Uses of Class
zombie.characters.IsoGameCharacter
Packages that use IsoGameCharacter
Package
Description
-
Uses of IsoGameCharacter in zombie
Methods in zombie with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
PersistentOutfits.IOutfitter.accept
(int outfitID, String outfitName, IsoGameCharacter chr) void
CombatManager.applyDamage
(IsoGameCharacter isoGameCharacter, float float0) static void
SharedDescriptors.ApplyReanimatedPlayerOutfit
(int outfitID, String outfitName, IsoGameCharacter chr) void
CombatManager.attackCollisionCheck
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, SwipeStatePlayer swipeStatePlayer) float
CombatManager.calculateDamageToVehicle
(IsoGameCharacter var1, float float0, float float1, int int0) void
CombatManager.calculateHitInfoList
(IsoGameCharacter isoGameCharacter) static boolean
CombatManager.checkPVP
(IsoGameCharacter isoGameCharacter, IsoMovingObject isoMovingObject) void
PersistentOutfits.dressInOutfit
(IsoGameCharacter chr, int outfitID) int
FliesSound.getCorpseCount
(IsoGameCharacter chr) static float
CombatManager.getMoodlesPenalty
(IsoGameCharacter isoGameCharacter, float float0) static float
CombatManager.getMovePenalty
(IsoGameCharacter isoGameCharacter, float float1) static float
CombatManager.getPainPenalty
(IsoGameCharacter isoGameCharacter) CombatManager.getWeapon
(IsoGameCharacter isoGameCharacter) static float
CombatManager.getWeatherPenalty
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, IsoGridSquare isoGridSquare, float float1) void
CombatManager.highlightTarget
(IsoGameCharacter isoGameCharacter, Color color, float float0) boolean
PersistentOutfits.isHatFallen
(IsoGameCharacter chr) boolean
CombatManager.isProneTargetBetter
(IsoGameCharacter isoGameCharacter, HitInfo hitInfo0, HitInfo hitInfo1) PersistentOutfits.processFallingHat
(IsoGameCharacter isoGameCharacter, boolean boolean0) void
CombatManager.processHit
(HandWeapon handWeapon, IsoGameCharacter isoGameCharacter, IsoZombie isoZombie) void
CombatManager.processMaintanenceCheck
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, IsoObject isoObject) void
CombatManager.releaseBallisticsTargets
(IsoGameCharacter isoGameCharacter) boolean
PersistentOutfits.removeFallenHat
(int outfitID, IsoGameCharacter chr) void
PersistentOutfits.setFallenHat
(IsoGameCharacter chr, boolean fallen) void
CombatManager.splash
(IsoMovingObject isoMovingObject, HandWeapon handWeapon, IsoGameCharacter isoGameCharacter1) void
EffectsManager.startMuzzleFlash
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.ai
Fields in zombie.ai with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal ArrayList
<IsoGameCharacter> GameCharacterAIBrain.spottedCharacters
Methods in zombie.ai that return IsoGameCharacterMethods in zombie.ai with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
State.animEvent
(IsoGameCharacter owner, AnimEvent event) boolean
WalkingOnTheSpot.check
(IsoGameCharacter isoGameCharacter) void
State.enter
(IsoGameCharacter owner) void
State.execute
(IsoGameCharacter owner) void
State.exit
(IsoGameCharacter owner) void
State.getDeltaModifiers
(IsoGameCharacter owner, MoveDeltaModifiers modifiers) boolean
State.isAttacking
(IsoGameCharacter owner) Return TRUE if the owner is currently attacking.boolean
State.isIgnoreCollide
(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.boolean
State.isMoving
(IsoGameCharacter owner) Return TRUE if the owner is currently moving.void
State.setParams
(IsoGameCharacter isoGameCharacter) Constructors in zombie.ai with parameters of type IsoGameCharacterModifierConstructorDescriptionGameCharacterAIBrain
(IsoGameCharacter _character) StateMachine
(IsoGameCharacter owner) -
Uses of IsoGameCharacter in zombie.ai.permission
Methods in zombie.ai.permission with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionboolean
DefaultStatePermissions.isDeferredMovementAllowed
(IsoGameCharacter chr) boolean
GenericStatePermissions.isDeferredMovementAllowed
(IsoGameCharacter chr) boolean
IStatePermissions.isDeferredMovementAllowed
(IsoGameCharacter chr) boolean
DefaultStatePermissions.isPlayerInputAllowed
(IsoGameCharacter chr) boolean
GenericStatePermissions.isPlayerInputAllowed
(IsoGameCharacter chr) boolean
IStatePermissions.isPlayerInputAllowed
(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.ai.sadisticAIDirector
Methods in zombie.ai.sadisticAIDirector with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
SleepingEvent.wakeUp
(IsoGameCharacter chr) void
SleepingEvent.wakeUp
(IsoGameCharacter chr, boolean remote) -
Uses of IsoGameCharacter in zombie.ai.states
Fields in zombie.ai.states declared as IsoGameCharacterMethods in zombie.ai.states with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
PlayerSitOnFurnitureState.abortSitting
(IsoGameCharacter isoGameCharacter) void
AttackNetworkState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
AttackState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
BumpedState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ClimbOverWallState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ClimbThroughWindowState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
CloseWindowState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
CollideWithWallState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
CrawlingZombieTurnState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
FakeDeadAttackState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
FitnessState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
GrappledThrownOutWindowState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
IdleState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
OpenWindowState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerActionsState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerAimState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerEmoteState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerExtState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerFallDownState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerHitReactionPVPState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerHitReactionState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerKnockedDown.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerOnBedState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
PlayerSitOnFurnitureState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
PlayerSitOnGroundState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
PlayerStrafeState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
SmashWindowState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
StaggerBackState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ThumpState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
WalkTowardState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieFallDownState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieFallingState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieGetDownState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieGetUpFromCrawlState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieHitReactionState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieIdleState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
ZombieReanimateState.animEvent
(IsoGameCharacter owner, AnimEvent event) static boolean
CrawlingZombieTurnState.calculateDir
(IsoGameCharacter owner, IsoDirections targetDir) static void
SwipeStatePlayer.dbgOnGlobalAnimEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AttackNetworkState.enter
(IsoGameCharacter owner) void
AttackState.enter
(IsoGameCharacter owner) void
BumpedState.enter
(IsoGameCharacter owner) void
BurntToDeath.enter
(IsoGameCharacter owner) void
ClimbDownSheetRopeState.enter
(IsoGameCharacter owner) void
ClimbOverFenceState.enter
(IsoGameCharacter owner) void
ClimbOverWallState.enter
(IsoGameCharacter owner) void
ClimbSheetRopeState.enter
(IsoGameCharacter owner) void
ClimbThroughWindowState.enter
(IsoGameCharacter owner) void
CloseWindowState.enter
(IsoGameCharacter owner) void
CollideWithWallState.enter
(IsoGameCharacter owner) void
CrawlingZombieTurnState.enter
(IsoGameCharacter owner) void
FakeDeadAttackState.enter
(IsoGameCharacter owner) void
FakeDeadZombieState.enter
(IsoGameCharacter owner) void
FishingState.enter
(IsoGameCharacter owner) void
FitnessState.enter
(IsoGameCharacter owner) void
ForecastBeatenPlayerState.enter
(IsoGameCharacter owner) void
GrappledThrownOutWindowState.enter
(IsoGameCharacter isoGameCharacter) void
IdleState.enter
(IsoGameCharacter var1) void
LungeNetworkState.enter
(IsoGameCharacter owner) void
LungeState.enter
(IsoGameCharacter owner) void
OpenWindowState.enter
(IsoGameCharacter owner) void
PlayerActionsState.enter
(IsoGameCharacter owner) void
PlayerAimState.enter
(IsoGameCharacter owner) void
PlayerEmoteState.enter
(IsoGameCharacter owner) void
PlayerExtState.enter
(IsoGameCharacter owner) void
PlayerFallDownState.enter
(IsoGameCharacter owner) void
PlayerFallingState.enter
(IsoGameCharacter owner) void
PlayerGetUpState.enter
(IsoGameCharacter owner) void
PlayerHitReactionPVPState.enter
(IsoGameCharacter owner) void
PlayerHitReactionState.enter
(IsoGameCharacter owner) void
PlayerKnockedDown.enter
(IsoGameCharacter owner) void
PlayerOnBedState.enter
(IsoGameCharacter isoGameCharacter) void
PlayerOnGroundState.enter
(IsoGameCharacter owner) void
PlayerSitOnFurnitureState.enter
(IsoGameCharacter isoGameCharacter) void
PlayerSitOnGroundState.enter
(IsoGameCharacter owner) void
PlayerStrafeState.enter
(IsoGameCharacter owner) void
SmashWindowState.enter
(IsoGameCharacter owner) void
StaggerBackState.enter
(IsoGameCharacter owner) static void
StateManager.enter
(IsoGameCharacter isoGameCharacter1, State state) void
SwipeStatePlayer.enter
(IsoGameCharacter owner) void
ThumpState.enter
(IsoGameCharacter owner) void
WalkTowardNetworkState.enter
(IsoGameCharacter owner) void
WalkTowardState.enter
(IsoGameCharacter owner) void
ZombieEatBodyState.enter
(IsoGameCharacter owner) void
ZombieFaceTargetState.enter
(IsoGameCharacter owner) void
ZombieFallDownState.enter
(IsoGameCharacter owner) void
ZombieFallingState.enter
(IsoGameCharacter owner) void
ZombieGetDownState.enter
(IsoGameCharacter owner) void
ZombieGetUpFromCrawlState.enter
(IsoGameCharacter owner) void
