in_positioningParams) static voidClimbThroughWindowState.slideX(IsoGameCharacter owner, float x) voidGrappledThrownOutWindowState.slideX(IsoGameCharacter owner, float x, float multiplier) static voidClimbThroughWindowState.slideY(IsoGameCharacter owner, float y) voidGrappledThrownOutWindowState.slideY(IsoGameCharacter owner, float y, float multiplier) -
Uses of IsoGameCharacter in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimalAlertedState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalAttackState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalClimbOverFenceState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalEatState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalFalldownState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalFollowWallState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalHitReactionState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalIdleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalOnGroundState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalPathFindState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalWalkState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalZoneState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimalAlertedState.enter(IsoGameCharacter owner) voidAnimalAttackState.enter(IsoGameCharacter owner) voidAnimalClimbOverFenceState.enter(IsoGameCharacter owner) voidAnimalEatState.enter(IsoGameCharacter owner) voidAnimalFalldownState.enter(IsoGameCharacter owner) voidAnimalFollowWallState.enter(IsoGameCharacter owner) voidAnimalHitReactionState.enter(IsoGameCharacter owner) voidAnimalIdleState.enter(IsoGameCharacter owner) voidAnimalOnGroundState.enter(IsoGameCharacter owner) voidAnimalPathFindState.enter(IsoGameCharacter owner) voidAnimalWalkState.enter(IsoGameCharacter owner) voidAnimalZoneState.enter(IsoGameCharacter owner) voidAnimalAlertedState.execute(IsoGameCharacter owner) voidAnimalAttackState.execute(IsoGameCharacter owner) voidAnimalClimbOverFenceState.execute(IsoGameCharacter owner) voidAnimalEatState.execute(IsoGameCharacter owner) voidAnimalFalldownState.execute(IsoGameCharacter owner) voidAnimalFollowWallState.execute(IsoGameCharacter owner) voidAnimalHitReactionState.execute(IsoGameCharacter owner) voidAnimalIdleState.execute(IsoGameCharacter owner) voidAnimalOnGroundState.execute(IsoGameCharacter owner) voidAnimalPathFindState.execute(IsoGameCharacter owner) voidAnimalWalkState.execute(IsoGameCharacter owner) voidAnimalZoneState.execute(IsoGameCharacter owner) voidAnimalAlertedState.exit(IsoGameCharacter owner) voidAnimalAttackState.exit(IsoGameCharacter owner) voidAnimalClimbOverFenceState.exit(IsoGameCharacter owner) voidAnimalEatState.exit(IsoGameCharacter owner) voidAnimalFalldownState.exit(IsoGameCharacter owner) voidAnimalFollowWallState.exit(IsoGameCharacter owner) voidAnimalHitReactionState.exit(IsoGameCharacter owner) voidAnimalIdleState.exit(IsoGameCharacter owner) voidAnimalOnGroundState.exit(IsoGameCharacter owner) voidAnimalPathFindState.exit(IsoGameCharacter owner) voidAnimalWalkState.exit(IsoGameCharacter owner) voidAnimalZoneState.exit(IsoGameCharacter owner) booleanAnimalClimbOverFenceState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) booleanAnimalFollowWallState.isMoving(IsoGameCharacter owner) booleanAnimalPathFindState.isMoving(IsoGameCharacter owner) booleanAnimalWalkState.isMoving(IsoGameCharacter owner) booleanAnimalZoneState.isMoving(IsoGameCharacter owner) voidAnimalClimbOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) -
Uses of IsoGameCharacter in zombie.ai.states.player
Methods in zombie.ai.states.player with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPlayerMilkAnimalState.enter(IsoGameCharacter owner) voidPlayerMovementState.enter(IsoGameCharacter owner) voidPlayerPetAnimalState.enter(IsoGameCharacter owner) voidPlayerShearAnimalState.enter(IsoGameCharacter owner) voidPlayerMilkAnimalState.exit(IsoGameCharacter owner) voidPlayerMovementState.exit(IsoGameCharacter owner) voidPlayerPetAnimalState.exit(IsoGameCharacter owner) voidPlayerShearAnimalState.exit(IsoGameCharacter owner) voidPlayerMilkAnimalState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerMovementState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerPetAnimalState.setParams(IsoGameCharacter owner, State.Stage stage) voidPlayerShearAnimalState.setParams(IsoGameCharacter owner, State.Stage stage) -
Uses of IsoGameCharacter in zombie.audio
Methods in zombie.audio that return IsoGameCharacterMethods in zombie.audio with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidMusicIntensityConfig.checkHealthPanelVisible(IsoGameCharacter character) abstract longBaseSoundEmitter.playSound(String file, IsoGameCharacter character) longDummySoundEmitter.playSound(String file, IsoGameCharacter character) voidMusicIntensityConfig.restoreToFullHealth(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.audio.parameters
Constructors in zombie.audio.parameters with parameters of type IsoGameCharacterModifierConstructorDescriptionParameterBulletHitSurface(IsoGameCharacter character) ParameterCharacterInside(IsoGameCharacter character) ParameterCharacterMovementSpeed(IsoGameCharacter character) ParameterCharacterMoving(IsoGameCharacter character) ParameterCharacterOnFire(IsoGameCharacter character) ParameterDragMaterial(IsoGameCharacter character) ParameterElevation(IsoGameCharacter character) ParameterExercising(IsoGameCharacter character) ParameterFootstepMaterial(IsoGameCharacter character) ParameterFootstepMaterial2(IsoGameCharacter character) ParameterIsStashTile(IsoGameCharacter character) ParameterMeleeHitSurface(IsoGameCharacter character) ParameterMoodles(IsoGameCharacter character) ParameterOverlapFoliageType(IsoGameCharacter character) ParameterShoeType(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.characters
Subclasses of IsoGameCharacter in zombie.charactersModifier and TypeClassDescriptionfinal classclassfinal classclassfinal classfinal classFields in zombie.characters declared as IsoGameCharacterModifier and TypeFieldDescriptionIsoSurvivor.followingIsoGameCharacter.reanimatedCorpseIsoLivingCharacter.targetOnGroundIsoGameCharacter.vbdebugHitTargetMethods in zombie.characters that return IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.getAttackedBy()IsoGameCharacter.getBumpedChr()NetworkCharacterAI.getCharacter()IsoPlayer.getClosestTo(IsoGameCharacter closestTo) IsoGameCharacter.getFollowingTarget()SurvivorDesc.getInstance()IsoGameCharacter.getLastHitCharacter()IsoGameCharacter.getReanimatedCorpse()Methods in zombie.characters that return types with arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.getEnemyList()IsoGameCharacter.getLocalEnemyList()Methods in zombie.characters with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter target) IsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter target, Vector2 offset) floatIsoGameCharacter.calcConeAngleMultiplier(IsoGameCharacter target, boolean movingBackward) floatIsoGameCharacter.calcConeAngleOffset(IsoGameCharacter target, boolean movingBackward) IsoGameCharacter.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) IsoZombie.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static voidHitReactionNetworkAI.CalcHitReactionVehicle(IsoGameCharacter target, BaseVehicle vehicle) static voidHitReactionNetworkAI.CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) intIsoPlayer.calculateCritChance(IsoGameCharacter target) static booleanIsoGameCharacter.canDropCorpseInto(IsoGameCharacter in_chr, ItemContainer in_container) static booleanIsoGameCharacter.canGrabCorpseFrom(IsoGameCharacter in_chr, ItemContainer in_container) static booleanSafetySystemManager.checkUpdateDelay(IsoGameCharacter wielder, IsoGameCharacter target) intIsoGameCharacter.compareMovePriority(IsoGameCharacter other) voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder) voidIsoGameCharacter.DoDeath(HandWeapon in_weapon, IsoGameCharacter in_wielder, boolean in_isGory) booleanIsoGameCharacter.DoSwingCollisionBoneCheck(IsoGameCharacter zombie, int bone, float tempoLengthTest) IsoGameCharacter.ensureExistsBallisticsTarget(IsoGameCharacter isoGameCharacter) IsoPlayer.getClosestTo(IsoGameCharacter closestTo) floatILuaGameCharacterDamage.