Uses of Class
zombie.characters.IsoGameCharacter
Packages that use IsoGameCharacter
Package
Description
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Uses of IsoGameCharacter in fmod.fmod
Methods in fmod.fmod with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionFMODFootstep.getSoundToPlay(IsoGameCharacter arg0) booleanFMODFootstep.isUpstairs(IsoGameCharacter arg0) longFMODSoundEmitter.playSound(String arg0, IsoGameCharacter arg1) -
Uses of IsoGameCharacter in generation.builders
Method parameters in generation.builders with type arguments of type IsoGameCharacterModifier and TypeMethodDescriptionCraftRecipeBuilder.onCreate(SerializableMethod.Consumer2<CraftRecipeData, IsoGameCharacter> consumer2) DrainableItemBuilder.onEat(SerializableMethod.Consumer2<DrainableComboItem, IsoGameCharacter> consumer2) FoodItemBuilder.onEat(SerializableMethod.Consumer3<Food, IsoGameCharacter, Double> consumer3) -
Uses of IsoGameCharacter in zombie
Methods in zombie with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPersistentOutfits.IOutfitter.accept(int var1, String var2, IsoGameCharacter var3) voidCombatManager.applyDamage(IsoGameCharacter character, float float0) floatCombatManager.applyOneHandedPenalty(IsoGameCharacter character, HandWeapon weapon, float float0) floatCombatManager.applyPlayerReceivedDamageModifier(IsoGameCharacter character, float float0) static voidSharedDescriptors.ApplyReanimatedPlayerOutfit(int int0, String var1, IsoGameCharacter character) floatCombatManager.applyWeaponLevelDamageModifier(IsoGameCharacter character, float float0) voidCombatManager.attackCollisionCheck(IsoGameCharacter character0, HandWeapon weapon, SwipeStatePlayer swipeStatePlayer, AttackType attackType) floatCombatManager.calculateDamageToVehicle(IsoGameCharacter var1, float float0, float float1, int int0) voidCombatManager.calculateHitInfoList(IsoGameCharacter character) static booleanCombatManager.checkPVP(IsoGameCharacter character, IsoMovingObject movingObject) voidPersistentOutfits.dressInOutfit(IsoGameCharacter character, int int0) intFliesSound.getCorpseCount(IsoGameCharacter chr) static floatCombatManager.getMoodlesPenalty(IsoGameCharacter character, float float0) static floatCombatManager.getMovePenalty(IsoGameCharacter character, float float1) static floatCombatManager.getPainPenalty(IsoGameCharacter character) CombatManager.getWeapon(IsoGameCharacter character) static floatCombatManager.getWeatherPenalty(IsoGameCharacter character, HandWeapon weapon, IsoGridSquare square, float float1) voidCombatManager.highlightTarget(IsoGameCharacter character, Color color, float float0) voidEffectsManager.initMuzzleFlashModel(ModelInstanceRenderData modelInstanceRenderData0, IsoGameCharacter character, ModelInstanceRenderDataList modelInstanceRenderDataList, ModelManager.ModelSlot modelSlot) booleanPersistentOutfits.isHatFallen(IsoGameCharacter character) booleanCombatManager.isProneTargetBetter(IsoGameCharacter character, HitInfo hitInfo0, HitInfo hitInfo1) booleanEffectsManager.postRender(IsoGameCharacter character, ModelInstance modelInstance, ModelInstanceRenderData modelInstanceRenderData, ModelManager.ModelSlot modelSlot) PersistentOutfits.processFallingHat(IsoGameCharacter character, boolean boolean0) intCombatManager.processHit(HandWeapon weapon, IsoGameCharacter character, IsoZombie zombie0) voidCombatManager.processInstantExplosion(IsoGameCharacter character, IsoTrap trap) voidCombatManager.processMaintenanceCheck(IsoGameCharacter character, HandWeapon weapon, IsoObject object) voidCombatManager.releaseBallisticsTargets(IsoGameCharacter character) booleanPersistentOutfits.removeFallenHat(int int0, IsoGameCharacter character) voidPersistentOutfits.setFallenHat(IsoGameCharacter character, boolean boolean0) voidCombatManager.splash(IsoMovingObject movingObject, HandWeapon weapon, IsoGameCharacter character1) voidEffectsManager.startMuzzleFlash(IsoGameCharacter character, int int0) -
Uses of IsoGameCharacter in zombie.ai
Fields in zombie.ai with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal ArrayList<IsoGameCharacter> GameCharacterAIBrain.spottedCharactersMethods in zombie.ai that return IsoGameCharacterMethods in zombie.ai with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) booleanState.canRagdoll(IsoGameCharacter var1) booleanWalkingOnTheSpot.check(IsoGameCharacter character) voidState.enter(IsoGameCharacter owner) voidState.execute(IsoGameCharacter owner) voidState.exit(IsoGameCharacter owner) voidState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) booleanState.isAttacking(IsoGameCharacter owner) Return TRUE if the owner is currently attacking.booleanState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.booleanState.isMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.voidState.setParams(IsoGameCharacter character, State.Stage stage) Constructors in zombie.ai with parameters of type IsoGameCharacterModifierConstructorDescriptionGameCharacterAIBrain(IsoGameCharacter _character) StateMachine(IsoGameCharacter owner) -
Uses of IsoGameCharacter in zombie.ai.permission
Methods in zombie.ai.permission with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanDefaultStatePermissions.isDeferredMovementAllowed(IsoGameCharacter var1) booleanGenericStatePermissions.isDeferredMovementAllowed(IsoGameCharacter var1) booleanIStatePermissions.isDeferredMovementAllowed(IsoGameCharacter chr) booleanDefaultStatePermissions.isPlayerInputAllowed(IsoGameCharacter var1) booleanGenericStatePermissions.isPlayerInputAllowed(IsoGameCharacter var1) booleanIStatePermissions.isPlayerInputAllowed(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.ai.sadisticAIDirector
Methods in zombie.ai.sadisticAIDirector with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidSleepingEvent.wakeUp(IsoGameCharacter chr) voidSleepingEvent.wakeUp(IsoGameCharacter chr, boolean remote) -
Uses of IsoGameCharacter in zombie.ai.states
Fields in zombie.ai.states declared as IsoGameCharacterMethods in zombie.ai.states with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPlayerSitOnFurnitureState.abortSitting(IsoGameCharacter arg0) voidAttackNetworkState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAttackState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidBumpedState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidClimbOverWallState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidClimbThroughWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCloseWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCollideWithWallState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidCrawlingZombieTurnState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidFakeDeadAttackState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidFitnessState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidGrappledThrownOutWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidIdleState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidOpenWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerActionsState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerAimState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidPlayerExtState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerFallDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerHitReactionPVPState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerKnockedDown.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerOnBedState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerSitOnFurnitureState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerSitOnGroundState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidPlayerStrafeState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidSmashWindowState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidStaggerBackState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidThumpState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidWalkTowardState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieFallDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieFallingState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieGetDownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieGetUpFromCrawlState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidZombieIdleState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidZombieReanimateState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) static voidClimbSheetRopeState.applyIdealDirection(IsoGameCharacter character) static booleanCrawlingZombieTurnState.calculateDir(IsoGameCharacter owner, IsoDirections targetDir) booleanClimbOverFenceState.canRagdoll(IsoGameCharacter character) booleanClimbThroughWindowState.canRagdoll(IsoGameCharacter character) static voidClimbSheetRopeState.createClimbData(IsoGameCharacter character) static voidSwipeStatePlayer.dbgOnGlobalAnimEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidClimbSheetRopeState.debug(IsoGameCharacter character) voidAttackNetworkState.enter(IsoGameCharacter character) voidAttackState.enter(IsoGameCharacter owner) voidBumpedState.enter(IsoGameCharacter character) voidBurntToDeath.enter(IsoGameCharacter owner) voidClimbDownSheetRopeState.enter(IsoGameCharacter owner) voidClimbOverFenceState.enter(IsoGameCharacter owner) voidClimbOverWallState.enter(IsoGameCharacter owner) voidClimbSheetRopeState.enter(IsoGameCharacter owner) voidClimbThroughWindowState.enter(IsoGameCharacter owner) voidCloseWindowState.enter(IsoGameCharacter owner) voidCollideWithWallState.enter(IsoGameCharacter character) voidCrawlingZombieTurnState.enter(IsoGameCharacter owner) voidFakeDeadAttackState.enter(IsoGameCharacter owner) voidFakeDeadZombieState.enter(IsoGameCharacter owner) voidFishingState.enter(IsoGameCharacter owner) voidFitnessState.enter(IsoGameCharacter owner) voidForecastBeatenPlayerState.enter(IsoGameCharacter character) voidGrappledThrownIntoContainerState.enter(IsoGameCharacter character) voidGrappledThrownOutWindowState.enter(IsoGameCharacter character) voidGrappledThrownOverFenceState.enter(IsoGameCharacter character) voidIdleState.enter(IsoGameCharacter character) voidLungeNetworkState.enter(IsoGameCharacter character) voidLungeState.enter(IsoGameCharacter owner) voidOpenWindowState.enter(IsoGameCharacter owner) voidPlayerActionsState.enter(IsoGameCharacter owner) voidPlayerAimState.enter(IsoGameCharacter owner) voidPlayerDraggingCorpse.enter(IsoGameCharacter character) voidPlayerEmoteState.enter(IsoGameCharacter owner) voidPlayerExtState.enter(IsoGameCharacter owner) voidPlayerFallDownState.enter(IsoGameCharacter owner) voidPlayerFallingState.enter(IsoGameCharacter owner) voidPlayerGetUpState.enter(IsoGameCharacter owner) voidPlayerHitReactionPVPState.enter(IsoGameCharacter owner) voidPlayerHitReactionState.enter(IsoGameCharacter owner) voidPlayerKnockedDown.enter(IsoGameCharacter owner) voidPlayerOnBedState.enter(IsoGameCharacter character) voidPlayerOnGroundState.enter(IsoGameCharacter owner) voidPlayerSitOnFurnitureState.enter(IsoGameCharacter arg0) voidPlayerSitOnGroundState.enter(IsoGameCharacter owner) voidPlayerStrafeState.enter(IsoGameCharacter owner) voidSmashWindowState.enter(IsoGameCharacter owner) voidStaggerBackState.enter(IsoGameCharacter owner) voidSwipeStatePlayer.enter(IsoGameCharacter owner) voidThumpState.enter(IsoGameCharacter owner) voidWalkTowardNetworkState.enter(IsoGameCharacter character) voidWalkTowardState.enter(IsoGameCharacter owner) voidZombieEatBodyState.enter(IsoGameCharacter character) voidZombieFaceTargetState.enter(IsoGameCharacter