ZombieGetUpState.enter
(IsoGameCharacter owner) void
ZombieHitReactionState.enter
(IsoGameCharacter owner) void
ZombieIdleState.enter
(IsoGameCharacter owner) void
ZombieOnGroundState.enter
(IsoGameCharacter owner) void
ZombieReanimateState.enter
(IsoGameCharacter owner) void
ZombieSittingState.enter
(IsoGameCharacter owner) void
ZombieTurnAlerted.enter
(IsoGameCharacter owner) void
AttackNetworkState.execute
(IsoGameCharacter owner) void
AttackState.execute
(IsoGameCharacter owner) void
BumpedState.execute
(IsoGameCharacter owner) void
BurntToDeath.execute
(IsoGameCharacter owner) void
ClimbDownSheetRopeState.execute
(IsoGameCharacter owner) void
ClimbOverFenceState.execute
(IsoGameCharacter owner) void
ClimbOverWallState.execute
(IsoGameCharacter owner) void
ClimbSheetRopeState.execute
(IsoGameCharacter owner) void
ClimbThroughWindowState.execute
(IsoGameCharacter owner) void
CloseWindowState.execute
(IsoGameCharacter owner) void
CollideWithWallState.execute
(IsoGameCharacter owner) void
CrawlingZombieTurnState.execute
(IsoGameCharacter owner) void
FakeDeadAttackState.execute
(IsoGameCharacter owner) void
FakeDeadZombieState.execute
(IsoGameCharacter owner) void
FishingState.execute
(IsoGameCharacter owner) void
FitnessState.execute
(IsoGameCharacter owner) void
ForecastBeatenPlayerState.execute
(IsoGameCharacter owner) void
GrappledThrownOutWindowState.execute
(IsoGameCharacter isoGameCharacter) void
LungeNetworkState.execute
(IsoGameCharacter owner) void
LungeState.execute
(IsoGameCharacter owner) void
OpenWindowState.execute
(IsoGameCharacter owner) void
PlayerActionsState.execute
(IsoGameCharacter owner) void
PlayerAimState.execute
(IsoGameCharacter owner) void
PlayerEmoteState.execute
(IsoGameCharacter owner) void
PlayerExtState.execute
(IsoGameCharacter owner) void
PlayerFallDownState.execute
(IsoGameCharacter owner) void
PlayerFallingState.execute
(IsoGameCharacter owner) void
PlayerGetUpState.execute
(IsoGameCharacter owner) void
PlayerHitReactionPVPState.execute
(IsoGameCharacter owner) void
PlayerHitReactionState.execute
(IsoGameCharacter owner) void
PlayerKnockedDown.execute
(IsoGameCharacter owner) void
PlayerOnBedState.execute
(IsoGameCharacter isoGameCharacter) void
PlayerOnGroundState.execute
(IsoGameCharacter owner) void
PlayerSitOnFurnitureState.execute
(IsoGameCharacter isoGameCharacter) void
PlayerSitOnGroundState.execute
(IsoGameCharacter owner) void
PlayerStrafeState.execute
(IsoGameCharacter owner) void
SmashWindowState.execute
(IsoGameCharacter owner) void
StaggerBackState.execute
(IsoGameCharacter owner) void
SwipeStatePlayer.execute
(IsoGameCharacter owner) void
ThumpState.execute
(IsoGameCharacter owner) void
WalkTowardNetworkState.execute
(IsoGameCharacter owner) void
WalkTowardState.execute
(IsoGameCharacter owner) void
ZombieEatBodyState.execute
(IsoGameCharacter owner) void
ZombieFaceTargetState.execute
(IsoGameCharacter owner) void
ZombieFallDownState.execute
(IsoGameCharacter owner) void
ZombieFallingState.execute
(IsoGameCharacter owner) void
ZombieGetDownState.execute
(IsoGameCharacter owner) void
ZombieGetUpFromCrawlState.execute
(IsoGameCharacter owner) void
ZombieHitReactionState.execute
(IsoGameCharacter owner) void
ZombieIdleState.execute
(IsoGameCharacter owner) void
ZombieOnGroundState.execute
(IsoGameCharacter owner) void
ZombieReadyForGrappleNetworkState.execute
(IsoGameCharacter isoGameCharacter) void
ZombieReanimateState.execute
(IsoGameCharacter owner) void
ZombieSittingState.execute
(IsoGameCharacter owner) void
ZombieTurnAlerted.execute
(IsoGameCharacter owner) void
AttackNetworkState.exit
(IsoGameCharacter owner) void
AttackState.exit
(IsoGameCharacter owner) void
BumpedState.exit
(IsoGameCharacter owner) void
BurntToDeath.exit
(IsoGameCharacter owner) void
ClimbDownSheetRopeState.exit
(IsoGameCharacter owner) void
ClimbOverFenceState.exit
(IsoGameCharacter owner) void
ClimbOverWallState.exit
(IsoGameCharacter owner) void
ClimbSheetRopeState.exit
(IsoGameCharacter owner) void
ClimbThroughWindowState.exit
(IsoGameCharacter owner) void
CloseWindowState.exit
(IsoGameCharacter owner) void
CollideWithWallState.exit
(IsoGameCharacter owner) void
CrawlingZombieTurnState.exit
(IsoGameCharacter owner) void
FakeDeadAttackState.exit
(IsoGameCharacter owner) void
FakeDeadZombieState.exit
(IsoGameCharacter owner) void
FishingState.exit
(IsoGameCharacter owner) void
FitnessState.exit
(IsoGameCharacter owner) void
ForecastBeatenPlayerState.exit
(IsoGameCharacter owner) void
GrappledThrownOutWindowState.exit
(IsoGameCharacter isoGameCharacter) void
IdleState.exit
(IsoGameCharacter var1) void
LungeNetworkState.exit
(IsoGameCharacter owner) void
LungeState.exit
(IsoGameCharacter chr) void
OpenWindowState.exit
(IsoGameCharacter owner) void
PlayerActionsState.exit
(IsoGameCharacter owner) void
PlayerAimState.exit
(IsoGameCharacter owner) void
PlayerEmoteState.exit
(IsoGameCharacter owner) void
PlayerExtState.exit
(IsoGameCharacter owner) void
PlayerFallDownState.exit
(IsoGameCharacter owner) void
PlayerFallingState.exit
(IsoGameCharacter owner) void
PlayerGetUpState.exit
(IsoGameCharacter owner) void
PlayerHitReactionPVPState.exit
(IsoGameCharacter owner) void
PlayerHitReactionState.exit
(IsoGameCharacter owner) void
PlayerKnockedDown.exit
(IsoGameCharacter owner) void
PlayerOnBedState.exit
(IsoGameCharacter isoGameCharacter) void
PlayerOnGroundState.exit
(IsoGameCharacter owner) void
PlayerSitOnFurnitureState.exit
(IsoGameCharacter isoGameCharacter) void
PlayerSitOnGroundState.exit
(IsoGameCharacter owner) void
PlayerStrafeState.exit
(IsoGameCharacter owner) void
SmashWindowState.exit
(IsoGameCharacter owner) void
StaggerBackState.exit
(IsoGameCharacter owner) static void
StateManager.exit
(IsoGameCharacter isoGameCharacter1, State state) void
SwipeStatePlayer.exit
(IsoGameCharacter owner) void
ThumpState.exit
(IsoGameCharacter owner) void
WalkTowardNetworkState.exit
(IsoGameCharacter owner) void
WalkTowardState.exit
(IsoGameCharacter owner) void
ZombieEatBodyState.exit
(IsoGameCharacter owner) void
ZombieFaceTargetState.exit
(IsoGameCharacter owner) void
ZombieFallDownState.exit
(IsoGameCharacter owner) void
ZombieFallingState.exit
(IsoGameCharacter owner) void
ZombieGetDownState.exit
(IsoGameCharacter owner) void
ZombieGetUpFromCrawlState.exit
(IsoGameCharacter owner) void
ZombieGetUpState.exit
(IsoGameCharacter owner) void
ZombieHitReactionState.exit
(IsoGameCharacter owner) void
ZombieIdleState.exit
(IsoGameCharacter owner) void
ZombieOnGroundState.exit
(IsoGameCharacter owner) void
ZombieReanimateState.exit
(IsoGameCharacter owner) void
ZombieSittingState.exit
(IsoGameCharacter owner) void
ZombieTurnAlerted.exit
(IsoGameCharacter owner) static void
ClimbThroughWindowState.getClimbThroughWindowPositioningParams
(IsoGameCharacter isoGameCharacter, IsoObject isoObject, ClimbThroughWindowPositioningParams climbThroughWindowPositioningParams) void
ClimbOverFenceState.getDeltaModifiers
(IsoGameCharacter owner, MoveDeltaModifiers modifiers) void
ClimbThroughWindowState.getDeltaModifiers
(IsoGameCharacter owner, MoveDeltaModifiers modifiers) void
GrappledThrownOutWindowState.getDeltaModifiers
(IsoGameCharacter isoGameCharacter, MoveDeltaModifiers moveDeltaModifiers) float
StaggerBackState.getMaxStaggerTime
(IsoGameCharacter isoGameCharacter) ClimbThroughWindowState.getPositioningParams
(IsoGameCharacter isoGameCharacter) ClimbThroughWindowState.getWindow
(IsoGameCharacter owner) CloseWindowState.getWindow
(IsoGameCharacter owner) GrappledThrownOutWindowState.getWindow
(IsoGameCharacter isoGameCharacter) boolean
AttackNetworkState.isAttacking
(IsoGameCharacter owner) Description copied from class: Stateboolean
AttackState.isAttacking
(IsoGameCharacter owner) Description copied from class: Statestatic boolean
ZombieOnGroundState.isCharacterStandingOnOther
(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) boolean
ClimbOverFenceState.isIgnoreCollide
(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class: Stateboolean
ClimbOverWallState.isIgnoreCollide
(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class: Stateboolean
ClimbThroughWindowState.isIgnoreCollide
(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class: Stateboolean
GrappledThrownOutWindowState.isIgnoreCollide
(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) boolean
LungeNetworkState.isMoving
(IsoGameCharacter owner) Description copied from class: Stateboolean
LungeState.isMoving
(IsoGameCharacter owner) Return TRUE if the owner is currently moving.boolean
WalkTowardState.isMoving
(IsoGameCharacter owner) Return TRUE if the owner is currently moving.boolean
ZombieGetDownState.isNearStartXY
(IsoGameCharacter owner) boolean
ClimbThroughWindowState.isPastInnerEdgeOfSquare
(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) boolean
GrappledThrownOutWindowState.isPastInnerEdgeOfSquare
(IsoGameCharacter isoGameCharacter, int int1, int int0, IsoDirections isoDirections) boolean
ClimbThroughWindowState.isPastOuterEdgeOfSquare
(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) boolean
GrappledThrownOutWindowState.isPastOuterEdgeOfSquare
(IsoGameCharacter isoGameCharacter, int int1, int int0, IsoDirections isoDirections) boolean
ClimbThroughWindowState.isWindowClosing
(IsoGameCharacter owner) boolean
GrappledThrownOutWindowState.isWindowClosing
(IsoGameCharacter isoGameCharacter0) void
BumpedState.setParams
(IsoGameCharacter isoGameCharacter0) void
ClimbDownSheetRopeState.setParams
(IsoGameCharacter isoGameCharacter) void
ClimbOverFenceState.setParams
(IsoGameCharacter owner, IsoDirections dir) void
ClimbOverWallState.setParams
(IsoGameCharacter owner, IsoDirections dir) void
ClimbSheetRopeState.setParams
(IsoGameCharacter isoGameCharacter) void
ClimbThroughWindowState.setParams
(IsoGameCharacter isoGameCharacter) void
ClimbThroughWindowState.setParams
(IsoGameCharacter owner, IsoObject obj) void
CollideWithWallState.setParams
(IsoGameCharacter isoGameCharacter) void
FishingState.setParams
(IsoGameCharacter isoGameCharacter) void
FitnessState.setParams
(IsoGameCharacter isoGameCharacter) void
GrappledThrownOutWindowState.setParams
(IsoGameCharacter isoGameCharacter, IsoObject isoObject) void
OpenWindowState.setParams
(IsoGameCharacter owner, IsoWindow window) void