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) floatILuaGameCharacterDamage.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) floatIsoZombie.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) voidIsoGameCharacter.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) voidIsoPlayer.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) voidIsoZombie.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) booleanIsoGameCharacter.isBehind(IsoGameCharacter chr) static booleanHitReactionNetworkAI.isEnabled(IsoGameCharacter character) static booleanIsoPlayer.isLocalPlayer(IsoGameCharacter in_character) voidIsoGameCharacter.Kill(IsoGameCharacter killer) voidIsoGameCharacter.Kill(HandWeapon handWeapon, IsoGameCharacter killer) voidIsoPlayer.Kill(IsoGameCharacter killer) voidIsoZombie.Kill(IsoGameCharacter killer) voidIsoZombie.Kill(IsoGameCharacter killer, boolean bGory) voidIsoZombie.Kill(HandWeapon handWeapon, IsoGameCharacter killer) voidIsoZombie.Kill(HandWeapon handWeapon, IsoGameCharacter killer, boolean bGory) voidSurvivorDesc.load(ByteBuffer input, int WorldVersion, IsoGameCharacter chr) booleanIsoGameCharacter.onDeath_ShouldDoSplatterAndSounds(HandWeapon in_weapon, IsoGameCharacter in_wielder, boolean in_isGory) booleanIsoZombie.onDeath_ShouldDoSplatterAndSounds(HandWeapon in_weapon, IsoGameCharacter in_wielder, boolean in_isGory) voidIsoGameCharacter.pathToCharacter(IsoGameCharacter target) voidIsoZombie.pathToCharacter(IsoGameCharacter target) floatIsoGameCharacter.processHitDamage(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) voidFallDamage.registerDebugGameVariables(IsoGameCharacter in_owner) voidFallDamage.registerVariableCallbacks(IsoGameCharacter in_owner) voidIsoGameCharacter.setAttackedBy(IsoGameCharacter AttackedBy) voidIsoGameCharacter.setBumpedChr(IsoGameCharacter bumpedChr) voidIsoGameCharacter.setFollowingTarget(IsoGameCharacter FollowingTarget) voidSurvivorDesc.setInstance(IsoGameCharacter Instance) voidIsoGameCharacter.setLastHitCharacter(IsoGameCharacter character) Constructors in zombie.characters with parameters of type IsoGameCharacterModifierConstructorDescriptionClothingWetness(IsoGameCharacter character) HitReactionNetworkAI(IsoGameCharacter character) IsoAIModule(IsoGameCharacter player) NetworkCharacterAI(IsoGameCharacter character) NetworkPlayerAI(IsoGameCharacter character) NetworkZombieAI(IsoGameCharacter character) Safety(IsoGameCharacter character) XP(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.characters.animals
Subclasses of IsoGameCharacter in zombie.characters.animalsFields in zombie.characters.animals declared as IsoGameCharacterModifier and TypeFieldDescriptionIsoAnimal.atkTargetIsoAnimal.attackedByIsoAnimal.fightingOpponentMethods in zombie.characters.animals that return IsoGameCharacterMethods in zombie.characters.animals with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionIsoAnimal.addDebugBucketOfMilk(IsoGameCharacter chr) voidAnimalTracks.addTrackingExp(IsoGameCharacter chr, boolean success) booleanIsoAnimal.canBePicked(IsoGameCharacter chr) booleanAnimalTracks.canFindTrack(IsoGameCharacter chr) voidIsoAnimal.drawRope(IsoGameCharacter chr) IsoAnimal.getAllPossibleFoodFromInv(IsoGameCharacter chr) static ArrayList<AnimalTracks> AnimalTracks.getAndFindNearestTracks(IsoGameCharacter character) IsoAnimal.getPossibleLuringItems(IsoGameCharacter chr) AnimalTracks.getTrackAge(IsoGameCharacter chr) voidIsoAnimal.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) IsoAnimal.milkAnimal(IsoGameCharacter chr, InventoryItem bucket) voidIsoAnimal.pathToCharacter(IsoGameCharacter target) voidIsoAnimal.setAttackedBy(IsoGameCharacter character) booleanIsoAnimal.shearAnimal(IsoGameCharacter chr, InventoryItem shear) -
Uses of IsoGameCharacter in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidBaseAnimalBehavior.forceFleeFromChr(IsoGameCharacter chr) voidBaseAnimalBehavior.goAttack(IsoGameCharacter fightingOpponent) -
Uses of IsoGameCharacter in zombie.characters.animals.datas
Methods in zombie.characters.animals.datas with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.characters.BodyDamage
Methods in zombie.characters.BodyDamage that return IsoGameCharacterModifier and TypeMethodDescriptionFitness.getParent()BodyDamage.getParentChar()BodyPart.getParentChar()Methods in zombie.characters.BodyDamage with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidBodyDamage.damageFromSpikedArmor(IsoGameCharacter owner, IsoGameCharacter target, int partIndex, HandWeapon weapon) voidFitness.setParent(IsoGameCharacter parent) Constructors in zombie.characters.BodyDamage with parameters of type IsoGameCharacterModifierConstructorDescriptionBodyDamage(IsoGameCharacter ParentCharacter) BodyPart(BodyPartType partType, IsoGameCharacter parent) Fitness(IsoGameCharacter parent) -
Uses of IsoGameCharacter in zombie.characters.CharacterTimedActions
Fields in zombie.characters.CharacterTimedActions declared as IsoGameCharacterMethods in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidLuaTimedActionNew.Pathfind(IsoGameCharacter chr, int x, int y, int z) Constructors in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacterModifierConstructorDescriptionLuaTimedAction(se.krka.kahlua.vm.KahluaTable table, IsoGameCharacter chr) LuaTimedActionNew(se.krka.kahlua.vm.KahluaTable table, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.characters.Moodles
Constructors in zombie.characters.Moodles with parameters of type IsoGameCharacterModifierConstructorDescriptionMoodle(MoodleType moodleType, IsoGameCharacter isoGameCharacter) Moodles(IsoGameCharacter parent) -
Uses of IsoGameCharacter in zombie.characterTextures
Methods in zombie.characterTextures with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionfloatCharacterSmartTexture.addBlood(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) floatCharacterSmartTexture.addDirt(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.core.logger
Methods in zombie.core.logger with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic StringLoggerManager.getPlayerCoords(IsoGameCharacter player) -
Uses of IsoGameCharacter in zombie.core.physics
Fields in zombie.core.physics declared as IsoGameCharacterModifier and TypeFieldDescriptionBallisticsTarget.CombatDamageData.attackerBallisticsTarget.CombatDamageData.targetMethods in zombie.core.physics that return IsoGameCharacterMethods in zombie.core.physics with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic BallisticsTargetBallisticsTarget.alloc(IsoGameCharacter isoGameCharacter) static voidRagdollControllerDebugRenderer.drawIsoDebug(IsoGameCharacter in_gameCharacterObject, boolean isOnBack, boolean isUpright, Vector3 pelvisPosition, RagdollStateData ragdollStateData) voidRagdollController.setGameCharacterObject(IsoGameCharacter gameCharacterObject) voidBallisticsController.setIsoGameCharacter(IsoGameCharacter isoGameCharacter) voidBallisticsTarget.setIsoGameCharacter(IsoGameCharacter isoGameCharacter) booleanBallisticsController.updateAimingVector(IsoGameCharacter in_isoGameCharacter, BallisticsController.AimingVectorParameters inout_parameters) booleanRagdollSettingsManager.usePhysicHitReaction(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as IsoGameCharacterMethods in zombie.core.skinnedmodel with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidModelManager.Add(IsoGameCharacter chr) Add the supplied character to the visible render list.booleanModelManager.ContainsChar(IsoGameCharacter chr) Returns TRUE if the character is currently in the visible render list, and has not been flagged for removal.voidModelManager.dressInRandomOutfit(IsoGameCharacter chr) ModelManager.getBodyModel(IsoGameCharacter chr) ModelManager.getSlot(IsoGameCharacter chr) ModelManager.newAdditionalModelInstance(String meshName, String tex, IsoGameCharacter chr, AnimationPlayer animPlayer, String shaderName) ModelManager.newInstance(Model model, IsoGameCharacter chr, AnimationPlayer player) voidModelManager.Remove(IsoGameCharacter chr) voidModelManager.Reset(IsoGameCharacter chr) Reset Resets the specified character.voidModelManager.ResetCharacterEquippedHands(IsoGameCharacter chr) voidModelManager.ResetEquippedNextFrame(IsoGameCharacter isoGameCharacter) voidModelManager.ResetNextFrame(IsoGameCharacter isoGameCharacter) Constructors in zombie.core.skinnedmodel with parameters of type IsoGameCharacterModifierConstructorDescriptionBaseGrappleable(IsoGameCharacter in_character) ModelSlot(int id, ModelInstance model, IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return IsoGameCharacterMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation.debug