var1) voidZombieFallDownState.enter(IsoGameCharacter owner) voidZombieFallingState.enter(IsoGameCharacter character) voidZombieGetDownState.enter(IsoGameCharacter owner) voidZombieGetUpFromCrawlState.enter(IsoGameCharacter character) voidZombieGetUpState.enter(IsoGameCharacter owner) voidZombieHitReactionState.enter(IsoGameCharacter character) voidZombieIdleState.enter(IsoGameCharacter owner) voidZombieOnGroundState.enter(IsoGameCharacter owner) voidZombieRagdollOnGroundState.enter(IsoGameCharacter character) voidZombieReanimateState.enter(IsoGameCharacter owner) voidZombieSittingState.enter(IsoGameCharacter owner) voidZombieTurnAlerted.enter(IsoGameCharacter character) static voidStateManager.enterState(IsoGameCharacter character1, State state) static voidStateManager.enterSubState(IsoGameCharacter character1, State state) voidAttackNetworkState.execute(IsoGameCharacter character0) voidAttackState.execute(IsoGameCharacter owner) voidBumpedState.execute(IsoGameCharacter character) voidBurntToDeath.execute(IsoGameCharacter owner) voidClimbDownSheetRopeState.execute(IsoGameCharacter owner) voidClimbOverFenceState.execute(IsoGameCharacter owner) voidClimbOverWallState.execute(IsoGameCharacter owner) voidClimbSheetRopeState.execute(IsoGameCharacter owner) voidClimbThroughWindowState.execute(IsoGameCharacter owner) voidCloseWindowState.execute(IsoGameCharacter owner) voidCollideWithWallState.execute(IsoGameCharacter character) voidCrawlingZombieTurnState.execute(IsoGameCharacter owner) voidFakeDeadAttackState.execute(IsoGameCharacter owner) voidFakeDeadZombieState.execute(IsoGameCharacter owner) voidFishingState.execute(IsoGameCharacter owner) voidFitnessState.execute(IsoGameCharacter owner) voidForecastBeatenPlayerState.execute(IsoGameCharacter character) voidGrappledThrownIntoContainerState.execute(IsoGameCharacter character) voidGrappledThrownOutWindowState.execute(IsoGameCharacter character) voidGrappledThrownOverFenceState.execute(IsoGameCharacter character) voidLungeNetworkState.execute(IsoGameCharacter character) voidLungeState.execute(IsoGameCharacter owner) voidOpenWindowState.execute(IsoGameCharacter owner) voidPlayerActionsState.execute(IsoGameCharacter owner) voidPlayerAimState.execute(IsoGameCharacter owner) voidPlayerDraggingCorpse.execute(IsoGameCharacter character) voidPlayerEmoteState.execute(IsoGameCharacter owner) voidPlayerExtState.execute(IsoGameCharacter owner) voidPlayerFallDownState.execute(IsoGameCharacter owner) voidPlayerFallingState.execute(IsoGameCharacter owner) voidPlayerGetUpState.execute(IsoGameCharacter owner) voidPlayerHitReactionPVPState.execute(IsoGameCharacter owner) voidPlayerHitReactionState.execute(IsoGameCharacter owner) voidPlayerKnockedDown.execute(IsoGameCharacter owner) voidPlayerOnBedState.execute(IsoGameCharacter character) voidPlayerOnGroundState.execute(IsoGameCharacter owner) voidPlayerSitOnFurnitureState.execute(IsoGameCharacter arg0) voidPlayerSitOnGroundState.execute(IsoGameCharacter owner) voidPlayerStrafeState.execute(IsoGameCharacter owner) voidSmashWindowState.execute(IsoGameCharacter owner) voidStaggerBackState.execute(IsoGameCharacter owner) voidSwipeStatePlayer.execute(IsoGameCharacter owner) voidThumpState.execute(IsoGameCharacter owner) voidWalkTowardNetworkState.execute(IsoGameCharacter character) voidWalkTowardState.execute(IsoGameCharacter owner) voidZombieEatBodyState.execute(IsoGameCharacter character) voidZombieFaceTargetState.execute(IsoGameCharacter character) voidZombieFallDownState.execute(IsoGameCharacter owner) voidZombieFallingState.execute(IsoGameCharacter var1) voidZombieGetDownState.execute(IsoGameCharacter owner) voidZombieGetUpFromCrawlState.execute(IsoGameCharacter var1) voidZombieHitReactionState.execute(IsoGameCharacter character) voidZombieIdleState.execute(IsoGameCharacter owner) voidZombieOnGroundState.execute(IsoGameCharacter owner) voidZombieRagdollOnGroundState.execute(IsoGameCharacter character) voidZombieReanimateState.execute(IsoGameCharacter owner) voidZombieSittingState.execute(IsoGameCharacter owner) voidZombieTurnAlerted.execute(IsoGameCharacter var1) voidAttackNetworkState.exit(IsoGameCharacter character) voidAttackState.exit(IsoGameCharacter owner) voidBumpedState.exit(IsoGameCharacter character) voidBurntToDeath.exit(IsoGameCharacter owner) voidClimbDownSheetRopeState.exit(IsoGameCharacter owner) voidClimbOverFenceState.exit(IsoGameCharacter owner) voidClimbOverWallState.exit(IsoGameCharacter owner) voidClimbSheetRopeState.exit(IsoGameCharacter owner) voidClimbThroughWindowState.exit(IsoGameCharacter owner) voidCloseWindowState.exit(IsoGameCharacter owner) voidCollideWithWallState.exit(IsoGameCharacter character) voidCrawlingZombieTurnState.exit(IsoGameCharacter owner) voidFakeDeadAttackState.exit(IsoGameCharacter owner) voidFakeDeadZombieState.exit(IsoGameCharacter owner) voidFishingState.exit(IsoGameCharacter owner) voidFitnessState.exit(IsoGameCharacter owner) voidForecastBeatenPlayerState.exit(IsoGameCharacter character) voidGrappledThrownIntoContainerState.exit(IsoGameCharacter character) voidGrappledThrownOutWindowState.exit(IsoGameCharacter character) voidGrappledThrownOverFenceState.exit(IsoGameCharacter character) voidIdleState.exit(IsoGameCharacter character) voidLungeNetworkState.exit(IsoGameCharacter character) voidLungeState.exit(IsoGameCharacter chr) voidOpenWindowState.exit(IsoGameCharacter owner) voidPlayerActionsState.exit(IsoGameCharacter owner) voidPlayerAimState.exit(IsoGameCharacter owner) voidPlayerDraggingCorpse.exit(IsoGameCharacter character) voidPlayerEmoteState.exit(IsoGameCharacter owner) voidPlayerExtState.exit(IsoGameCharacter owner) voidPlayerFallDownState.exit(IsoGameCharacter owner) voidPlayerFallingState.exit(IsoGameCharacter owner) voidPlayerGetUpState.exit(IsoGameCharacter owner) voidPlayerHitReactionPVPState.exit(IsoGameCharacter owner) voidPlayerHitReactionState.exit(IsoGameCharacter owner) voidPlayerKnockedDown.exit(IsoGameCharacter owner) voidPlayerOnBedState.exit(IsoGameCharacter character) voidPlayerOnGroundState.exit(IsoGameCharacter owner) voidPlayerSitOnFurnitureState.exit(IsoGameCharacter arg0) voidPlayerSitOnGroundState.exit(IsoGameCharacter owner) voidPlayerStrafeState.exit(IsoGameCharacter owner) voidSmashWindowState.exit(IsoGameCharacter owner) voidStaggerBackState.exit(IsoGameCharacter owner) voidSwipeStatePlayer.exit(IsoGameCharacter owner) voidThumpState.exit(IsoGameCharacter owner) voidWalkTowardNetworkState.exit(IsoGameCharacter character) voidWalkTowardState.exit(IsoGameCharacter owner) voidZombieEatBodyState.exit(IsoGameCharacter character) voidZombieFaceTargetState.exit(IsoGameCharacter var1) voidZombieFallDownState.exit(IsoGameCharacter owner) voidZombieFallingState.exit(IsoGameCharacter character) voidZombieGetDownState.exit(IsoGameCharacter owner) voidZombieGetUpFromCrawlState.exit(IsoGameCharacter character) voidZombieGetUpState.exit(IsoGameCharacter owner) voidZombieHitReactionState.exit(IsoGameCharacter character) voidZombieIdleState.exit(IsoGameCharacter owner) voidZombieOnGroundState.exit(IsoGameCharacter owner) voidZombieRagdollOnGroundState.exit(IsoGameCharacter var1) voidZombieReanimateState.exit(IsoGameCharacter owner) voidZombieSittingState.exit(IsoGameCharacter owner) voidZombieTurnAlerted.exit(IsoGameCharacter character) static voidStateManager.exitState(IsoGameCharacter character1, State state) static voidStateManager.exitSubState(IsoGameCharacter character1, State state) static voidClimbThroughWindowState.getClimbThroughWindowPositioningParams(IsoGameCharacter character, IsoObject object, ClimbThroughWindowPositioningParams climbThroughWindowPositioningParams) voidClimbOverFenceState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) voidClimbThroughWindowState.getDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) voidGrappledThrownOutWindowState.getDeltaModifiers(IsoGameCharacter character, MoveDeltaModifiers moveDeltaModifiers) floatStaggerBackState.getMaxStaggerTime(IsoGameCharacter character) ClimbThroughWindowState.getPositioningParams(IsoGameCharacter character) ClimbThroughWindowState.getWindow(IsoGameCharacter owner) CloseWindowState.getWindow(IsoGameCharacter owner) GrappledThrownOutWindowState.getWindow(IsoGameCharacter character) booleanAttackNetworkState.isAttacking(IsoGameCharacter var1) booleanAttackState.isAttacking(IsoGameCharacter owner) Description copied from class:Â Statestatic booleanZombieOnGroundState.isCharacterStandingOnOther(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) booleanClimbOverFenceState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:Â StatebooleanClimbOverWallState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:Â StatebooleanClimbThroughWindowState.isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:Â StatebooleanGrappledThrownIntoContainerState.isIgnoreCollide(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) booleanGrappledThrownOutWindowState.isIgnoreCollide(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) booleanGrappledThrownOverFenceState.isIgnoreCollide(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) booleanLungeNetworkState.isMoving(IsoGameCharacter var1) booleanLungeState.isMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.booleanWalkTowardState.isMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.booleanZombieGetDownState.isNearStartXY(IsoGameCharacter owner) booleanClimbThroughWindowState.isPastInnerEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanGrappledThrownOutWindowState.isPastInnerEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) booleanClimbThroughWindowState.isPastOuterEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanGrappledThrownOutWindowState.isPastOuterEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) booleanClimbThroughWindowState.isWindowClosing(IsoGameCharacter owner) booleanGrappledThrownOutWindowState.isWindowClosing(IsoGameCharacter character0) static voidClimbSheetRopeState.setIdealDirection(IsoGameCharacter character) voidBumpedState.setParams(IsoGameCharacter character0, State.Stage stage) voidClimbDownSheetRopeState.setParams(IsoGameCharacter character, State.Stage stage) voidClimbOverFenceState.setParams(IsoGameCharacter owner, IsoDirections dir) voidClimbOverWallState.setParams(IsoGameCharacter owner, IsoDirections dir) voidClimbSheetRopeState.setParams(IsoGameCharacter character, State.Stage stage) voidClimbThroughWindowState.setParams(IsoGameCharacter character, State.Stage stage) voidClimbThroughWindowState.setParams(IsoGameCharacter owner, IsoObject obj) voidCollideWithWallState.setParams(IsoGameCharacter character, State.Stage stage) voidFishingState.setParams(IsoGameCharacter character, State.Stage stage) voidFitnessState.setParams(IsoGameCharacter character, State.Stage stage) voidGrappledThrownIntoContainerState.setParams(IsoGameCharacter character, ItemContainer container) voidGrappledThrownOutWindowState.setParams(IsoGameCharacter character, IsoObject object) voidGrappledThrownOverFenceState.setParams(IsoGameCharacter character, IsoDirections directions) voidIdleState.setParams(IsoGameCharacter character, State.Stage stage) voidOpenWindowState.setParams(IsoGameCharacter owner, IsoWindow window) voidPlayerActionsState.setParams(IsoGameCharacter character, State.Stage stage0) voidPlayerAimState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerDraggingCorpse.setParams(IsoGameCharacter character0, State.Stage stage) voidPlayerEmoteState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerExtState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerFallDownState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerFallingState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerGetUpState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerSitOnFurnitureState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerSitOnGroundState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerStrafeState.setParams(IsoGameCharacter character, State.Stage stage) voidSwipeStatePlayer.setParams(IsoGameCharacter character0, State.Stage stage) voidZombieGetDownState.setParams(IsoGameCharacter owner) voidZombieTurnAlerted.setParams(IsoGameCharacter character, float float0) static voidClimbThroughWindowState.slideCharacterToWindowOpening(IsoGameCharacter character, ClimbThroughWindowPositioningParams climbThroughWindowPositioningParams) static voidClimbThroughWindowState.slideX(IsoGameCharacter character, float float1) voidGrappledThrownOutWindowState.slideX(IsoGameCharacter character, float float2, float float1) static voidClimbThroughWindowState.slideY(IsoGameCharacter character, float float1) voidGrappledThrownOutWindowState.slideY(IsoGameCharacter character, float float2, float float1) -