PlayerAimState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerEmoteState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerExtState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerFallingState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerGetUpState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerSitOnFurnitureState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerSitOnGroundState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerStrafeState.setParams
(IsoGameCharacter isoGameCharacter) void
SwipeStatePlayer.setParams
(IsoGameCharacter isoGameCharacter0) void
ZombieGetDownState.setParams
(IsoGameCharacter owner) void
ZombieTurnAlerted.setParams
(IsoGameCharacter owner, float targetAngle) static void
ClimbThroughWindowState.slideCharacterToWindowOpening
(IsoGameCharacter isoGameCharacter, ClimbThroughWindowPositioningParams climbThroughWindowPositioningParams) static void
ClimbThroughWindowState.slideX
(IsoGameCharacter isoGameCharacter, float float1) void
GrappledThrownOutWindowState.slideX
(IsoGameCharacter isoGameCharacter, float float2, float float1) static void
ClimbThroughWindowState.slideY
(IsoGameCharacter isoGameCharacter, float float1) void
GrappledThrownOutWindowState.slideY
(IsoGameCharacter isoGameCharacter, float float2, float float1) -
Uses of IsoGameCharacter in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
AnimalAlertedState.animEvent
(IsoGameCharacter var1, AnimEvent var2) void
AnimalAttackState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalClimbOverFenceState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalEatState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalFalldownState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalFollowWallState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalHitReactionState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalIdleState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalOnGroundState.animEvent
(IsoGameCharacter var1, AnimEvent var2) void
AnimalPathFindState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalWalkState.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimalZoneState.animEvent
(IsoGameCharacter var1, AnimEvent var2) void
AnimalAlertedState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalAttackState.enter
(IsoGameCharacter var1) void
AnimalClimbOverFenceState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalEatState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalFalldownState.enter
(IsoGameCharacter var1) void
AnimalFollowWallState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalHitReactionState.enter
(IsoGameCharacter var1) void
AnimalIdleState.enter
(IsoGameCharacter var1) void
AnimalOnGroundState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalPathFindState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalWalkState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalZoneState.enter
(IsoGameCharacter isoGameCharacter) void
AnimalAlertedState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalAttackState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalClimbOverFenceState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalEatState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalFalldownState.execute
(IsoGameCharacter var1) void
AnimalFollowWallState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalHitReactionState.execute
(IsoGameCharacter var1) void
AnimalIdleState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalOnGroundState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalPathFindState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalWalkState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalZoneState.execute
(IsoGameCharacter isoGameCharacter) void
AnimalAlertedState.exit
(IsoGameCharacter var1) void
AnimalAttackState.exit
(IsoGameCharacter var1) void
AnimalClimbOverFenceState.exit
(IsoGameCharacter isoGameCharacter) void
AnimalEatState.exit
(IsoGameCharacter isoGameCharacter) void
AnimalFalldownState.exit
(IsoGameCharacter var1) void
AnimalFollowWallState.exit
(IsoGameCharacter isoGameCharacter) void
AnimalHitReactionState.exit
(IsoGameCharacter isoGameCharacter) void
AnimalIdleState.exit
(IsoGameCharacter var1) void
AnimalOnGroundState.exit
(IsoGameCharacter var1) void
AnimalPathFindState.exit
(IsoGameCharacter isoGameCharacter) void
AnimalWalkState.exit
(IsoGameCharacter isoGameCharacter) void
AnimalZoneState.exit
(IsoGameCharacter var1) boolean
AnimalClimbOverFenceState.isIgnoreCollide
(IsoGameCharacter isoGameCharacter, int int12, int int15, int int6, int int13, int int16, int int5) boolean
AnimalFollowWallState.isMoving
(IsoGameCharacter var1) boolean
AnimalPathFindState.isMoving
(IsoGameCharacter isoGameCharacter) boolean
AnimalWalkState.isMoving
(IsoGameCharacter var1) boolean
AnimalZoneState.isMoving
(IsoGameCharacter isoGameCharacter) void
AnimalClimbOverFenceState.setParams
(IsoGameCharacter isoGameCharacter, IsoDirections isoDirections) -
Uses of IsoGameCharacter in zombie.ai.states.player
Methods in zombie.ai.states.player with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
PlayerMilkAnimalState.enter
(IsoGameCharacter isoGameCharacter) void
PlayerMovementState.enter
(IsoGameCharacter isoGameCharacter) void
PlayerPetAnimalState.enter
(IsoGameCharacter isoGameCharacter) void
PlayerShearAnimalState.enter
(IsoGameCharacter isoGameCharacter) void
PlayerMilkAnimalState.exit
(IsoGameCharacter isoGameCharacter) void
PlayerMovementState.exit
(IsoGameCharacter isoGameCharacter) void
PlayerPetAnimalState.exit
(IsoGameCharacter isoGameCharacter) void
PlayerShearAnimalState.exit
(IsoGameCharacter isoGameCharacter) void
PlayerMilkAnimalState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerMovementState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerPetAnimalState.setParams
(IsoGameCharacter isoGameCharacter) void
PlayerShearAnimalState.setParams
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.audio
Methods in zombie.audio with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
MusicIntensityConfig.checkHealthPanelVisible
(IsoGameCharacter isoGameCharacter) abstract long
BaseSoundEmitter.playSound
(String file, IsoGameCharacter character) long
DummySoundEmitter.playSound
(String file, IsoGameCharacter character) void
MusicIntensityConfig.restoreToFullHealth
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.audio.parameters
Constructors in zombie.audio.parameters with parameters of type IsoGameCharacterModifierConstructorDescriptionParameterBulletHitSurface
(IsoGameCharacter isoGameCharacter) ParameterCharacterInside
(IsoGameCharacter _character) ParameterCharacterMovementSpeed
(IsoGameCharacter _character) ParameterCharacterMoving
(IsoGameCharacter isoGameCharacter) ParameterCharacterOnFire
(IsoGameCharacter isoGameCharacter) ParameterDragMaterial
(IsoGameCharacter isoGameCharacter) ParameterEquippedBaggageContainer
(IsoGameCharacter _character) ParameterExercising
(IsoGameCharacter isoGameCharacter) ParameterFootstepMaterial
(IsoGameCharacter _character) ParameterFootstepMaterial2
(IsoGameCharacter _character) ParameterIsStashTile
(IsoGameCharacter isoGameCharacter) ParameterMeleeHitSurface
(IsoGameCharacter _character) ParameterMoodles
(IsoGameCharacter isoGameCharacter) ParameterShoeType
(IsoGameCharacter _character) -
Uses of IsoGameCharacter in zombie.characters
Subclasses of IsoGameCharacter in zombie.charactersModifier and TypeClassDescriptionfinal class
class
final class
class
final class
final class
Fields in zombie.characters declared as IsoGameCharacterModifier and TypeFieldDescriptionprotected IsoGameCharacter
IsoGameCharacter.AttackedBy
protected final IsoGameCharacter
BaseCharacterSoundEmitter.character
final IsoGameCharacter
ClothingWetness.character
protected IsoGameCharacter
Safety.character
IsoSurvivor.following
protected IsoGameCharacter
SurvivorDesc.Instance
IsoGameCharacter.ReanimatedCorpse
IsoLivingCharacter.targetOnGround
IsoGameCharacter.vbdebugHitTarget
Fields in zombie.characters with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionprotected final Stack
<IsoGameCharacter> IsoGameCharacter.EnemyList
protected final Stack
<IsoGameCharacter> IsoPlayer.FollowCamStack
Methods in zombie.characters that return IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.getAttackedBy()
IsoGameCharacter.getBumpedChr()
IsoPlayer.getClosestZombieDist()
Deprecated.IsoGameCharacter.getFollowingTarget()
SurvivorDesc.getInstance()
IsoGameCharacter.getLastHitCharacter()
IsoGameCharacter.getReanimatedCorpse()
Methods in zombie.characters that return types with arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.getEnemyList()
IsoGameCharacter.getLocalEnemyList()
Methods in zombie.characters with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.calcCarToPlayerVector
(IsoGameCharacter isoGameCharacter1) IsoGameCharacter.calcCarToPlayerVector
(IsoGameCharacter isoGameCharacter1, Vector2 vector21) float
IsoGameCharacter.calcConeAngleMultiplier
(IsoGameCharacter var1, boolean boolean0) float
IsoGameCharacter.calcConeAngleOffset
(IsoGameCharacter var1, boolean boolean0) IsoGameCharacter.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) IsoZombie.calcHitDir
(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static void
HitReactionNetworkAI.CalcHitReactionVehicle
(IsoGameCharacter target, BaseVehicle vehicle) static void
HitReactionNetworkAI.CalcHitReactionWeapon
(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) int
IsoPlayer.calculateCritChance
(IsoGameCharacter target) static boolean
SafetySystemManager.checkUpdateDelay
(IsoGameCharacter wielder, IsoGameCharacter target) int
IsoGameCharacter.compareMovePriority
(IsoGameCharacter other) void
IsoGameCharacter.DoDeath
(HandWeapon weapon, IsoGameCharacter wielder) void
IsoGameCharacter.DoDeath
(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory) boolean
IsoGameCharacter.DoSwingCollisionBoneCheck
(IsoGameCharacter zombie, int bone, float tempoLengthTest) IsoGameCharacter.ensureExistsBallisticsTarget
(IsoGameCharacter isoGameCharacter0) float
ILuaGameCharacterDamage.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) float
ILuaGameCharacterDamage.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) float
IsoGameCharacter.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) float