Methods in zombie.core.skinnedmodel.advancedanimation.debug that return IsoGameCharacterMethods in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimatorDebugMonitor.setTarget(IsoGameCharacter isoGameCharacter) voidAnimatorDebugMonitor.update(IsoGameCharacter chr, AnimLayer[] Layers) Constructors in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimEventBroadcaster.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter owner, AnimationVariableReference variableReference, String variableValue) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter owner, boolean param) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter owner, AnimLayer animLayer, AnimationTrack track, E param) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter owner, float param) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter owner) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter owner, AnimEvent event) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter owner, E param) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter owner, String param) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter owner, AnimLayer animLayer, AnimationTrack track, String param) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidIAnimEventListener.animEvent(IsoGameCharacter arg0, AnimLayer arg1, AnimationTrack arg2, AnimEvent arg3) voidIAnimEventListenerBoolean.animEvent(IsoGameCharacter arg0, boolean arg1) voidIAnimEventListenerEnum.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, E var4) voidIAnimEventListenerFloat.animEvent(IsoGameCharacter arg0, float arg1) voidIAnimEventListenerNoParam.animEvent(IsoGameCharacter arg0) voidIAnimEventListenerNoTrack.animEvent(IsoGameCharacter arg0, AnimEvent arg1) voidIAnimEventListenerNoTrackEnum.animEvent(IsoGameCharacter var1, E var2) voidIAnimEventListenerNoTrackString.animEvent(IsoGameCharacter arg0, String arg1) voidIAnimEventListenerSetVariableString.animEvent(IsoGameCharacter arg0, AnimationVariableReference arg1, String arg2) voidIAnimEventListenerString.animEvent(IsoGameCharacter arg0, AnimLayer arg1, AnimationTrack arg2, String arg3) default voidIAnimEventWrappedBroadcaster.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return IsoGameCharacterMethods in zombie.core.skinnedmodel.animation with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimationPlayer.setIsoGameCharacter(IsoGameCharacter in_character) voidAnimationPlayer.updateForwardDirection(IsoGameCharacter character) voidAnimationPlayer.updateVerticalAimAngle(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug that return IsoGameCharacterConstructors in zombie.core.skinnedmodel.animation.debug with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as IsoGameCharacterMethods in zombie.core.skinnedmodel.model with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidModel.BoneToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec) static voidModel.BoneYDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) static voidModel.BoneZDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) ModelInstance.init(Model model, IsoGameCharacter character, AnimationPlayer player) voidModelInstanceTextureCreator.init(IsoGameCharacter chr) static voidModel.VectorToWorldCoords(IsoGameCharacter character, Vector3 vec) static voidModel.WorldToModel(IsoGameCharacter isoGameCharacter, Vector3 vector3) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.population
Methods in zombie.core.skinnedmodel.population with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionPopTemplateManager.addClothingItem(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem) PopTemplateManager.addClothingItem(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem, boolean alt) voidPopTemplateManager.populateCharacterModelSlot(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.debug.debugWindows
Methods in zombie.debug.debugWindows with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidTargetHitInfoPanel.setIsoGameCharacter(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.entity.components.build
Constructors in zombie.entity.components.build with parameters of type IsoGameCharacterModifierConstructorDescriptionBuildLogic(IsoGameCharacter player, CraftBench craftBench, IsoObject isoObject) -
Uses of IsoGameCharacter in zombie.entity.components.crafting
Constructors in zombie.entity.components.crafting with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return IsoGameCharacterMethods in zombie.entity.components.crafting.recipe with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanCraftRecipeData.canCreateOutputs(List<Resource> outputResources, IsoGameCharacter character) booleanCraftRecipeData.canPerform(IsoGameCharacter character, List<Resource> inputResources, List<InventoryItem> overrideInputItems, boolean forceTestAll, ArrayList<ItemContainer> containers) static List<CraftRecipe> CraftRecipeSort.canPerformAndValidRecipes(List<CraftRecipe> listToSort, IsoGameCharacter character, ArrayList<Resource> sourceResources, ArrayList<InventoryItem> sourceItems, ArrayList<ItemContainer> containers) booleanCraftRecipeData.createOutputs(List<Resource> outputResources, IsoGameCharacter character) booleanCraftRecipeData.createRecipeOutputs(boolean testOnly, List<Resource> outputResources, IsoGameCharacter character) static ArrayList<CraftRecipe> CraftRecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static booleanCraftRecipeManager.hasPlayerLearnedRecipe(CraftRecipe recipe, IsoGameCharacter character) static booleanCraftRecipeManager.hasPlayerRequiredSkill(CraftRecipe.RequiredSkill requiredSkill, IsoGameCharacter character) static booleanCraftRecipeManager.isValidRecipeForCharacter(CraftRecipe recipe, IsoGameCharacter character, CraftRecipeMonitor _m, ArrayList<ItemContainer> containers) voidCraftRecipeData.luaCallOnCreate(IsoGameCharacter character) voidCraftRecipeData.luaCallOnStart(IsoGameCharacter character) booleanCraftRecipeData.perform(IsoGameCharacter character, List<Resource> inputResources, List<InventoryItem> overrideInputItems, ArrayList<ItemContainer> containers) voidCraftRecipeData.processDestroyAndUsedItems(IsoGameCharacter character) static List<CraftRecipe> CraftRecipeSort.validRecipes(List<CraftRecipe> listToSort, IsoGameCharacter character) Constructors in zombie.entity.components.crafting.recipe with parameters of type IsoGameCharacterModifierConstructorDescriptionHandcraftLogic(IsoGameCharacter player, CraftBench craftBench, IsoObject isoObject) ValidCanPerformRecipeComparator(List<CraftRecipe> compareList, IsoGameCharacter character, ArrayList<Resource> sourceResources, ArrayList<InventoryItem> sourceItems, ArrayList<ItemContainer> containers) ValidRecipeComparator(List<CraftRecipe> compareList, IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.entity.components.fluids
Methods in zombie.entity.components.fluids with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanFluidContainer.isPerceivedFluidToPlayer(Fluid fluid, IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.inventory