Uses of IsoGameCharacter in zombie.ai.states.animals
Methods in zombie.ai.states.animals with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimalAlertedState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalAttackState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalClimbOverFenceState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalEatState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalFalldownState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalFollowWallState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimalHitReactionState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalIdleState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalOnGroundState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalPathFindState.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimalWalkState.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimalZoneState.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimalAlertedState.enter(IsoGameCharacter character) voidAnimalAttackState.enter(IsoGameCharacter var1) voidAnimalClimbOverFenceState.enter(IsoGameCharacter character) voidAnimalEatState.enter(IsoGameCharacter character) voidAnimalFalldownState.enter(IsoGameCharacter var1) voidAnimalFollowWallState.enter(IsoGameCharacter character) voidAnimalHitReactionState.enter(IsoGameCharacter var1) voidAnimalIdleState.enter(IsoGameCharacter var1) voidAnimalOnGroundState.enter(IsoGameCharacter character) voidAnimalPathFindState.enter(IsoGameCharacter character) voidAnimalWalkState.enter(IsoGameCharacter character) voidAnimalZoneState.enter(IsoGameCharacter character) voidAnimalAlertedState.execute(IsoGameCharacter character) voidAnimalAttackState.execute(IsoGameCharacter character) voidAnimalClimbOverFenceState.execute(IsoGameCharacter character) voidAnimalEatState.execute(IsoGameCharacter character) voidAnimalFalldownState.execute(IsoGameCharacter var1) voidAnimalFollowWallState.execute(IsoGameCharacter character) voidAnimalHitReactionState.execute(IsoGameCharacter var1) voidAnimalIdleState.execute(IsoGameCharacter character) voidAnimalOnGroundState.execute(IsoGameCharacter character) voidAnimalPathFindState.execute(IsoGameCharacter character) voidAnimalWalkState.execute(IsoGameCharacter character) voidAnimalZoneState.execute(IsoGameCharacter character) voidAnimalAlertedState.exit(IsoGameCharacter var1) voidAnimalAttackState.exit(IsoGameCharacter var1) voidAnimalClimbOverFenceState.exit(IsoGameCharacter character) voidAnimalEatState.exit(IsoGameCharacter character) voidAnimalFalldownState.exit(IsoGameCharacter var1) voidAnimalFollowWallState.exit(IsoGameCharacter character) voidAnimalHitReactionState.exit(IsoGameCharacter character) voidAnimalIdleState.exit(IsoGameCharacter var1) voidAnimalOnGroundState.exit(IsoGameCharacter var1) voidAnimalPathFindState.exit(IsoGameCharacter character) voidAnimalWalkState.exit(IsoGameCharacter character) voidAnimalZoneState.exit(IsoGameCharacter var1) booleanAnimalClimbOverFenceState.isIgnoreCollide(IsoGameCharacter character, int int12, int int15, int int6, int int13, int int16, int int5) booleanAnimalFollowWallState.isMoving(IsoGameCharacter var1) booleanAnimalPathFindState.isMoving(IsoGameCharacter character) booleanAnimalWalkState.isMoving(IsoGameCharacter var1) booleanAnimalZoneState.isMoving(IsoGameCharacter character) voidAnimalClimbOverFenceState.setParams(IsoGameCharacter character, IsoDirections directions) -
Uses of IsoGameCharacter in zombie.ai.states.player
Methods in zombie.ai.states.player with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPlayerMilkAnimalState.enter(IsoGameCharacter arg0) voidPlayerMovementState.enter(IsoGameCharacter arg0) voidPlayerPetAnimalState.enter(IsoGameCharacter arg0) voidPlayerShearAnimalState.enter(IsoGameCharacter arg0) voidPlayerMilkAnimalState.exit(IsoGameCharacter arg0) voidPlayerMovementState.exit(IsoGameCharacter arg0) voidPlayerPetAnimalState.exit(IsoGameCharacter arg0) voidPlayerShearAnimalState.exit(IsoGameCharacter arg0) voidPlayerMilkAnimalState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerMovementState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerPetAnimalState.setParams(IsoGameCharacter character, State.Stage stage) voidPlayerShearAnimalState.setParams(IsoGameCharacter character, State.Stage stage) -
Uses of IsoGameCharacter in zombie.audio
Methods in zombie.audio with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidMusicIntensityConfig.checkHealthPanelVisible(IsoGameCharacter arg0) abstract longBaseSoundEmitter.playSound(String file, IsoGameCharacter character) longDummySoundEmitter.playSound(String file, IsoGameCharacter character) voidMusicIntensityConfig.restoreToFullHealth(IsoGameCharacter arg0) -
Uses of IsoGameCharacter in zombie.audio.parameters
Constructors in zombie.audio.parameters with parameters of type IsoGameCharacterModifierConstructorDescriptionParameterBulletHitSurface(IsoGameCharacter characterx) ParameterCharacterInside(IsoGameCharacter _character) ParameterCharacterMovementSpeed(IsoGameCharacter _character) ParameterElevation(IsoGameCharacter characterx) ParameterEquippedBaggageContainer(IsoGameCharacter _character) ParameterFootstepMaterial(IsoGameCharacter _character) ParameterFootstepMaterial2(IsoGameCharacter _character) ParameterMeleeHitSurface(IsoGameCharacter _character) ParameterShoeType(IsoGameCharacter _character) -
Uses of IsoGameCharacter in zombie.characters
Subclasses of IsoGameCharacter in zombie.charactersModifier and TypeClassDescriptionfinal classclassfinal classclassfinal classfinal classFields in zombie.characters declared as IsoGameCharacterModifier and TypeFieldDescriptionIsoSurvivor.followingIsoGameCharacter.ReanimatedCorpseIsoLivingCharacter.targetOnGroundIsoGameCharacter.vbdebugHitTargetMethods in zombie.characters that return IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.getAttackedBy()IsoGameCharacter.getBumpedChr()NetworkCharacterAI.getCharacter()IsoPlayer.getClosestZombieDist()Deprecated.IsoGameCharacter.getFollowingTarget()SurvivorDesc.getInstance()IsoGameCharacter.getLastHitCharacter()IsoGameCharacter.getReanimatedCorpse()Methods in zombie.characters that return types with arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.getEnemyList()IsoGameCharacter.getLocalEnemyList()Methods in zombie.characters with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter character1) IsoGameCharacter.calcCarToPlayerVector(IsoGameCharacter character1, Vector2 vector1) floatIsoGameCharacter.calcConeAngleMultiplier(IsoGameCharacter var1, boolean boolean0) floatIsoGameCharacter.calcConeAngleOffset(IsoGameCharacter var1, boolean boolean0) IsoGameCharacter.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) IsoZombie.calcHitDir(IsoGameCharacter wielder, HandWeapon weapon, Vector2 out) static voidHitReactionNetworkAI.CalcHitReactionVehicle(IsoGameCharacter target, BaseVehicle vehicle) static voidHitReactionNetworkAI.CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) intIsoPlayer.calculateCritChance(IsoGameCharacter target) static booleanIsoGameCharacter.canDropCorpseInto(IsoGameCharacter character, ItemContainer container) static booleanIsoGameCharacter.canGrabCorpseFrom(IsoGameCharacter character, ItemContainer container) static booleanSafetySystemManager.checkUpdateDelay(IsoGameCharacter character0, IsoGameCharacter character1) intIsoGameCharacter.compareMovePriority(IsoGameCharacter other) voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder) voidIsoGameCharacter.DoDeath(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory) booleanIsoGameCharacter.DoSwingCollisionBoneCheck(IsoGameCharacter zombie, int bone, float tempoLengthTest) IsoGameCharacter.ensureExistsBallisticsTarget(IsoGameCharacter character0) floatILuaGameCharacterDamage.Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5) floatILuaGameCharacterDamage.Hit(HandWeapon var1, IsoGameCharacter var2, float var3, boolean var4, float var5, boolean var6) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) floatIsoGameCharacter.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) floatIsoZombie.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean _bRemote) voidIsoGameCharacter.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bRemote) voidIsoPlayer.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) voidIsoZombie.hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean _bRemote) booleanIsoGameCharacter.isBehind(IsoGameCharacter chr) static booleanHitReactionNetworkAI.isEnabled(IsoGameCharacter var0) static booleanIsoPlayer.isLocalPlayer(IsoGameCharacter character) voidIsoGameCharacter.Kill(IsoGameCharacter killer) voidIsoGameCharacter.Kill(HandWeapon var1, IsoGameCharacter character1) voidIsoPlayer.Kill(IsoGameCharacter killer) voidIsoZombie.Kill(IsoGameCharacter killer) voidIsoZombie.Kill(IsoGameCharacter killer, boolean bGory) voidIsoZombie.Kill(HandWeapon weapon, IsoGameCharacter character) voidIsoZombie.Kill(HandWeapon weapon, IsoGameCharacter character, boolean boolean0) voidSurvivorDesc.load(ByteBuffer input, int WorldVersion, IsoGameCharacter chr) booleanIsoGameCharacter.onDeath_ShouldDoSplatterAndSounds(HandWeapon var1, IsoGameCharacter var2, boolean var3) booleanIsoZombie.onDeath_ShouldDoSplatterAndSounds(HandWeapon weapon, IsoGameCharacter character, boolean boolean0) voidIsoGameCharacter.pathToCharacter(IsoGameCharacter target) voidIsoZombie.pathToCharacter(IsoGameCharacter _target) floatIsoGameCharacter.processHitDamage(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) voidFallDamage.registerDebugGameVariables(IsoGameCharacter character) voidFallDamage.registerVariableCallbacks(IsoGameCharacter character) voidIsoGameCharacter.setAttackedBy(IsoGameCharacter _AttackedBy) voidIsoGameCharacter.setBumpedChr(IsoGameCharacter _bumpedChr) voidIsoGameCharacter.setFollowingTarget(IsoGameCharacter _FollowingTarget) voidSurvivorDesc.setInstance(IsoGameCharacter _Instance) voidIsoGameCharacter.setLastHitCharacter(IsoGameCharacter character0) static booleanNetworkTeleport.teleport(IsoGameCharacter chr, NetworkTeleport.Type type, float x, float y, byte z, float _duration) static booleanNetworkTeleport.teleport(IsoGameCharacter chr, PlayerPacket packet, float _duration) booleanIComparitor.test(IsoGameCharacter var1, IsoGameCharacter var2) static voidNetworkTeleport.update(IsoGameCharacter chr, PlayerPacket packet) Constructors in zombie.characters with parameters of type IsoGameCharacterModifierConstructorDescriptionClothingWetness(IsoGameCharacter _character) HitReactionNetworkAI(IsoGameCharacter _character) IsoAIModule(IsoGameCharacter arg0) NetworkCharacterAI(IsoGameCharacter _character) NetworkPlayerAI(IsoGameCharacter character) NetworkTeleport(IsoGameCharacter chr, NetworkTeleport.Type type, float x, float y, byte z, float _duration) NetworkZombieAI(IsoGameCharacter character) Safety(IsoGameCharacter _character) XP(IsoGameCharacter character1) -