IsoGameCharacter.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) float
IsoZombie.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean _bRemote) void
IsoGameCharacter.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) void
IsoPlayer.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) void
IsoZombie.hitConsequences
(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) boolean
IsoGameCharacter.isBehind
(IsoGameCharacter chr) static boolean
HitReactionNetworkAI.isEnabled
(IsoGameCharacter isoGameCharacter) static boolean
IsoPlayer.isLocalPlayer
(IsoGameCharacter isoGameCharacter) void
IsoGameCharacter.Kill
(IsoGameCharacter killer) void
IsoPlayer.Kill
(IsoGameCharacter killer) void
IsoZombie.Kill
(IsoGameCharacter killer) void
IsoZombie.Kill
(IsoGameCharacter killer, boolean bGory) void
SurvivorDesc.load
(ByteBuffer input, int WorldVersion, IsoGameCharacter chr) protected void
IsoGameCharacter.OnAnimEvent_IsAlmostUp
(IsoGameCharacter isoGameCharacter) protected void
IsoZombie.OnAnimEvent_IsAlmostUp
(IsoGameCharacter isoGameCharacter) boolean
IsoGameCharacter.onDeath_ShouldDoSplatterAndSounds
(HandWeapon var1, IsoGameCharacter var2, boolean var3) boolean
IsoZombie.onDeath_ShouldDoSplatterAndSounds
(HandWeapon handWeapon, IsoGameCharacter isoGameCharacter, boolean boolean0) void
IsoGameCharacter.pathToCharacter
(IsoGameCharacter target) void
IsoZombie.pathToCharacter
(IsoGameCharacter _target) float
IsoGameCharacter.processHitDamage
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) void
IsoGameCharacter.setAttackedBy
(IsoGameCharacter _AttackedBy) void
IsoGameCharacter.setBumpedChr
(IsoGameCharacter _bumpedChr) void
IsoGameCharacter.setFollowingTarget
(IsoGameCharacter _FollowingTarget) void
SurvivorDesc.setInstance
(IsoGameCharacter _Instance) void
IsoGameCharacter.setLastHitCharacter
(IsoGameCharacter isoGameCharacter0) static boolean
NetworkTeleport.teleport
(IsoGameCharacter chr, NetworkTeleport.Type type, float x, float y, byte z, float _duration) static boolean
NetworkTeleport.teleport
(IsoGameCharacter chr, PlayerPacket packet, float _duration) boolean
IComparitor.test
(IsoGameCharacter main, IsoGameCharacter test) static void
NetworkTeleport.update
(IsoGameCharacter chr, PlayerPacket packet) Constructors in zombie.characters with parameters of type IsoGameCharacterModifierConstructorDescriptionClothingWetness
(IsoGameCharacter _character) HitReactionNetworkAI
(IsoGameCharacter _character) IsoAIModule
(IsoGameCharacter isoGameCharacter) NetworkCharacterAI
(IsoGameCharacter _character) NetworkPlayerAI
(IsoGameCharacter character) NetworkTeleport
(IsoGameCharacter chr, NetworkTeleport.Type type, float x, float y, byte z, float _duration) NetworkZombieAI
(IsoGameCharacter character) Safety
(IsoGameCharacter _character) XP
(IsoGameCharacter isoGameCharacter1) -
Uses of IsoGameCharacter in zombie.characters.animals
Subclasses of IsoGameCharacter in zombie.characters.animalsFields in zombie.characters.animals declared as IsoGameCharacterModifier and TypeFieldDescriptionIsoAnimal.atkTarget
IsoAnimal.attackedBy
IsoAnimal.fightingOpponent
Methods in zombie.characters.animals that return IsoGameCharacterMethods in zombie.characters.animals with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionIsoAnimal.addDebugBucketOfMilk
(IsoGameCharacter var1) void
AnimalTracks.addTrackingExp
(IsoGameCharacter isoGameCharacter, boolean boolean0) boolean
IsoAnimal.canBePicked
(IsoGameCharacter isoGameCharacter) boolean
AnimalTracks.canFindTrack
(IsoGameCharacter isoGameCharacter) void
IsoAnimal.drawRope
(IsoGameCharacter isoGameCharacter) IsoAnimal.getAllPossibleFoodFromInv
(IsoGameCharacter isoGameCharacter) static ArrayList
<AnimalTracks> AnimalTracks.getAndFindNearestTracks
(IsoGameCharacter isoGameCharacter) IsoAnimal.getPossibleLuringItems
(IsoGameCharacter isoGameCharacter) AnimalTracks.getTrackAge
(IsoGameCharacter var1) void
IsoAnimal.hitConsequences
(HandWeapon var1, IsoGameCharacter isoGameCharacter, boolean boolean0, float float0, boolean var5) IsoAnimal.milkAnimal
(IsoGameCharacter isoGameCharacter, InventoryItem inventoryItem) void
IsoAnimal.setAttackedBy
(IsoGameCharacter isoGameCharacter) boolean
IsoAnimal.shearAnimal
(IsoGameCharacter isoGameCharacter, InventoryItem inventoryItem0) -
Uses of IsoGameCharacter in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
BaseAnimalBehavior.forceFleeFromChr
(IsoGameCharacter isoGameCharacter) void
BaseAnimalBehavior.goAttack
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.characters.animals.datas
Methods in zombie.characters.animals.datas with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.characters.BodyDamage
Fields in zombie.characters.BodyDamage declared as IsoGameCharacterMethods in zombie.characters.BodyDamage that return IsoGameCharacterModifier and TypeMethodDescriptionFitness.getParent()
BodyDamage.getParentChar()
BodyPart.getParentChar()
Methods in zombie.characters.BodyDamage with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic void
BodyDamage.damageFromSpikedArmor
(IsoGameCharacter isoGameCharacter0, IsoGameCharacter isoGameCharacter1, int int0, HandWeapon handWeapon) void
Fitness.setParent
(IsoGameCharacter _parent) void
BodyDamage.setParentChar
(IsoGameCharacter _ParentChar) Constructors in zombie.characters.BodyDamage with parameters of type IsoGameCharacterModifierConstructorDescriptionBodyDamage
(IsoGameCharacter ParentCharacter) BodyPart
(BodyPartType ChosenType, IsoGameCharacter PC) Fitness
(IsoGameCharacter _parent) -
Uses of IsoGameCharacter in zombie.characters.CharacterTimedActions
Fields in zombie.characters.CharacterTimedActions declared as IsoGameCharacterMethods in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
LuaTimedActionNew.Pathfind
(IsoGameCharacter chr, int x, int y, int z) Constructors in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacterModifierConstructorDescriptionBaseAction
(IsoGameCharacter _chr) LuaTimedAction
(se.krka.kahlua.vm.KahluaTable kahluaTable, IsoGameCharacter isoGameCharacter) LuaTimedActionNew
(se.krka.kahlua.vm.KahluaTable kahluaTable, IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.characters.Moodles
Constructors in zombie.characters.Moodles with parameters of type IsoGameCharacterModifierConstructorDescriptionMoodle
(MoodleType ChosenType, IsoGameCharacter parent) Moodles
(IsoGameCharacter parent) -
Uses of IsoGameCharacter in zombie.characterTextures
Methods in zombie.characterTextures with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionfloat
CharacterSmartTexture.addBlood
(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) float
CharacterSmartTexture.addDirt
(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.core.logger
Methods in zombie.core.logger with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic String
LoggerManager.getPlayerCoords
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.core.physics
Fields in zombie.core.physics declared as IsoGameCharacterModifier and TypeFieldDescriptionBallisticsTarget.CombatDamageData.attacker
BallisticsTarget.CombatDamageData.target
Methods in zombie.core.physics that return IsoGameCharacterMethods in zombie.core.physics with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic BallisticsTarget
BallisticsTarget.alloc
(IsoGameCharacter isoGameCharacterx) static void
RagdollControllerDebugRenderer.drawIsoDebug
(IsoGameCharacter isoGameCharacter, boolean boolean0, boolean boolean1, Vector3 vector31, RagdollStateData ragdollStateData) void
RagdollController.setGameCharacterObject
(IsoGameCharacter isoGameCharacter) void
BallisticsController.setIsoGameCharacter
(IsoGameCharacter isoGameCharacterx) void
BallisticsTarget.setIsoGameCharacter
(IsoGameCharacter isoGameCharacterx) boolean
BallisticsController.updateAimingVector
(IsoGameCharacter isoGameCharacterx, BallisticsController.AimingVectorParameters aimingVectorParameters) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as IsoGameCharacterMethods in zombie.core.skinnedmodel with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
ModelManager.Add
(IsoGameCharacter chr) Add the supplied character to the visible render list.boolean
ModelManager.ContainsChar
(IsoGameCharacter chr) Returns TRUE if the character is currently in the visible render list, and has not been flagged for removal.void
ModelManager.dressInRandomOutfit
(IsoGameCharacter chr) ModelManager.getBodyModel
(IsoGameCharacter chr) ModelManager.getSlot
(IsoGameCharacter chr) ModelManager.newAdditionalModelInstance
(String meshName, String tex, IsoGameCharacter chr, AnimationPlayer animPlayer, String shaderName) ModelManager.newInstance
(Model model, IsoGameCharacter chr, AnimationPlayer player) void
ModelManager.Remove
(IsoGameCharacter chr) void
ModelManager.Reset
(IsoGameCharacter chr) Reset Resets the specified character.void
ModelManager.ResetCharacterEquippedHands
(IsoGameCharacter chr) void
ModelManager.ResetEquippedNextFrame
(IsoGameCharacter isoGameCharacter) void
ModelManager.ResetNextFrame
(IsoGameCharacter isoGameCharacter) Constructors in zombie.core.skinnedmodel with parameters of type IsoGameCharacterModifierConstructorDescriptionBaseGrappleable
(IsoGameCharacter isoGameCharacter) ModelSlot
(int _ID, ModelInstance _model, IsoGameCharacter _character) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return IsoGameCharacterMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation.debug
Methods in zombie.core.skinnedmodel.advancedanimation.debug that return IsoGameCharacterMethods in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
AnimatorDebugMonitor.setTarget
(IsoGameCharacter isoGameCharacter) void
AnimatorDebugMonitor.update
(IsoGameCharacter isoGameCharacter, AnimLayer[] animLayer) Constructors in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
AnimEventBroadcaster.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimEventListenerSetVariableWrapperString.animEvent
(IsoGameCharacter isoGameCharacter, AnimationVariableReference animationVariableReference, String string) void
AnimEventListenerSetVariableWrapperString.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimEventListenerWrapperBoolean.animEvent
(IsoGameCharacter isoGameCharacter, boolean boolean0) void
AnimEventListenerWrapperBoolean.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimEventListenerWrapperFloat.animEvent
(IsoGameCharacter isoGameCharacter, float float0) void
AnimEventListenerWrapperFloat.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
AnimEventListenerWrapperNoParam.animEvent
(IsoGameCharacter isoGameCharacter) void
AnimEventListenerWrapperNoParam.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent var2) void
AnimEventListenerWrapperString.animEvent
(IsoGameCharacter isoGameCharacter, String string) void
AnimEventListenerWrapperString.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
IAnimEventListener.animEvent
(IsoGameCharacter var1, AnimEvent var2) void
IAnimEventListenerBoolean.animEvent
(IsoGameCharacter var1, boolean var2) void
IAnimEventListenerFloat.animEvent
(IsoGameCharacter var1, float var2) void
IAnimEventListenerNoParam.animEvent
(IsoGameCharacter var1) void
IAnimEventListenerSetVariableString.animEvent
(IsoGameCharacter var1, AnimationVariableReference var2, String var3) void
IAnimEventListenerString.animEvent
(IsoGameCharacter var1, String var2) default void
IAnimEventWrappedBroadcaster.animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return IsoGameCharacterMethods in zombie.core.skinnedmodel.animation with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
AnimationPlayer.setIsoGameCharacter
(IsoGameCharacter isoGameCharacter) void
AnimationPlayer.updateForwardDirection
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug that return IsoGameCharacterConstructors in zombie.core.skinnedmodel.animation.debug with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as IsoGameCharacterMethods in zombie.core.skinnedmodel.model with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic void
Model.BoneToWorldCoords
(IsoGameCharacter character, int boneIndex, Vector3 vec) static void
Model.BoneYDirectionToWorldCoords
(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) static void
Model.BoneZDirectionToWorldCoords
(IsoGameCharacter isoGameCharacter, int int0, Vector3 vector3, float float0) ModelInstance.init
(Model _model, IsoGameCharacter _character, AnimationPlayer player) void
ModelInstanceTextureCreator.init
(IsoGameCharacter chr) static void
Model.VectorToWorldCoords
(IsoGameCharacter character, Vector3 vec) static void
Model.WorldToModel
(IsoGameCharacter isoGameCharacter, Vector3 vector3) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.population
Methods in zombie.core.skinnedmodel.population with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionPopTemplateManager.addClothingItem
(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem) PopTemplateManager.addClothingItem
(IsoGameCharacter isoGameCharacter, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem, boolean boolean0) void
PopTemplateManager.populateCharacterModelSlot
(IsoGameCharacter chr, ModelManager.ModelSlot modelSlot) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.debug.debugWindows
Methods in zombie.debug.debugWindows with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
TargetHitInfoPanel.setIsoGameCharacter
(IsoGameCharacter isoGameCharacterx) -
Uses of IsoGameCharacter in zombie.entity.components.build
Constructors in zombie.entity.components.build with parameters of type IsoGameCharacterModifierConstructorDescriptionBuildLogic
(IsoGameCharacter isoGameCharacter, CraftBench craftBenchx, IsoObject isoObjectx) -
Uses of IsoGameCharacter in zombie.entity.components.crafting
Fields in zombie.entity.components.crafting declared as IsoGameCharacterConstructors in zombie.entity.components.crafting with parameters of type IsoGameCharacterModifierConstructorDescriptionBaseCraftingLogic
(IsoGameCharacter isoGameCharacter, CraftBench craftBench) -
Uses of IsoGameCharacter in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return IsoGameCharacterMethods in zombie.entity.components.crafting.recipe with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionboolean
CraftRecipeData.canCreateOutputs
(List<Resource> list, IsoGameCharacter isoGameCharacter) boolean
CraftRecipeData.canPerform
(IsoGameCharacter isoGameCharacter, List<Resource> list0, List<InventoryItem> list1, boolean boolean0) static List
<CraftRecipe> CraftRecipeSort.canPerformAndValidRecipes
(List<CraftRecipe> list, IsoGameCharacter isoGameCharacter, ArrayList<Resource> arrayList0, ArrayList<InventoryItem> arrayList1) boolean
CraftRecipeData.createOutputs
(List<Resource> list, IsoGameCharacter isoGameCharacter) static ArrayList
<CraftRecipe> CraftRecipeManager.getUniqueRecipeItems
(InventoryItem inventoryItem, IsoGameCharacter isoGameCharacter, ArrayList<ItemContainer> arrayList) static boolean
CraftRecipeManager.hasPlayerLearnedRecipe
(CraftRecipe craftRecipe, IsoGameCharacter isoGameCharacter) static boolean
CraftRecipeManager.hasPlayerRequiredSkill
(CraftRecipe.RequiredSkill requiredSkill, IsoGameCharacter isoGameCharacter) static boolean
CraftRecipeManager.isValidRecipeForCharacter
(CraftRecipe craftRecipe, IsoGameCharacter isoGameCharacter, CraftRecipeMonitor craftRecipeMonitor) void
CraftRecipeData.luaCallOnCreate
(IsoGameCharacter isoGameCharacter) void
CraftRecipeData.luaCallOnStart
(IsoGameCharacter isoGameCharacter) boolean
CraftRecipeData.perform
(IsoGameCharacter isoGameCharacter, List<Resource> list0, List<InventoryItem> list1) static List
<CraftRecipe> CraftRecipeSort.validRecipes
(List<CraftRecipe> list, IsoGameCharacter isoGameCharacter) Constructors in zombie.entity.components.crafting.recipe with parameters of type IsoGameCharacterModifierConstructorDescriptionHandcraftLogic
(IsoGameCharacter isoGameCharacter, CraftBench craftBenchx, IsoObject isoObjectx) ValidCanPerformRecipeComparator
(List<CraftRecipe> list, IsoGameCharacter isoGameCharacter, ArrayList<Resource> arrayList0, ArrayList<InventoryItem> arrayList1) ValidRecipeComparator
(List<CraftRecipe> list, IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.entity.components.fluids
Methods in zombie.entity.components.fluids with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionboolean
FluidContainer.isPerceivedFluidToPlayer
(Fluid var1, IsoGameCharacter var2) -
Uses of IsoGameCharacter in zombie.inventory
Fields in zombie.inventory declared as IsoGameCharacterMethods in zombie.inventory that return IsoGameCharacterModifier and TypeMethodDescriptionItemContainer.getCharacter()
InventoryItem.getEquipParent()
InventoryItem.getOwner()
InventoryItem.getPreviousOwner()
InventoryItem.getUser()
Methods in zombie.inventory with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionboolean
InventoryItem.damageCheck
(int int0, float float0, boolean boolean0, boolean boolean1, IsoGameCharacter isoGameCharacter) static void
ItemPickerJava.doRollItem
(ItemPickerJava.ItemPickerContainer itemPickerContainer, ItemContainer itemContainer, float float0, IsoGameCharacter isoGameCharacter, boolean boolean0, ItemPickerJava.ItemPickerRoom itemPickerRoom) static void
ItemPickerJava.fillContainerType
(ItemPickerJava.ItemPickerRoom roomDist, ItemContainer container, String roomName, IsoGameCharacter character) static InventoryItem
FixingManager.fixItem
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static float
ItemPickerJava.getActualSpawnChance
(ItemPickerJava.ItemPickerItem itemPickerItem, IsoGameCharacter isoGameCharacter, ItemContainer itemContainer, float float2, boolean boolean0) static ArrayList
<InventoryItem> RecipeManager.getAvailableItemsAll
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> RecipeManager.getAvailableItemsNeeded
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static float
ItemPickerJava.getBaseChance
(ItemPickerJava.ItemPickerItem itemPickerItem, IsoGameCharacter isoGameCharacter, boolean boolean0) static float
ItemPickerJava.getBaseChanceMultiplier
(IsoGameCharacter isoGameCharacter, boolean boolean0, Item item) static double
FixingManager.getChanceOfFail
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static double
FixingManager.getCondRepaired
(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) int
ItemContainer.getEffectiveCapacity
(IsoGameCharacter chr) static ArrayList
<EvolvedRecipe> RecipeManager.getEvolvedRecipe
(InventoryItem baseItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers, boolean need1ingredient) ItemContainer.getItemFromType
(String _type, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) static int
RecipeManager.getKnownRecipesNumber
(IsoGameCharacter chr) int
InventoryItem.getMaintenanceMod
(boolean boolean0, IsoGameCharacter isoGameCharacter) int
InventoryItem.getMaintenanceMod
(IsoGameCharacter isoGameCharacter) static InventoryItem
RecipeManager.GetMovableRecipeTool
(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static int
RecipeManager.getNumberOfTimesRecipeCanBeDone
(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) InventoryItem.getResearchableRecipes
(IsoGameCharacter isoGameCharacter) static ArrayList
<InventoryItem> RecipeManager.getSourceItemsAll
(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList
<InventoryItem> RecipeManager.getSourceItemsNeeded
(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) RecipeManager.getUniqueRecipeItems
(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static boolean
RecipeManager.HasAllRequiredItems
(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) static boolean
RecipeManager.hasHeat
(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) boolean
ItemContainer.hasRoomFor
(IsoGameCharacter chr, float weightVal) boolean
ItemContainer.hasRoomFor
(IsoGameCharacter chr, InventoryItem item) static boolean
RecipeManager.isAllItemsUsableRotten
(Recipe recipe, IsoGameCharacter isoGameCharacter, InventoryItem inventoryItem1, ArrayList<ItemContainer> arrayList) boolean
InventoryItem.isFakeEquipped
(IsoGameCharacter isoGameCharacter) boolean
ItemContainer.isInCharacterInventory
(IsoGameCharacter chr) static boolean
RecipeManager.IsRecipeValid
(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) static ArrayList
<InventoryItem> RecipeManager.PerformMakeItem
(Recipe recipe, InventoryItem inventoryItem, IsoGameCharacter isoGameCharacter, ArrayList<ItemContainer> arrayList0) static void
RecipeManager.printDebugRecipeValid
(Recipe recipe, IsoGameCharacter isoGameCharacter, InventoryItem inventoryItem, ArrayList<ItemContainer> arrayList) void
InventoryItem.researchRecipes
(IsoGameCharacter isoGameCharacter) static void