Methods in zombie.inventory that return IsoGameCharacterModifier and TypeMethodDescriptionItemContainer.getCharacter()InventoryItem.getEquipParent()InventoryItem.getOwner()InventoryItem.getPreviousOwner()InventoryItem.getUser()Methods in zombie.inventory with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanItemContainer.canCharacterOpenVehicleDoor(IsoGameCharacter playerObj) booleanItemContainer.canCharacterUnlockVehicleDoor(IsoGameCharacter playerObj) booleanInventoryItem.damageCheck(int skill, float multiplier, boolean maintenance, boolean isEquipped, IsoGameCharacter character) static voidItemPickerJava.doRollItem(ItemPickerJava.ItemPickerContainer containerDist, ItemContainer container, float zombieDensity, IsoGameCharacter character, boolean doItemContainer, ItemPickerJava.ItemPickerRoom roomDist) static voidItemPickerJava.fillContainerType(ItemPickerJava.ItemPickerRoom roomDist, ItemContainer container, String roomName, IsoGameCharacter character) static InventoryItemFixingManager.fixItem(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static floatItemPickerJava.getActualSpawnChance(ItemPickerJava.ItemPickerItem item, IsoGameCharacter character, ItemContainer container, float zombieDensity, boolean isJunk) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsAll(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsNeeded(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static floatItemPickerJava.getBaseChance(ItemPickerJava.ItemPickerItem item, IsoGameCharacter character, boolean isJunk) static floatItemPickerJava.getBaseChanceMultiplier(IsoGameCharacter character, boolean isJunk, Item scriptItem) static doubleFixingManager.getChanceOfFail(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static doubleFixingManager.getCondRepaired(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) intItemContainer.getEffectiveCapacity(IsoGameCharacter chr) static ArrayList<EvolvedRecipe> RecipeManager.getEvolvedRecipe(InventoryItem baseItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers, boolean need1ingredient) ItemContainer.getItemFromTag(ItemTag itemTag, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) ItemContainer.getItemFromType(String type, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) static intRecipeManager.getKnownRecipesNumber(IsoGameCharacter chr) intInventoryItem.getMaintenanceMod(boolean isEquipped, IsoGameCharacter character) intInventoryItem.getMaintenanceMod(IsoGameCharacter character) static InventoryItemRecipeManager.GetMovableRecipeTool(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static intRecipeManager.getNumberOfTimesRecipeCanBeDone(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) ItemContainer.getRecipeItem(String recipe, IsoGameCharacter chr, boolean recursive) InventoryItem.getResearchableRecipes(IsoGameCharacter chr) static ArrayList<InventoryItem> RecipeManager.getSourceItemsAll(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getSourceItemsNeeded(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) RecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static booleanRecipeManager.HasAllRequiredItems(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) static booleanRecipeManager.hasHeat(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) booleanItemContainer.hasRecipe(String recipe, IsoGameCharacter chr) booleanItemContainer.hasRecipe(String recipe, IsoGameCharacter chr, boolean recursive) booleanItemContainer.hasRoomFor(IsoGameCharacter chr, float weightVal) booleanItemContainer.hasRoomFor(IsoGameCharacter chr, InventoryItem item) static booleanRecipeManager.isAllItemsUsableRotten(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) booleanInventoryItem.isFakeEquipped(IsoGameCharacter character) booleanItemContainer.isInCharacterInventory(IsoGameCharacter chr) static booleanRecipeManager.IsRecipeValid(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) static ArrayList<InventoryItem> RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static voidRecipeManager.printDebugRecipeValid(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) voidInventoryItem.researchRecipes(IsoGameCharacter character) static voidItemPickerJava.rollContainerItem(InventoryContainer bag, IsoGameCharacter character, ItemPickerJava.ItemPickerContainer containerDist) static voidItemPickerJava.rollItem(ItemPickerJava.ItemPickerContainer containerDist, ItemContainer container, boolean doItemContainer, IsoGameCharacter character, ItemPickerJava.ItemPickerRoom roomDist) static ArrayList<InventoryItem> CompressIdenticalItems.save(ByteBuffer output, ArrayList<InventoryItem> items, IsoGameCharacter noCompress) ItemContainer.save(ByteBuffer output, IsoGameCharacter noCompress) voidInventoryItem.setEquipParent(IsoGameCharacter parent) voidInventoryItem.setEquipParent(IsoGameCharacter parent, boolean register) voidInventoryItem.setPreviousOwner(IsoGameCharacter previousOwner) static floatRecipeManager.UseAmount(String sourceFullType, Recipe recipe, IsoGameCharacter chr) Deprecated.static voidFixingManager.useFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) static booleanRecipeManager.validateHasHeat(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.inventory.recipemanager
Methods in zombie.inventory.recipemanager with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic ItemRecipeItemRecipe.Alloc(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems, boolean allItems) static intItemRecipe.getNumberOfTimesRecipeCanBeDone(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) static voidRecipeMonitor.LogInit(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems, boolean allItems) -
Uses of IsoGameCharacter in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidClothing.addPatch(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) voidHandWeapon.attachWeaponPart(IsoGameCharacter character, WeaponPart part) voidHandWeapon.attachWeaponPart(IsoGameCharacter character, WeaponPart part, boolean doChange) booleanWeaponPart.canAttach(IsoGameCharacter character, HandWeapon weapon) booleanHandWeapon.canAttackPierceTransparentWall(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) booleanWeaponPart.canDetach(IsoGameCharacter character, HandWeapon weapon) booleanClothing.canFullyRestore(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanLiterature.containsKnownRecipe(IsoGameCharacter chr) voidHandWeapon.detachWeaponPart(IsoGameCharacter character, WeaponPart part) voidHandWeapon.detachWeaponPart(IsoGameCharacter character, WeaponPart part, boolean doChange) HandWeapon.getBestMagazine(IsoGameCharacter owner) Get the magazine with the most bullets in itstatic intClothing.getBiteDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingfloatHandWeapon.getDamageMod(IsoGameCharacter chr) HandWeapon.getDetachableWeaponParts(IsoGameCharacter character) intInventoryContainer.getEffectiveCapacity(IsoGameCharacter chr) floatHandWeapon.getFatigueMod(IsoGameCharacter chr) floatHandWeapon.getKnockbackMod(IsoGameCharacter chr) Literature.getKnownMiscRecipes(IsoGameCharacter chr) Literature.getKnownRecipes(IsoGameCharacter chr) floatHandWeapon.getMaxRange(IsoGameCharacter owner) floatHandWeapon.getMaxSightRange(IsoGameCharacter character) floatHandWeapon.getMinSightRange(IsoGameCharacter character) floatHandWeapon.getRangeMod(IsoGameCharacter chr) intHandWeapon.getRecoilDelay(IsoGameCharacter owner) static intClothing.getScratchDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingfloatHandWeapon.getSpeedMod(IsoGameCharacter chr) floatHandWeapon.getStaggerBackTimeMod(IsoGameCharacter wielder, IsoGameCharacter target) floatHandWeapon.getToHitMod(IsoGameCharacter chr) intHandWeapon.getWeaponSkill(IsoGameCharacter chr) static WeaponTypeWeaponType.getWeaponType(IsoGameCharacter chr) static WeaponTypeWeaponType.getWeaponType(IsoGameCharacter chr, InventoryItem inv1, InventoryItem inv2) booleanHandWeapon.isReloadable(IsoGameCharacter owner) floatHandWeapon.muscleStrainMod(IsoGameCharacter chr) voidWeaponPart.onAttach(IsoGameCharacter character, HandWeapon weapon) voidWeaponPart.onDetach(IsoGameCharacter character, HandWeapon weapon) -
Uses of IsoGameCharacter in zombie.iso