Uses of IsoGameCharacter in zombie.characters.animals
Subclasses of IsoGameCharacter in zombie.characters.animalsFields in zombie.characters.animals declared as IsoGameCharacterModifier and TypeFieldDescriptionIsoAnimal.atkTargetIsoAnimal.attackedByIsoAnimal.fightingOpponentMethods in zombie.characters.animals that return IsoGameCharacterMethods in zombie.characters.animals with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionIsoAnimal.addDebugBucketOfMilk(IsoGameCharacter arg0) voidAnimalTracks.addTrackingExp(IsoGameCharacter arg0, boolean arg1) booleanIsoAnimal.canBePicked(IsoGameCharacter arg0) booleanAnimalTracks.canFindTrack(IsoGameCharacter arg0) voidIsoAnimal.drawRope(IsoGameCharacter arg0) IsoAnimal.getAllPossibleFoodFromInv(IsoGameCharacter character) static ArrayList<AnimalTracks> AnimalTracks.getAndFindNearestTracks(IsoGameCharacter character) IsoAnimal.getPossibleLuringItems(IsoGameCharacter character) AnimalTracks.getTrackAge(IsoGameCharacter arg0) voidIsoAnimal.hitConsequences(HandWeapon arg0, IsoGameCharacter arg1, boolean arg2, float arg3, boolean arg4) IsoAnimal.milkAnimal(IsoGameCharacter arg0, InventoryItem arg1) voidIsoAnimal.pathToCharacter(IsoGameCharacter character) voidIsoAnimal.setAttackedBy(IsoGameCharacter arg0) booleanIsoAnimal.shearAnimal(IsoGameCharacter arg0, InventoryItem arg1) -
Uses of IsoGameCharacter in zombie.characters.animals.behavior
Methods in zombie.characters.animals.behavior with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidBaseAnimalBehavior.forceFleeFromChr(IsoGameCharacter arg0) voidBaseAnimalBehavior.goAttack(IsoGameCharacter arg0) -
Uses of IsoGameCharacter in zombie.characters.animals.datas
Methods in zombie.characters.animals.datas with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.characters.BodyDamage
Fields in zombie.characters.BodyDamage declared as IsoGameCharacterMethods in zombie.characters.BodyDamage that return IsoGameCharacterModifier and TypeMethodDescriptionFitness.getParent()BodyDamage.getParentChar()BodyPart.getParentChar()Methods in zombie.characters.BodyDamage with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidBodyDamage.damageFromSpikedArmor(IsoGameCharacter character0, IsoGameCharacter character1, int int0, HandWeapon weapon) voidFitness.setParent(IsoGameCharacter _parent) voidBodyDamage.setParentChar(IsoGameCharacter _ParentChar) Constructors in zombie.characters.BodyDamage with parameters of type IsoGameCharacterModifierConstructorDescriptionBodyDamage(IsoGameCharacter ParentCharacter) BodyPart(BodyPartType ChosenType, IsoGameCharacter PC) Fitness(IsoGameCharacter _parent) -
Uses of IsoGameCharacter in zombie.characters.CharacterTimedActions
Fields in zombie.characters.CharacterTimedActions declared as IsoGameCharacterMethods in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidLuaTimedActionNew.Pathfind(IsoGameCharacter chr, int x, int y, int z) Constructors in zombie.characters.CharacterTimedActions with parameters of type IsoGameCharacterModifierConstructorDescriptionBaseAction(IsoGameCharacter _chr) LuaTimedAction(KahluaTable _table, IsoGameCharacter chr) LuaTimedActionNew(KahluaTable _table, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.characters.Moodles
Constructors in zombie.characters.Moodles with parameters of type IsoGameCharacterModifierConstructorDescriptionMoodle(MoodleType ChosenType, IsoGameCharacter parent) Moodles(IsoGameCharacter parent) -
Uses of IsoGameCharacter in zombie.characterTextures
Methods in zombie.characterTextures with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionfloatCharacterSmartTexture.addBlood(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) floatCharacterSmartTexture.addDirt(BloodBodyPartType bodyPart, float intensity, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.core.logger
Methods in zombie.core.logger with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic StringLoggerManager.getPlayerCoords(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.core.physics
Fields in zombie.core.physics declared as IsoGameCharacterModifier and TypeFieldDescriptionBallisticsTarget.CombatDamageData.attackerBallisticsTarget.CombatDamageData.targetMethods in zombie.core.physics that return IsoGameCharacterMethods in zombie.core.physics with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic BallisticsTargetBallisticsTarget.alloc(IsoGameCharacter arg0) static voidRagdollControllerDebugRenderer.drawIsoDebug(IsoGameCharacter character, boolean boolean0, boolean boolean1, Vector3 vector2, RagdollStateData ragdollStateData) voidRagdollController.setGameCharacterObject(IsoGameCharacter arg0) voidBallisticsController.setIsoGameCharacter(IsoGameCharacter arg0) voidBallisticsTarget.setIsoGameCharacter(IsoGameCharacter arg0) booleanBallisticsController.updateAimingVector(IsoGameCharacter arg0, BallisticsController.AimingVectorParameters arg1) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel
Fields in zombie.core.skinnedmodel declared as IsoGameCharacterMethods in zombie.core.skinnedmodel with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidModelManager.Add(IsoGameCharacter chr) Add the supplied character to the visible render list.booleanModelManager.ContainsChar(IsoGameCharacter chr) Returns TRUE if the character is currently in the visible render list, and has not been flagged for removal.voidModelManager.dressInRandomOutfit(IsoGameCharacter chr) ModelManager.getBodyModel(IsoGameCharacter chr) ModelManager.getSlot(IsoGameCharacter chr) ModelManager.newAdditionalModelInstance(String meshName, String tex, IsoGameCharacter chr, AnimationPlayer animPlayer, String shaderName) ModelManager.newInstance(Model model, IsoGameCharacter chr, AnimationPlayer player) voidModelManager.Remove(IsoGameCharacter chr) voidModelManager.Reset(IsoGameCharacter chr) Reset Resets the specified character.voidModelManager.ResetCharacterEquippedHands(IsoGameCharacter chr) voidModelManager.ResetEquippedNextFrame(IsoGameCharacter isoGameCharacter) voidModelManager.ResetNextFrame(IsoGameCharacter isoGameCharacter) Constructors in zombie.core.skinnedmodel with parameters of type IsoGameCharacterModifierConstructorDescriptionModelSlot(int _ID, ModelInstance _model, IsoGameCharacter _character) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation
Methods in zombie.core.skinnedmodel.advancedanimation that return IsoGameCharacterMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation.debug
Methods in zombie.core.skinnedmodel.advancedanimation.debug that return IsoGameCharacterMethods in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimatorDebugMonitor.setTarget(IsoGameCharacter character) voidAnimatorDebugMonitor.update(IsoGameCharacter character, AnimLayer[] animLayers) Constructors in zombie.core.skinnedmodel.advancedanimation.debug with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.advancedanimation.events
Methods in zombie.core.skinnedmodel.advancedanimation.events with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimEventBroadcaster.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter character, AnimationVariableReference animationVariableReference, String string) voidAnimEventListenerSetVariableWrapperString.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter character, boolean boolean0) voidAnimEventListenerWrapperBoolean.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, E _enum) voidAnimEventListenerWrapperEnum.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter character, float float0) voidAnimEventListenerWrapperFloat.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter character) voidAnimEventListenerWrapperNoParam.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter character, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrack.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter character, E _enum) voidAnimEventListenerWrapperNoTrackEnum.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter character, String string) voidAnimEventListenerWrapperNoTrackString.animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, String string) voidAnimEventListenerWrapperString.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidIAnimEventListener.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidIAnimEventListenerBoolean.animEvent(IsoGameCharacter arg0, boolean arg1) voidIAnimEventListenerEnum.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, E var4) voidIAnimEventListenerFloat.animEvent(IsoGameCharacter arg0, float arg1) voidIAnimEventListenerNoParam.animEvent(IsoGameCharacter arg0) voidIAnimEventListenerNoTrack.animEvent(IsoGameCharacter var1, AnimEvent var2) voidIAnimEventListenerNoTrackEnum.animEvent(IsoGameCharacter var1, E var2) voidIAnimEventListenerNoTrackString.animEvent(IsoGameCharacter var1, String var2) voidIAnimEventListenerSetVariableString.animEvent(IsoGameCharacter arg0, AnimationVariableReference arg1, String arg2) voidIAnimEventListenerString.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, String var4) default voidIAnimEventWrappedBroadcaster.animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.animation
Methods in zombie.core.skinnedmodel.animation that return IsoGameCharacterMethods in zombie.core.skinnedmodel.animation with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidAnimationPlayer.setIsoGameCharacter(IsoGameCharacter character) voidAnimationPlayer.updateForwardDirection(IsoGameCharacter character) voidAnimationPlayer.updateVerticalAimAngle(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug that return IsoGameCharacterConstructors in zombie.core.skinnedmodel.animation.debug with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.model
Fields in zombie.core.skinnedmodel.model declared as IsoGameCharacterMethods in zombie.core.skinnedmodel.model with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidModel.BoneToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec) static voidModel.BoneYDirectionToWorldCoords(IsoGameCharacter character, int boneIndex, Vector3 vec, float length) static voidModel.BoneZDirectionToWorldCoords(IsoGameCharacter character, int int0, Vector3 vector, float float0) ModelInstance.init(Model _model, IsoGameCharacter _character, AnimationPlayer player) voidModelInstanceTextureCreator.init(IsoGameCharacter chr) static voidModel.VectorToWorldCoords(IsoGameCharacter character, Vector3 vec) static voidModel.WorldToModel(IsoGameCharacter character, Vector3 vector) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.population
Methods in zombie.core.skinnedmodel.population with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionPopTemplateManager.addClothingItem(IsoGameCharacter character, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem) PopTemplateManager.addClothingItem(IsoGameCharacter character, ModelManager.ModelSlot modelSlot, ItemVisual itemVisual, ClothingItem clothingItem, boolean boolean0) voidPopTemplateManager.populateCharacterModelSlot(IsoGameCharacter character, ModelManager.ModelSlot modelSlot) -