ItemPickerJava.rollContainerItem
(InventoryContainer bag, IsoGameCharacter character, ItemPickerJava.ItemPickerContainer containerDist) static void
ItemPickerJava.rollItem
(ItemPickerJava.ItemPickerContainer containerDist, ItemContainer container, boolean doItemContainer, IsoGameCharacter character, ItemPickerJava.ItemPickerRoom roomDist) static ArrayList
<InventoryItem> CompressIdenticalItems.save
(ByteBuffer output, ArrayList<InventoryItem> items, IsoGameCharacter noCompress) ItemContainer.save
(ByteBuffer output, IsoGameCharacter noCompress) void
InventoryItem.setEquipParent
(IsoGameCharacter parent) void
InventoryItem.setEquipParent
(IsoGameCharacter isoGameCharacter, boolean boolean0) void
InventoryItem.setPreviousOwner
(IsoGameCharacter _previousOwner) static float
RecipeManager.UseAmount
(String sourceFullType, Recipe recipe, IsoGameCharacter chr) Deprecated.static void
FixingManager.useFixer
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) static boolean
RecipeManager.validateHasHeat
(Recipe recipe, InventoryItem inventoryItem2, ArrayList<ItemContainer> arrayList, IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.inventory.recipemanager
Methods in zombie.inventory.recipemanager that return IsoGameCharacterMethods in zombie.inventory.recipemanager with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic ItemRecipe
ItemRecipe.Alloc
(Recipe recipex, IsoGameCharacter isoGameCharacter, ArrayList<ItemContainer> arrayList0, InventoryItem inventoryItem, ArrayList<InventoryItem> arrayList1, boolean boolean0) static int
ItemRecipe.getNumberOfTimesRecipeCanBeDone
(Recipe recipex, IsoGameCharacter isoGameCharacter, ArrayList<ItemContainer> arrayList, InventoryItem inventoryItem) static void
RecipeMonitor.LogInit
(Recipe recipe, IsoGameCharacter isoGameCharacter, ArrayList<ItemContainer> arrayList, InventoryItem inventoryItem, ArrayList<InventoryItem> var4, boolean boolean0) -
Uses of IsoGameCharacter in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
Clothing.addPatch
(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) void
HandWeapon.attachWeaponPart
(IsoGameCharacter isoGameCharacter, WeaponPart weaponPart) void
HandWeapon.attachWeaponPart
(IsoGameCharacter isoGameCharacter, WeaponPart weaponPart, boolean boolean0) boolean
WeaponPart.canAttach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) boolean
HandWeapon.canAttackPierceTransparentWall
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon0) boolean
WeaponPart.canDetach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) boolean
Clothing.canFullyRestore
(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) void
HandWeapon.detachWeaponPart
(IsoGameCharacter isoGameCharacter, WeaponPart weaponPart) void
HandWeapon.detachWeaponPart
(IsoGameCharacter isoGameCharacter, WeaponPart weaponPart0, boolean boolean0) HandWeapon.getBestMagazine
(IsoGameCharacter owner) Get the magazine with the most bullets in itstatic int
Clothing.getBiteDefenseFromItem
(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingfloat
HandWeapon.getDamageMod
(IsoGameCharacter chr) HandWeapon.getDetachableWeaponParts
(IsoGameCharacter isoGameCharacter) int
InventoryContainer.getEffectiveCapacity
(IsoGameCharacter chr) float
HandWeapon.getFatigueMod
(IsoGameCharacter chr) float
HandWeapon.getKnockbackMod
(IsoGameCharacter chr) float
HandWeapon.getMaxRange
(IsoGameCharacter owner) float
HandWeapon.getMaxSightRange
(IsoGameCharacter isoGameCharacter) float
HandWeapon.getMinSightRange
(IsoGameCharacter isoGameCharacter) float
HandWeapon.getRangeMod
(IsoGameCharacter chr) int
HandWeapon.getRecoilDelay
(IsoGameCharacter isoGameCharacter) static int
Clothing.getScratchDefenseFromItem
(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingfloat
HandWeapon.getSpeedMod
(IsoGameCharacter chr) float
HandWeapon.getToHitMod
(IsoGameCharacter chr) int
HandWeapon.getWeaponSkill
(IsoGameCharacter isoGameCharacter) static WeaponType
WeaponType.getWeaponType
(IsoGameCharacter chr) static WeaponType
WeaponType.getWeaponType
(IsoGameCharacter isoGameCharacter, InventoryItem inventoryItem0, InventoryItem inventoryItem1) boolean
HandWeapon.isReloadable
(IsoGameCharacter owner) float
HandWeapon.muscleStrainMod
(IsoGameCharacter isoGameCharacter) void
WeaponPart.onAttach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) void
WeaponPart.onDetach
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) -
Uses of IsoGameCharacter in zombie.iso
Subclasses of IsoGameCharacter in zombie.isoFields in zombie.iso declared as IsoGameCharacterFields in zombie.iso with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal ArrayList
<IsoGameCharacter> IsoWorld.Characters
final ArrayList
<IsoGameCharacter> IsoMetaGrid.MetaCharacters
IsoChunk.ragdollControllersForAddToWorld
Methods in zombie.iso that return IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.FindEnemy
(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy
(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) IsoGridSquare.FindFriend
(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) static IsoGameCharacter
IsoCamera.getCameraCharacter()
Methods in zombie.iso that return types with arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.getDeferedCharacters()
IsoCell.getRemoteSurvivorList()
Methods in zombie.iso with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
IsoGridSquare.addDeferredCharacter
(IsoGameCharacter chr) void
IsoMetaGrid.AddToMeta
(IsoGameCharacter isoPlayer) void
IsoObject.AttackObject
(IsoGameCharacter owner) float
IsoCamera.FrameState.calculateCameraZ
(IsoGameCharacter isoGameCharacter) static float
LightingJNI.calculateRearZombieDistance
(IsoGameCharacter isoGameCharacter) static float
LightingJNI.calculateVisionCone
(IsoGameCharacter player) boolean
MultiStageBuilding.Stage.canBeDone
(IsoGameCharacter chr, IsoObject itemClicked, boolean cheat) void
MultiStageBuilding.Stage.doStage
(IsoGameCharacter chr, IsoThumpable item, boolean removeItems) IsoGridSquare.FindEnemy
(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy
(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) IsoGridSquare.FindFriend
(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) IsoMovingObject.getBumpedType
(IsoGameCharacter bumped) IsoCell.getClosestBuildingExcept
(IsoGameCharacter chr, IsoRoom except) static ArrayList
<MultiStageBuilding.Stage> MultiStageBuilding.getStages
(IsoGameCharacter chr, IsoObject itemClicked, boolean cheat) IsoObject.getThumpableFor
(IsoGameCharacter chr) int
MultiStageBuilding.Stage.getTimeNeeded
(IsoGameCharacter chr) float
IsoMovingObject.Hit
(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) static boolean
IsoUtils.isSimilarDirection
(IsoGameCharacter chr, float xA, float yA, float xB, float yB, float similar) static int
LosUtil.lineClearCollideCount
(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0) void
MultiStageBuilding.Stage.playCompletionSound
(IsoGameCharacter isoGameCharacter) void
IsoChunkMap.ProcessChunkPos
(IsoGameCharacter chr) void
IsoCell.putInVehicle
(IsoGameCharacter chr) void
IsoCell.resumeVehicleSounds
(IsoGameCharacter chr) Deprecated.static boolean
IsoCamera.setCameraCharacter
(IsoGameCharacter isoGameCharacter) static void
IsoCamera.SetCharacterToFollow
(IsoGameCharacter GameChar) void
Helicopter.setTarget
(IsoGameCharacter chr) void
IsoObject.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon) Method parameters in zombie.iso with type arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.FindFriend
(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) -
Uses of IsoGameCharacter in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal HashMap
<IsoGameCharacter, org.joml.Matrix4f> FBORenderTracerEffects.playerWeaponTransform
Methods in zombie.iso.fboRenderChunk with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
FBORenderTracerEffects.addEffect
(IsoGameCharacter isoGameCharacter, float float0) void
FBORenderTracerEffects.releaseWeaponTransform
(IsoGameCharacter isoGameCharacter) void
FBORenderTracerEffects.storeWeaponTransform
(IsoGameCharacter isoGameCharacter, org.joml.Matrix4f matrix4f1) -
Uses of IsoGameCharacter in zombie.iso.objects
Fields in zombie.iso.objects with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionstatic final ArrayList
<IsoGameCharacter> IsoFireManager.CharactersOnFire_Stack
Methods in zombie.iso.objects that return IsoGameCharacterModifier and TypeMethodDescriptionIsoWindow.getFirstCharacterClimbingThrough()
IsoWindow.getFirstCharacterClimbingThrough
(IsoGridSquare square) IsoWindow.getFirstCharacterClosing()
IsoWindow.getFirstCharacterClosing
(IsoGridSquare square) IsoDeadBody.reanimate()
Methods in zombie.iso.objects with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoBarricade
IsoBarricade.AddBarricadeToObject
(BarricadeAble to, IsoGameCharacter chr) void
IsoLightSwitch.addBattery
(IsoGameCharacter chr, InventoryItem battery) static void
IsoFireManager.AddBurningCharacter
(IsoGameCharacter BurningCharacter) static void
IsoFireManager.addCharacterOnFire
(IsoGameCharacter character) IsoBulletTracerEffects.addEffect
(IsoGameCharacter isoGameCharacter, float float1) IsoBulletTracerEffects.addEffect
(IsoGameCharacter isoGameCharacter, float float0, float float1, float float2, float float3) IsoBulletTracerEffects.addEffect
(IsoGameCharacter isoGameCharacter, float float3, float float0, float float1, float float2, IsoGridSquare isoGridSquare) void
IsoLightSwitch.addLightBulb
(IsoGameCharacter chr, InventoryItem bulb) void
IsoBarricade.addMetal
(IsoGameCharacter chr, InventoryItem metal) void
IsoBarricade.addMetalBar
(IsoGameCharacter chr, InventoryItem metalBar) void
IsoBarricade.addPlank
(IsoGameCharacter chr, InventoryItem plank) void
IsoDoor.addSheet
(boolean inside, IsoGameCharacter chr) void
IsoDoor.addSheet
(IsoGameCharacter chr) void
IsoThumpable.addSheet
(IsoGameCharacter chr) void
IsoWindow.addSheet
(IsoGameCharacter chr) void
IsoWindowFrame.addSheet
(IsoGameCharacter isoGameCharacter) static void
IsoWindowFrame.addSheet
(IsoObject o, IsoGameCharacter chr) void
IsoWindow.AttackObject
(IsoGameCharacter owner) boolean
IsoBarricade.canAttackBypassIsoBarricade
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) boolean
IsoWindow.canAttackBypassIsoBarricade
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) boolean