Subclasses of IsoGameCharacter in zombie.isoFields in zombie.iso declared as IsoGameCharacterFields in zombie.iso with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal ArrayList<IsoGameCharacter> IsoWorld.charactersfinal ArrayList<IsoGameCharacter> IsoMetaGrid.metaCharactersIsoChunk.ragdollControllersForAddToWorldMethods in zombie.iso that return IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) IsoGridSquare.FindFriend(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) static IsoGameCharacterIsoCamera.getCameraCharacter()Methods in zombie.iso that return types with arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.getDeferedCharacters()IsoCell.getRemoteSurvivorList()Deprecated.Methods in zombie.iso with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidIsoGridSquare.addDeferredCharacter(IsoGameCharacter chr) voidIsoMetaGrid.AddToMeta(IsoGameCharacter isoPlayer) voidIsoObject.AttackObject(IsoGameCharacter owner) floatIsoCamera.FrameState.calculateCameraZ(IsoGameCharacter character) static floatLightingJNI.calculateRearZombieDistance(IsoGameCharacter player) static floatLightingJNI.calculateVisionCone(IsoGameCharacter player) static floatLightingJNI.calculateVisionConeOld(IsoGameCharacter player) voidIsoGridSquare.CalcVisibility(int playerIndex, IsoGameCharacter isoGameCharacter, VisibilityData visibilityData) booleanMultiStageBuilding.Stage.canBeDone(IsoGameCharacter chr, IsoObject itemClicked, boolean cheat) booleanILockableDoor.canClimbOver(IsoGameCharacter arg0) voidMultiStageBuilding.Stage.doStage(IsoGameCharacter chr, IsoThumpable item, boolean removeItems) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) IsoGridSquare.FindFriend(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) IsoMovingObject.getBumpedType(IsoGameCharacter bumped) IsoCell.getClosestBuildingExcept(IsoGameCharacter chr, IsoRoom except) static ArrayList<MultiStageBuilding.Stage> MultiStageBuilding.getStages(IsoGameCharacter chr, IsoObject itemClicked, boolean cheat) IsoObject.getThumpableFor(IsoGameCharacter chr) intMultiStageBuilding.Stage.getTimeNeeded(IsoGameCharacter chr) floatIsoMovingObject.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) static booleanIsoUtils.isSimilarDirection(IsoGameCharacter chr, float xA, float yA, float xB, float yB, float similar) static intLosUtil.lineClearCollideCount(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0) voidMultiStageBuilding.Stage.playCompletionSound(IsoGameCharacter chr) voidIsoChunkMap.ProcessChunkPos(IsoGameCharacter chr) voidIsoCell.putInVehicle(IsoGameCharacter chr) voidIsoCell.resumeVehicleSounds(IsoGameCharacter chr) Deprecated.static booleanIsoCamera.setCameraCharacter(IsoGameCharacter isoGameCharacter) static voidIsoCamera.SetCharacterToFollow(IsoGameCharacter isoGameCharacter) voidHelicopter.setTarget(IsoGameCharacter chr) voidIsoObject.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) Method parameters in zombie.iso with type arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.FindFriend(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) -
Uses of IsoGameCharacter in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal HashMap<IsoGameCharacter, org.joml.Matrix4f> FBORenderTracerEffects.playerWeaponTransformMethods in zombie.iso.fboRenderChunk with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidFBORenderTracerEffects.addEffect(IsoGameCharacter chr, float range) voidFBORenderTracerEffects.releaseWeaponTransform(IsoGameCharacter chr) voidFBORenderTracerEffects.storeWeaponTransform(IsoGameCharacter chr, org.joml.Matrix4f xfrm) -
Uses of IsoGameCharacter in zombie.iso.objects
Fields in zombie.iso.objects with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionstatic final ArrayList<IsoGameCharacter> IsoFireManager.CharactersOnFire_StackMethods in zombie.iso.objects that return IsoGameCharacterModifier and TypeMethodDescriptionIsoTrap.getAttacker()IsoWindow.getFirstCharacterClimbingThrough()IsoWindow.getFirstCharacterClimbingThrough(IsoGridSquare square) IsoWindow.getFirstCharacterClosing()IsoWindow.getFirstCharacterClosing(IsoGridSquare square) IsoDeadBody.getKilledBy()IsoDeadBody.reanimate()Methods in zombie.iso.objects with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoBarricadeIsoBarricade.AddBarricadeToObject(BarricadeAble to, IsoGameCharacter chr) voidIsoLightSwitch.addBattery(IsoGameCharacter chr, InventoryItem battery) static voidIsoFireManager.AddBurningCharacter(IsoGameCharacter BurningCharacter) static voidIsoFireManager.addCharacterOnFire(IsoGameCharacter character) IsoBulletTracerEffects.addEffect(IsoGameCharacter isoGameCharacter, float range) IsoBulletTracerEffects.addEffect(IsoGameCharacter isoGameCharacter, float range, float x, float y, float z) IsoBulletTracerEffects.addEffect(IsoGameCharacter isoGameCharacter, float range, float x, float y, float z, IsoGridSquare isoGridSquare) voidIsoBarricade.addFromCraftRecipe(IsoGameCharacter chr, ArrayList<InventoryItem> items) voidIsoLightSwitch.addLightBulb(IsoGameCharacter chr, InventoryItem bulb) voidIsoBarricade.addMetal(IsoGameCharacter chr, InventoryItem metal) voidIsoBarricade.addMetalBar(IsoGameCharacter chr, InventoryItem metalBar) voidIsoBarricade.addPlank(IsoGameCharacter chr) voidIsoBarricade.addPlank(IsoGameCharacter chr, InventoryItem plank) voidIsoDoor.addSheet(boolean inside, IsoGameCharacter chr) voidIsoDoor.addSheet(IsoGameCharacter chr) voidIsoThumpable.addSheet(IsoGameCharacter chr) voidIsoWindow.addSheet(IsoGameCharacter chr) voidIsoWindowFrame.addSheet(IsoGameCharacter chr) static voidIsoWindowFrame.addSheet(IsoObject o, IsoGameCharacter chr) voidIsoWindow.AttackObject(IsoGameCharacter owner) booleanIsoBarricade.canAttackBypassIsoBarricade(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) booleanIsoWindow.canAttackBypassIsoBarricade(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) booleanIsoDoor.canClimbOver(IsoGameCharacter chr) booleanIsoThumpable.canClimbOver(IsoGameCharacter chr) booleanIsoThumpable.canClimbThrough(IsoGameCharacter chr) booleanIsoWindow.canClimbThrough(IsoGameCharacter chr) booleanIsoWindowFrame.canClimbThrough(IsoGameCharacter chr) static booleanIsoWindowFrame.canClimbThrough(IsoObject o, IsoGameCharacter chr) static booleanIsoWindow.canClimbThroughHelper(IsoGameCharacter chr, IsoGridSquare sq, IsoGridSquare oppositeSq, boolean north) booleanIsoCurtain.canInteractWith(IsoGameCharacter chr) booleanIsoDoor.couldBeOpen(IsoGameCharacter chr) booleanIsoThumpable.couldBeOpen(IsoGameCharacter chr) voidIsoThumpable.createLightSource(int radius, int offsetX, int offsetY, int offsetZ, int life, String lightSourceFuel, InventoryItem baseItem, IsoGameCharacter chr) static voidIsoFireManager.deleteCharacterOnFire(IsoGameCharacter character) IsoDoor.getAddSheetSquare(IsoGameCharacter chr) Returns the square the player should stand on to add a sheet.IsoThumpable.getAddSheetSquare(IsoGameCharacter chr) IsoWindow.getAddSheetSquare(IsoGameCharacter chr) IsoWindowFrame.getAddSheetSquare(IsoGameCharacter chr) static IsoGridSquareIsoWindowFrame.getAddSheetSquare(IsoObject o, IsoGameCharacter chr) IsoDoor.getBarricadeForCharacter(IsoGameCharacter chr) IsoThumpable.getBarricadeForCharacter(IsoGameCharacter chr) IsoWindow.getBarricadeForCharacter(IsoGameCharacter chr) IsoWindowFrame.getBarricadeForCharacter(IsoGameCharacter chr) static IsoBarricadeIsoBarricade.GetBarricadeForCharacter(BarricadeAble obj, IsoGameCharacter chr) IsoDoor.getBarricadeOppositeCharacter(IsoGameCharacter chr) IsoThumpable.getBarricadeOppositeCharacter(IsoGameCharacter chr) IsoWindow.getBarricadeOppositeCharacter(IsoGameCharacter chr) IsoWindowFrame.getBarricadeOppositeCharacter(IsoGameCharacter chr) static IsoBarricadeIsoBarricade.GetBarricadeOppositeCharacter(BarricadeAble obj, IsoGameCharacter chr) IsoDoor.getOtherSideOfDoor(IsoGameCharacter chr) IsoThumpable.getOtherSideOfDoor(IsoGameCharacter chr) IsoBarricade.getThumpableFor(IsoGameCharacter chr) IsoCompost.getThumpableFor(IsoGameCharacter chr) IsoDoor.getThumpableFor(IsoGameCharacter chr) IsoThumpable.getThumpableFor(IsoGameCharacter chr) IsoWindow.getThumpableFor(IsoGameCharacter chr) IsoWindowFrame.getThumpableFor(IsoGameCharacter chr) IsoThumpable.insertNewFuel(InventoryItem item, IsoGameCharacter chr) booleanIsoDoor.isExteriorDoor(IsoGameCharacter chr) Deprecated.booleanIsoDoor.isFacingSheet(IsoGameCharacter chr) booleanIsoThumpable.isLockedToCharacter(IsoGameCharacter chr) voidIsoWindow.openCloseCurtain(IsoGameCharacter chr) IsoLightSwitch.removeBattery(IsoGameCharacter chr) static voidIsoFireManager.RemoveBurningCharacter(IsoGameCharacter BurningCharacter) IsoThumpable.removeCurrentFuel(IsoGameCharacter chr) IsoLightSwitch.removeLightBulb(IsoGameCharacter chr) IsoBarricade.removeMetal(IsoGameCharacter chr) IsoBarricade.removeMetalBar(IsoGameCharacter chr) IsoBarricade.removePlank(IsoGameCharacter chr) voidIsoCurtain.removeSheet(IsoGameCharacter chr) voidIsoDoor.removeSheet(IsoGameCharacter chr) voidIsoWindow.removeSheet(IsoGameCharacter chr) voidIsoDeadBody.setKilledBy(IsoGameCharacter killedBy) voidIsoCurtain.ToggleDoor(IsoGameCharacter chr) voidIsoDoor.ToggleDoor(IsoGameCharacter chr) voidIsoThumpable.ToggleDoor(IsoGameCharacter chr) voidIsoDoor.ToggleDoorActual(IsoGameCharacter chr) voidIsoThumpable.ToggleDoorActual(IsoGameCharacter chr) voidIsoWindow.ToggleWindow(IsoGameCharacter chr) voidIsoTree.toppleTree(IsoGameCharacter owner) voidIsoBarricade.