Uses of IsoGameCharacter in zombie.core.skinnedmodel.shader
Methods in zombie.core.skinnedmodel.shader with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.debug.debugWindows
Methods in zombie.debug.debugWindows with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidTargetHitInfoPanel.setIsoGameCharacter(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.entity.components.build
Constructors in zombie.entity.components.build with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.entity.components.crafting
Constructors in zombie.entity.components.crafting with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.entity.components.crafting.recipe
Methods in zombie.entity.components.crafting.recipe that return IsoGameCharacterMethods in zombie.entity.components.crafting.recipe with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanCraftRecipeData.canCreateOutputs(List<Resource> list, IsoGameCharacter character) booleanCraftRecipeData.canPerform(IsoGameCharacter character, List<Resource> list0, List<InventoryItem> list1, boolean boolean0, ArrayList<ItemContainer> arrayList) static List<CraftRecipe> CraftRecipeSort.canPerformAndValidRecipes(List<CraftRecipe> list, IsoGameCharacter character, ArrayList<Resource> arrayList0, ArrayList<InventoryItem> arrayList1, ArrayList<ItemContainer> arrayList2) booleanCraftRecipeData.createOutputs(List<Resource> list, IsoGameCharacter character) booleanCraftRecipeData.createRecipeOutputs(boolean boolean0, List<Resource> list, IsoGameCharacter character) static ArrayList<CraftRecipe> CraftRecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList) static booleanCraftRecipeManager.hasPlayerLearnedRecipe(CraftRecipe arg0, IsoGameCharacter arg1) static booleanCraftRecipeManager.hasPlayerRequiredSkill(CraftRecipe.RequiredSkill arg0, IsoGameCharacter arg1) static booleanCraftRecipeManager.isValidRecipeForCharacter(CraftRecipe craftRecipe, IsoGameCharacter character, CraftRecipeMonitor craftRecipeMonitor, ArrayList<ItemContainer> arrayList) voidCraftRecipeData.luaCallOnCreate(IsoGameCharacter arg0) voidCraftRecipeData.luaCallOnStart(IsoGameCharacter arg0) booleanCraftRecipeData.perform(IsoGameCharacter character, List<Resource> list0, List<InventoryItem> list1, ArrayList<ItemContainer> arrayList) static List<CraftRecipe> CraftRecipeSort.validRecipes(List<CraftRecipe> list, IsoGameCharacter character) Constructors in zombie.entity.components.crafting.recipe with parameters of type IsoGameCharacterModifierConstructorDescriptionHandcraftLogic(IsoGameCharacter arg0, CraftBench arg1, IsoObject arg2) ValidCanPerformRecipeComparator(List<CraftRecipe> list, IsoGameCharacter character, ArrayList<Resource> arrayList0, ArrayList<InventoryItem> arrayList1, ArrayList<ItemContainer> arrayList2) ValidRecipeComparator(List<CraftRecipe> list, IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.entity.components.fluids
Methods in zombie.entity.components.fluids with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanFluidContainer.isPerceivedFluidToPlayer(Fluid arg0, IsoGameCharacter arg1) -
Uses of IsoGameCharacter in zombie.inventory
Methods in zombie.inventory that return IsoGameCharacterModifier and TypeMethodDescriptionItemContainer.getCharacter()InventoryItem.getEquipParent()InventoryItem.getOwner()InventoryItem.getPreviousOwner()InventoryItem.getUser()Methods in zombie.inventory with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanItemContainer.canCharacterOpenVehicleDoor(IsoGameCharacter character) booleanItemContainer.canCharacterUnlockVehicleDoor(IsoGameCharacter character) booleanInventoryItem.damageCheck(int int0, float float0, boolean boolean0, boolean boolean1, IsoGameCharacter character) static voidItemPickerJava.doRollItem(ItemPickerJava.ItemPickerContainer itemPickerContainer, ItemContainer container, float float0, IsoGameCharacter character, boolean boolean0, ItemPickerJava.ItemPickerRoom itemPickerRoom) static voidItemPickerJava.fillContainerType(ItemPickerJava.ItemPickerRoom roomDist, ItemContainer container, String roomName, IsoGameCharacter character) static InventoryItemFixingManager.fixItem(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static floatItemPickerJava.getActualSpawnChance(ItemPickerJava.ItemPickerItem itemPickerItem, IsoGameCharacter character, ItemContainer container, float float2, boolean boolean0) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsAll(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getAvailableItemsNeeded(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static floatItemPickerJava.getBaseChance(ItemPickerJava.ItemPickerItem itemPickerItem, IsoGameCharacter character, boolean boolean0) static floatItemPickerJava.getBaseChanceMultiplier(IsoGameCharacter character, boolean boolean0, Item item) static doubleFixingManager.getChanceOfFail(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) static doubleFixingManager.getCondRepaired(InventoryItem brokenItem, IsoGameCharacter chr, Fixing fixing, Fixing.Fixer fixer) intItemContainer.getEffectiveCapacity(IsoGameCharacter chr) static ArrayList<EvolvedRecipe> RecipeManager.getEvolvedRecipe(InventoryItem baseItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers, boolean need1ingredient) ItemContainer.getItemFromTag(String string, IsoGameCharacter character, boolean boolean1, boolean boolean0, boolean boolean2) ItemContainer.getItemFromType(String _type, IsoGameCharacter chr, boolean notEquipped, boolean ignoreBroken, boolean includeInv) static intRecipeManager.getKnownRecipesNumber(IsoGameCharacter chr) intInventoryItem.getMaintenanceMod(boolean boolean0, IsoGameCharacter character) intInventoryItem.getMaintenanceMod(IsoGameCharacter character) static InventoryItemRecipeManager.GetMovableRecipeTool(boolean isPrimary, Recipe recipe, InventoryItem selectedItem, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static intRecipeManager.getNumberOfTimesRecipeCanBeDone(Recipe recipe, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem) ItemContainer.getRecipeItem(String string, IsoGameCharacter character, boolean boolean2) InventoryItem.getResearchableRecipes(IsoGameCharacter character) static ArrayList<InventoryItem> RecipeManager.getSourceItemsAll(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) static ArrayList<InventoryItem> RecipeManager.getSourceItemsNeeded(Recipe recipe, int sourceIndex, IsoGameCharacter chr, ArrayList<ItemContainer> containers, InventoryItem selectedItem, ArrayList<InventoryItem> ignoreItems) RecipeManager.getUniqueRecipeItems(InventoryItem item, IsoGameCharacter chr, ArrayList<ItemContainer> containers) static booleanRecipeManager.HasAllRequiredItems(Recipe recipe, IsoGameCharacter chr, InventoryItem selectedItem, ArrayList<ItemContainer> containers) static booleanRecipeManager.hasHeat(Recipe recipe, InventoryItem item, ArrayList<ItemContainer> containers, IsoGameCharacter chr) booleanItemContainer.hasRecipe(String string, IsoGameCharacter character) booleanItemContainer.hasRecipe(String string, IsoGameCharacter character, boolean boolean2) booleanItemContainer.hasRoomFor(IsoGameCharacter chr, float weightVal) booleanItemContainer.hasRoomFor(IsoGameCharacter chr, InventoryItem item) static booleanRecipeManager.isAllItemsUsableRotten(Recipe recipe, IsoGameCharacter character, InventoryItem item1, ArrayList<ItemContainer> arrayList) booleanInventoryItem.isFakeEquipped(IsoGameCharacter character) booleanItemContainer.isInCharacterInventory(IsoGameCharacter chr) static booleanRecipeManager.IsRecipeValid(Recipe recipe, IsoGameCharacter chr, InventoryItem item, ArrayList<ItemContainer> containers) static ArrayList<InventoryItem> RecipeManager.PerformMakeItem(Recipe recipe, InventoryItem item, IsoGameCharacter character, ArrayList<ItemContainer> arrayList0) static voidRecipeManager.printDebugRecipeValid(Recipe recipe, IsoGameCharacter character, InventoryItem item, ArrayList<ItemContainer> arrayList) voidInventoryItem.researchRecipes(IsoGameCharacter character) static voidItemPickerJava.rollContainerItem(InventoryContainer bag, IsoGameCharacter character, ItemPickerJava.ItemPickerContainer containerDist) static voidItemPickerJava.rollItem(ItemPickerJava.ItemPickerContainer containerDist, ItemContainer container, boolean doItemContainer, IsoGameCharacter character, ItemPickerJava.ItemPickerRoom roomDist) static ArrayList<InventoryItem> CompressIdenticalItems.save(ByteBuffer byteBuffer, ArrayList<InventoryItem> arrayList1, IsoGameCharacter character) ItemContainer.save(ByteBuffer output, IsoGameCharacter noCompress) voidInventoryItem.setEquipParent(IsoGameCharacter parent) voidInventoryItem.setEquipParent(IsoGameCharacter character, boolean boolean0) voidInventoryItem.setPreviousOwner(IsoGameCharacter _previousOwner) static floatRecipeManager.UseAmount(String sourceFullType, Recipe recipe, IsoGameCharacter chr) Deprecated.static voidFixingManager.useFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) static booleanRecipeManager.validateHasHeat(Recipe recipe, InventoryItem item2, ArrayList<ItemContainer> arrayList, IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.inventory.recipemanager
Methods in zombie.inventory.recipemanager with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic ItemRecipeItemRecipe.Alloc(Recipe recipex, IsoGameCharacter characterx, ArrayList<ItemContainer> arrayList0, InventoryItem item, ArrayList<InventoryItem> arrayList1, boolean boolean0) static intItemRecipe.getNumberOfTimesRecipeCanBeDone(Recipe recipex, IsoGameCharacter characterx, ArrayList<ItemContainer> arrayList, InventoryItem item) static voidRecipeMonitor.LogInit(Recipe recipe, IsoGameCharacter character, ArrayList<ItemContainer> arrayList, InventoryItem item, ArrayList<InventoryItem> var4, boolean boolean0) -
Uses of IsoGameCharacter in zombie.inventory.types
Methods in zombie.inventory.types with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidClothing.addPatch(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) voidHandWeapon.attachWeaponPart(IsoGameCharacter character, WeaponPart weaponPart) voidHandWeapon.attachWeaponPart(IsoGameCharacter character, WeaponPart weaponPart, boolean boolean0) booleanWeaponPart.canAttach(IsoGameCharacter character, HandWeapon weapon) booleanHandWeapon.canAttackPierceTransparentWall(IsoGameCharacter character, HandWeapon weapon0) booleanWeaponPart.canDetach(IsoGameCharacter character, HandWeapon weapon) booleanClothing.canFullyRestore(IsoGameCharacter chr, BloodBodyPartType part, InventoryItem fabric) booleanLiterature.containsKnownRecipe(IsoGameCharacter character) voidHandWeapon.detachWeaponPart(IsoGameCharacter character, WeaponPart weaponPart) voidHandWeapon.detachWeaponPart(IsoGameCharacter character, WeaponPart weaponPart0, boolean boolean0) HandWeapon.getBestMagazine(IsoGameCharacter owner) Get the magazine with the most bullets in itstatic intClothing.getBiteDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingfloatHandWeapon.getDamageMod(IsoGameCharacter chr) HandWeapon.getDetachableWeaponParts(IsoGameCharacter character) intInventoryContainer.getEffectiveCapacity(IsoGameCharacter chr) floatHandWeapon.getFatigueMod(IsoGameCharacter chr) floatHandWeapon.getKnockbackMod(IsoGameCharacter chr) Literature.getKnownMiscRecipes(IsoGameCharacter character) Literature.getKnownRecipes(IsoGameCharacter character) floatHandWeapon.getMaxRange(IsoGameCharacter owner) floatHandWeapon.getMaxSightRange(IsoGameCharacter character) floatHandWeapon.getMinSightRange(IsoGameCharacter character) floatHandWeapon.getRangeMod(IsoGameCharacter chr) intHandWeapon.getRecoilDelay(IsoGameCharacter character) static intClothing.getScratchDefenseFromItem(IsoGameCharacter chr, InventoryItem fabric) Used from lua tooltip when repairing clothingfloatHandWeapon.getSpeedMod(IsoGameCharacter chr) floatHandWeapon.getStaggerBackTimeMod(IsoGameCharacter character1, IsoGameCharacter character0) floatHandWeapon.getToHitMod(IsoGameCharacter chr) intHandWeapon.getWeaponSkill(IsoGameCharacter character) static WeaponTypeWeaponType.getWeaponType(IsoGameCharacter chr) static WeaponTypeWeaponType.getWeaponType(IsoGameCharacter character, InventoryItem item0, InventoryItem item1) booleanHandWeapon.isReloadable(IsoGameCharacter owner) floatHandWeapon.muscleStrainMod(IsoGameCharacter character) voidWeaponPart.onAttach(IsoGameCharacter character, HandWeapon weapon) voidWeaponPart.onDetach(IsoGameCharacter character, HandWeapon weapon) -