IsoDoor.canClimbOver
(IsoGameCharacter chr) boolean
IsoThumpable.canClimbOver
(IsoGameCharacter chr) boolean
IsoThumpable.canClimbThrough
(IsoGameCharacter chr) boolean
IsoWindow.canClimbThrough
(IsoGameCharacter chr) boolean
IsoWindowFrame.canClimbThrough
(IsoGameCharacter isoGameCharacter) static boolean
IsoWindowFrame.canClimbThrough
(IsoObject o, IsoGameCharacter chr) static boolean
IsoWindow.canClimbThroughHelper
(IsoGameCharacter chr, IsoGridSquare sq, IsoGridSquare oppositeSq, boolean _north) boolean
IsoCurtain.canInteractWith
(IsoGameCharacter chr) boolean
IsoDoor.couldBeOpen
(IsoGameCharacter isoGameCharacter) boolean
IsoThumpable.couldBeOpen
(IsoGameCharacter isoGameCharacter) void
IsoThumpable.createLightSource
(int radius, int offsetX, int offsetY, int offsetZ, int life, String _lightSourceFuel, InventoryItem baseItem, IsoGameCharacter chr) static void
IsoFireManager.deleteCharacterOnFire
(IsoGameCharacter character) IsoDoor.getAddSheetSquare
(IsoGameCharacter chr) Returns the square the player should stand on to add a sheet.IsoThumpable.getAddSheetSquare
(IsoGameCharacter chr) IsoWindow.getAddSheetSquare
(IsoGameCharacter chr) IsoWindowFrame.getAddSheetSquare
(IsoGameCharacter isoGameCharacter) static IsoGridSquare
IsoWindowFrame.getAddSheetSquare
(IsoObject o, IsoGameCharacter chr) IsoDoor.getBarricadeForCharacter
(IsoGameCharacter chr) IsoThumpable.getBarricadeForCharacter
(IsoGameCharacter chr) IsoWindow.getBarricadeForCharacter
(IsoGameCharacter chr) IsoWindowFrame.getBarricadeForCharacter
(IsoGameCharacter isoGameCharacter) static IsoBarricade
IsoBarricade.GetBarricadeForCharacter
(BarricadeAble obj, IsoGameCharacter chr) IsoDoor.getBarricadeOppositeCharacter
(IsoGameCharacter chr) IsoThumpable.getBarricadeOppositeCharacter
(IsoGameCharacter chr) IsoWindow.getBarricadeOppositeCharacter
(IsoGameCharacter chr) IsoWindowFrame.getBarricadeOppositeCharacter
(IsoGameCharacter isoGameCharacter) static IsoBarricade
IsoBarricade.GetBarricadeOppositeCharacter
(BarricadeAble obj, IsoGameCharacter chr) IsoDoor.getOtherSideOfDoor
(IsoGameCharacter chr) IsoThumpable.getOtherSideOfDoor
(IsoGameCharacter chr) IsoBarricade.getThumpableFor
(IsoGameCharacter chr) IsoCompost.getThumpableFor
(IsoGameCharacter chr) IsoDoor.getThumpableFor
(IsoGameCharacter chr) IsoThumpable.getThumpableFor
(IsoGameCharacter chr) IsoWindow.getThumpableFor
(IsoGameCharacter chr) IsoWindowFrame.getThumpableFor
(IsoGameCharacter isoGameCharacter) IsoThumpable.insertNewFuel
(InventoryItem item, IsoGameCharacter chr) boolean
IsoDoor.isExteriorDoor
(IsoGameCharacter chr) Deprecated.boolean
IsoDoor.isFacingSheet
(IsoGameCharacter chr) boolean
IsoThumpable.isLockedToCharacter
(IsoGameCharacter chr) void
IsoWindow.openCloseCurtain
(IsoGameCharacter chr) IsoLightSwitch.removeBattery
(IsoGameCharacter chr) static void
IsoFireManager.RemoveBurningCharacter
(IsoGameCharacter BurningCharacter) IsoThumpable.removeCurrentFuel
(IsoGameCharacter chr) IsoLightSwitch.removeLightBulb
(IsoGameCharacter chr) IsoBarricade.removeMetal
(IsoGameCharacter chr) IsoBarricade.removeMetalBar
(IsoGameCharacter chr) IsoBarricade.removePlank
(IsoGameCharacter chr) void
IsoCurtain.removeSheet
(IsoGameCharacter chr) void
IsoDoor.removeSheet
(IsoGameCharacter chr) void
IsoWindow.removeSheet
(IsoGameCharacter chr) void
IsoCurtain.ToggleDoor
(IsoGameCharacter chr) void
IsoDoor.ToggleDoor
(IsoGameCharacter chr) void
IsoThumpable.ToggleDoor
(IsoGameCharacter chr) void
IsoDoor.ToggleDoorActual
(IsoGameCharacter chr) void
IsoThumpable.ToggleDoorActual
(IsoGameCharacter chr) void
IsoWindow.ToggleWindow
(IsoGameCharacter chr) void
IsoTree.toppleTree
(IsoGameCharacter isoGameCharacter) void
IsoBarricade.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoCompost.WeaponHit
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) void
IsoDoor.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoThumpable.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoTree.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoWindow.WeaponHit
(IsoGameCharacter owner, HandWeapon weapon) void
IsoTree.WeaponHitEffects
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) void
IsoMannequin.wearItem
(InventoryItem item, IsoGameCharacter chr) Constructors in zombie.iso.objects with parameters of type IsoGameCharacterModifierConstructorDescriptionIsoBall
(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoDeadBody
(IsoGameCharacter died) IsoDeadBody
(IsoGameCharacter died, boolean wasCorpseAlready) IsoDeadBody
(IsoGameCharacter isoGameCharacter, boolean boolean2, boolean boolean0) IsoMolotovCocktail
(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) -
Uses of IsoGameCharacter in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionBarricadeAble.getBarricadeForCharacter
(IsoGameCharacter chr) BarricadeAble.getBarricadeOppositeCharacter
(IsoGameCharacter chr) Thumpable.getThumpableFor
(IsoGameCharacter chr) void
Thumpable.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon) -
Uses of IsoGameCharacter in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionfloat
ClimateManager.getAirTemperatureForCharacter
(IsoGameCharacter plr) float
ClimateManager.getAirTemperatureForCharacter
(IsoGameCharacter plr, boolean doWindChill) float
ClimateManager.getWindForceMovement
(IsoGameCharacter character, float angle) -
Uses of IsoGameCharacter in zombie.Lua
Methods in zombie.Lua that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacter
LuaManager.GlobalObject.getBehaviourDebugPlayer()
static IsoGameCharacter
LuaManager.GlobalObject.getFakeAttacker()
Methods in zombie.Lua with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic ArrayList
<AnimalTracks> LuaManager.GlobalObject.getAndFindNearestTracks
(IsoGameCharacter isoGameCharacter) static IsoDirections
LuaManager.GlobalObject.getDirectionTo
(IsoGameCharacter chara, IsoObject objTarget) static void
LuaManager.GlobalObject.sendHitVehicle
(IsoGameCharacter isoGameCharacter, String string2, boolean boolean0, String string1, String string0, boolean boolean1) static void
LuaManager.GlobalObject.sendSwitchSeat
(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of IsoGameCharacter in zombie.network
Methods in zombie.network that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacter
PZNetKahluaTableImpl.loadIsoGameCharacter
(ByteBuffer byteBuffer, UdpConnection udpConnection) Methods in zombie.network with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic boolean
GameServer.helmetFall
(IsoGameCharacter isoGameCharacter, boolean boolean0) static void
GameServer.PlayWorldSoundServer
(IsoGameCharacter character, String name, boolean loop, IsoGridSquare source, float pitchVar, float radius, float maxGain, boolean ignoreOutside) static void
PZNetKahluaTableImpl.saveIsoGameCharacter
(ByteBuffer byteBuffer, IsoGameCharacter isoGameCharacter) static void
GameClient.sendAnimalHitAnimal
(IsoGameCharacter isoGameCharacter, IsoMovingObject isoMovingObject, float float0, boolean boolean0) static void
GameClient.sendAnimalHitPlayer
(IsoGameCharacter isoGameCharacter, IsoMovingObject isoMovingObject, float float0, boolean boolean0) static void
GameClient.sendAnimalHitThumpable
(IsoGameCharacter isoGameCharacter) void
GameClient.sendGetAnimalTracks
(IsoGameCharacter isoGameCharacter) static boolean
GameClient.sendPlayerHit
(IsoGameCharacter isoGameCharacter, IsoObject isoObject, HandWeapon handWeapon, float float1, boolean boolean3, float float0, boolean boolean1, boolean boolean4, boolean boolean2) static void
GameServer.sendSlowFactor
(IsoGameCharacter chr) static void
GameClient.sendThump
(IsoGameCharacter zombie, Thumpable thumpable) static void
GameClient.sendVehicleHit
(IsoPlayer isoPlayer, IsoGameCharacter isoGameCharacter, BaseVehicle baseVehicle, float float0, boolean boolean0, int int0, float float1, boolean boolean1) -
Uses of IsoGameCharacter in zombie.network.anticheats
Methods in zombie.network.anticheats that return IsoGameCharacterModifier and TypeMethodDescriptionAntiCheatOwner.IAntiCheat.getCharacter()
AntiCheatHitWeaponRate.IAntiCheat.getTarget()
AntiCheatSafety.IAntiCheat.getTarget()
-
Uses of IsoGameCharacter in zombie.network.fields
Methods in zombie.network.fields with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
PlayerBodyPart.parse
(ByteBuffer byteBuffer, IsoGameCharacter isoGameCharacter) void
Square.process
(IsoGameCharacter isoGameCharacter) void
Square.set
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.network.fields.character
Methods in zombie.network.fields.character that return IsoGameCharacterMethods in zombie.network.fields.character with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
PFBData.restore
(IsoGameCharacter isoGameCharacter) void
CharacterID.set
(IsoGameCharacter isoGameCharacter) void
PFBData.set
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
Bite.process
(IsoZombie isoZombie, IsoGameCharacter isoGameCharacter) void
Fall.process
(IsoGameCharacter isoGameCharacter) void
Thumpable.process
(IsoGameCharacter isoGameCharacter) void
VehicleHitField.process
(IsoGameCharacter isoGameCharacter0, IsoGameCharacter isoGameCharacter1, BaseVehicle baseVehicle) void
WeaponHit.process
(IsoGameCharacter isoGameCharacter1, IsoGameCharacter isoGameCharacter0, HandWeapon handWeapon) void
Character.set
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.network.packets.actions
Methods in zombie.network.packets.actions that return IsoGameCharacter -
Uses of IsoGameCharacter in zombie.network.packets.hit
Methods in zombie.network.packets.hit that return IsoGameCharacterModifier and TypeMethodDescriptionAnimalHitAnimalPacket.getCharacter()
AnimalHitPlayerPacket.getCharacter()
AnimalHitThumpablePacket.getCharacter()
ZombieHitPlayerPacket.getCharacter()
PlayerHitAnimalPacket.getTarget()
PlayerHitPlayerPacket.getTarget()
PlayerHitZombiePacket.getTarget()
VehicleHitPlayerPacket.getTarget()
-
Uses of IsoGameCharacter in zombie.pathfind
Methods in zombie.pathfind that return IsoGameCharacterMethods in zombie.pathfind with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
PathFindState2.animEvent
(IsoGameCharacter var1, AnimEvent var2) void
PathFindState2.enter
(IsoGameCharacter isoGameCharacter) void
PathFindState2.execute
(IsoGameCharacter isoGameCharacter) void
PathFindState2.exit