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoCompost.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoDoor.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoThumpable.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoWindow.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHitEffects(IsoGameCharacter owner, HandWeapon weapon) voidIsoMannequin.wearItem(InventoryItem item, IsoGameCharacter chr) Constructors in zombie.iso.objects with parameters of type IsoGameCharacterModifierConstructorDescriptionIsoBall(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon weapon, IsoGameCharacter character) IsoDeadBody(IsoGameCharacter died) IsoDeadBody(IsoGameCharacter died, boolean wasCorpseAlready) IsoDeadBody(IsoGameCharacter died, boolean wasCorpseAlready, boolean bAddToSquareAndWorld) IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xVelocity, float yVelocity, HandWeapon weapon, IsoGameCharacter character) IsoTrap(IsoGameCharacter attacker, HandWeapon weapon, IsoCell cell, IsoGridSquare sq) -
Uses of IsoGameCharacter in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type IsoGameCharacterModifier and TypeMethodDescriptiondefault IsoBarricadeBarricadeAble.addBarricadesFromCraftRecipe(IsoGameCharacter chr, ArrayList<InventoryItem> items, CraftRecipeData craftRecipeData, boolean opposite) BarricadeAble.getBarricadeForCharacter(IsoGameCharacter chr) BarricadeAble.getBarricadeOppositeCharacter(IsoGameCharacter chr) Thumpable.getThumpableFor(IsoGameCharacter chr) voidThumpable.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) -
Uses of IsoGameCharacter in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionfloatClimateManager.getAirTemperatureForCharacter(IsoGameCharacter plr) floatClimateManager.getAirTemperatureForCharacter(IsoGameCharacter plr, boolean doWindChill) floatClimateManager.getWindForceMovement(IsoGameCharacter character, float angle) -
Uses of IsoGameCharacter in zombie.Lua
Methods in zombie.Lua that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacterLuaManager.GlobalObject.getBehaviourDebugPlayer()static IsoGameCharacterLuaManager.GlobalObject.getFakeAttacker()Methods in zombie.Lua with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic ArrayList<AnimalTracks> LuaManager.GlobalObject.getAndFindNearestTracks(IsoGameCharacter chr) static IsoDirectionsLuaManager.GlobalObject.getDirectionTo(IsoGameCharacter chara, IsoObject objTarget) static voidLuaManager.GlobalObject.sendAttachedItem(IsoGameCharacter character, String location, InventoryItem item) static voidLuaManager.GlobalObject.sendHitVehicle(IsoGameCharacter target, String damage, boolean isTargetHitFromBehind, String vehicleDamage, String vehicleSpeed, boolean isVehicleHitFromBehind) static voidLuaManager.GlobalObject.sendSwitchSeat(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of IsoGameCharacter in zombie.network
Methods in zombie.network that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacterPZNetKahluaTableImpl.loadIsoGameCharacter(ByteBuffer input, UdpConnection connection) Methods in zombie.network with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic booleanGameServer.helmetFall(IsoGameCharacter character, boolean hitHead) static voidGameServer.PlayWorldSoundServer(IsoGameCharacter character, String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) static voidPZNetKahluaTableImpl.saveIsoGameCharacter(ByteBuffer output, IsoGameCharacter character) static voidGameClient.sendAnimalHitAnimal(IsoGameCharacter wielder, IsoMovingObject target, float damage, boolean ignoreDamage) static voidGameClient.sendAnimalHitPlayer(IsoGameCharacter wielder, IsoMovingObject target, float damage, boolean ignoreDamage) static voidGameClient.sendAnimalHitThumpable(IsoGameCharacter wielder) voidGameClient.sendAttachedItem(IsoGameCharacter character, String location, InventoryItem item) voidGameClient.sendGetAnimalTracks(IsoGameCharacter character) static voidGameClient.sendPlayerHit(IsoGameCharacter wielder, IsoObject target, HandWeapon weapon, float damage, boolean ignoreDamage, float range, boolean isCriticalHit, boolean helmetFall, boolean hitHead) static voidGameServer.sendSlowFactor(IsoGameCharacter chr) static voidGameClient.sendVehicleHit(IsoPlayer wielder, IsoGameCharacter target, BaseVehicle vehicle, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) static voidGameClient.sendZombieHitThumpable(IsoGameCharacter wielder, IsoObject thumpable) -
Uses of IsoGameCharacter in zombie.network.anticheats
Methods in zombie.network.anticheats that return IsoGameCharacter -
Uses of IsoGameCharacter in zombie.network.fields
Methods in zombie.network.fields with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidSquare.process(IsoGameCharacter character) voidSquare.set(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.network.fields.character
Methods in zombie.network.fields.character that return IsoGameCharacterMethods in zombie.network.fields.character with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPFBData.restore(IsoGameCharacter character) voidCharacterID.set(IsoGameCharacter character) voidPFBData.set(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidBite.process(IsoZombie wielder, IsoGameCharacter target) voidFall.process(IsoGameCharacter character) voidThumpable.process(IsoGameCharacter character) voidVehicleHitField.process(IsoGameCharacter wielder, IsoGameCharacter target, BaseVehicle vehicle) voidWeaponHit.process(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon, boolean ignore) voidCharacter.set(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.network.packets
Methods in zombie.network.packets with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidZombieHelmetFallingPacket.set(IsoGameCharacter character, InventoryItem item, float x, float y, float z) -
Uses of IsoGameCharacter in zombie.network.packets.actions
Methods in zombie.network.packets.actions that return IsoGameCharacter -
Uses of IsoGameCharacter in zombie.network.packets.hit
Methods in zombie.network.packets.hit that return IsoGameCharacterModifier and TypeMethodDescriptionPlayerHitAnimalPacket.getTarget()PlayerHitPlayerPacket.getTarget()PlayerHitZombiePacket.getTarget()VehicleHitPlayerPacket.getTarget()Methods in zombie.network.packets.hit with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidVehicleHit.set(IsoPlayer wielder, IsoGameCharacter character, BaseVehicle vehicle, boolean isCriticalHit, float damage, boolean isTargetHitFromBehind, int vehicleDamage, float vehicleSpeed, boolean isVehicleHitFromBehind) -
Uses of IsoGameCharacter in zombie.pathfind
Methods in zombie.pathfind that return IsoGameCharacterMethods in zombie.pathfind with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPathFindState2.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidPathFindState2.enter(IsoGameCharacter owner) voidPathFindState2.execute(IsoGameCharacter owner) voidPathFindState2.exit(IsoGameCharacter owner) booleanPathFindState2.isMoving(IsoGameCharacter owner) voidPathFindBehavior2.pathToCharacter(IsoGameCharacter target) org.joml.Vector2fCollideWithObstaclesPoly.resolveCollision(IsoGameCharacter chr, float nx, float ny, org.joml.Vector2f finalPos) org.joml.Vector2fPolygonalMap2.resolveCollision(IsoGameCharacter chr, float nx, float ny, org.joml.Vector2f finalPos) booleanPolygonalMap2.resolveCollision(IsoGameCharacter chr, float radius, org.joml.Vector2f out_finalPos) Constructors in zombie.pathfind with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.radio.devices