Uses of IsoGameCharacter in zombie.iso
Subclasses of IsoGameCharacter in zombie.isoFields in zombie.iso declared as IsoGameCharacterFields in zombie.iso with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal ArrayList<IsoGameCharacter> IsoWorld.Charactersfinal ArrayList<IsoGameCharacter> IsoMetaGrid.MetaCharactersIsoChunk.ragdollControllersForAddToWorldMethods in zombie.iso that return IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) IsoGridSquare.FindFriend(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) static IsoGameCharacterIsoCamera.getCameraCharacter()Methods in zombie.iso that return types with arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.getDeferedCharacters()IsoCell.getRemoteSurvivorList()Methods in zombie.iso with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidIsoGridSquare.addDeferredCharacter(IsoGameCharacter chr) voidIsoMetaGrid.AddToMeta(IsoGameCharacter isoPlayer) voidIsoObject.AttackObject(IsoGameCharacter owner) floatIsoCamera.FrameState.calculateCameraZ(IsoGameCharacter character) static floatLightingJNI.calculateRearZombieDistance(IsoGameCharacter character) static floatLightingJNI.calculateVisionCone(IsoGameCharacter character) static floatLightingJNI.calculateVisionConeOld(IsoGameCharacter character) booleanMultiStageBuilding.Stage.canBeDone(IsoGameCharacter chr, IsoObject itemClicked, boolean cheat) booleanILockableDoor.canClimbOver(IsoGameCharacter var1) voidMultiStageBuilding.Stage.doStage(IsoGameCharacter chr, IsoThumpable item, boolean removeItems) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList) IsoGridSquare.FindEnemy(IsoGameCharacter g, int range, ArrayList<IsoMovingObject> EnemyList, IsoGameCharacter RangeTest, int TestRangeMax) IsoGridSquare.FindFriend(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) IsoMovingObject.getBumpedType(IsoGameCharacter bumped) IsoCell.getClosestBuildingExcept(IsoGameCharacter chr, IsoRoom except) static ArrayList<MultiStageBuilding.Stage> MultiStageBuilding.getStages(IsoGameCharacter chr, IsoObject itemClicked, boolean cheat) IsoObject.getThumpableFor(IsoGameCharacter chr) intMultiStageBuilding.Stage.getTimeNeeded(IsoGameCharacter chr) floatIsoMovingObject.Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) static booleanIsoUtils.isSimilarDirection(IsoGameCharacter chr, float xA, float yA, float xB, float yB, float similar) static intLosUtil.lineClearCollideCount(IsoGameCharacter chr, IsoCell cell, int x1, int y1, int z1, int x0, int y0, int z0) voidMultiStageBuilding.Stage.playCompletionSound(IsoGameCharacter character) voidIsoChunkMap.ProcessChunkPos(IsoGameCharacter chr) voidIsoCell.putInVehicle(IsoGameCharacter chr) voidIsoCell.resumeVehicleSounds(IsoGameCharacter chr) Deprecated.static booleanIsoCamera.setCameraCharacter(IsoGameCharacter character) static voidIsoCamera.SetCharacterToFollow(IsoGameCharacter GameChar) voidHelicopter.setTarget(IsoGameCharacter chr) voidIsoObject.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) Method parameters in zombie.iso with type arguments of type IsoGameCharacterModifier and TypeMethodDescriptionIsoGridSquare.FindFriend(IsoGameCharacter g, int range, Stack<IsoGameCharacter> EnemyList) -
Uses of IsoGameCharacter in zombie.iso.fboRenderChunk
Fields in zombie.iso.fboRenderChunk with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionfinal HashMap<IsoGameCharacter, Matrix4f> FBORenderTracerEffects.playerWeaponTransformMethods in zombie.iso.fboRenderChunk with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidFBORenderTracerEffects.addEffect(IsoGameCharacter arg0, float arg1) voidFBORenderTracerEffects.releaseWeaponTransform(IsoGameCharacter arg0) voidFBORenderTracerEffects.storeWeaponTransform(IsoGameCharacter arg0, Matrix4f arg1) -
Uses of IsoGameCharacter in zombie.iso.objects
Fields in zombie.iso.objects with type parameters of type IsoGameCharacterModifier and TypeFieldDescriptionstatic final ArrayList<IsoGameCharacter> IsoFireManager.CharactersOnFire_StackMethods in zombie.iso.objects that return IsoGameCharacterModifier and TypeMethodDescriptionIsoTrap.getAttacker()IsoWindow.getFirstCharacterClimbingThrough()IsoWindow.getFirstCharacterClimbingThrough(IsoGridSquare square) IsoWindow.getFirstCharacterClosing()IsoWindow.getFirstCharacterClosing(IsoGridSquare square) IsoDeadBody.getKilledBy()IsoDeadBody.reanimate()Methods in zombie.iso.objects with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoBarricadeIsoBarricade.AddBarricadeToObject(BarricadeAble to, IsoGameCharacter chr) voidIsoLightSwitch.addBattery(IsoGameCharacter chr, InventoryItem battery) static voidIsoFireManager.AddBurningCharacter(IsoGameCharacter BurningCharacter) static voidIsoFireManager.addCharacterOnFire(IsoGameCharacter character) IsoBulletTracerEffects.addEffect(IsoGameCharacter character, float float1) IsoBulletTracerEffects.addEffect(IsoGameCharacter character, float float0, float float1, float float2, float float3) IsoBulletTracerEffects.addEffect(IsoGameCharacter character, float float3, float float0, float float1, float float2, IsoGridSquare square) voidIsoBarricade.addFromCraftRecipe(IsoGameCharacter character, ArrayList<InventoryItem> arrayList) voidIsoLightSwitch.addLightBulb(IsoGameCharacter chr, InventoryItem bulb) voidIsoBarricade.addMetal(IsoGameCharacter chr, InventoryItem metal) voidIsoBarricade.addMetalBar(IsoGameCharacter chr, InventoryItem metalBar) voidIsoBarricade.addPlank(IsoGameCharacter character) voidIsoBarricade.addPlank(IsoGameCharacter chr, InventoryItem plank) voidIsoDoor.addSheet(boolean inside, IsoGameCharacter chr) voidIsoDoor.addSheet(IsoGameCharacter chr) voidIsoThumpable.addSheet(IsoGameCharacter chr) voidIsoWindow.addSheet(IsoGameCharacter chr) voidIsoWindowFrame.addSheet(IsoGameCharacter character) static voidIsoWindowFrame.addSheet(IsoObject o, IsoGameCharacter chr) voidIsoWindow.AttackObject(IsoGameCharacter owner) booleanIsoBarricade.canAttackBypassIsoBarricade(IsoGameCharacter character, HandWeapon weapon) booleanIsoWindow.canAttackBypassIsoBarricade(IsoGameCharacter character, HandWeapon weapon) booleanIsoDoor.canClimbOver(IsoGameCharacter chr) booleanIsoThumpable.canClimbOver(IsoGameCharacter chr) booleanIsoThumpable.canClimbThrough(IsoGameCharacter chr) booleanIsoWindow.canClimbThrough(IsoGameCharacter chr) booleanIsoWindowFrame.canClimbThrough(IsoGameCharacter character) static booleanIsoWindowFrame.canClimbThrough(IsoObject o, IsoGameCharacter chr) static booleanIsoWindow.canClimbThroughHelper(IsoGameCharacter chr, IsoGridSquare sq, IsoGridSquare oppositeSq, boolean _north) booleanIsoCurtain.canInteractWith(IsoGameCharacter chr) booleanIsoDoor.couldBeOpen(IsoGameCharacter character) booleanIsoThumpable.couldBeOpen(IsoGameCharacter character) voidIsoThumpable.createLightSource(int radius, int offsetX, int offsetY, int offsetZ, int life, String _lightSourceFuel, InventoryItem baseItem, IsoGameCharacter chr) static voidIsoFireManager.deleteCharacterOnFire(IsoGameCharacter character) IsoDoor.getAddSheetSquare(IsoGameCharacter chr) Returns the square the player should stand on to add a sheet.IsoThumpable.getAddSheetSquare(IsoGameCharacter chr) IsoWindow.getAddSheetSquare(IsoGameCharacter chr) IsoWindowFrame.getAddSheetSquare(IsoGameCharacter character) static IsoGridSquareIsoWindowFrame.getAddSheetSquare(IsoObject o, IsoGameCharacter chr) IsoDoor.getBarricadeForCharacter(IsoGameCharacter chr) IsoThumpable.getBarricadeForCharacter(IsoGameCharacter chr) IsoWindow.getBarricadeForCharacter(IsoGameCharacter chr) IsoWindowFrame.getBarricadeForCharacter(IsoGameCharacter character) static IsoBarricadeIsoBarricade.GetBarricadeForCharacter(BarricadeAble obj, IsoGameCharacter chr) IsoDoor.getBarricadeOppositeCharacter(IsoGameCharacter chr) IsoThumpable.getBarricadeOppositeCharacter(IsoGameCharacter chr) IsoWindow.getBarricadeOppositeCharacter(IsoGameCharacter chr) IsoWindowFrame.getBarricadeOppositeCharacter(IsoGameCharacter character) static IsoBarricadeIsoBarricade.GetBarricadeOppositeCharacter(BarricadeAble obj, IsoGameCharacter chr) IsoDoor.getOtherSideOfDoor(IsoGameCharacter chr) IsoThumpable.getOtherSideOfDoor(IsoGameCharacter chr) IsoBarricade.getThumpableFor(IsoGameCharacter chr) IsoCompost.getThumpableFor(IsoGameCharacter chr) IsoDoor.getThumpableFor(IsoGameCharacter chr) IsoThumpable.getThumpableFor(IsoGameCharacter chr) IsoWindow.getThumpableFor(IsoGameCharacter chr) IsoWindowFrame.getThumpableFor(IsoGameCharacter character) IsoThumpable.insertNewFuel(InventoryItem item, IsoGameCharacter chr) booleanIsoDoor.isExteriorDoor(IsoGameCharacter chr) Deprecated.booleanIsoDoor.isFacingSheet(IsoGameCharacter chr) booleanIsoThumpable.isLockedToCharacter(IsoGameCharacter chr) voidIsoWindow.openCloseCurtain(IsoGameCharacter chr) IsoLightSwitch.removeBattery(IsoGameCharacter chr) static voidIsoFireManager.RemoveBurningCharacter(IsoGameCharacter BurningCharacter) IsoThumpable.removeCurrentFuel(IsoGameCharacter chr) IsoLightSwitch.removeLightBulb(IsoGameCharacter chr) IsoBarricade.removeMetal(IsoGameCharacter chr) IsoBarricade.removeMetalBar(IsoGameCharacter chr) IsoBarricade.removePlank(IsoGameCharacter chr) voidIsoCurtain.removeSheet(IsoGameCharacter chr) voidIsoDoor.removeSheet(IsoGameCharacter chr) voidIsoWindow.removeSheet(IsoGameCharacter chr) voidIsoDeadBody.setKilledBy(IsoGameCharacter character) voidIsoCurtain.ToggleDoor(IsoGameCharacter chr) voidIsoDoor.ToggleDoor(IsoGameCharacter chr) voidIsoThumpable.ToggleDoor(IsoGameCharacter chr) voidIsoDoor.ToggleDoorActual(IsoGameCharacter chr) voidIsoThumpable.ToggleDoorActual(IsoGameCharacter chr) voidIsoWindow.ToggleWindow(IsoGameCharacter chr) voidIsoTree.toppleTree(IsoGameCharacter character) voidIsoBarricade.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoCompost.WeaponHit(IsoGameCharacter character, HandWeapon weapon) voidIsoDoor.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoThumpable.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoWindow.WeaponHit(IsoGameCharacter owner, HandWeapon weapon) voidIsoTree.WeaponHitEffects(IsoGameCharacter character, HandWeapon weapon) voidIsoMannequin.wearItem(InventoryItem item, IsoGameCharacter chr) Constructors in zombie.iso.objects with parameters of type IsoGameCharacterModifierConstructorDescriptionIsoBall(IsoCell cell, float float4, float float5, float float6, float float0, float float1, HandWeapon weaponx, IsoGameCharacter characterx) IsoDeadBody(IsoGameCharacter died) IsoDeadBody(IsoGameCharacter died, boolean wasCorpseAlready) IsoDeadBody(IsoGameCharacter character, boolean boolean2, boolean boolean0) IsoMolotovCocktail(IsoCell cell, float x, float y, float z, float xvel, float yvel, HandWeapon _weapon, IsoGameCharacter _character) IsoTrap(IsoGameCharacter character, HandWeapon weaponx, IsoCell cell, IsoGridSquare square) -