(IsoGameCharacter isoGameCharacter) boolean
PathFindState2.isMoving
(IsoGameCharacter isoGameCharacter) void
PathFindBehavior2.pathToCharacter
(IsoGameCharacter isoGameCharacter) org.joml.Vector2f
CollideWithObstaclesPoly.resolveCollision
(IsoGameCharacter isoGameCharacter, float float0, float float1, org.joml.Vector2f vector2f) org.joml.Vector2f
PolygonalMap2.resolveCollision
(IsoGameCharacter isoGameCharacter, float float0, float float1, org.joml.Vector2f vector2f) Constructors in zombie.pathfind with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.radio.devices
Methods in zombie.radio.devices with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionboolean
DeviceData.canPlayerRemoteInteract
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacter
RandomizedWorldBase.createRandomZombie
(int x, int y, int z) static IsoGameCharacter
RandomizedWorldBase.createRandomZombie
(RoomDef room) static IsoGameCharacter
RandomizedWorldBase.createRandomZombieForCorpse
(RoomDef room) Methods in zombie.randomizedWorld with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic void
RandomizedWorldBase.alignCorpseToSquare
(IsoGameCharacter chr, IsoGridSquare square) static IsoDeadBody
RandomizedWorldBase.createBodyFromZombie
(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.randomizedWorld.randomizedBuilding
Subclasses of IsoGameCharacter in zombie.randomizedWorld.randomizedBuilding -
Uses of IsoGameCharacter in zombie.scripting
Methods in zombie.scripting with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
ScriptManager.checkAutoLearn
(IsoGameCharacter isoGameCharacter) void
ScriptManager.checkMetaRecipe
(IsoGameCharacter isoGameCharacter, String string) void
ScriptManager.checkMetaRecipes
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
CraftRecipe.addXP
(IsoGameCharacter isoGameCharacter) void
CraftRecipe.addXP
(IsoGameCharacter isoGameCharacter, boolean boolean0) boolean
CraftRecipe.canResearch
(IsoGameCharacter isoGameCharacter) boolean
CraftRecipe.canResearch
(IsoGameCharacter isoGameCharacter, boolean boolean0) void
CraftRecipe.checkAutoLearnAllSkills
(IsoGameCharacter isoGameCharacter) void
CraftRecipe.checkAutoLearnAllSkills
(IsoGameCharacter isoGameCharacter, boolean boolean0) void
CraftRecipe.checkAutoLearnAnySkills
(IsoGameCharacter isoGameCharacter) void
CraftRecipe.checkAutoLearnAnySkills
(IsoGameCharacter isoGameCharacter, boolean boolean0) void
CraftRecipe.checkMetaRecipe
(IsoGameCharacter isoGameCharacter) void
CraftRecipe.checkMetaRecipe
(IsoGameCharacter isoGameCharacter, String string) CraftRecipe.generateDebugText
(IsoGameCharacter isoGameCharacter) int
CraftRecipe.getHighestRelevantSkillLevel
(IsoGameCharacter isoGameCharacter) int
CraftRecipe.getHighestRelevantSkillLevel
(IsoGameCharacter isoGameCharacter, boolean boolean0) int
CraftRecipe.getResearchSkillLevel
(IsoGameCharacter isoGameCharacter) int
CraftRecipe.getTime
(IsoGameCharacter isoGameCharacter) -
Uses of IsoGameCharacter in zombie.scripting.objects
Methods in zombie.scripting.objects with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionEvolvedRecipe.addItem
(InventoryItem _baseItem, InventoryItem usedItem, IsoGameCharacter chr) void
TimedActionScript.applyMuscleStrain
(IsoGameCharacter isoGameCharacter) int
Fixing.countUses
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) EvolvedRecipe.getItemsCanBeUse
(IsoGameCharacter chr, InventoryItem _baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) Item.getResearchableRecipes
(IsoGameCharacter isoGameCharacter) Item.getResearchableRecipes
(IsoGameCharacter isoGameCharacter, boolean boolean0) Fixing.haveGlobalItem
(IsoGameCharacter chr) Fixing.haveThisFixer
(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) void
Item.researchRecipes
(IsoGameCharacter isoGameCharacter) Fixing.usedInFixer
(InventoryItem itemType, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.seating
Methods in zombie.seating with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionboolean
SeatingManager.getAdjacentPosition
(IsoGameCharacter isoGameCharacter, IsoObject isoObject, String string0, String string1, String string2, String string3, org.joml.Vector3f vector3f) float
SeatingManager.getAnimationTrackFraction
(IsoGameCharacter isoGameCharacter, String string) -
Uses of IsoGameCharacter in zombie.text.templating
Constructors in zombie.text.templating with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.ui
Methods in zombie.ui that return IsoGameCharacterMethods in zombie.ui with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
MoodlesUI.setCharacter
(IsoGameCharacter chr) void
ObjectTooltip.setCharacter
(IsoGameCharacter chr) void
UI3DModel.setCharacter
(IsoGameCharacter character) void
NewHealthPanel.SetCharacter
(IsoGameCharacter chr) Constructors in zombie.ui with parameters of type IsoGameCharacterModifierConstructorDescriptionNewHealthPanel
(int x, int y, IsoGameCharacter ParentCharacter) UI_BodyPart
(BodyPartType type, int x, int y, String part, IsoGameCharacter character, boolean RenderFlipped) -
Uses of IsoGameCharacter in zombie.vehicles
Fields in zombie.vehicles declared as IsoGameCharacterMethods in zombie.vehicles that return IsoGameCharacterMethods in zombie.vehicles with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoid
BaseVehicle.addRandomDamageFromCrash
(IsoGameCharacter chr, float damage) void
AttackVehicleState.animEvent
(IsoGameCharacter owner, AnimEvent event) void
BaseVehicle.authorizationChanged
(IsoGameCharacter character) void
BaseVehicle.HitVars.calc
(IsoGameCharacter target, BaseVehicle vehicle) int
BaseVehicle.calculateDamageWithCharacter
(IsoGameCharacter chr) boolean
BaseVehicle.canAccessContainer
(int partIndex, IsoGameCharacter chr) boolean
BaseVehicle.canInstallPart
(IsoGameCharacter chr, VehiclePart part) boolean
BaseVehicle.canLightSmoke
(IsoGameCharacter isoGameCharacter) boolean
BaseVehicle.canLockDoor
(VehiclePart part, IsoGameCharacter chr) boolean
BaseVehicle.canUninstallPart
(IsoGameCharacter chr, VehiclePart part) boolean
BaseVehicle.canUnlockDoor
(VehiclePart part, IsoGameCharacter chr) BaseVehicle.checkCollision
(IsoGameCharacter target) org.joml.Vector3f
BaseVehicle.chooseBestAttackPosition
(IsoGameCharacter isoGameCharacter1, IsoGameCharacter isoGameCharacter0, org.joml.Vector3f vector3f) boolean
BaseVehicle.couldCrawlerAttackPassenger
(IsoGameCharacter chr) void
AttackVehicleState.enter
(IsoGameCharacter owner) boolean
BaseVehicle.enter
(int seat, IsoGameCharacter chr) boolean
BaseVehicle.enter
(int int0, IsoGameCharacter isoGameCharacter, org.joml.Vector3f vector3f) boolean
BaseVehicle.enterRSync
(int seat, IsoGameCharacter chr, BaseVehicle v) void
AttackVehicleState.execute
(IsoGameCharacter owner) void
AttackVehicleState.exit
(IsoGameCharacter owner) boolean
BaseVehicle.exit
(IsoGameCharacter chr) boolean
BaseVehicle.exitRSync
(IsoGameCharacter chr) float
BaseVehicle.getAreaDist
(String areaId, IsoGameCharacter chr) int
BaseVehicle.getBestSeat
(IsoGameCharacter chr) BaseVehicle.getClosestWindow
(IsoGameCharacter chr) int
VehiclePart.getContainerCapacity
(IsoGameCharacter chr) void
BaseVehicle.getFacingPosition
(IsoGameCharacter chr, Vector2 out) BaseVehicle.getNearestBodyworkPart
(IsoGameCharacter chr) int
BaseVehicle.getSeat
(IsoGameCharacter chr) BaseVehicle.getThumpableFor
(IsoGameCharacter chr) BaseVehicle.getUseablePart
(IsoGameCharacter chr) BaseVehicle.getUseablePart
(IsoGameCharacter chr, boolean checkDir) void
VehicleWindow.hit
(IsoGameCharacter chr) void
BaseVehicle.hitCharacter
(IsoGameCharacter character, BaseVehicle.HitVars vars) boolean
AttackVehicleState.isAttacking
(IsoGameCharacter owner) Description copied from class: Stateboolean
BaseVehicle.isCharacterAdjacentTo
(IsoGameCharacter chr) boolean
BaseVehicle.isCollided
(IsoGameCharacter character) boolean
BaseVehicle.isDriver
(IsoGameCharacter chr) boolean
BaseVehicle.isEnterBlocked
(IsoGameCharacter chr, int seat) boolean
BaseVehicle.isEnterBlocked2
(IsoGameCharacter chr, int seat) boolean
BaseVehicle.isExitBlocked
(IsoGameCharacter chr, int seat) boolean
BaseVehicle.isInArea
(String areaId, IsoGameCharacter chr) boolean
AttackVehicleState.isPassengerExposed
(IsoGameCharacter owner) boolean
BaseVehicle.isPassengerUseDoor2
(IsoGameCharacter chr, int seat) void
BaseVehicle.playActorAnim
(VehiclePart part, String animId, IsoGameCharacter chr) void
BaseVehicle.playPassengerAnim
(int seat, String animId, IsoGameCharacter chr) boolean
BaseVehicle.processHit
(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon, float float0) void
VehicleManager.sendCollide
(BaseVehicle vehicle, IsoGameCharacter chr, boolean isCollide) void
VehicleManager.sendEnter
(UdpConnection connection, BaseVehicle vehicle, IsoGameCharacter character, int seatTo) void
VehicleManager.sendEnter
(BaseVehicle vehicle, IsoGameCharacter character, int seatTo) void
VehicleManager.sendExit
(UdpConnection connection, BaseVehicle vehicle, IsoGameCharacter character, int seatFrom) void
VehicleManager.sendExit
(BaseVehicle vehicle, IsoGameCharacter character, int seatFrom) void
VehicleManager.sendSwitchSeat
(UdpConnection connection, BaseVehicle vehicle, IsoGameCharacter character, int seatFrom, int seatTo) void
VehicleManager.sendSwitchSeat
(BaseVehicle vehicle, IsoGameCharacter character, int seatFrom, int seatTo) void
BaseVehicle.setCharacterPosition
(IsoGameCharacter chr, int seat, String positionId) void
BaseVehicle.setCharacterPositionToAnim
(IsoGameCharacter chr, int seat, String animId) boolean
BaseVehicle.setPassenger
(int int0, IsoGameCharacter isoGameCharacter, org.joml.Vector3f vector3f) boolean
BaseVehicle.showPassenger
(IsoGameCharacter chr) void
BaseVehicle.switchSeat
(IsoGameCharacter chr, int seatTo) BaseVehicle.testCollisionWithCharacter
(IsoGameCharacter chr, float circleRadius, Vector2 out) int
BaseVehicle.testCollisionWithProneCharacter
(IsoGameCharacter chr, boolean doSound) void
BaseVehicle.toggleLockedDoor
(VehiclePart part, IsoGameCharacter chr, boolean locked) void
BaseVehicle.updateHasExtendOffset
(IsoGameCharacter chr) void
BaseVehicle.updateHasExtendOffsetForExit
(IsoGameCharacter chr) void
BaseVehicle.updateHasExtendOffsetForExitEnd
(IsoGameCharacter chr) boolean
BaseVehicle.updateHitByVehicle
(IsoGameCharacter target) void
BaseVehicle.WeaponHit
(IsoGameCharacter chr, HandWeapon weapon)