Methods in zombie.radio.devices with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanDeviceData.canPlayerRemoteInteract(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacterRandomizedWorldBase.createRandomZombie(int x, int y, int z) static IsoGameCharacterRandomizedWorldBase.createRandomZombie(RoomDef room) static IsoGameCharacterRandomizedWorldBase.createRandomZombieForCorpse(RoomDef room) Methods in zombie.randomizedWorld with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidRandomizedWorldBase.alignCorpseToSquare(IsoGameCharacter chr, IsoGridSquare square) static IsoDeadBodyRandomizedWorldBase.createBodyFromZombie(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.randomizedWorld.randomizedBuilding
Subclasses of IsoGameCharacter in zombie.randomizedWorld.randomizedBuilding -
Uses of IsoGameCharacter in zombie.scripting
Methods in zombie.scripting with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidScriptManager.checkAutoLearn(IsoGameCharacter chr) voidScriptManager.checkMetaRecipe(IsoGameCharacter chr, String checkRecipe) voidScriptManager.checkMetaRecipes(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidCraftRecipe.addXP(IsoGameCharacter character) voidCraftRecipe.addXP(IsoGameCharacter character, boolean showXP) booleanCraftRecipe.canBenefitFromRecipeAtHand(IsoGameCharacter chr) booleanCraftRecipe.canResearch(IsoGameCharacter chr) booleanCraftRecipe.canResearch(IsoGameCharacter chr, boolean blacklistKnown) booleanCraftRecipe.characterHasRequiredSkills(IsoGameCharacter chr) voidCraftRecipe.checkAutoLearnAllSkills(IsoGameCharacter chr) voidCraftRecipe.checkAutoLearnAllSkills(IsoGameCharacter chr, boolean textSpam) voidCraftRecipe.checkAutoLearnAnySkills(IsoGameCharacter chr) voidCraftRecipe.checkAutoLearnAnySkills(IsoGameCharacter chr, boolean textSpam) voidCraftRecipe.checkMetaRecipe(IsoGameCharacter chr) voidCraftRecipe.checkMetaRecipe(IsoGameCharacter chr, String checkedRecipe) booleanCraftRecipe.couldBenefitFromRecipeAtHand(IsoGameCharacter chr) booleanInputScript.doesItemPassRoutineStatusTests(InventoryItem item, IsoGameCharacter character) CraftRecipe.generateDebugText(IsoGameCharacter chr) CraftRecipe.getHighestRelevantSkill(IsoGameCharacter character) CraftRecipe.getHighestRelevantSkillFromXpAward(IsoGameCharacter character) intCraftRecipe.getHighestRelevantSkillLevel(IsoGameCharacter character) intCraftRecipe.getHighestRelevantSkillLevel(IsoGameCharacter character, boolean includeAutoLearn) intCraftRecipe.getResearchSkillLevel(IsoGameCharacter chr) intCraftRecipe.getTime(IsoGameCharacter character) booleanCraftRecipe.hasPlayerLearned(IsoGameCharacter character) booleanCraftRecipe.hasRecipeAtHand(IsoGameCharacter chr, ArrayList<ItemContainer> containers) booleanCraftRecipe.isFavourite(IsoGameCharacter character) booleanCraftRecipe.validateBenefitFromRecipeAtHand(IsoGameCharacter chr, ArrayList<ItemContainer> containers) -
Uses of IsoGameCharacter in zombie.scripting.logic
Methods in zombie.scripting.logic with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidRecipeCodeOnCreate.addGasFilter(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.addOxygenTank(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.addToPack(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.applyLidCondition(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.carveSpear(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnEat.consumeCorrectionFluid(DrainableComboItem item, IsoGameCharacter character) static voidRecipeCodeOnEat.consumeNicotine(DrainableComboItem item, IsoGameCharacter character) static voidRecipeCodeOnEat.consumeNicotine(Food item, IsoGameCharacter character, float percent) static voidRecipeCodeOnEat.consumeRatPoison(DrainableComboItem item, IsoGameCharacter character) static voidRecipeCodeOnEat.consumeWildFoodGeneric(Food item, IsoGameCharacter character, float percent) static voidRecipeCodeOnCreate.copyKey(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.createLogStack(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.cutChicken(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.cutFish(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.cutSmallAnimal(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleFishingNet(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleFlashlight(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleMiscElectronics(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleRadio(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleRadioTV(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleRadioTwoWay(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleSpear(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.drawRandomCard(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.fireHardenSpear(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.fixFishingRope(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.genericBetterFixing(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.genericEvenBetterFixing(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.genericFixing(CraftRecipeData data, IsoGameCharacter character) static booleanItemCodeOnTest.hasScrewdriver(IsoGameCharacter character, HandWeapon weapon, WeaponPart part) static voidRecipeCodeOnCreate.inheritColorFromMaterial(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.inheritFoodDisplayName(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.inheritFoodNameBowl(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.knappFlake(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeCoffee(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeJar(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeMilkFromPowder(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeOmelette(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeSushi(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.minorCondition(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.name_muffins(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openAndEat(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openCan(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openDentedCan(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openDentedCanKnife(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openMacAndCheese(CraftRecipeData data, IsoGameCharacter isoGameCharacter) static voidRecipeCodeOnCreate.openMysteryCan(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openMysteryCanKnife(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openWaterCan(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.openWaterCanKnife(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.pickAramidThread(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.placeInBox(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.placeItemTypeInBox(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.purifyWater(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.radioCraft(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.refillBlowTorch(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.refillHurricaneLantern(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.refillLighter(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.removeGasFilter(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.removeOxygenTank(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.replaceSawBlade(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.ripClothing(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.rollDice(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.scrapJewellery(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.scratchTicket(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.setEcruColor(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.sewHideJacket(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.sharpenBlade(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.sharpenBladeGrindstone(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.shotgunSawnoff(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.sliceAnimalHead(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.slightlyMoreDurable(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelIngot(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelLarge(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelMedium(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelMediumPlus(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelSmall(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.splitLogStack(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.torchBatteryInsert(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.unpackBox(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.unpackItemTypeFromBox(CraftRecipeData