Uses of IsoGameCharacter in zombie.iso.objects.interfaces
Methods in zombie.iso.objects.interfaces with parameters of type IsoGameCharacterModifier and TypeMethodDescriptiondefault IsoBarricadeBarricadeAble.addBarricadesFromCraftRecipe(IsoGameCharacter character, ArrayList<InventoryItem> arrayList, CraftRecipeData craftRecipeData, boolean boolean0) BarricadeAble.getBarricadeForCharacter(IsoGameCharacter chr) BarricadeAble.getBarricadeOppositeCharacter(IsoGameCharacter chr) Thumpable.getThumpableFor(IsoGameCharacter chr) voidThumpable.WeaponHit(IsoGameCharacter chr, HandWeapon weapon) -
Uses of IsoGameCharacter in zombie.iso.weather
Methods in zombie.iso.weather with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionfloatClimateManager.getAirTemperatureForCharacter(IsoGameCharacter plr) floatClimateManager.getAirTemperatureForCharacter(IsoGameCharacter plr, boolean doWindChill) floatClimateManager.getWindForceMovement(IsoGameCharacter character, float angle) -
Uses of IsoGameCharacter in zombie.Lua
Methods in zombie.Lua that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacterLuaManager.GlobalObject.getBehaviourDebugPlayer()static IsoGameCharacterLuaManager.GlobalObject.getFakeAttacker()Methods in zombie.Lua with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic ArrayList<AnimalTracks> LuaManager.GlobalObject.getAndFindNearestTracks(IsoGameCharacter character) static IsoDirectionsLuaManager.GlobalObject.getDirectionTo(IsoGameCharacter chara, IsoObject objTarget) static voidLuaManager.GlobalObject.sendAttachedItem(IsoGameCharacter character, String string, InventoryItem item) static voidLuaManager.GlobalObject.sendHitVehicle(IsoGameCharacter character, String string2, boolean boolean0, String string1, String string0, boolean boolean1) static voidLuaManager.GlobalObject.sendSwitchSeat(BaseVehicle vehicle, IsoGameCharacter chr, int seatFrom, int seatTo) -
Uses of IsoGameCharacter in zombie.network
Methods in zombie.network that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacterPZNetKahluaTableImpl.loadIsoGameCharacter(ByteBuffer arg0, UdpConnection arg1) Methods in zombie.network with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic booleanGameServer.helmetFall(IsoGameCharacter character, boolean boolean0) static voidGameServer.PlayWorldSoundServer(IsoGameCharacter character, String string, boolean var2, IsoGridSquare square, float var4, float float0, float var6, boolean var7) static voidPZNetKahluaTableImpl.saveIsoGameCharacter(ByteBuffer arg0, IsoGameCharacter arg1) static voidGameClient.sendAnimalHitAnimal(IsoGameCharacter character, IsoMovingObject movingObject, float float0, boolean boolean0) static voidGameClient.sendAnimalHitPlayer(IsoGameCharacter character, IsoMovingObject movingObject, float float0, boolean boolean0) static voidGameClient.sendAnimalHitThumpable(IsoGameCharacter character) voidGameClient.sendAttachedItem(IsoGameCharacter character, String string, InventoryItem item) voidGameClient.sendGetAnimalTracks(IsoGameCharacter character) static voidGameClient.sendPlayerHit(IsoGameCharacter character, IsoObject object, HandWeapon weapon, float float1, boolean boolean0, float float0, boolean boolean1, boolean boolean3, boolean boolean2) static voidGameServer.sendSlowFactor(IsoGameCharacter character) static voidGameClient.sendVehicleHit(IsoPlayer player, IsoGameCharacter character, BaseVehicle vehicle, float float0, boolean boolean0, int int0, float float1, boolean boolean1) static voidGameClient.sendZombieHitThumpable(IsoGameCharacter character, IsoObject object) -
Uses of IsoGameCharacter in zombie.network.anticheats
Methods in zombie.network.anticheats that return IsoGameCharacterModifier and TypeMethodDescriptionAntiCheatOwner.IAntiCheat.getCharacter()AntiCheatHitWeaponRate.IAntiCheat.getTarget()AntiCheatSafety.IAntiCheat.getTarget() -
Uses of IsoGameCharacter in zombie.network.fields
Methods in zombie.network.fields with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPlayerBodyPart.parse(ByteBuffer byteBuffer, IsoGameCharacter character) voidSquare.process(IsoGameCharacter character) voidSquare.set(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.network.fields.character
Methods in zombie.network.fields.character that return IsoGameCharacterMethods in zombie.network.fields.character with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPFBData.restore(IsoGameCharacter arg0) voidCharacterID.set(IsoGameCharacter arg0) voidPFBData.set(IsoGameCharacter arg0) -
Uses of IsoGameCharacter in zombie.network.fields.hit
Methods in zombie.network.fields.hit with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidBite.process(IsoZombie zombie0, IsoGameCharacter character) voidFall.process(IsoGameCharacter character) voidThumpable.process(IsoGameCharacter var1) voidVehicleHitField.process(IsoGameCharacter character0, IsoGameCharacter character1, BaseVehicle vehicle) voidWeaponHit.process(IsoGameCharacter character1, IsoGameCharacter character0, HandWeapon weapon) voidCharacter.set(IsoGameCharacter character1) -
Uses of IsoGameCharacter in zombie.network.packets.actions
Methods in zombie.network.packets.actions that return IsoGameCharacter -
Uses of IsoGameCharacter in zombie.network.packets.hit
Methods in zombie.network.packets.hit that return IsoGameCharacterModifier and TypeMethodDescriptionAnimalHitAnimalPacket.getCharacter()AnimalHitPlayerPacket.getCharacter()AnimalHitThumpablePacket.getCharacter()ZombieHitPlayerPacket.getCharacter()ZombieHitThumpablePacket.getCharacter()PlayerHitAnimalPacket.getTarget()PlayerHitPlayerPacket.getTarget()PlayerHitZombiePacket.getTarget()VehicleHitPlayerPacket.getTarget() -
Uses of IsoGameCharacter in zombie.pathfind
Methods in zombie.pathfind that return IsoGameCharacterMethods in zombie.pathfind with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidPathFindState2.animEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidPathFindState2.enter(IsoGameCharacter arg0) voidPathFindState2.execute(IsoGameCharacter arg0) voidPathFindState2.exit(IsoGameCharacter arg0) booleanPathFindState2.isMoving(IsoGameCharacter arg0) voidPathFindBehavior2.pathToCharacter(IsoGameCharacter arg0) CollideWithObstaclesPoly.resolveCollision(IsoGameCharacter arg0, float arg1, float arg2, Vector2f arg3) PolygonalMap2.resolveCollision(IsoGameCharacter character, float float0, float float1, Vector2f vector2f) booleanPolygonalMap2.resolveCollision(IsoGameCharacter character, float float0, Vector2f vector2f) Constructors in zombie.pathfind with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.radio.devices
Methods in zombie.radio.devices with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanDeviceData.canPlayerRemoteInteract(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.randomizedWorld
Methods in zombie.randomizedWorld that return IsoGameCharacterModifier and TypeMethodDescriptionstatic IsoGameCharacterRandomizedWorldBase.createRandomZombie(int x, int y, int z) static IsoGameCharacterRandomizedWorldBase.createRandomZombie(RoomDef room) static IsoGameCharacterRandomizedWorldBase.createRandomZombieForCorpse(RoomDef room) Methods in zombie.randomizedWorld with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidRandomizedWorldBase.alignCorpseToSquare(IsoGameCharacter chr, IsoGridSquare square) static IsoDeadBodyRandomizedWorldBase.createBodyFromZombie(IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.randomizedWorld.randomizedBuilding
Subclasses of IsoGameCharacter in zombie.randomizedWorld.randomizedBuilding -
Uses of IsoGameCharacter in zombie.scripting
Methods in zombie.scripting with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidScriptManager.checkAutoLearn(IsoGameCharacter character) voidScriptManager.checkMetaRecipe(IsoGameCharacter character, String string) voidScriptManager.checkMetaRecipes(IsoGameCharacter character) -
Uses of IsoGameCharacter in zombie.scripting.entity.components.crafting
Methods in zombie.scripting.entity.components.crafting with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidCraftRecipe.addXP(IsoGameCharacter arg0) voidCraftRecipe.addXP(IsoGameCharacter arg0, boolean arg1) booleanCraftRecipe.canBenefitFromRecipeAtHand(IsoGameCharacter character) booleanCraftRecipe.canResearch(IsoGameCharacter arg0) booleanCraftRecipe.canResearch(IsoGameCharacter arg0, boolean arg1) booleanCraftRecipe.characterHasRequiredSkills(IsoGameCharacter character) voidCraftRecipe.checkAutoLearnAllSkills(IsoGameCharacter arg0) voidCraftRecipe.checkAutoLearnAllSkills(IsoGameCharacter arg0, boolean arg1) voidCraftRecipe.checkAutoLearnAnySkills(IsoGameCharacter arg0) voidCraftRecipe.checkAutoLearnAnySkills(IsoGameCharacter arg0, boolean arg1) voidCraftRecipe.checkMetaRecipe(IsoGameCharacter arg0) voidCraftRecipe.checkMetaRecipe(IsoGameCharacter arg0, String arg1) booleanCraftRecipe.couldBenefitFromRecipeAtHand(IsoGameCharacter character) booleanInputScript.doesItemPassRoutineStatusTests(InventoryItem item, IsoGameCharacter character) CraftRecipe.generateDebugText(IsoGameCharacter arg0) CraftRecipe.getHighestRelevantSkill(IsoGameCharacter arg0) CraftRecipe.getHighestRelevantSkillFromXpAward(IsoGameCharacter character) intCraftRecipe.getHighestRelevantSkillLevel(IsoGameCharacter arg0) intCraftRecipe.getHighestRelevantSkillLevel(IsoGameCharacter arg0, boolean arg1) intCraftRecipe.getResearchSkillLevel(IsoGameCharacter arg0) intCraftRecipe.getTime(IsoGameCharacter arg0) booleanCraftRecipe.hasPlayerLearned(IsoGameCharacter character) booleanCraftRecipe.hasRecipeAtHand(IsoGameCharacter character, ArrayList<ItemContainer> arrayList) booleanCraftRecipe.isFavourite(IsoGameCharacter character) booleanCraftRecipe.validateBenefitFromRecipeAtHand(IsoGameCharacter character, ArrayList<ItemContainer> arrayList) -
Uses of IsoGameCharacter in zombie.scripting.logic