data, IsoGameCharacter character) static voidRecipeCodeOnCreate.untieHeadband(CraftRecipeData data, IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.scripting.objects
Methods in zombie.scripting.objects with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionEvolvedRecipe.addItem(InventoryItem baseItem, InventoryItem usedItem, IsoGameCharacter chr) voidTimedActionScript.applyMuscleStrain(IsoGameCharacter player) intFixing.countUses(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) EvolvedRecipe.getItemsCanBeUse(IsoGameCharacter chr, InventoryItem baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) Item.getResearchableRecipes(IsoGameCharacter chr) Item.getResearchableRecipes(IsoGameCharacter chr, boolean blacklistKnown) Item.getUsedInRecipes(IsoGameCharacter character) Item.getUsedInRecipes(IsoGameCharacter character, ArrayList<String> recipesList) Fixing.haveGlobalItem(IsoGameCharacter chr) Fixing.haveThisFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) booleanItem.isUsedInBuildRecipes(IsoGameCharacter character) booleanItem.isUsedInRecipes(IsoGameCharacter character) voidItem.researchRecipes(IsoGameCharacter character) Fixing.usedInFixer(InventoryItem itemType, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.seating
Methods in zombie.seating with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanSeatingManager.getAdjacentPosition(IsoGameCharacter character, IsoObject isoObject, String sitDirection, String side, String animStateName, String animNodeName, org.joml.Vector3f worldPos) floatSeatingManager.getAnimationTrackFraction(IsoGameCharacter character, String animNodeName) -
Uses of IsoGameCharacter in zombie.text.templating
Constructors in zombie.text.templating with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.ui
Methods in zombie.ui that return IsoGameCharacterMethods in zombie.ui with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidMoodlesUI.setCharacter(IsoGameCharacter chr) voidObjectTooltip.setCharacter(IsoGameCharacter chr) voidUI3DModel.setCharacter(IsoGameCharacter character) voidNewHealthPanel.SetCharacter(IsoGameCharacter chr) Constructors in zombie.ui with parameters of type IsoGameCharacterModifierConstructorDescriptionNewHealthPanel(int x, int y, IsoGameCharacter ParentCharacter) UI_BodyPart(BodyPartType type, int x, int y, String part, IsoGameCharacter character, boolean RenderFlipped) -
Uses of IsoGameCharacter in zombie.vehicles
Fields in zombie.vehicles declared as IsoGameCharacterMethods in zombie.vehicles that return IsoGameCharacterModifier and TypeMethodDescriptionBaseVehicle.getCharacter(int seat) BaseVehicle.getDamagedBy()BaseVehicle.getDriver()BaseVehicle.getDriverRegardlessOfTow()Methods in zombie.vehicles with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidBaseVehicle.addRandomDamageFromCrash(IsoGameCharacter chr, float damage) voidAttackVehicleState.animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidBaseVehicle.authorizationChanged(IsoGameCharacter character) voidBaseVehicle.HitVars.calc(IsoGameCharacter target, BaseVehicle vehicle) intBaseVehicle.calculateDamageWithCharacter(IsoGameCharacter chr) booleanBaseVehicle.canAccessContainer(int partIndex, IsoGameCharacter chr) booleanBaseVehicle.canInstallPart(IsoGameCharacter chr, VehiclePart part) booleanBaseVehicle.canLightSmoke(IsoGameCharacter chr) booleanBaseVehicle.canLockDoor(VehiclePart part, IsoGameCharacter chr) booleanBaseVehicle.canOpenDoor(VehiclePart part, IsoGameCharacter chr) booleanBaseVehicle.canUninstallPart(IsoGameCharacter chr, VehiclePart part) booleanBaseVehicle.canUnlockDoor(VehiclePart part, IsoGameCharacter chr) BaseVehicle.checkCollision(IsoGameCharacter target) org.joml.Vector3fBaseVehicle.chooseBestAttackPosition(IsoGameCharacter target, IsoGameCharacter attacker, org.joml.Vector3f worldPos) booleanBaseVehicle.couldCrawlerAttackPassenger(IsoGameCharacter chr) voidAttackVehicleState.enter(IsoGameCharacter owner) booleanBaseVehicle.enter(int seat, IsoGameCharacter chr) booleanBaseVehicle.enter(int seat, IsoGameCharacter chr, org.joml.Vector3f offset) booleanBaseVehicle.enterRSync(int seat, IsoGameCharacter chr, BaseVehicle v) voidAttackVehicleState.execute(IsoGameCharacter owner) voidAttackVehicleState.exit(IsoGameCharacter owner) booleanBaseVehicle.exit(IsoGameCharacter chr) booleanBaseVehicle.exitRSync(IsoGameCharacter chr) floatBaseVehicle.getAreaDist(String areaId, IsoGameCharacter chr) intBaseVehicle.getBestSeat(IsoGameCharacter chr) BaseVehicle.getClosestWindow(IsoGameCharacter chr) intVehiclePart.getContainerCapacity(IsoGameCharacter chr) BaseVehicle.getFacingPosition(IsoGameCharacter chr, Vector2 out) BaseVehicle.getNearestBodyworkPart(IsoGameCharacter chr) intBaseVehicle.getSeat(IsoGameCharacter chr) BaseVehicle.getThumpableFor(IsoGameCharacter chr) BaseVehicle.getUseablePart(IsoGameCharacter chr) BaseVehicle.getUseablePart(IsoGameCharacter chr, boolean checkDir) voidVehicleWindow.hit(IsoGameCharacter chr) voidBaseVehicle.hitCharacter(IsoGameCharacter character, BaseVehicle.HitVars vars) booleanAttackVehicleState.isAttacking(IsoGameCharacter owner) booleanBaseVehicle.isCharacterAdjacentTo(IsoGameCharacter chr) booleanBaseVehicle.isCollided(IsoGameCharacter character) booleanBaseVehicle.isDriver(IsoGameCharacter chr) booleanBaseVehicle.isEnterBlocked(IsoGameCharacter chr, int seat) booleanBaseVehicle.isEnterBlocked2(IsoGameCharacter chr, int seat) booleanBaseVehicle.isExitBlocked(IsoGameCharacter chr, int seat) booleanBaseVehicle.isInArea(String areaId, IsoGameCharacter chr) booleanAttackVehicleState.isPassengerExposed(IsoGameCharacter owner) booleanBaseVehicle.isPassengerUseDoor2(IsoGameCharacter chr, int seat) voidBaseVehicle.playActorAnim(VehiclePart part, String animId, IsoGameCharacter chr) voidBaseVehicle.playPassengerAnim(int seat, String animId, IsoGameCharacter chr) booleanBaseVehicle.processHit(IsoGameCharacter isoGameCharacter, HandWeapon weapon, float damage) voidBaseVehicle.setCharacterPosition(IsoGameCharacter chr, int seat, String positionId) voidBaseVehicle.setCharacterPositionToAnim(IsoGameCharacter chr, int seat, String animId) booleanBaseVehicle.setPassenger(int seat, IsoGameCharacter chr, org.joml.Vector3f offset) booleanBaseVehicle.showPassenger(IsoGameCharacter chr) voidBaseVehicle.switchSeat(IsoGameCharacter chr, int seatTo) BaseVehicle.testCollisionWithCharacter(IsoGameCharacter chr, float circleRadius, Vector2 out) intBaseVehicle.testCollisionWithProneCharacter(IsoGameCharacter chr, boolean doSound) booleanBaseVehicle.testTouchingVehicle(IsoGameCharacter isoGameCharacter, RagdollController ragdollController) voidBaseVehicle.toggleLockedDoor(VehiclePart part, IsoGameCharacter chr, boolean locked) voidBaseVehicle.updateHasExtendOffset(IsoGameCharacter chr) voidBaseVehicle.updateHasExtendOffsetForExit(IsoGameCharacter chr) voidBaseVehicle.updateHasExtendOffsetForExitEnd(IsoGameCharacter chr) booleanBaseVehicle.updateHitByVehicle(IsoGameCharacter target) voidBaseVehicle.WeaponHit(IsoGameCharacter chr, HandWeapon weapon)