Methods in zombie.scripting.logic with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionstatic voidRecipeCodeOnCreate.addGasFilter(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.addOxygenTank(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.addToPack(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.applyLidCondition(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.carveSpear(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnEat.chewingTobacco(DrainableComboItem drainableComboItem, IsoGameCharacter character) static voidRecipeCodeOnEat.cigar(Food food, IsoGameCharacter character, Double double0) static voidRecipeCodeOnEat.cigarettes(DrainableComboItem drainableComboItem, IsoGameCharacter character) static voidRecipeCodeOnEat.cigarettes(Food food, IsoGameCharacter character, Double double0) static voidRecipeCodeOnEat.cigarillo(Food food, IsoGameCharacter character, Double double0) static voidRecipeCodeOnEat.correctionFluid(DrainableComboItem var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.createLogStack(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.cutChicken(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.cutFish(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.cutSmallAnimal(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.dismantleFishingNet(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.dismantleFlashlight(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleMiscElectronics(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleRadio(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleRadioTV(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleRadioTwoWay(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.dismantleSpear(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.drawRandomCard(CraftRecipeData var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.fireHardenSpear(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.fixFishingRope(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.inheritColorFromMaterial(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.inheritFoodDisplayName(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.inheritFoodNameBowl(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.knappFlake(CraftRecipeData var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.lightHurricaneLantern(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeCoffee(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.makeJar(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.makeMilkFromPowder(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.makeOmelette(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.makeSushi(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.minorCondition(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.openBeer(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.openCan(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.openDentedCan(CraftRecipeData var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.openDentedCanKnife(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.openMysteryCan(CraftRecipeData var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.openMysteryCanKnife(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.openWaterCan(CraftRecipeData var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.openWaterCanKnife(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.pickAramidThread(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.placeInBox(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.purifyWater(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.radioCraft(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnEat.ratPoison(DrainableComboItem var0, IsoGameCharacter character) static voidRecipeCodeOnCreate.refillBlowTorch(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.refillHurricaneLantern(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.refillLighter(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.removeGasFilter(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.removeOxygenTank(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.replaceSawBlade(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.ripClothing(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.rollDice(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.scrapJewellery(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.scratchTicket(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.setEcruColor(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.sewHideJacket(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.sharpenBlade(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.sharpenBladeGrindstone(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.shotgunSawnoff(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.sliceAnimalHead(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.slightlyMoreDurable(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.smeltIronOrSteelIngot(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelLarge(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelMedium(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelMediumPlus(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.smeltIronOrSteelSmall(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.splitLogStack(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnCreate.torchBatteryInsert(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.unpackBox(CraftRecipeData craftRecipeData, IsoGameCharacter var1) static voidRecipeCodeOnCreate.untieHeadband(CraftRecipeData craftRecipeData, IsoGameCharacter character) static voidRecipeCodeOnEat.wildFoodGeneric(Food food, IsoGameCharacter character, Double double0) -
Uses of IsoGameCharacter in zombie.scripting.objects
Methods in zombie.scripting.objects with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionEvolvedRecipe.addItem(InventoryItem _baseItem, InventoryItem usedItem, IsoGameCharacter chr) voidTimedActionScript.applyMuscleStrain(IsoGameCharacter arg0) intFixing.countUses(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) EvolvedRecipe.getItemsCanBeUse(IsoGameCharacter chr, InventoryItem _baseItem, ArrayList<ItemContainer> containers) Fixing.getRequiredFixerItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem, ArrayList<InventoryItem> items) Fixing.getRequiredItems(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenItem) Item.getResearchableRecipes(IsoGameCharacter character) Item.getResearchableRecipes(IsoGameCharacter character, boolean boolean0) Item.getUsedInRecipes(IsoGameCharacter character) Item.getUsedInRecipes(IsoGameCharacter character, ArrayList<String> arrayList) Fixing.haveGlobalItem(IsoGameCharacter chr) Fixing.haveThisFixer(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject) booleanItem.isUsedInBuildRecipes(IsoGameCharacter character) booleanItem.isUsedInRecipes(IsoGameCharacter character) voidItem.researchRecipes(IsoGameCharacter character) Fixing.usedInFixer(InventoryItem itemType, IsoGameCharacter chr) -
Uses of IsoGameCharacter in zombie.seating
Methods in zombie.seating with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionbooleanSeatingManager.getAdjacentPosition(IsoGameCharacter arg0, IsoObject arg1, String arg2, String arg3, String arg4, String arg5, Vector3f arg6) floatSeatingManager.getAnimationTrackFraction(IsoGameCharacter arg0, String arg1) -
Uses of IsoGameCharacter in zombie.text.templating
Constructors in zombie.text.templating with parameters of type IsoGameCharacter -
Uses of IsoGameCharacter in zombie.ui
Methods in zombie.ui that return IsoGameCharacterMethods in zombie.ui with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidMoodlesUI.setCharacter(IsoGameCharacter chr) voidObjectTooltip.setCharacter(IsoGameCharacter chr) voidUI3DModel.setCharacter(IsoGameCharacter character) voidNewHealthPanel.SetCharacter(IsoGameCharacter chr) Constructors in zombie.ui with parameters of type IsoGameCharacterModifierConstructorDescriptionNewHealthPanel(int x, int y, IsoGameCharacter ParentCharacter) UI_BodyPart(BodyPartType type, int x, int y, String part, IsoGameCharacter character, boolean RenderFlipped) -
Uses of IsoGameCharacter in zombie.vehicles
Fields in zombie.vehicles declared as IsoGameCharacterMethods in zombie.vehicles that return IsoGameCharacterModifier and TypeMethodDescriptionBaseVehicle.getCharacter(int seat) BaseVehicle.getDamagedBy()BaseVehicle.getDriver()BaseVehicle.getDriverRegardlessOfTow()Methods in zombie.vehicles with parameters of type IsoGameCharacterModifier and TypeMethodDescriptionvoidBaseVehicle.addRandomDamageFromCrash(IsoGameCharacter chr, float damage) voidAttackVehicleState.animEvent(IsoGameCharacter character0, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidBaseVehicle.authorizationChanged(IsoGameCharacter character) voidBaseVehicle.HitVars.calc(IsoGameCharacter target, BaseVehicle vehicle) intBaseVehicle.calculateDamageWithCharacter(IsoGameCharacter chr) booleanBaseVehicle.canAccessContainer(int partIndex, IsoGameCharacter chr) booleanBaseVehicle.canInstallPart(IsoGameCharacter chr, VehiclePart part) booleanBaseVehicle.canLightSmoke(IsoGameCharacter character) booleanBaseVehicle.canLockDoor(VehiclePart part, IsoGameCharacter chr) booleanBaseVehicle.canOpenDoor(VehiclePart part0, IsoGameCharacter character) booleanBaseVehicle.canUninstallPart(IsoGameCharacter chr, VehiclePart part) booleanBaseVehicle.canUnlockDoor(VehiclePart part, IsoGameCharacter chr) BaseVehicle.checkCollision(IsoGameCharacter target) BaseVehicle.chooseBestAttackPosition(IsoGameCharacter target, IsoGameCharacter attacker, Vector3f worldPos) booleanBaseVehicle.couldCrawlerAttackPassenger(IsoGameCharacter chr) voidAttackVehicleState.enter(IsoGameCharacter var1) booleanBaseVehicle.enter(int seat, IsoGameCharacter chr) booleanBaseVehicle.enter(int seat, IsoGameCharacter chr, Vector3f offset) booleanBaseVehicle.enterRSync(int seat, IsoGameCharacter chr, BaseVehicle v) voidAttackVehicleState.execute(IsoGameCharacter character0) voidAttackVehicleState.exit(IsoGameCharacter var1) booleanBaseVehicle.exit(IsoGameCharacter chr) booleanBaseVehicle.exitRSync(IsoGameCharacter chr) floatBaseVehicle.getAreaDist(String areaId, IsoGameCharacter chr) intBaseVehicle.getBestSeat(IsoGameCharacter chr) BaseVehicle.getClosestWindow(IsoGameCharacter chr) intVehiclePart.getContainerCapacity(IsoGameCharacter chr) BaseVehicle.getFacingPosition(IsoGameCharacter character, Vector2 vector) BaseVehicle.getNearestBodyworkPart(IsoGameCharacter chr) intBaseVehicle.getSeat(IsoGameCharacter chr) BaseVehicle.getThumpableFor(IsoGameCharacter chr) BaseVehicle.getUseablePart(IsoGameCharacter chr) BaseVehicle.getUseablePart(IsoGameCharacter chr, boolean checkDir) voidVehicleWindow.hit(IsoGameCharacter chr) voidBaseVehicle.hitCharacter(IsoGameCharacter character, BaseVehicle.HitVars vars) booleanAttackVehicleState.isAttacking(IsoGameCharacter var1) booleanBaseVehicle.isCharacterAdjacentTo(IsoGameCharacter chr) booleanBaseVehicle.isCollided(IsoGameCharacter character) booleanBaseVehicle.isDriver(IsoGameCharacter chr) booleanBaseVehicle.isEnterBlocked(IsoGameCharacter chr, int seat) booleanBaseVehicle.isEnterBlocked2(IsoGameCharacter chr, int seat) booleanBaseVehicle.isExitBlocked(IsoGameCharacter chr, int seat) booleanBaseVehicle.isInArea(String areaId, IsoGameCharacter chr) booleanAttackVehicleState.isPassengerExposed(IsoGameCharacter character0) booleanBaseVehicle.isPassengerUseDoor2(IsoGameCharacter chr, int seat) voidBaseVehicle.playActorAnim(VehiclePart part, String animId, IsoGameCharacter chr) voidBaseVehicle.playPassengerAnim(int seat, String animId, IsoGameCharacter chr) booleanBaseVehicle.processHit(IsoGameCharacter character, HandWeapon weapon, float float0) voidBaseVehicle.setCharacterPosition(IsoGameCharacter chr, int seat, String positionId) voidBaseVehicle.setCharacterPositionToAnim(IsoGameCharacter chr, int seat, String animId) booleanBaseVehicle.setPassenger(int seat, IsoGameCharacter chr, Vector3f offset) booleanBaseVehicle.showPassenger(IsoGameCharacter chr) voidBaseVehicle.switchSeat(IsoGameCharacter chr, int seatTo) BaseVehicle.testCollisionWithCharacter(IsoGameCharacter chr, float circleRadius, Vector2 out) intBaseVehicle.testCollisionWithProneCharacter(IsoGameCharacter chr, boolean doSound) booleanBaseVehicle.testTouchingVehicle(IsoGameCharacter character, RagdollController ragdollController) voidBaseVehicle.toggleLockedDoor(VehiclePart part, IsoGameCharacter chr, boolean locked) voidBaseVehicle.updateHasExtendOffset(IsoGameCharacter chr) voidBaseVehicle.updateHasExtendOffsetForExit(IsoGameCharacter chr) voidBaseVehicle.updateHasExtendOffsetForExitEnd(IsoGameCharacter chr) booleanBaseVehicle.updateHitByVehicle(IsoGameCharacter target) voidBaseVehicle.WeaponHit(IsoGameCharacter chr, HandWeapon weapon)